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    Topics created by FieldMarshalGames

    • FieldMarshalGamesF

      Field Marshal Games - AMMO BOX 1940 Edition

      Other Axis & Allies Variants
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      1

      @Rorschach:

      @12doze12:

      I just have one answer.

      The boards, the units, the dice trays and the boxes come with the box right?

      No.  The ammo box itself, the boxes FOR the units and the dice trays come with it.  Pretty clear in the product description on the website i think.

      Ok, thank you

    • FieldMarshalGamesF

      1939 Map - Jeremy's Variant with Set-up Charts

      Global War
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      TheVenocWarlordT

      Oh, I see you have a new thread about the new set up posted, nevermind. :lol:

    • FieldMarshalGamesF

      FMGC 2011 - Field Marshal Gaming Convention - GTA CANADA

      Events
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      FieldMarshalGamesF

      We have confirmed that FMGC 2012 will be on the weekend of April 21/22

      Clear your schedules and get ready for battle!

      I will make a new post about it as we get closer.

      Thanks

      Jeremy

    • FieldMarshalGamesF

      Southern France for Germany

      Axis & Allies Global 1940
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      JenniferJ

      I don’t care what you say, oss-ifer, there’s no blood in my alkee-haul system!

    • FieldMarshalGamesF

      Free French Rules 1.0

      House Rules
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      FieldMarshalGamesF

      I have noticed there are about 20 threads on this topic.  I am bumping this as it was popular months ago.

    • FieldMarshalGamesF

      Old photos of WW2

      World War II History
      • • • FieldMarshalGames
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      aequitas-et-veritasA

      @ABWorsham:

      Here is a picture of a group of youthful German men.

      I think they are of the R.A.D. wich was the Reichsarbeitsdienst…they all got that spat and similar looking insignias on their clothings…probably arround 1943

    • FieldMarshalGamesF

      General Outline of a AAA "Tournament" for FUN

      General Discussion
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      Have people enter, and then get a board of top rated players to judge each player, from then creating pairs that are as fair as possible. They then create the brackets. Players would work in 2-man teams in 2 on 2 games. The winner continues on, the loser goes to the loser bracket, but if you lose in there, you are out. Then the top two losing teams face off to see who gets to see the winners champion. Then the winner and loser champions face each other to see who wins there. For playing different games: games like Bulge, D-Day, and Guadal are worth the lowest points for Ws and Ls, while 1940 and Anniversary are worth more points for both winners and losers. To prevent cheating, there will be a judge at each game who will officiate, but will not punish players if they screw up, but will disqualify them if they do things like roll the dice again, or pick their tech, etc.,intentional cheating like that in which there is evidence beyond a REASONABLE doubt. Everyone should have fun, as it is a double then play for fun elimination circut. If your are knocked out of the losing bracket, you then join the other pairs(1/4 of total players at first possible chance), and play for fun, not to advance, as you are knocked out of the tournament. Where and when will the convention be held because I will try to get there if it is in the US.

    • FieldMarshalGamesF

      Possible FMG Boardgaming weekend??

      Events
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      FieldMarshalGamesF

      Lets move discussion to the Official thread in the EVENTS section.  I now have that thread linked from the FMG main website.

      Thanks

    • FieldMarshalGamesF

      Northern Italy.. AXIS Weak point in Europe?

      Axis & Allies Europe 1940
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      K

      here terrain rules would have made for a great addition to the game and solution to the potential problem you’re mentioning. as most of you will know the Italioan campaig lasted for two years and by the war’s end the fighting was still going on there. The mountainous terrain was ideal for defending troops and an attacker’s nightmare.if defended it would be virtually impossible to just push on to germany….

    • FieldMarshalGamesF

      Castle Vox - Diplomacy meets Axis & Allies

      Other Games
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      FieldMarshalGamesF

      I just discovered this game.  If you have played LUXDelux on your i-devices you will love this.

      THIS IS NOT RISK

      http://sillysoft.net/vox/

    • FieldMarshalGamesF

      FMG COMBAT UNITS - Rules: HEAVY ARMORED UNIT

      House Rules
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      knp7765K

      I agree with King of Aces on the Heavy Tank stats: 4-4-1-8. Not sure about the 2-hit idea, but it sounds interesting. I suppose you could simply put a damage marker under it like you do with Capital ships that take the first damage hit but survive the battle.
      Also interested in IL’s idea that Heavy Tanks can move 2 in NCM only.
      Light tanks should be 2-2-2-5. Giving them 3 on defense is too much.

    • FieldMarshalGamesF

      FMG COMBAT UNITS - Rules: ELITE INFANTRY

      House Rules
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      M

      So when they get dropped in an area with 1 enemy infantry, how do they fight anybody?

      Didn’t think of this happening. :| I guess you’d just have to have at least 1 defending unit fighting at any one time, regardless of the amount of paras.

      Airborne can be considered “elite” troops however, but to mix them like this is not realistic.
      Marines are special troops trained for sea invasions and are also “elite” but not in the same task as above.

      I admit that realism is compromised here, but if elite infantry are allowed to fill all these roles, it will mean less unit types and therefore less compexity. Believe me when I say I’m still all for historical accuracy and realism, this is just my take on things.

    • FieldMarshalGamesF

      FMG COMBAT UNITS - Rules: COMMANDER

      House Rules
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      Fishmoto37F

      This commander idea must be kept SIMPLE. As I have posted previously the commander should be tactical and have special abilities within the army he is in or the fleet. The best way is to have him with target ability for certain units. We have used the tactical bombers, the tanks, the battleships and the cruisers. Also the commander should have the retreat option when defending. This has worked well for our games. We have been giving three commanders to each major nation on the setup. Maybe four or five would work but we have never tried that many. My new Italian units will be here soon and they include commander units

    • FieldMarshalGamesF

      FMG COMBAT UNITS - Rules: AIR TRANSPORT

      House Rules
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      Bob_A_MickelsonB

      Lately I play them as 8 Ipc defenseless units that can transport 2 inf. there range is 5. So typically they have a round trip range of a fighter unless they take off from airbase and then the round trip is that of a bomber.

    • FieldMarshalGamesF

      FMG COMBAT UNITS - Rules: TRUCK

      House Rules
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      dadler12D

      I doubt the US would buy the truck if all it did was transport units.  The US is constantly doing amphibious assaults from Africa to Italy, then into Europe, and all over in the pacific.  It has no need for a land transport.  Italy and Anzac would have no need for it either.  It’s only use would be on the eastern front and in getting Indians or South Africans to Egypt.  Also, it is unrealistic to use trucks in Asia due to the terrain. Jungles slow things down, and the logistic nightmares they create are one of the reasons Japan’s ground war eventually stalled and floundered in South East Asia.  Better to make it motorized infantry.  Maybe a 1/2/2 unit costing 4 IPC that can pair with artillery or tank for +1 attack?  Mech infantry would then change to the values DannyBoy2016 suggested.

    • FieldMarshalGamesF

      Field Command: Singapore 1942 - Card Expansion Release

      Other Axis & Allies Variants
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      FieldMarshalGamesF

      NEW RELEASE from WorldsForge

      Field Command: Singapore 1942 Cards Expansion is a card-based expansion to the Field Command: Singapore 1942, which is about the Battle of Singapore during the Second World War.

      This expansion allows the player to experience many interesting and unique episodes that truly happened during the Battle of Singapore, such as Yamashita’s bluff and Maxwell’s premature withdrawal, the failed Japanese ruse of disguise as Indian soldiers, and the burning hell on Kranji river. Together, these episodes epitomize the unpredict-ability of warfare, as few real battles follow the textbook or even go according to plan.

      The cards come in 2 decks, one for each side of the conflict, and enhance the re-playability of 2 campaign scenarios - Impregnable Fortress & The Almost Naked Island. Players will get to adapt to unforeseen situations and surprise their opponents. Every game is a new challenge.

      Order yours today!

      http://www.fieldmarshalgames.com/field-command-singapore-1942-cards-expansion.html

      http://www.worldsforge.com/worldsforge/product_fcsg1942x1.php

    • FieldMarshalGamesF

      CRAZY AAA Video on YouTube!!

      General Discussion
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      newpaintbrushN

      We need a strip club version.

      Strippy Hitler.  OO YA.  Get yer mustache on.

    • FieldMarshalGamesF

      Remembrance Day NOV 11th

      General Discussion
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      Guerrilla GuyG

      Do not stand at my grave and weep,
      I am not there, I do not sleep.

      I am a thousand winds that blow.
      I am the diamond glint on snow.
      I am the sunlight on ripened grain.
      I am the gentle autumn rain.

      When you wake in the morning hush,
      I am the swift, uplifting rush
      Of quiet birds in circling flight.
      I am the soft starlight at night.

      Do not stand at my grave and weep.
      I am not there, I do not sleep.
      Do not stand at my grave and cry.
      I am not there, I did not die!

      – Mary Frye (1932)

    • FieldMarshalGamesF

      Possible "Unoffical Pre-order"??

      Other Axis & Allies Variants
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      FieldMarshalGamesF

      @boboshonda:

      Any word on a possible link for German preorders for this site?  I’m willing a ready to lock in some sets!

      I will not put the Germany Pre-order up until the Italian units are shipping.

      Thanks

    • FieldMarshalGamesF

      Sub-division of House Rules Forum

      House Rules
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      S

      I think house rules child boards are a great idea!

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