@Imperious:
Just let China play on the Soviets turn. Thats kiss enough and no gimmicks like “give them X additional forces” are not needed.
Also, let them round up on the infantry, so japan does not make a mockery of glitching the game by always holding on to an odd number of spaces to deny that extra Chinese unit
I have play tested these changes in AA50. I let the Chinese move after the Soviets as IL has suggested. I penned in a Burma road with a red sharpie. I gave them a second p-40 and a five IPC bonus NO after each turn if the Burma road remains open. This allows the China player to position his army before Japans turn. China can spend or save the five IPCs. They also have the option to buy artillary if the Burma road remains open. No IPCs to start the first round. Now Japan does not just roll over China in AA50. IL has suggested having China go before Japan in AAP1940 as well. I have not had time to try this yet. In AAG1940 I will try this change if needed. Of course China gets six IPCs in AAP1940 instead of five. I tried giving China extra infantry to start in AA50 but this made them too strong. The changes I have listed for AA50 slows down the Japanese to where if they still go after the Soviets right away then China can build up a sizable army and become a tough nut to crack. If they go all out for China then this gives the Soviets a little break. Also the Japanese will have second thoughts about sending planes to help Germany. In AAP1940 this idea just might give the U.K. a little break in India. I will try it when I get a chance.