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    Best posts made by FlyingBadger

    • RE: L24 OOB Martin (X) vs FlyingBadger (L+40)

      The plan was to block NW Persia with the French infantry. Forgot that Italy goes before France!

      Then I noticed the airfield in Russia would bring more planes in to attack Persia. Nearly tried to retake NW Persia but it was 50/50 at best, so decided to move the ANZAC / French infantry into Persia and hope MARTI did the rest.

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L24 OOB Martin (X) vs FlyingBadger (L+40)

      @Martin said in L24 OOB Martin (X) vs FlyingBadger (L+40):

      It would have been too nice: getting the bonus points, preventing the UK from producing there, and preparing landing spots for Japan, who was eying to sink that bothering UK fleet.

      To be honest, I had never even spotted the opportuntiy for Germany to set that up for Japan. Good job I got lucky!

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L24 OOB Martin (X) vs FlyingBadger (L+40)

      I was overly optimistic - the turn with Japan requires more time than I have, today. Please expect my turn by Wednesday or Thursday the latest.

      No problem, get settled into to your new job. I’d prefer you to wait until you have time to enjoy taking your turn.

      Meanwhile Moscow will continue to barracde the streets…
      8f06f4b4-9652-4fa3-b332-222f4d6bbf22-battle_moscow22-2051251167.jpg

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L24 OOB Martin (X) vs FlyingBadger (L+40)

      @Martin said in L24 OOB Martin (X) vs FlyingBadger (L+40):

      Apologies for this delay. I should be back on track.

      No problem, no time pressure from me.

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L24 OOB Martin (X) vs FlyingBadger (L+40)

      @Martin Now it is my turn to delay. I did have a good look at our game yesterday, but it took me long enough just to get back up to speed with everything that is going on. It is truely a global conflict.

      Been busy today, but should be able to play the US / UK tomorrow. Just need to figure out what to do!

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L24 OOB Martin (X) vs FlyingBadger (L+40)

      @Martin No time pressure, take as much time as you need.

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L24 OOB Martin (X) vs FlyingBadger (L+40)

      It’s too tense!

      2be443c1-876d-41e8-babd-4f203efd18d7-41dbdc22dba56b4911cee648e62a1b46-2371120832.jpg

      oob-40882-round-07-uk.tsvg

      Game History

      Round: 7
      
          Purchase Units - Americans
              Americans buy 2 carriers, 4 fighters and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 artilleries and 2 infantry moved from Midway to 25 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 5 Sea Zone
              2 artilleries and 2 infantry moved from 5 Sea Zone to Siberia
              1 bomber, 2 fighters and 4 infantry moved from Normandy Bordeaux to Southern France
      
          Combat - Americans
              Battle in Southern France
                  Americans attack with 1 bomber, 2 fighters and 4 infantry
                  Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                      Americans roll dice for 1 bomber, 2 fighters and 4 infantry in Southern France, round 2 : 2/7 hits, 2.33 expected hits
                      Italians roll dice for 1 artillery and 2 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Italians lost in Southern France
                      Americans roll dice for 1 bomber, 2 fighters and 4 infantry in Southern France, round 3 : 1/7 hits, 2.33 expected hits
                      Italians roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Southern France
                      1 artillery owned by the Italians lost in Southern France
                  Americans win, taking Southern France from Italians with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 artillery and 2 infantry
                  Casualties for Americans: 1 infantry
              Battle in Siberia
                  Americans attack with 2 artilleries and 2 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 2 artilleries and 2 infantry in Siberia, round 2 : 2/4 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Siberia
                      1 infantry owned by the Japanese lost in Siberia
                  Americans win, taking Siberia from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Americans
              1 tactical_bomber moved from Western United States to 10 Sea Zone
              2 carriers, 2 destroyers, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone
              2 fighters moved from Midway to 25 Sea Zone
              1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 25 Sea Zone
              1 artillery and 1 infantry moved from 25 Sea Zone to Midway
              1 submarine moved from 26 Sea Zone to 54 Sea Zone
              1 bomber and 2 fighters moved from Southern France to Normandy Bordeaux
              1 transport moved from 91 Sea Zone to 106 Sea Zone
              3 aaGuns moved from Western United States to Central United States
              2 transports moved from 91 Sea Zone to 101 Sea Zone
              1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
              1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
      
          Place Units - Americans
              2 carriers placed in 10 Sea Zone
              4 fighters placed in Western United States
              1 infantry placed in Central United States
      
          Turn Complete - Americans
              Americans collect 55 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
      
          Combat Move - Chinese
              1 fighter and 2 infantry moved from Tsinghai to Kansu
      
          Combat - Chinese
              Battle in Kansu
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 3 : 0/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 4 : 3/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Kansu, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Kansu
                      1 infantry owned by the Japanese lost in Kansu
                  Chinese win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kansu to Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 2 PUs; end with 3 PUs
      
          Purchase Units - British
              British buy 1 artillery, 1 fighter, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 7x factory_major; Remaining resources: 7 PUs; 
              UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
                  British converts factory_major into different units
              2 infantry moved from Normandy Bordeaux to Holland Belgium
              3 fighters moved from Normandy Bordeaux to Holland Belgium
              1 mech_infantry moved from Normandy Bordeaux to Northern Italy
                    British take Northern Italy from Italians
              1 bomber and 1 fighter moved from Russia to Caucasus
              1 tactical_bomber moved from India to Caucasus
              1 armour and 1 artillery moved from Northwest Persia to Caucasus
              2 mech_infantrys moved from Iraq to Caucasus
      
          Combat - British
              Battle in Caucasus
                  British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                  Germans defend with 3 mech_infantrys
                      British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 2/7 hits, 3.17 expected hits
                      Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 2/3 hits, 1.00 expected hits
                      2 mech_infantrys owned by the British lost in Caucasus
                      2 mech_infantrys owned by the Germans lost in Caucasus
                      British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Caucasus, round 3 : 0/5 hits, 2.67 expected hits
                      Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the British lost in Caucasus
                      British roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Caucasus, round 4 : 2/4 hits, 2.33 expected hits
                      Germans roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Caucasus
                  British win, taking Caucasus from Germans with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for British: 1 artillery and 2 mech_infantrys
                  Casualties for Germans: 3 mech_infantrys
              Battle in Holland Belgium
                  British attack with 3 fighters and 2 infantry
                  Italians defend with 1 infantry
                      British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 4/5 hits, 1.83 expected hits
                      Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Holland Belgium
                      1 infantry owned by the Italians lost in Holland Belgium
                  British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              1 fighter moved from Holland Belgium to United Kingdom
              2 fighters moved from Holland Belgium to Normandy Bordeaux
              1 fighter moved from Normandy Bordeaux to Gibraltar
              1 transport moved from 110 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
              1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
              1 aaGun and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 aaGun moved from Normandy Bordeaux to Southern France
              2 infantry moved from Iraq to Northwest Persia
              1 artillery and 2 infantry moved from Trans-Jordan to Iraq
              1 mech_infantry moved from Egypt to Iraq
              1 fighter moved from Persia to Egypt
              1 fighter moved from Persia to India
              1 tactical_bomber moved from Caucasus to Northwest Persia
              1 fighter moved from Caucasus to Persia
              1 bomber moved from Caucasus to India
              1 carrier, 1 cruiser, 2 submarines and 2 transports moved from 81 Sea Zone to 98 Sea Zone
              1 destroyer moved from 80 Sea Zone to 39 Sea Zone
      
          Place Units - British
              1 submarine placed in 98 Sea Zone
              2 mech_infantrys placed in Egypt
              3 mech_infantrys placed in Persia
              1 artillery, 1 fighter and 1 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
              British collect 42 PUs; end with 42 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs
      
          Place Units - UK_Pacific
              2 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 5 PUs; end with 6 PUs
              Some Units in India change ownership: 2 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 0.50
      Americans regular : -1.00
      Japanese regular : 0.67
      Italians regular : -0.33
      Germans regular : 2.00
      British regular : -2.00
      
      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L24 OOB Martin (X) vs FlyingBadger (L+40)

      @Martin said in L24 OOB Martin (X) vs FlyingBadger (L+40):

      Indeed. Although I do not like that Germany has a 0% chance in Moscow and kind of lost its Airforce. Should I go for Sealion instead?

      I think Germany has recently been on the wrong end of some dice which helped to stop it from pushing into the Middle East, which would have given it a good chance of an economic victory. Maybe Germany should move it’s troops from Norway? The US would like that, especially as Normandy is French, moving troops across the ocean is boring and they moan about not having ice cream and Coca-cola.

      The Imperial Japanese Navy has a lot of carriers. Maybe it should use them in an attack on a US island. Hmmm… ah yes. There is one called Midway. Perhaps they could attack there? I’m sure it would go well.

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L24 OOB Martin (X) vs FlyingBadger (L+40)

      It’s only the end of round 7! Feels like round 14…

      oob-40882-round-07-france.tsvg

      Game History

      Round: 7
      
          Purchase Units - ANZAC
              ANZAC buy 1 submarine and 1 transport; Remaining resources: 3 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 54 Sea Zone to 41 Sea Zone
                    ANZAC take 41 Sea Zone from Japanese
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
              1 submarine moved from 63 Sea Zone to 56 Sea Zone
              3 fighters moved from Queensland to 56 Sea Zone
              1 cruiser and 4 destroyers moved from 26 Sea Zone to 54 Sea Zone
      
          Combat - ANZAC
              Battle in 54 Sea Zone
                  Americans loiter and taunt; ANZAC attack with 1 cruiser and 4 destroyers
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 1 cruiser and 4 destroyers in 54 Sea Zone, round 2 : 1/5 hits, 1.83 expected hits
                      Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 54 Sea Zone
                  ANZAC win, taking 54 Sea Zone from Neutral with 1 cruiser and 4 destroyers remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in 56 Sea Zone
                  ANZAC attack with 3 fighters and 1 submarine
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 3 fighters in 56 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 56 Sea Zone
                  ANZAC win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - ANZAC
              3 fighters moved from 56 Sea Zone to Northern Territory
              1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 artillery and 1 infantry moved from New South Wales to Queensland
              1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
              1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
      
          Place Units - ANZAC
              1 submarine and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 13 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Iraq to Northwest Persia
              2 infantry moved from Egypt to Trans-Jordan
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0.50
      ANZAC regular : -0.67
      
      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L24 OOB Martin (X) vs FlyingBadger (L+40)

      @Martin We playing with Bullet Chess time controls?

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L24 OOB Martin (X) vs FlyingBadger (L+40)

      @Martin said in L24 OOB Martin (X) vs FlyingBadger (L+40):

      Do you intercept from India?

      Yes, all 3 please.

      7d8cd352-7357-45c4-95dc-98b9d23b92e9-cba79286d9c87d9b36ecae6b7906167b-1590887423.jpg

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L24 OOB Martin (X) vs FlyingBadger (L+40)

      @Martin Scramble to SZ 97?
      If you do not answer within 90 seconds then I will claim the game.
      oob-40882-round-09-uk-scramble.tsvg
      60d7bb3b-6ffa-441f-8eed-ae914062e03d-image.png

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L24 OOB Martin (X) vs FlyingBadger (L+40)

      @Martin I tried to find a picture of De Gaulle laughing, unsuprisingly there wasn’t one.

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L24 OOB Martin (X) vs FlyingBadger (L+40)

      oob-40882-round-09-france-is-back-for-revenge.tsvg

      Game History

      Round: 9
      
          Purchase Units - ANZAC
              ANZAC buy 2 transports; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 62 Sea Zone to 56 Sea Zone
              1 submarine moved from 54 Sea Zone to 55 Sea Zone
              1 fighter moved from Queensland to 56 Sea Zone
              1 fighter moved from Queensland to 55 Sea Zone
              1 fighter moved from Queensland to 46 Sea Zone
              1 destroyer moved from 26 Sea Zone to 46 Sea Zone
              1 destroyer moved from 62 Sea Zone to 55 Sea Zone
              1 destroyer moved from 26 Sea Zone to 46 Sea Zone
              1 submarine moved from 54 Sea Zone to 62 Sea Zone
              1 submarine moved from 62 Sea Zone to 56 Sea Zone
      
          Combat - ANZAC
              Battle in 56 Sea Zone
                  ANZAC attack with 1 fighter and 2 submarines
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 56 Sea Zone
                  ANZAC win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 55 Sea Zone
                  ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the ANZAC lost in 55 Sea Zone
                      1 destroyer owned by the Japanese lost in 55 Sea Zone
                  ANZAC win with 1 fighter and 1 submarine remaining. Battle score for attacker is 0
                  Casualties for ANZAC: 1 destroyer
                  Casualties for Japanese: 1 destroyer
              Battle in 46 Sea Zone
                  ANZAC attack with 2 destroyers and 1 fighter
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 2 destroyers and 1 fighter in 46 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
                      Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the ANZAC lost in 46 Sea Zone
                      1 destroyer owned by the Japanese lost in 46 Sea Zone
                  ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
                  Casualties for ANZAC: 1 destroyer
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - ANZAC
              1 fighter moved from 56 Sea Zone to Northern Territory
              1 fighter moved from 55 Sea Zone to Queensland
              3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
              3 artilleries, 1 cruiser, 2 destroyers, 3 infantry and 3 transports moved from 26 Sea Zone to 54 Sea Zone
              3 artilleries and 3 infantry moved from 54 Sea Zone to Queensland
              3 infantry moved from Queensland to New South Wales
              1 fighter moved from 46 Sea Zone to Queensland
      
          Place Units - ANZAC
              2 transports placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 12 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
      
          Purchase Units - French
              French repair damage of 3x factory_minor; Remaining resources: 14 PUs; 
              French buy 1 artillery and 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from France to Holland Belgium
              2 infantry moved from 110 Sea Zone to Normandy Bordeaux
              2 infantry moved from Iraq to Persia
      
          Place Units - French
              1 artillery and 2 infantry placed in France
              1 infantry placed in Normandy Bordeaux
      
          Turn Complete - French
              French collect 14 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : 1.00
      ANZAC regular : 0.83
      
      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L24 OOB Martin (X) vs FlyingBadger (L+40)

      So you still have time to reconsider

      Never! Tally Ho!!

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L24 OOB Gamerman01 (Axis) vs FlyingBadger (Allies+51) #1

      That is some pretty exciting action right there!
      Both sides get their hits in.
      The tone is set -
      Have fun!

      Always interesting to see how the first few turns play out, pretty quickly the dice make every game unique and and a fun challenge.

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L24 OOB Martin (X) vs FlyingBadger (L+40)

      @Martin said in L24 OOB Martin (X) vs FlyingBadger (L+40):

      I really spoilt you by playing a full round over the weekend :-)

      It will most likely take a few days again before I get to my turn with Germany.

      You are too kind.

      No pressure from me, take as much time as you need.

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L24 OOB Martin (X) vs FlyingBadger (L+40)

      @Martin said in L24 OOB Martin (X) vs FlyingBadger (L+40):

      Please kindly use this edited version with one Inf placed in Germany instead of West Germany.

      No problem.


      Forgot to copy the turn summary.

      oob-40882-round-11-russia.tsvg

      Spoiler Alert! The Soviet Union retakes Leningrad!!

      12b83977-b3f7-4de6-997d-4f63ffd67261-5adf3d8b15e9f96e9e59f7ff-1635549327.jpg

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L24 OOB Gamerman01 (Axis) vs FlyingBadger (Allies+51) #1

      @gamerman01 said in L24 OOB Gamerman01 (Axis) vs FlyingBadger (Allies+51) #1:

      Weekend was packed, working on selling the family’s 70 year legacy farm house and land to one of the neighbors (the one I grew up in)

      Sounds busy, so no rush from me, take as long as you need for your turns. Selling the farm you grew up on might be emotional draining too!

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L24 OOB Gamerman01 (Axis) vs FlyingBadger (Allies+51) #1

      @gamerman01 said in L24 OOB Gamerman01 (Axis) vs FlyingBadger (Allies+51) #1:

      I don’t know when I will be able to start playing again,
      This farm house deal is a time and energy sink and I’m trying to catch back up on my real work.

      Not a problem. I’m happy to wait, and if you need a break to deal with other stuff then that is totally fine with me. Take this as a blank cheque to have as much time for each turn as you want.

      posted in League
      FlyingBadgerF
      FlyingBadger
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