The Italian navy avenged the sinking of its Central Med fleet by the Austrians. But unfortunately, the rest of the Italian fleet sank with the last of the Austrian fleet. Combined with the loss of the French and Serb cruisers, the Brits will have to face the Turk navy by itself. I see some shiny new BBs in Admiral Leo’s future.
Best posts made by FMErwinRommel
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RE: NML 1914 team game 16posted in Team Games
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RE: NML 1914 team game 16posted in Team Games
@Witt Wow, max 8 RAF fig builds that can reach Paris next turn. All out defense of Paris and conquering the Kaiser’s Pacific colonies. But Italian cav didn’t move towards Paris, so for the want of a horse the battle is lost and G will prevail with 63 horses.
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RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.posted in Team Games
@simon-tressel I will fill in Witt and Dawg emails when I take F/S turn. Dawg did agree to receive the Marti emails. If you use PBEM and save from there, it will automatically fill in the same emails for the next player to use.
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RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.posted in Team Games
@simon-tressel You confused me because your edited game didn’t show Marti dice email addresses. So, I opened your save game before edits and saw the PBF layout. I hadn’t used PBF before, only PBEM. Guess it’s working now with version 2.6
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RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.posted in Team Games
@Witt Wrong game, this is NML 1914 game 17. You’ll need to post this save game to another game feed.
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RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.posted in Team Games
@simon-tressel if its not too late, change that to 1 USA DD and 1 F DD.
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RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.posted in Team Games
Germany’s realignment on the W Front due to F taking Switz, is requiring a lot of calculating and coordinating with my compatriots.
GIve me a day. -
RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.posted in Team Games
@Entek is up as Italy & Arabs
Adam is getting ahead of himself, not Dawg’s turn as Russia yet.
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RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.posted in Team Games
@simon-tressel you were due for a tech, but bunkers make my job harder. Been mulling over my response to your strong response to my turning offensive. Will take my turn this evening.
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RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.posted in Team Games
@simon-tressel with all my FGs, your trenches were destroyed on the first round, so bunkers would have only killed one inf. Bunkers are good under certain situations but HGs last longer in big battles with lots of cheaper defenders to take hits first. I was lucky to get propaganda on second round, since Paris was on the front line.
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RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.posted in Team Games
TripleA Turn Summary: Russia round 8
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 8 Research Technology - Russia Russia spend 5 on tech rolls Russia roll 4,2 and gets 0 hits Combat Move - Russia 12 conscripts, 1 heavy_gun and 6 infantry moved from Finland to Norway Purchase Units - Russia Russia buy 11 cavalrys, 2 field_guns, 1 heavy_gun and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens; Combat - Russia Battle in Norway Russia attack with 12 conscripts, 1 heavy_gun and 6 infantry Germany defend with 5 infantry and 3 trenchs Russia roll dice for 12 conscripts, 1 heavy_gun and 6 infantry in Norway, round 2 : 2/7 hits, 1.50 expected hits Units damaged: 2 trenchs owned by the Germany Germany roll dice for 5 infantry and 3 trenchs in Norway, round 2 : 2/8 hits, 2.17 expected hits 2 conscripts owned by the Russia lost in Norway Russia roll dice for 10 conscripts, 1 heavy_gun and 6 infantry in Norway, round 3 : 2/7 hits, 1.50 expected hits Germany roll dice for 5 infantry and 3 trenchs in Norway, round 3 : 2/8 hits, 2.17 expected hits 2 conscripts owned by the Russia lost in Norway 1 trench owned by the Germany lost in Norway Russia roll dice for 8 conscripts, 1 heavy_gun and 6 infantry in Norway, round 4 : 2/7 hits, 1.50 expected hits Germany roll dice for 5 infantry and 2 trenchs in Norway, round 4 : 3/7 hits, 2.00 expected hits 3 conscripts owned by the Russia lost in Norway 2 trenchs owned by the Germany lost in Norway Russia roll dice for 5 conscripts, 1 heavy_gun and 6 infantry in Norway, round 5 : 2/7 hits, 1.50 expected hits Germany roll dice for 5 infantry in Norway, round 5 : 2/5 hits, 1.67 expected hits 2 conscripts owned by the Russia lost in Norway 2 infantry owned by the Germany lost in Norway Russia roll dice for 3 conscripts, 1 heavy_gun and 6 infantry in Norway, round 6 : 0/7 hits, 1.50 expected hits Germany roll dice for 3 infantry in Norway, round 6 : 0/3 hits, 1.00 expected hits Russia roll dice for 3 conscripts, 1 heavy_gun and 6 infantry in Norway, round 7 : 1/7 hits, 1.50 expected hits Germany roll dice for 3 infantry in Norway, round 7 : 1/3 hits, 1.00 expected hits 1 conscript owned by the Russia lost in Norway 1 infantry owned by the Germany lost in Norway Russia roll dice for 2 conscripts, 1 heavy_gun and 6 infantry in Norway, round 8 : 0/7 hits, 1.50 expected hits Germany roll dice for 2 infantry in Norway, round 8 : 1/2 hits, 0.67 expected hits 1 conscript owned by the Russia lost in Norway Russia roll dice for 1 conscript, 1 heavy_gun and 6 infantry in Norway, round 9 : 1/7 hits, 1.50 expected hits Germany roll dice for 2 infantry in Norway, round 9 : 1/2 hits, 0.67 expected hits 1 conscript owned by the Russia lost in Norway 1 infantry owned by the Germany lost in Norway Russia roll dice for 1 heavy_gun and 6 infantry in Norway, round 10 : 1/7 hits, 1.50 expected hits Germany roll dice for 1 infantry in Norway, round 10 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Norway Russia win, taking Norway from Germany with 1 heavy_gun and 6 infantry remaining. Battle score for attacker is 0 Casualties for Russia: 12 conscripts Casualties for Germany: 5 infantry and 3 trenchs Non Combat Move - Russia 3 infantry moved from St. Petersburg to Novgorod 1 conscript moved from Don to Ryazan 1 conscript moved from Moscow to Ryazan 1 heavy_gun moved from Volgograd to Ryazan 1 heavy_gun moved from Moscow to Ryazan 2 conscripts moved from Karelia to Novgorod 2 conscripts moved from Novgorod to Tver 3 infantry moved from Pskov to Tver 4 cavalrys moved from Caucasus to Omsk 3 conscripts moved from Volgograd to Ryazan 1 conscript moved from Tver to Ryazan 1 conscript moved from Moscow to Ryazan 1 conscript moved from Kazakhstan to Omsk 2 conscripts and 1 heavy_gun moved from Primorsky to Khabarovsk 1 conscript and 1 field_gun moved from Koryak to Magadan Place Units - Russia 1 heavy_gun and 3 trenchs placed in Omsk 1 field_gun placed in Moscow 1 field_gun placed in Vladivostok 4 cavalrys placed in Volgograd 2 cavalrys placed in Moscow 5 cavalrys placed in St. Petersburg Activate Technology - Russia Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 72 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Russia from Minsk: 2 conscripts and 1 heavy_gun EDIT: Adding units owned by Russia to Don: 2 conscripts and 1 heavy_gun EDIT: Removing units owned by Russia from Kiev: 2 conscripts and 1 heavy_gun EDIT: Adding units owned by Russia to Odessa: 2 conscripts and 1 heavy_gun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germany regular : 0.33 Russia regular : -2.50 -
RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.posted in Team Games
@Private-Panic is up as Austria.
@simon-tressel Thanks for the unsuccessful gamble on the Rhine. Try it again sometime.
France broke 100 income, temporary, but nice. -
RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.posted in Team Games
@Private-Panic I will take Russia’s turn for Dawg.
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RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.posted in Team Games
TripleA Turn Summary: Russia round 12
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 12 Research Technology - Russia Russia spend 0 on tech rolls Russia rolls : 1/1 hits, 0.00 expected hits Russia removing all Technology Tokens after successful research. Russia discover creepingBarage Combat Move - Russia 1 conscript and 1 infantry moved from Naryan-Mar to Western Siberian Lowlands 1 conscript and 1 infantry moved from Vologda to Western Siberian Lowlands 1 conscript, 1 heavy_gun and 1 infantry moved from Kazan to Perm 1 conscript, 1 heavy_gun and 1 infantry moved from Omsk to Novosibirsk Purchase Units - Russia Russia buy 14 heavy_guns and 3 trenchs; Remaining resources: 2 PUs; 0 techTokens; Combat - Russia Battle in Western Siberian Lowlands Russia attack with 2 conscripts and 2 infantry Communists defend with 1 trench Russia roll dice for 2 conscripts and 2 infantry in Western Siberian Lowlands, round 2 : 0/2 hits, 0.33 expected hits Communists roll dice for 1 trench in Western Siberian Lowlands, round 2 : 0/1 hits, 0.17 expected hits Russia roll dice for 2 conscripts and 2 infantry in Western Siberian Lowlands, round 3 : 0/2 hits, 0.33 expected hits Communists roll dice for 1 trench in Western Siberian Lowlands, round 3 : 0/1 hits, 0.17 expected hits Russia roll dice for 2 conscripts and 2 infantry in Western Siberian Lowlands, round 4 : 0/2 hits, 0.33 expected hits Communists roll dice for 1 trench in Western Siberian Lowlands, round 4 : 0/1 hits, 0.17 expected hits Russia roll dice for 2 conscripts and 2 infantry in Western Siberian Lowlands, round 5 : 0/2 hits, 0.33 expected hits Communists roll dice for 1 trench in Western Siberian Lowlands, round 5 : 0/1 hits, 0.17 expected hits Russia roll dice for 2 conscripts and 2 infantry in Western Siberian Lowlands, round 6 : 0/2 hits, 0.33 expected hits Communists roll dice for 1 trench in Western Siberian Lowlands, round 6 : 0/1 hits, 0.17 expected hits Russia roll dice for 2 conscripts and 2 infantry in Western Siberian Lowlands, round 7 : 1/2 hits, 0.33 expected hits Units damaged: 1 trench owned by the Communists Communists roll dice for 1 trench in Western Siberian Lowlands, round 7 : 0/1 hits, 0.17 expected hits Russia roll dice for 2 conscripts and 2 infantry in Western Siberian Lowlands, round 8 : 0/2 hits, 0.33 expected hits Communists roll dice for 1 trench in Western Siberian Lowlands, round 8 : 0/1 hits, 0.17 expected hits Russia roll dice for 2 conscripts and 2 infantry in Western Siberian Lowlands, round 9 : 0/2 hits, 0.33 expected hits Communists roll dice for 1 trench in Western Siberian Lowlands, round 9 : 0/1 hits, 0.17 expected hits Russia roll dice for 2 conscripts and 2 infantry in Western Siberian Lowlands, round 10 : 0/2 hits, 0.33 expected hits Communists roll dice for 1 trench in Western Siberian Lowlands, round 10 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Western Siberian Lowlands Russia roll dice for 1 conscript and 2 infantry in Western Siberian Lowlands, round 11 : 1/2 hits, 0.33 expected hits Communists roll dice for 1 trench in Western Siberian Lowlands, round 11 : 0/1 hits, 0.17 expected hits 1 trench owned by the Communists lost in Western Siberian Lowlands Russia win, taking Western Siberian Lowlands from Communists with 1 conscript and 2 infantry remaining. Battle score for attacker is 1 Casualties for Russia: 1 conscript Casualties for Communists: 1 trench Battle in Perm Russia attack with 1 conscript, 1 heavy_gun and 1 infantry Communists defend with 2 conscripts Russia roll dice for 1 conscript, 1 heavy_gun and 1 infantry in Perm, round 2 : 0/2 hits, 0.67 expected hits Communists roll dice for 2 conscripts in Perm, round 2 : 0/2 hits, 0.33 expected hits Russia roll dice for 1 conscript, 1 heavy_gun and 1 infantry in Perm, round 3 : 1/2 hits, 0.67 expected hits Communists roll dice for 2 conscripts in Perm, round 3 : 0/2 hits, 0.33 expected hits 1 conscript owned by the Communists lost in Perm Russia roll dice for 1 conscript, 1 heavy_gun and 1 infantry in Perm, round 4 : 0/2 hits, 0.67 expected hits Communists roll dice for 1 conscript in Perm, round 4 : 0/1 hits, 0.17 expected hits Russia roll dice for 1 conscript, 1 heavy_gun and 1 infantry in Perm, round 5 : 1/2 hits, 0.67 expected hits Communists roll dice for 1 conscript in Perm, round 5 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Perm Russia win, taking Perm from Communists with 1 conscript, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 4 Casualties for Communists: 2 conscripts Battle in Novosibirsk Russia attack with 1 conscript, 1 heavy_gun and 1 infantry Communists defend with 1 conscript Russia roll dice for 1 conscript, 1 heavy_gun and 1 infantry in Novosibirsk, round 2 : 1/2 hits, 0.67 expected hits Communists roll dice for 1 conscript in Novosibirsk, round 2 : 1/1 hits, 0.17 expected hits 1 conscript owned by the Russia lost in Novosibirsk 1 conscript owned by the Communists lost in Novosibirsk Russia win, taking Novosibirsk from Communists with 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russia: 1 conscript Casualties for Communists: 1 conscript Non Combat Move - Russia 3 infantry moved from Oslo to Sweden 1 heavy_gun and 4 infantry moved from Norway to Sweden 3 infantry moved from Latvia to Belarus 1 infantry moved from Pskov to Latvia 1 conscript and 3 infantry moved from St. Petersburg to Pskov 3 infantry moved from Finland to St. Petersburg 3 conscripts moved from Minsk to Belarus 3 conscripts moved from Kiev to Odessa 3 infantry moved from Belarus to Odessa 4 conscripts moved from Volgograd to Caucasus 3 cavalrys moved from Omsk to Caucasus 1 cruiser moved from Sea Zone 64 Sea of Azov to Sea Zone 66 Black Sea 2 conscripts and 2 heavy_guns moved from Omsk to Kazakhstan Place Units - Russia 3 heavy_guns placed in Minsk 3 heavy_guns placed in Kiev 4 heavy_guns placed in Volgograd 2 heavy_guns placed in Moscow 2 trenchs placed in Belarus 2 heavy_guns placed in Vladivostok 1 trench placed in Kamchatka Activate Technology - Russia Russia activating creepingBarage Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 75 PUs; end with 77 PUsCombat Hit Differential Summary :
Russia rolls : 1.00 Communists regular : -0.83 Russia regular : -1.67 -
RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.posted in Team Games
@simon-tressel USA reserves the right to edit NCM Med DD to join UK fleet in Sea of Crete. Go ahead and take your turn as G, as this potential move doesn’t affect G’s turn, and I can make the edit on France’s turn.
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RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.posted in Team Games
@simon-tressel Go ahead and use Entek’s save game as is.