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    Topics created by forzaniller

    • F

      Have you ever pissing your opponent off with BB

      Axis & Allies Revised Edition
      • • • forzaniller
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      T

      @HolKann:

      WTF a Russian carrier??
      (referring to that 2nd link)

      The russian AC saved the day and the Allies won the match…

    • F

      I dont understand you guys

      Other Axis & Allies Variants
      • • • forzaniller
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      Deaths Head 420D

      I don’t agree on having to wait to get your investment.

      Also his Carrier placing rules are just plain stupid IMO  Seriously I land my plane where there is no landing strip, then magically a carrier appears below me.

      lets give heavy bombers a better chance by giving extra dice and then get to pick 2 best

      I’ll take OOB b4 LHTR anyday thank you.

      Revised is fun, but forcing Germany to fight Russia in the manner it does is crap.

      I only play revised w/ NA’s,  Even on Triplea  I would rather play a Free for All b4 a game of revised.

    • F

      National advantages in pct of steel

      Other Axis & Allies Variants
      • • • forzaniller
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      HobbesH

      @Craig:

      If you are going to break the Balkans up into that many territories, why wouldn’t you then go back and break up places like France and Scandinavia?  Just wondered what your thought process was.

      Also, you added an extra SZ in the Med.  Is this on purpose or just a mistake?

      Good work!

      Craig

      I now see that the other map has these changes too.  Also I see that China has another territory.  Are these changes that have been made on the original PoS map?

      Both mine and forzaniller’s map replicate the original PoS used on TripleA.

      I wasn’t involved on the original PoS design but I’ve played it dozens of times and China was divided mainly to slow down J’s advance on that axis. It also makes a Sinkiang IC more defendable.
      The additional SZ in the med is to help defend the Italian fleet. Allied Bombers flying from the UK now need to land on Gibraltar if they want to strike SZ14 and it is impossible for Allied Fighters on the Caucasus to hit SZ14. So the allies really need to commit to the Med/Africa if they want to sink the Italian Navy (instead of just using aircraft)
      Finally, I think the breakdown of Balkans into 3 territories was to boost Italy’s starting IPC without having a territory with a large IPC value (with 5 or 6), while allowing G to build naval units on the Med.

      BlackElk (the original PoS main designer) has started a http://tripleadev.org/index.php?showtopic=1507 on the TripleA forums for a new version of PoS that adds a lot of territories, splitting up Scandinavia and so on. I think it just complicates the game a bit.

    • F

      National advantages

      TripleA Support
      • • • forzaniller
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      JenniferJ

      It’d be REALLY swell if it would support them. :P  Or at the very least if code was written for TripleA so that it would stop doing stupid stuff like leaving fighters and bombers alone in territories.

    • F

      Question about Pearl Harbour

      Axis & Allies Revised Edition
      • • • forzaniller
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      TimTheEnchanterT

      If the attacker retreats and there is no more CV for the planes involved in the defense, all defending figs get one movement point to escape to friendly territory or SZ (if there is a carrier with capacity handy). Since Hawaii is US/Allied control, both the US fig and the Brit fig can land there.

      The same would apply in any other cases - say germans attack allied fleet in north sea protected by US planes. If CV is sunk then germans retreat, US planes could escape to UK (or any other adjacent allied territory) on germany’s turn.

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