Facilities should become damaged when captured. Currently, the only loss resulting from capture is downgrading major ICs to minor IC (aside from ICs in China being destroyed). This primarily benefits Germany, which can gain 3 Russian minor ICs, plus 3 bases, at no cost, aside from SBR damage by Axis. I propose that captured minor ICs and bases should receive maximum damage (6 points) each time they are captured, due to battle damage or deliberate demolition by retreating enemy.
FMErwinRommel
@FMErwinRommel
Best posts made by FMErwinRommel
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[Global 1940] Facility damage when captured
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RE: NML 1914 - Team Game #3
@Witt @aequitas-et-veritas Happy birthday to the both of you. How coincidental.
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RE: Moved some navigation links
Now that I know about it, its okay there.
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RE: NML 1914 - Team Game #3
Austria mourns the lose of Zeppa. After a distinguished career terrorizing the Entente, burning Paris, London and his favorite target Rome, he pushed his luck one time too far and was shot down by AA fire over Rome. His crew wanted him to wait out the season, so he could join in the land attack against Italy. But that wasn’t his style, preferring to fly solo or with his partner Zepbe. RIP Zeppa.
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RE: EditHave to Login Repeatdly
@Panther also very slow accessing website and moving around site and messaging on chat room
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RE: NML 1914 - Team Game #5
@witt Of course, you were UK last game.
I hope you try a novel strategy instead of the same old Paris fetish.
The final jeopardy category a day or two ago was “famous ships”. The question was what ship wreck was located in 1989, 48 years after it sank and 96 years after the death of the person that it was named for. 2 contestants chose the Andrea Doria, but the current champion and I knew it was the Bismarck. -
RE: NML 1914 Team Game 7
Wow, Sweden is a tough neighborhood. Both neutral defenders hit. Then the Brits weakened me for the Ruskies to take their shot. Less than half of my 16-man army survived the first turn. Good thing I take HGs along with me. Finland bulked up quickly. May have to stay in Sweden for a massage from a blonde beauty and eat some Swedish meatballs.
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RE: NML 1914 Team Game 8
@colt45554 8 more hits and I received 6. You were down to 2 damaged BB’s, so I took the second DD instead. I just sank your fleet.
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RE: NML 1914 Team Game 8
Yesterday was the 127th running of the Boston Marathon… Its the oldest, most famous and prestigious modern marathon. Its been ten years since the Boston Marathon bombing on April 15, 2013. The race is always run on Patriots Day, which is always on a Monday.
I commemorated it by running 3 1/3 miles around the neighborhood in my 2013 running outfit that my wife bought at the running store at the finish line, just hours before the bombing.
Being a New York born Yankee, I didn’t appreciate Boston until I ran the 2009 and 2013 marathons and experienced the hospitality of the city and the comradery of the friendly worldwide competition. That’s what made the bombing so senseless and sad.In 2013, I crossed the finish line 23 minutes before the bomb blasts. My time was 3 hours, 46 minutes. Pretty decent for being 65 years old at the time. I felt bad for those who were prevented from finishing, after running 25 miles, because the race was halted.
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RE: NML 1914 game 13
@VictoryFirst No, the best powers for a newbie are Italy/Arabia/USA.
When players want an easy or quick turn, they would choose Italy/Arabia, whose theaters of operation are local. When we lost a player, we combined USA with them. USA is also a good starter position, as the early turns are just spent expanding on manifest destiny against neutrals, and the German opening gambit to Mexico (we’ll explain later). Afterwards, as USA income and units grow, it’s homeland is safe, and USA can choose where to shore up the Entente. Elrood might fill you in on playing USA in this past game.Turk/Com requires a strong player now that the industry tech opening bid has been removed. Turks face UK from India and must try to take Cairo, while facing naval war with UK.
Latest posts made by FMErwinRommel
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RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.
Thanks everyone for a good game.
This game was interesting because it was more global with heavier Pacific action, Greece hanging on forever, France invading Germany, and Communists running free all over Russia But it did drag on.CP kept on, even though the income gap worsened.
Do we want to take a break or a permanent end to this 17-game run?
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RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.
TripleA Turn Summary: Serbia round 19
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 19 Purchase Units - Serbia Serbia buy 2 trenchs; Remaining resources: 1 PUs; Non Combat Move - Serbia Place Units - Serbia 2 trenchs placed in Greece Turn Complete - Serbia Serbia collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
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RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.
TripleA Turn Summary: France round 19
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 19 Research Technology - France France spend 10 on tech rolls France roll 3,5 and gets 0 hits Combat Move - France 1 field_gun and 1 infantry moved from Rhine to Westphalia 2 colonials and 1 field_gun moved from Switzerland to Wurttemburg 63 field_guns, 22 heavy_guns, 74 infantry and 8 tanks moved from Rhine to Nassau Purchase Units - France France buy 6 cavalrys, 4 colonials, 4 field_guns, 6 gass, 2 heavy_guns and 3 infantry; Remaining resources: 0 PUs; 2 techTokens; Combat - France Battle in Westphalia France attack with 1 field_gun and 1 infantry Germany defend with 1 stormtruppen France roll dice for 1 field_gun and 1 infantry in Westphalia, round 2 : 1/2 hits, 0.83 expected hits Germany roll dice for 1 stormtruppen in Westphalia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the France lost in Westphalia 1 stormtruppen owned by the Germany lost in Westphalia France win, taking Westphalia from Germany with 1 field_gun remaining. Battle score for attacker is 0 Casualties for France: 1 infantry Casualties for Germany: 1 stormtruppen Battle in Wurttemburg France attack with 2 colonials and 1 field_gun Germany defend with 2 stormtruppens France roll dice for 2 colonials and 1 field_gun in Wurttemburg, round 2 : 1/3 hits, 1.33 expected hits Germany roll dice for 2 stormtruppens in Wurttemburg, round 2 : 0/2 hits, 0.67 expected hits 1 stormtruppen owned by the Germany lost in Wurttemburg France roll dice for 2 colonials and 1 field_gun in Wurttemburg, round 3 : 3/3 hits, 1.33 expected hits Germany roll dice for 1 stormtruppen in Wurttemburg, round 3 : 0/1 hits, 0.33 expected hits 1 stormtruppen owned by the Germany lost in Wurttemburg France win, taking Wurttemburg from Germany with 2 colonials and 1 field_gun remaining. Battle score for attacker is 6 Casualties for Germany: 2 stormtruppens Battle in Nassau France attack with 63 field_guns, 22 heavy_guns, 74 infantry and 8 tanks Germany defend with 1 stormtruppen France roll dice for 63 field_guns, 22 heavy_guns, 74 infantry and 8 tanks in Nassau, round 2 : 71/167 hits, 68.83 expected hits Germany roll dice for 1 stormtruppen in Nassau, round 2 : 0/1 hits, 0.33 expected hits 1 stormtruppen owned by the Germany lost in Nassau France win, taking Nassau from Germany with 63 field_guns, 22 heavy_guns, 74 infantry and 8 tanks remaining. Battle score for attacker is 3 Casualties for Germany: 1 stormtruppen Non Combat Move - France 2 infantry moved from Brittany to Sea Zone 25 Mid Atlantic 2 infantry and 1 transport moved from Sea Zone 25 Mid Atlantic to Sea Zone 14 Helgoland Bight 2 infantry moved from Sea Zone 14 Helgoland Bight to Holland 3 infantry moved from Champagne to Rhine 8 cavalrys moved from Paris to Nassau 3 infantry moved from Paris to Champagne 3 tanks moved from Champagne to Nassau 1 colonial moved from Piedmont to Switzerland 3 cavalrys moved from Marseilles to Switzerland 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean 2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 2 colonials moved from Sea Zone 57 Ligurian Sea to Piedmont 1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 60 Central Mediterranean 2 colonials moved from Tobruk to Sea Zone 60 Central Mediterranean 2 colonials and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 69 Sea of Crete 2 colonials moved from Sea Zone 69 Sea of Crete to Greece 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 126 Java Sea to Sea Zone 82 Bay of Bengal 1 field_gun and 1 infantry moved from Sea Zone 82 Bay of Bengal to Burma 1 cruiser moved from Sea Zone 125 Sulu Sea to Sea Zone 84 Andaman Sea 1 battlecruiser moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak Place Units - France 6 cavalrys and 2 infantry placed in Paris 3 gass placed in Brittany 3 gass placed in Marseilles 1 field_gun, 2 heavy_guns and 1 infantry placed in Switzerland 2 colonials placed in Algiers 2 colonials placed in Tobruk 3 field_guns placed in Rhine Activate Technology - France Trigger FranceP: France has 3 infantry placed in Paris Turn Complete - France France collect 103 PUs; end with 103 PUs
Combat Hit Differential Summary :
Germany regular : -0.67 France regular : 3.67
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RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.
Those Guatamalans rolled far above expected, fewer Yanquis survived than expected. Good thing Entek added the troops from Charleston to the battle to make it 99 1/2% instead of 82%, or it would have been a very close outcome.
Congo was only 2/3 odds, so just glad he squeaked out a victory with a sole survivor. He destroyed that pesky G fig that kept supporting guerilla attacks on W Sudan, etc. -
RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.
@simon please wait for Entente to review USA moves
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RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.
@Witt you’re up as Commies.
The Russians have rescued the Armenian Christian survivors from the Turkish Islamic genocide. -
RE: 1914 Game 17: Simon as Germany, PP as Austria and nasty Witt as Turkey.
TripleA Turn Summary: Russia round 18
TripleA Turn Summary for game: Domination 1914 No Man’s Land
Game History
Round: 18 Research Technology - Russia Russia spend 0 on tech rolls Russia roll 3,5,6 and gets 1 hit Russia removing all Technology Tokens after successful research. Russia discover mobileWarfare Combat Move - Russia 1 conscript and 1 field_gun moved from Kazan to Nizhni-Novgorod 1 conscript and 1 field_gun moved from Kazan to Perm 1 infantry moved from Kazakhstan to Novosibirsk 2 field_guns moved from Omsk to Novosibirsk 1 conscript moved from Kazan to Novosibirsk 16 conscripts, 7 field_guns, 16 heavy_guns and 5 infantry moved from Kazan to Vologda 7 conscripts, 4 field_guns, 4 heavy_guns and 3 infantry moved from Georgia to Armenia 15 cavalrys moved from Caucasus to Armenia 6 gass moved from Volgograd to Armenia Purchase Units - Russia Russia buy 11 cavalrys, 8 field_guns, 2 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Russia Battle in Armenia Russia attack with 15 cavalrys, 7 conscripts, 4 field_guns, 6 gass, 4 heavy_guns and 3 infantry Turkey defend with 2 field_guns, 2 fighters, 16 infantry and 7 trenchs Russia roll dice for 6 gass in Armenia, round 2 : 5/6 hits, 4.00 expected hits 5 infantry owned by the Turkey lost in Armenia 6 gass owned by the Russia lost in Armenia Russia roll dice for 15 cavalrys, 7 conscripts, 4 field_guns, 4 heavy_guns and 3 infantry in Armenia, round 2 : 9/26 hits, 7.67 expected hits Units damaged: 5 trenchs owned by the Turkey Turkey roll dice for 2 field_guns, 2 fighters, 11 infantry and 7 trenchs in Armenia, round 2 : 10/22 hits, 6.50 expected hits 1 infantry owned by the Russia, 7 conscripts owned by the Russia and 2 cavalrys owned by the Russia lost in Armenia 2 trenchs owned by the Turkey lost in Armenia Russia roll dice for 13 cavalrys, 4 field_guns, 4 heavy_guns and 2 infantry in Armenia, round 3 : 7/23 hits, 7.17 expected hits Turkey roll dice for 2 field_guns, 2 fighters, 11 infantry and 5 trenchs in Armenia, round 3 : 7/20 hits, 6.17 expected hits 7 cavalrys owned by the Russia lost in Armenia 2 infantry owned by the Turkey and 5 trenchs owned by the Turkey lost in Armenia Russia roll dice for 6 cavalrys, 4 field_guns, 4 heavy_guns and 2 infantry in Armenia, round 4 : 8/16 hits, 6.00 expected hits Turkey roll dice for 2 field_guns, 2 fighters and 9 infantry in Armenia, round 4 : 2/13 hits, 4.67 expected hits 1 infantry owned by the Russia and 1 cavalry owned by the Russia lost in Armenia 8 infantry owned by the Turkey lost in Armenia Russia roll dice for 5 cavalrys, 4 field_guns, 4 heavy_guns and 1 infantry in Armenia, round 5 : 2/14 hits, 5.33 expected hits Turkey roll dice for 2 field_guns, 2 fighters and 1 infantry in Armenia, round 5 : 2/5 hits, 2.00 expected hits 2 cavalrys owned by the Russia lost in Armenia 1 infantry owned by the Turkey and 1 field_gun owned by the Turkey lost in Armenia Russia roll dice for 3 cavalrys, 4 field_guns, 4 heavy_guns and 1 infantry in Armenia, round 6 : 6/12 hits, 4.67 expected hits Turkey roll dice for 1 field_gun and 2 fighters in Armenia, round 6 : 2/3 hits, 1.33 expected hits 1 infantry owned by the Russia and 1 cavalry owned by the Russia lost in Armenia 2 fighters owned by the Turkey and 1 field_gun owned by the Turkey lost in Armenia Russia win, taking Armenia from Turkey with 2 cavalrys, 4 field_guns and 4 heavy_guns remaining. Battle score for attacker is -8 Casualties for Turkey: 2 field_guns, 2 fighters, 16 infantry and 7 trenchs Casualties for Russia: 13 cavalrys, 7 conscripts, 6 gass and 3 infantry Battle in Novosibirsk Russia attack with 1 conscript, 2 field_guns and 1 infantry Communists defend with 2 conscripts and 1 field_gun Russia roll dice for 1 conscript, 2 field_guns and 1 infantry in Novosibirsk, round 2 : 1/4 hits, 1.50 expected hits Communists roll dice for 2 conscripts and 1 field_gun in Novosibirsk, round 2 : 0/3 hits, 0.67 expected hits 1 conscript owned by the Communists lost in Novosibirsk Russia roll dice for 1 conscript, 2 field_guns and 1 infantry in Novosibirsk, round 3 : 1/4 hits, 1.50 expected hits Communists roll dice for 1 conscript and 1 field_gun in Novosibirsk, round 3 : 2/2 hits, 0.50 expected hits 1 infantry owned by the Russia and 1 conscript owned by the Russia lost in Novosibirsk 1 conscript owned by the Communists lost in Novosibirsk Russia roll dice for 2 field_guns in Novosibirsk, round 4 : 1/2 hits, 1.00 expected hits Communists roll dice for 1 field_gun in Novosibirsk, round 4 : 1/1 hits, 0.33 expected hits 1 field_gun owned by the Russia lost in Novosibirsk 1 field_gun owned by the Communists lost in Novosibirsk Russia win, taking Novosibirsk from Communists with 1 field_gun remaining. Battle score for attacker is -1 Casualties for Communists: 2 conscripts and 1 field_gun Casualties for Russia: 1 conscript, 1 field_gun and 1 infantry Battle in Nizhni-Novgorod Russia attack with 1 conscript and 1 field_gun Communists defend with 1 conscript Russia roll dice for 1 conscript and 1 field_gun in Nizhni-Novgorod, round 2 : 1/2 hits, 0.67 expected hits Communists roll dice for 1 conscript in Nizhni-Novgorod, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Nizhni-Novgorod Russia win, taking Nizhni-Novgorod from Communists with 1 conscript and 1 field_gun remaining. Battle score for attacker is 2 Casualties for Communists: 1 conscript Battle in Perm Russia attack with 1 conscript and 1 field_gun Communists defend with 1 conscript Russia roll dice for 1 conscript and 1 field_gun in Perm, round 2 : 1/2 hits, 0.67 expected hits Communists roll dice for 1 conscript in Perm, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Perm Russia win, taking Perm from Communists with 1 conscript and 1 field_gun remaining. Battle score for attacker is 2 Casualties for Communists: 1 conscript Battle in Vologda Russia attack with 16 conscripts, 7 field_guns, 16 heavy_guns and 5 infantry Communists defend with 1 conscript Russia roll dice for 16 conscripts, 7 field_guns, 16 heavy_guns and 5 infantry in Vologda, round 2 : 11/44 hits, 13.17 expected hits Communists roll dice for 1 conscript in Vologda, round 2 : 0/1 hits, 0.17 expected hits 1 conscript owned by the Communists lost in Vologda Russia win, taking Vologda from Communists with 16 conscripts, 7 field_guns, 16 heavy_guns and 5 infantry remaining. Battle score for attacker is 2 Casualties for Communists: 1 conscript Non Combat Move - Russia 1 conscript, 2 field_guns and 1 infantry moved from Moscow to Tver 1 infantry moved from Finland to St. Petersburg 1 heavy_gun and 4 infantry moved from Sweden to Finland 5 field_guns moved from Minsk to Belarus 2 field_guns moved from Dnieper to Belarus 2 conscripts moved from Caucasus to Georgia 1 infantry moved from Dnieper to Don 1 infantry moved from Latvia to Pskov 1 infantry moved from Belarus to Latvia 1 cavalry, 1 conscript, 1 field_gun and 16 infantry moved from Novgorod to St. Petersburg 2 field_guns moved from Omsk to Kazan 1 infantry moved from Finland to St. Petersburg Place Units - Russia 1 trench placed in Karelia 1 trench placed in Novgorod 1 trench placed in Chukotka 1 field_gun placed in St. Petersburg 5 cavalrys placed in Moscow 6 cavalrys placed in Volgograd 5 field_guns placed in Minsk 2 field_guns and 2 infantry placed in Omsk Activate Technology - Russia Russia activating mobileWarfare Trigger RussiaP: Russia has 3 infantry placed in St. Petersburg Turn Complete - Russia Russia collect 82 PUs; end with 82 PUs Russia collect 10 PUs from War Bonds; end with 92 PUs
Combat Hit Differential Summary :
Communists regular : 1.00 Russia regular : -0.33 Turkey regular : 2.33