Facilities should become damaged when captured. Currently, the only loss resulting from capture is downgrading major ICs to minor IC (aside from ICs in China being destroyed). This primarily benefits Germany, which can gain 3 Russian minor ICs, plus 3 bases, at no cost, aside from SBR damage by Axis. I propose that captured minor ICs and bases should receive maximum damage (6 points) each time they are captured, due to battle damage or deliberate demolition by retreating enemy.
FMErwinRommel
@FMErwinRommel
Best posts made by FMErwinRommel
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[Global 1940] Facility damage when captured
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RE: NML 1914 - Team Game #3
@Witt @aequitas-et-veritas Happy birthday to the both of you. How coincidental.
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RE: Moved some navigation links
Now that I know about it, its okay there.
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RE: NML 1914 - Team Game #3
Austria mourns the lose of Zeppa. After a distinguished career terrorizing the Entente, burning Paris, London and his favorite target Rome, he pushed his luck one time too far and was shot down by AA fire over Rome. His crew wanted him to wait out the season, so he could join in the land attack against Italy. But that wasn’t his style, preferring to fly solo or with his partner Zepbe. RIP Zeppa.
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RE: NML 1914 - Team Game #5
@witt Of course, you were UK last game.
I hope you try a novel strategy instead of the same old Paris fetish.
The final jeopardy category a day or two ago was “famous ships”. The question was what ship wreck was located in 1989, 48 years after it sank and 96 years after the death of the person that it was named for. 2 contestants chose the Andrea Doria, but the current champion and I knew it was the Bismarck. -
RE: NML 1914 Team Game 7
Wow, Sweden is a tough neighborhood. Both neutral defenders hit. Then the Brits weakened me for the Ruskies to take their shot. Less than half of my 16-man army survived the first turn. Good thing I take HGs along with me. Finland bulked up quickly. May have to stay in Sweden for a massage from a blonde beauty and eat some Swedish meatballs.
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RE: NML 1914 Team Game 8
@colt45554 8 more hits and I received 6. You were down to 2 damaged BB’s, so I took the second DD instead. I just sank your fleet.
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RE: NML 1914 Team Game 8
Yesterday was the 127th running of the Boston Marathon… Its the oldest, most famous and prestigious modern marathon. Its been ten years since the Boston Marathon bombing on April 15, 2013. The race is always run on Patriots Day, which is always on a Monday.
I commemorated it by running 3 1/3 miles around the neighborhood in my 2013 running outfit that my wife bought at the running store at the finish line, just hours before the bombing.
Being a New York born Yankee, I didn’t appreciate Boston until I ran the 2009 and 2013 marathons and experienced the hospitality of the city and the comradery of the friendly worldwide competition. That’s what made the bombing so senseless and sad.In 2013, I crossed the finish line 23 minutes before the bomb blasts. My time was 3 hours, 46 minutes. Pretty decent for being 65 years old at the time. I felt bad for those who were prevented from finishing, after running 25 miles, because the race was halted.
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RE: NML 1914 game 13
@VictoryFirst No, the best powers for a newbie are Italy/Arabia/USA.
When players want an easy or quick turn, they would choose Italy/Arabia, whose theaters of operation are local. When we lost a player, we combined USA with them. USA is also a good starter position, as the early turns are just spent expanding on manifest destiny against neutrals, and the German opening gambit to Mexico (we’ll explain later). Afterwards, as USA income and units grow, it’s homeland is safe, and USA can choose where to shore up the Entente. Elrood might fill you in on playing USA in this past game.Turk/Com requires a strong player now that the industry tech opening bid has been removed. Turks face UK from India and must try to take Cairo, while facing naval war with UK.
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RE: NML 1914 team game 15
@dawgoneit Cousin Nicky, don’t listen to cousin George and Poincare’. They each have ulterior motives. George wants to take Norway and Oslo for himself. Good old cousin Willie has your best interest at heart.
Latest posts made by FMErwinRommel
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RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.
@simon-tressel Boffins is the British slang term for scientists.
You need to get yourself some boffins. -
RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.
TripleA Turn Summary: Serbia round 10
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 10 Purchase Units - Serbia Serbia buy 3 trenchs; Remaining resources: 1 PUs; Non Combat Move - Serbia Place Units - Serbia 3 trenchs placed in Greece Turn Complete - Serbia Serbia collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
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RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.
TripleA Turn Summary: France round 10
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 10 Research Technology - France France spend 5 on tech rolls France roll 4,5,6,1,2,6 and gets 2 hits France removing all Technology Tokens after successful research. France discover creepingBarage Purchase Units - France France buy 12 cavalrys, 4 colonials, 2 gass and 1 trench; Remaining resources: 9 PUs; 0 techTokens; Non Combat Move - France 8 field_guns and 3 infantry moved from Paris to Champagne 1 cavalry and 3 infantry moved from Burgundy to Champagne 3 cavalrys moved from Brittany to Champagne 1 heavy_gun and 2 infantry moved from Rhone to Franche-Comte 3 cavalrys moved from Marseilles to Champagne 1 heavy_gun and 2 infantry moved from Piedmont to Rhone 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean 2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 2 colonials moved from Sea Zone 57 Ligurian Sea to Piedmont 2 colonials moved from Tobruk to Sea Zone 60 Central Mediterranean 2 colonials moved from Sea Zone 60 Central Mediterranean to Greece 1 infantry moved from Niger to Chad 1 infantry moved from Upper Volta to Niger 1 colonial and 1 field_gun moved from Dahome to Nigeria 1 transport moved from Sea Zone 75 Red Sea to Sea Zone 79 Arabian Sea 1 heavy_gun moved from Lower Egypt to Cairo-Suez 2 colonials moved from Shanghai 4 to Sea Zone 136 East China Sea 2 colonials and 1 transport moved from Sea Zone 136 East China Sea to Sea Zone 138 Sea of Japan 2 colonials moved from Sea Zone 138 Sea of Japan to Vladivostok Place Units - France 8 cavalrys placed in Paris 3 cavalrys placed in Brittany 1 trench placed in Franche-Comte 1 cavalry and 2 gass placed in Marseilles 2 colonials placed in Algiers 2 colonials placed in Tobruk Activate Technology - France France activating creepingBarage Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 80 PUs; end with 89 PUs
Combat Hit Differential Summary :
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RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.
@simon-tressel You’re still unlucky in technology. I bought another die to make it 6 dice, just in case, but I didn’t need to. I finally got barrage, so watch out. I don’t expect to get to Berlin, but Rhine would be nice.
@Witt @Private-Panic Help me out guys, what was that Brit slang term for scientist? -
RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.
@simon-tressel I can hardly wait “Berlin or Bust”.
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RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.
@Witt C is up. You’ve aroused the bear,