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    Posts made by Fortress

    • RE: Fortess ( Axis) vs Randmacts ( Allies) G40

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :2

      Purchase Units - Japanese
                  Japanese buy 1 armour, 1 harbour and 2 mech_infantrys; Remaining resources: 12 PUs;

      Combat Move - Japanese
                  1 artillery and 6 infantry moved from Jehol to Chahar
                  1 infantry moved from Anhwe to Hopei
                        Japanese take Hopei from Chinese
                  1 infantry moved from Hunan to Kweichow
                        Japanese take Kweichow from Chinese
                  1 infantry moved from Yunnan to Szechwan
                        Japanese take Szechwan from Chinese
                  3 fighters and 2 tactical_bombers moved from Jehol to Chahar

      Combat - Japanese
                  Battle in Chahar
                      Japanese attack with 1 artillery, 3 fighters, 6 infantry and 2 tactical_bombers
                      Chinese defend with 2 infantry
                          Japanese roll dice for 1 artillery, 3 fighters, 6 infantry and 2 tactical_bombers in Chahar, round 1 :  5/12 hits
                          Chinese roll dice for 2 infantry in Chahar, round 1 :  2/2 hits
                          2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
                      Japanese win, taking Chahar from Chinese with 1 artillery, 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                      Casualties for Japanese: 2 infantry
                      Casualties for Chinese: 2 infantry

      Non Combat Move - Japanese
                  1 aaGun moved from Jehol to Chahar
                  2 infantry moved from Manchuria to Jehol
                  2 infantry moved from Korea to Manchuria
                  1 infantry moved from Anhwe to Hopei
                  1 infantry moved from Anhwe to Kweichow
                  1 artillery and 2 infantry moved from Hunan to Yunnan
                  1 mech_infantry moved from Anhwe to Yunnan
                  1 armour, 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
                  1 armour, 1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
                  1 tactical_bomber moved from 36 Sea Zone to Siam
                  1 fighter moved from Kwangsi to 38 Sea Zone
                  1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines moved from 36 Sea Zone to 38 Sea Zone
                  1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
                  1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                  1 fighter moved from Kwangsi to Siam
                  1 armour and 1 infantry moved from Japan to 6 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                  1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
                  1 artillery and 3 infantry moved from Kiangsi to Kwangsi
                  1 destroyer moved from 33 Sea Zone to 36 Sea Zone
                  2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                  1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 37 Sea Zone
                  3 fighters and 2 tactical_bombers moved from Chahar to Yunnan

      Place Units - Japanese
                  1 harbour placed in Hainan
                  1 armour and 2 mech_infantrys placed in Kiangsu

      Turn Complete - Japanese
                  Japanese collect 33 PUs; end with 45 PUs total
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 55 PUs

      Territory Summary for Japanese :

      Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
          Iwo Jima : 1 flag, 1 infantry
          Paulau Island : 1 flag, 1 infantry
          Kwangsi : 1 flag, 1 armour, 1 artillery, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
          Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
          Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
          Jehol : 1 flag, 2 infantry
          Siam : 1 flag, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
          Manchuria : 1 flag, 2 infantry
          Hainan : 1 flag, 1 harbour
          Yunnan : 1 flag, 2 artilleries, 5 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers
          Kweichow : 1 flag, 2 infantry
          Hunan : 1 flag
          Hopei : 1 flag, 2 infantry
          Szechwan : 1 flag, 1 infantry
          Chahar : 1 flag, 1 aaGun, 1 artillery and 4 infantry
          Anhwe : 1 flag
          37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
          36 Sea Zone : 1 flag, 1 destroyer and 1 transport
          38 Sea Zone : 1 flag, 1 armour, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 2 transports

      Production/PUs Summary :

      Germans : 45 / 57
          Russians : 37 / 37
          Japanese : 33 / 55
          Americans : 52 / 53
          Chinese : 5 / 9
          British : 27 / 34
          UK_Pacific : 17 / 17
          Italians : 14 / 24
          ANZAC : 10 / 10
          French : 8 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 3 times
                  2 was rolled 5 times
                  4 was rolled 2 times
                  5 was rolled 3 times
                  6 was rolled 1 times
              Average roll : 3.000
              Median : 2.000
              Variance : 1.231
              Standard Deviation : 1.109
              Total rolls : 14

      Japanese Combat
                  1 was rolled 1 times
                  2 was rolled 5 times
                  4 was rolled 2 times
                  5 was rolled 3 times
                  6 was rolled 1 times
              Average roll : 3.333
              Median : 3.000
              Variance : 1.455
              Standard Deviation : 1.206
              Total rolls : 12

      Chinese Combat
                  1 was rolled 2 times
              Average roll : 1.000
              Median : 1.000
              Variance : 4.000
              Standard Deviation : 2.000
              Total rolls : 2

      posted in Play Boardgames
      FortressF
      Fortress
    • RE: Fortess ( Axis) vs Randmacts ( Allies) G40

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :2

      Purchase Units - Germans
                  Germans buy 3 artilleries, 1 destroyer, 2 fighters, 7 infantry and 1 submarine; Remaining resources: 2 PUs;

      Combat Move - Germans
                  1 unit repaired.
                  2 bombers moved from Western Germany to Morocco
                  1 tactical_bomber moved from Southern Italy to Morocco
                  1 armour moved from Southern France to Normandy Bordeaux
                  3 mech_infantrys moved from Southern France to Normandy Bordeaux
                  2 infantry moved from Norway to 112 Sea Zone
                  2 infantry moved from Western Germany to 112 Sea Zone
                  4 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
                  4 infantry moved from 91 Sea Zone to Morocco
                  1 cruiser moved from 112 Sea Zone to 91 Sea Zone
                  1 carrier moved from 112 Sea Zone to 91 Sea Zone
                  1 armour moved from France to Normandy Bordeaux
                  2 tactical_bombers moved from Western Germany to Normandy Bordeaux

      Combat - Germans
                  Battle in 91 Sea Zone
                      Germans attack with 1 carrier, 1 cruiser and 2 transports
                      British defend with 1 transport
                          1 transport owned by the British lost in 91 Sea Zone
                      Germans win with 1 carrier, 1 cruiser and 2 transports remaining. Battle score for attacker is 7
                      Casualties for British: 1 transport
                  Battle in Morocco
                      Germans attack with 2 bombers, 4 infantry and 1 tactical_bomber
                      French defend with 2 infantry; British defend with 2 infantry
                          Germans roll dice for 2 bombers, 4 infantry and 1 tactical_bomber in Morocco, round 1 :  3/7 hits
                          French roll dice for 4 infantry in Morocco, round 1 :  0/4 hits
                          1 infantry owned by the British and 2 infantry owned by the French lost in Morocco
                          Germans roll dice for 2 bombers, 4 infantry and 1 tactical_bomber in Morocco, round 2 :  2/7 hits
                          French roll dice for 1 infantry in Morocco, round 2 :  0/1 hits
                          1 infantry owned by the British lost in Morocco
                      Germans win, taking Morocco from French with 2 bombers, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                      Casualties for French: 2 infantry
                      Casualties for British: 2 infantry
                  Battle in Normandy Bordeaux
                      Germans attack with 2 armour, 3 mech_infantrys and 2 tactical_bombers
                      French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                          Germans roll dice for 2 armour, 3 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 1 :  3/7 hits
                          French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 :  1/2 hits
                          1 infantry owned by the French , 1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                      Germans win, taking Normandy Bordeaux from French with 2 armour, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 mech_infantry
                      Casualties for French: 1 artillery and 1 infantry

      Non Combat Move - Germans
                  2 tactical_bombers moved from Normandy Bordeaux to Western Germany
                  1 armour moved from France to Western Germany
                  3 armour moved from France to Germany
                  5 infantry moved from Bulgaria to Romania
                  3 armour and 5 infantry moved from Yugoslavia to Slovakia Hungary
                  2 artilleries moved from Yugoslavia to Romania
                  1 tactical_bomber moved from Morocco to 91 Sea Zone
                  1 fighter moved from Northern Italy to 91 Sea Zone
                  2 bombers moved from Morocco to Tunisia
                  1 aaGun moved from France to Normandy Bordeaux
                  1 aaGun moved from France to Normandy Bordeaux
                  2 infantry moved from Finland to Norway
                  1 transport moved from 112 Sea Zone to 113 Sea Zone
                  1 submarine moved from 106 Sea Zone to 108 Sea Zone

      Place Units - Germans
                  3 artilleries and 7 infantry placed in Germany
                  1 destroyer placed in 113 Sea Zone
                  1 submarine placed in 112 Sea Zone
                  2 fighters placed in Western Germany

      Turn Complete - Germans
                  Germans collect 45 PUs; end with 47 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

      Territory Summary for Germans :

      Morocco : 1 flag, 4 infantry
          Normandy Bordeaux : 1 flag, 2 aaGuns, 2 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
          Southern France : 1 flag, 1 factory_minor and 1 harbour
          France : 1 flag, 1 airfield and 1 factory_minor
          Tunisia : 1 flag, 2 bombers
          Slovakia Hungary : 1 flag, 3 armour and 8 infantry
          Western Germany : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour and 2 tactical_bombers
          Romania : 1 flag, 2 artilleries and 8 infantry
          Poland : 1 flag, 2 aaGuns, 3 artilleries and 9 infantry
          Germany : 1 flag, 3 armour, 3 artilleries, 1 factory_major and 7 infantry
          Norway : 1 flag, 2 infantry
          112 Sea Zone : 1 flag, 1 submarine
          113 Sea Zone : 1 flag, 1 destroyer and 1 transport
          108 Sea Zone : 1 flag, 1 submarine
          106 Sea Zone : 1 flag, 1 submarine
          Bulgaria : 1 flag
          Yugoslavia : 1 flag
          91 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
          Finland : 1 flag, 5 infantry

      Production/PUs Summary :

      Germans : 45 / 57
          Russians : 37 / 37
          Japanese : 29 / 41
          Americans : 52 / 53
          Chinese : 9 / 9
          British : 27 / 34
          UK_Pacific : 17 / 17
          Italians : 14 / 24
          ANZAC : 10 / 10
          French : 8 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 3 times
                  2 was rolled 5 times
                  3 was rolled 7 times
                  4 was rolled 7 times
                  5 was rolled 4 times
                  6 was rolled 2 times
              Average roll : 3.357
              Median : 3.000
              Variance : 0.889
              Standard Deviation : 0.943
              Total rolls : 28

      Germans Combat
                  1 was rolled 2 times
                  2 was rolled 5 times
                  3 was rolled 4 times
                  4 was rolled 7 times
                  5 was rolled 1 times
                  6 was rolled 2 times
              Average roll : 3.286
              Median : 3.000
              Variance : 1.350
              Standard Deviation : 1.162
              Total rolls : 21

      French Combat
                  1 was rolled 1 times
                  3 was rolled 3 times
                  5 was rolled 3 times
              Average roll : 3.571
              Median : 3.000
              Variance : 1.833
              Standard Deviation : 1.354
              Total rolls : 7

      posted in Play Boardgames
      FortressF
      Fortress
    • RE: Bonehead European setup?

      The flipside of Sealion being a little too playable because the Royal Navy gets obliterated on G1 is that British chances of successfully landing in Western Europe in 1940 (in game time) is zero - and THAT is an absolutely essential requirement for this (or any?) game to work at all, perhaps as essential as limiting America’s reach until war-conditions prevail.

      posted in Axis & Allies Global 1940
      FortressF
      Fortress
    • RE: Fortess ( Axis) vs Randmacts ( Allies) G40

      I missed an infantry in NCM for Italy. Can you please edit the infantry from Italian Somaliland to Ethiopia on your turn? Thanks.

      posted in Play Boardgames
      FortressF
      Fortress
    • RE: Fortess ( Axis) vs Randmacts ( Allies) G40

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :1

      Politics - Italians

      Purchase Units - Italians
                  Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 artillery and 1 infantry moved from Libya to Tunisia
                  1 armour and 1 mech_infantry moved from Tobruk to Tunisia
                  2 infantry moved from Southern Italy to 97 Sea Zone
                  2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                  2 infantry moved from 98 Sea Zone to Trans-Jordan
                  1 submarine moved from 95 Sea Zone to 98 Sea Zone
                  1 bomber moved from Northern Italy to 98 Sea Zone
                  1 transport moved from 96 Sea Zone to 97 Sea Zone
                  1 artillery moved from Northern Italy to 97 Sea Zone
                  1 infantry moved from Southern Italy to 97 Sea Zone
                  1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                  1 armour and 2 infantry moved from Albania to Greece
                  1 destroyer moved from 96 Sea Zone to 94 Sea Zone
                  1 destroyer moved from 94 Sea Zone to 93 Sea Zone
                  1 destroyer moved from 95 Sea Zone to 93 Sea Zone
                  1 battleship moved from 97 Sea Zone to 93 Sea Zone
                  2 infantry moved from Southern Italy to 95 Sea Zone
                  2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
                  2 infantry moved from 92 Sea Zone to Gibraltar
                  1 fighter moved from Southern Italy to Greece
                  1 cruiser moved from 95 Sea Zone to 93 Sea Zone
                  1 fighter moved from Southern Italy to Greece

      Combat - Italians
                  Battle in 93 Sea Zone
                      Italians attack with 1 battleship, 1 cruiser and 2 destroyers
                      French defend with 1 cruiser and 1 destroyer
                          Italians roll dice for 1 battleship, 1 cruiser and 2 destroyers in 93 Sea Zone, round 1 :  3/4 hits
                          French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 :  1/2 hits
                      Units damaged: 1 battleship owned by the Italians
                          1 cruiser owned by the French and 1 destroyer owned by the French lost in 93 Sea Zone
                      Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 20
                      Casualties for French: 1 cruiser and 1 destroyer
                  Battle in Gibraltar
                  Battle in 98 Sea Zone
                      Italians attack with 1 bomber, 1 submarine and 1 transport
                      British defend with 1 destroyer
                          Italians roll dice for 1 submarine in 98 Sea Zone, round 1 :  0/1 hits
                          Italians roll dice for 1 bomber and 1 transport in 98 Sea Zone, round 1 :  0/1 hits
                          British roll dice for 1 destroyer in 98 Sea Zone, round 1 :  0/1 hits
                          Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                          Italians roll dice for 1 bomber and 1 transport in 98 Sea Zone, round 2 :  0/1 hits
                          British roll dice for 1 destroyer in 98 Sea Zone, round 2 :  0/1 hits
                          Italians roll dice for 1 submarine in 98 Sea Zone, round 3 :  0/1 hits
                          Italians roll dice for 1 bomber and 1 transport in 98 Sea Zone, round 3 :  1/1 hits
                          British roll dice for 1 destroyer in 98 Sea Zone, round 3 :  0/1 hits
                          1 destroyer owned by the British lost in 98 Sea Zone
                      Italians win, taking Gibraltar from British, taking 98 Sea Zone from Neutral with 1 bomber, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                      Casualties for British: 1 destroyer
                  Battle in Trans-Jordan
                  Battle in Tunisia
                      Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                      French defend with 1 infantry
                          Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 :  1/4 hits
                          French roll dice for 1 infantry in Tunisia, round 1 :  0/1 hits
                          1 infantry owned by the French lost in Tunisia
                      Italians win, taking Trans-Jordan from British, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for French: 1 infantry
                  Battle in Greece
                      Italians attack with 1 armour, 1 artillery, 2 fighters and 3 infantry
                      Neutral_Allies defend with 4 infantry
                          Italians roll dice for 1 cruiser in Greece, round 1 :  0/1 hits
                          Italians roll dice for 1 armour, 1 artillery, 2 fighters and 3 infantry in Greece, round 1 :  4/7 hits
                          Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  3/4 hits
                          4 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Greece
                      Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                      Casualties for Neutral_Allies: 4 infantry
                      Casualties for Italians: 3 infantry

      Non Combat Move - Italians
                  1 bomber moved from 98 Sea Zone to Southern Italy
                  2 fighters moved from Greece to Southern Italy
                  2 aaGuns, 1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                  1 aaGun moved from Southern Italy to Northern Italy

      Place Units - Italians
                  1 infantry placed in Northern Italy
                  1 transport placed in 97 Sea Zone

      Turn Complete - Italians
                  Italians collect 14 PUs; end with 14 PUs total
                  Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

      Territory Summary for Italians :

      Trans-Jordan : 1 flag, 2 infantry
          Gibraltar : 1 flag, 1 harbour and 2 infantry
          Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
          Tobruk : 1 flag, 1 artillery and 3 infantry
          Northern Italy : 1 flag, 1 aaGun, 1 armour, 1 factory_major and 1 infantry
          Italian Somaliland : 1 flag, 1 infantry
          Southern Italy : 1 flag, 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
          Ethiopia : 1 flag, 1 artillery and 1 infantry
          93 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 2 destroyers
          Greece : 1 flag, 1 armour and 1 artillery
          97 Sea Zone : 1 flag, 1 cruiser and 2 transports
          92 Sea Zone : 1 flag, 1 transport
          Yugoslavia : 1 flag, 2 aaGuns, 1 artillery and 2 infantry
          98 Sea Zone : 1 flag, 1 submarine and 1 transport

      Production/PUs Summary :

      Germans : 42 / 69
          Russians : 37 / 37
          Japanese : 29 / 41
          Americans : 52 / 53
          Chinese : 9 / 9
          British : 27 / 34
          UK_Pacific : 17 / 17
          Italians : 14 / 24
          ANZAC : 10 / 10
          French : 11 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 3 times
                  2 was rolled 5 times
                  3 was rolled 7 times
                  4 was rolled 6 times
                  5 was rolled 6 times
                  6 was rolled 5 times
              Average roll : 3.688
              Median : 4.000
              Variance : 0.323
              Standard Deviation : 0.568
              Total rolls : 32

      Neutral_Allies Combat
                  1 was rolled 2 times
                  2 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 2.500
              Median : 1.500
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 4

      French Combat
                  3 was rolled 2 times
                  6 was rolled 1 times
              Average roll : 4.000
              Median : 3.000
              Variance : 2.500
              Standard Deviation : 1.581
              Total rolls : 3

      British Combat
                  5 was rolled 3 times
              Average roll : 5.000
              Median : 5.000
              Variance : 4.500
              Standard Deviation : 2.121
              Total rolls : 3

      Italians Combat
                  1 was rolled 1 times
                  2 was rolled 4 times
                  3 was rolled 5 times
                  4 was rolled 6 times
                  5 was rolled 3 times
                  6 was rolled 3 times
              Average roll : 3.682
              Median : 4.000
              Variance : 0.857
              Standard Deviation : 0.926
              Total rolls : 22

      posted in Play Boardgames
      FortressF
      Fortress
    • RE: Fortess ( Axis) vs Randmacts ( Allies) G40

      Crazy low defender dice on G1 and on UK1. What’s the saying; the best battle plan doesn’t survive the first encounter with the enemy?

      posted in Play Boardgames
      FortressF
      Fortress
    • RE: Fortess ( Axis) vs Randmacts ( Allies) G40

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :1

      Purchase Units - Japanese
                  Japanese buy 1 armour, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;

      Combat Move - Japanese
                  1 artillery and 3 infantry moved from Kwangsi to Yunnan
                  2 bombers moved from Japan to Yunnan
                  1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                  1 artillery and 3 infantry moved from Kiangsi to Hunan
                  1 infantry moved from Jehol to Chahar
                        Japanese take Chahar from Chinese
                  1 mech_infantry moved from Manchuria to Anhwe
                        Japanese take Anhwe from Chinese
                  2 fighters and 2 tactical_bombers moved from Manchuria to Hunan

      Combat - Japanese
                  Battle in Yunnan
                      Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                      Chinese defend with 4 infantry
                          Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 :  4/8 hits
                          Chinese roll dice for 4 infantry in Yunnan, round 1 :  1/4 hits
                          1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                      Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 4 infantry
                  Battle in Hunan
                      Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
                      Chinese defend with 2 infantry
                          Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 1 :  2/8 hits
                          Chinese roll dice for 2 infantry in Hunan, round 1 :  0/2 hits
                          2 infantry owned by the Chinese lost in Hunan
                      Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                      Casualties for Chinese: 2 infantry

      Non Combat Move - Japanese
                  1 infantry moved from Okinawa to 19 Sea Zone
                  1 artillery moved from Shantung to 19 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                  1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                  1 armour and 1 infantry moved from Japan to 6 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                  1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
                  1 transport moved from 20 Sea Zone to 19 Sea Zone
                  1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                  1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                  1 artillery and 3 infantry moved from Kiangsu to Kiangsi
                  2 fighters and 2 tactical_bombers moved from Japan to Jehol
                  1 fighter moved from Korea to Jehol
                  2 infantry moved from Korea to Manchuria
                  1 fighter moved from Okinawa to Kwangsi
                  1 fighter moved from Formosa to Kwangsi
                  2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
                  2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
                  1 destroyer and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
                  1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                  1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
                  1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                  1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
                  3 infantry moved from Shantung to Anhwe
                  1 aaGun and 5 infantry moved from Manchuria to Jehol

      Place Units - Japanese
                  1 factory_minor placed in Kiangsu
                  1 armour placed in Japan
                  1 transport placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 30 PUs; end with 31 PUs total
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs

      Territory Summary for Japanese :

      Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
          Iwo Jima : 1 flag, 1 infantry
          Paulau Island : 1 flag, 1 infantry
          Kwangsi : 1 flag, 1 armour, 1 artillery, 2 bombers, 5 fighters, 2 infantry and 3 tactical_bombers
          Korea : 1 flag, 2 infantry
          Kiangsu : 1 flag, 1 factory_minor
          Kiangsi : 1 flag, 2 artilleries and 4 infantry
          Japan : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
          Jehol : 1 flag, 1 aaGun, 1 artillery, 3 fighters, 6 infantry and 2 tactical_bombers
          Siam : 1 flag, 2 infantry
          Manchuria : 1 flag, 2 infantry
          Yunnan : 1 flag, 1 artillery and 2 infantry
          Hunan : 1 flag, 1 artillery and 3 infantry
          Chahar : 1 flag, 1 infantry
          Anhwe : 1 flag, 3 infantry and 1 mech_infantry
          33 Sea Zone : 1 flag, 1 destroyer
          36 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
          20 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
          6 Sea Zone : 1 flag, 1 transport

      Production/PUs Summary :

      Germans : 42 / 69
          Russians : 37 / 37
          Japanese : 30 / 41
          Americans : 52 / 52
          Chinese : 8 / 12
          British : 28 / 28
          UK_Pacific : 17 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 12 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 4 times
                  2 was rolled 2 times
                  3 was rolled 2 times
                  4 was rolled 8 times
                  5 was rolled 3 times
                  6 was rolled 3 times
              Average roll : 3.591
              Median : 4.000
              Variance : 1.333
              Standard Deviation : 1.155
              Total rolls : 22

      Japanese Combat
                  1 was rolled 3 times
                  2 was rolled 2 times
                  3 was rolled 1 times
                  4 was rolled 5 times
                  5 was rolled 3 times
                  6 was rolled 2 times
              Average roll : 3.562
              Median : 4.000
              Variance : 0.800
              Standard Deviation : 0.894
              Total rolls : 16

      Chinese Combat
                  1 was rolled 1 times
                  3 was rolled 1 times
                  4 was rolled 3 times
                  6 was rolled 1 times
              Average roll : 3.667
              Median : 4.000
              Variance : 1.200
              Standard Deviation : 1.095
              Total rolls : 6

      posted in Play Boardgames
      FortressF
      Fortress
    • RE: Fortess ( Axis) vs Randmacts ( Allies) G40

      The RAF and Her Majesty’s Royal Navy acquitted themselves well.

      posted in Play Boardgames
      FortressF
      Fortress
    • RE: Fortess ( Axis) vs Randmacts ( Allies) G40

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :1

      Purchase Units - Germans
                  Germans buy 1 carrier and 2 transports; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 armour moved from Romania to Yugoslavia
                  1 armour moved from Poland to Yugoslavia
                  1 submarine moved from 124 Sea Zone to 111 Sea Zone
                  1 submarine moved from 118 Sea Zone to 111 Sea Zone
                  1 fighter moved from Norway to 111 Sea Zone
                  2 bombers and 1 tactical_bomber moved from Germany to 111 Sea Zone
                  1 fighter moved from Holland Belgium to 110 Sea Zone
                  1 submarine moved from 108 Sea Zone to 110 Sea Zone
                  1 submarine moved from 117 Sea Zone to 106 Sea Zone
                  1 submarine moved from 103 Sea Zone to 106 Sea Zone
                  2 fighters and 3 tactical_bombers moved from Western Germany to 110 Sea Zone
                  1 tactical_bomber moved from Poland to Yugoslavia
                  2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                  1 fighter moved from Slovakia Hungary to Southern France
                  3 mech_infantrys moved from Western Germany to Southern France
                  1 armour moved from Greater Southern Germany to Southern France
                  2 armour moved from Greater Southern Germany to France
                  3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                  1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
                  1 battleship moved from 113 Sea Zone to 110 Sea Zone
                  1 armour moved from Slovakia Hungary to Yugoslavia

      Combat - Germans
                  British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                  Battle in Yugoslavia
                      Germans attack with 3 armour, 2 artilleries, 6 infantry and 1 tactical_bomber
                      Neutral_Allies defend with 5 infantry
                          Germans roll dice for 3 armour, 2 artilleries, 6 infantry and 1 tactical_bomber in Yugoslavia, round 1 :  5/12 hits
                          Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 :  1/5 hits
                          1 infantry owned by the Germans and 5 infantry owned by the Neutral_Allies lost in Yugoslavia
                      Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                      Casualties for Neutral_Allies: 5 infantry
                      Casualties for Germans: 1 infantry
                  Battle in Southern France
                      Germans attack with 1 armour, 1 fighter and 3 mech_infantrys
                      French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                          Germans roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Southern France, round 1 :  1/5 hits
                          French roll dice for 1 artillery and 1 infantry in Southern France, round 1 :  0/2 hits
                          1 infantry owned by the French lost in Southern France
                          Germans roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Southern France, round 2 :  1/5 hits
                          French roll dice for 1 artillery in Southern France, round 2 :  0/1 hits
                          1 artillery owned by the French lost in Southern France
                      Germans win, taking Southern France from French with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 7
                      Casualties for French: 1 artillery and 1 infantry
                  Battle in France
                      Germans attack with 5 armour, 3 artilleries, 7 infantry and 1 mech_infantry
                      French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
                          Germans roll dice for 5 armour, 3 artilleries, 7 infantry and 1 mech_infantry in France, round 1 :  4/16 hits
                          French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 :  6/11 hits
                          3 infantry owned by the French , 6 infantry owned by the Germans and 1 aaGun owned by the French lost in France
                          Germans roll dice for 5 armour, 3 artilleries, 1 infantry and 1 mech_infantry in France, round 2 :  2/10 hits
                          French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 2 :  3/8 hits
                          2 infantry owned by the French , 1 infantry owned by the Germans , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in France
                          Germans roll dice for 5 armour and 2 artilleries in France, round 3 :  5/7 hits
                          French roll dice for 2 armour, 2 artilleries, 1 fighter and 1 infantry in France, round 3 :  1/6 hits
                          1 infantry owned by the French , 1 armour owned by the French , 1 armour owned by the British , 1 artillery owned by the British , 1 artillery owned by the French and 1 artillery owned by the Germans lost in France
                          Germans roll dice for 5 armour and 1 artillery in France, round 4 :  5/6 hits
                          French roll dice for 1 fighter in France, round 4 :  1/1 hits
                          1 fighter owned by the French and 1 artillery owned by the Germans lost in France
                      Germans captures 19PUs while taking French capital
                      Germans converts factory_major into different units
                      Germans win, taking France from French with 5 armour remaining. Battle score for attacker is 16
                      Casualties for Germans: 3 artilleries, 7 infantry and 1 mech_infantry
                      Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                      Casualties for British: 1 armour and 1 artillery
                  Battle in 106 Sea Zone
                      Germans attack with 2 submarines
                      British defend with 1 destroyer and 1 transport
                          Germans roll dice for 2 submarines in 106 Sea Zone, round 1 :  1/2 hits
                          British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 :  0/1 hits
                          1 destroyer owned by the British lost in 106 Sea Zone
                          1 transport owned by the British lost in 106 Sea Zone
                          Germans roll dice for 2 submarines in 106 Sea Zone, round 2 :  1/2 hits
                      Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15
                      Casualties for British: 1 destroyer and 1 transport
                  Battle in 111 Sea Zone
                      Germans attack with 2 bombers, 1 fighter, 2 submarines and 1 tactical_bomber
                      British defend with 1 battleship, 1 cruiser and 1 destroyer
                          Germans roll dice for 2 submarines in 111 Sea Zone, round 1 :  1/2 hits
                      Units damaged: 1 battleship owned by the British
                          Germans roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 1 :  3/4 hits
                          British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 1 :  3/3 hits
                          1 cruiser owned by the British , 1 battleship owned by the British , 1 fighter owned by the Germans , 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 111 Sea Zone
                      Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 18
                      Casualties for Germans: 1 fighter and 2 submarines
                      Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                  Battle in 110 Sea Zone
                      Germans attack with 1 battleship, 3 fighters, 1 submarine and 3 tactical_bombers
                      French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
                          Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                          Germans roll dice for 1 battleship, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 1 :  4/7 hits
                      Units damaged: 1 battleship owned by the British
                          British roll dice for 3 fighters in 110 Sea Zone, round 1 :  2/3 hits
                      Units damaged: 1 battleship owned by the Germans
                          British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 :  3/3 hits
                          1 cruiser owned by the French , 1 cruiser owned by the British , 1 tactical_bomber owned by the Germans , 1 fighter owned by the French , 1 battleship owned by the Germans , 1 fighter owned by the Germans and 1 submarine owned by the Germans lost in 110 Sea Zone
                          Germans roll dice for 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 :  2/4 hits
                          British roll dice for 1 battleship and 2 fighters in 110 Sea Zone, round 2 :  2/3 hits
                          1 tactical_bomber owned by the Germans , 1 fighter owned by the British , 1 battleship owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
                          Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 :  2/2 hits
                          British roll dice for 1 fighter in 110 Sea Zone, round 3 :  1/1 hits
                          1 fighter owned by the British and 1 fighter owned by the Germans lost in 110 Sea Zone
                      Germans win with 1 tactical_bomber remaining. Battle score for attacker is -4
                      Casualties for Germans: 1 battleship, 3 fighters, 1 submarine and 2 tactical_bombers
                      Casualties for French: 1 cruiser and 1 fighter
                      Casualties for British: 1 battleship, 1 cruiser and 2 fighters
                  Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French

      Non Combat Move - Germans
                  1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
                  2 bombers moved from 111 Sea Zone to Western Germany
                  1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                  2 infantry moved from Denmark to 112 Sea Zone
                  2 infantry moved from 112 Sea Zone to Norway
                  1 infantry moved from Romania to Bulgaria
                        Germans take Bulgaria from Neutral_Axis
                  1 tactical_bomber moved from Yugoslavia to Southern Italy
                  1 fighter moved from Southern France to Northern Italy
                  2 infantry moved from Germany to Western Germany
                  1 aaGun moved from Western Germany to France
                  2 infantry moved from Slovakia Hungary to Romania
                  1 tactical_bomber moved from 110 Sea Zone to Western Germany
                  1 aaGun moved from Western Germany to France
                  1 aaGun moved from Germany to Western Germany
                  3 infantry moved from Norway to Finland
                        Germans take Finland from Neutral_Axis
                  3 infantry moved from Poland to Slovakia Hungary
                  2 aaGuns, 3 artilleries and 9 infantry moved from Germany to Poland

      Place Units - Germans
                  1 carrier and 2 transports placed in 112 Sea Zone

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,4
                  Germans collect 40 PUs (2 lost to blockades); end with 59 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                  Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

      Territory Summary for Germans :

      Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 3 mech_infantrys
          France : 1 flag, 2 aaGuns, 1 airfield, 5 armour and 1 factory_minor
          Slovakia Hungary : 1 flag, 3 infantry
          Western Germany : 1 flag, 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 2 infantry and 1 tactical_bomber
          Romania : 1 flag, 3 infantry
          Poland : 1 flag, 2 aaGuns, 3 artilleries and 9 infantry
          Germany : 1 flag, 1 factory_major
          Norway : 1 flag, 2 infantry
          Northern Italy : 1 flag, 1 fighter
          Southern Italy : 1 flag, 1 tactical_bomber
          112 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 tactical_bomber and 3 transports
          106 Sea Zone : 1 flag, 2 submarines
          Bulgaria : 1 flag, 5 infantry
          Yugoslavia : 1 flag, 3 armour, 2 artilleries and 5 infantry
          Finland : 1 flag, 7 infantry

      Production/PUs Summary :

      Germans : 42 / 69
          Russians : 37 / 37
          Japanese : 26 / 26
          Americans : 52 / 52
          Chinese : 12 / 12
          British : 28 / 28
          UK_Pacific : 17 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 12 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 22 times
                  2 was rolled 25 times
                  3 was rolled 38 times
                  4 was rolled 32 times
                  5 was rolled 20 times
                  6 was rolled 29 times
              Average roll : 3.542
              Median : 3.000
              Variance : 1.382
              Standard Deviation : 1.176
              Total rolls : 166

      Null / Other
                  1 was rolled 3 times
                  2 was rolled 3 times
                  3 was rolled 8 times
                  4 was rolled 8 times
                  5 was rolled 3 times
                  6 was rolled 6 times
              Average roll : 3.742
              Median : 4.000
              Variance : 1.033
              Standard Deviation : 1.017
              Total rolls : 31

      Neutral_Allies Combat
                  2 was rolled 1 times
                  3 was rolled 2 times
                  5 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 3.800
              Median : 3.000
              Variance : 1.750
              Standard Deviation : 1.323
              Total rolls : 5

      Germans Combat
                  1 was rolled 11 times
                  2 was rolled 15 times
                  3 was rolled 17 times
                  4 was rolled 16 times
                  5 was rolled 12 times
                  6 was rolled 14 times
              Average roll : 3.529
              Median : 3.000
              Variance : 0.321
              Standard Deviation : 0.567
              Total rolls : 85

      French Combat
                  1 was rolled 3 times
                  2 was rolled 3 times
                  3 was rolled 8 times
                  4 was rolled 8 times
                  5 was rolled 3 times
                  6 was rolled 6 times
              Average roll : 3.742
              Median : 4.000
              Variance : 1.033
              Standard Deviation : 1.017
              Total rolls : 31

      British Combat
                  1 was rolled 5 times
                  2 was rolled 3 times
                  3 was rolled 3 times
                  5 was rolled 1 times
                  6 was rolled 2 times
              Average roll : 2.643
              Median : 2.000
              Variance : 1.231
              Standard Deviation : 1.109
              Total rolls : 14

      posted in Play Boardgames
      FortressF
      Fortress
    • RE: Fortess ( Axis) vs Randmacts ( Allies) G40

      Awaiting your scramble orders, please.

      Scramble_Orders.tsvg

      posted in Play Boardgames
      FortressF
      Fortress
    • RE: G40 A+3.9 Fortess (Axis) v Rooster1 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :3

      Politics - Japanese
                  Japanese takes Political Action: Political Action Japanese To War With Americans
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                      Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                  Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

      Purchase Units - Japanese
                  Japanese buy 1 armour, 1 harbour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                  2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                  2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
                  1 infantry moved from Hopei to Shensi
                        Japanese take Shensi from Chinese
                  1 infantry moved from Suiyuyan to Kansu
                        Japanese take Kansu from Chinese
                  1 infantry moved from Kweichow to Szechwan
                        Japanese take Szechwan from Chinese
                  1 artillery and 1 infantry moved from Siam to Shan State
                        Japanese take Shan State from UK_Pacific
                  1 transport moved from 37 Sea Zone to 36 Sea Zone
                  1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                  1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                  1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
                  2 bombers, 1 fighter and 1 tactical_bomber moved from Siam to 39 Sea Zone
                  2 infantry moved from 38 Sea Zone to Burma
                  1 submarine moved from 6 Sea Zone to 24 Sea Zone
                  1 submarine moved from 24 Sea Zone to 25 Sea Zone
                  1 submarine moved from 6 Sea Zone to 24 Sea Zone
                  1 submarine moved from 24 Sea Zone to 25 Sea Zone
                  1 destroyer moved from 33 Sea Zone to 25 Sea Zone
                  2 fighters and 1 tactical_bomber moved from Siam to Burma
                  1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
                  2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
                  1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya

      Combat - Japanese
                  Battle in 25 Sea Zone
                      Japanese attack with 1 destroyer and 2 submarines
                      ANZAC defend with 1 cruiser
                          Japanese roll dice for 2 submarines in 25 Sea Zone, round 1 :  1/1 hits
                          1 cruiser owned by the ANZAC lost in 25 Sea Zone
                      Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
                      Casualties for ANZAC: 1 cruiser
                  Battle in Burma
                      Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                      British defend with 3 infantry
                          Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Burma, round 1 :  3/1 hits
                          UK_Pacific roll dice for 3 infantry in Burma, round 1 :  1/0 hits
                          3 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                      Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 infantry
                      Casualties for British: 3 infantry
                  Battle in 39 Sea Zone
                      Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
                      British defend with 1 battleship and 1 destroyer
                          Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 39 Sea Zone, round 1 :  4/1 hits
                          British roll dice for 1 battleship and 1 destroyer in 39 Sea Zone, round 1 :  1/0 hits
                          1 battleship owned by the British , 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 39 Sea Zone
                      Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18
                      Casualties for Japanese: 1 fighter
                      Casualties for British: 1 battleship and 1 destroyer
                  Battle in Malaya
                      Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                      ANZAC defend with 1 infantry; British defend with 1 harbour
                          Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 1 :  1/1 hits
                          UK_Pacific roll dice for 1 infantry in Malaya, round 1 :  0/1 hits
                          1 infantry owned by the ANZAC lost in Malaya
                      Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for ANZAC: 1 infantry
                  Battle in Kwangtung
                      Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
                      ANZAC defend with 1 fighter; British defend with 1 harbour and 2 infantry
                          Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 1 :  3/0 hits
                          UK_Pacific roll dice for 1 fighter and 2 infantry in Kwangtung, round 1 :  1/1 hits
                          2 infantry owned by the British , 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Kwangtung
                      Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                      Casualties for Japanese: 1 infantry
                      Casualties for ANZAC: 1 fighter
                      Casualties for British: 2 infantry

      Non Combat Move - Japanese
                  1 armour and 3 infantry moved from Kwangsi to Yunnan
                  1 aaGun and 5 infantry moved from Chahar to Suiyuyan
                  2 infantry moved from Jehol to 19 Sea Zone
                  2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                  2 infantry moved from 36 Sea Zone to Kwangsi
                  2 bombers moved from 39 Sea Zone to Yunnan
                  1 battleship, 2 destroyers and 2 submarines moved from 38 Sea Zone to 36 Sea Zone
                  1 fighter moved from 39 Sea Zone to 38 Sea Zone
                  1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                  1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone
                  1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Malaya to 36 Sea Zone
                  1 tactical_bomber moved from Kwangtung to Kiangsu
                  2 fighters moved from Kwangtung to Kiangsu
                  3 fighters and 2 tactical_bombers moved from Chahar to Japan
                  1 infantry moved from Kweichow to Yunnan
                  3 fighters and 2 tactical_bombers moved from Burma to Kwangsi

      Place Units - Japanese
                  1 harbour placed in Hainan
                  1 armour and 2 mech_infantrys placed in Kiangsu
                  5 infantry placed in Japan

      Turn Complete - Japanese
                  Japanese collect 44 PUs; end with 44 PUs total

      Territory Summary for Japanese :

      Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
          Iwo Jima : 1 flag, 1 infantry
          Paulau Island : 1 flag, 1 infantry
          Kwangsi : 1 flag, 3 fighters, 2 infantry and 2 tactical_bombers
          Kiangsu : 1 flag, 2 armour, 1 factory_minor, 2 fighters, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
          Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 2 tactical_bombers
          Hainan : 1 flag, 1 harbour
          Shensi : 1 flag, 1 infantry
          Yunnan : 1 flag, 2 armour, 2 artilleries, 2 bombers, 9 infantry and 1 mech_infantry
          Suiyuyan : 1 flag, 1 aaGun, 1 artillery and 6 infantry
          Kweichow : 1 flag
          Hunan : 1 flag
          Kansu : 1 flag, 1 infantry
          Hopei : 1 flag
          Szechwan : 1 flag, 1 infantry
          Chahar : 1 flag
          Anhwe : 1 flag
          Shan State : 1 flag, 1 artillery and 1 infantry
          Burma : 1 flag, 1 infantry
          Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
          Kwangtung : 1 flag, 2 artilleries, 1 harbour and 1 infantry
          37 Sea Zone : 1 flag, 1 transport
          36 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 submarines, 2 tactical_bombers and 1 transport
          38 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
          25 Sea Zone : 1 flag, 1 destroyer and 2 submarines
          20 Sea Zone : 1 flag, 2 transports

      Production/PUs Summary :

      Germans : 42 / 90
          Russians : 49 / 66
          Japanese : 44 / 44
          Americans : 52 / 52
          Chinese : 2 / 5
          British : 21 / 0
          UK_Pacific : 9 / 18
          Italians : 13 / 13
          ANZAC : 17 / 31
          French : 8 / 0
          Dutch : 4 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  2 was rolled 2 times
                  3 was rolled 1 times
                  5 was rolled 2 times
                  6 was rolled 1 times
              Average roll : 3.833
              Median : 4.000
              Variance : 0.800
              Standard Deviation : 0.894
              Total rolls : 6

      Japanese Combat
                  2 was rolled 2 times
                  5 was rolled 1 times
                  6 was rolled 1 times
              Average roll : 3.750
              Median : 3.500
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 4

      UK_Pacific Combat
                  3 was rolled 1 times
                  5 was rolled 1 times
              Average roll : 4.000
              Median : 4.000
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 2

      posted in Play Boardgames
      FortressF
      Fortress
    • RE: G40 A+3.9 Fortess (Axis) v Rooster1 (Allies)

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :3

      Purchase Units - Japanese
                  Japanese buy 1 armour, 1 destroyer, 1 harbour, 2 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

      Combat Move - Japanese
                  1 tactical_bomber moved from 38 Sea Zone to 39 Sea Zone
                  1 fighter moved from 38 Sea Zone to 39 Sea Zone
                  2 bombers moved from Siam to 39 Sea Zone
                  1 fighter moved from Siam to 39 Sea Zone
                  2 infantry moved from Japan to 6 Sea Zone
                  2 artilleries moved from Japan to 6 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
                  2 artilleries and 2 infantry moved from 20 Sea Zone to Kwangtung
                  1 infantry moved from Hopei to Shensi
                        Japanese take Shensi from Chinese
                  1 infantry moved from Suiyuyan to Kansu
                        Japanese take Kansu from Chinese
                  1 infantry moved from Kweichow to Szechwan
                        Japanese take Szechwan from Chinese
                  1 tactical_bomber moved from Siam to 39 Sea Zone
                  2 infantry moved from 38 Sea Zone to Burma
                  2 fighters moved from Siam to Burma
                  1 tactical_bomber moved from Siam to Burma
                  1 tactical_bomber moved from 37 Sea Zone to Burma
                  1 fighter moved from 37 Sea Zone to Burma
                  1 transport moved from 37 Sea Zone to 36 Sea Zone
                  1 infantry moved from Kwangsi to 36 Sea Zone
                  1 artillery moved from Kwangsi to 36 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                  1 infantry moved from 37 Sea Zone to Malaya
                  1 artillery moved from 37 Sea Zone to Malaya
                  1 infantry moved from Siam to Shan State
                        Japanese take Shan State from UK_Pacific
                  1 artillery moved from Siam to Shan State
                  1 tactical_bomber moved from Kwangsi to Kwangtung
                  1 fighter moved from Kwangsi to Kwangtung
                  1 fighter moved from Kwangsi to Kwangtung
                  1 fighter moved from 37 Sea Zone to Malaya
                  1 tactical_bomber moved from 37 Sea Zone to Malaya

      Combat - Japanese
                  Battle in Burma
                      Japanese attack with 3 fighters, 2 infantry and 2 tactical_bombers
                      British defend with 3 infantry
                          Japanese roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Burma, round 1 :  4/1 hits
                          UK_Pacific roll dice for 3 infantry in Burma, round 1 :  1/0 hits
                          3 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                      Japanese win, taking Burma from UK_Pacific with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 infantry
                      Casualties for British: 3 infantry
                  Battle in 39 Sea Zone
                      Japanese attack with 2 bombers, 2 fighters and 2 tactical_bombers
                      British defend with 1 battleship and 1 destroyer
                          Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in 39 Sea Zone, round 1 :  4/1 hits
                          British roll dice for 1 battleship and 1 destroyer in 39 Sea Zone, round 1 :  1/0 hits
                          1 battleship owned by the British , 1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 39 Sea Zone
                      Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18
                      Casualties for Japanese: 1 fighter
                      Casualties for British: 1 battleship and 1 destroyer
                  Battle in Malaya
                      Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                      ANZAC defend with 1 infantry; British defend with 1 harbour
                          Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 1 :  2/1 hits
                          UK_Pacific roll dice for 1 infantry in Malaya, round 1 :  0/1 hits
                          1 infantry owned by the ANZAC lost in Malaya
                      Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for ANZAC: 1 infantry
                  Battle in Kwangtung
                      Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
                      ANZAC defend with 1 fighter; British defend with 1 harbour and 2 infantry
                          Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 1 :  3/0 hits
                          UK_Pacific roll dice for 1 fighter and 2 infantry in Kwangtung, round 1 :  2/1 hits
                          2 infantry owned by the British , 2 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Kwangtung
                      Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 10
                      Casualties for Japanese: 2 infantry
                      Casualties for ANZAC: 1 fighter
                      Casualties for British: 2 infantry

      Non Combat Move - Japanese
                  1 armour moved from Kwangsi to Yunnan
                  2 bombers moved from 39 Sea Zone to Yunnan
                  2 fighters moved from Kwangtung to Kiangsi
                  1 tactical_bomber moved from Kwangtung to Kiangsi
                  2 infantry moved from Kiangsu to Kiangsi
                  1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
                  1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone
                  1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone
                  1 fighter moved from 39 Sea Zone to 38 Sea Zone
                  1 battleship moved from 38 Sea Zone to 36 Sea Zone
                  2 destroyers moved from 38 Sea Zone to 36 Sea Zone
                  2 submarines moved from 38 Sea Zone to 36 Sea Zone
                  2 carriers moved from 37 Sea Zone to 36 Sea Zone
                  1 fighter moved from Malaya to 36 Sea Zone
                  1 tactical_bomber moved from Malaya to 36 Sea Zone
                  1 battleship and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
                  3 fighters and 2 tactical_bombers moved from Burma to Kwangsi
                  3 infantry moved from Kwangsi to Yunnan
                  5 infantry moved from Chahar to Suiyuyan
                  1 aaGun moved from Chahar to Suiyuyan
                  1 infantry moved from Kweichow to Yunnan
                  2 infantry moved from Jehol to 19 Sea Zone
                  2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                  2 infantry moved from 36 Sea Zone to Kwangsi
                  1 fighter moved from Chahar to 36 Sea Zone
                  1 destroyer moved from 33 Sea Zone to 6 Sea Zone

      Place Units - Japanese
                  1 harbour placed in Hainan
                  1 armour and 2 mech_infantrys placed in Kiangsu
                  1 destroyer and 1 submarine placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 44 PUs; end with 45 PUs total
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 55 PUs

      Territory Summary for Japanese :

      Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 2 infantry
          Iwo Jima : 1 flag, 1 infantry
          Paulau Island : 1 flag, 1 infantry
          Kwangsi : 1 flag, 1 armour, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
          Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
          Kiangsi : 1 flag, 2 fighters, 2 infantry and 1 tactical_bomber
          Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
          Hainan : 1 flag, 1 harbour
          Shensi : 1 flag, 1 infantry
          Yunnan : 1 flag, 2 armour, 2 artilleries, 2 bombers, 9 infantry and 1 mech_infantry
          Suiyuyan : 1 flag, 1 aaGun, 1 artillery and 6 infantry
          Kweichow : 1 flag
          Hunan : 1 flag
          Kansu : 1 flag, 1 infantry
          Hopei : 1 flag
          Szechwan : 1 flag, 1 infantry
          Chahar : 1 flag, 2 fighters and 2 tactical_bombers
          Anhwe : 1 flag
          Shan State : 1 flag, 1 artillery and 1 infantry
          Burma : 1 flag, 1 infantry
          Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
          Kwangtung : 1 flag, 2 artilleries and 1 harbour
          37 Sea Zone : 1 flag, 1 destroyer and 1 transport
          36 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
          38 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
          20 Sea Zone : 1 flag, 2 transports
          6 Sea Zone : 1 flag, 2 destroyers and 3 submarines

      Production/PUs Summary :

      Germans : 42 / 90
          Russians : 49 / 66
          Japanese : 44 / 55
          Americans : 52 / 52
          Chinese : 2 / 5
          British : 21 / 0
          UK_Pacific : 9 / 18
          Italians : 13 / 13
          ANZAC : 17 / 31
          French : 8 / 0
          Dutch : 4 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      Dice Statistics:

      Total
                  1 was rolled 1 times
                  2 was rolled 2 times
                  4 was rolled 1 times
                  5 was rolled 1 times
              Average roll : 2.800
              Median : 2.000
              Variance : 1.750
              Standard Deviation : 1.323
              Total rolls : 5

      Japanese Combat
                  1 was rolled 1 times
                  2 was rolled 1 times
                  4 was rolled 1 times
              Average roll : 2.333
              Median : 2.000
              Variance : 1.500
              Standard Deviation : 1.225
              Total rolls : 3

      UK_Pacific Combat
                  2 was rolled 1 times
                  5 was rolled 1 times
              Average roll : 3.500
              Median : 3.500
              Variance : 2.000
              Standard Deviation : 1.414
              Total rolls : 2

      posted in Play Boardgames
      FortressF
      Fortress
    • RE: About to start first global game with axis (2nd edition). basic strategy?

      It’s just a small point, but I moderately disagree that Italy should get Bulgaria. Germany needs those 4INF for the battle for Moscow. If you are playing Italy as a can-opener on the Russian front (as you should), you are likely to encounter zero resistance from the Soviets. If the Soviets trade an infantry for a 33% chance to kill an Italian infantry, that’s a win for the Axis. If they throw a stack up that could halt or damage an Italian advance (lets say 6INF), the Germans will obliterate that stack at the cost of 2INF (in this example). As long as the German stack can kill the Soviet stack and survive a Soviet counter, there’s no reason for the Soviets to expose any pieces to the Axis advance – the Soviets know that the ultimate goal is to have the best odds on a battle for Moscow and they don’t get those odds by trading pieces at a 3-for-1 deficit in Eastern Poland (or wherever).

      posted in Axis & Allies Global 1940
      FortressF
      Fortress
    • RE: About to start first global game with axis (2nd edition). basic strategy?

      This is more a micro suggestion than a macro suggestion, but a method of playing the Axis that I’ve picked up from Stalingradski on this site, is to purchase a naval unit and an air unit every turn as Germany, even as you advance on the USSR. The longer your Atlantic Wall holds through Naval and Aerial Supremacy, the longer you have to overwhelm the Soviets with superior numbers. The idea being that if you’re making a mad dash to Moscow with Mechs and Tanks, and the Soviets are able to trade Infantry for your pricier pieces, you’re much more at the mercy of a couple of bad dice. Whereas if you can delay an Allied landing in western Europe or north Africa for a few turns, you not only ensure much much better odds of capturing Moscow because of the extra cheap Infantry you can get to the front in time, but you increase the chances that you’ll be able to claim Cairo soon thereafter.

      Allowing the Allies to get a foothold in Europe or north Africa while the game is still undecided makes your life a lot harder. The ounce of prevention keeps Italy (Germany’s soft underbelly) alive and allows you to fight a one-front war against an enemy that you should be able to economically overwhelm. Granted, it’s not an easy task in the game (mirroring history - that’s a LOT of coastline to defend), but it’s easier to defend with navy supported by air than it is to keep enough forces to defend multiple locations on land.

      You use G1 to wipe out as much UK navy as possible. Take a look at some sample forum games for some standard opening sequences - you don’t have enough resources for all your objectives, but you should be able to get him down to just one seazone of ships. With your due attention on G1, and if you can keep the Americans out of the war until after you’ve had 4 German turns, you should get the upper hand in the Atlantic and be able to prevent the UK from putting a navy together until at least then. If you don’t take care of business with the UK navy early, he’s able to add to his forces or hide them until they can merge with the Americans, and you’ve lost the Battle of the Atlantic – at that point it 's only a matter of time until the Allies are landing and making a two or three front war for you. It severely limits your options, makes taking Moscow extremely time-dependent (and a one-shot deal), and makes you need to commit resources reactively instead of proactively.

      You don’t want to have to buy what the Allied player wants you to buy, you want to make him buy what you want him to buy. That’s the reason that G1 is so scripted. It all works together: The 1 Carrier and 2 Transport buy, keeping the Soviets and the Americans out of the war, attacking UK navy, the land grabs in Europe to boost IPCs so that you can threaten to purchase 9-10 transports on G2 – it all makes the Allies reactive. He wants to neuter Italy with a UK1 Taranto raid, make a Mech purchase for South Africa, and drop a Cairo IC – you put him in a position that if he does it, then he loses (because if you don’t do that, and he does do it, and you don’t make him pay, then you have no chance to win on the Europe map).

      posted in Axis & Allies Global 1940
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    • RE: Global 2nd edition Q+A ( AAG40.2)

      What IL was saying is that “islands” can’t have an IC at all, while minors can only be placed in territorities with an IPC value of 2 or greater and majors can only be placed or upgraded in “your” original territories with an IPC value of 3 or greater.

      So no to the major in South Africa because it only has an IPC value of 2.

      posted in Axis & Allies Global 1940
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    • RE: Get the Brit Inf back in Egypt and a Russian Bomber for 2nd Edition

      Warrior -  the dumb phrase is courtesy of Cow; he likes to shoot his mouth off. Don’t worry, though. He normally has what he believes to be a perfectly reasonable justification for using offensive terms.  :roll: If you just sit tight, I’m sure this situation will be no exception.

      posted in Axis & Allies Global 1940
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    • RE: Tank purchases still DEAD

      Vance is right about the amphib tanks – it’s ironic that the armor’s value in an amphibious assault is like 20% offensive (and, at that, only if the battle goes more than 1 round); since the total # of units is limited by transport capacity, 80% of their value is in the 3’s they give you on defense in holding the newly conquered territory.

      posted in Axis & Allies Global 1940
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    • RE: Tank purchases still DEAD

      I totally agree, Vance. If you’re making an all out push, you want an immediate punch and you don’t have time to wait for units to catch up. Given that, if you can build into your strategy that you’ve got some time to play with, there are certainly more effective ways to project forces out a couple more turns given the same pile of funds. Yes, Cow, I know you don’t like playing games that take more than a few hours to play – I’m sure this approach isn’t for you; there IS more than one way to skin a cat.

      Declaring that there’s never a reason you’d want to buy tanks? Hmmm. I think that’s an overstatement. As in reality, I think mixed-arms in G40 allows you to achieve your objectives best on a changing battlefield where you have to adapt to changing conditions on the fly. If you don’t have the units available when you need them because you were single-minded in your purchases, you won’t be able to take advantage of openings as those opportunities present themselves.

      posted in Axis & Allies Global 1940
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    • RE: Tank purchases still DEAD

      I’d even go one further – I’m a big fan of defending western Europe with naval and air superiority per (I believe) the way Stalingradski laid it out, plus a couple airbases to get extra 4’s in the battle. It makes it so that you can take your time walking to Moscow and not have to engage in high-loss battles because you know the clock is ticking on the western front. And 7 IPC for an infantry and an artillery play a lot better than 6 IPC for an armor, as long as speed isn’t a requirement. Then, of course, the other benefit of keeping allied navies at bay with the Germans is you let Italy grow into the little brother that can end the game with an 8th VC capture of Cairo at around the same time you’re overwhelming Moscow with more guys than they can kill. And Italy can’t very well do that when they have to worry about Eisenhower landing 12-20 units a turn up their unprotected rump.

      posted in Axis & Allies Global 1940
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    • RE: Poll: New FAQ thread?

      …AAAAAAAND answered!  :-D Great Job!

      posted in Axis & Allies Global 1940
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