I believe 1 fighter a turn is a good strategy because it puts pressure on the allied fleet which is essential to an allied victory. This buys you time, and as you know, time is money. Once the fleet is sunk, you have lots of time to take on Mutha Russia.
Feldmarshall Hartmann
@Feldmarshall Hartmann
Best posts made by Feldmarshall Hartmann
-
RE: The "right way" to play Germanyposted in Axis & Allies Revised Edition
Latest posts made by Feldmarshall Hartmann
-
RE: The "right way" to play Germanyposted in Axis & Allies Revised Edition
I believe 1 fighter a turn is a good strategy because it puts pressure on the allied fleet which is essential to an allied victory. This buys you time, and as you know, time is money. Once the fleet is sunk, you have lots of time to take on Mutha Russia.
-
RE: Whose boss in the sea?posted in Axis & Allies Revised Edition
The best is 1 BB and one Carrier escorted by 2 fighters….and a DD! If you can have a couple of transports with tanks ant infantry, well, it helps. :D
-
RE: D-DAY Questionposted in General Discussion
Even with a quick reaction, I think the allies would have pulled off a successful invasion. Heavy panzers were no match against air superiority. And I think the operation was worth it, to win WWII and to keep the Russians at bay…
-
RE: Help me with the sub ruleposted in Axis & Allies Revised Edition
Ok thanks for the info TRIHERO.
-
RE: Arty Supportposted in Axis & Allies Revised Edition
The art must be in the same zone than the attacker and attacks also as a separate unit at 2. Say you attak with 2 inf and 1 art. You would then roll 2 dice at 2, and one at 1.
-
RE: Fighters in SBR'sposted in Axis & Allies Revised Edition
use the Pacific dogfight rules. One pass, attacking fighters attack on one, defending fighters attack on two. After that one round of combat, bombing commences
I really like that one AK….
-
RE: Nuclear weaponsposted in House Rules
I hope it will cover all the aspects you think are unrealistic about the game. (A&A revised forum)… :D
-
RE: What do you think is the most/least realistic about A&A?posted in Axis & Allies Revised Edition
I’d like to play a 10 times more complicated Axis And Allies. And the stuka is a bomber, not a fighter.
-
RE: Revised Tech & NAsposted in Axis & Allies Revised Edition
I think kamikazes should attack at 5. I don’t like heavy artillery.
-
RE: Battleships, AA guns and Opening fire step.posted in Axis & Allies Revised Edition
I thought so. Thanks :D