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    Posts made by Ferrous1

    • RE: G40 Cyanight(Axis) vs Ferrous1(Allies +13) Game-2

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Purchase Units - Americans
                  Americans buy 2 armour, 4 artilleries, 3 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;

      Combat Move - Americans
                  6 infantry moved from Morocco to 91 Sea Zone
                  6 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
                  2 transports moved from 110 Sea Zone to 112 Sea Zone
                  1 mech_infantry moved from Norway to 112 Sea Zone
                  1 armour moved from Norway to 112 Sea Zone
                  3 destroyers moved from 110 Sea Zone to 112 Sea Zone
                  2 carriers moved from 110 Sea Zone to 112 Sea Zone
                  1 cruiser moved from 110 Sea Zone to 112 Sea Zone
                  1 fighter moved from Finland to 112 Sea Zone
                  1 mech_infantry moved from 112 Sea Zone to Denmark
                  5 fighters moved from Norway to Western Germany
                  1 armour moved from 112 Sea Zone to Western Germany
                  6 infantry moved from 112 Sea Zone to Western Germany
                  4 artilleries moved from Holland Belgium to Western Germany
                  2 armour moved from Holland Belgium to Western Germany
                  1 armour and 1 mech_infantry moved from Vyborg to Novgorod
                  1 infantry moved from Korea to Manchuria
                        Chinese take Manchuria from Japanese
                  1 artillery moved from Korea to Amur
                  1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                  4 fighters moved from Korea to 19 Sea Zone
                  1 destroyer moved from 18 Sea Zone to 21 Sea Zone
                  2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
                  1 infantry moved from New Guinea to Dutch New Guinea
                  1 artillery moved from New Guinea to Dutch New Guinea
                  2 infantry moved from Vyborg to Novgorod

      Combat - Americans

      posted in Play Boardgames
      F
      Ferrous1
    • RE: Axis-dominion and omie623 (axis) vs cyanight and ferrous1 (allies)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 5

      Research Technology - Americans
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japanese from 44 Sea Zone: 1 transport
                  EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 transport
                  EDIT: Turning off Edit Mode

      Purchase Units - Americans
                  Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 submarine and 4 transports; Remaining resources: 0 PUs; 0 techTokens;

      Combat Move - Americans
                  2 submarines moved from 91 Sea Zone to 92 Sea Zone
                  1 bomber moved from Morocco to 92 Sea Zone
                  1 infantry moved from Soviet Far East to Siberia
                        Russians take Siberia from Japanese
                  1 mech_infantry moved from Soviet Far East to Siberia

      Combat - Americans
                  Battle in 92 Sea Zone
                      Americans attack with 1 bomber and 2 submarines
                      Italians defend with 1 cruiser and 1 transport
                      Americans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 19
                      Casualties for Italians: 1 cruiser and 1 transport

      Non Combat Move - Americans
                  1 bomber moved from 92 Sea Zone to United Kingdom
                  2 armour and 3 mech_infantrys moved from Morocco to Tunisia
                  1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                  1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
                        Americans take Brazil from Neutral_Allies
                  1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                  1 submarine moved from 16 Sea Zone to 26 Sea Zone
                  1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                  1 bomber moved from Western United States to Queensland
                  1 fighter moved from 10 Sea Zone to 101 Sea Zone
                  1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter moved from Hawaiian Islands to 26 Sea Zone

      Place Units - Americans
                  1 carrier, 1 submarine and 4 transports placed in 101 Sea Zone
                  2 destroyers placed in 10 Sea Zone
                  1 fighter placed in 101 Sea Zone
                  1 artillery placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

      posted in Team Games
      F
      Ferrous1
    • RE: G40 Cyanight(Axis) vs Ferrous1(Allies +13) Game-2

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Purchase Units - Russians
                  Russians repair 8 damage on 1 factory_major; Remaining resources: 8 PUs;
                  Russians buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 armour moved from Urals to Novosibirsk
                        Russians take Novosibirsk from Germans
                  1 armour moved from Novosibirsk to Vologda
                  1 infantry moved from Russia to Samara
                        Russians take Samara from Germans
                  1 mech_infantry moved from Urals to Archangel
                  2 infantry moved from Russia to Tambov
                  2 fighters moved from Russia to Tambov
                  1 tactical_bomber moved from Russia to Vologda
                  2 fighters moved from Russia to Archangel

      Combat - Russians
                  Battle in Tambov
                      Russians attack with 2 fighters and 2 infantry
                      Germans defend with 1 infantry
                      Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Vologda
                      Russians attack with 1 armour and 1 tactical_bomber
                      Germans defend with 1 mech_infantry
                      Russians win with 1 tactical_bomber remaining. Battle score for attacker is -2
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 armour
                  Battle in Archangel
                      Russians attack with 2 fighters and 1 mech_infantry
                      Germans defend with 1 mech_infantry
                      Russians win with 2 fighters remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 mech_infantry

      Non Combat Move - Russians
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  2 fighters moved from Archangel to Russia
                  1 tactical_bomber moved from Vologda to Russia
                  2 fighters moved from Tambov to Russia

      Place Units - Russians
                  Turning on Edit Mode
                  EDIT: Changing ownership of Vologda from Germans to Russians
                  EDIT: Adding units owned by Russians to Vologda: 1 armour
                  EDIT: Turning off Edit Mode
                  1 artillery and 1 mech_infantry placed in Russia

      Turn Complete - Russians
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,5,2,2,6,1,6,1,3,2,2,6,2,5,2,6,3,5,6,4,1
                  Russians collect 13 PUs (2 lost to blockades); end with 13 PUs total

      posted in Play Boardgames
      F
      Ferrous1
    • RE: G40 Cyanight(Axis) vs Ferrous1(Allies +13) Game-2

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Purchase Units - Russians
                  Russians repair 8 damage on 1 factory_major; Remaining resources: 8 PUs;
                  Russians buy 1 artillery and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 armour moved from Urals to Novosibirsk
                        Russians take Novosibirsk from Germans
                  1 armour moved from Novosibirsk to Vologda
                  1 infantry moved from Russia to Samara
                        Russians take Samara from Germans
                  1 mech_infantry moved from Urals to Archangel
                  2 infantry moved from Russia to Tambov
                  2 fighters moved from Russia to Tambov
                  1 tactical_bomber moved from Russia to Vologda
                  2 fighters moved from Russia to Archangel

      Combat - Russians
                  Battle in Tambov
                      Russians attack with 2 fighters and 2 infantry
                      Germans defend with 1 infantry
                      Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Vologda
                      Russians attack with 1 armour and 1 tactical_bomber
                      Germans defend with 1 mech_infantry
                      Russians win with 1 tactical_bomber remaining. Battle score for attacker is -2
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 armour
                  Battle in Archangel
                      Russians attack with 2 fighters and 1 mech_infantry
                      Germans defend with 1 mech_infantry
                      Russians win with 2 fighters remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 mech_infantry

      Non Combat Move - Russians
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  2 fighters moved from Archangel to Russia
                  1 tactical_bomber moved from Vologda to Russia
                  2 fighters moved from Tambov to Russia

      Place Units - Russians
                  Turning on Edit Mode
                  EDIT: Changing ownership of Vologda from Germans to Russians
                  EDIT: Adding units owned by Russians to Vologda: 1 armour
                  EDIT: Turning off Edit Mode
                  1 artillery and 1 mech_infantry placed in Russia

      Turn Complete - Russians
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,5,2,2,6,1,6,1,3,2,2,6,2,5,2,6,3,5,6,4,1
                  Russians collect 13 PUs (2 lost to blockades); end with 13 PUs total

      posted in Play Boardgames
      F
      Ferrous1
    • RE: Axis-dominion and omie623 (axis) vs cyanight and ferrous1 (allies)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Combat Move - French

      Non Combat Move - French
                  3 infantry moved from Algeria to Tunisia
                  1 infantry moved from Anglo Egyptian Sudan to Egypt

      Turn Complete - French

      posted in Team Games
      F
      Ferrous1
    • RE: Axis-dominion and omie623 (axis) vs cyanight and ferrous1 (allies)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 bomber and 1 destroyer; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                  3 fighters moved from Queensland to 55 Sea Zone
                  1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                  1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

      Combat - ANZAC
                  Battle in 55 Sea Zone
                      ANZAC attack with 1 destroyer and 3 fighters
                      Japanese defend with 1 submarine
                      ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                  Battle in Celebes
                      ANZAC attack with 1 artillery and 1 infantry
                      Japanese defend with 1 infantry
                      Japanese win with 1 infantry remaining. Battle score for attacker is -7
                      Casualties for ANZAC: 1 artillery and 1 infantry

      Non Combat Move - ANZAC
                  3 fighters moved from 55 Sea Zone to Queensland

      Place Units - ANZAC
                  1 artillery and 1 bomber placed in Queensland
                  1 destroyer placed in 54 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 11 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

      posted in Team Games
      F
      Ferrous1
    • RE: G40 Cyanight(Axis) vs Ferrous1(Allies +13) Game-2

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11

      Combat Move - French

      Non Combat Move - French
                  2 infantry moved from Tobruk to Alexandria

      Turn Complete - French

      posted in Play Boardgames
      F
      Ferrous1
    • RE: G40 Cyanight(Axis) vs Ferrous1(Allies +13) Game-2

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11

      Purchase Units - British
                  British buy 1 armour, 4 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;

      Combat Move - British
                  1 artillery and 1 mech_infantry moved from Novgorod to Belarus
                  1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
                  1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                  1 fighter moved from Egypt to Trans-Jordan
                  1 bomber and 1 fighter moved from Egypt to Iraq
                  6 fighters and 2 tactical_bombers moved from 81 Sea Zone to Iraq
                  2 armour and 5 mech_infantrys moved from Syria to Iraq
                  1 infantry moved from Ethiopia to Italian Somaliland
                        British take Italian Somaliland from Italians

      Combat - British
                  Battle in Trans-Jordan
                      British attack with 1 artillery, 1 fighter and 1 infantry
                      Italians defend with 1 artillery
                      British win, taking Trans-Jordan from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
                      Casualties for British: 1 infantry
                      Casualties for Italians: 1 artillery
                  Battle in Iraq
                      British attack with 2 armour, 1 bomber, 7 fighters, 5 mech_infantrys and 2 tactical_bombers
                      Japanese defend with 5 armour, 1 artillery and 2 infantry
                      British win, taking Iraq from Japanese with 2 armour, 1 bomber, 7 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 24
                      Casualties for Japanese: 5 armour, 1 artillery and 2 infantry
                      Casualties for British: 4 mech_infantrys
                  Battle in Belarus
                      British attack with 1 artillery and 1 mech_infantry
                      Germans defend with 2 infantry
                      Germans win with no units remaining. Battle score for attacker is -2
                      Casualties for Germans: 2 infantry
                      Casualties for British: 1 artillery and 1 mech_infantry

      Non Combat Move - British
                  1 transport moved from 125 Sea Zone to 110 Sea Zone
                  1 transport moved from 91 Sea Zone to 110 Sea Zone
                  4 infantry moved from United Kingdom to 110 Sea Zone
                  4 infantry moved from 110 Sea Zone to Holland Belgium
                  1 fighter moved from Trans-Jordan to Egypt
                  1 fighter moved from Iraq to Egypt
                  6 fighters and 2 tactical_bombers moved from Iraq to 81 Sea Zone
                  1 bomber moved from Iraq to Egypt
                  2 armour and 5 mech_infantrys moved from Egypt to Syria
                  1 mech_infantry moved from Kenya to Egypt
                  1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                  2 infantry moved from Union of South Africa to Rhodesia
                  1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

      Place Units - British
                  4 infantry placed in United Kingdom
                  3 submarines placed in 81 Sea Zone
                  1 armour and 1 mech_infantry placed in Union of South Africa

      Turn Complete - British
                  Total Cost from Convoy Blockades: 5
                      Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,1,3,4,5,6,3,4,1,6,4,2,1,1,6,1,1,6,1,4,5
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,6,3,2,4,6,2,2,2,6,1,3,6,1
                  British collect 30 PUs (5 lost to blockades); end with 30 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

      Turn Complete - UK_Pacific

      posted in Play Boardgames
      F
      Ferrous1
    • RE: G40 Cyanight(Axis) vs Ferrous1(Allies +13) Game-2

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  2 infantry moved from Sikang to Shensi
                  1 fighter moved from Sikang to Shensi
                  1 infantry moved from Sikang to Tsinghai
                        Chinese take Tsinghai from Germans
                  1 infantry moved from Kansu to Suiyuyan
                        Chinese take Suiyuyan from Germans

      Combat - Chinese
                  Battle in Shensi
                      Chinese attack with 1 fighter and 2 infantry
                      Germans defend with 1 mech_infantry
                      Chinese win, taking Shensi from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry

      Non Combat Move - Chinese
                  1 fighter moved from Shensi to Kansu
                  8 infantry moved from Sikang to Tsinghai

      Place Units - Chinese
                  2 infantry placed in Kansu

      Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 7 PUs total

      posted in Play Boardgames
      F
      Ferrous1
    • RE: G40 Cyanight(Axis) vs Ferrous1(Allies +13) Game-2

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11

      Purchase Units - Americans
                  Americans buy 1 armour, 1 destroyer, 2 factory_minors, 1 fighter, 7 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Americans
                  4 fighters moved from Norway to 115 Sea Zone
                  2 fighters moved from 125 Sea Zone to 115 Sea Zone
                  2 artilleries moved from Norway to 125 Sea Zone
                  2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 4 submarines and 2 transports moved from 125 Sea Zone to 110 Sea Zone
                  2 artilleries moved from 110 Sea Zone to Holland Belgium
                  2 armour, 2 artilleries and 5 infantry moved from Normandy Bordeaux to Holland Belgium
                  1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                        Americans take 54 Sea Zone from Japanese
                  1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                  1 fighter and 1 tactical_bomber moved from New Guinea to 19 Sea Zone
                  2 artilleries and 2 infantry moved from Korea to Manchuria
                  5 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
                  2 bombers moved from Wake Island to Manchuria
                  1 mech_infantry moved from Norway to Vyborg
                        Russians take Vyborg from Germans

      Combat - Americans
                  Battle in 19 Sea Zone
                      Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                      Japanese defend with 1 destroyer
                      Americans win, taking 19 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in 115 Sea Zone
                      Americans attack with 6 fighters
                      Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 2 transports
                      Americans win with 5 fighters remaining. Battle score for attacker is 44
                      Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 2 transports
                      Casualties for Americans: 1 fighter
                  Battle in 45 Sea Zone
                      Americans attack with 1 destroyer
                      Japanese defend with 1 submarine
                      Americans win with 1 destroyer remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                  Battle in Manchuria
                      Americans attack with 2 artilleries, 2 bombers, 5 fighters, 2 infantry and 1 tactical_bomber
                      Japanese defend with 1 armour and 5 mech_infantrys
                      Americans win with 2 bombers and 5 fighters remaining. Battle score for attacker is 1
                      Casualties for Japanese: 1 armour and 5 mech_infantrys
                      Casualties for Americans: 2 artilleries, 2 infantry and 1 tactical_bomber
                  Battle in Holland Belgium
                      Americans attack with 2 armour, 4 artilleries and 5 infantry
                      Germans defend with 8 infantry
                      Americans win, taking Holland Belgium from Germans with 2 armour and 4 artilleries remaining. Battle score for attacker is 9
                      Casualties for Germans: 8 infantry
                      Casualties for Americans: 5 infantry

      Non Combat Move - Americans
                  4 fighters moved from 115 Sea Zone to Norway
                  1 fighter moved from 115 Sea Zone to Finland
                  2 infantry moved from Finland to Vyborg
                  1 armour moved from Norway to Vyborg
                  1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                  1 transport moved from 106 Sea Zone to 91 Sea Zone
                  4 infantry moved from Eastern United States to 101 Sea Zone
                  4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  4 infantry moved from 91 Sea Zone to Morocco
                  4 fighters moved from Manchuria to Korea
                  2 bombers moved from Manchuria to Korea
                  1 fighter moved from Manchuria to 6 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
                  1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                  1 artillery moved from Hawaiian Islands to 26 Sea Zone
                  1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                  1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                  1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                  1 artillery moved from Western United States to 10 Sea Zone
                  3 infantry moved from Western United States to 10 Sea Zone
                  1 artillery, 3 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery moved from 26 Sea Zone to Hawaiian Islands
                  3 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 transport moved from 106 Sea Zone to 101 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone

      Place Units - Americans
                  1 factory_minor placed in Finland
                  1 factory_minor placed in Korea
                  3 infantry placed in Normandy Bordeaux
                  1 armour, 1 fighter and 1 mech_infantry placed in Norway
                  2 infantry placed in Eastern United States
                  2 infantry placed in Western United States
                  1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 63 PUs; end with 63 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

      posted in Play Boardgames
      F
      Ferrous1
    • RE: Axis-dominion and omie623 (axis) vs cyanight and ferrous1 (allies)

      Sorry I forgot a combat move and had to edit during my non-combat. Took the tranny from West USA picked up the infantry and mech in Alaska and dropped them in the Soviet Far East

      posted in Team Games
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      Ferrous1
    • RE: Axis-dominion and omie623 (axis) vs cyanight and ferrous1 (allies)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Research Technology - Americans
                  Americans spend 10 on tech rolls
                  Americans removing all Technology Tokens after unsuccessful research.

      Purchase Units - Americans
                  Americans buy 1 artillery, 1 bomber, 1 carrier, 3 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

      Politics - Americans
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

      Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                  1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                  1 submarine moved from 26 Sea Zone to 16 Sea Zone

      Combat - Americans
                  Battle in 16 Sea Zone
                      Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                      Japanese defend with 1 destroyer
                      Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer

      Non Combat Move - Americans
                  Turning on Edit Mode
                  EDIT: Changing ownership of Soviet Far East from Japanese to Russians
                  EDIT: Removing units owned by Americans from Alaska: 1 infantry and 1 mech_infantry
                  EDIT: Adding units owned by Americans to Soviet Far East: 1 infantry and 1 mech_infantry
                  EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
                  EDIT: Adding units owned by Americans to 3 Sea Zone: 1 transport
                  EDIT: Turning off Edit Mode
                  1 artillery moved from Hawaiian Islands to 26 Sea Zone
                  1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                  2 fighters moved from Hawaiian Islands to 54 Sea Zone
                  1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                  1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                  1 armour moved from Central United States to 101 Sea Zone
                  3 mech_infantrys moved from Central United States to 101 Sea Zone
                  1 artillery moved from Eastern United States to 101 Sea Zone
                  1 armour moved from Eastern United States to 101 Sea Zone
                  1 infantry moved from Central United States to 101 Sea Zone
                  5 infantry moved from Eastern United States to 101 Sea Zone
                  1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 102 Sea Zone to 91 Sea Zone
                  2 armour, 1 artillery, 1 destroyer, 6 infantry, 3 mech_infantrys, 1 submarine and 6 transports moved from 101 Sea Zone to 91 Sea Zone
                  1 submarine moved from 89 Sea Zone to 91 Sea Zone
                  3 mech_infantrys moved from 91 Sea Zone to Morocco
                  1 armour moved from 91 Sea Zone to Morocco
                  1 artillery moved from 91 Sea Zone to Morocco
                  1 armour moved from 91 Sea Zone to Morocco
                  6 infantry moved from 91 Sea Zone to Morocco
                  1 bomber moved from Eastern United States to Morocco

      Place Units - Americans
                  1 carrier and 2 destroyers placed in 10 Sea Zone
                  1 fighter placed in 10 Sea Zone
                  1 bomber placed in Western United States
                  1 destroyer and 1 transport placed in 101 Sea Zone
                  1 artillery and 1 infantry placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

      posted in Team Games
      F
      Ferrous1
    • RE: Axis-dominion and omie623 (axis) vs cyanight and ferrous1 (allies)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Combat Move - French

      Non Combat Move - French
                  1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                  1 infantry moved from Trans-Jordan to Egypt
                  1 cruiser and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
                  3 infantry moved from Tunisia to Algeria

      Turn Complete - French

      posted in Team Games
      F
      Ferrous1
    • RE: Axis-dominion and omie623 (axis) vs cyanight and ferrous1 (allies)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - ANZAC
                  Turning on Edit Mode
                  EDIT: Adding units owned by ANZAC to 37 Sea Zone: 1 transport
                  EDIT: Turning off Edit Mode
                  ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  1 transport moved from 37 Sea Zone to 54 Sea Zone

      Non Combat Move - ANZAC
                  1 transport moved from 54 Sea Zone to 63 Sea Zone
                  1 infantry moved from New Zealand to 63 Sea Zone
                  1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                  1 infantry moved from 54 Sea Zone to Queensland

      Place Units - ANZAC
                  1 artillery and 1 infantry placed in Queensland
                  1 destroyer placed in 54 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 15 PUs total
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

      posted in Team Games
      F
      Ferrous1
    • RE: G40 Cyanight(Axis) vs Ferrous1(Allies +13) Game-2

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11

      Purchase Units - Russians
                  Russians repair 6 damage on 1 factory_major; Remaining resources: 15 PUs;
                  Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 armour and 1 mech_infantry moved from Russia to Urals
                        Russians take Vologda from Germans
                        Russians take Urals from Germans

      Combat - Russians

      Non Combat Move - Russians
                  1 mech_infantry moved from Northwest Persia to Iraq

      Place Units - Russians
                  1 armour and 3 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 17 PUs; end with 17 PUs total
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs

      posted in Play Boardgames
      F
      Ferrous1
    • RE: Axis-dominion and omie623 (axis) vs cyanight and ferrous1 (allies)

      OK I will edit it back in on my ANZAC turn.

      I had to edit a non-combat move for USA at the end of my turn I forgot to make.

      posted in Team Games
      F
      Ferrous1
    • RE: Axis-dominion and omie623 (axis) vs cyanight and ferrous1 (allies)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Research Technology - Americans
                  Americans spend 10 on tech rolls
                  Americans removing all Technology Tokens after unsuccessful research.

      Purchase Units - Americans
                  Americans buy 1 armour, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 0 techTokens;

      Combat Move - Americans

      Non Combat Move - Americans
                  1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                  1 submarine moved from 10 Sea Zone to 89 Sea Zone
                  1 transport moved from 1 Sea Zone to 10 Sea Zone

      Place Units - Americans
                  1 transport placed in 101 Sea Zone
                  1 submarine placed in 101 Sea Zone
                  1 carrier and 1 destroyer placed in 10 Sea Zone
                  1 armour and 1 infantry placed in Eastern United States
                  Note to players Americans: America has joined the Allies, and declared war on the Axis!
                  Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                  Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                  Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                  Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

      Turn Complete - Americans
                  Americans collect 52 PUs; end with 54 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
                  Turning on Edit Mode
                  EDIT: Removing units owned by Americans from 54 Sea Zone: 1 destroyer
                  EDIT: Adding units owned by Americans to 55 Sea Zone: 1 destroyer
                  EDIT: Turning off Edit Mode

      posted in Team Games
      F
      Ferrous1
    • RE: Axis-dominion and omie623 (axis) vs cyanight and ferrous1 (allies)

      I think that is a glitch myself. It doesn’t make sense that you would kill a tranny of someone you aren’t at war with. I would like to edit it back in myself but I will go with the majority rule.

      posted in Team Games
      F
      Ferrous1
    • RE: G40 Cyanight(Axis) vs Ferrous1(Allies +13) Game-2

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11

      Purchase Units - Germans

      posted in Play Boardgames
      F
      Ferrous1
    • RE: G40 Cyanight(Axis) vs Ferrous1(Allies +13) Game-2

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Purchase Units - ANZAC
                  ANZAC repair 0 damage on 1 harbour; Remaining resources: 13 PUs;
                  ANZAC buy 1 destroyer; Remaining resources: 5 PUs;

      Combat Move - ANZAC
                  2 infantry moved from Queensland to 54 Sea Zone
                  2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                  2 infantry moved from 44 Sea Zone to Celebes
                  2 infantry moved from Queensland to 54 Sea Zone
                  2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                  2 infantry moved from 35 Sea Zone to Philippines

      Combat - ANZAC
                  Battle in Celebes
                  Battle in Philippines

      Non Combat Move - ANZAC
                  2 infantry moved from New South Wales to Queensland
                  1 artillery moved from Queensland to New South Wales

      Place Units - ANZAC
                  1 destroyer placed in 54 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 13 PUs; end with 18 PUs total
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

      posted in Play Boardgames
      F
      Ferrous1
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