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    FlyingBadger

    @FlyingBadger

    2024 '23 '22 '21

    About 10 years ago I downloaded TripleA and played 2 or 3 games over email at TripleA War Club. Enjoyed it, but left it at that. Got TripleA again, found this site, and had a blast since then.

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    2024 '23 '22 '21

    Best posts made by FlyingBadger

    • RE: League General Discussion Thread

      I think MARTI is already sentient. He knows exactly when I am at my most vulnerable, and that’s when he hits me with a dicing. I usually find that after an hour or more of crying I’m okay again.

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: 🎖 Axis & Allies .org 2021 Support Drive

      @djensen

      Any benefits of patronage would be nice, but it was the badges which worked for me :trophy: . I saw them on forum posts, which led me to the donation page and consequently I felt like I should make a donation. Maybe some people would pay for removing ads but I don’t find them too intrusive on the forums.

      To be honest A&A, this website, TripleA and the A&A community are way better than any startegy game I’ve purchased. I’m totally hooked! Hopefully more new people will find it and then become paid up members too.

      posted in Website/Forum Discussion
      FlyingBadgerF
      FlyingBadger
    • RE: League General Discussion Thread

      Totally agree. PtV is a great.

      The vast majority of the units, rules and mechanics are BM, but the additional mechanics and new map make it a really interesting change. I’d recommend anyone to give it a try.

      I’m one of the worst PtV players and I enjoy it.

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: League General Discussion Thread

      I only played a couple of games against Trulpen, and he easily beat me in both. He happily offered good feedback on my play when asked, as well as encouragement. I was impressed by the number of games (of varying rulesets) he could play - rapidly - at the same time, and play them well. A sad loss.

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: League General Discussion Thread

      "Scientists have calculated that the chances of something so patently absurd actually existing are millions to one.
      But magicians have calculated that million-to-one chances crop up nine times out of ten.”

      Terry Pratchett, Mort

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: What are some good strategies for newer players?

      Yeah, the Allied strategy is hard to prescribe as the Axis decide the direction the game goes, best way is to just get some games under the belt. I have some sugestions, based on the few games I’ve played, which are hopefully are easy to follow. I’m not very experienced though, so these tips may be sub-optimal.

      Russia:
      1 Avoid losing units, focus on gradually pulling back and defending Moscow.
      2 Build defensively (infantry, maybe mechanised infantry in Leningrad so they can get back to Moscow when needed).
      3 Pull infantry back from the far east and try to keep Moscow until they arrive.

      US:
      1 Put most of your IPCs into the Europe side.
      2 Get transports shuttling troops across to Morocco and have enough navy to protect them. Push the Italians out of North Africa.
      3 Threaten landings on mainland Europe to force Germany to spend defensively and ease the pressure on Russia.

      China:
      1 Be careful of leaving units in range of Japan’s air units, and be sure to protect your one fighter.
      2 Take out any Japanese land units you reasonably can, they are hard for Japan to replace initially, but focus on staying alive for as long as you can.

      UK:
      1 Try to deny Italy income. Attack Italy’s African territories where reasonable (e.g. Ethiopia), and stop it from getting objectives.
      2 Concentrate whatever navy remains after German and Japanese attacks, try to get control of the Atlantic and Med to help move troops.
      3 Keep hold of key territories (e.g. Egypt and India) and if you push out from these be wary of being outflanked by transports and losing them.

      ANZAC:
      1 Your income is limited, if possible grab an objective or one of the Dutch East Indies to boost it.
      2 If Japan comes after you early then defend as long as you can as it keeps their ships and planes out of position.
      3 Otherwise annoy them as much as possible, keep grabbing Dutch East Indies islands and forcing them to invest units in takling them back.

      France:
      1 Stay out of the way and enjoy the ride!

      If you are playing a VC game then keep an eye on the VC count, if Moscow falls make sure to hold Egypt, if India falls make sure to hold Sydney and Hawaii.

      posted in Axis & Allies Global 1940
      FlyingBadgerF
      FlyingBadger
    • RE: League General Discussion Thread

      @simon33 said in League General Discussion Thread:

      Only of the North American territories though. They don’t collect income from Africa or the Middle East.

      That sounds reasonable. I like it! Should the UK fall, Canada and the Royal Navy can fight on and recapture England’s green and pleasant land (without having to wait for Japan to drag the US into the war).


      Yes indeed. That if you took Paris you couldn’t keep building in these territories was a real disincentive to retaking them.

      Yeah, recapturing Paris was not worth the US losing control of factories in Europe.


      Great stuff. Next time I start a BM game I’ll encourage the opponent to play with these rules, and bait them into a Sealion! Not that those SS troops would stand a chance against the world’s best fighters…
      346622f1-2a9d-4d8a-a274-6004097648ca-image.png

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: Post League Game Results Here

      @farmboy said in Post League Game Results Here:

      A note for others that we were playing with Battleships at 16 and cruisers at 10.

      Was this a Black Friday deal?

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: Post League Game Results Here

      @Martin said in Post League Game Results Here:

      setting up a game is a bit like programming on a C64, LOL.

      Commodore 64 reference in 2025!

      f8d3481a-1d8e-4129-ad0d-0afaab3347bd-Commodore_64.svg.png

      fbda1050-0adb-4ff1-8646-fa3048f7edd7-transformers_(ocean)_01-4225948334.jpg

      When I was young I saw my uncle playing the Transformers game on his C64 and it blew my little mind! I don’t think I ever recovered from that moment.

      2bd876c4-db22-4b3d-8513-adfd4f2e11fa-Transformers_4-2913486124.gif

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: Post League Game Results Here

      @avner Winter isn’t coming :slightly_smiling_face:

      posted in League
      FlyingBadgerF
      FlyingBadger

    Latest posts made by FlyingBadger

    • RE: L25 BM Avner (X) vs FlyingBadger (L+16)

      @Avner said in L25 BM Avner (X) vs FlyingBadger (L+16):

      Hey man?

      Sorry, maybe I could have chucked a quick move together but it wouldn’t have been worth it. I think the Axis have it now anyway, just a matter of time. Well played.

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: Post League Game Results Here

      L25 BM Avner (X) vs FlyingBadger (L+16)

      @Avner over @FlyingBadger

      https://www.axisandallies.org/forums/topic/41775/l25-bm-avner-x-vs-flyingbadger-l-16

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 BM Avner (X) vs FlyingBadger (L+16)

      TripleA Turn Summary: Russians round 7

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 7
      
          Purchase Units - Russians
              Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Novosibirsk to Vologda
              1 artillery moved from Russia to Vologda
              1 fighter moved from Russia to Vologda
              2 infantry moved from Samara to Volgograd
              1 fighter and 1 tactical_bomber moved from Russia to Volgograd
              1 armour moved from Russia to Tambov
                    Russians take Tambov from Italians
              1 armour moved from Tambov to Russia
              1 armour moved from Russia to Smolensk
                    Russians take Smolensk from Germans
              1 armour moved from Smolensk to Russia
      
          Combat - Russians
              Battle in Volgograd
                  Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 factory_minor and 1 infantry
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Volgograd
                      1 infantry owned by the Germans lost in Volgograd
                  Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in Vologda
                  Russians attack with 1 artillery, 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 2 : 0/3 hits, 1.17 expected hits
                      Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Vologda, round 3 : 1/3 hits, 1.17 expected hits
                      Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Vologda
                  Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Vologda to Russia
              1 fighter and 1 tactical_bomber moved from Volgograd to Russia
              1 aaGun moved from Novosibirsk to Vologda
              1 infantry moved from Novosibirsk to Samara
              5 infantry moved from Samara to Russia
              1 submarine moved from 98 Sea Zone to 92 Sea Zone
              1 infantry moved from Timguska to Novosibirsk
      
          Place Units - Russians
              6 artilleries and 1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 21 PUs; end with 21 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.00
      Russians regular : 0.17
      

      Savegame

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 BM Avner (X) vs FlyingBadger (L+16)

      TripleA Turn Summary: French round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 6
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 fighter moved from New South Wales to Queensland
              3 fighters moved from Queensland to Hawaiian Islands
              1 submarine moved from 62 Sea Zone to 54 Sea Zone
              1 destroyer moved from 63 Sea Zone to 54 Sea Zone
              1 infantry and 1 mech_infantry moved from New South Wales to Queensland
      
          Place Units - ANZAC
              2 infantry placed in New South Wales
              1 destroyer placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 12 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 fighter moved from United Kingdom to Iceland
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 BM Avner (X) vs FlyingBadger (L+16)

      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 2 carriers, 1 destroyer, 1 harbour and 3 submarines; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
              1 submarine moved from 26 Sea Zone to 16 Sea Zone
              2 infantry moved from Morocco to Algeria
              2 fighters moved from 92 Sea Zone to Algeria
              2 fighters moved from Gibraltar to Algeria
              1 bomber moved from United Kingdom to 123 Sea Zone
              1 destroyer moved from 101 Sea Zone to 123 Sea Zone
      
          Combat - Americans
              Battle in 123 Sea Zone
                  Americans attack with 1 bomber and 1 destroyer
                  Germans defend with 1 submarine
                      Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      Germans roll dice for 1 submarine in 123 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 bomber and 1 destroyer in 123 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      Germans roll dice for 1 submarine in 123 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 123 Sea Zone
                  Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
              Battle in Algeria
                  Americans attack with 4 fighters and 2 infantry
                  Italians defend with 1 infantry
                      Americans roll dice for 4 fighters and 2 infantry in Algeria, round 2 : 1/6 hits, 2.33 expected hits
                      Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Algeria
                  Americans win, taking Algeria from Italians with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in 16 Sea Zone
                  Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 25 Sea Zone
              1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 26 Sea Zone to 25 Sea Zone
              5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 25 Sea Zone
              2 fighters moved from Western United States to 25 Sea Zone
              1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
              1 artillery, 2 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
              4 fighters moved from Queensland to Hawaiian Islands
              1 bomber moved from 123 Sea Zone to United Kingdom
              2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
              1 transport moved from 91 Sea Zone to 88 Sea Zone
              2 infantry moved from French Guiana to 88 Sea Zone
              2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
              1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
              1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
              2 infantry moved from 91 Sea Zone to Morocco
              1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 92 Sea Zone to 91 Sea Zone
              1 fighter moved from Gibraltar to Egypt
              2 fighters moved from Algeria to Gibraltar
              2 fighters moved from Algeria to Gibraltar
              1 destroyer moved from 55 Sea Zone to 33 Sea Zone
      
          Place Units - Americans
              1 harbour placed in Midway
              2 carriers and 2 submarines placed in 10 Sea Zone
              1 destroyer and 1 submarine placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 54 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 3 PUs; 
      
          Combat Move - Chinese
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 3 PUs
      
          Purchase Units - British
              British buy 1 carrier, 1 destroyer, 1 fighter and 1 marine; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs; 
      
          Combat Move - British
              2 fighters and 2 infantry moved from India to Burma
              1 fighter moved from Eastern Persia to Burma
              1 fighter moved from 92 Sea Zone to 96 Sea Zone
      
          Combat - British
              Battle in 96 Sea Zone
                  British attack with 1 fighter
                  Italians defend with 1 transport
                      1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 transport
              Battle in Burma
                  British attack with 3 fighters and 2 infantry
                  Japanese defend with 1 infantry
                      British roll dice for 3 fighters and 2 infantry in Burma, round 2 : 0/5 hits, 1.83 expected hits
                      Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 3 fighters and 2 infantry in Burma, round 3 : 2/5 hits, 1.83 expected hits
                      Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Burma
                      1 infantry owned by the Japanese lost in Burma
                  British win, taking Burma from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - British
              1 fighter moved from Eastern Persia to Russia
              1 fighter moved from Burma to Eastern Persia
              2 fighters moved from Burma to India
              4 artilleries and 3 infantry moved from Trans-Jordan to Iraq
              1 infantry moved from Syria to Iraq
              1 armour and 1 mech_infantry moved from Egypt to Iraq
              1 battleship, 1 cruiser and 1 transport moved from 81 Sea Zone to 98 Sea Zone
              2 infantry moved from Alexandria to 98 Sea Zone
              1 mech_infantry moved from French West Africa to French Equatorial Africa
              1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
              2 infantry moved from 98 Sea Zone to Trans-Jordan
              1 artillery and 1 infantry moved from Egypt to Trans-Jordan
              1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
              1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
              1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 92 Sea Zone to 98 Sea Zone
              1 fighter moved from 96 Sea Zone to 98 Sea Zone
              1 aaGun and 1 infantry moved from 98 Sea Zone to Trans-Jordan
              1 fighter moved from Gibraltar to 98 Sea Zone
              1 tactical_bomber moved from Egypt to 98 Sea Zone
              1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
              1 destroyer moved from 91 Sea Zone to 92 Sea Zone
              1 fighter moved from United Kingdom to Gibraltar
      
          Place Units - British
              1 carrier and 1 destroyer placed in 98 Sea Zone
              1 marine placed in Egypt
              1 fighter placed in United Kingdom
      
          Turn Complete - British
              British collect 36 PUs; end with 36 PUs
      
          Place Units - UK_Pacific
              2 artilleries placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 7 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
              Some Units in India change ownership: 2 artilleries
      

      Combat Hit Differential Summary :

      Americans regular : -1.67
      Japanese regular : 0.00
      Italians regular : -0.33
      Germans regular : -0.33
      British regular : -1.67
      

      Savegame

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: Post League Game Results Here

      pacifiersboard (X) -vs- FlyingBadger (L +45) OOB

      @pacifiersboard over @FlyingBadger

      https://www.axisandallies.org/forums/topic/41572/pacifiersboard-x-vs-flyingbadger-l-45-oob

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: pacifiersboard (X) -vs- FlyingBadger (L +45) OOB

      @pacifiersboard
      I think this is your game. Difficult to see how the Allies will stop an Axis win from here.
      Well played.

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 BM Avner (X) vs FlyingBadger (L+16)

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 10 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Novosibirsk to Vologda
              1 armour moved from Russia to Tambov
                    Russians take Tambov from Italians
              1 armour moved from Tambov to Russia
              2 fighters and 1 tactical_bomber moved from Russia to Vologda
              1 cruiser moved from 114 Sea Zone to 113 Sea Zone
              1 submarine moved from 115 Sea Zone to 113 Sea Zone
      
          Combat - Russians
              Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
              Battle in Vologda
                  Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/5 hits, 2.00 expected hits
                      Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 1/5 hits, 2.00 expected hits
                      Germans roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Vologda
                      1 infantry owned by the Germans lost in Vologda
                  Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 infantry
              Battle in 113 Sea Zone
                  Russians attack with 1 cruiser and 1 submarine
                  Germans defend with 1 destroyer, 1 fighter, 1 submarine and 1 transport
                      Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 destroyer, 1 fighter and 1 transport in 113 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 destroyer, 1 fighter and 1 transport in 113 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      1 submarine owned by the Russians lost in 113 Sea Zone
                      Germans roll dice for 1 submarine in 113 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                      1 cruiser owned by the Russians lost in 113 Sea Zone
                  Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is -18
                  Casualties for Russians: 1 cruiser and 1 submarine
              Moving scrambled unit from 113 Sea Zone  back to originating territory: Western Germany
      
          Non Combat Move - Russians
              2 fighters and 1 tactical_bomber moved from Vologda to Russia
              7 infantry moved from Samara to Russia
              1 aaGun and 7 infantry moved from Novosibirsk to Samara
              1 submarine moved from 92 Sea Zone to 98 Sea Zone
              1 infantry moved from Volgograd to Samara
      
          Place Units - Russians
              10 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 22 PUs; end with 23 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.17
      Russians regular : -4.67
      

      Savegame

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 BM Avner (X) vs FlyingBadger (L+16)

      TripleA Manual Gamesave Post: Russians round 6

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 10 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Novosibirsk to Vologda
              1 armour moved from Russia to Tambov
                    Russians take Tambov from Italians
              1 armour moved from Tambov to Russia
              2 fighters and 1 tactical_bomber moved from Russia to Vologda
              1 cruiser moved from 114 Sea Zone to 113 Sea Zone
              1 submarine moved from 115 Sea Zone to 113 Sea Zone
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      FlyingBadgerF
      FlyingBadger
    • RE: L25 BM Avner (X) vs FlyingBadger (L+16)

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 destroyer moved from 62 Sea Zone to 63 Sea Zone
              1 artillery and 1 fighter moved from New South Wales to Queensland
              1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
              1 submarine moved from 33 Sea Zone to 62 Sea Zone
              1 artillery, 1 cruiser, 4 destroyers, 1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
      
          Place Units - ANZAC
              1 fighter, 1 infantry and 1 mech_infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      FlyingBadgerF
      FlyingBadger