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    Posts made by feckingwrecked

    • RE: Free for All - 4 player

      TripleA Turn Summary: British round 6

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 6
      
          Research Technology - British
              British spend 0 on tech rolls
                  British roll 3,6,6,6 and gets 3 hits
              British removing all Technology Tokens after successful research.
              British discover Mechanized Infantry
      
          Purchase Units - British
              British buy 1 armour, 2 artilleries, 1 carrier, 1 fighter, 2 halftracks and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; 
      
          Combat Move - British
              2 infantry moved from Union of South Africa to 28 Sea Zone
              2 cruisers, 2 destroyers, 2 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone
              1 artillery and 1 infantry moved from Kenya to Italian East Africa
              4 artilleries and 1 infantry moved from Turkey to Persia
              9 armour, 2 artilleries and 8 infantry moved from Trans-Jordan to Persia
              2 infantry moved from 34 Sea Zone to Persia
              3 infantry moved from Anglo Egypt to 15 Sea Zone
              2 bombers moved from Anglo Egypt to India
              3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 tactical_bombers and 4 transports moved from 15 Sea Zone to 34 Sea Zone
              3 infantry moved from 34 Sea Zone to Persia
              1 fighter and 1 tactical_bomber moved from Anglo Egypt to 34 Sea Zone
              3 artilleries and 3 infantry moved from Belgian Congo to Anglo Egypt
      
          Combat - British
              Strategic bombing raid in India
                      Chinese roll AA dice in India : 0/2 hits, 0.33 expected hits
                  Bombing raid in India rolls: 3,3 and causes: 6 damage to unit: factory
                  Bombing raid in India causes 6 damage total. 
              Battle in Persia
                  British attack with 9 armour, 6 artilleries and 14 infantry
                  Chinese defend with 1 infantry
                      British roll dice for 4 cruisers in Persia, round 2 : 2/4 hits, 2.00 expected hits
                      Chinese roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Persia
                  British win, taking Persia from Chinese with 9 armour, 6 artilleries and 14 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - British
              2 bombers moved from India to Anglo Egypt
      
          Place Units - British
              1 carrier placed in 34 Sea Zone
              1 artillery and 1 infantry placed in Anglo Egypt
              1 armour, 1 artillery, 1 fighter, 2 halftracks and 2 infantry placed in Union of South Africa
      
          Activate Technology - British
              British activating Mechanized Infantry
      
          Turn Complete - British
              British collect 57 PUs; end with 57 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Chinese AA : -0.33
      British regular : 0.00
      

      Savegame

      posted in Play Boardgames
      F
      feckingwrecked
    • RE: Free for All - 4 player

      TripleA Turn Summary: British round 5

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 5
      
          Research Technology - British
              British spend 20 on tech rolls
                  British roll 4,5,5,3 and gets 0 hits
      
          Purchase Units - British
              British repair damage of 1x factory; Remaining resources: 34 PUs; 4 techTokens; 
              British buy 1 cruiser, 1 destroyer and 5 infantry; Remaining resources: 0 PUs; 4 techTokens; 
      
          Combat Move - British
              4 artilleries and 4 infantry moved from Gibraltar to 13 Sea Zone
              4 artilleries, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 infantry, 2 tactical_bombers and 4 transports moved from 13 Sea Zone to 15 Sea Zone
              4 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers moved from 15 Sea Zone to Turkey
              8 armour, 2 artilleries and 3 infantry moved from Saudi Arabia to Trans-Jordan
              2 infantry moved from Anglo Egypt to Trans-Jordan
              2 bombers moved from Anglo Egypt to India
              1 fighter and 1 tactical_bomber moved from Anglo Egypt to Trans-Jordan
              3 artilleries and 3 infantry moved from Kenya to Belgian Congo
              1 artillery and 1 infantry moved from Union of South Africa to Kenya
              1 transport moved from 27 Sea Zone to 28 Sea Zone
              1 cruiser and 1 destroyer moved from 27 Sea Zone to 28 Sea Zone
              1 armour moved from Anglo Egypt to Trans-Jordan
              3 infantry moved from Anglo Egypt to Trans-Jordan
      
          Combat - British
              Strategic bombing raid in India
                      Chinese roll AA dice in India : 0/2 hits, 0.33 expected hits
                  Bombing raid in India rolls: 2,2 and causes: 4 damage to unit: factory
                  Bombing raid in India causes 4 damage total. 
              Battle in Turkey
                  British attack with 4 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers
                  Neutral defend with 5 infantry
                      British roll dice for 2 cruisers in Turkey, round 2 : 2/2 hits, 1.00 expected hits
                      British roll dice for 4 artilleries, 4 fighters, 4 infantry and 2 tactical_bombers in Turkey, round 2 : 5/14 hits, 6.00 expected hits
                      Neutral roll dice for 5 infantry in Turkey, round 2 : 3/5 hits, 1.67 expected hits
                      5 infantry owned by the Neutral and 3 infantry owned by the British lost in Turkey
                  British loses 0 PUs for violating Turkeys neutrality.
                  British win, taking Turkey from Neutral with 4 artilleries, 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                  Casualties for British: 3 infantry
                  Casualties for Neutral: 5 infantry
              Battle in Trans-Jordan
                  British attack with 9 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber
                  Chinese defend with 1 infantry
                      British roll dice for 9 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 7/21 hits, 8.00 expected hits
                      Chinese roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Trans-Jordan
                  British win, taking Trans-Jordan from Chinese with 9 armour, 2 artilleries, 1 fighter, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - British
              4 fighters and 2 tactical_bombers moved from Turkey to 15 Sea Zone
              1 fighter and 1 tactical_bomber moved from Trans-Jordan to Anglo Egypt
              2 bombers moved from India to Anglo Egypt
      
          Place Units - British
              3 infantry placed in Anglo Egypt
              2 infantry placed in Union of South Africa
              1 cruiser and 1 destroyer placed in 28 Sea Zone
      
          Turn Complete - British
              British collect 57 PUs; end with 57 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Chinese AA : -0.33
      Neutral regular : 1.33
      British regular : -1.00
      

      Savegame

      posted in Play Boardgames
      F
      feckingwrecked
    • RE: YGrules 5 player game

      TripleA Turn Summary: Russians round 1

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.0

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Russians
              2 infantry moved from Olgiy to Kansu
              1 infantry moved from Dzavhan to Olgiy
              1 infantry moved from Ulaanbaatar to Buryatia
              6 infantry moved from Sakha to Buryatia
              2 infantry moved from Buyant-Uhaa to Central Mongolia
              1 infantry moved from Archangel to Smolensk
              1 artillery and 6 infantry moved from Novgorod to Karelia
              3 infantry moved from Vyborg to Karelia
              1 cruiser moved from 115 Sea Zone to 113 Sea Zone
              1 submarine moved from 115 Sea Zone to 113 Sea Zone
              1 fighter moved from Novgorod to Russia
              2 infantry moved from Baltic States to Belarus
              2 infantry moved from Eastern Poland to Bessarabia
              1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
              3 infantry moved from Ukraine to Bessarabia
              1 armour and 1 mech_infantry moved from Volgograd to Russia
              1 submarine moved from 127 Sea Zone to 125 Sea Zone
      
          Non Combat Move - Russians
              2 aaGuns moved from Sakha to Buryatia
              2 aaGuns moved from Novgorod to Belarus
      
          Place Units - Russians
              1 artillery and 9 infantry placed in Russia
              1 armour placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 35 PUs; end with 35 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      F
      feckingwrecked
    • RE: YGrules 5 player game

      TripleA Move Summary: Russians round 1

      TripleA Move Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.0

      Game History

      Round: 1
      
          Purchase Units - Russians
              Russians buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Russians
              2 infantry moved from Olgiy to Kansu
              1 infantry moved from Dzavhan to Olgiy
              1 infantry moved from Ulaanbaatar to Buryatia
              6 infantry moved from Sakha to Buryatia
              2 infantry moved from Buyant-Uhaa to Central Mongolia
              1 infantry moved from Archangel to Smolensk
              1 artillery and 6 infantry moved from Novgorod to Karelia
              3 infantry moved from Vyborg to Karelia
              1 cruiser moved from 115 Sea Zone to 113 Sea Zone
              1 submarine moved from 115 Sea Zone to 113 Sea Zone
              1 fighter moved from Novgorod to Russia
              2 infantry moved from Baltic States to Belarus
              2 infantry moved from Eastern Poland to Bessarabia
              1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
              3 infantry moved from Ukraine to Bessarabia
              1 armour and 1 mech_infantry moved from Volgograd to Russia
              1 submarine moved from 127 Sea Zone to 125 Sea Zone
      

      Savegame

      posted in Play Boardgames
      F
      feckingwrecked
    • RE: YGrules 5 player game

      TripleA Turn Summary: Chinese round 1

      TripleA Turn Summary for game: Young Grasshoppers Tournament Edition, version: 1.0.0

      Game History

      Round: 1
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kweichow to Yunnan
              6 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
              1 infantry moved from Shensi to Kansu
              2 infantry moved from Suiyuyan to Kansu
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 8 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 0/9 hits, 1.83 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 3/8 hits, 1.67 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 3 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 7
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery and 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Kansu
      
          Place Units - Chinese
              4 infantry placed in Kansu
              Chinese undo move 1.
              1 infantry placed in Kansu
              3 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.50
      Japanese regular : -1.00
      

      Savegame

      posted in Play Boardgames
      F
      feckingwrecked
    • RE: Free for All - 4 player

      TripleA Turn Summary: British round 4

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 4
      
          Research Technology - British
      
          Purchase Units - British
              British buy 1 artillery, 1 cruiser, 1 destroyer, 1 factory, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - British
              8 armour, 2 artilleries and 4 infantry moved from Trans-Jordan to Saudi Arabia
              2 bombers moved from Anglo Egypt to India
              1 armour moved from Algeria to Anglo Egypt
              2 infantry moved from Belgian Congo to Anglo Egypt
              4 artilleries and 4 infantry moved from Rio De Oro to 17 Sea Zone
              4 artilleries, 3 carriers, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry and 4 transports moved from 17 Sea Zone to 13 Sea Zone
              4 artilleries and 4 infantry moved from 13 Sea Zone to Gibraltar
                    British take Gibraltar from Germans
              3 fighters and 2 tactical_bombers moved from French Equatorial Africa to 13 Sea Zone
              1 fighter and 1 tactical_bomber moved from Union of South Africa to Anglo Egypt
              3 artilleries and 3 infantry moved from Union of South Africa to Kenya
      
          Combat - British
              Strategic bombing raid in India
                      Chinese roll AA dice in India : 0/2 hits, 0.33 expected hits
                  Bombing raid in India rolls: 4,2 and causes: 6 damage to unit: factory
                  Bombing raid in India causes 6 damage total. 
              Battle in Saudi Arabia
                  British attack with 8 armour, 2 artilleries and 4 infantry
                  Neutral defend with 5 infantry
                      British roll dice for 8 armour, 2 artilleries and 4 infantry in Saudi Arabia, round 2 : 7/14 hits, 5.67 expected hits
                      Neutral roll dice for 5 infantry in Saudi Arabia, round 2 : 1/5 hits, 1.67 expected hits
                      5 infantry owned by the Neutral and 1 infantry owned by the British lost in Saudi Arabia
                  British loses 0 PUs for violating Saudi Arabias neutrality.
                  British win, taking Saudi Arabia from Neutral with 8 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 12
                  Casualties for British: 1 infantry
                  Casualties for Neutral: 5 infantry
      
          Non Combat Move - British
              2 bombers moved from India to Anglo Egypt
      
          Place Units - British
              1 factory placed in Anglo Egypt
              1 artillery and 1 infantry placed in Union of South Africa
              1 cruiser, 1 destroyer and 1 transport placed in 27 Sea Zone
      
          Turn Complete - British
              British collect 54 PUs; end with 55 PUs
      

      Combat Hit Differential Summary :

      Chinese AA : -0.33
      Neutral regular : -0.67
      British regular : 1.33
      

      Savegame

      posted in Play Boardgames
      F
      feckingwrecked
    • RE: Free for All - 4 player

      TripleA Turn Summary: British round 3

      TripleA Turn Summary for game: WW2v4 Six Army Free For All v2, version: 2.7.0

      Game History

      Round: 3
      
          Research Technology - British
      
          Purchase Units - British
              British buy 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 artilleries and 4 infantry moved from Anglo Egypt to Trans-Jordan
              6 infantry moved from Libya to Algeria
              1 armour moved from Libya to Algeria
              8 armour moved from Libya to Trans-Jordan
              2 bombers moved from Anglo Egypt to Southern Europe
              3 infantry moved from Italian East Africa to Anglo Egypt
              4 artilleries moved from Angola to 27 Sea Zone
              4 infantry moved from Union of South Africa to 27 Sea Zone
              4 artilleries, 4 infantry and 4 transports moved from 27 Sea Zone to 17 Sea Zone
              4 artilleries and 4 infantry moved from 17 Sea Zone to Rio De Oro
              2 infantry moved from Angola to Belgian Congo
              1 fighter moved from 27 Sea Zone to Rio De Oro
              3 carriers, 2 cruisers and 2 destroyers moved from 27 Sea Zone to 17 Sea Zone
              3 fighters and 2 tactical_bombers moved from Anglo Egypt to Trans-Jordan
      
          Combat - British
              Strategic bombing raid in Southern Europe
                      Germans roll AA dice in Southern Europe : 0/2 hits, 0.33 expected hits
                  Bombing raid in Southern Europe rolls: 6,4 and causes: 10 damage to unit: factory
                  Bombing raid in Southern Europe causes 10 damage total. 
              Battle in Algeria
                  British attack with 1 armour and 6 infantry
                  Germans defend with 1 infantry
                      British roll dice for 1 armour and 6 infantry in Algeria, round 2 : 0/7 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 armour and 6 infantry in Algeria, round 3 : 1/7 hits, 1.50 expected hits
                      Germans roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Algeria
                  British win, taking Algeria from Germans with 1 armour and 6 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Rio De Oro
                  British attack with 4 artilleries, 1 fighter and 4 infantry
                  Neutral defend with 5 infantry
                      British roll dice for 2 cruisers in Rio De Oro, round 2 : 2/2 hits, 1.00 expected hits
                      British roll dice for 4 artilleries, 1 fighter and 4 infantry in Rio De Oro, round 2 : 5/9 hits, 3.17 expected hits
                      Neutral roll dice for 5 infantry in Rio De Oro, round 2 : 0/5 hits, 1.67 expected hits
                      5 infantry owned by the Neutral lost in Rio De Oro
                  British loses 0 PUs for violating Rio De Oros neutrality.
                  British win, taking Rio De Oro from Neutral with 4 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 15
                  Casualties for Neutral: 5 infantry
              Battle in Trans-Jordan
                  British attack with 8 armour, 2 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers
                  Chinese defend with 1 infantry
                      British roll dice for 8 armour, 2 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers in Trans-Jordan, round 2 : 7/19 hits, 8.50 expected hits
                      Chinese roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Trans-Jordan
                  British win, taking Trans-Jordan from Chinese with 8 armour, 2 artilleries, 3 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
      
          Non Combat Move - British
              2 bombers moved from Southern Europe to Anglo Egypt
              1 fighter moved from Rio De Oro to 17 Sea Zone
              3 fighters and 2 tactical_bombers moved from Trans-Jordan to French Equatorial Africa
      
          Place Units - British
              3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Union of South Africa
      
          Turn Complete - British
              British collect 48 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.33
      Germans AA : -0.33
      Germans regular : -0.67
      Neutral regular : -1.67
      British regular : -0.67
      

      Savegame

      posted in Play Boardgames
      F
      feckingwrecked
    • RE: Post League Game Results Here

      @feckingwrecked sorry. first time. Bretters victory, Path to Victory, 8 ipc bid to the allies

      posted in League
      F
      feckingwrecked
    • RE: Post League Game Results Here

      triplea_35954_6ger.tsvg

      posted in League
      F
      feckingwrecked
    • RE: L20 PTV Bretters Axis VS Feckingwrecked allies +8

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 2 armour and 1 fighter; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              3 fighters moved from Eastern India to Kwangsi
      
          Combat - ANZAC
              Battle in Kwangsi
                  ANZAC attack with 3 fighters
                  Japanese defend with 1 airfield, 1 bomber, 1 fighter and 1 tactical_bomber
                      ANZAC roll dice for 3 fighters in Kwangsi, round 2 : 1/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Kwangsi, round 2 : 0/3 hits, 1.33 expected hits
                      1 bomber owned by the Japanese lost in Kwangsi
                      ANZAC roll dice for 3 fighters in Kwangsi, round 3 : 2/3 hits, 1.50 expected hits
                      Japanese roll dice for 1 fighter and 1 tactical_bomber in Kwangsi, round 3 : 1/2 hits, 1.17 expected hits
                      1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in Kwangsi
                  ANZAC win with 2 fighters remaining. Battle score for attacker is 22
                  Casualties for Japanese: 1 bomber, 1 fighter and 1 tactical_bomber
                  Casualties for ANZAC: 1 fighter
      
          Non Combat Move - ANZAC
              2 fighters moved from Kwangsi to Burma
      
          Place Units - ANZAC
              2 armour and 1 fighter placed in New South Wales
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 55 Sea Zone. Rolls: 6,3,3,1,4,1,2,2,2,6,5,1,3,3,4
              ANZAC collect 6 PUs (2 lost to blockades); end with 7 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -1.50
      ANZAC regular : 0.00
      

      Savegame

      posted in League
      F
      feckingwrecked
    • RE: L20 PTV Bretters Axis VS Feckingwrecked allies +8

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 1 battleship, 1 cruiser, 3 infantry and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry and 1 mech_infantry moved from Midway to 26 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 18 Sea Zone
              1 infantry and 1 mech_infantry moved from 18 Sea Zone to Iwo Jima
              1 destroyer moved from 26 Sea Zone to 8 Sea Zone
              1 submarine moved from 25 Sea Zone to 8 Sea Zone
              1 bomber and 2 fighters moved from Midway to 6 Sea Zone
              2 artilleries and 2 infantry moved from Western United States to 11 Sea Zone
              1 marine moved from Western United States to 11 Sea Zone
              2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 2 transports moved from 11 Sea Zone to 8 Sea Zone
              1 marine moved from Brazil to 88 Sea Zone
              1 infantry moved from Brazil to French Guiana
                    Americans take French Guiana from Neutral_Axis
              1 transport moved from 93 Sea Zone to 88 Sea Zone
              2 infantry moved from Brazil to 88 Sea Zone
              1 cruiser, 2 infantry, 1 marine and 1 transport moved from 88 Sea Zone to 89 Sea Zone
              2 infantry and 1 marine moved from 89 Sea Zone to French West Africa
              1 artillery and 1 infantry moved from Morocco to Algeria
              1 destroyer moved from 93 Sea Zone to 97 Sea Zone
              1 armour, 2 artilleries, 2 infantry and 1 marine moved from Morocco to 93 Sea Zone
              1 armour, 2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 4 fighters, 2 infantry, 1 marine, 3 submarines, 2 tactical_bombers and 3 transports moved from 93 Sea Zone to 98 Sea Zone
              1 armour and 1 marine moved from 98 Sea Zone to Malta
              2 artilleries and 2 infantry moved from 98 Sea Zone to Libya
              1 destroyer and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
      
          Combat - Americans
              Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
              Battle in Iwo Jima
              Battle in Libya
              Battle in Malta
              Battle in French West Africa
                  Americans attack with 2 infantry and 1 marine
                  Neutral_Axis defend with 1 infantry
                      Americans roll dice for 1 cruiser in French West Africa, round 2 : 1/1 hits, 0.50 expected hits
                      Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa
                  Americans win, taking Iwo Jima from Japanese, taking Libya from Italians, taking Malta from Italians, taking French West Africa from Neutral_Axis with 1 infantry and 1 marine remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Neutral_Axis: 1 infantry
              Battle in Algeria
                  Americans attack with 1 artillery and 1 infantry
                  Italians defend with 1 infantry
                      Americans roll dice for 1 artillery and 1 infantry in Algeria, round 2 : 0/2 hits, 0.67 expected hits
                      Italians roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Algeria
                      Americans roll dice for 1 artillery in Algeria, round 3 : 1/1 hits, 0.33 expected hits
                      Italians roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Algeria
                  Italians win with no units remaining. Battle score for attacker is -4
                  Casualties for Americans: 1 artillery and 1 infantry
                  Casualties for Italians: 1 infantry
              Battle in 6 Sea Zone
                  Americans attack with 1 bomber and 2 fighters
                  Japanese defend with 2 destroyers, 1 fighter, 2 tactical_bombers and 2 transports
                      Americans roll dice for 1 bomber and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                      Japanese roll dice for 2 destroyers, 1 fighter, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                      2 destroyers owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
                      Americans roll dice for 1 bomber in 6 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 fighter, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                      1 bomber owned by the Americans lost in 6 Sea Zone
                  Japanese win with 1 fighter, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is -16
                  Casualties for Americans: 1 bomber and 2 fighters
                  Casualties for Japanese: 2 destroyers
              Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
              Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
              Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
      
          Non Combat Move - Americans
              1 bomber moved from Gibraltar to United Kingdom
              1 armour moved from Western United States to Eastern United States
      
          Place Units - Americans
              3 artilleries and 3 infantry placed in Eastern United States
              1 cruiser and 4 transports placed in 104 Sea Zone
              1 battleship placed in 104 Sea Zone
      
          Turn Complete - Americans
              Americans collect 56 PUs; end with 56 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
      
          Combat - Chinese
      
          Place Units - Chinese
              1 infantry placed in Western Sinkiang
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 6 PUs
      
          Purchase Units - British
              British buy 2 artilleries, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour, 4 infantry and 1 mech_infantry moved from Gibraltar to 93 Sea Zone
              1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 93 Sea Zone to 115 Sea Zone
              2 infantry moved from 115 Sea Zone to Norway
              1 armour, 2 infantry and 1 mech_infantry moved from 115 Sea Zone to Denmark
              1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 fighters moved from 113 Sea Zone to 115 Sea Zone
              3 artilleries, 1 fighter and 8 infantry moved from Egypt to Alexandria
              1 fighter moved from Kenya to Alexandria
              1 mech_infantry moved from Iraq to Egypt
              1 armour moved from Iraq to Egypt
              1 artillery and 2 infantry moved from Iraq to Syria
              2 fighters and 1 tactical_bomber moved from Southern Persia to Syria
              1 infantry moved from Eastern India to Western India
              3 artilleries and 18 infantry moved from Eastern India to Burma
              1 transport moved from 82 Sea Zone to 40 Sea Zone
      
          Combat - British
              Battle in Norway
              Battle in Denmark
                  British attack with 1 armour, 2 infantry and 1 mech_infantry
                  Germans defend with 1 infantry
                      British roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 1/2 hits, 1.17 expected hits
                      Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Denmark
                  British win, taking Norway from Germans, taking Denmark from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Syria
                  British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                  Neutral_Axis defend with 1 infantry
                      British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Syria, round 2 : 0/6 hits, 2.50 expected hits
                      Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Syria, round 3 : 5/6 hits, 2.50 expected hits
                      Neutral_Axis roll dice for 1 infantry in Syria, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Syria
                  British win, taking Syria from Neutral_Axis with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Neutral_Axis: 1 infantry
              Battle in Alexandria
                  British attack with 3 artilleries, 2 fighters and 8 infantry
                  Italians defend with 2 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber
                      British roll dice for 3 artilleries, 2 fighters and 8 infantry in Alexandria, round 2 : 3/13 hits, 3.83 expected hits
                      Italians roll dice for 2 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 4/12 hits, 4.67 expected hits
                      3 infantry owned by the Italians and 4 infantry owned by the British lost in Alexandria
                      British roll dice for 3 artilleries, 2 fighters and 4 infantry in Alexandria, round 3 : 3/9 hits, 3.17 expected hits
                      Italians roll dice for 2 armour, 3 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 3 : 5/9 hits, 3.67 expected hits
                      1 artillery owned by the Italians, 1 artillery owned by the British, 2 infantry owned by the Italians and 4 infantry owned by the British lost in Alexandria
                  2 fighters owned by the British retreated
                  2 artilleries owned by the British retreated to Egypt
                  Italians win with 2 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -9
                  Casualties for British: 1 artillery and 8 infantry
                  Casualties for Italians: 1 artillery and 5 infantry
      
          Non Combat Move - British
              2 fighters and 1 tactical_bomber moved from Syria to Egypt
              2 fighters moved from Alexandria to Egypt
      
          Place Units - British
              3 infantry placed in Egypt
              2 artilleries placed in United Kingdom
              1 destroyer and 2 transports placed in 112 Sea Zone
      
          Turn Complete - British
              British collect 40 PUs; end with 40 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
      
          Place Units - UK_Pacific
              2 artilleries and 1 infantry placed in Eastern India
      
          Turn Complete - UK_Pacific
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 132 Sea Zone. Rolls: 3,2
              UK_Pacific collect 7 PUs (1 lost to blockades); end with 7 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by UK_Pacific from Eastern India: 2 artilleries and 1 infantry
              EDIT: Adding units owned by British to Eastern India: 2 artilleries and 1 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Americans regular : 0.50
      Japanese regular : -1.00
      Italians regular : 2.00
      Germans regular : -0.33
      Neutral_Axis regular : 1.00
      British regular : -1.17
      

      Savegame

      posted in League
      F
      feckingwrecked
    • RE: L20 PTV Bretters Axis VS Feckingwrecked allies +8

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 3 armour and 7 infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Japanese
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
      
          Combat Move - Russians
              Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
              1 infantry moved from Amur to Northern Manchuria
                    Chinese take Northern Manchuria from Japanese
              2 infantry moved from Amur to Korea
                    Russians take Korea from Japanese
              1 infantry moved from Amur to Korea
              3 infantry moved from Urals to Komi
      
          Combat - Russians
      
          Non Combat Move - Russians
              1 aaGun moved from Timguska to Komi
      
          Place Units - Russians
              3 armour and 7 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 32 PUs; end with 32 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      F
      feckingwrecked
    • RE: L20 PTV Bretters Axis VS Feckingwrecked allies +8

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 2 armour and 1 artillery; Remaining resources: 6 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 transport moved from 64 Sea Zone to 65 Sea Zone
              1 infantry moved from New Zealand to 65 Sea Zone
              1 infantry and 1 transport moved from 65 Sea Zone to 64 Sea Zone
              2 aaGuns, 1 artillery and 3 infantry moved from Queensland to New South Wales
              1 infantry moved from 64 Sea Zone to New South Wales
      
          Place Units - ANZAC
              2 armour and 1 artillery placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 11 PUs; end with 17 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      F
      feckingwrecked
    • RE: L20 PTV Bretters Axis VS Feckingwrecked allies +8

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
      
          Politics - Americans
              Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
              Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
              Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
              Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
              Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
              Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
              2 artilleries moved from Eastern United States to 104 Sea Zone
              1 armour and 1 artillery moved from Central United States to 104 Sea Zone
              3 infantry moved from Eastern United States to 104 Sea Zone
              1 infantry moved from Eastern United States to 104 Sea Zone
              1 armour, 3 artilleries, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 4 fighters, 4 infantry, 1 marine, 3 submarines, 2 tactical_bombers and 4 transports moved from 104 Sea Zone to 93 Sea Zone
              1 battleship moved from 104 Sea Zone to 93 Sea Zone
              1 cruiser and 1 marine moved from 104 Sea Zone to 88 Sea Zone
              1 armour, 3 artilleries, 4 infantry and 1 marine moved from 93 Sea Zone to Morocco
              1 bomber moved from Eastern United States to Morocco
              1 submarine moved from 31 Sea Zone to 25 Sea Zone
              1 destroyer moved from 55 Sea Zone to 64 Sea Zone
              1 bomber moved from Western United States to Midway
              2 fighters moved from Hawaiian Islands to Midway
              1 armour moved from Eastern United States to Western United States
      
          Combat - Americans
              Battle in Morocco
                  Americans attack with 1 armour, 3 artilleries, 1 bomber, 4 infantry and 1 marine
                  Neutral_Axis defend with 1 infantry
                      Americans roll dice for 2 battleships and 3 cruisers in Morocco, round 2 : 3/5 hits, 2.83 expected hits
                      Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
                  Americans win, taking Morocco from Neutral_Axis with 1 armour, 3 artilleries, 1 bomber, 3 infantry and 1 marine remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Neutral_Axis: 1 infantry
      
          Non Combat Move - Americans
              1 bomber moved from Morocco to Gibraltar
              1 marine moved from 88 Sea Zone to Brazil
                    Americans take Brazil from Neutral_Allies
              1 infantry and 1 mech_infantry moved from Western United States to 11 Sea Zone
              1 infantry, 1 mech_infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
              1 infantry and 1 mech_infantry moved from 26 Sea Zone to Midway
      
          Place Units - Americans
              1 carrier, 1 cruiser, 1 destroyer and 2 transports placed in 11 Sea Zone
              2 artilleries and 1 marine placed in Western United States
              2 fighters placed in 11 Sea Zone
              1 destroyer and 1 submarine placed in 104 Sea Zone
      
          Turn Complete - Americans
              Americans collect 54 PUs; end with 54 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
      
          Combat - Chinese
              Chinese creates battle in territory Yunnan
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Western Sinkiang
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 5 PUs
      
          Purchase Units - British
              British buy 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 mech_infantry moved from United Kingdom to 113 Sea Zone
              1 armour moved from United Kingdom to 113 Sea Zone
              2 infantry moved from United Kingdom to 113 Sea Zone
              2 infantry moved from United Kingdom to 113 Sea Zone
              2 infantry and 1 transport moved from 113 Sea Zone to 93 Sea Zone
              1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 113 Sea Zone to 93 Sea Zone
              1 destroyer moved from 40 Sea Zone to 77 Sea Zone
              1 tactical_bomber moved from Egypt to Iraq
              1 infantry moved from Northwest Persia to Iraq
              1 armour and 1 mech_infantry moved from Egypt to Iraq
              1 artillery and 1 infantry moved from Egypt to 83 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 82 Sea Zone
              1 artillery and 1 infantry moved from 82 Sea Zone to Iraq
              1 fighter moved from Eastern India to Iraq
              1 infantry moved from Anglo-Egyptian Sudan to Egypt
              1 transport moved from 78 Sea Zone to 83 Sea Zone
              1 fighter moved from Eastern India to 77 Sea Zone
              1 infantry moved from Anglo-Egyptian Sudan to Egypt
              1 fighter moved from Eastern India to Iraq
      
          Combat - British
              Battle in 77 Sea Zone
                  British attack with 1 destroyer and 1 fighter
                  Japanese defend with 1 submarine
                      British roll dice for 1 destroyer and 1 fighter in 77 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 submarine in 77 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Japanese lost in 77 Sea Zone
                  British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 submarine
              Battle in Iraq
                  British attack with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 4/8 hits, 3.33 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                      3 infantry owned by the Neutral_Axis lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                  Casualties for Neutral_Axis: 3 infantry
      
          Non Combat Move - British
              2 fighters and 1 tactical_bomber moved from Iraq to Southern Persia
              1 fighter moved from 77 Sea Zone to Kenya
              1 armour, 4 infantry and 1 mech_infantry moved from 93 Sea Zone to Gibraltar
      
          Place Units - British
              1 artillery, 1 fighter and 1 infantry placed in Egypt
              6 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 34 PUs; end with 34 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
      
          Place Units - UK_Pacific
              1 artillery, 1 fighter and 1 infantry placed in Eastern India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 8 PUs; end with 8 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
              Turning on Edit Mode
              EDIT: Removing units owned by UK_Pacific from Eastern India: 1 artillery, 1 fighter and 1 infantry
              EDIT: Adding units owned by British to Eastern India: 1 artillery, 1 fighter and 1 infantry
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Americans regular : 0.17
      Japanese regular : -0.17
      Neutral_Axis regular : -0.33
      British regular : 1.83
      

      Savegame

      posted in League
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      feckingwrecked
    • RE: L20 PTV Bretters Axis VS Feckingwrecked allies +8

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 4 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              12 infantry moved from Siberia to Amur
              2 armour, 3 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber moved from Russia to Smolensk
              1 infantry moved from Bryansk to Smolensk
              5 armour and 2 mech_infantrys moved from Samara to Smolensk
              6 artilleries and 6 infantry moved from Stalingrad to Rostov
              1 infantry moved from Kursk to Rostov
              3 infantry moved from Timguska to Urals
      
          Combat - Russians
              Battle in Rostov
                  Russians attack with 6 artilleries and 7 infantry
                  Germans defend with 1 infantry
                      Russians roll dice for 6 artilleries and 7 infantry in Rostov, round 2 : 4/13 hits, 4.17 expected hits
                      Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Rostov
                  Russians win, taking Rostov from Germans with 6 artilleries and 7 infantry remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Smolensk
                  Russians attack with 7 armour, 3 artilleries, 2 fighters, 22 infantry, 2 mech_infantrys and 1 tactical_bomber
                  Germans defend with 13 armour, 2 artilleries, 7 infantry and 11 mech_infantrys
                      Russians roll dice for 7 armour, 3 artilleries, 2 fighters, 22 infantry, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 6/37 hits, 11.00 expected hits
                      Germans roll dice for 13 armour, 2 artilleries, 7 infantry and 11 mech_infantrys in Smolensk, round 2 : 11/33 hits, 15.00 expected hits
                      11 infantry owned by the Russians and 6 infantry owned by the Germans lost in Smolensk
                      Russians roll dice for 7 armour, 3 artilleries, 2 fighters, 11 infantry, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 : 11/26 hits, 9.17 expected hits
                      Germans roll dice for 13 armour, 2 artilleries, 1 infantry and 11 mech_infantrys in Smolensk, round 3 : 16/27 hits, 13.00 expected hits
                      2 mech_infantrys owned by the Russians, 11 infantry owned by the Russians, 2 artilleries owned by the Germans, 3 artilleries owned by the Russians, 1 infantry owned by the Germans and 8 mech_infantrys owned by the Germans lost in Smolensk
                  1 tactical_bomber owned by the Russians and 2 fighters owned by the Russians retreated
                  7 armour owned by the Russians retreated to Russia
                  Germans win with 13 armour and 3 mech_infantrys remaining. Battle score for attacker is -19
                  Casualties for Russians: 3 artilleries, 22 infantry and 2 mech_infantrys
                  Casualties for Germans: 2 artilleries, 7 infantry and 8 mech_infantrys
      
          Non Combat Move - Russians
              2 fighters and 1 tactical_bomber moved from Smolensk to Russia
              1 aaGun moved from Yenisey to Timguska
              1 aaGun moved from Siberia to Amur
      
          Place Units - Russians
              4 armour, 1 artillery and 5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 32 PUs; end with 32 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -1.33
      Russians regular : -3.33
      

      Savegame

      posted in League
      F
      feckingwrecked
    • RE: L20 PTV Bretters Axis VS Feckingwrecked allies +8

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter and 1 transport; Remaining resources: 0 PUs; 
      
          Politics - ANZAC
              ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
      
          Combat Move - ANZAC
              1 destroyer moved from 42 Sea Zone to 45 Sea Zone
              1 infantry moved from Dutch New Guinea to 46 Sea Zone
              1 infantry and 1 transport moved from 46 Sea Zone to 45 Sea Zone
              1 cruiser and 1 destroyer moved from 46 Sea Zone to 45 Sea Zone
              1 submarine moved from 64 Sea Zone to 35 Sea Zone
              1 destroyer moved from 64 Sea Zone to 35 Sea Zone
              1 infantry moved from French Indo China to Siam
                    ANZAC take Siam from Japanese
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from 45 Sea Zone to Celebes
                    ANZAC take Celebes from Dutch
      
          Place Units - ANZAC
              1 transport placed in 64 Sea Zone
              1 fighter placed in New South Wales
      
          Turn Complete - ANZAC
              Total Cost from Convoy Blockades: 5
                  Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,3
                  Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4,4,2,6,1
              ANZAC collect 13 PUs (5 lost to blockades); end with 13 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      F
      feckingwrecked
    • RE: L20 PTV Bretters Axis VS Feckingwrecked allies +8

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 armour, 1 artillery, 1 bomber, 5 infantry and 1 transport; Remaining resources: 11 PUs; 
      
          Combat Move - Americans
              1 transport moved from 28 Sea Zone to 11 Sea Zone
              1 marine moved from Eastern United States to 104 Sea Zone
              1 fighter moved from Eastern United States to 104 Sea Zone
              1 fighter moved from Western United States to 104 Sea Zone
      
          Combat - Americans
      
          Non Combat Move - Americans
              2 infantry moved from Western United States to 11 Sea Zone
              2 infantry moved from 11 Sea Zone to Western United States
      
          Place Units - Americans
              3 infantry placed in Eastern United States
              1 transport placed in 104 Sea Zone
              1 armour and 1 artillery placed in Central United States
              1 bomber and 2 infantry placed in Western United States
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 64 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
              Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Kansu
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 6 PUs
      
          Purchase Units - British
              British buy 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 cruiser moved from 83 Sea Zone to 100 Sea Zone
              1 destroyer moved from 83 Sea Zone to 100 Sea Zone
              1 tactical_bomber moved from Egypt to 100 Sea Zone
              1 armour moved from Kenya to Egypt
              1 artillery and 1 infantry moved from Kenya to 74 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 83 Sea Zone
              2 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
              1 destroyer moved from 39 Sea Zone to 40 Sea Zone
              1 transport moved from 40 Sea Zone to 78 Sea Zone
              3 infantry moved from Burma to Eastern India
              1 battleship moved from 55 Sea Zone to 45 Sea Zone
              1 artillery and 1 infantry moved from United Kingdom to 112 Sea Zone
              2 infantry moved from United Kingdom to 112 Sea Zone
              1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
              1 carrier moved from 112 Sea Zone to 113 Sea Zone
              1 battleship and 3 destroyers moved from 112 Sea Zone to 113 Sea Zone
              2 fighters moved from 112 Sea Zone to 113 Sea Zone
              1 artillery and 3 infantry moved from 113 Sea Zone to Holland Belgium
      
          Combat - British
              Germans scrambles 3 units out of Western Germany to defend against the attack in Holland Belgium
              Battle in Holland Belgium
                  British attack with 1 artillery and 3 infantry
                  Germans defend with 1 aaGun, 3 fighters and 1 infantry
                      British roll dice for 1 battleship in Holland Belgium, round 2 : 1/1 hits, 0.67 expected hits
                      British roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.00 expected hits
                      Germans roll dice for 1 aaGun, 3 fighters and 1 infantry in Holland Belgium, round 2 : 3/4 hits, 2.33 expected hits
                      1 aaGun owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the Germans and 3 infantry owned by the British lost in Holland Belgium
                      British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                      Germans roll dice for 2 fighters in Holland Belgium, round 3 : 1/2 hits, 1.33 expected hits
                      1 artillery owned by the British lost in Holland Belgium
                  Germans win with 2 fighters remaining. Battle score for attacker is 5
                  Casualties for British: 1 artillery and 3 infantry
                  Casualties for Germans: 1 aaGun, 1 fighter and 1 infantry
              Battle in 100 Sea Zone
                  British attack with 1 cruiser, 1 destroyer and 1 tactical_bomber
                  Italians defend with 1 destroyer
                      British roll dice for 1 cruiser, 1 destroyer and 1 tactical_bomber in 100 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      Italians roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians lost in 100 Sea Zone
                  British win, taking 100 Sea Zone from Neutral with 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8
                  Casualties for Italians: 1 destroyer
              Moving scrambled unit from Holland Belgium back to originating territory: Western Germany
              Moving scrambled unit from Holland Belgium back to originating territory: Western Germany
      
          Non Combat Move - British
              1 tactical_bomber moved from 100 Sea Zone to Egypt
              1 artillery and 1 infantry moved from 83 Sea Zone to Egypt
              1 infantry moved from Northeast Persia to Northwest Persia
                    British take Northwest Persia from Neutral_Allies
      
          Place Units - British
              1 artillery and 2 infantry placed in Egypt
              1 cruiser, 1 destroyer and 1 transport placed in 113 Sea Zone
      
          Turn Complete - British
              British collect 32 PUs; end with 32 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
      
          Place Units - UK_Pacific
              1 artillery, 1 fighter and 1 infantry placed in Eastern India
              Turning on Edit Mode
              EDIT: Removing units owned by UK_Pacific from Eastern India: 1 artillery and 7 infantry
              EDIT: Adding units owned by British to Eastern India: 1 artillery and 7 infantry
              EDIT: Removing units owned by UK_Pacific from Eastern India: 1 fighter
              EDIT: Adding units owned by British to Eastern India: 1 fighter
              EDIT: Turning off Edit Mode
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -0.33
      Germans regular : 0.33
      British regular : 0.67
      

      Savegame

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      feckingwrecked
    • RE: L20 PTV Bretters Axis VS Feckingwrecked allies +8

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 2 armour, 3 artilleries and 7 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
      
          Non Combat Move - Russians
              1 submarine moved from 113 Sea Zone to 108 Sea Zone
              1 infantry moved from Yaroslavl to Novgorod
              1 aaGun moved from Yaroslavl to Russia
              2 fighters moved from Yaroslavl to Russia
              1 tactical_bomber moved from Yaroslavl to Russia
              1 infantry moved from Tula to Kursk
              1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Rostov to Stalingrad
              4 armour moved from Russia to Samara
              1 mech_infantry moved from Russia to Samara
              1 armour and 1 mech_infantry moved from Stalingrad to Samara
              3 infantry moved from Yenisey to Timguska
              1 aaGun moved from Yakut S.S.R. to Yenisey
      
          Place Units - Russians
              2 artilleries placed in Stalingrad
              2 armour, 1 artillery and 7 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 35 PUs; end with 36 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
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      feckingwrecked
    • RE: L20 PTV Bretters Axis VS Feckingwrecked allies +8

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Shan State to French Indo China
                    ANZAC take French Indo China from Neutral_Axis
              1 fighter moved from Shan State to Eastern India
              2 fighters moved from Java to Eastern India
              1 infantry moved from Java to 59 Sea Zone
              1 infantry and 1 transport moved from 59 Sea Zone to 46 Sea Zone
              1 destroyer moved from 55 Sea Zone to 42 Sea Zone
              1 destroyer moved from 64 Sea Zone to 46 Sea Zone
              1 cruiser moved from 55 Sea Zone to 46 Sea Zone
              1 infantry moved from Trans-Jordan to Egypt
      
          Combat - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from 46 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
      
          Place Units - ANZAC
              1 destroyer and 1 submarine placed in 64 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 15 PUs; end with 16 PUs
      
          Combat Move - French
              1 destroyer moved from 83 Sea Zone to 100 Sea Zone
      
          Combat - French
              Battle in 100 Sea Zone
                  French attack with 1 destroyer
                  Italians defend with 1 destroyer
                      French roll dice for 1 destroyer in 100 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 destroyer in 100 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the French lost in 100 Sea Zone
                  Italians win with 1 destroyer remaining. Battle score for attacker is -8
                  Casualties for French: 1 destroyer
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Italians regular : 0.67
      French regular : -0.33
      

      Savegame

      posted in League
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      feckingwrecked
    • RE: L20 PTV Bretters Axis VS Feckingwrecked allies +8

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: WW2 Path to Victory, version: 5.1.0

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
              2 infantry and 1 transport moved from 66 Sea Zone to 28 Sea Zone
              1 cruiser, 1 destroyer, 1 marine and 1 submarine moved from 66 Sea Zone to 104 Sea Zone
              1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 91 Sea Zone to 104 Sea Zone
              1 fighter moved from Eastern United States to 104 Sea Zone
              1 fighter moved from Western United States to Hawaiian Islands
              1 destroyer moved from 11 Sea Zone to 26 Sea Zone
              1 fighter moved from Wake Island to Hawaiian Islands
              1 submarine moved from 55 Sea Zone to 31 Sea Zone
              1 infantry moved from Davao to Manilla
      
          Non Combat Move - Americans
              2 aaGuns moved from Central United States to Western United States
              1 marine moved from Central United States to Eastern United States
              1 artillery moved from Central United States to Eastern United States
              2 infantry moved from 28 Sea Zone to Hawaiian Islands
              1 fighter moved from Central United States to Eastern United States
              1 fighter moved from Central United States to Western United States
      
          Place Units - Americans
              1 destroyer, 1 submarine and 1 transport placed in 104 Sea Zone
              1 carrier, 1 cruiser and 1 tactical_bomber placed in 104 Sea Zone
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 54 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 9 infantry moved from Tsinghai to Hopei
      
          Combat - Chinese
              Battle in Hopei
                  Chinese attack with 1 fighter and 9 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 1 fighter and 9 infantry in Hopei, round 2 : 1/10 hits, 2.00 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                      Chinese roll dice for 1 fighter and 8 infantry in Hopei, round 3 : 2/9 hits, 1.83 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 7
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery and 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hopei to Kansu
      
          Place Units - Chinese
              3 infantry placed in Kansu
              2 infantry placed in Hopei
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 8 PUs
      
          Purchase Units - British
              British buy 1 battleship, 1 carrier and 2 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 destroyer moved from 113 Sea Zone to 112 Sea Zone
              2 destroyers moved from 127 Sea Zone to 112 Sea Zone
              1 armour, 1 artillery and 2 infantry moved from Quebec to 109 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
              1 armour moved from Egypt to Kenya
              1 mech_infantry moved from Ethiopia to Egypt
              2 infantry moved from Southern Persia to 82 Sea Zone
              2 infantry and 1 transport moved from 82 Sea Zone to 40 Sea Zone
              3 infantry moved from Shan State to Burma
              1 artillery and 1 infantry moved from Ethiopia to Kenya
              2 infantry moved from Rhodesia to Belgian Congo
              1 tactical_bomber moved from Trans-Jordan to Egypt
              1 infantry moved from Egypt to Alexandria
                    British take Alexandria from Italians
              1 cruiser and 1 destroyer moved from 78 Sea Zone to 83 Sea Zone
              1 transport moved from 78 Sea Zone to 83 Sea Zone
      
          Combat - British
              Battle in Kenya
                  British attack with 1 armour, 1 artillery and 1 infantry
                  Italians defend with 1 infantry
                      British roll dice for 1 armour, 1 artillery and 1 infantry in Kenya, round 2 : 0/3 hits, 1.17 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 armour, 1 artillery and 1 infantry in Kenya, round 3 : 2/3 hits, 1.17 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Kenya
                  British win, taking Kenya from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              Turning on Edit Mode
              EDIT: Removing units owned by British from 83 Sea Zone: 1 transport
              EDIT: Adding units owned by British to 74 Sea Zone: 1 transport
              EDIT: Turning off Edit Mode
              2 infantry moved from 40 Sea Zone to Eastern India
              1 infantry moved from Southern Persia to Northeast Persia
                    British take Northeast Persia from Neutral_Allies
              1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to United Kingdom
              2 fighters moved from United Kingdom to 112 Sea Zone
              1 destroyer moved from 38 Sea Zone to 39 Sea Zone
      
          Place Units - British
              1 battleship and 1 carrier placed in 112 Sea Zone
              2 infantry placed in Egypt
      
          Turn Complete - British
              British collect 32 PUs; end with 32 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
      
          Place Units - UK_Pacific
              6 infantry placed in Eastern India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 17 PUs; end with 17 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0.83
      Italians regular : -0.67
      Japanese regular : -0.67
      British regular : -0.33
      

      Savegame

      posted in League
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      feckingwrecked
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