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    Posts made by feltmarskal

    • Beginner looking for G40 game by forum

      Beginner looking for G40 game by forum

      posted in Find Online Players
      feltmarskalF
      feltmarskal
    • RE: Beginner looking for G40 game by email or forum

      Let``s start a game, go ahead and set a form up
      i am a beginner to.
      i bet 20 on allies

      posted in Find Online Players
      feltmarskalF
      feltmarskal
    • RE: Feltmarskal vs Makalakalane

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 artillery moved from Eastern United States to 101 Sea Zone
              2 infantry moved from Central United States to 101 Sea Zone
              1 mech_infantry moved from Central United States to 101 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
              2 infantry moved from 33 Sea Zone to Caroline Islands
              1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
              3 fighters moved from 54 Sea Zone to Caroline Islands
              1 submarine moved from 16 Sea Zone to 22 Sea Zone
                    Americans take 17 Sea Zone from Japanese
                    Americans take 22 Sea Zone from Japanese
              1 submarine moved from 54 Sea Zone to 35 Sea Zone
                    Americans take 35 Sea Zone from Japanese
              1 submarine moved from 54 Sea Zone to 44 Sea Zone
              1 battleship, 3 carriers, 3 cruisers and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone
              1 tactical_bomber moved from Dutch New Guinea to Queensland
              1 fighter moved from Midway to 33 Sea Zone
              1 fighter moved from Dutch New Guinea to 33 Sea Zone
              1 bomber moved from Dutch New Guinea to Queensland
      
          Combat - Americans
              Battle in Caroline Islands
                  Americans attack with 3 fighters, 2 infantry and 1 tactical_bomber
                  Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                      Japanese roll AA dice in Caroline Islands : 0/3 hits, 0,50 expected hits
                      Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits, 1,17 expected hits
                      Americans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 3/6 hits, 2,50 expected hits
                      Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                  Americans win, taking Caroline Islands from Japanese with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                  Casualties for Japanese: 1 aaGun and 2 infantry
      
          Non Combat Move - Americans
              3 fighters moved from Caroline Islands to 33 Sea Zone
              1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
              1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 2 transports moved from 101 Sea Zone to 108 Sea Zone
              1 submarine moved from 91 Sea Zone to 93 Sea Zone
      
          Place Units - Americans
              1 transport placed in 10 Sea Zone
              1 artillery and 1 infantry placed in Western United States
              1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
              1 fighter and 1 tactical_bomber placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 54 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 1,33
      Japanese regular : -0,67
      Japanese AA : -0,50
      

      Savegame

      posted in Play Boardgames
      feltmarskalF
      feltmarskal
    • RE: Feltmarskal vs Makalakalane

      ja du have ikke engang airbase
      ekstra pinligt

      posted in Play Boardgames
      feltmarskalF
      feltmarskal
    • RE: Feltmarskal vs Makalakalane

      de 5 tyske bomber har virkelig gjort skade, først den engelske flåede og så den amerikanske flåede.
      jeg må øve mig på at tælle til 6
      er vant til at kigge på et brætspil bedre overblik

      posted in Play Boardgames
      feltmarskalF
      feltmarskal
    • RE: Feltmarskal vs Makalakalane

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              1 infantry moved from Rostov to Caucasus
              1 infantry moved from Rostov to Volgograd
              1 infantry moved from Russia to Tambov
              1 artillery and 8 infantry moved from Russia to Bryansk
              1 artillery moved from Smolensk to Bryansk
              1 aaGun moved from Smolensk to Bryansk
              1 aaGun moved from Smolensk to Russia
              1 infantry moved from Archangel to Nenetsia
              1 infantry moved from Archangel to Vologda
              5 infantry moved from Smolensk to Bryansk
              1 infantry moved from Smolensk to Bryansk
              6 infantry moved from Timguska to Kansu
              2 infantry moved from Yenisey to Yakut S.S.R.
              1 aaGun moved from Yenisey to Yakut S.S.R.
              1 aaGun and 8 infantry moved from Yenisey to Timguska
      
          Place Units - Russians
              3 infantry placed in Volgograd
              1 artillery and 5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 25 PUs; end with 25 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      feltmarskalF
      feltmarskal
    • RE: Feltmarskal vs Makalakalane

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 bomber and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 fighter moved from Dutch New Guinea to 44 Sea Zone
      
          Combat - ANZAC
              Battle in 44 Sea Zone
                  ANZAC attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 44 Sea Zone
                  ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
      
          Non Combat Move - ANZAC
              1 transport moved from 61 Sea Zone to 54 Sea Zone
              1 artillery and 1 infantry moved from South Australia to Queensland
              3 infantry moved from New South Wales to Queensland
              1 fighter moved from 44 Sea Zone to Dutch New Guinea
      
          Place Units - ANZAC
              1 artillery, 1 bomber and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
      
          Combat Move - French
              1 infantry moved from French Central Africa to French Equatorial Africa
              1 infantry moved from Trans-Jordan to Egypt
              1 fighter moved from Gibraltar to United Kingdom
              1 destroyer moved from 88 Sea Zone to 91 Sea Zone
              1 cruiser moved from 88 Sea Zone to 91 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      feltmarskalF
      feltmarskal
    • RE: Feltmarskal vs Makalakalane

      jeg skal post efter hver lands tur,

      posted in Play Boardgames
      feltmarskalF
      feltmarskal
    • RE: Feltmarskal vs Makalakalane

      nu har jeg flytte dem, men hvor kan du se hvad jeg har gjort, jeg kunne have flytte noget andet

      posted in Play Boardgames
      feltmarskalF
      feltmarskal
    • RE: Feltmarskal vs Makalakalane

      TripleA Manual Gamesave Post: Italians round 3

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Italians
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      feltmarskalF
      feltmarskal
    • RE: Feltmarskal vs Makalakalane

      Sejlede en transporter til Sumatra glemte at sette enhederne af på øen, er det ok at jeg gør det i mode

      posted in Play Boardgames
      feltmarskalF
      feltmarskal
    • RE: Feltmarskal vs Makalakalane

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 armour moved from Central United States to 101 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 fighter moved from 101 Sea Zone to 91 Sea Zone
              1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
              1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
              1 fighter moved from 49 Sea Zone to Dutch New Guinea
              1 tactical_bomber moved from 49 Sea Zone to Dutch New Guinea
              1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
              1 bomber moved from Hawaiian Islands to Dutch New Guinea
              1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 49 Sea Zone to 54 Sea Zone
              2 carriers and 3 fighters moved from 26 Sea Zone to 54 Sea Zone
              1 fighter moved from Hawaiian Islands to Queensland
              1 fighter moved from Hawaiian Islands to 16 Sea Zone
              1 submarine moved from 26 Sea Zone to 16 Sea Zone
      
          Combat - Americans
              Battle in 16 Sea Zone
                  Americans attack with 1 fighter and 1 submarine
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 aaGun moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from 16 Sea Zone to Midway
      
          Place Units - Americans
              1 infantry placed in Central United States
              1 carrier and 2 transports placed in 101 Sea Zone
              1 fighter and 1 tactical_bomber placed in 101 Sea Zone
      
          Turn Complete - Americans
              Americans collect 50 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Tsinghai to Shensi
              1 fighter moved from Kansu to Shensi
              14 infantry moved from Kansu to Suiyuyan
              4 infantry moved from Tsinghai to Kansu
      
          Combat - Chinese
              Battle in Suiyuyan
                  Chinese attack with 14 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 14 infantry in Suiyuyan, round 2 : 1/14 hits, 2,33 expected hits
                      Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 14 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Shensi
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Kansu
      
          Place Units - Chinese
              2 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 6 PUs; end with 7 PUs
      
          Purchase Units - British
              British buy 1 carrier, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy nothing; Remaining resources: 18 PUs; 
      
          Combat Move - British
              1 destroyer moved from 88 Sea Zone to 91 Sea Zone
              2 infantry moved from Iraq to 80 Sea Zone
              2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
      
          Combat - British
      
          Non Combat Move - British
              2 infantry moved from 79 Sea Zone to West India
              3 aaGuns, 1 artillery and 7 infantry moved from Burma to India
              1 tactical_bomber moved from West India to India
              2 infantry moved from Eastern Persia to West India
              1 armour moved from Belgian Congo to Egypt
              1 mech_infantry moved from Belgian Congo to Egypt
              1 infantry moved from Union of South Africa to 71 Sea Zone
              1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
              1 artillery moved from Kenya to 72 Sea Zone
              1 artillery moved from Kenya to 72 Sea Zone
              1 infantry moved from Kenya to 72 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
              1 artillery moved from 79 Sea Zone to West India
              1 infantry moved from 79 Sea Zone to West India
              1 infantry moved from Iraq to Northwest Persia
                    British take Northwest Persia from Neutral_Allies
              1 armour moved from Iraq to Egypt
              1 fighter moved from Union of South Africa to Egypt
              1 tactical_bomber moved from Union of South Africa to Egypt
              1 tactical_bomber moved from Malta to Egypt
              1 bomber moved from Malta to Eastern Persia
              1 battleship moved from 76 Sea Zone to 79 Sea Zone
              1 destroyer moved from 76 Sea Zone to 79 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
              1 infantry moved from British Guiana to Brazil
                    British take Brazil from Neutral_Allies
              1 transport moved from 88 Sea Zone to 86 Sea Zone
      
          Place Units - British
              1 carrier and 1 destroyer placed in 109 Sea Zone
              3 infantry placed in Persia
              2 infantry placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
              British collect 34 PUs (1 lost to blockades); end with 34 PUs
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 9 PUs; end with 27 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -1,00
      Americans regular : 0,67
      Japanese regular : -1,00
      

      Savegame

      posted in Play Boardgames
      feltmarskalF
      feltmarskal
    • RE: Feltmarskal vs Makalakalane

      fik ikke gjort mit træk færdig

      posted in Play Boardgames
      feltmarskalF
      feltmarskal
    • RE: Feltmarskal vs Makalakalane

      TripleA Manual Gamesave Post: British round 3

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 3
      
          Combat Move - British
              1 destroyer moved from 88 Sea Zone to 91 Sea Zone
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      feltmarskalF
      feltmarskal
    • RE: Feltmarskal vs Makalakalane

      nej det er ikke et problem se bort fra den sidste besked

      posted in Play Boardgames
      feltmarskalF
      feltmarskal
    • RE: Feltmarskal vs Makalakalane

      ramte den forkerte knap under uk tur fik ikke flytte de fleste enheder
      hvad gær jeg.

      posted in Play Boardgames
      feltmarskalF
      feltmarskal
    • RE: Feltmarskal vs Makalakalane

      Sejlede en transporter til Sumatra glemte at sette enhederne af på øen, er det ok at jeg gør det i mode

      posted in Play Boardgames
      feltmarskalF
      feltmarskal
    • RE: Feltmarskal (ax) vs Enigma (al) OOB 16+

      ja det er gameover, med makalakalane er vi i opstart men han fanger mig i situation,
      Dette spil er meget komplekst i niveau med skak og GO.

      posted in Play Boardgames
      feltmarskalF
      feltmarskal
    • RE: Feltmarskal (ax) vs Enigma (al) OOB 16+

      Det var dødsstødet , den havde jeg ikke set.
      Det minder mig om der jeg startede til skak som 10 år og bliv skak mat i 7en træk med dronning løber kombination.

      posted in Play Boardgames
      feltmarskalF
      feltmarskal
    • RE: Feltmarskal (ax) vs Enigma (al) OOB 16+

      TripleA Turn Summary: Italians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0.0

      Game History

      Round: 5
      
          Purchase Units - Italians
              Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 bomber moved from Slovakia Hungary to Normandy Bordeaux
              1 infantry moved from France to Normandy Bordeaux
              1 mech_infantry moved from Archangel to Samara
                    Italians take Samara from Russians
              1 armour moved from Archangel to Novosibirsk
                    Italians take Novosibirsk from Russians
              1 armour moved from Archangel to Urals
                    Italians take Urals from Russians
              1 armour moved from Ukraine to Caucasus
              1 mech_infantry moved from Northern Italy to Germany
              1 mech_infantry moved from Northern Italy to Germany
              1 infantry moved from France to Normandy Bordeaux
              1 infantry moved from France to Normandy Bordeaux
              1 fighter moved from France to Germany
              2 artilleries and 2 infantry moved from Ukraine to Rostov
              4 infantry moved from Bessarabia to Ukraine
              2 infantry moved from Romania to Bulgaria
              1 infantry moved from Northern Italy to Yugoslavia
              3 infantry moved from Northern Italy to Yugoslavia
              1 mech_infantry moved from Romania to Ukraine
              1 artillery moved from Libya to Tobruk
              3 infantry moved from Libya to Tobruk
      
          Combat - Italians
              Battle in Tobruk
                  Italians attack with 1 artillery and 3 infantry
                  British defend with 1 infantry
                      Italians roll dice for 1 artillery and 3 infantry in Tobruk, round 2 : 0/4 hits, 1,00 expected hits
                      British roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Italians lost in Tobruk
                      Italians roll dice for 1 artillery and 2 infantry in Tobruk, round 3 : 1/3 hits, 0,83 expected hits
                      British roll dice for 1 infantry in Tobruk, round 3 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the British lost in Tobruk
                  Italians win, taking Tobruk from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Italians: 1 infantry
                  Casualties for British: 1 infantry
              Battle in Caucasus
                  Italians attack with 1 armour
                  British defend with 1 infantry
                      Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits
                      Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the British lost in Caucasus
                  Italians win, taking Caucasus from Russians with 1 armour remaining. Battle score for attacker is 3
                  Casualties for British: 1 infantry
              Battle in Germany
                  Italians attack with 1 fighter and 2 mech_infantrys
                  British defend with 1 factory_minor and 1 infantry
                      Italians roll dice for 1 fighter and 2 mech_infantrys in Germany, round 2 : 0/3 hits, 0,83 expected hits
                      British roll dice for 1 infantry in Germany, round 2 : 1/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Italians lost in Germany
                      Italians roll dice for 1 fighter and 1 mech_infantry in Germany, round 3 : 1/2 hits, 0,67 expected hits
                      British roll dice for 1 infantry in Germany, round 3 : 1/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Germany
                  Italians win with 1 fighter remaining. Battle score for attacker is -5
                  Casualties for Italians: 2 mech_infantrys
                  Casualties for British: 1 infantry
              Battle in Normandy Bordeaux
                  Italians attack with 1 bomber and 3 infantry
                  Americans defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                      Italians roll dice for 1 bomber and 3 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,17 expected hits
                      Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/3 hits, 1,17 expected hits
                      2 infantry owned by the Italians lost in Normandy Bordeaux
                      Italians roll dice for 1 bomber and 1 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,83 expected hits
                      Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1,17 expected hits
                      Italians roll dice for 1 bomber and 1 infantry in Normandy Bordeaux, round 4 : 0/2 hits, 0,83 expected hits
                      Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 4 : 0/3 hits, 1,17 expected hits
                      Italians roll dice for 1 bomber and 1 infantry in Normandy Bordeaux, round 5 : 1/2 hits, 0,83 expected hits
                      Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 5 : 2/3 hits, 1,17 expected hits
                      1 bomber owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                  Americans win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -18
                  Casualties for Italians: 1 bomber and 3 infantry
                  Casualties for Americans: 1 infantry
      
          Non Combat Move - Italians
              1 aaGun moved from Bessarabia to Ukraine
              1 fighter moved from Germany to Southern Italy
      
          Place Units - Italians
              1 artillery and 5 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 16 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0,67
      Italians regular : -3,50
      Russians regular : -0,33
      British regular : 1,67
      

      Savegame

      posted in Play Boardgames
      feltmarskalF
      feltmarskal
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