Rolls: 2@4; Total Hits: 02@4: (5, 6)
Rolls: 2@3 1@4; Total Hits: 22@3: (4, 1)1@4: (4)
Rolls: 2@4; Total Hits: 02@4: (5, 6)
Rolls: 2@3 1@4; Total Hits: 22@3: (4, 1)1@4: (4)
Rolls: 3@4; Total Hits: 23@4: (5, 2, 2)
Rolls: 1@2 2@3; Total Hits: 11@2: (6)2@3: (5, 3)
Rolls: 3@4; Total Hits: 33@4: (4, 2, 2)
Rolls: 1@2 2@3; Total Hits: 01@2: (5)2@3: (4, 4)
Rolls: 3@4; Total Hits: 23@4: (4, 6, 1)
Rolls: 1@2 2@3; Total Hits: 11@2: (4)2@3: (2, 5)
Test
Rolls: 1@3 2@4; Total Hits: 21@3: (3)2@4: (5, 4)
Rolls: 1@4; Total Hits: 11@4: (3)
Test
Rolls: 1@3 2@4; Total Hits: 21@3: (2)2@4: (5, 2)
Rolls: 1@4; Total Hits: 11@4: (3)
Rolls: 5@1 3@2 5@3; Total Hits: 55@1: (2, 1, 3, 4, 3)3@2: (4, 6, 2)5@3: (5, 1, 5, 2, 1)
I agree with this strategy, especially if the US maintains a KGF focus. The faster Russia falls, the better chance Germany has to survive.
If US forgets about Japan, having an IC in Manchuria and India is tough to counter as the Allies.
I think the Russian Strategy is pretty simple, but hard to execute. Russia needs a good mix of tanks as the forces need to be nimble to attack muliple positions within the Russian territory as Germany advances. In order to slow Germany’s push into Russia, a player needs to be able to take advantage of gaps in Germany’s trail from Berlin to Moscow. I would advise to go 2 tanks instead of a fighter anytime of the week.
Also, looking at the map and seeing the amount of men Russia starts with, the first purchase should be tilted toward armor as compared to men. I typically go all tanks, but that may be extreme for some players.
Yes - the Frood has some issues with some combinations of naval attacks as Destroyers cant be accounted for (2/2). I would love to get any other options.
Great lin by the way - “Nothing against odds calculators, but throughout history battles have had legendary outcomes against impossible odds. I for one love to see heroic efforts on the board!” - Classic.