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    Posts made by Field Marshal

    • RE: Best Japanese first turn.

      All Japanese territories plus allied Asia is 44 NP. If the USA wants to waste valuable time and resources on island hopping, let them. Maximum Pacific loses for Japan are 8 in NP. You still have 7 armor per turn with 36 in NP. The USA using effective island hopping takes them out of the equation for helping the hard pressed Russians. Germany can build a good defense with a quick change to offense if the Americans do this. Germany should always be ready to strike at the first sign of allied weakness if not on the offense already.

      posted in General Discussion
      F
      Field Marshal
    • RE: Best Japanese first turn.

      The point here is not an IC, but IC’s. Once Japan crosses 30 IPC’s {after capturing 2 or 3 territories), buy another IC. Now you have 6 armor per turn. Capture the IC in India or build your third. Now you have 8 to 9 armor per turn depending on NP. Unless the allies have strong counter forces available from Africa, Europe, or the Pacific, the allies are in trouble.

      posted in General Discussion
      F
      Field Marshal
    • RE: Best Japanese first turn.

      The USA should have its eyes on any Japanese transports that they may have and eliminate them. Japan can’t afford to rely on transporting too long. If your USA player is allowing your transports to operate freely, your getting a huge break. A strong German player should be able to deal with an Anglo-American amphibious attack and force a stalemate with Russia long enough for Japanese Asiatic industry to have armor strong enough to knock down Moscow’s door. By the end of Japan’s turn 2, Japan should have broken through the British/American Asiatic front to threaten the Russian capital and pose a serious threat for any Russian units in northeastern Asia of encirclement and destruction. Japanese armor from Asiatic IC’s are the key for this by turns 3 and 4.

      posted in General Discussion
      F
      Field Marshal
    • RE: Who are you?

      I’m Paul. I’m 34 years old, married with 3 kids. I’ve been playing for 17 years on and off since high school and through my military service of 6 years. The best aspect of the game is the never ending updates in strategy. It’s got me hooked for life. The PC version opened a new world. Look foward to talking to you all. P.S. - David, I sent you the “Russia’s War” strategy. Hope you can post it.

      posted in General Discussion
      F
      Field Marshal
    • RE: Best Japanese first turn.

      Japan must have IC’s in Asia to take Russia down. Japan doesn’t have time to transport it all…

      posted in General Discussion
      F
      Field Marshal
    • RE: England defend Africa???

      Build an IC on South Africa in turn 1. If you move it’s infantry up beforehand, Germany couldn’t possibly reach the IC before you have 2 armor on it. Build 2 armor every turn, and when Africa is secure, build another IC in Egypt for an assault on Japan in Asia.

      posted in General Discussion
      F
      Field Marshal
    • RE: Radical new axis strategy

      Where is the USA fitting into this? You’ll have to divert some Axis effort to them, no matter where they strike. If they hit the Soviet Far East by turn 3, you’ll divert the higher percentage of the Asian force to deal with it…

      posted in Axis & Allies Classic
      F
      Field Marshal
    • RE: Looking for a Japanese strategy to work with my German strat

      You need to have the Japanese expand into Asia ASAP. They must build IC’s in Asia to achieve this. Send armor into the Russian capital as quickly as you can…

      posted in General Discussion
      F
      Field Marshal
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