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    Posts made by Flying Tiger

    • RE: Another Review – 1941 Scenario

      @Uncle_Joe:

      Yes, so far it looks like once again there is little incentive for the US to fight in the Pacific. As noted above, Japan starts with a MASSIVE advantage in fleet firepower (made worse because they can kill off the only US BB while it is alone). In addition, there is little the US can do in the Pacific (that I can see) that will have anywhere near the same impact that European operations would have.

      I think the situation is made worse because after 2 turns (which the Allies cannot contest), Japan is making as much if not more money than the US! The Brits have no chance to contribute that I can see either. They can build an IC in India or Australia, but Japan can take either if they commit to doing it. MAYBE with a heavy Soviet commitment to India the Brits could hold it long enough, but my experience is that Russia needs those infantry desperately in the first few turns.

      Exactly. The 1941 setup and gameplay is a huge disappointment for me. They have made Japan a superpower with existing units and a superpower economically by turn 2. Whereas the USA is still nerfed. They should have given the USA larger ipc production to somewhat match historically. That is the only way USA can take on Japan realistically. This game will play KGF 99% of the time. What I would really like to know is how the playtesters(who post here ) missed this rather large fault in the game. Did you guys give feedback on it? Was it squashed or what?

      I’ll play a few more games before I give up on the OOB rules after that I will introduce modified NOs like this one….

      American NO…
      -Gain 15 ipcs if at the end of your turn the value of all American units in Pacific theatre are more than 90 ipcs,not including ICs or AA guns.
      (Pacific theatre includes…Alaska, all pacific islands, WUSA and Pacific ocean)If you really think about it the American people would have been furious if we had not fought Japan after PH. If we are not engaging them then morale should be low and no bonus should be given. This would also get America to its ideal ipc level.

      posted in Axis & Allies Anniversary Edition
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      Flying Tiger
    • RE: How to re-balance the -41 Scenario (team effort!)

      American NO……

      -Gain 15 ipcs if at the end of your turn the value of all American units in Pacific theatre are more than 90 ipcs, not including ICs or AA guns.(Pacific theatre includes…Alaska, all pacific islands, WUSA and Pacific ocean)

      With the setup as is I cannot see anything other than a KGF strategy. Perhaps something like this would create a global war. If you really think about it the American people would have been furious if we had not fought Japan after PH. If we are not engaging them then morale should be low and no bonus should be given. This would also get America to its ideal ipc level. Maybe other American NOs should be modified or deleted since this is a big one.

      The more I think of this the more I like it. If you use this NO you are required to call this game Axis&Allies&Flying Tiger from now on. :-D

      posted in 1941 Scenario
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      Flying Tiger
    • RE: Suggestions for Germany?

      My suggestion would be a German Turtle. Then wait as Japan exceeds 60+ ipcs and rescues you. I’m 67-0 using this tactic. Ok, I’m not 67-0, but I will be……KGIF is predictable.

      Build as many infantry and fighters as you can. By turn 4 you’ve got a large air force. Now sink the weakest allied naval positions.

      posted in Axis & Allies Anniversary Edition
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      Flying Tiger
    • Am I the only one pissed that this has turned into a KGF?

      I was really hoping for a global war. Even your average player cannot be defeated using Japan, unless of course, you go KGF. I think if I am Japan I send 80% of my fleet to the Atlantic. Go towards India, smash it, then to the Med.

      posted in 1941 Scenario
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      Flying Tiger
    • RE: AA50 Bias

      @allies_fly:

      @Bluestroke:

      Again I state, this a good model of the problem the Allies faced in 1941, do yo agree?  The Axis were in the field with units, advancing with operational tempo.  This is a great modeling of that advantage.  The situation in 1941 was not balanced.  Why would you model a game for the Allies, that was balanced, at its start up-this would be wrong.

      ….unless you are Timerover51

      The problem with that is the USA ipc production is 40 in the game and in the real war it would have been 60-70, maybe more. If you gave the USA its real production though I fear everyone would still do KGF anyway…so what’s the point??
      KGF is a very boring game. Been there, done that.

      posted in Axis & Allies Anniversary Edition
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      Flying Tiger
    • RE: Soviet Union first buy

      4 tanks, 1 fighter

      2nd rd 1 fighter, rest on infantry.

      posted in 1941 Scenario
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      Flying Tiger
    • RE: How to re-balance the -41 Scenario (team effort!)

      @HolKann:

      How about inventing some nice Allied counter strategies to the KRF (kill Russia first) ? They haven’t been all tried yet, have they? So no, I’m not convinced the Axis got a '41 auto win…

      @Flying:

      Japan is overpowering we need to lessen their NOs
      -Gain 5 ipcs if you have not engaged in combat with Russian forces as attaker or defender at any time during the game. This will simulate the nonaggression treaty with Russia, if either side breaks the treaty then both lose the ipcs. Yes Russia will have the same NO.

      What’s the point of giving them to both? Now it’s only better for Japan to attack Russia! Who needs those 5 IPC’s most - Japan or Russia? No, only give Russia a bonus if Japanese units are on its territories, thàt’s the way to make Japan think twice. (edit the Russian 10 IPC one to 5 IPC’s then)

      Edit:
      As for the bidding: 1 IPC to the Axis 8)

      It doesn’t make much sense to get a bonus if all of the eastern territories are occupied by the Japanese. These bonuses are geared toward the morale of a nation. Imagine you are a russian citizen and the japanese are a couple hundred miles outside of moscow and your troops to the east have been routed. Will your morale and spirits be up or down? This bonus would not last long, we agree on that. One country will at some point figure that it is the best interest to attack the other. Russia doesnt have the firepower to attack in the east like japan does. I would love to see a starting armor unit in the east to russia to give them options.

      posted in 1941 Scenario
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      Flying Tiger
    • RE: How to re-balance the -41 Scenario (team effort!)

      @Perry:

      Nice tweaks to NO’s. Also, would be interesting to see what people think about bid levels.

      I’ll start….50 ipc bid for the allies. All in Pacific region…Siberia(Russian units), India (start with IC, more troops, maybe a cruiser), WUSA(Japan should not be able to hit this first round, a cruiser and destroyer here)

      Maybe 65 ipcs

      posted in 1941 Scenario
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      Flying Tiger
    • RE: AA50 rule question

      4 of the 5 fighters would move to the sea zone during the non combat move and stay there and then they would be placed on the carriers during the mobilization phase

      posted in Axis & Allies Anniversary Edition
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      Flying Tiger
    • RE: How to re-balance the -41 Scenario (team effort!)

      I was thinking of modifing some of the NOs. Here is what I would go with……

      Japan is overpowering we need to lessen their NOs
      -Gain 5 ipcs if you have not engaged in combat with Russian forces as attaker or defender at any time during the game. This will simulate the nonaggression treaty with Russia, if either side breaks the treaty then both lose the ipcs. Yes Russia will have the same NO. This one makes the Manchuria, Kiangsu, Thailand NO obsolete.

      -Gain 5 ipcs if Axis powers control at least 5 of the territories, Kwangtung, East Indies, Borneo, Phillipines, New Guinea, or Solomon Islands 5 instead of 4 will make it a little harder to get

      The other No stays the same.

      Italy NOs stay the same

      USA is too weak production wise

      -Gain 15 ipcs if at the end of your turn the value of all American units in Pacific theatre are more than 90 ipcs,not including ICs or AA guns.
      (Pacific theatre includes…Alaska, all pacific islands, WUSA and Pacific ocean)If you really think about it the American people would have been furious if we had not fought Japan after PH. If we are not engaging them then morale should be low and no bonus should be given. This would also get America to its ideal ipc level.

      -Gain 5 ipcs if Allied powers control Phillipines

      The other 2 NOs are deleted. All American NOs focused on Pacific. If you don’t fight in Pacific you get no bonus.

      Germany

      -gain 5 ipcs if any Axis naval units are in sea zones 1-4 or 6-12  A little harder to get than the France, NWE, Germany, Czech, Bulgaria, Poland NO. That NO is deleted.

      Other 2 NOs stay the same

      United Kingdom

      -Gain 5 ipcs if no Axis naval units in sea zones 1-4 and 6-12. This one deletes the Eastern and western Canada etc etc NO

      All others stay the same.

      USSR

      -Gain 5 ipcs if you have not engaged in combat with Japanese forces as attaker or defender at any time during the game. This will simulate the nonaggression treaty with Japan, if either side breaks the treaty then both lose the ipcs. Yes Japan will have the same NO.

      -gain 5 ipcs if allies control 3 of the following territories Norway, Finland, Poland,Romania, Czech or Balkans modified from 10 ipcs

      Other NO stays the same

      Just some ideas with the NOs. I really really hate how powerful Japan is. Yes I do believe more games should be played before anything concrete is decided. But seriously does anyone think they can come up with a plan that doesn’t include KGF? Or a plan that can actually defeat Japan? A game that is global is ideal.

      One last idea is possibly making a few of the Chinese territories worth 0 ipcs. This would deny Japan a few dollars a round and doesn’t hurt the chinese infantry builds.

      posted in 1941 Scenario
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      Flying Tiger
    • RE: How to re-balance the -41 Scenario (team effort!)

      Unfortunately without NOs the USA is way underfunded.

      posted in 1941 Scenario
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      Flying Tiger
    • RE: What can the Allies do to counter Axis IPC boost in AA50?

      I don’t want a KGF strategy though. I want a global war like it really happened. Give me a game with the possibility that either side can win with a slight nod for the Allies. Maybe 60-40 for the Allies. In AAR we did KGF because Japan was weak enough, now we do it because Japan will kick your ass. I think that blows.

      I appreciate the tips. All are good.

      posted in 1941 Scenario
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      Flying Tiger
    • RE: Allied Strategy

      IMO the real problem right now is Japan is too strong. They are so strong that it is futile to face them. This is the reason for KGF stratagies right now. In AAR I could fight Japan as USA and have a small force secure Africa. In this game if I try to go after Japan I have to put 100% of my builds in WUSA, I CANNOT afford to send anything to Africa. EVEN THEN I am still too weak to stop Japan. Japan becomes too powerful. The problem is that they start the game with mega fire power and they have been given the ability to ramp up ipc production EQUAL to USA.

      Another problem is that the NOs for the USA are essential to get them to the production level that is more realistic so if you don’t play with NOs you are making USA weaker than they should be.

      They never should have made Axis have the advantage like this. It’s not even close right now.

      posted in 1941 Scenario
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      Flying Tiger
    • RE: MY review

      Maybe Russia needs to build a factory east of Caucus?

      Change NOs to “If no russian units in original Japanese territories(1941 Manchuria) collect 5 ipcs”
      and also change NO of Japan to “If no Japanese units in Russian territory collect 5 ipcs” and get rid of the Kiangsu,Manchuria,Thailand NO for Japan.

      posted in Axis & Allies Anniversary Edition
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      Flying Tiger
    • RE: MY review

      I really think a tweak in the NOs will be needed. Japan has got to be toned down, it’s like the USA is fighting a mirror of itsself. KGF strategies seemed more of a “lets not fight Japan because they are too strong” strategy.

      Tweaking NOs will be where we find balance and realism.

      posted in Axis & Allies Anniversary Edition
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      Flying Tiger
    • RE: Keeping the board(s) together

      Wood can warp. I’m thinking of glueing it to sheet metal.

      posted in Axis & Allies Anniversary Edition
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      Flying Tiger
    • Italian and Russian colors, this is a big mistake

      The Italian brown is about a 99% match with the Russian color. I can’t believe they let this happen.

      I’m thinking of getting some red, green and white model paint and just modify the Italians somehow.

      What other ideas does anyone else have about this?

      posted in Axis & Allies Anniversary Edition
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      Flying Tiger
    • RE: IC in india?

      After playing 1 game as the Allies, in the 41 scenerio, I believe an IC in India is a must. Japan is way too strong. They are the equal to USA with the NOs.

      posted in 1941 Scenario
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      Flying Tiger
    • RE: The Map is fine, but…

      My biggest gripe is that the borders are so faint. I wish they stood out more in OOB map. Oh well, it’s a small thing.

      posted in Axis & Allies Anniversary Edition
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      Flying Tiger
    • RE: Air can't attack subs rule?

      @Krieghund:

      Somehow, the actual rule that says that air unit hits can’t be applied to subs unless you have a destroyer didn’t make it into the final draft of the rulebook.  This will be corrected by an erratum when the FAQ is published (soon, I hope).

      This is solid, concrete, unmovable fact? OK thanks for clearing that up.

      posted in Axis & Allies Anniversary Edition
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      Flying Tiger
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