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    Posts made by FlyingBadger

    • RE: L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1

      TripleA Turn Summary: Japanese round 13

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 13
      
          Purchase Units - Japanese
              Japanese buy 3 fighters and 4 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 armour moved from Eastern India to Western India
                    Japanese take Western India from UK_Pacific
              1 armour moved from Western India to Central India
                    Japanese take Central India from UK_Pacific
              1 bomber moved from Eastern India to 82 Sea Zone
              1 destroyer moved from 22 Sea Zone to 36 Sea Zone
              8 fighters and 8 tactical_bombers moved from 22 Sea Zone to 36 Sea Zone
      
          Combat - Japanese
              Battle in 82 Sea Zone
                  Japanese attack with 1 bomber
                  British defend with 1 transport
                      1 transport owned by the British lost in 82 Sea Zone
                  Japanese win with 1 bomber remaining. Battle score for attacker is 6
                  Casualties for British: 1 transport
              Battle in 36 Sea Zone
                  Japanese attack with 1 destroyer, 8 fighters and 8 tactical_bombers
                  Americans defend with 1 submarine
                      Japanese roll dice for 1 destroyer, 8 fighters and 8 tactical_bombers in 36 Sea Zone, round 2 : 9/17 hits, 9.67 expected hits
                      Americans roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Americans lost in 36 Sea Zone
                  Japanese win, taking 36 Sea Zone from Americans with 1 destroyer, 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 submarine
      
          Non Combat Move - Japanese
              8 fighters and 8 tactical_bombers moved from 36 Sea Zone to 7 Sea Zone
              1 marine moved from Guam to 22 Sea Zone
              2 battleships, 8 carriers, 2 cruisers, 3 destroyers, 1 marine and 1 submarine moved from 22 Sea Zone to 7 Sea Zone
              1 marine moved from 7 Sea Zone to Japan
              1 artillery and 4 infantry moved from Northern Manchuria to Buryatia
              1 aaGun, 2 artilleries and 1 infantry moved from Northern Manchuria to Amur
              1 destroyer moved from 35 Sea Zone to 20 Sea Zone
              7 artilleries, 24 infantry and 1 mech_infantry moved from Eastern India to Central India
              1 aaGun, 1 artillery, 1 bomber and 5 infantry moved from Burma to Eastern India
              1 infantry moved from Shan State to Burma
              1 submarine moved from 9 Sea Zone to 7 Sea Zone
              1 bomber moved from 82 Sea Zone to Eastern India
      
          Place Units - Japanese
              1 infantry placed in French Indo China
              3 fighters placed in Eastern India
              3 infantry placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 7
                  Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,3,3,3
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
                  Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 4,1,2,4
              Japanese collect 29 PUs (7 lost to blockades); end with 30 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 33 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.17
      Japanese regular : -0.67
      

      Savegame

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1

      TripleA Turn Summary: Japanese round 6

      TripleA Turn Summary for game: World War II Global 1940 French Rebalance

      Game History

      Round: 6
      
          Purchase Units - Japanese
              Japanese buy 1 artillery, 2 destroyers, 1 harbour, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Yunnan to Burma
                    Japanese take Burma from UK_Pacific
      
          Combat - Japanese
      
          Non Combat Move - Japanese
              1 aaGun, 5 artilleries and 11 infantry moved from Yunnan to Burma
              3 fighters and 3 tactical_bombers moved from Yunnan to Kwangsi
              2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
              2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 42 Sea Zone
              1 submarine moved from 39 Sea Zone to 42 Sea Zone
              2 artilleries and 2 infantry moved from 42 Sea Zone to Java
              2 artilleries and 2 infantry moved from Philippines to 35 Sea Zone
              2 marines moved from Philippines to 35 Sea Zone
              2 artilleries, 2 battleships, 1 carrier, 2 cruisers, 1 fighter, 2 infantry, 2 marines, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 42 Sea Zone
              2 artilleries, 2 infantry and 2 marines moved from 42 Sea Zone to Java
              1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
              1 artillery and 2 infantry moved from French Indo China to Yunnan
              2 fighters and 1 tactical_bomber moved from Philippines to Kwangsi
              3 fighters moved from Japan to Philippines
              2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
              2 artilleries and 2 infantry moved from 36 Sea Zone to Kwangsi
              2 transports moved from 6 Sea Zone to 19 Sea Zone
              1 artillery moved from Shantung to 19 Sea Zone
              1 artillery and 2 transports moved from 19 Sea Zone to 36 Sea Zone
              1 artillery moved from 36 Sea Zone to French Indo China
              4 destroyers moved from 6 Sea Zone to 35 Sea Zone
              1 destroyer moved from 35 Sea Zone to 46 Sea Zone
              1 destroyer moved from 35 Sea Zone to 55 Sea Zone
              2 armour and 1 mech_infantry moved from Hopei to Yunnan
              1 aaGun, 4 artilleries and 4 infantry moved from Korea to Manchuria
              2 infantry moved from Shantung to Jehol
              1 artillery and 2 infantry moved from Anhwe to Jehol
      
          Place Units - Japanese
              1 harbour placed in Hainan
              2 destroyers and 2 submarines placed in 6 Sea Zone
              3 mech_infantrys placed in Shantung
              1 artillery and 2 infantry placed in French Indo China
      
          Turn Complete - Japanese
              Japanese collect 60 PUs; end with 61 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: pacifiersboard (X) -vs- FlyingBadger (L +45) OOB

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 8 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Russia to Tambov
              1 tactical_bomber moved from Bryansk to Tambov
              2 fighters moved from Russia to Tambov
      
          Combat - Russians
              Battle in Tambov
                  Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/5 hits, 2.00 expected hits
                      Germans roll dice for 1 mech_infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Tambov
                  Russians win, taking Tambov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
              2 fighters and 1 tactical_bomber moved from Tambov to Bryansk
              1 artillery moved from Russia to Vologda
              2 artilleries and 4 infantry moved from Russia to Bryansk
              2 armour and 3 mech_infantrys moved from Bryansk to Samara
              6 infantry moved from Vologda to Russia
              2 infantry moved from Novosibirsk to Samara
              1 aaGun and 8 infantry moved from Novosibirsk to Vologda
              1 aaGun moved from Novosibirsk to Samara
              1 submarine moved from 91 Sea Zone to 92 Sea Zone
      
          Place Units - Russians
              8 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 19 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.33
      Russians regular : 0.00
      

      Savegame

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1

      TripleA Turn Summary: Germans round 13

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 13
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 6x factory_minor; Remaining resources: 109 PUs; 
              Germans buy 3 armour, 4 fighters, 2 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 infantry moved from Vologda to Gorky
              1 infantry moved from Yaroslavl to Gorky
              35 artilleries and 51 infantry moved from Russia to Samara
              2 armour moved from Ukraine to Stalingrad
              1 mech_infantry moved from Russia to Saratov
                    Germans take Saratov from Russians
              6 armour and 5 mech_infantrys moved from Russia to Samara
              1 mech_infantry moved from Ukraine to Stalingrad
              1 mech_infantry moved from Rostov to Stalingrad
              2 mech_infantrys moved from Northern Caucasus to Northwest Persia
              3 fighters and 4 tactical_bombers moved from Northern Caucasus to Northwest Persia
              2 fighters and 2 tactical_bombers moved from Northern Caucasus to Stalingrad
              1 armour and 2 mech_infantrys moved from Leningrad to Gorky
              1 artillery and 3 infantry moved from Western Germany to 115 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 115 Sea Zone to 130 Sea Zone
              1 artillery and 3 infantry moved from 130 Sea Zone to Nenetsia
      
          Combat - Germans
              Battle in Nenetsia
              Battle in Gorky
                  Germans attack with 1 armour, 3 infantry and 2 mech_infantrys
                  Russians defend with 1 infantry
                      Germans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Gorky, round 2 : 0/6 hits, 1.50 expected hits
                      Russians roll dice for 1 infantry in Gorky, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Gorky
                      Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Gorky, round 3 : 2/5 hits, 1.33 expected hits
                      Russians roll dice for 1 infantry in Gorky, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Gorky
                      1 infantry owned by the Russians lost in Gorky
                  Germans win, taking Nenetsia from Russians, taking Gorky from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -3
                  Casualties for Germans: 2 infantry
                  Casualties for Russians: 1 infantry
              Battle in Samara
                  Germans attack with 6 armour, 35 artilleries, 51 infantry and 5 mech_infantrys
                  Russians defend with 1 infantry
                      Germans roll dice for 6 armour, 35 artilleries, 51 infantry and 5 mech_infantrys in Samara, round 2 : 35/97 hits, 30.67 expected hits
                      Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Samara
                  Germans win, taking Samara from Russians with 6 armour, 35 artilleries, 51 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Stalingrad
                  Germans attack with 2 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                  British defend with 1 infantry
                      Germans roll dice for 2 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Stalingrad, round 2 : 7/8 hits, 4.00 expected hits
                      British roll dice for 1 infantry in Stalingrad, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Stalingrad
                  Germans win, taking Stalingrad from British with 2 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Northwest Persia
                  Germans attack with 3 fighters, 2 mech_infantrys and 4 tactical_bombers
                  British defend with 1 infantry
                      Germans roll dice for 3 fighters, 2 mech_infantrys and 4 tactical_bombers in Northwest Persia, round 2 : 6/9 hits, 4.33 expected hits
                      Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Northwest Persia
                  Germans win, taking Northwest Persia from Russians with 3 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
      
          Non Combat Move - Germans
              1 aaGun, 10 armour and 8 mech_infantrys moved from Northern Caucasus to Southern Caucasus
              3 fighters and 4 tactical_bombers moved from Northwest Persia to Southern Caucasus
              2 fighters and 2 tactical_bombers moved from Stalingrad to Southern Caucasus
              2 fighters moved from Western Germany to Greece
              1 fighter moved from Western Germany to Southern Italy
              2 fighters moved from 115 Sea Zone to Southern Italy
              5 tactical_bombers moved from Northern Caucasus to Greece
              3 fighters and 1 tactical_bomber moved from Northern Caucasus to Southern Caucasus
              6 bombers moved from Northern Caucasus to Southern Italy
              6 armour and 5 mech_infantrys moved from Russia to Stalingrad
              3 aaGuns moved from Russia to Samara
              1 armour and 1 mech_infantry moved from Vologda to Samara
              2 aaGuns, 1 artillery and 1 infantry moved from France to Southern France
      
          Place Units - Germans
              2 fighters and 2 tactical_bombers placed in Western Germany
              2 fighters and 1 tactical_bomber placed in Russia
              3 mech_infantrys placed in Leningrad
              3 armour placed in Ukraine
              2 infantry placed in Southern France
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 3,5,4,2
              Germans collect 65 PUs (3 lost to blockades); end with 65 PUs
              Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 68 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
              Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 0.67
      Germans regular : 8.17
      British regular : -0.33
      

      Savegame

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1

      @simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1:

      No intercept. You don’t like to assume much do you. When you have as many escorts as I have interceptors it doesn’t make much sense to intercept and risks the interceptors which are worth at least as much and probably more than the escorts. Also, it can be rolled later using forum dice and doesn’t change anything.

      Yes, you are probably right, I am maybe too cautious with intercept and scramble requests. Perhaps I should make the reasonable assumption, especially when there are an equal or greater number of escorts than possible interceptors. Particularly when there is a significant time zone difference.

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1

      TripleA Turn Summary: Germans round 6

      TripleA Turn Summary for game: World War II Global 1940 French Rebalance

      Game History

      Round: 6
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 artilleries, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 bombers and 3 fighters moved from Novgorod to Russia
              1 armour moved from Nenetsia to Evenkiyskiy
                    Germans take Urals from Russians
                    Germans take Evenkiyskiy from Russians
              1 armour moved from Bryansk to Tambov
                    Germans take Tambov from Russians
              1 armour moved from Tambov to Bryansk
              1 mech_infantry moved from Bryansk to Volgograd
                    Germans take Volgograd from Russians
      
          Combat - Germans
              Air Battle in Russia
                  Germans attacks with 5 units heading to Russia
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Russia
                      Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits
                  Bombing raid in Russia rolls: 7,7 and causes: 14 damage to unit: factory_major
                  Bombing raid in Russia causes 14 damage total. 
              Cleaning up after air battles
      
          Non Combat Move - Germans
              1 artillery and 1 infantry moved from Nenetsia to Archangel
              2 mech_infantrys moved from Nenetsia to Belarus
              1 mech_infantry moved from Karelia to Belarus
              2 artilleries moved from Novgorod to Belarus
              1 tactical_bomber moved from Novgorod to Bryansk
              1 armour moved from Finland to Novgorod
              1 armour and 3 mech_infantrys moved from Archangel to Bryansk
              2 bombers moved from Russia to Novgorod
              3 fighters moved from Russia to Bryansk
              2 mech_infantrys moved from Western Ukraine to Bryansk
              3 mech_infantrys moved from Poland to Western Ukraine
              3 mech_infantrys moved from Germany to Eastern Poland
              1 armour and 3 mech_infantrys moved from Ukraine to Caucasus
              3 armour and 3 mech_infantrys moved from Bryansk to Caucasus
              1 fighter moved from Western Germany to Bryansk
              1 transport moved from 127 Sea Zone to 112 Sea Zone
              1 submarine moved from 119 Sea Zone to 112 Sea Zone
      
          Place Units - Germans
              3 fighters placed in Western Germany
              3 artilleries placed in Ukraine
              3 mech_infantrys placed in Novgorod
              2 infantry placed in France
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
              Germans collect 55 PUs (1 lost to blockades); end with 55 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
      

      Combat Hit Differential Summary :

      Russians AA : -0.33
      

      Savegame

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1

      @simon33
      Intercept?
      31439349-a5fa-4fd7-9c26-dbca65b472dc-image.png

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1

      TripleA Manual Gamesave Post: Germans round 6

      TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance

      Game History

      Round: 6
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 artilleries, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              2 bombers and 3 fighters moved from Novgorod to Russia
              1 armour moved from Nenetsia to Evenkiyskiy
                    Germans take Urals from Russians
                    Germans take Evenkiyskiy from Russians
              1 armour moved from Bryansk to Tambov
                    Germans take Tambov from Russians
              1 armour moved from Tambov to Bryansk
              1 mech_infantry moved from Bryansk to Volgograd
                    Germans take Volgograd from Russians
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1

      TripleA Turn Summary: Italians round 5

      TripleA Turn Summary for game: World War II Global 1940 French Rebalance

      Game History

      Round: 5
      
          Purchase Units - Italians
              Italians buy 2 artilleries, 1 destroyer, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 armour moved from Egypt to Anglo Egyptian Sudan
                    Italians take Anglo Egyptian Sudan from British
              1 armour moved from Anglo Egyptian Sudan to Egypt
              1 bomber moved from Egypt to Persia
              2 armour moved from Bryansk to Rostov
                    Italians take Rostov from Russians
              2 armour moved from Rostov to Caucasus
                    Italians take Caucasus from Russians
              1 destroyer moved from 97 Sea Zone to 96 Sea Zone
              3 fighters moved from Southern Italy to 96 Sea Zone
              2 fighters moved from Egypt to 96 Sea Zone
      
          Combat - Italians
              Strategic bombing raid in Persia
                      British roll AA dice in Persia : 0/1 hits, 0.17 expected hits
                  Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
                  Bombing raid in Persia causes 6 damage total. 
              Battle in 96 Sea Zone
                  Italians attack with 1 destroyer and 5 fighters
                  Americans defend with 1 submarine
                      Italians roll dice for 1 destroyer and 5 fighters in 96 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
                      Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Americans lost in 96 Sea Zone
                  Italians win with 1 destroyer and 5 fighters remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 submarine
      
          Non Combat Move - Italians
              3 fighters moved from 96 Sea Zone to Southern Italy
              1 fighter moved from 96 Sea Zone to Egypt
              1 fighter moved from 96 Sea Zone to Egypt
              3 transports moved from 98 Sea Zone to 99 Sea Zone
              1 battleship and 2 cruisers moved from 98 Sea Zone to 97 Sea Zone
              2 artilleries and 4 infantry moved from Greece to 99 Sea Zone
              2 artilleries, 4 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
              2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
              1 bomber moved from Persia to Egypt
      
          Place Units - Italians
              1 destroyer placed in 97 Sea Zone
              1 infantry placed in Southern Italy
              2 artilleries and 2 mech_infantrys placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 24 PUs; end with 24 PUs
              Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.17
      Italians regular : -0.83
      British AA : -0.17
      

      Savegame

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1

      TripleA Turn Summary: Italians round 12

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 12
      
          Purchase Units - Italians
              Italians buy 1 airfield; Remaining resources: 6 PUs; 
      
          Combat Move - Italians
              4 armour, 1 artillery and 1 infantry moved from Northern Caucasus to Southern Caucasus
      
          Combat - Italians
              Battle in Southern Caucasus
                  Italians attack with 4 armour, 1 artillery and 1 infantry
                  British defend with 2 infantry
                      Italians roll dice for 4 armour, 1 artillery and 1 infantry in Southern Caucasus, round 2 : 2/6 hits, 2.67 expected hits
                      British roll dice for 2 infantry in Southern Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Italians lost in Southern Caucasus
                      2 infantry owned by the British lost in Southern Caucasus
                  Italians win, taking Southern Caucasus from British with 4 armour and 1 artillery remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
                  Casualties for British: 2 infantry
      
          Non Combat Move - Italians
              1 aaGun moved from Northern Caucasus to Southern Caucasus
              3 fighters moved from Southern Italy to Ukraine
              3 artilleries and 6 infantry moved from Yugoslavia to Bulgaria
              2 infantry moved from Yugoslavia to Northern Italy
              2 infantry moved from Northern Italy to Southern Italy
      
          Place Units - Italians
              1 airfield placed in Greece
              Turning on Edit Mode
              EDIT: Removing units owned by Italians from Ukraine: 3 fighters
              EDIT: Adding units owned by Italians to Greece: 3 fighters
              EDIT: Turning off Edit Mode
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 11
                  Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3,6,2,5,6,5,4,4,6,3,4,5
              Italians collect 7 PUs (11 lost to blockades); end with 13 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.67
      British regular : 0.33
      

      Savegame

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1

      @simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1:

      Urgh, I didn’t see your post, thought it was still your turn!

      No problem, I’ve had a few distractions anyway. I’ve had a look at the Italian move but it’s a lot more complicated than a normal I5! Will think some more and post it tomorrow. Then should be back to being more prompt with my turns.

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: pacifiersboard (X) -vs- FlyingBadger (L +45) OOB

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from Trans-Jordan to Iraq
              2 aaGuns, 4 artilleries, 1 fighter and 3 infantry moved from New South Wales to South Australia
              2 submarines moved from 62 Sea Zone to 54 Sea Zone
              1 destroyer moved from 63 Sea Zone to 55 Sea Zone
              1 cruiser and 1 destroyer moved from 48 Sea Zone to 54 Sea Zone
              2 fighters moved from New Zealand to New South Wales
              1 fighter moved from New Zealand to Queensland
              1 infantry moved from India to West India
      
          Place Units - ANZAC
              1 fighter and 2 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 9 PUs; end with 9 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Egypt to 98 Sea Zone
              1 cruiser moved from 98 Sea Zone to 92 Sea Zone
              1 fighter moved from Egypt to Gibraltar
              3 infantry moved from Tunisia to Algeria
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1

      @zarhunter said in L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1:

      scramble?

      No scramble

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1

      TripleA Turn Summary: Japanese round 12

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 12
      
          Purchase Units - Japanese
              Japanese buy 2 destroyers and 3 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 armour moved from Eastern India to Western India
                    Japanese take Western India from UK_Pacific
              1 armour moved from Western India to Eastern India
              1 submarine moved from 7 Sea Zone to 9 Sea Zone
              1 marine moved from Iwo Jima to 7 Sea Zone
              1 marine moved from Japan to 7 Sea Zone
              2 battleships, 8 carriers, 2 cruisers and 2 marines moved from 7 Sea Zone to 22 Sea Zone
                    Japanese take 20 Sea Zone from ANZAC
                    Japanese take 22 Sea Zone from ANZAC
              2 marines moved from 22 Sea Zone to Guam
              1 tactical_bomber moved from Japan to 7 Sea Zone
              8 fighters and 8 tactical_bombers moved from 7 Sea Zone to 22 Sea Zone
              3 fighters and 3 tactical_bombers moved from 22 Sea Zone to 36 Sea Zone
              1 destroyer moved from 7 Sea Zone to 36 Sea Zone
              5 fighters and 5 tactical_bombers moved from 22 Sea Zone to Guam
              2 infantry moved from French Indo China to Shan State
              1 bomber moved from Burma to 44 Sea Zone
              1 bomber moved from Burma to 42 Sea Zone
              4 fighters and 2 tactical_bombers moved from Eastern India to Shan State
              1 infantry moved from Alaska to Yukon Territory
                    Japanese take Yukon Territory from British
      
          Combat - Japanese
              Battle in 9 Sea Zone
                  Japanese attack with 1 submarine
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 9 Sea Zone
                  Japanese win with 1 submarine remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 transport
              Battle in Guam
                  Japanese attack with 5 fighters, 2 marines and 5 tactical_bombers
                  Americans defend with 1 airfield and 2 infantry
                      Japanese roll dice for 2 battleships in Guam, round 2 : 1/2 hits, 1.33 expected hits
                      Japanese roll dice for 5 fighters, 2 marines and 5 tactical_bombers in Guam, round 2 : 3/12 hits, 6.50 expected hits
                      Americans roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                      1 marine owned by the Japanese lost in Guam
                      2 infantry owned by the Americans lost in Guam
                  Japanese win, taking Guam from Americans with 5 fighters, 1 marine and 5 tactical_bombers remaining. Battle score for attacker is 1
                  Casualties for Japanese: 1 marine
                  Casualties for Americans: 2 infantry
              Battle in 36 Sea Zone
                  Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
                  Americans defend with 1 submarine; ANZAC defend with 1 submarine
                      Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 36 Sea Zone, round 2 : 4/7 hits, 3.83 expected hits
                      Americans roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 36 Sea Zone
                      1 submarine owned by the Americans and 1 submarine owned by the ANZAC lost in 36 Sea Zone
                  Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 destroyer
                  Casualties for Americans: 1 submarine
                  Casualties for ANZAC: 1 submarine
              Battle in 44 Sea Zone
                  Japanese attack with 1 bomber
                  Americans defend with 2 submarines; ANZAC defend with 1 transport
                  2 submarines owned by the Americans submerged
                      Japanese roll dice for 1 bomber in 44 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      Americans roll dice for 1 transport in 44 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                      1 transport owned by the ANZAC lost in 44 Sea Zone
                  Japanese win with 1 bomber remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 1 transport
              Battle in 42 Sea Zone
                  Japanese attack with 1 bomber
                  ANZAC defend with 1 submarine and 1 transport
                  1 submarine owned by the ANZAC submerged
                      Japanese roll dice for 1 bomber in 42 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                      1 transport owned by the ANZAC lost in 42 Sea Zone
                  Japanese win with 1 bomber remaining. Battle score for attacker is 6
                  Casualties for ANZAC: 1 transport
              Battle in Shan State
                  Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
                  ANZAC defend with 1 infantry
                      Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 6/8 hits, 3.67 expected hits
                      ANZAC roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the ANZAC lost in Shan State
                  Japanese win, taking Shan State from ANZAC with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for ANZAC: 1 infantry
      
          Non Combat Move - Japanese
              4 fighters and 2 tactical_bombers moved from Shan State to Eastern India
              1 aaGun, 1 artillery and 5 infantry moved from Yunnan to Burma
              1 bomber moved from 42 Sea Zone to Eastern India
              1 bomber moved from 44 Sea Zone to Burma
              3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 22 Sea Zone
              5 fighters and 5 tactical_bombers moved from Guam to 22 Sea Zone
              1 destroyer moved from 7 Sea Zone to 36 Sea Zone
              1 destroyer moved from 7 Sea Zone to 35 Sea Zone
              1 destroyer moved from 6 Sea Zone to 22 Sea Zone
              3 destroyers and 1 submarine moved from 7 Sea Zone to 22 Sea Zone
              1 fighter moved from 7 Sea Zone to Japan
              1 destroyer moved from 17 Sea Zone to 7 Sea Zone
              1 aaGun, 1 artillery and 3 infantry moved from Southern Manchuria to Northern Manchuria
              1 infantry moved from Buryatia to Northern Manchuria
              1 infantry moved from Siberia to Amur
      
          Place Units - Japanese
              3 fighters placed in Eastern India
              2 destroyers placed in 7 Sea Zone
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,5
                  Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 2,4,6,2
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
                  Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 5,5
              Japanese collect 35 PUs (5 lost to blockades); end with 35 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 38 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1.00
      Japanese regular : -2.33
      ANZAC regular : -0.33
      

      Savegame

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    • RE: L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1

      TripleA Turn Summary: Germans round 12

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 12
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 armour, 1 destroyer, 3 fighters, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
                  Germans captures 23PUs while taking Russians capital
                  Germans converts factory_major into different units
              1 armour and 1 mech_infantry moved from Leningrad to Archangel
                    Germans take Archangel from Russians
              1 armour and 1 mech_infantry moved from Archangel to Vologda
              2 infantry moved from Leningrad to Vologda
              6 tactical_bombers moved from Leningrad to Vologda
              1 infantry moved from Smolensk to Yaroslavl
                    Germans take Yaroslavl from Russians
              2 artilleries moved from Smolensk to Russia
                    Germans take Russia from Russians
              33 artilleries and 51 infantry moved from Bryansk to Russia
              1 artillery moved from Tula to Penza
              1 bomber moved from Northern Caucasus to Iraq
              3 tactical_bombers moved from Ukraine to Southern Caucasus
              1 artillery and 1 infantry moved from Northern Caucasus to Southern Caucasus
              2 fighters moved from Kursk to Southern Caucasus
              2 bombers moved from Bryansk to Penza
              1 bomber moved from Northern Caucasus to Penza
      
          Combat - Germans
              Strategic bombing raid in Iraq
                      British roll AA dice in Iraq : 0/1 hits, 0.17 expected hits
                  Bombing raid in Iraq rolls: 8 and causes: 6 damage to unit: factory_minor
                  Bombing raid in Iraq causes 6 damage total. 
              Battle in Southern Caucasus
                  Germans attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
                  British defend with 2 infantry
                      Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers in Southern Caucasus, round 2 : 5/7 hits, 3.50 expected hits
                      Russians roll dice for 2 infantry in Southern Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans lost in Southern Caucasus
                      2 infantry owned by the British lost in Southern Caucasus
                  Germans win, taking Southern Caucasus from Russians with 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for British: 2 infantry
              Battle in Penza
                  Germans attack with 1 artillery and 3 bombers
                  Russians defend with 1 infantry
                      Germans roll dice for 1 artillery and 3 bombers in Penza, round 2 : 2/4 hits, 1.83 expected hits
                      Russians roll dice for 1 infantry in Penza, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Penza
                  Germans win, taking Penza from Russians with 1 artillery and 3 bombers remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in Vologda
                  Germans attack with 1 armour, 2 infantry, 1 mech_infantry and 6 tactical_bombers
                  Russians defend with 1 infantry
                      Germans roll dice for 1 armour, 2 infantry, 1 mech_infantry and 6 tactical_bombers in Vologda, round 2 : 3/10 hits, 4.33 expected hits
                      Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Vologda
                  Germans win, taking Vologda from Russians with 1 armour, 2 infantry, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
      
          Non Combat Move - Germans
              6 tactical_bombers moved from Vologda to Northern Caucasus
              3 tactical_bombers moved from Kursk to Northern Caucasus
              2 fighters and 3 tactical_bombers moved from Southern Caucasus to Northern Caucasus
              3 bombers moved from Penza to Northern Caucasus
              6 fighters moved from Bryansk to Northern Caucasus
              10 armour and 10 mech_infantrys moved from Kursk to Northern Caucasus
              2 bombers moved from Western Germany to Northern Caucasus
              3 armour and 3 mech_infantrys moved from Kursk to Russia
              1 mech_infantry moved from Bryansk to Rostov
              3 aaGuns, 7 armour and 7 mech_infantrys moved from Bryansk to Russia
              2 armour and 1 mech_infantry moved from Southern Belarus to Russia
              2 transports moved from 118 Sea Zone to 115 Sea Zone
              1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines moved from 112 Sea Zone to 115 Sea Zone
              1 artillery moved from Normandy Bordeaux to France
              1 infantry moved from France to Normandy Bordeaux
              1 artillery and 2 infantry moved from France to Western Germany
              1 submarine moved from 94 Sea Zone to 89 Sea Zone
              1 bomber moved from Iraq to Northern Caucasus
      
          Place Units - Germans
              2 armour and 1 mech_infantry placed in Ukraine
              1 armour and 2 mech_infantrys placed in Leningrad
              3 fighters and 1 infantry placed in Western Germany
              1 destroyer and 1 submarine placed in 115 Sea Zone
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 95 Sea Zone. Rolls: 2,2,6,5
              Germans collect 64 PUs (3 lost to blockades); end with 87 PUs
              Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 90 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 95 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 100 PUs
              Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 15 PUs; end with 115 PUs
      

      Combat Hit Differential Summary :

      British AA : -0.17
      Russians regular : -0.33
      Germans regular : 0.33
      

      Savegame

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    • RE: pacifiersboard (X) -vs- FlyingBadger (L +45) OOB

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 destroyer, 5 fighters, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
              1 armour and 1 infantry moved from Morocco to 91 Sea Zone
              1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines and 2 transports moved from 91 Sea Zone to 110 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
      
          Combat - Americans
              Battle in Normandy Bordeaux
      
          Non Combat Move - Americans
              1 fighter moved from Gibraltar to 110 Sea Zone
              1 fighter moved from Gibraltar to United Kingdom
              1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
              1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
              2 infantry moved from Brazil to British Guiana
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 tactical_bomber moved from Western United States to 10 Sea Zone
              2 carriers, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
              2 fighters moved from Gilbert Islands to Hawaiian Islands
              1 fighter and 1 tactical_bomber moved from 48 Sea Zone to Queensland
              1 artillery, 2 infantry and 1 mech_infantry moved from Gilbert Islands to 48 Sea Zone
              1 destroyer moved from 48 Sea Zone to 26 Sea Zone
              1 submarine moved from 30 Sea Zone to 54 Sea Zone
              1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 48 Sea Zone to 54 Sea Zone
              2 fighters moved from Gilbert Islands to 54 Sea Zone
              1 artillery, 2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
              1 bomber moved from Wake Island to Queensland
      
          Place Units - Americans
              3 fighters placed in Eastern United States
              1 artillery, 2 fighters and 1 infantry placed in Western United States
              1 destroyer and 1 transport placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 54 PUs; end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Sikang to Szechwan
                    Chinese take Szechwan from Japanese
              1 infantry moved from Shensi to Hopei
                    Chinese take Hopei from Japanese
              1 infantry moved from Suiyuyan to Chahar
                    Chinese take Chahar from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              10 infantry moved from Tsinghai to Shensi
              1 fighter and 3 infantry moved from Sikang to Shensi
      
          Place Units - Chinese
              1 infantry placed in Chahar
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 10 PUs
      
          Purchase Units - British
              British buy 1 destroyer, 2 fighters and 3 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Alexandria to Tobruk
                    British take Tobruk from Italians
      
          Combat - British
      
          Non Combat Move - British
              1 armour and 1 artillery moved from Gibraltar to 91 Sea Zone
              1 armour, 1 artillery and 2 transports moved from 91 Sea Zone to 110 Sea Zone
              2 infantry moved from United Kingdom to 110 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
              2 fighters moved from 98 Sea Zone to Gibraltar
              1 bomber moved from Egypt to Normandy Bordeaux
              1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
              1 battleship, 1 infantry and 2 transports moved from 81 Sea Zone to 98 Sea Zone
              1 infantry moved from 98 Sea Zone to Trans-Jordan
              1 infantry moved from Iraq to Northwest Persia
                    British take Northwest Persia from Neutral_Allies
              3 artilleries and 2 infantry moved from Persia to Northwest Persia
              1 artillery moved from Trans-Jordan to Iraq
              1 infantry moved from Egypt to Trans-Jordan
              1 destroyer moved from 80 Sea Zone to 76 Sea Zone
              3 fighters moved from India to Persia
              3 aaGuns, 9 artilleries and 18 infantry moved from India to West India
      
          Place Units - British
              3 infantry placed in Egypt
              1 destroyer placed in 110 Sea Zone
              2 fighters placed in United Kingdom
      
          Turn Complete - British
              British collect 34 PUs; end with 34 PUs
      
          Place Units - UK_Pacific
              2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 5 PUs; end with 5 PUs
              Some Units in India change ownership: 2 infantry
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II Global 1940 French Rebalance

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese buy 4 artilleries, 4 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 armour moved from Szechwan to Hopei
              1 infantry moved from Shensi to Hopei
              1 infantry moved from Chahar to Hopei
              1 armour moved from Shantung to Hopei
              1 mech_infantry moved from Yunnan to Hopei
              1 infantry moved from Szechwan to Sikang
                    Japanese take Sikang from Chinese
              2 bombers moved from Kwangsi to India
              2 fighters moved from Kwangsi to India
              1 fighter and 1 tactical_bomber moved from Shantung to Hopei
              2 tactical_bombers moved from Kwangsi to Hopei
      
          Combat - Japanese
              Air Battle in India
                  Japanese attacks with 4 units heading to India
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in India
                      UK_Pacific roll AA dice in India : 0/2 hits, 0.33 expected hits
                  Bombing raid in India rolls: 3,4 and causes: 7 damage to unit: factory_major
                  Bombing raid in India causes 7 damage total. 
              Battle in Hopei
                  Japanese attack with 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 3 tactical_bombers
                  Chinese defend with 6 infantry
                      Japanese roll dice for 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 3 tactical_bombers in Hopei, round 2 : 4/9 hits, 4.00 expected hits
                      Chinese roll dice for 6 infantry in Hopei, round 2 : 1/6 hits, 2.00 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                      4 infantry owned by the Chinese lost in Hopei
                      Japanese roll dice for 2 armour, 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Hopei, round 3 : 4/8 hits, 3.83 expected hits
                      Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                      2 infantry owned by the Chinese lost in Hopei
                  Japanese win, taking Hopei from Chinese with 2 armour, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
                  Casualties for Japanese: 2 infantry
                  Casualties for Chinese: 6 infantry
              Cleaning up after air battles
      
          Non Combat Move - Japanese
              2 bombers moved from India to Kwangsi
              2 fighters moved from India to Yunnan
              1 artillery and 2 infantry moved from Szechwan to Yunnan
              1 fighter moved from Hopei to Yunnan
              2 artilleries and 2 infantry moved from Shan State to Malaya
              4 infantry moved from Shan State to Yunnan
              1 transport moved from 37 Sea Zone to 35 Sea Zone
              4 transports moved from 35 Sea Zone to 6 Sea Zone
              1 artillery and 1 infantry moved from Japan to 6 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
              1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
              1 aaGun, 3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
              1 aaGun, 3 artilleries and 3 infantry moved from 6 Sea Zone to Korea
              1 destroyer moved from 6 Sea Zone to 16 Sea Zone
              1 artillery and 2 infantry moved from Shantung to Anhwe
              3 tactical_bombers moved from Hopei to Yunnan
              1 tactical_bomber moved from Philippines to Kwangsi
              1 infantry moved from Kwangsi to Yunnan
              1 destroyer moved from 35 Sea Zone to 55 Sea Zone
      
          Place Units - Japanese
              1 artillery and 2 infantry placed in French Indo China
              1 artillery and 2 infantry placed in Shantung
              2 artilleries and 2 infantry placed in Japan
              4 destroyers placed in 6 Sea Zone
      
          Turn Complete - Japanese
              Japanese collect 61 PUs; end with 61 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.67
      Japanese regular : 0.17
      UK_Pacific AA : -0.33
      

      Savegame

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    • RE: L25 PtV FlyingBadger (Axis+8) vs Zarhunter (Allies) #1

      TripleA Turn Summary: Italians round 11

      TripleA Turn Summary for game: WW2 Path to Victory

      Game History

      Round: 11
      
          Purchase Units - Italians
              Italians buy nothing; Remaining resources: 17 PUs; 
      
          Combat Move - Italians
      
          Non Combat Move - Italians
              1 aaGun, 1 artillery and 1 infantry moved from Rostov to Northern Caucasus
              2 artilleries and 6 infantry moved from Bulgaria to Yugoslavia
              1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
              3 infantry moved from Southern Italy to Northern Italy
              1 infantry moved from Sicily to Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 12
                  Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,5,4,1,4,3,3,3,5,1,6,3
              Italians collect 4 PUs (12 lost to blockades); end with 21 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1

      @simon33
      Intercept?
      751754e1-ec95-4c65-a649-3b04fe3bb5ef-image.png

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    • RE: L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1

      TripleA Manual Gamesave Post: Japanese round 5

      TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Japanese buy 4 artilleries, 4 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 armour moved from Szechwan to Hopei
              1 infantry moved from Shensi to Hopei
              1 infantry moved from Chahar to Hopei
              1 armour moved from Shantung to Hopei
              1 mech_infantry moved from Yunnan to Hopei
              1 infantry moved from Szechwan to Sikang
                    Japanese take Sikang from Chinese
              2 bombers moved from Kwangsi to India
              2 fighters moved from Kwangsi to India
              1 fighter and 1 tactical_bomber moved from Shantung to Hopei
              2 tactical_bombers moved from Kwangsi to Hopei
      

      Combat Hit Differential Summary :

      Savegame

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