Scramble all 3 fighters and prepare to taste the waters of the Adriatic…
Best posts made by FlyingBadger
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RE: L22 FlyingBadger (X) - Martin (L+22) BM re-matchposted in League
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RE: L22 FlyingBadger (X) - Martin (L+22) BM re-matchposted in League
How does that water taste now…
Lose the fighter, keep the battleship. -
RE: L22 FlyingBadger (X) - Martin (L+22) BM re-matchposted in League
@martin I trust you be true to the Molotov-Ribbentrop non-aggresion pact?
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 infantry, 1 marine, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 1 artillery, 2 bombers, 8 fighters, 3 infantry and 5 tactical_bombers moved from Kwangsi to Yunnan 1 artillery and 3 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Yunnan 1 tactical_bomber moved from 35 Sea Zone to Yunnan 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Anhwe to Yunnan 1 armour moved from Korea to 6 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East Combat - Japanese Battle in Soviet Far East Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 9 fighters, 6 infantry, 1 mech_infantry and 7 tactical_bombers Chinese defend with 10 infantry; Russians defend with 1 armour and 1 mech_infantry Japanese win, taking Soviet Far East from Russians, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 9 fighters, 3 infantry, 1 mech_infantry and 7 tactical_bombers remaining. Battle score for attacker is 31 Casualties for Japanese: 3 infantry Casualties for Russians: 1 armour and 1 mech_infantry Casualties for Chinese: 10 infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to Caroline Islands 1 carrier moved from 36 Sea Zone to 37 Sea Zone 1 carrier moved from 35 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Yunnan to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 bombers, 6 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi 1 marine moved from Japan to 6 Sea Zone 1 battleship and 1 marine moved from 6 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 infantry moved from Kiangsi to Kwangsi 1 artillery moved from Anhwe to Kiangsi 1 transport moved from 36 Sea Zone to 20 Sea Zone 2 artilleries and 3 infantry moved from Anhwe to Hunan 1 infantry moved from Jehol to Chahar 1 aaGun and 5 infantry moved from Jehol to Anhwe 4 infantry moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 33 Sea Zone to 36 Sea Zone 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 cruiser moved from 33 Sea Zone to 6 Sea Zone Place Units - Japanese 2 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone 2 infantry and 1 marine placed in Japan Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs -
RE: L22 FlyingBadger (X) - Martin (L+22) BM re-matchposted in League
@martin said in L22 FlyingBadger (X) - Martin (L+22) BM re-match:
Yippee-Ki-Yay, I am back!
Welcome back, hope the planning for the raid on Nakatomi Plaza went well.
Let’s see if the Germans just want to claim some British fishing grounds…
We just want to help the British rejoin Europe :flag-eu:
Do you scramble to SZ97?
Sure, why not. I feel the need, the need for speed.
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RE: L22 FlyingBadger (X) - Martin (L+22) BM re-matchposted in League
You are part of Europe now! :flag-eu: Pehaps you would a referendum on whether to leave?.. :rolling_on_the_floor_laughing:
We know are Russian friends will honour our deal and there will only be peace on the Eastern front.
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 8 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom 1 carrier, 1 destroyer and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 3 artilleries and 3 infantry moved from Germany to 113 Sea Zone 1 armour moved from Germany to 113 Sea Zone 1 armour, 3 artilleries, 3 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone 1 battleship and 1 cruiser moved from 110 Sea Zone to 105 Sea Zone 2 marines moved from Normandy Bordeaux to 105 Sea Zone 1 battleship, 1 cruiser and 2 marines moved from 105 Sea Zone to 110 Sea Zone 1 armour, 3 artilleries, 3 infantry and 2 marines moved from 110 Sea Zone to United Kingdom 2 bombers moved from Western Germany to United Kingdom 3 fighters moved from Holland Belgium to United Kingdom 3 tactical_bombers moved from Western Germany to United Kingdom Combat - Germans Battle in 110 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 5 transports British defend with 1 destroyer Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 submarines and 5 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in United Kingdom Germans attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 3 infantry, 2 marines and 4 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry; French defend with 2 infantry Germans captures 25PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 1 armour, 1 artillery, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Germans: 2 artilleries, 2 fighters, 3 infantry, 2 marines and 1 tactical_bomber Casualties for British: 5 aaGuns, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 2 mech_infantrys moved from Germany to Poland 4 infantry moved from Slovakia Hungary to Poland 5 infantry moved from Bulgaria to Romania 5 armour moved from Germany to Poland 2 armour moved from Romania to Poland 1 aaGun and 2 artilleries moved from Slovakia Hungary to Romania 1 tactical_bomber moved from United Kingdom to Western Germany 1 tactical_bomber moved from United Kingdom to 110 Sea Zone EDIT: 1 fighter moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to 110 Sea Zone 1 tactical_bomber moved from United Kingdom to Holland Belgium 1 mech_infantry moved from Southern France to Yugoslavia 1 submarine moved from 123 Sea Zone to 125 Sea Zone 2 bombers moved from United Kingdom to Western Germany Place Units - Germans 3 submarines placed in 93 Sea Zone 1 artillery and 2 infantry placed in Normandy Bordeaux 2 artilleries and 6 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3 Germans collect 45 PUs (3 lost to blockades); end with 70 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
RE: L22 FlyingBadger (X) - Martin (L+22) BM re-matchposted in League
@martin said in L22 FlyingBadger (X) - Martin (L+22) BM re-match:
It appears I brought an involuntary souvenir back from Andorra. At home, we are all Covid positive… At least it seems to be quite mild.
Oh dear, sorry to hear that it got you eventually but hopefully you’ll all be okay and have stronger immune systems as a result :mask:.
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RE: L22 FlyingBadger (X) - Martin (L+22) BM re-matchposted in League
- Offical Commuication from the League of Nations -
Dear Joseph Stalin,
It has come to our attention that your recent actions in Romania have contravened the most fundamental code of law, the bible of all interaction, we speak - of course - of the Axis & Allies Rulebook 1940 Europe Second Edition.
We refer you to Page 12 (Phase 2: Combat Move (Powers at War Only) - Sub Section Powers Not at War with One Another).
Combat: A power can’t attack a territory controlled by or containing units belonging to a power with which it is not at war.We also refer you to the notes of G40 Balanced Mod 4.1. In subsection Rules specific to 1940 the engine does not do, but you must follow.
(PE) = Player Enforced = You must be aware of the rule and must follow it. The engine will not stop you from breaking the rule. (PE) You may not attack a territory containing units owned by a nation that you are not at war with (even if the territory is owned by someone you are at war with).Whilst you should be punished, we wish to be kind due to our forgiving nature (and because you keep your moustache looking so lovely and those NKVD can be a little scary). We therefore propose that those poor Italians be allowed safe passage out of the Russian-held territory into Italian-held Yugoslavia.
Yours faithfully,
Secretariat for the League of Nations.
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RE: L22 FlyingBadger (X) - Martin (L+22) BM re-matchposted in League
@martin said in L22 FlyingBadger (X) - Martin (L+22) BM re-match:
I also did not understand your comment that you forgot to declare war with Italy. What would you have done if you had declared war with Italy? Is that something we could implement in the current game?
I didn’t realise Russia could go to war with Germany and attack German territories with Italians in and the Italians would not fight. TripleA allows it, but it is not allowed by the rules. Every day is a learning day…
I’m happy to take the benefit of the learning opportunity, and we don’t go back to a previous point or re-roll any battles etc… I’d be happy to move all the Italians in Eastern Europe into Yugoslavia before the start of the Italian combat move phase and go from there, they will declare war on Russia but won’t attack Slovakia/Hungary as this would can open an attack on Romania by Germany which you won’t have accounted for. How’s that for you?
It puts this game in an interesting position and means you don’t have to redo any of the Russian moves.
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RE: L22 PtV max334 (Axis+7) vs FlyingBadger (Allies)posted in League
FFS :confounded: My totally amazing plan only works if the US goes after the UK… :clown_face:
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RE: L22 FlyingBadger (X) - Martin (L+22) BM re-matchposted in League
@martin said in L22 FlyingBadger (X) - Martin (L+22) BM re-match:
The Japs fought as brave as the Ukrainians these days…
Those US carriers lack an armoured flight deck, vulnerable to Kamikaze, I knew MARTI would take that into account with the rolls.
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RE: PtV FlyingBadger (Allies) vs Nikola1975 (Axis +5)posted in League
@nikola1975
Sorry, haven’t had as much time for A&A recently, didn’t realise it had been this long sorry. I’ll try and make a move tonight. I’ve resigned early in a different game I was likely to lose anyway to try and be more prompt with other games. -
RE: Post League Game Results Hereposted in League
@dawgoneit said in Post League Game Results Here:
Anybody for a game.
I fancy a game of the old G40 OOB?
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RE: Post League Game Results Hereposted in League
@gamerman01 @pacifiersboard @dawgoneit @Arthur-Bomber-Harris
I’m not sure I 100% understand what is going on, but it’s all fine with me.If @pacifiersboard is playing @dawgoneit then I don’t mind playing @Arthur-Bomber-Harris for my place. If he wins then he takes my place in the 1st bracket against the winner of PacifiersBoard/Dawgoneit. I can play fast enough that I doubt it will slow down the playoffs overall.
If there is anyone who objects to this or thinks it is a pile of sh!t idea then I’m happy to do whatever the plan is currently.
JUST POINT ME AT THE ENEMY AND HEAR ME CRY “God for Harry, England, and Saint George!” AAARRRRR!!! :crossed_swords: :crown:
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RE: Post League Game Results Hereposted in League
@andrewaagamer said in Post League Game Results Here:
“Just win baby”
Seems to be “Just get the lead and then throw it away baby!” this season :football:
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RE: League General Discussion Threadposted in League
Illegal State Exception (attempting merging values British and British)Sounds like it is caused by Brexit, probably best to just blame Liz Truss.
Seriously though, I think I have had this when looking back at games which have had units added with the edit function, maybe maybe some unique value constraint is broken by the edit. I’m sure I recall that the edit function is still in beta but is included in the production release of TripleA due to it’s extreme usefulness (expecially by people like me who forget to make key moves :drooling_face:).
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RE: L23 Martin X vs FlyingBadger L+22 BM4 Playoffsposted in League
@martin said in L23 Martin X vs FlyingBadger L+22 BM4 Playoffs:
History does not repeat itself but often rhymes. But I am not here for Poetry and will do all I can to prevent any rhymes!

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RE: L23 Martin X vs FlyingBadger L+22 BM4 Playoffsposted in League
@martin Sorry, I’ve got too many games going on. Over commited myself. Can’t keep track of what’s going on in what, will take a few days to think what’s best to do. Might conceed a few, I’ll let you know.
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RE: L23 Martin X vs FlyingBadger L+22 BM4 Playoffsposted in League
@martin said in L23 Martin X vs FlyingBadger L+22 BM4 Playoffs:
No worries at all. I also over committed - I will start a rematch against Dawgoneit, today.
Just continue with Russia, when it is convenient for you, even if it takes a few weeksThanks Martin. I realised I was just trying to keep up with my games and not actually enjoying them, which is obviously not the point. Perhaps we can give it 2 weeks and see how things are? If I can keep the number of games reasonable then I’m sure we will play quickly and enjoy it too!
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RE: Post League Game Results Hereposted in League
OOB Playoff result.
L22 OOB Playoff FlyingBadger (A+35) vs ABH
@Arthur-Bomber-Harris over FlyingBadger
https://www.axisandallies.org/forums/topic/39573/l22-oob-playoff-flyingbadger-a-35-vs-abhVery well played by ABH, dominating on both boards.