Yes, so far it looks like once again there is little incentive for the US to fight in the Pacific. As noted above, Japan starts with a MASSIVE advantage in fleet firepower (made worse because they can kill off the only US BB while it is alone). In addition, there is little the US can do in the Pacific (that I can see) that will have anywhere near the same impact that European operations would have.
I think the situation is made worse because after 2 turns (which the Allies cannot contest), Japan is making as much if not more money than the US! The Brits have no chance to contribute that I can see either. They can build an IC in India or Australia, but Japan can take either if they commit to doing it. MAYBE with a heavy Soviet commitment to India the Brits could hold it long enough, but my experience is that Russia needs those infantry desperately in the first few turns.
Exactly. The 1941 setup and gameplay is a huge disappointment for me. They have made Japan a superpower with existing units and a superpower economically by turn 2. Whereas the USA is still nerfed. They should have given the USA larger ipc production to somewhat match historically. That is the only way USA can take on Japan realistically. This game will play KGF 99% of the time. What I would really like to know is how the playtesters(who post here ) missed this rather large fault in the game. Did you guys give feedback on it? Was it squashed or what?
I’ll play a few more games before I give up on the OOB rules after that I will introduce modified NOs like this one….
American NO…
-Gain 15 ipcs if at the end of your turn the value of all American units in Pacific theatre are more than 90 ipcs,not including ICs or AA guns.
(Pacific theatre includes…Alaska, all pacific islands, WUSA and Pacific ocean)If you really think about it the American people would have been furious if we had not fought Japan after PH. If we are not engaging them then morale should be low and no bonus should be given. This would also get America to its ideal ipc level.