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    Posts made by feckingwrecked

    • RE: Nathan(Axis) vs Joel(Allies)

      TripleA Turn Summary: UK_Pacific round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 cruiser, 3 destroyers, 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 mech_infantry moved from Tunisia to Libya
                    Americans take Libya from Italians
              1 infantry moved from Algeria to Tunisia
              1 artillery moved from Morocco to Algeria
              2 armour, 1 artillery and 4 infantry moved from Morocco to Algeria
              1 armour moved from Kwangtung to French Indo China
                    Americans take French Indo China from Japanese
              2 transports moved from 25 Sea Zone to 9 Sea Zone
              1 battleship, 1 cruiser and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from Eastern United States to Central United States
              1 artillery moved from Eastern United States to Central United States
              1 infantry moved from Eastern United States to Central United States
              1 artillery moved from Eastern United States to Central United States
              1 bomber moved from United Kingdom to Western Germany
      
          Combat - Americans
              Americans creates battle in territory 44 Sea Zone
              Strategic bombing raid in Western Germany
                      AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                  Bombing raid in Western Germany causes 6 damage total. 
              Battle in 44 Sea Zone
                  Americans attack with 1 submarine; ANZAC loiter and taunt
                  Japanese defend with 2 battleships, 1 cruiser and 4 transports
                      Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      Japanese roll dice for 2 battleships, 1 cruiser and 4 transports in 44 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                      1 submarine owned by the Americans lost in 44 Sea Zone
                      1 transport owned by the ANZAC lost in 44 Sea Zone
                  Japanese win with 2 battleships, 1 cruiser and 4 transports remaining. Battle score for attacker is -13
                  Casualties for Americans: 1 submarine
                  Casualties for ANZAC: 1 transport
      
          Non Combat Move - Americans
              1 bomber moved from Western Germany to United Kingdom
      
          Place Units - Americans
              1 factory_minor placed in Kwangtung
              1 carrier, 1 cruiser, 3 destroyers and 1 submarine placed in 10 Sea Zone
              1 fighter placed in 10 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,2,4,5,4,5,4,3,1,5
                  Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,1,4,2,6,6,1,2
              Americans collect 56 PUs (5 lost to blockades); end with 57 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 8 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Non Combat Move - Chinese
              5 infantry moved from Kiangsi to Kwangtung
      
          Place Units - Chinese
              8 infantry placed in Kiangsu
      
          Turn Complete - Chinese
              Chinese collect 23 PUs; end with 24 PUs
      
          Purchase Units - British
              British buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              1 armour, 2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
              3 armour moved from Persia to Trans-Jordan
              2 fighters moved from Persia to Trans-Jordan
              1 armour moved from Anglo Egyptian Sudan to French Central Africa
                    British take French Central Africa from Italians
              1 armour moved from Kenya to Anglo Egyptian Sudan
              1 infantry moved from Ethiopia to Anglo Egyptian Sudan
              1 fighter moved from Ceylon to French Indo China
              1 transport moved from 72 Sea Zone to 76 Sea Zone
              1 transport moved from 76 Sea Zone to 80 Sea Zone
      
          Combat - British
              Battle in Trans-Jordan
                  British attack with 4 armour, 2 artilleries, 2 fighters and 1 infantry
                  Italians defend with 1 infantry
                      British roll dice for 4 armour, 2 artilleries, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 3/9 hits, 4.00 expected hits
                      Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
                  British win, taking Trans-Jordan from Italians with 4 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              2 fighters moved from Trans-Jordan to Persia
      
          Place Units - British
              3 armour placed in Persia
              British undo move 1.
              2 armour and 1 fighter placed in Persia
              1 armour placed in Union of South Africa
              1 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,5
              British collect 32 PUs (1 lost to blockades); end with 34 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      British : -1.00
      Italians : 0.67
      AA fire in Western Germany : : -0.17
      Americans : 0.67
      Japanese : 0.17
      

      Savegame

      posted in Play Boardgames
      F
      feckingwrecked
    • RE: Nathan(Axis) vs Joel(Allies)

      TripleA Turn Summary: Chinese round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 8 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
      
          Non Combat Move - Chinese
              5 infantry moved from Kiangsi to Kwangtung
      
          Place Units - Chinese
              8 infantry placed in Kiangsu
      
          Turn Complete - Chinese
              Chinese collect 23 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      F
      feckingwrecked
    • RE: Nathan(Axis) vs Joel(Allies)

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 cruiser, 3 destroyers, 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              1 mech_infantry moved from Tunisia to Libya
                    Americans take Libya from Italians
              1 infantry moved from Algeria to Tunisia
              1 artillery moved from Morocco to Algeria
              2 armour, 1 artillery and 4 infantry moved from Morocco to Algeria
              1 armour moved from Kwangtung to French Indo China
                    Americans take French Indo China from Japanese
              2 transports moved from 25 Sea Zone to 9 Sea Zone
              1 battleship, 1 cruiser and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from Eastern United States to Central United States
              1 artillery moved from Eastern United States to Central United States
              1 infantry moved from Eastern United States to Central United States
              1 artillery moved from Eastern United States to Central United States
              1 bomber moved from United Kingdom to Western Germany
      
          Combat - Americans
              Americans creates battle in territory 44 Sea Zone
              Strategic bombing raid in Western Germany
                      AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                  Bombing raid in Western Germany causes 6 damage total. 
              Battle in 44 Sea Zone
                  Americans attack with 1 submarine; ANZAC loiter and taunt
                  Japanese defend with 2 battleships, 1 cruiser and 4 transports
                      Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      Japanese roll dice for 2 battleships, 1 cruiser and 4 transports in 44 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
                      1 submarine owned by the Americans lost in 44 Sea Zone
                      1 transport owned by the ANZAC lost in 44 Sea Zone
                  Japanese win with 2 battleships, 1 cruiser and 4 transports remaining. Battle score for attacker is -13
                  Casualties for Americans: 1 submarine
                  Casualties for ANZAC: 1 transport
      
          Non Combat Move - Americans
              1 bomber moved from Western Germany to United Kingdom
      
          Place Units - Americans
              1 factory_minor placed in Kwangtung
              1 carrier, 1 cruiser, 3 destroyers and 1 submarine placed in 10 Sea Zone
              1 fighter placed in 10 Sea Zone
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,2,4,5,4,5,4,3,1,5
                  Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,1,4,2,6,6,1,2
              Americans collect 56 PUs (5 lost to blockades); end with 57 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      AA fire in Western Germany : : -0.17
      Americans : 0.67
      Japanese : 0.17
      

      Savegame

      posted in Play Boardgames
      F
      feckingwrecked
    • RE: Nathan(Axis) vs Joel(Allies)

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 2 armour, 1 fighter and 9 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              2 armour, 7 artilleries, 1 fighter and 23 infantry moved from Western Ukraine to Eastern Poland
              1 infantry moved from Bessarabia to Eastern Poland
              1 infantry moved from Smolensk to Vologda
              1 infantry moved from Bryansk to Smolensk
              1 fighter moved from Timguska to Russia
      
          Combat - Russians
              Battle in Eastern Poland
                  Russians attack with 2 armour, 7 artilleries, 1 fighter and 24 infantry
                  Germans defend with 3 aaGuns, 10 artilleries, 12 infantry and 8 mech_infantrys; Italians defend with 1 aaGun and 1 armour
                      AA fire in Eastern Poland : 0/1 hits, 0.17 expected hits
                      Russians roll dice for 2 armour, 7 artilleries, 1 fighter and 24 infantry in Eastern Poland, round 2 : 12/34 hits, 9.00 expected hits
                      Germans roll dice for 4 aaGuns, 1 armour, 10 artilleries, 12 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 7/31 hits, 10.50 expected hits
                      7 infantry owned by the Russians, 3 aaGuns owned by the Germans, 1 aaGun owned by the Italians and 8 infantry owned by the Germans lost in Eastern Poland
                      Russians roll dice for 2 armour, 7 artilleries, 1 fighter and 17 infantry in Eastern Poland, round 3 : 8/27 hits, 7.83 expected hits
                      Germans roll dice for 1 armour, 10 artilleries, 4 infantry and 8 mech_infantrys in Eastern Poland, round 3 : 7/23 hits, 7.83 expected hits
                      7 infantry owned by the Russians, 4 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Eastern Poland
                      Russians roll dice for 2 armour, 7 artilleries, 1 fighter and 10 infantry in Eastern Poland, round 4 : 6/20 hits, 6.67 expected hits
                      Germans roll dice for 1 armour, 10 artilleries and 4 mech_infantrys in Eastern Poland, round 4 : 6/15 hits, 5.17 expected hits
                      6 infantry owned by the Russians, 2 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Eastern Poland
                      Russians roll dice for 2 armour, 7 artilleries, 1 fighter and 4 infantry in Eastern Poland, round 5 : 5/14 hits, 5.17 expected hits
                      Germans roll dice for 1 armour and 8 artilleries in Eastern Poland, round 5 : 1/9 hits, 3.17 expected hits
                      1 infantry owned by the Russians and 5 artilleries owned by the Germans lost in Eastern Poland
                      Russians roll dice for 2 armour, 7 artilleries, 1 fighter and 3 infantry in Eastern Poland, round 6 : 4/13 hits, 4.83 expected hits
                      Germans roll dice for 1 armour and 3 artilleries in Eastern Poland, round 6 : 2/4 hits, 1.50 expected hits
                      2 infantry owned by the Russians, 3 artilleries owned by the Germans and 1 armour owned by the Italians lost in Eastern Poland
                  Russians win, taking Eastern Poland from Germans with 2 armour, 7 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 65
                  Casualties for Russians: 23 infantry
                  Casualties for Germans: 3 aaGuns, 10 artilleries, 12 infantry and 8 mech_infantrys
                  Casualties for Italians: 1 aaGun and 1 armour
      
          Non Combat Move - Russians
              1 fighter moved from Eastern Poland to Russia
              2 aaGuns moved from Western Ukraine to Eastern Poland
      
          Place Units - Russians
              2 armour, 1 fighter and 7 infantry placed in Russia
              2 infantry placed in Ukraine
      
          Turn Complete - Russians
              Russians collect 32 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Germans : -5.17
      AA fire in Eastern Poland : : -0.17
      Russians : 1.50
      

      Savegame

      posted in Play Boardgames
      F
      feckingwrecked
    • RE: Nathan(Axis) vs Joel(Allies)

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Queensland to 54 Sea Zone
              1 artillery moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
              1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
              1 destroyer moved from 62 Sea Zone to 33 Sea Zone
              1 artillery and 3 infantry moved from South Australia to New South Wales
      
          Combat - ANZAC
              Battle in Celebes
                  ANZAC attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Celebes
                  ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in 42 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports
                  1 submarine owned by the ANZAC Submerged
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 armour and 2 artilleries placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 13 PUs
      
          Combat Move - French
              1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      ANZAC : -0.33
      Japanese : -0.67
      

      Savegame

      posted in Play Boardgames
      F
      feckingwrecked
    • RE: Nathan(Axis) vs Joel(Allies)

      TripleA Turn Summary: ANZAC round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Queensland to 54 Sea Zone
              1 artillery moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
              1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
              1 destroyer moved from 62 Sea Zone to 33 Sea Zone
              1 artillery and 3 infantry moved from South Australia to New South Wales
      
          Combat - ANZAC
              Battle in Celebes
                  ANZAC attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Celebes
                  ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in 42 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports
                  1 submarine owned by the ANZAC Submerged
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 armour and 2 artilleries placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 13 PUs
      

      Combat Hit Differential Summary :

      ANZAC : -0.33
      Japanese : -0.67
      

      Savegame

      posted in Play Boardgames
      F
      feckingwrecked
    • RE: Nathan(Axis) vs Joel(Allies)

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 1 battleship, 1 cruiser, 3 destroyers and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 mech_infantry moved from Morocco to Tunisia
                    Americans take Tunisia from Italians
              2 artilleries moved from Morocco to 91 Sea Zone
              2 infantry moved from Gibraltar to 91 Sea Zone
              2 infantry moved from Morocco to 91 Sea Zone
              1 infantry moved from Morocco to Algeria
              1 bomber moved from United Kingdom to Western Germany
              2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
              1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                    Americans take 93 Sea Zone from Italians
              1 battleship moved from 91 Sea Zone to 93 Sea Zone
              1 destroyer moved from 91 Sea Zone to 93 Sea Zone
              2 artilleries and 4 infantry moved from 93 Sea Zone to Southern France
              2 submarines moved from 91 Sea Zone to 93 Sea Zone
              2 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              4 infantry moved from Eastern United States to 101 Sea Zone
              2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
              1 transport moved from 6 Sea Zone to 19 Sea Zone
              1 armour moved from Okinawa to 19 Sea Zone
              1 armour and 1 transport moved from 19 Sea Zone to 20 Sea Zone
              1 armour moved from 20 Sea Zone to Kwangtung
              2 transports moved from 6 Sea Zone to 25 Sea Zone
              2 battleships moved from 6 Sea Zone to 20 Sea Zone
                    Americans take 20 Sea Zone from Japanese
              2 carriers, 2 cruisers, 1 destroyer and 3 fighters moved from 6 Sea Zone to 20 Sea Zone
              1 submarine moved from 36 Sea Zone to 44 Sea Zone
                    Americans take 35 Sea Zone from Japanese
      
          Combat - Americans
              Air Battle in Western Germany
                  Americans attacks with 1 units heading to Western Germany
                  Germans launches 1 interceptors out of Western Germany
                      Attackers Fire,  : 0/1 hits, 0.17 expected hits
                      Defenders Fire,  : 0/1 hits, 0.17 expected hits
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Western Germany
                      AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                  Bombing raid in Western Germany causes 6 damage total. 
              Battle in Kwangtung
              Battle in 44 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 44 Sea Zone
                      Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  Americans win, taking Kwangtung from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Southern France
              Cleaning up after air battles
      
          Non Combat Move - Americans
              1 bomber moved from Western Germany to United Kingdom
              1 fighter moved from Morocco to Algeria
              2 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco
              1 artillery moved from 91 Sea Zone to Morocco
      
          Place Units - Americans
              3 artilleries and 2 infantry placed in Eastern United States
              1 battleship, 1 cruiser and 3 destroyers placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 61 PUs; end with 61 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 6 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              3 artilleries and 12 infantry moved from Jehol to Manchuria
                    Chinese take Manchuria from Japanese
              1 infantry moved from Shantung to Kiangsu
              1 infantry moved from Kiangsi to Kwangtung
              9 infantry moved from Kwangsi to Kwangtung
              5 infantry moved from Yunnan to Burma
              1 fighter moved from Suiyuyan to Kwangtung
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              5 infantry placed in Kiangsi
              1 infantry placed in Manchuria
      
          Turn Complete - Chinese
              Chinese collect 23 PUs; end with 25 PUs
      
          Purchase Units - British
              British buy 3 armour; Remaining resources: 3 PUs; 
      
          Combat Move - British
              1 fighter moved from United Kingdom to Southern France
              1 armour moved from Trans-Jordan to Syria
                    British take Syria from Italians
              1 armour moved from Syria to Iraq
              3 infantry moved from Persia to Iraq
              2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
              1 infantry moved from Kenya to Ethiopia
                    British take Ethiopia from Italians
              1 armour moved from Rhodesia to Tanganyika Territory
                    British take Tanganyika Territory from Italians
              1 armour moved from Tanganyika Territory to Kenya
              2 armour moved from Rhodesia to Anglo Egyptian Sudan
                    British take Anglo Egyptian Sudan from Italians
              2 fighters moved from Persia to Iraq
              1 fighter moved from Persia to 39 Sea Zone
      
          Combat - British
              Battle in 39 Sea Zone
                  British attack with 1 fighter
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 39 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Iraq
                  British attack with 1 armour, 2 artilleries, 2 fighters and 5 infantry
                  Italians defend with 1 armour and 4 infantry
                      British roll dice for 1 armour, 2 artilleries, 2 fighters and 5 infantry in Iraq, round 2 : 2/10 hits, 3.33 expected hits
                      Italians roll dice for 1 armour and 4 infantry in Iraq, round 2 : 2/5 hits, 1.83 expected hits
                      2 infantry owned by the Italians and 2 infantry owned by the British lost in Iraq
                      British roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Iraq, round 3 : 1/8 hits, 3.00 expected hits
                      Italians roll dice for 1 armour and 2 infantry in Iraq, round 3 : 1/3 hits, 1.17 expected hits
                      1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
                      British roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Iraq, round 4 : 2/7 hits, 2.83 expected hits
                      Italians roll dice for 1 armour and 1 infantry in Iraq, round 4 : 1/2 hits, 0.83 expected hits
                      1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
                  British win, taking Iraq from Italians with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                  Casualties for British: 4 infantry
                  Casualties for Italians: 1 armour and 4 infantry
      
          Non Combat Move - British
              1 fighter moved from 39 Sea Zone to Ceylon
              2 fighters moved from Iraq to Persia
      
          Place Units - British
              3 armour placed in Persia
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,6,4,5,6,4,2,2,3,5,6
              British collect 30 PUs (2 lost to blockades); end with 33 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Defenders Fire,  : : -0.17
      British : -4.17
      Italians : 0.17
      AA fire in Western Germany : : -0.17
      Americans : -0.33
      Attackers Fire,  : : -0.17
      

      Savegame

      posted in Play Boardgames
      F
      feckingwrecked
    • RE: Nathan(Axis) vs Joel(Allies)

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 6 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              3 artilleries and 12 infantry moved from Jehol to Manchuria
                    Chinese take Manchuria from Japanese
              1 infantry moved from Shantung to Kiangsu
              1 infantry moved from Kiangsi to Kwangtung
              9 infantry moved from Kwangsi to Kwangtung
              5 infantry moved from Yunnan to Burma
              1 fighter moved from Suiyuyan to Kwangtung
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              5 infantry placed in Kiangsi
              1 infantry placed in Manchuria
      
          Turn Complete - Chinese
              Chinese collect 23 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      F
      feckingwrecked
    • RE: Nathan(Axis) vs Joel(Allies)

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 1 battleship, 1 cruiser, 3 destroyers and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 mech_infantry moved from Morocco to Tunisia
                    Americans take Tunisia from Italians
              2 artilleries moved from Morocco to 91 Sea Zone
              2 infantry moved from Gibraltar to 91 Sea Zone
              2 infantry moved from Morocco to 91 Sea Zone
              1 infantry moved from Morocco to Algeria
              1 bomber moved from United Kingdom to Western Germany
              2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
              1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                    Americans take 93 Sea Zone from Italians
              1 battleship moved from 91 Sea Zone to 93 Sea Zone
              1 destroyer moved from 91 Sea Zone to 93 Sea Zone
              2 artilleries and 4 infantry moved from 93 Sea Zone to Southern France
              2 submarines moved from 91 Sea Zone to 93 Sea Zone
              2 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              4 infantry moved from Eastern United States to 101 Sea Zone
              2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
              1 transport moved from 6 Sea Zone to 19 Sea Zone
              1 armour moved from Okinawa to 19 Sea Zone
              1 armour and 1 transport moved from 19 Sea Zone to 20 Sea Zone
              1 armour moved from 20 Sea Zone to Kwangtung
              2 transports moved from 6 Sea Zone to 25 Sea Zone
              2 battleships moved from 6 Sea Zone to 20 Sea Zone
                    Americans take 20 Sea Zone from Japanese
              2 carriers, 2 cruisers, 1 destroyer and 3 fighters moved from 6 Sea Zone to 20 Sea Zone
              1 submarine moved from 36 Sea Zone to 44 Sea Zone
                    Americans take 35 Sea Zone from Japanese
      
          Combat - Americans
              Air Battle in Western Germany
                  Americans attacks with 1 units heading to Western Germany
                  Germans launches 1 interceptors out of Western Germany
                      Attackers Fire,  : 0/1 hits, 0.17 expected hits
                      Defenders Fire,  : 0/1 hits, 0.17 expected hits
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Western Germany
                      AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
                  Bombing raid in Western Germany causes 6 damage total. 
              Battle in Kwangtung
              Battle in 44 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 44 Sea Zone
                      Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  Americans win, taking Kwangtung from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in Southern France
              Cleaning up after air battles
      
          Non Combat Move - Americans
              1 bomber moved from Western Germany to United Kingdom
              1 fighter moved from Morocco to Algeria
              2 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco
              1 artillery moved from 91 Sea Zone to Morocco
      
          Place Units - Americans
              3 artilleries and 2 infantry placed in Eastern United States
              1 battleship, 1 cruiser and 3 destroyers placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 61 PUs; end with 61 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
      

      Combat Hit Differential Summary :

      Defenders Fire,  : : -0.17
      AA fire in Western Germany : : -0.17
      Americans : -0.33
      Attackers Fire,  : : -0.17
      

      Savegame

      posted in Play Boardgames
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      feckingwrecked
    • RE: Nathan(Axis) vs Joel(Allies)

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 1 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 artillery and 3 infantry moved from Bessarabia to Romania
              2 mech_infantrys moved from Ukraine to Romania
              1 submarine moved from 115 Sea Zone to 113 Sea Zone
              1 cruiser moved from 115 Sea Zone to 113 Sea Zone
              1 infantry moved from Western Ukraine to Bryansk
              4 artilleries and 2 infantry moved from Ukraine to Western Ukraine
              1 infantry moved from Russia to Smolensk
              4 infantry moved from Vyborg to Novgorod
              1 artillery moved from Karelia to Novgorod
              1 infantry moved from Karelia to Novgorod
              2 armour moved from Ukraine to Western Ukraine
              1 infantry moved from Western Ukraine to Bessarabia
      
          Combat - Russians
              Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
              Battle in 113 Sea Zone
                  Russians attack with 1 cruiser and 1 submarine
                  Germans defend with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                      Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      Germans roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                      1 submarine owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
                  Germans win with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -12
                  Casualties for Russians: 1 cruiser and 1 submarine
                  Casualties for Germans: 1 submarine
              Battle in Romania
                  Russians attack with 1 artillery, 3 infantry and 2 mech_infantrys
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Romania, round 2 : 0/6 hits, 1.33 expected hits
                      Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                      Russians roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Romania, round 3 : 1/6 hits, 1.33 expected hits
                      Germans roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
                  Russians win, taking Romania from Germans with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                  Casualties for Russians: 1 infantry
                  Casualties for Germans: 1 mech_infantry
              Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
              Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
      
          Non Combat Move - Russians
              1 fighter moved from Amur to Timguska
      
          Place Units - Russians
              1 armour, 2 artilleries and 7 infantry placed in Russia
              3 infantry placed in Novgorod
      
          Turn Complete - Russians
              Russians collect 39 PUs; end with 39 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.67
      Russians : -1.50
      

      Savegame

      posted in Play Boardgames
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      feckingwrecked
    • RE: Nathan(Axis) vs Joel(Allies)

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from New South Wales to Queensland
              1 artillery moved from New South Wales to Queensland
              1 submarine moved from 42 Sea Zone to 37 Sea Zone
                    ANZAC take 37 Sea Zone from Japanese
              1 submarine moved from 37 Sea Zone to 43 Sea Zone
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
              1 transport moved from 62 Sea Zone to 54 Sea Zone
      
          Place Units - ANZAC
              1 destroyer and 1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
      
          Combat Move - French
              1 infantry moved from French Equatorial Africa to Belgian Congo
                    British take Belgian Congo from Italians
              1 fighter moved from Nigeria to French West Africa
      
          Combat - French
              Battle in French West Africa
                  French attack with 1 fighter
                  Italians defend with 1 infantry
                      French roll dice for 1 fighter in French West Africa, round 2 : 0/1 hits, 0.50 expected hits
                      Italians roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
                      French roll dice for 1 fighter in French West Africa, round 3 : 1/1 hits, 0.50 expected hits
                      Italians roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in French West Africa
                  French win with 1 fighter remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - French
              1 fighter moved from French West Africa to Morocco
              2 infantry moved from Algeria to Morocco
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Italians : -0.67
      French : 0.00
      

      Savegame

      posted in Play Boardgames
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      feckingwrecked
    • RE: Nathan(Axis) vs Joel(Allies)

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from New South Wales to Queensland
              1 artillery moved from New South Wales to Queensland
              1 submarine moved from 42 Sea Zone to 37 Sea Zone
                    ANZAC take 37 Sea Zone from Japanese
              1 submarine moved from 37 Sea Zone to 43 Sea Zone
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
              1 transport moved from 62 Sea Zone to 54 Sea Zone
      
          Place Units - ANZAC
              1 destroyer and 1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      feckingwrecked
    • RE: Nathan(Axis) vs Joel(Allies)

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 bomber moved from United Kingdom to Western Germany
              2 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
              3 infantry moved from Eastern United States to 101 Sea Zone
              2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              1 battleship, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
              1 armour moved from Iwo Jima to 17 Sea Zone
              1 armour and 1 transport moved from 17 Sea Zone to 19 Sea Zone
              1 armour moved from 19 Sea Zone to Okinawa
              1 destroyer moved from 18 Sea Zone to 19 Sea Zone
                    Americans take 19 Sea Zone from Japanese
              1 artillery moved from Iwo Jima to 17 Sea Zone
              1 infantry moved from Iwo Jima to 17 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
              2 artilleries and 2 infantry moved from Soviet Far East to 4 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone
              3 fighters moved from 17 Sea Zone to Japan
              1 tactical_bomber moved from 17 Sea Zone to Japan
              3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
              1 battleship moved from 17 Sea Zone to 6 Sea Zone
              2 cruisers moved from 17 Sea Zone to 6 Sea Zone
              2 carriers moved from 17 Sea Zone to 6 Sea Zone
              1 battleship, 1 cruiser and 1 destroyer moved from 4 Sea Zone to 6 Sea Zone
              1 submarine moved from 42 Sea Zone to 36 Sea Zone
      
          Combat - Americans
              Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
              Japanese scrambles to create a battle in territory 6 Sea Zone
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5,6
              Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
              Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
              Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
              Air Battle in Western Germany
                  Americans attacks with 1 units heading to Western Germany
                  Germans launches 2 interceptors out of Western Germany
                      Attackers Fire,  : 0/1 hits, 0.17 expected hits
                      Defenders Fire,  : 0/2 hits, 0.33 expected hits
                  Air Battle is over, the remaining bombers go on to their targets
              Air Battle in Japan
                  Americans attacks with 1 units heading to Japan
                  Japanese launches 1 interceptors out of Japan
                      Attackers Fire,  : 0/1 hits, 0.17 expected hits
                      Defenders Fire,  : 0/1 hits, 0.17 expected hits
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Western Germany
                      AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                  Bombing raid in Western Germany causes 4 damage total. 
              Strategic bombing raid in Japan
                      AA fire in Japan : 1/1 hits, 0.17 expected hits
                  1 tactical_bomber killed by AA
                  Bombing raid in Japan causes 0 damage total. 
              Battle in Okinawa
              Battle in 6 Sea Zone
                  Americans attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 3 transports
                  Japanese defend with 1 tactical_bomber
                      Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 3 transports in 6 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                      Japanese roll dice for 1 tactical_bomber in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 tactical_bomber owned by the Japanese lost in 6 Sea Zone
                  Americans win, taking Okinawa from Japanese with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 11
                  Casualties for Japanese: 1 tactical_bomber
              Battle in Japan
                  Americans attack with 3 artilleries, 3 fighters and 3 infantry
                  Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
                      AA fire in Japan : 0/3 hits, 0.50 expected hits
                      Americans roll dice for 3 artilleries, 3 fighters and 3 infantry in Japan, round 2 : 4/9 hits, 3.50 expected hits
                      Japanese roll dice for 3 aaGuns, 1 armour, 2 artilleries and 9 infantry in Japan, round 2 : 4/12 hits, 4.17 expected hits
                      1 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan
                  3 fighters owned by the Americans retreated
                      Americans roll dice for 2 artilleries in Japan, round 3 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 armour, 2 artilleries and 8 infantry in Japan, round 3 : 5/11 hits, 3.83 expected hits
                      2 infantry owned by the Japanese and 2 artilleries owned by the Americans lost in Japan
                  Japanese win with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 3 artilleries and 3 infantry
                  Casualties for Japanese: 3 aaGuns and 3 infantry
              Cleaning up after air battles
      
          Non Combat Move - Americans
              2 fighters moved from Japan to 6 Sea Zone
              1 fighter moved from Japan to 6 Sea Zone
              1 bomber moved from Western Germany to United Kingdom
              2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
              1 fighter moved from Gibraltar to Morocco
      
          Place Units - Americans
              1 cruiser, 1 destroyer and 4 transports placed in 101 Sea Zone
              2 armour, 2 artilleries and 4 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 54 PUs; end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Hunan to Kiangsi
                    Chinese take Kiangsi from Japanese
              1 infantry moved from Yunnan to Kwangsi
                    Chinese take Kwangsi from Japanese
              4 infantry moved from Hunan to Kwangsi
              4 infantry moved from Yunnan to Kwangsi
              1 infantry moved from Anhwe to Kiangsu
                    Chinese take Kiangsu from Japanese
              1 infantry moved from Anhwe to Shantung
                    Chinese take Shantung from Japanese
              3 artilleries and 5 infantry moved from Anhwe to Jehol
                    Chinese take Jehol from Japanese
              3 infantry moved from Chahar to Jehol
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Yunnan
              4 infantry placed in Jehol
      
          Turn Complete - Chinese
              Chinese collect 20 PUs; end with 20 PUs
      
          Purchase Units - British
              British buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - British
              3 armour moved from Union of South Africa to Rhodesia
              1 infantry moved from Egypt to 81 Sea Zone
              1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
              1 infantry moved from 72 Sea Zone to Kenya
              3 infantry moved from Eastern Persia to Persia
              1 armour, 2 artilleries, 3 fighters and 5 infantry moved from Egypt to Trans-Jordan
      
          Combat - British
              Battle in Kenya
              Battle in Rhodesia
                  British attack with 3 armour
                  Italians defend with 1 infantry
                      British roll dice for 3 armour in Rhodesia, round 2 : 1/3 hits, 1.50 expected hits
                      Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Rhodesia
                  British win, taking Kenya from Italians, taking Rhodesia from Italians with 3 armour remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
              Battle in Trans-Jordan
                  British attack with 1 armour, 2 artilleries, 3 fighters and 5 infantry
                  Italians defend with 1 artillery and 5 infantry
                      British roll dice for 1 armour, 2 artilleries, 3 fighters and 5 infantry in Trans-Jordan, round 2 : 6/11 hits, 3.83 expected hits
                      Italians roll dice for 1 artillery and 5 infantry in Trans-Jordan, round 2 : 3/6 hits, 2.00 expected hits
                      1 artillery owned by the Italians, 5 infantry owned by the Italians and 3 infantry owned by the British lost in Trans-Jordan
                  British win, taking Trans-Jordan from Italians with 1 armour, 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 10
                  Casualties for British: 3 infantry
                  Casualties for Italians: 1 artillery and 5 infantry
      
          Non Combat Move - British
              3 fighters moved from Trans-Jordan to Persia
              1 fighter moved from Gibraltar to United Kingdom
      
          Place Units - British
              1 factory_minor placed in Persia
              1 artillery and 2 infantry placed in Egypt
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 7
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,4,5,6,1,1,3
              British collect 20 PUs (7 lost to blockades); end with 21 PUs
      
          Turn Complete - UK_Pacific
      

      Combat Hit Differential Summary :

      Defenders Fire,  : : -0.50
      British : 1.67
      Italians : 0.67
      AA fire in Western Germany : : -0.17
      AA fire in Japan : : 0.33
      Americans : 0.17
      Attackers Fire,  : : -0.33
      Japanese : 0.50
      

      Savegame

      posted in Play Boardgames
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      feckingwrecked
    • RE: Nathan(Axis) vs Joel(Allies)

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Hunan to Kiangsi
                    Chinese take Kiangsi from Japanese
              1 infantry moved from Yunnan to Kwangsi
                    Chinese take Kwangsi from Japanese
              4 infantry moved from Hunan to Kwangsi
              4 infantry moved from Yunnan to Kwangsi
              1 infantry moved from Anhwe to Kiangsu
                    Chinese take Kiangsu from Japanese
              1 infantry moved from Anhwe to Shantung
                    Chinese take Shantung from Japanese
              3 artilleries and 5 infantry moved from Anhwe to Jehol
                    Chinese take Jehol from Japanese
              3 infantry moved from Chahar to Jehol
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Yunnan
              4 infantry placed in Jehol
      
          Turn Complete - Chinese
              Chinese collect 20 PUs; end with 20 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      feckingwrecked
    • RE: Nathan(Axis) vs Joel(Allies)

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 bomber moved from United Kingdom to Western Germany
              2 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
              3 infantry moved from Eastern United States to 101 Sea Zone
              2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
              1 battleship, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
              1 armour moved from Iwo Jima to 17 Sea Zone
              1 armour and 1 transport moved from 17 Sea Zone to 19 Sea Zone
              1 armour moved from 19 Sea Zone to Okinawa
              1 destroyer moved from 18 Sea Zone to 19 Sea Zone
                    Americans take 19 Sea Zone from Japanese
              1 artillery moved from Iwo Jima to 17 Sea Zone
              1 infantry moved from Iwo Jima to 17 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
              2 artilleries and 2 infantry moved from Soviet Far East to 4 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone
              3 fighters moved from 17 Sea Zone to Japan
              1 tactical_bomber moved from 17 Sea Zone to Japan
              3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
              1 battleship moved from 17 Sea Zone to 6 Sea Zone
              2 cruisers moved from 17 Sea Zone to 6 Sea Zone
              2 carriers moved from 17 Sea Zone to 6 Sea Zone
              1 battleship, 1 cruiser and 1 destroyer moved from 4 Sea Zone to 6 Sea Zone
              1 submarine moved from 42 Sea Zone to 36 Sea Zone
      
          Combat - Americans
              Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
              Japanese scrambles to create a battle in territory 6 Sea Zone
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5,6
              Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
              Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 2
              Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
              Air Battle in Western Germany
                  Americans attacks with 1 units heading to Western Germany
                  Germans launches 2 interceptors out of Western Germany
                      Attackers Fire,  : 0/1 hits, 0.17 expected hits
                      Defenders Fire,  : 0/2 hits, 0.33 expected hits
                  Air Battle is over, the remaining bombers go on to their targets
              Air Battle in Japan
                  Americans attacks with 1 units heading to Japan
                  Japanese launches 1 interceptors out of Japan
                      Attackers Fire,  : 0/1 hits, 0.17 expected hits
                      Defenders Fire,  : 0/1 hits, 0.17 expected hits
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Western Germany
                      AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                  Bombing raid in Western Germany causes 4 damage total. 
              Strategic bombing raid in Japan
                      AA fire in Japan : 1/1 hits, 0.17 expected hits
                  1 tactical_bomber killed by AA
                  Bombing raid in Japan causes 0 damage total. 
              Battle in Okinawa
              Battle in 6 Sea Zone
                  Americans attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 3 transports
                  Japanese defend with 1 tactical_bomber
                      Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 3 transports in 6 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
                      Japanese roll dice for 1 tactical_bomber in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                      1 tactical_bomber owned by the Japanese lost in 6 Sea Zone
                  Americans win, taking Okinawa from Japanese with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 11
                  Casualties for Japanese: 1 tactical_bomber
              Battle in Japan
                  Americans attack with 3 artilleries, 3 fighters and 3 infantry
                  Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
                      AA fire in Japan : 0/3 hits, 0.50 expected hits
                      Americans roll dice for 3 artilleries, 3 fighters and 3 infantry in Japan, round 2 : 4/9 hits, 3.50 expected hits
                      Japanese roll dice for 3 aaGuns, 1 armour, 2 artilleries and 9 infantry in Japan, round 2 : 4/12 hits, 4.17 expected hits
                      1 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan
                  3 fighters owned by the Americans retreated
                      Americans roll dice for 2 artilleries in Japan, round 3 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 armour, 2 artilleries and 8 infantry in Japan, round 3 : 5/11 hits, 3.83 expected hits
                      2 infantry owned by the Japanese and 2 artilleries owned by the Americans lost in Japan
                  Japanese win with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 3 artilleries and 3 infantry
                  Casualties for Japanese: 3 aaGuns and 3 infantry
              Cleaning up after air battles
      
          Non Combat Move - Americans
              2 fighters moved from Japan to 6 Sea Zone
              1 fighter moved from Japan to 6 Sea Zone
              1 bomber moved from Western Germany to United Kingdom
              2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
              1 fighter moved from Gibraltar to Morocco
      
          Place Units - Americans
              1 cruiser, 1 destroyer and 4 transports placed in 101 Sea Zone
              2 armour, 2 artilleries and 4 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 54 PUs; end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
      

      Combat Hit Differential Summary :

      Defenders Fire,  : : -0.50
      AA fire in Western Germany : : -0.17
      AA fire in Japan : : 0.33
      Americans : 0.17
      Attackers Fire,  : : -0.33
      Japanese : 0.50
      

      Savegame

      posted in Play Boardgames
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      feckingwrecked
    • RE: Nathan(Axis) vs Joel(Allies)

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Italians
                  Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
      
          Combat Move - Russians
              1 artillery and 10 infantry moved from Korea to Amur
              2 infantry moved from Ukraine to Bessarabia
              1 artillery moved from Ukraine to Bessarabia
              1 fighter moved from Ukraine to Bessarabia
              2 artilleries moved from Vyborg to Finland
              2 infantry moved from Vyborg to Finland
              1 infantry moved from Novgorod to Karelia
              1 artillery moved from Novgorod to Karelia
              2 infantry moved from Novgorod to Baltic States
              1 fighter moved from Novgorod to Karelia
              1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
              1 submarine moved from 111 Sea Zone to 109 Sea Zone
              1 infantry moved from Western Ukraine to Bessarabia
              6 infantry moved from Vyborg to Finland
      
          Combat - Russians
              Battle in Bessarabia
                  Russians attack with 1 artillery, 1 fighter and 3 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bessarabia, round 2 : 1/5 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Bessarabia
                  Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Karelia
                  Russians attack with 1 artillery, 1 fighter and 1 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia, round 2 : 2/3 hits, 1.17 expected hits
                      Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Karelia
                  Russians win, taking Karelia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Finland
                  Russians attack with 2 artilleries and 8 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 2 artilleries and 8 infantry in Finland, round 2 : 2/10 hits, 2.33 expected hits
                      Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Finland
                  Russians win, taking Finland from Germans with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in 109 Sea Zone
                  Russians attack with 1 submarine
                  Germans defend with 1 submarine
                  1 submarine owned by the Germans Submerged
                      Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
              Battle in Baltic States
                  Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Baltic States
                  Russians winRussians win, taking 109 Sea Zone from Neutral with 1 submarine remaining, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Baltic States to Belarus
              1 tactical_bomber moved from Baltic States to Belarus
              1 aaGun and 12 infantry moved from Novgorod to Belarus
              1 fighter moved from Karelia to Belarus
              2 aaGuns and 15 infantry moved from Ukraine to Western Ukraine
              1 fighter moved from Bessarabia to Western Ukraine
              3 artilleries moved from Ukraine to Western Ukraine
              8 infantry moved from Bryansk to Western Ukraine
              1 aaGun and 8 infantry moved from Bryansk to Belarus
      
          Place Units - Russians
              1 artillery and 2 infantry placed in Ukraine
              9 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 41 PUs; end with 41 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.33
      Russians : 0.17
      

      Savegame

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      feckingwrecked
    • RE: Nathan(Axis) vs Joel(Allies)

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 fighter moved from Java to 42 Sea Zone
              1 transport moved from 62 Sea Zone to 61 Sea Zone
              1 infantry moved from South Australia to 61 Sea Zone
              1 artillery moved from South Australia to 61 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
              1 destroyer moved from 54 Sea Zone to 42 Sea Zone
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
              1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                    ANZAC take 35 Sea Zone from Japanese
              2 fighters moved from Queensland to Philippines
      
          Combat - ANZAC
              Battle in 42 Sea Zone
                  Americans loiter and taunt; ANZAC attack with 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 42 Sea Zone
                  ANZAC win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - ANZAC
              1 artillery and 1 infantry moved from 42 Sea Zone to Java
              1 fighter moved from 42 Sea Zone to 39 Sea Zone
              1 fighter moved from 39 Sea Zone to India
              1 artillery moved from New South Wales to South Australia
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 artillery and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
      
          Combat Move - French
              1 infantry moved from Nigeria to French Equatorial Africa
              1 fighter moved from Gibraltar to Nigeria
      
          Combat - French
              Battle in French Equatorial Africa
                  French attack with 1 infantry
                  Italians defend with 1 artillery
                      French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.17 expected hits
                      Italians roll dice for 1 artillery in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
                      French roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0.17 expected hits
                      Italians roll dice for 1 artillery in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits
                      French roll dice for 1 infantry in French Equatorial Africa, round 4 : 0/1 hits, 0.17 expected hits
                      Italians roll dice for 1 artillery in French Equatorial Africa, round 4 : 0/1 hits, 0.33 expected hits
                      French roll dice for 1 infantry in French Equatorial Africa, round 5 : 1/1 hits, 0.17 expected hits
                      Italians roll dice for 1 artillery in French Equatorial Africa, round 5 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Italians lost in French Equatorial Africa
                  French win, taking French Equatorial Africa from Italians with 1 infantry remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 artillery
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Italians : -1.33
      French : 0.33
      ANZAC : -0.50
      Japanese : -0.17
      

      Savegame

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      feckingwrecked
    • RE: Nathan(Axis) vs Joel(Allies)

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 fighter moved from Java to 42 Sea Zone
              1 transport moved from 62 Sea Zone to 61 Sea Zone
              1 infantry moved from South Australia to 61 Sea Zone
              1 artillery moved from South Australia to 61 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
              1 destroyer moved from 54 Sea Zone to 42 Sea Zone
              1 submarine moved from 62 Sea Zone to 42 Sea Zone
              1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                    ANZAC take 35 Sea Zone from Japanese
              2 fighters moved from Queensland to Philippines
      
          Combat - ANZAC
              Battle in 42 Sea Zone
                  Americans loiter and taunt; ANZAC attack with 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport
                  Japanese defend with 1 submarine
                      ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the Japanese lost in 42 Sea Zone
                  ANZAC win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
      
          Non Combat Move - ANZAC
              1 artillery and 1 infantry moved from 42 Sea Zone to Java
              1 fighter moved from 42 Sea Zone to 39 Sea Zone
              1 fighter moved from 39 Sea Zone to India
              1 artillery moved from New South Wales to South Australia
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 artillery and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      ANZAC : -0.50
      Japanese : -0.17
      

      Savegame

      posted in Play Boardgames
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      feckingwrecked
    • RE: Nathan(Axis) vs Joel(Allies)

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 battleship, 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 destroyer moved from 25 Sea Zone to 6 Sea Zone
              1 destroyer moved from 33 Sea Zone to 18 Sea Zone
                    Americans take 22 Sea Zone from Japanese
              1 artillery moved from Caroline Islands to 33 Sea Zone
              1 infantry moved from Caroline Islands to 33 Sea Zone
              1 infantry moved from Caroline Islands to 33 Sea Zone
              1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
              1 infantry moved from 35 Sea Zone to Philippines
              1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
              1 artillery moved from 17 Sea Zone to Iwo Jima
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 armour moved from Hawaiian Islands to 26 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
              1 armour moved from 17 Sea Zone to Iwo Jima
              1 infantry moved from 17 Sea Zone to Iwo Jima
              1 carrier moved from 26 Sea Zone to 17 Sea Zone
                    Americans take 17 Sea Zone from Japanese
              1 fighter moved from 26 Sea Zone to 6 Sea Zone
              1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
              1 submarine moved from 46 Sea Zone to 42 Sea Zone
              1 infantry moved from 17 Sea Zone to Iwo Jima
              1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 33 Sea Zone to 17 Sea Zone
              2 fighters moved from 17 Sea Zone to Iwo Jima
              2 artilleries moved from Western United States to 10 Sea Zone
              2 infantry moved from Western United States to 10 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
              1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 4 Sea Zone
              1 bomber moved from United Kingdom to Western Germany
              1 fighter moved from United Kingdom to Gibraltar
      
          Combat - Americans
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
              Air Battle in Western Germany
                  Americans attacks with 1 units heading to Western Germany
                  Germans launches 2 interceptors out of Western Germany
                      Attackers Fire,  : 0/1 hits, 0.17 expected hits
                      Defenders Fire,  : 0/2 hits, 0.33 expected hits
                  Air Battle is over, the remaining bombers go on to their targets
              Strategic bombing raid in Western Germany
                      AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
                  Bombing raid in Western Germany causes 7 damage total. 
              Battle in Philippines
              Battle in 6 Sea Zone
                  Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                  Japanese defend with 1 submarine
                      Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 6 Sea Zone
                  Americans win, taking Philippines from Japanese, taking 6 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in Iwo Jima
                  Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 battleship and 2 cruisers in Iwo Jima, round 2 : 2/3 hits, 1.67 expected hits
                      Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
                  Americans win, taking Iwo Jima from Japanese with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in 42 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 submarine
                  1 submarine owned by the Japanese Submerged
                      Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
              Cleaning up after air battles
      
          Non Combat Move - Americans
              1 infantry moved from 4 Sea Zone to Soviet Far East
              2 artilleries and 1 infantry moved from 4 Sea Zone to Soviet Far East
              1 bomber moved from Western Germany to United Kingdom
              1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
              2 fighters moved from Iwo Jima to 17 Sea Zone
      
          Place Units - Americans
              1 battleship, 2 destroyers, 1 submarine and 3 transports placed in 101 Sea Zone
              3 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 55 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              5 infantry moved from Kweichow to Hunan
                    Chinese take Hunan from Japanese
              1 infantry moved from Hopei to Anhwe
                    Chinese take Anhwe from Japanese
              4 infantry moved from Hopei to Anhwe
              2 artilleries moved from Hopei to Anhwe
              1 artillery moved from Kweichow to Anhwe
              2 infantry moved from Suiyuyan to Chahar
                    Chinese take Chahar from Japanese
              1 infantry moved from Hopei to Chahar
              5 infantry moved from Kweichow to Yunnan
              2 infantry moved from Yunnan to Burma
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Anhwe
              3 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 12 PUs; end with 12 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
      
          Purchase Units - British
              British buy 3 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
              2 infantry moved from Persia to Eastern Persia
              1 infantry moved from Persia to Eastern Persia
      
          Combat - British
      
          Non Combat Move - British
              2 infantry moved from 81 Sea Zone to Egypt
              1 armour, 2 artilleries and 2 infantry moved from Alexandria to Egypt
      
          Place Units - British
              1 destroyer placed in 98 Sea Zone
              2 infantry placed in Egypt
              3 armour placed in Union of South Africa
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,2
              British collect 23 PUs (3 lost to blockades); end with 23 PUs
      
          Place Units - UK_Pacific
              4 infantry placed in India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 0
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
              UK_Pacific collect 10 PUs; end with 10 PUs
              Some Units in India change ownership: 4 infantry
      

      Combat Hit Differential Summary :

      Defenders Fire,  : : -0.33
      AA fire in Western Germany : : -0.17
      Americans : 0.50
      Attackers Fire,  : : -0.17
      Japanese : 0.50
      

      Savegame

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      feckingwrecked
    • RE: Nathan(Axis) vs Joel(Allies)

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              5 infantry moved from Kweichow to Hunan
                    Chinese take Hunan from Japanese
              1 infantry moved from Hopei to Anhwe
                    Chinese take Anhwe from Japanese
              4 infantry moved from Hopei to Anhwe
              2 artilleries moved from Hopei to Anhwe
              1 artillery moved from Kweichow to Anhwe
              2 infantry moved from Suiyuyan to Chahar
                    Chinese take Chahar from Japanese
              1 infantry moved from Hopei to Chahar
              5 infantry moved from Kweichow to Yunnan
              2 infantry moved from Yunnan to Burma
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Anhwe
              3 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 12 PUs; end with 12 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Savegame

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