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    Posts made by FlyingBadger

    • RE: L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+6) #2

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 2 bombers and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 submarine moved from 117 Sea Zone to 106 Sea Zone
              1 submarine moved from 108 Sea Zone to 110 Sea Zone
              1 submarine moved from 103 Sea Zone to 110 Sea Zone
              1 submarine moved from 118 Sea Zone to 111 Sea Zone
              1 submarine moved from 124 Sea Zone to 111 Sea Zone
              1 fighter moved from Norway to 111 Sea Zone
              1 fighter moved from Holland Belgium to 110 Sea Zone
              1 tactical_bomber moved from Western Germany to 111 Sea Zone
              1 battleship moved from 113 Sea Zone to 111 Sea Zone
              2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
              1 tactical_bomber moved from Germany to 110 Sea Zone
              1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
              1 mech_infantry moved from Western Germany to Normandy Bordeaux
              2 infantry moved from Holland Belgium to France
              3 infantry moved from Western Germany to France
              1 artillery moved from Holland Belgium to France
              1 artillery moved from Western Germany to France
              3 mech_infantrys moved from Western Germany to France
              3 armour moved from Holland Belgium to France
              3 armour moved from Greater Southern Germany to France
              1 tactical_bomber moved from Poland to France
              2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
              1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
              1 armour moved from Poland to Yugoslavia
              1 fighter moved from Slovakia Hungary to Yugoslavia
              1 armour and 1 infantry moved from Romania to Yugoslavia
              2 bombers moved from Germany to 110 Sea Zone
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+6) #2

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance

      Game History

      Round: 1
      
          Purchase Units - Germans
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+6) #2

      Testing Forum poster

      Test summary from TripleA, engine version: 2.6.14759, time: 7:08:02 PM
      Savegame

      posted in League
      FlyingBadgerF
      FlyingBadger
    • L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+6) #2

      Bid: Sub in 98

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 BM Avner (X) vs FlyingBadger (L+16)

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              1 cruiser and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
              1 submarine moved from 112 Sea Zone to 104 Sea Zone
              2 aaGuns, 3 artilleries and 2 infantry moved from Novgorod to Belarus
              2 aaGuns, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Bryansk to Belarus
              5 infantry moved from Russia to Bryansk
              2 infantry moved from Western Ukraine to Bryansk
              1 artillery and 1 infantry moved from Ukraine to Bryansk
              2 infantry moved from Rostov to Bryansk
              6 infantry moved from Yakut S.S.R. to Yenisey
              2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
      
          Place Units - Russians
              1 artillery and 2 infantry placed in Ukraine
              3 artilleries placed in Novgorod
              5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: pacifiersboard (X) -vs- FlyingBadger (L +45) OOB

      TripleA Turn Summary: Russians round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 8
      
          Purchase Units - Russians
              Russians buy 6 artilleries; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              2 fighters and 1 tactical_bomber moved from Russia to Rostov
              1 infantry moved from Bryansk to Western Ukraine
                    Russians take Western Ukraine from Italians
              23 artilleries and 53 infantry moved from Bryansk to Rostov
      
          Combat - Russians
              Battle in Rostov
                  Russians attack with 23 artilleries, 2 fighters, 53 infantry and 1 tactical_bomber
                  Italians defend with 1 artillery
                      Russians roll dice for 23 artilleries, 2 fighters, 53 infantry and 1 tactical_bomber in Rostov, round 2 : 21/79 hits, 22.00 expected hits
                      Italians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Rostov
                      1 artillery owned by the Italians lost in Rostov
                  Russians win, taking Rostov from Italians with 23 artilleries, 2 fighters, 52 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Italians: 1 artillery
      
          Non Combat Move - Russians
              2 infantry moved from Yakut S.S.R. to Yenisey
              1 infantry moved from Samara to Kazakhstan
              1 infantry moved from Novosibirsk to Urals
              2 armour and 3 mech_infantrys moved from Samara to Russia
              1 infantry moved from Russia to Bryansk
              4 aaGuns moved from Bryansk to Rostov
              2 fighters moved from Rostov to Russia
              1 tactical_bomber moved from Rostov to Russia
      
          Place Units - Russians
              6 artilleries placed in Russia
      
          Turn Complete - Russians
              Russians collect 24 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Italians regular : 0.67
      Russians regular : -1.00
      

      Savegame

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 BM Avner (X) vs FlyingBadger (L+16)

      @Avner said in L25 BM Avner (X) vs FlyingBadger (L+16):

      scramble?

      No scramble

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 BM Avner (X) vs FlyingBadger (L+16)

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 submarine; Remaining resources: 4 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from Malaya to Shan State
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
              2 aaGuns and 1 infantry moved from New South Wales to Queensland
              1 fighter moved from Queensland to New Zealand
              1 destroyer moved from 62 Sea Zone to 63 Sea Zone
      
          Place Units - ANZAC
              1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 18 PUs
      
          Politics - French
              Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
              Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
              Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
              Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
              Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
              Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
              Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
              Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
              Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
              Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
              Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
              Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
              Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
              Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
              Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
              Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
              Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
              Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
              Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
              Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 72 Sea Zone to 79 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1

      @simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1:

      ok. Can I get +6 or is that too big a bid?

      That sounds fine to me.

      Let me know the bid if you want me to set up the game, or you can set it up and let me know the topic.

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1

      @simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1:

      Love another game. Same sides or swap?

      Great. I’d prefer to be Axis as I have just started a BM game as Allies and it would help me not confuse the games. Happy if you want to have a small bid or otherwise adjust the rule options, whatever you think is balanced.

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 BM Avner (X) vs FlyingBadger (L+16)

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States
              1 bomber moved from Central United States to Hawaiian Islands
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 fighter moved from Western United States to Hawaiian Islands
              1 fighter moved from Philippines to Guam
              1 submarine moved from 35 Sea Zone to 48 Sea Zone
              1 destroyer moved from 35 Sea Zone to 49 Sea Zone
      
          Place Units - Americans
              2 carriers and 1 submarine placed in 10 Sea Zone
              1 destroyer and 1 submarine placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 6 infantry moved from Szechwan to Yunnan
              1 infantry moved from Kweichow to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 7 infantry
                  Japanese defend with 1 artillery and 3 infantry
                      Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 2/8 hits, 1.67 expected hits
                      Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
                      2 infantry owned by the Chinese lost in Yunnan
                      2 infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 3/6 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                  Casualties for Chinese: 3 infantry
                  Casualties for Japanese: 1 artillery and 3 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Shensi
              2 infantry moved from Suiyuyan to Shensi
              1 infantry moved from Kweichow to Szechwan
              1 infantry moved from Shensi to Szechwan
      
          Place Units - Chinese
              4 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
      
          Purchase Units - British
              British buy 1 airfield, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 bomber moved from United Kingdom to 106 Sea Zone
              1 destroyer moved from 109 Sea Zone to 106 Sea Zone
              1 submarine moved from 98 Sea Zone to 96 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
              1 fighter moved from Malta to 96 Sea Zone
      
          Combat - British
              Battle in 106 Sea Zone
                  British attack with 1 bomber and 1 destroyer
                  Germans defend with 1 submarine
                      British roll dice for 1 bomber and 1 destroyer in 106 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the British lost in 106 Sea Zone
                      1 submarine owned by the Germans lost in 106 Sea Zone
                  British win with 1 bomber remaining. Battle score for attacker is -2
                  Casualties for British: 1 destroyer
                  Casualties for Germans: 1 submarine
              Battle in 96 Sea Zone
                  British attack with 1 fighter, 1 submarine and 1 tactical_bomber
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians lost in 96 Sea Zone
                      1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 destroyer and 1 transport
      
          Non Combat Move - British
              1 fighter and 1 tactical_bomber moved from 96 Sea Zone to Algeria
              1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 96 Sea Zone
              1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
              1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
              1 aaGun and 1 infantry moved from 92 Sea Zone to Algeria
              1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
              1 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
              1 fighter moved from Gibraltar to Algeria
              1 cruiser moved from 91 Sea Zone to 92 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              2 infantry moved from Union of South Africa to Rhodesia
              1 destroyer moved from 71 Sea Zone to 81 Sea Zone
              1 aaGun, 2 fighters and 2 infantry moved from Scotland to United Kingdom
              1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 109 Sea Zone
              3 fighters moved from United Kingdom to Gibraltar
              1 bomber moved from 106 Sea Zone to Iceland
              1 fighter and 2 infantry moved from Burma to India
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              1 artillery and 1 infantry moved from India to 39 Sea Zone
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
              1 artillery and 1 infantry moved from 80 Sea Zone to Persia
                    British take Persia from Neutral_Allies
              1 battleship moved from 37 Sea Zone to 39 Sea Zone
              3 infantry moved from Malaya to Shan State
              1 tactical_bomber moved from India to Tanganyika Territory
              1 artillery and 1 infantry moved from Ontario to Quebec
      
          Place Units - British
              1 airfield placed in Gibraltar
              1 fighter and 1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 30 PUs; end with 30 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
      
          Place Units - UK_Pacific
              1 fighter and 2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 18 PUs
              Some Units in India change ownership: 1 fighter and 2 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 2.00
      Italians regular : -0.33
      Japanese regular : 1.00
      Germans regular : 0.83
      British regular : -0.50
      

      Savegame

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 BM Avner (X) vs FlyingBadger (L+16)

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              1 submarine moved from 127 Sea Zone to 112 Sea Zone
              1 cruiser and 1 submarine moved from 115 Sea Zone to 114 Sea Zone
              1 armour and 1 mech_infantry moved from Russia to Belarus
              1 infantry moved from Archangel to Belarus
              1 artillery and 6 infantry moved from Novgorod to Belarus
              1 fighter and 1 tactical_bomber moved from Russia to Novgorod
              2 infantry moved from Karelia to Novgorod
              3 infantry moved from Vyborg to Novgorod
              3 infantry moved from Baltic States to Belarus
              2 infantry moved from Eastern Poland to Belarus
              2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
              1 artillery and 1 infantry moved from Western Ukraine to Bryansk
              3 infantry moved from Ukraine to Bryansk
              1 armour and 1 mech_infantry moved from Volgograd to Bryansk
              2 infantry moved from Bessarabia to Western Ukraine
              2 infantry moved from Caucasus to Rostov
              6 infantry moved from Buryatia to Yakut S.S.R.
              2 aaGuns and 6 infantry moved from Sakha to Buryatia
              6 infantry moved from Amur to Buryatia
      
          Place Units - Russians
              3 artilleries placed in Novgorod
              1 artillery and 2 infantry placed in Ukraine
              5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 BM Avner (X) vs FlyingBadger (L+16)

      @Avner said in L25 BM Avner (X) vs FlyingBadger (L+16):

      gl & hf

      Thanks, you too!


      scramble?

      No scramble

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1

      Regarding SZ92. Maybe this game wasn’t typical as I purchased two bombers (as I like them at 12IPC), whereas most would probably buy navy or slow movers.

      I think the key to stopping the attack 92 is having enough in 92 (with scramble from Gibraltar) to discourage a direct attack by the Italians, whilst also having enough in Algeria to discourage Italy invading and giving the Luftwaffe a landing spot. Depending on how the G1 attacks play out, the UK can often achieve, but without a bid I guess it is more likely this will be a stretch.

      Maybe some existing units could be moved to help the UK against I1 and G2 attacks. Possibly moving one French ship from 93 to 92 could free up a plane to reinforce Algeria, or the three French infantry in North Africa could all start in Algeria. However, there may be unintended consequences to these moves, I haven’t completely thought it through.

      As the intention is to have no bid (which I like as an idea), I think the board should still allow the UK to be able to secure 92 with what it has available - if it concentrates only on this move. The alternative of retreating into the Red Sea seems to give the Axis too much of the initiative, and attacking 97 is very dicey.

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1

      @simon33 said in L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1:

      Germany only have a few troops in range to take London back but totally, it’s enough. i really needed to be able to hold London for at least 1 round. Also, you will hold Volgograd.

      Will post.

      Thanks you for the game. Well played, I think it was a close game, it wouldn’t have taken much to have gone differently for the result to have changed.

      I have enjoyed French Rebalance, I think it does address some of the Axis bias in BM. It would have been interesting to see the affect of the French territory changes following an Allied invasion of Normandy.

      I would be happy to have a rematch anytime, if you want one. Happy to help with any playtesting or feedback on this mod.

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1

      TripleA Turn Summary: Germans round 10

      TripleA Turn Summary for game: World War II Global 1940 French Rebalance

      Game History

      Round: 10
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 1x factory_minor; Remaining resources: 84 PUs; 
              Germans buy 2 airfields, 2 artilleries, 1 carrier, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              5 transports moved from 112 Sea Zone to 113 Sea Zone
              1 armour and 4 artilleries moved from Germany to 113 Sea Zone
              4 infantry moved from Germany to 113 Sea Zone
              1 armour, 4 artilleries, 4 infantry, 1 submarine and 5 transports moved from 113 Sea Zone to 112 Sea Zone
              5 artilleries and 1 mech_infantry moved from Western Germany to 112 Sea Zone
              7 infantry moved from Western Germany to 112 Sea Zone
              1 fighter moved from Western Germany to 110 Sea Zone
              1 armour, 9 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 11 infantry, 1 mech_infantry, 3 submarines and 11 transports moved from 112 Sea Zone to 110 Sea Zone
              4 bombers, 7 fighters and 7 tactical_bombers moved from Western Germany to United Kingdom
              1 armour, 9 artilleries, 11 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
              3 armour moved from Vologda to Samara
              1 armour moved from Samara to Kazakhstan
                    Germans take Kazakhstan from Russians
              1 armour moved from Kazakhstan to Volgograd
              7 armour, 11 artilleries, 27 infantry and 11 mech_infantrys moved from Samara to Volgograd
      
          Combat - Germans
              Battle in Volgograd
                  Germans attack with 8 armour, 11 artilleries, 27 infantry and 11 mech_infantrys
                  Russians defend with 1 factory_minor and 1 infantry
                      Germans roll dice for 8 armour, 11 artilleries, 27 infantry and 11 mech_infantrys in Volgograd, round 2 : 11/57 hits, 15.83 expected hits
                      Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Volgograd
                  Germans win, taking Volgograd from Russians with 8 armour, 11 artilleries, 27 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in United Kingdom
                  Germans attack with 1 armour, 9 artilleries, 4 bombers, 7 fighters, 11 infantry, 1 mech_infantry and 7 tactical_bombers
                  British defend with 5 aaGuns, 1 airfield, 2 armour, 1 factory_major, 5 fighters, 1 harbour, 16 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 artillery and 3 infantry
                      British roll AA dice in United Kingdom : 2/15 hits, 2.50 expected hits
                      1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
                      Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
                      Germans roll dice for 1 armour, 9 artilleries, 4 bombers, 6 fighters, 11 infantry, 1 mech_infantry and 6 tactical_bombers in United Kingdom, round 2 : 12/38 hits, 16.67 expected hits
                      British roll dice for 5 aaGuns, 2 armour, 1 artillery, 5 fighters, 21 infantry and 1 mech_infantry in United Kingdom, round 2 : 14/30 hits, 12.00 expected hits
                      2 artilleries owned by the Germans, 11 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in United Kingdom
                      5 aaGuns owned by the British, 3 infantry owned by the Americans, 2 infantry owned by the French and 3 infantry owned by the British lost in United Kingdom
                      Germans roll dice for 1 armour, 7 artilleries, 4 bombers, 6 fighters and 6 tactical_bombers in United Kingdom, round 3 : 13/24 hits, 12.50 expected hits
                      British roll dice for 2 armour, 1 artillery, 5 fighters, 13 infantry and 1 mech_infantry in United Kingdom, round 3 : 7/22 hits, 9.33 expected hits
                      4 artilleries owned by the Germans, 1 fighter owned by the Germans and 2 tactical_bombers owned by the Germans lost in United Kingdom
                      13 infantry owned by the British lost in United Kingdom
                      Germans roll dice for 1 armour, 3 artilleries, 4 bombers, 5 fighters and 4 tactical_bombers in United Kingdom, round 4 : 6/17 hits, 9.33 expected hits
                      British roll dice for 2 armour, 1 artillery, 5 fighters and 1 mech_infantry in United Kingdom, round 4 : 5/9 hits, 5.00 expected hits
                      1 bomber owned by the Germans, 3 fighters owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
                      1 mech_infantry owned by the British, 1 artillery owned by the Americans, 2 fighters owned by the British and 2 armour owned by the British lost in United Kingdom
                      Germans roll dice for 1 armour, 3 artilleries, 3 bombers, 2 fighters and 3 tactical_bombers in United Kingdom, round 5 : 6/12 hits, 6.50 expected hits
                      British roll dice for 3 fighters in United Kingdom, round 5 : 3/3 hits, 2.00 expected hits
                      3 bombers owned by the Germans lost in United Kingdom
                      3 fighters owned by the British lost in United Kingdom
                  Germans captures 40PUs while taking British capital
                  Germans converts factory_major into different units
                  Germans win, taking United Kingdom from British with 1 armour, 3 artilleries, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -45
                  Casualties for Germans: 6 artilleries, 4 bombers, 5 fighters, 11 infantry, 1 mech_infantry and 4 tactical_bombers
                  Casualties for British: 5 aaGuns, 2 armour, 5 fighters, 16 infantry and 1 mech_infantry
                  Casualties for Americans: 1 artillery and 3 infantry
                  Casualties for French: 2 infantry
              Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
              triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
              triggerBritishDestroyPUsGermans: Canada takes ownership of territory British Columbia
              triggerBritishDestroyPUsGermans: Canada takes ownership of territory Alberta Saskatchewan Manitoba
              triggerBritishDestroyPUsGermans: Canada takes ownership of territory Ontario
              triggerBritishDestroyPUsGermans: Canada takes ownership of territory Quebec
              triggerBritishDestroyPUsGermans: Canada takes ownership of territory Newfoundland Labrador
              triggerBritishDestroyPUsGermans: Canada takes ownership of territory New Brunswick Nova Scotia
              triggerBritishDestroyPUsGermans: has removed 1 factory_minor owned by British in Quebec
      
          Non Combat Move - Germans
              1 tactical_bomber moved from United Kingdom to 110 Sea Zone
              2 fighters and 2 tactical_bombers moved from United Kingdom to Holland Belgium
              2 aaGuns moved from Western Germany to Holland Belgium
              8 armour and 7 mech_infantrys moved from Tambov to Ukraine
              2 aaGuns moved from Samara to Volgograd
      
          Place Units - Germans
              1 carrier placed in 110 Sea Zone
              1 airfield placed in Normandy Bordeaux
              1 airfield placed in Holland Belgium
              1 artillery and 1 infantry placed in Normandy Bordeaux
              1 artillery and 1 infantry placed in Western Germany
              3 mech_infantrys placed in Russia
              3 mech_infantrys placed in Ukraine
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
              Germans collect 64 PUs (2 lost to blockades); end with 104 PUs
              Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 109 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 114 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 129 PUs
      

      Combat Hit Differential Summary :

      British AA : -0.50
      Russians regular : -0.33
      Germans regular : -13.00
      British regular : 0.67
      

      Savegame

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: Find League Opponents Thread

      @Avner said in Find League Opponents Thread:

      anyone?

      I’m up for a game, message me if you are interested.

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1

      Let me know if you want me to just proceed with OoL for maximum defence.

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1

      @simon33
      British AA wasn’t too damaging, only two loses for the Luftwaffe.
      The naval bombardment did a little damage, assumed the casualty would be an AA unit.
      The Wehrmacht are off to a slow start…
      Please choose 12 casualties.
      fa92ec7f-0066-4cac-bd20-600032b0b7a5-image.png

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 French Rebalance FlyingBadger (Axis) vs Simon33 (Allies+0) #1

      TripleA Manual Gamesave Post: Germans round 10

      TripleA Manual Gamesave Post for game: World War II Global 1940 French Rebalance

      Game History

      Round: 10
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 1x factory_minor; Remaining resources: 84 PUs; 
              Germans buy 2 airfields, 2 artilleries, 1 carrier, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              5 transports moved from 112 Sea Zone to 113 Sea Zone
              1 armour and 4 artilleries moved from Germany to 113 Sea Zone
              4 infantry moved from Germany to 113 Sea Zone
              1 armour, 4 artilleries, 4 infantry, 1 submarine and 5 transports moved from 113 Sea Zone to 112 Sea Zone
              5 artilleries and 1 mech_infantry moved from Western Germany to 112 Sea Zone
              7 infantry moved from Western Germany to 112 Sea Zone
              1 fighter moved from Western Germany to 110 Sea Zone
              1 armour, 9 artilleries, 1 battleship, 1 cruiser, 2 destroyers, 11 infantry, 1 mech_infantry, 3 submarines and 11 transports moved from 112 Sea Zone to 110 Sea Zone
              4 bombers, 7 fighters and 7 tactical_bombers moved from Western Germany to United Kingdom
              1 armour, 9 artilleries, 11 infantry and 1 mech_infantry moved from 110 Sea Zone to United Kingdom
              3 armour moved from Vologda to Samara
              1 armour moved from Samara to Kazakhstan
                    Germans take Kazakhstan from Russians
              1 armour moved from Kazakhstan to Volgograd
              7 armour, 11 artilleries, 27 infantry and 11 mech_infantrys moved from Samara to Volgograd
      
          Combat - Germans
              Battle in Volgograd
                  Germans attack with 8 armour, 11 artilleries, 27 infantry and 11 mech_infantrys
                  Russians defend with 1 factory_minor and 1 infantry
                      Germans roll dice for 8 armour, 11 artilleries, 27 infantry and 11 mech_infantrys in Volgograd, round 2 : 11/57 hits, 15.83 expected hits
                      Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Volgograd
                  Germans win, taking Volgograd from Russians with 8 armour, 11 artilleries, 27 infantry and 11 mech_infantrys remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
              Battle in United Kingdom
                  Germans attack with 1 armour, 9 artilleries, 4 bombers, 7 fighters, 11 infantry, 1 mech_infantry and 7 tactical_bombers
                  British defend with 5 aaGuns, 1 airfield, 2 armour, 1 factory_major, 5 fighters, 1 harbour, 16 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 artillery and 3 infantry
                      British roll AA dice in United Kingdom : 2/15 hits, 2.50 expected hits
                      1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in United Kingdom
                      Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits
                      Germans roll dice for 1 armour, 9 artilleries, 4 bombers, 6 fighters, 11 infantry, 1 mech_infantry and 6 tactical_bombers in United Kingdom, round 2 : 12/38 hits, 16.67 expected hits
      

      Combat Hit Differential Summary :

      British AA : -0.50
      Russians regular : -0.33
      Germans regular : -9.67
      

      Savegame

      posted in League
      FlyingBadgerF
      FlyingBadger
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