sz112 rnd2
Attack- ftr,cru,bb(w/1hit)
Rolls: 2@3 1@4; Total Hits: 32@3: (1, 1)1@4: (2)
Defend- cru
Rolls: 1@3; Total Hits: 01@3: (4)
Posts made by fighter pilot 48
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RE: Fighter pilot 48(axis)_vs_shadowguidex(allies)posted in Play Boardgames
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RE: Fighter pilot 48(axis)_vs_shadowguidex(allies)posted in Play Boardgames
sz112
Attack- ftr,cru,bb
Rolls: 2@3 1@4; Total Hits: 12@3: (5, 4)1@4: (3)
Defend- 2cru
Rolls: 2@3; Total Hits: 12@3: (5, 2) -
RE: Fighter pilot 48(axis)_vs_shadowguidex(allies)posted in Play Boardgames
z110 rnd2 I will attack with ftr,tac,2bmb
what will you do after 4 hits in z110
z111
Attack- 2sub,2tac,2ftr
Rolls: 2@2 2@3 2@4; Total Hits: 42@2: (2, 6)2@3: (3, 1)2@4: (5, 1)
Defend- dd,bb
Rolls: 1@2 1@4; Total Hits: 21@2: (1)1@4: (2) -
RE: Fighter pilot 48(axis)_vs_shadowguidex(allies)posted in Play Boardgames
Defend(sz110)- cru,bb,3ftrs
Rolls: 1@3 4@4; Total Hits: 41@3: (3)4@4: (3, 3, 5, 4) -
RE: Fighter pilot 48(axis)_vs_shadowguidex(allies)posted in Play Boardgames
I hope the rest of Germany’s attacks go a little better
will do multiple rolls first hit wins
sz106
Attack- sub
Rolls: 6@2; Total Hits: 26@2: (4, 2, 5, 5, 5, 1)
Defend- dd,trn
Rolls: 6@2; Total Hits: 16@2: (5, 6, 6, 4, 5, 1)
sz110
Attack- 2sub(*first strike hit),2ftr,2tac,2bmb
Rolls: 2@2 2@3 4@4; Total Hits: 42@2: (3, 5)2@3: (2, 3)4@4: (1, 6, 5, 2) -
RE: Fighter pilot 48(axis)_vs_shadowguidex(allies)posted in Play Boardgames
France rnd 7(will do multiple rolls-first to hit ends it)
Attack- arm
Rolls: 6@3; Total Hits: 16@3: (2, 6, 4, 6, 6, 4)
Defend- ftr
Rolls: 6@4; Total Hits: 66@4: (2, 4, 3, 3, 3, 4) -
RE: Fighter pilot 48(axis)_vs_shadowguidex(allies)posted in Play Boardgames
France rnd6
Attack- 2arm
Rolls: 2@3; Total Hits: 12@3: (2, 6)
Defend-arm,ftr
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2) -
RE: Fighter pilot 48(axis)_vs_shadowguidex(allies)posted in Play Boardgames
France rnd4
Attack- 3arm
Rolls: 3@3; Total Hits: 13@3: (6, 5, 1)
Defrend- 2arm,ftr
Rolls: 2@3 1@4; Total Hits: 12@3: (3, 5)1@4: (5) -
RE: Fighter pilot 48(axis)_vs_shadowguidex(allies)posted in Play Boardgames
France rnd4 :x :x
Attack- 2art,3arm
Rolls: 2@2 3@3; Total Hits: 22@2: (3, 3)3@3: (3, 1, 5)
Defend- 2art,2arm,ftr
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (5, 5)2@3: (5, 2)1@4: (1) -
RE: Fighter pilot 48(axis)_vs_shadowguidex(allies)posted in Play Boardgames
France rnd3 :x
Attack- 3mech,3art,3arm
Rolls: 6@2 3@3; Total Hits: 36@2: (6, 1, 2, 5, 5, 4)3@3: (6, 4, 3)
Defend-3inf,2art,2arm,ftr
Rolls: 5@2 2@3 1@4; Total Hits: 45@2: (2, 3, 2, 2, 6)2@3: (3, 5)1@4: (5) -
RE: Fighter pilot 48(axis)_vs_shadowguidex(allies)posted in Play Boardgames
France rnd2
Attack-2inf,4mech,3art,3arm
Rolls: 3@1 6@2 3@3; Total Hits: 13@1: (5, 3, 2)6@2: (5, 4, 6, 6, 5, 3)3@3: (3, 6, 4)
Defend-4inf,2art,2arm,ftr
Rolls: 6@2 2@3 1@4; Total Hits: 36@2: (1, 4, 4, 4, 3, 6)2@3: (2, 1)1@4: (5) -
Fighter pilot 48(axis)_vs_shadowguidex(allies)posted in Play Boardgames
ger1(30) buy cv(16),dd(8),sub(6)
combat-declare war on Russia
1)France- 4inf,2art,3arm Hol/3inf,art,4mech Wgr
2)z106- subz117
3)z111- subz118/subz124/2ftr,2tac Wgr *scramble?
4)z112- bb,cru z113/ftr Hun
5)z110- subz103/subz108/tac,2bmb Ger/tac Wgr/ftr Nor/ftr Hol *scramble?
6)3inf Nor walk in Fin activate 4inf(noncombat?)
7)Bal- 3inf,arm,tac Pol
8)Epl- 2inf Hun/3arm Sgr
9)Bes- 2inf,arm Rom/arm Hunwill do the combats that don’t need scramble
France
Attack-4inf,2art,3arm Hol/3inf,art,4mech Wgr
Rolls: 8@1 6@2 3@3; Total Hits: 38@1: (1, 6, 2, 6, 5, 2, 5, 2)6@2: (1, 5, 3, 5, 4, 5)3@3: (3, 6, 4)
Defend-aagun,6inf,2art,2arm,ftr
Rolls: 8@2 2@3 1@4; Total Hits: 58@2: (5, 3, 1, 5, 6, 2, 5, 2)2@3: (2, 5)1@4: (2) -
RE: Looking for Opponent - Current A3 Rulesposted in Find Online Players
If your looking for another a.3 game let me know-either side for me is fine. fighter pilot 48
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RE: Fighter pilot 48 (allies) vs. Nothing to see here (axis)posted in Play Boardgames
I feel the same way you do about Japan being able to put their mighty air power to use in doing away with the US presence in the Pacific. Your tactics are well on the way to achieving just that. I enjoyed our game a lot. thanks
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RE: Fighter pilot 48 (allies) vs. Nothing to see here (axis)posted in Play Boardgames
Iraq twlo2inf
z104 cwlo sub
Trj twolncm
ftr,tac Irq to z79
4ftr z104 to Uk
bmb Irq to Cpr
bb,cru z91 to z109
3inf,arm Gib to Uk(via trnz91)
cv,ddz81 to z79mobilize 3arm to Saf
collect $32
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RE: Fighter pilot 48 (allies) vs. Nothing to see here (axis)posted in Play Boardgames
Irq cwlo 2inf
two other combats
2subz106/4ftrs Gib=>ddz104
2inf,2art,arm,mech Egy=>2inf Trj
Attack2sub,4ftr
Rolls: 2@2 4@3; Total Hits: 22@2: (3, 6)4@3: (4, 4, 2, 1)
Defend dd
Rolls: 1@2; Total Hits: 11@2: (2)
Attack 2inf,2art,arm,mech
Rolls: 1@1 4@2 1@3; Total Hits: 51@1: (1)4@2: (1, 1, 2, 5)1@3: (1)
Defend 2inf
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
RE: Fighter pilot 48 (allies) vs. Nothing to see here (axis)posted in Play Boardgames
Attack(cont.) forgot cru bombardment
Rolls: 1@3; Total Hits: 11@3: (3)
if cru misses then 2inf,ftr,tac,bmb vs inf
Attack
Rolls: 2@1 1@3 2@4; Total Hits: 32@1: (6, 5)1@3: (3)2@4: (3, 1)
Defend
Rolls: 1@2; Total Hits: 11@2: (1) -
RE: Fighter pilot 48 (allies) vs. Nothing to see here (axis)posted in Play Boardgames
UK#2
calcutta(19) buy3subs save$1combat
inf Yun walk in Ficncm
3inf Mal to Shn
2ftr,tac Yun to Ind
5inf Bur to Yun
inf,art Sum(via trnz41) to Ind
2arm,mech Ind to Eprmobilize 3 subs to z39
collect 21+1(saved)=$22London(29) repair airbase $3,repair ind complex $8(still 4 damage remains),buy 3arm
combat
inf Epr(via trnz80)/3inf Cpr/bmb Gib/tac,ftr Egy/cruz81=>3inf Irq
Attack
Rolls: 4@1 1@3 2@4; Total Hits: 24@1: (4, 3, 4, 5)1@3: (6)2@4: (3, 3)
Defend
Rolls: 3@2; Total Hits: 23@2: (5, 1, 2) -
RE: Fighter pilot 48 (allies) vs. Nothing to see here (axis)posted in Play Boardgames
two other combat moves were: inf from Yun walk into Hun
inf from Hun walk in Kwancm
inf Yun to Kwemobilize
inf to She
3art to Yuncollect 10+6(no)=$16
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RE: Fighter pilot 48 (allies) vs. Nothing to see here (axis)posted in Play Boardgames
US income s/b $76 (they saved 4)
China 2(15)
buy 3art,infcombat
3inf She/ftr Yun=>inf Sui
Attack
Rolls: 3@1 1@3; Total Hits: 13@1: (2, 3, 5)1@3: (3)
Defend
Rolls: 1@2; Total Hits: 01@2: (4)