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    Topics created by Flashman

    • FlashmanF

      Bonus Infantry Goals

      House Rules
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      A

      I very much like the overall idea. I think you’re doling out too many infantry in too many different places, and the effect will be disruptive to players’ strategies and will require a lot of bookkeeping.

      I would cut the bonuses roughly in half, and apply them to only a handful of specific countries that are relatively easier to remember. I would also limit the bonus to territories that start the game in enemy hands, so you don’t get weird see-saw effects as ownership changes hands.

      I like the idea of having Paris yield bonus units rather than ‘re-igniting’ the French economy.

      JAPAN

      India – 5 infantry
      French Indo-China – 1 infantry
      Western US – 1 infantry

      GERMANY

      Ukraine – 2 infantry
      Baltic States – 1 infantry

      ITALY

      Egypt – 2 infantry

      USSR

      Yugoslavia – 2 infantry
      Romania – 1 infantry
      Manchuria – 1 infantry

      UK

      Poland – 2 infantry
      Norway – 1 infantry
      Holland/Belgium – 1 infantry

      USA

      Paris – 3 infantry, 1 artillery, 1 fighter
      Southern Italy – 2 infantry
      Okinawa – 1 infantry

    • FlashmanF

      Axis and Allies and Aspergers

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      Nowhere ManN

      @Flashman:

      Anyone else here have Aspergers?

      Yes, I just had some for breakfast

    • FlashmanF

      Infantry differencials

      House Rules
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      FlashmanF

      Considering different values for infantry depending on power:

      Germany 2-2
      Russia 2-1, cost 2 (1914 1-1)
      Italy 1-1 (1914 1-2)
      Japan 1-2
      Austria (1914 1-1)
      France 1-1 (1914 1-2)
      Britain 1-1 (1914 2-1)
      USA 2-1
      China 0-1

    • FlashmanF

      Vikings 878

      Other Games
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      IWillNeverGrowUpI

      I thoroughly enjoy all of the Academy Games series tbh and 878 Vikings is one of the better ones.

      1812: Invasion of Canada and 1775: Rebellion are high on the list of must try imo.

    • FlashmanF

      The Larry Harris Magnum Opus

      Other Games
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      IchabodI

      Is this game coming out?

    • FlashmanF

      No Man's Sky

      General Discussion
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      FlashmanF

      Well I bought the game and played till 4.40 this morning. I can just about deal with the crafting to get all the other stuff.

      Contrary to my expectations naming stars, planets and animals is rather fun; I found one ugly big misshapen beast on my home planet and named it Imperious Leader.

      https://www.youtube.com/watch?v=4f5t-xjKwjM

    • FlashmanF

      WWII Myths

      World War II History
      • • • Flashman
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      KurtGodel7K

      @Narvik:

      That myth could have fooled me. I always believed that Hitler attacked Russia because he had promised to do so in his book Mein Kampf, written in 1920, long before Stalin was even remotely able to make plans about invading Germany

      You will recall that Hitler was a soldier, who later became a politician. Like other democratically elected politicians, Hitler promised good things to his constituents. As a general rule, democratically elected politicians make many promises, but seldom deliver on those promises. (At least that’s been the pattern in my country, the United States.)

      The Soviet Union was the most evil major regime in human history. Hitler’s pledge to bring that criminal regime to justice was a very lofty promise. Ridding the world of Soviet evil would have helped the world more than a cure for cancer. Unless you or someone you know was the victim of Soviet crimes against humanity, it’s hard to fully appreciate the full magnitude of the promise to rid the world of Soviet evil.

      However, when a politician pledges to make the world a better place in some way, there is a good chance he’s being insincere. Was Hitler’s promise to make the world better (by destroying the evil of communism) just another hollow campaign promise from another democratically-elected politician? My sense is that Hitler’s promise to destroy communism was made sincerely, and that he really did intend to follow through on the commitment he’d made.

      In 1940, Hitler thought he had the luxury of putting off that invasion until a later time. Sure, he would have invaded eventually. But in the meantime, his trade agreement with the Soviet Union was helping Germany wage war against Britain. So why not clean up the mess in the west now (for example by conquering Britain itself, or at least a good share of the British Empire), while putting off the invasion of the U.S.S.R. until some other time?

      But the Soviet Union undertook a number of measures which, collectively, convinced Hitler he no longer had the time he’d once thought. A few months after the Nazi-Soviet Pact was signed, the U.S.S.R. invaded Finland. Finland’s Mannerheim Line was probably the best-defended terrain on the surface of the Earth. While the Germans found a way to go around the Maginot Line, the terrain left the Soviet invasion force with no choice but to plow straight through the Mannerheim Line. Such a feat was widely considered impossible, but the Soviets achieved it in only a few months’ time. After having conquered Finland’s defenses, Stalin allowed Finland to retain the bulk of its land. The Soviet government announced the Red Army had fought poorly in that war, and Hitler naively believed those propaganda claims. (Hitler was not normally one to gullibly accept communist lies. In this case, however, Soviet propaganda dovetailed with poor Russian performance in WWI, and with Hitler’s racial beliefs about Slavic inferiority.)

      Shortly after his success against Finland, Stalin demanded a slice of Romania. The Romanians had no choice but to acquiesce to that demand, because their nation was far less well-defended than Finland had been. Germany was utterly dependent on Swedish iron ore, and on Romanian oil. With the Mannerheim Line conquered, Stalin was excellently positioned to take the rest of Finland, and to cut Germany off from its Swedish iron ore. With the Soviets having helped themselves to a large slice of Romanian land, and with them strongly hinting at a desire for another slice, the Romanian oilfields were also in jeopardy. During 1940 it had become increasingly clear that the primary focus of Soviet expansionism was westward, and not (as Stalin had claimed) southward.

      Hitler began his preparations to invade the Soviet Union several months after the U.S.S.R. had begun gearing up to invade Germany. However, Germany proved quicker on its feet than the U.S.S.R. Partly that was because Germany had a better road and rail network than the Soviets. That was also partly because the Germans had fewer men and machines to ship; and needed to ship them over a much shorter distance than was the case for Soviet men and machines. Finally, Germany had the best-run military of any major participant in WWII. The competence gap between the Germans and Soviets was much larger than Soviet prewar planning had suggested. Germany invaded on June 22nd; whereas the Soviet troop movement to the front had been scheduled for completion on July 10th, 1941.

    • FlashmanF

      Fighting for the the Homeland

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      baron MünchhausenB

      A less powerful defense than +1 but which gives an higher odds of survival for defender is to allow first strike roll to all ground units in homeland. Up to you to decide if it is only for the first combat round or all combat rounds.
      That way, Infantry Def 2, MI Def 2, Artillery Def 2, Tank Def 3 get a pre-emptive shot at their defense value.  AAA doesn’t change since its roll is already first strike on planes.

      It can simulate the advantage of knowing homeland TTy and being able to make all kind of ambushes due to such knowledge.

      In combat resolution, every succesful hit will diminish the number of attack rolls, hence increase the defender survival.

    • FlashmanF

      Space Game

      Other Axis & Allies Variants
      • • • Flashman
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      W

      @Flashman I know of an amateur made game that you can print out called Orbital Battle by a guy named Mike Fisher. You download it from his own website for free.

      http://www.cke1st.com/m_games1.htm

      It’s one of the space games. His site has over 20 home made strategy games.

      It is not an exact gameplay copy of A&A as it uses a hex map and the defending units are only forced to retreat away from an attacker if the dice roll doesn’t roll high enough.

      It is played on a solar system map 21 hexes across that has 8 planets on it that move on orbital paths each turn. Also, each planet has it’s own small ground map only 7 hexes across.

    • FlashmanF

      Veteran Infantry

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      T

      Nice idea,

      but this “elite” or “veteran” Status should not be limited to infantry since all other branches of your forces gain experience too.

      And there remains one tiny practical problem: how to tell veterans from raw recruits on the game board? (If you dont want to paint your miniatures or place a huge amount of markers on the board.)

      Greetings,
      Lars

    • FlashmanF

      Blitz

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      FlashmanF

      WWI version in the working - looks a bit railroaded to me.

      http://compassgames.com/index.php/preorders/the-lamps-are-going-out-world-war-1.html

    • FlashmanF

      The Great War

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      C

      Sorry to reply to such an old topic. I just came across this game the other day for the first time, and wondered if it popped up on the forums anywhere. This is the lone hit haha.

      Has anyone played this? I’m very intrigued by it. It looks like the gaming mechanics work really similarly to the Battle Cry Civil War game, which I have and enjoy playing too. I love playing Battle Cry when we want to get a game fix in. Individual battles only take about 45 minutes I think, but you can play whole campaigns if you still want a longer fix too.

      Would love to hear if anyone has anything to say about this, and whether it’s worth the buy. I see there’s at least expansions for a French army and one for tanks. Maybe others?

    • FlashmanF

      Warquest

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      FlashmanF

      It just scraped into funding. Everyone who stuck with it will get a big and expensive box of ugly, over sized minis with a game thrown in.

      Nevertheless, I’m still hoping for a worthwhile Axis and Allies style fantasy game.

      Conquest of Nerath has hardly any theme at all - it could be set in space.

      What I liked about Warquest was that it was about armies marauding around the map, rather than Kingdom expansion. Shame it became all about getting more and more superfluous unit types.

      Cough.

    • FlashmanF

      The Man in the High Castle

      General Discussion
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      C

      Another book along these lines is Eric Norden’s alternate-history novel The Ultimate Solution, which ends with the Nazi-dominated half of the world about to initiate a nuclear exchange with the Japanese-dominated half of the world.

    • FlashmanF

      Axis and Allies 1916

      House Rules
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      C

      It’s possible that the designers may have intentionally left the door open for such a variation.  I may be reading too much into this, but note that the game is called “A&A WWI: 1914”, not simply “A&A WWI”.  On one level, you could say that the “1914” part is redundant unless it’s a potential way of distinguishing the game from hypothetical versions set in 1915, 1916, or 1917…and even possibly 1918, though I think that one’s too much of a stretch.

      On the other hand, leaving the door open does not in itself prove that the designers have any actual plans to make use of it.  So who knows.

    • FlashmanF

      75 years ago today

      General Discussion
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      W

      That line might work on the ladies, but I am not sure you will get many takers here.

    • FlashmanF

      Russian tt size

      Axis & Allies 1914
      • • • Flashman
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      ChacmoolC

      the size of tts represents the strength of its national army. Look how far the CPs went in the east compared to the western front.

      For my own game (look in A&A variants) I am thinking about investing in Strategical Movement of units (cost 2 IPC per unit, max 5 IPC per turn-> 2 units per turn) maybe give Germany an advantage (1IPC per unit-> 5 units per turn)

      Flash, you are talking about Railmovement in A&A for years, I would like to read your sophisticated rule for my own play. I guess the set up needs to be changed. And where is RM allowed? (Africa,Arabia?)

    • FlashmanF

      Maximum number of players?

      Axis & Allies 1914
      • • • Flashman
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      MistuhJayM

      We’ve had a lot of success with 4 players;

      ~Germany
      ~Austria/Turkey
      ~Britain/US (UK is huge, so the player doesn’t mind waiting through the US turns)
      ~Russia/France/Italy

      We might also swap US for Italy in this setup.

      And I agree, France IS boring, with only 1 real option. Stack the Western front and wait to get bailed out.

    • FlashmanF

      Why politics are essential in this game

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      baron MünchhausenB

      @protevangelium:

      @ossel:

      @Flashman:

      Get lost in general house rules.

      By all means post a 1914 House Rule section.

      This.

      That would be very helpful actually. The 1914 threads become hard to follow in the House Rule section. If not a subforum, maybe a sticky would help.

      I also agree.
      Seems that 1914 need a lot of little or even bigger fixes.
      And to be able to follow where it all goes, 1914 House Rules should have a separate Forum section.
      In addition, this game doesn’t have the same rules mechanics than all others A&A.
      That’s why I think it should be treated differently.

      Also, it could help new conscript see clearly the lines between house rules for A&A older versions and Larry’s newborn, and help showing clearly the OOB background rules.
      Because reading House Rule with 1914 background OOB rules is clearly a world apart from OOB rules from 1941, 1942, G1940 and older ones.

    • FlashmanF

      Simple Victory City System

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      ColonelCarterC

      These VCs could actually be very good for fixing some one problem of the game. “Capture the capitals” is always a terrible victory condition, and because of the slow warfare in this game, the CPs basically have to get an economic advantage to stand a chance (which is virtually impossible). I don’t agree with the non-capitals having production capacity, but I could be convinced if it led to better balance. However, I would change it to 12 VCs after round 4, with one of them having to be an enemy capital, and shared or revolted Russian VCs counting as half a point for both sides. (Perhaps only for the CPs if Russia intentionally revolting itself becomes a problem) Contested VCs are still nothing for either side.

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