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    Posts made by feckingwrecked

    • RE: bretters axis vs feckingwrecked allies PTV

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
      
          Combat Move - ANZAC
              2 artilleries and 2 infantry moved from New South Wales to 64 Sea Zone
              2 artilleries, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 64 Sea Zone to 43 Sea Zone
              2 artilleries and 2 infantry moved from 43 Sea Zone to Java
      
          Combat - ANZAC
              Battle in Java
                  ANZAC attack with 2 artilleries and 2 infantry
                  Japanese defend with 2 infantry
                      ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits
                      ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits
                      Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Java
                      ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 3 : 0/4 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 4 : 2/4 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Java
                  ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - ANZAC
              1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
      
          Place Units - ANZAC
              1 artillery and 1 infantry placed in New South Wales
              1 transport placed in 64 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 18 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 fighter moved from United Kingdom to Normandy Bordeaux
              2 infantry moved from 113 Sea Zone to Normandy Bordeaux
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -1.33
      ANZAC regular : -1.50
      

      Savegame

      posted in Play Boardgames
      F
      feckingwrecked
    • RE: bretters axis vs feckingwrecked allies PTV

      TripleA Turn Summary: ANZAC round 5

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs; 
      
          Combat Move - ANZAC
              2 artilleries and 2 infantry moved from New South Wales to 64 Sea Zone
              2 artilleries, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 64 Sea Zone to 43 Sea Zone
              2 artilleries and 2 infantry moved from 43 Sea Zone to Java
      
          Combat - ANZAC
              Battle in Java
                  ANZAC attack with 2 artilleries and 2 infantry
                  Japanese defend with 2 infantry
                      ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits
                      ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits
                      Japanese roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Java
                      ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 3 : 0/4 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 4 : 2/4 hits, 1.33 expected hits
                      Japanese roll dice for 1 infantry in Java, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Java
                  ANZAC win, taking Java from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
      
          Non Combat Move - ANZAC
              1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
      
          Place Units - ANZAC
              1 artillery and 1 infantry placed in New South Wales
              1 transport placed in 64 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 13 PUs; end with 18 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -1.33
      ANZAC regular : -1.50
      

      Savegame

      posted in Play Boardgames
      F
      feckingwrecked
    • RE: bretters axis vs feckingwrecked allies PTV

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 4 artilleries, 1 battleship, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              2 artilleries moved from Hawaiian Islands to 28 Sea Zone
              1 infantry moved from Hawaiian Islands to 28 Sea Zone
              2 artilleries, 1 infantry and 2 transports moved from 28 Sea Zone to 33 Sea Zone
              2 artilleries and 1 infantry moved from 33 Sea Zone to Marshall Islands
              1 battleship moved from 28 Sea Zone to 33 Sea Zone
              2 destroyers and 3 submarines moved from 27 Sea Zone to 7 Sea Zone
              1 submarine moved from 7 Sea Zone to 20 Sea Zone
      
          Combat - Americans
              Japanese scrambles 3 units out of Japan to defend against the attack in 7 Sea Zone
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
              Battle in Marshall Islands
                  Americans attack with 2 artilleries and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 battleship in Marshall Islands, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
                  Americans win, taking Marshall Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in 20 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 carrier
                      Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 carrier in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 carrier in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 20 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      Japanese roll dice for 1 carrier in 20 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 20 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 carrier in 20 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 20 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 carrier in 20 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 20 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 carrier in 20 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 20 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 carrier in 20 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 20 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 carrier in 20 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 20 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 carrier in 20 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 20 Sea Zone, round 11 : 1/1 hits, 0.33 expected hits
                      1 carrier owned by the Japanese lost in 20 Sea Zone
                  Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 16
                  Casualties for Japanese: 1 carrier
              Battle in 7 Sea Zone
                  Americans attack with 2 destroyers and 3 submarines
                  Japanese defend with 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
                      Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                      Americans roll dice for 2 destroyers in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                      2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 7 Sea Zone
                  1 submarine owned by the Americans submerged
                      Americans roll dice for 2 destroyers in 7 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
                      1 tactical_bomber owned by the Japanese lost in 7 Sea Zone
                      Americans roll dice for 2 destroyers in 7 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 2 fighters in 7 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                      1 destroyer owned by the Americans lost in 7 Sea Zone
                      Americans roll dice for 1 destroyer in 7 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 fighters in 7 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
                      1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 12
                  Casualties for Americans: 2 destroyers and 2 submarines
                  Casualties for Japanese: 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
              Moving scrambled unit from 7 Sea Zone back to originating territory: Japan
      
          Non Combat Move - Americans
              3 artilleries and 3 infantry moved from Eastern United States to 104 Sea Zone
              3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 104 Sea Zone to 93 Sea Zone
              3 artilleries and 3 infantry moved from 93 Sea Zone to Gibraltar
              1 cruiser moved from 113 Sea Zone to 93 Sea Zone
              1 submarine moved from 113 Sea Zone to 108 Sea Zone
              1 destroyer moved from 113 Sea Zone to 115 Sea Zone
      
          Place Units - Americans
              1 destroyer and 4 transports placed in 104 Sea Zone
              1 battleship placed in 104 Sea Zone
              4 artilleries and 3 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Yunnan to Kwangsi
                    Chinese take Kwangsi from Japanese
              2 infantry moved from Southern Manchuria to Northern Manchuria
              1 infantry moved from Fukien to Kwangtung
              1 artillery moved from Kiangsi to Kwangtung
              2 infantry moved from Kiangsi to Kiangsu
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 artillery and 2 infantry placed in Yunnan
              2 infantry placed in Southern Manchuria
              2 infantry placed in Northern Manchuria
              2 infantry placed in Kiangsu
      
          Turn Complete - Chinese
              Chinese collect 27 PUs; end with 27 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs
      
          Purchase Units - British
              British buy 3 artilleries, 1 destroyer, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 destroyers moved from 113 Sea Zone to 94 Sea Zone
              1 infantry moved from Trans-Jordan to 83 Sea Zone
              1 infantry and 1 transport moved from 83 Sea Zone to 96 Sea Zone
              1 infantry moved from Malta to 96 Sea Zone
              2 infantry moved from 96 Sea Zone to Tunisia
              1 artillery and 1 infantry moved from Alexandria to Tobruk
              1 armour moved from Egypt to Tobruk
              1 fighter moved from Baluchistan to Eastern India
              1 armour and 3 infantry moved from United Kingdom to 113 Sea Zone
              1 armour and 3 infantry moved from 113 Sea Zone to Normandy Bordeaux
              1 fighter moved from United Kingdom to Normandy Bordeaux
      
          Combat - British
              Battle in Tunisia
              Battle in Normandy Bordeaux
                  British attack with 1 armour, 1 fighter and 3 infantry
                  Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                      British roll dice for 1 battleship and 3 cruisers in Normandy Bordeaux, round 2 : 1/4 hits, 2.17 expected hits
                      Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Germans lost in Normandy Bordeaux
                  British win, taking Tunisia from Italians, taking Normandy Bordeaux from Germans with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 artillery
      
          Non Combat Move - British
              1 fighter moved from Normandy Bordeaux to United Kingdom
              1 aaGun and 1 infantry moved from United Kingdom to 113 Sea Zone
              1 aaGun and 1 infantry moved from 113 Sea Zone to Normandy Bordeaux
              2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
              1 artillery moved from Iraq to Northwest Persia
                    British take Northwest Persia from Neutral_Allies
              1 infantry moved from Northeast Persia to Northwest Persia
              1 infantry moved from Belgian Congo to Anglo-Egyptian Sudan
      
          Place Units - British
              1 destroyer and 1 transport placed in 113 Sea Zone
              3 artilleries and 1 fighter placed in United Kingdom
              2 infantry placed in Egypt
      
          Turn Complete - British
              British collect 37 PUs; end with 38 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
      
          Place Units - UK_Pacific
              1 artillery and 3 infantry placed in Eastern India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 10 PUs; end with 10 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
              Some Units in Eastern India change ownership: 1 artillery and 3 infantry
      

      Combat Hit Differential Summary :

      Americans regular : 0.67
      Japanese regular : -3.83
      Germans regular : -0.33
      British regular : -1.17
      

      Savegame

      posted in Play Boardgames
      F
      feckingwrecked
    • RE: bretters axis vs feckingwrecked allies PTV

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Yunnan to Kwangsi
                    Chinese take Kwangsi from Japanese
              2 infantry moved from Southern Manchuria to Northern Manchuria
              1 infantry moved from Fukien to Kwangtung
              1 artillery moved from Kiangsi to Kwangtung
              2 infantry moved from Kiangsi to Kiangsu
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 artillery and 2 infantry placed in Yunnan
              2 infantry placed in Southern Manchuria
              2 infantry placed in Northern Manchuria
              2 infantry placed in Kiangsu
      
          Turn Complete - Chinese
              Chinese collect 27 PUs; end with 27 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      F
      feckingwrecked
    • RE: bretters axis vs feckingwrecked allies PTV

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 4 artilleries, 1 battleship, 1 destroyer, 3 infantry and 4 transports; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              2 artilleries moved from Hawaiian Islands to 28 Sea Zone
              1 infantry moved from Hawaiian Islands to 28 Sea Zone
              2 artilleries, 1 infantry and 2 transports moved from 28 Sea Zone to 33 Sea Zone
              2 artilleries and 1 infantry moved from 33 Sea Zone to Marshall Islands
              1 battleship moved from 28 Sea Zone to 33 Sea Zone
              2 destroyers and 3 submarines moved from 27 Sea Zone to 7 Sea Zone
              1 submarine moved from 7 Sea Zone to 20 Sea Zone
      
          Combat - Americans
              Japanese scrambles 3 units out of Japan to defend against the attack in 7 Sea Zone
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
              Battle in Marshall Islands
                  Americans attack with 2 artilleries and 1 infantry
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 battleship in Marshall Islands, round 2 : 1/1 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marshall Islands
                  Americans win, taking Marshall Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 0
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in 20 Sea Zone
                  Americans attack with 1 submarine
                  Japanese defend with 1 carrier
                      Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 carrier in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 carrier in 20 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 20 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      Japanese roll dice for 1 carrier in 20 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 20 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 carrier in 20 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 20 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 carrier in 20 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 20 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 carrier in 20 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 20 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 carrier in 20 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 20 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 carrier in 20 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 20 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 carrier in 20 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits
                      Americans roll dice for 1 submarine in 20 Sea Zone, round 11 : 1/1 hits, 0.33 expected hits
                      1 carrier owned by the Japanese lost in 20 Sea Zone
                  Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 16
                  Casualties for Japanese: 1 carrier
              Battle in 7 Sea Zone
                  Americans attack with 2 destroyers and 3 submarines
                  Japanese defend with 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber
                      Americans roll dice for 3 submarines in 7 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
                      Americans roll dice for 2 destroyers in 7 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 2 submarines in 7 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                      2 submarines owned by the Americans, 1 destroyer owned by the Japanese and 2 submarines owned by the Japanese lost in 7 Sea Zone
                  1 submarine owned by the Americans submerged
                      Americans roll dice for 2 destroyers in 7 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 2 fighters and 1 tactical_bomber in 7 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
                      1 tactical_bomber owned by the Japanese lost in 7 Sea Zone
                      Americans roll dice for 2 destroyers in 7 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                      Japanese roll dice for 2 fighters in 7 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits
                      1 destroyer owned by the Americans lost in 7 Sea Zone
                      Americans roll dice for 1 destroyer in 7 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 2 fighters in 7 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
                      1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 7 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 12
                  Casualties for Americans: 2 destroyers and 2 submarines
                  Casualties for Japanese: 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
              Moving scrambled unit from 7 Sea Zone back to originating territory: Japan
      
          Non Combat Move - Americans
              3 artilleries and 3 infantry moved from Eastern United States to 104 Sea Zone
              3 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 104 Sea Zone to 93 Sea Zone
              3 artilleries and 3 infantry moved from 93 Sea Zone to Gibraltar
              1 cruiser moved from 113 Sea Zone to 93 Sea Zone
              1 submarine moved from 113 Sea Zone to 108 Sea Zone
              1 destroyer moved from 113 Sea Zone to 115 Sea Zone
      
          Place Units - Americans
              1 destroyer and 4 transports placed in 104 Sea Zone
              1 battleship placed in 104 Sea Zone
              4 artilleries and 3 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 53 PUs; end with 55 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 0.67
      Japanese regular : -3.83
      

      Savegame

      posted in Play Boardgames
      F
      feckingwrecked
    • RE: bretters axis vs feckingwrecked allies PTV

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 1 fighter, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Japanese
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
      
          Combat Move - Russians
              Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
              1 infantry moved from Amur to Northern Manchuria
                    Chinese take Northern Manchuria from Japanese
              7 infantry moved from Siberia to Amur
              1 infantry moved from Stalingrad to Tambov
              1 artillery moved from Stalingrad to Northern Caucasus
              3 infantry moved from Samara to Stalingrad
              1 artillery moved from Samara to Stalingrad
              1 infantry moved from Urals to Samara
              1 infantry moved from Southern Belarus to Bryansk
              1 armour and 1 mech_infantry moved from Tula to Kursk
              6 armour and 6 mech_infantrys moved from Tula to Stalingrad
              1 infantry moved from Russia to Gorky
              2 fighters and 1 tactical_bomber moved from Russia to Kursk
      
          Combat - Russians
              Battle in Kursk
                  Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kursk, round 2 : 4/5 hits, 2.50 expected hits
                      Germans roll dice for 1 infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Kursk
                  Russians win, taking Kursk from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              1 tactical_bomber moved from Kursk to Russia
              2 fighters moved from Kursk to Stalingrad
              2 aaGuns moved from Siberia to Amur
      
          Place Units - Russians
              1 fighter and 2 mech_infantrys placed in Stalingrad
              8 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 33 PUs; end with 33 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.33
      Russians regular : 1.50
      

      Savegame

      posted in Play Boardgames
      F
      feckingwrecked
    • RE: bretters axis vs feckingwrecked allies PTV

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              1 artillery and 1 infantry moved from Queensland to New South Wales
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 destroyer and 1 transport placed in 64 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 12 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
      
          Combat Move - French
              1 infantry moved from Anglo-Egyptian Sudan to Egypt
              2 infantry moved from United Kingdom to 113 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      F
      feckingwrecked
    • RE: bretters axis vs feckingwrecked allies PTV

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs; 
      
          Combat Move - ANZAC
              1 artillery and 1 infantry moved from Queensland to New South Wales
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              1 destroyer and 1 transport placed in 64 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 12 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      F
      feckingwrecked
    • RE: bretters axis vs feckingwrecked allies PTV

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 108 Sea Zone to 113 Sea Zone
              1 artillery moved from Gibraltar to 93 Sea Zone
              1 artillery and 1 transport moved from 93 Sea Zone to 113 Sea Zone
              1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 113 Sea Zone
              1 artillery moved from 113 Sea Zone to Normandy Bordeaux
              2 artilleries and 2 infantry moved from Western United States to 11 Sea Zone
              2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 11 Sea Zone to 28 Sea Zone
              2 artilleries and 2 infantry moved from 28 Sea Zone to Hawaiian Islands
              2 destroyers and 3 submarines moved from 11 Sea Zone to 27 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 8 Sea Zone to 7 Sea Zone
              1 armour and 1 infantry moved from 7 Sea Zone to Kyushu
              1 artillery and 1 infantry moved from 7 Sea Zone to Iwo Jima
              6 destroyers moved from 8 Sea Zone to 7 Sea Zone
                    Americans take 7 Sea Zone from Japanese
              2 fighters moved from 8 Sea Zone to 7 Sea Zone
              2 fighters moved from Queensland to Dutch New Guinea
      
          Combat - Americans
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
              Battle in 27 Sea Zone
                  Americans attack with 2 destroyers and 3 submarines
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 27 Sea Zone
                  Americans win, taking 27 Sea Zone from Neutral with 2 destroyers and 3 submarines remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 transport
              Battle in Kyushu
              Battle in Iwo Jima
              Battle in Hawaiian Islands
                  Americans attack with 2 artilleries and 2 infantry
                  Japanese defend with 1 airfield, 1 harbour and 2 infantry
                      Americans roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits
                      Americans roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 : 2/4 hits, 1.33 expected hits
                      Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                  Americans win, taking Kyushu from Japanese, taking Iwo Jima from Japanese, taking Hawaiian Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 2 infantry
              Battle in 113 Sea Zone
                  Americans attack with 1 cruiser, 1 destroyer, 2 submarines and 1 transport
                  Germans defend with 1 destroyer and 1 submarine
                      Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                      Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 113 Sea Zone
                  Americans win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 submarine
                  Casualties for Germans: 1 destroyer and 1 submarine
              Battle in Normandy Bordeaux
                  Americans attack with 1 artillery
                  Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                      Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Normandy Bordeaux
                  Americans win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Americans
              3 submarines moved from 8 Sea Zone to 7 Sea Zone
              1 carrier moved from 8 Sea Zone to 7 Sea Zone
      
          Place Units - Americans
              3 artilleries and 2 infantry placed in Eastern United States
              3 transports placed in 104 Sea Zone
              1 carrier placed in 104 Sea Zone
              1 fighter and 1 tactical_bomber placed in 104 Sea Zone
      
          Turn Complete - Americans
              Americans collect 57 PUs; end with 57 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 artilleries and 3 infantry moved from Jehol to Southern Manchuria
                    Chinese take Southern Manchuria from Japanese
              1 infantry moved from Kiangsi to Kwangtung
                    UK_Pacific take Kwangtung from Japanese
              1 infantry moved from Kiangsu to Fukien
                    Chinese take Fukien from Japanese
              1 artillery and 2 infantry moved from Kiangsu to Kiangsi
              1 infantry moved from Hunan to Kwangsi
              4 artilleries, 1 fighter and 20 infantry moved from Yunnan to Kwangsi
      
          Combat - Chinese
              Japanese scrambles 1 units out of 37 Sea Zone to defend against the attack in Kwangsi
              Japanese scrambles 3 units out of French Indo China to defend against the attack in Kwangsi
              Battle in Kwangsi
                  Chinese attack with 4 artilleries, 1 fighter and 21 infantry
                  Japanese defend with 1 armour, 9 artilleries, 3 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers
                      Chinese roll dice for 4 artilleries, 1 fighter and 21 infantry in Kwangsi, round 2 : 10/26 hits, 6.00 expected hits
                      Japanese roll dice for 1 armour, 9 artilleries, 3 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers in Kwangsi, round 2 : 13/30 hits, 12.00 expected hits
                      10 infantry owned by the Japanese and 13 infantry owned by the Chinese lost in Kwangsi
                      Chinese roll dice for 4 artilleries, 1 fighter and 8 infantry in Kwangsi, round 3 : 3/13 hits, 3.83 expected hits
                      Japanese roll dice for 1 armour, 9 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Kwangsi, round 3 : 9/20 hits, 8.67 expected hits
                      2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 8 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
                  1 fighter owned by the Chinese retreated
                  3 artilleries owned by the Chinese retreated to Yunnan
                  Japanese win with 1 armour, 8 artilleries, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -27
                  Casualties for Chinese: 1 artillery and 21 infantry
                  Casualties for Japanese: 1 artillery and 12 infantry
              Moving scrambled unit from Kwangsi to French Indo China
              Moving scrambled unit from Kwangsi back to originating territory: French Indo China
              Moving scrambled unit from Kwangsi back to originating territory: French Indo China
              Moving scrambled unit from Kwangsi back to originating territory: French Indo China
      
          Non Combat Move - Chinese
              1 fighter moved from Kwangsi to Yunnan
      
          Place Units - Chinese
              1 artillery and 7 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 25 PUs; end with 25 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
      
          Purchase Units - British
              British buy 1 artillery, 2 cruisers, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Kwangsi: 1 mech_infantry
              EDIT: Adding units owned by Japanese to Kwangsi: 1 artillery
              EDIT: Turning off Edit Mode
              UK_Pacific buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 mech_infantry moved from Egypt to Tobruk
                    British take Tobruk from Italians
              2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
              1 transport moved from 82 Sea Zone to 83 Sea Zone
              1 artillery and 1 infantry moved from Egypt to Alexandria
              1 bomber moved from United Kingdom to Germany
              1 armour, 2 infantry and 1 mech_infantry moved from United Kingdom to 112 Sea Zone
              1 armour, 1 battleship, 2 cruisers, 5 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
              1 infantry moved from Rhodesia to Belgian Congo
              1 fighter moved from Egypt to Baluchistan
      
          Combat - British
              Strategic bombing raid in Germany
                      Germans roll AA dice in Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory_major
                  Bombing raid in Germany causes 4 damage total. 
      
          Non Combat Move - British
              1 bomber moved from Germany to Normandy Bordeaux
              1 armour, 2 infantry and 1 mech_infantry moved from 113 Sea Zone to Normandy Bordeaux
              1 fighter moved from Scotland to Normandy Bordeaux
              4 infantry moved from Scotland to United Kingdom
              1 aaGun moved from Scotland to United Kingdom
              1 fighter moved from United Kingdom to Normandy Bordeaux
      
          Place Units - British
              2 cruisers, 1 destroyer and 1 transport placed in 113 Sea Zone
              1 artillery and 1 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 34 PUs; end with 34 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
      
          Place Units - UK_Pacific
              4 infantry placed in Eastern India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 10 PUs; end with 10 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
              Some Units in Eastern India change ownership: 4 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : 3.17
      Americans regular : 3.17
      Japanese regular : 1.67
      Germans AA : -0.17
      Germans regular : 0.17
      

      Savegame

      posted in Play Boardgames
      F
      feckingwrecked
    • RE: bretters axis vs feckingwrecked allies PTV

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 artilleries and 3 infantry moved from Jehol to Southern Manchuria
                    Chinese take Southern Manchuria from Japanese
              1 infantry moved from Kiangsi to Kwangtung
                    UK_Pacific take Kwangtung from Japanese
              1 infantry moved from Kiangsu to Fukien
                    Chinese take Fukien from Japanese
              1 artillery and 2 infantry moved from Kiangsu to Kiangsi
              1 infantry moved from Hunan to Kwangsi
              4 artilleries, 1 fighter and 20 infantry moved from Yunnan to Kwangsi
      
          Combat - Chinese
              Japanese scrambles 1 units out of 37 Sea Zone to defend against the attack in Kwangsi
              Japanese scrambles 3 units out of French Indo China to defend against the attack in Kwangsi
              Battle in Kwangsi
                  Chinese attack with 4 artilleries, 1 fighter and 21 infantry
                  Japanese defend with 1 armour, 9 artilleries, 3 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers
                      Chinese roll dice for 4 artilleries, 1 fighter and 21 infantry in Kwangsi, round 2 : 10/26 hits, 6.00 expected hits
                      Japanese roll dice for 1 armour, 9 artilleries, 3 fighters, 12 infantry, 1 mech_infantry and 4 tactical_bombers in Kwangsi, round 2 : 13/30 hits, 12.00 expected hits
                      10 infantry owned by the Japanese and 13 infantry owned by the Chinese lost in Kwangsi
                      Chinese roll dice for 4 artilleries, 1 fighter and 8 infantry in Kwangsi, round 3 : 3/13 hits, 3.83 expected hits
                      Japanese roll dice for 1 armour, 9 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Kwangsi, round 3 : 9/20 hits, 8.67 expected hits
                      2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 8 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
                  1 fighter owned by the Chinese retreated
                  3 artilleries owned by the Chinese retreated to Yunnan
                  Japanese win with 1 armour, 8 artilleries, 3 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is -27
                  Casualties for Chinese: 1 artillery and 21 infantry
                  Casualties for Japanese: 1 artillery and 12 infantry
              Moving scrambled unit from Kwangsi to French Indo China
              Moving scrambled unit from Kwangsi back to originating territory: French Indo China
              Moving scrambled unit from Kwangsi back to originating territory: French Indo China
              Moving scrambled unit from Kwangsi back to originating territory: French Indo China
      
          Non Combat Move - Chinese
              1 fighter moved from Kwangsi to Yunnan
      
          Place Units - Chinese
              1 artillery and 7 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 25 PUs; end with 25 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 28 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 3.17
      Japanese regular : 1.33
      

      Savegame

      posted in Play Boardgames
      F
      feckingwrecked
    • RE: bretters axis vs feckingwrecked allies PTV

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 4
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 submarine moved from 108 Sea Zone to 113 Sea Zone
              1 artillery moved from Gibraltar to 93 Sea Zone
              1 artillery and 1 transport moved from 93 Sea Zone to 113 Sea Zone
              1 cruiser, 1 destroyer and 1 submarine moved from 93 Sea Zone to 113 Sea Zone
              1 artillery moved from 113 Sea Zone to Normandy Bordeaux
              2 artilleries and 2 infantry moved from Western United States to 11 Sea Zone
              2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 11 Sea Zone to 28 Sea Zone
              2 artilleries and 2 infantry moved from 28 Sea Zone to Hawaiian Islands
              2 destroyers and 3 submarines moved from 11 Sea Zone to 27 Sea Zone
              1 armour, 1 artillery, 2 infantry and 2 transports moved from 8 Sea Zone to 7 Sea Zone
              1 armour and 1 infantry moved from 7 Sea Zone to Kyushu
              1 artillery and 1 infantry moved from 7 Sea Zone to Iwo Jima
              6 destroyers moved from 8 Sea Zone to 7 Sea Zone
                    Americans take 7 Sea Zone from Japanese
              2 fighters moved from 8 Sea Zone to 7 Sea Zone
              2 fighters moved from Queensland to Dutch New Guinea
      
          Combat - Americans
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
              Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 2
              Battle in 27 Sea Zone
                  Americans attack with 2 destroyers and 3 submarines
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 27 Sea Zone
                  Americans win, taking 27 Sea Zone from Neutral with 2 destroyers and 3 submarines remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 transport
              Battle in Kyushu
              Battle in Iwo Jima
              Battle in Hawaiian Islands
                  Americans attack with 2 artilleries and 2 infantry
                  Japanese defend with 1 airfield, 1 harbour and 2 infantry
                      Americans roll dice for 1 battleship in Hawaiian Islands, round 2 : 1/1 hits, 0.67 expected hits
                      Americans roll dice for 2 artilleries and 2 infantry in Hawaiian Islands, round 2 : 2/4 hits, 1.33 expected hits
                      Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
                  Americans win, taking Kyushu from Japanese, taking Iwo Jima from Japanese, taking Hawaiian Islands from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
                  Casualties for Japanese: 2 infantry
              Battle in 113 Sea Zone
                  Americans attack with 1 cruiser, 1 destroyer, 2 submarines and 1 transport
                  Germans defend with 1 destroyer and 1 submarine
                      Americans roll dice for 2 submarines in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                      Americans roll dice for 1 cruiser, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                      Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 destroyer owned by the Germans, 1 submarine owned by the Americans and 1 submarine owned by the Germans lost in 113 Sea Zone
                  Americans win with 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 submarine
                  Casualties for Germans: 1 destroyer and 1 submarine
              Battle in Normandy Bordeaux
                  Americans attack with 1 artillery
                  Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                      Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
                      Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Normandy Bordeaux
                  Americans win, taking Normandy Bordeaux from Germans with 1 artillery remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Americans
              3 submarines moved from 8 Sea Zone to 7 Sea Zone
              1 carrier moved from 8 Sea Zone to 7 Sea Zone
      
          Place Units - Americans
              3 artilleries and 2 infantry placed in Eastern United States
              3 transports placed in 104 Sea Zone
              1 carrier placed in 104 Sea Zone
              1 fighter and 1 tactical_bomber placed in 104 Sea Zone
      
          Turn Complete - Americans
              Americans collect 57 PUs; end with 57 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 3.17
      Japanese regular : 0.33
      Germans regular : 0.17
      

      Savegame

      posted in Play Boardgames
      F
      feckingwrecked
    • RE: bretters axis vs feckingwrecked allies PTV

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 1 armour, 1 artillery, 1 fighter and 10 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 submarine moved from 107 Sea Zone to 113 Sea Zone
              1 infantry moved from Smolensk to Novgorod
              2 infantry moved from Smolensk to Northern Belarus
              1 fighter and 1 tactical_bomber moved from Russia to Northern Belarus
              1 artillery moved from Yaroslavl to Vologda
              1 artillery moved from Tula to Kursk
              1 mech_infantry moved from Russia to Tula
              5 infantry moved from Siberia to Amur
              1 infantry moved from Siberia to Amur
              1 infantry moved from Buryatia to Amur
              1 infantry moved from Amur to Siberia
              1 infantry moved from Timguska to Urals
              1 mech_infantry moved from Tula to Rostov
              2 infantry moved from Russia to Samara
              1 artillery moved from Russia to Samara
              1 infantry moved from Russia to Samara
      
          Combat - Russians
              Battle in Northern Belarus
                  Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Germans defend with 2 infantry
                      Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 3/4 hits, 1.50 expected hits
                      Germans roll dice for 2 infantry in Northern Belarus, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Germans lost in Northern Belarus
                  Russians win, taking Northern Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Germans: 2 infantry
              Battle in 113 Sea Zone
                  Russians attack with 1 submarine
                  Germans defend with 1 destroyer and 1 submarine
                      Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 submarine owned by the Russians lost in 113 Sea Zone
                  Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
                  Casualties for Russians: 1 submarine
      
          Non Combat Move - Russians
              1 fighter and 1 tactical_bomber moved from Northern Belarus to Russia
      
          Place Units - Russians
              1 armour, 1 artillery and 1 infantry placed in Stalingrad
              1 fighter and 9 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Germans regular : 0.17
      Russians regular : 1.50
      

      Savegame

      posted in Play Boardgames
      F
      feckingwrecked
    • RE: bretters axis vs feckingwrecked allies PTV

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from Queensland to New South Wales
      
          Place Units - ANZAC
              1 artillery placed in New South Wales
              1 cruiser and 1 destroyer placed in 64 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
      
          Combat Move - French
              1 fighter moved from Morocco to United Kingdom
              1 infantry moved from French Equatorial Africa to Anglo-Egyptian Sudan
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      F
      feckingwrecked
    • RE: bretters axis vs feckingwrecked allies PTV

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from Queensland to New South Wales
      
          Place Units - ANZAC
              1 artillery placed in New South Wales
              1 cruiser and 1 destroyer placed in 64 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      F
      feckingwrecked
    • RE: bretters axis vs feckingwrecked allies PTV

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 battleship, 2 destroyers, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour, 1 artillery and 2 infantry moved from Western United States to 11 Sea Zone
              1 armour, 1 artillery, 1 carrier, 6 destroyers, 2 fighters, 2 infantry, 3 submarines and 2 transports moved from 11 Sea Zone to 8 Sea Zone
              1 infantry moved from Central United States to Western United States
              1 submarine moved from 93 Sea Zone to 108 Sea Zone
              1 destroyer moved from 93 Sea Zone to 113 Sea Zone
              1 transport moved from 93 Sea Zone to 90 Sea Zone
              1 artillery and 1 infantry moved from Suriname to 90 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
              1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
              1 destroyer and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
              1 bomber moved from Queensland to 43 Sea Zone
              2 fighters moved from Queensland to 56 Sea Zone
      
          Combat - Americans
              Japanese scrambles 1 units out of 132 Sea Zone to defend against the attack in 43 Sea Zone
              Battle in 43 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 fighter and 1 transport
                      Americans roll dice for 1 bomber in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 fighter and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 43 Sea Zone
                  Japanese win with 1 transport remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 bomber
                  Casualties for Japanese: 1 fighter
              Battle in 56 Sea Zone
                  Americans attack with 2 fighters
                  Japanese defend with 1 destroyer and 1 submarine
                  1 submarine owned by the Japanese submerged
                      Americans roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 56 Sea Zone
                  Americans win with 2 fighters remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Gibraltar
                  Americans attack with 1 artillery and 1 infantry
                  Italians defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
                      Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
                      Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.17 expected hits
                      1 infantry owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Gibraltar
                  Americans win, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is 10
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 1 armour, 1 artillery and 1 infantry
      
          Non Combat Move - Americans
              2 fighters moved from 56 Sea Zone to Queensland
      
          Place Units - Americans
              1 battleship, 2 destroyers, 3 submarines and 2 transports placed in 11 Sea Zone
              2 artilleries placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
              Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
              1 infantry moved from Shantung to Kiangsu
                    Chinese take Kiangsu from Japanese
              1 infantry moved from Anhwe to Kiangsu
              4 artilleries, 1 fighter and 19 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Chinese creates battle in territory Kiangsi
              Chinese creates battle in territory Hunan
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Yunnan
              2 artilleries and 1 infantry placed in Jehol
              1 artillery and 1 infantry placed in Kiangsu
      
          Turn Complete - Chinese
              Chinese collect 22 PUs; end with 22 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
      
          Purchase Units - British
              British buy 1 armour, 3 destroyers and 1 fighter; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              1 unit repaired.
              1 fighter moved from Egypt to Iraq
              1 destroyer moved from 93 Sea Zone to 112 Sea Zone
              3 infantry moved from United Kingdom to Scotland
              1 armour, 1 artillery and 2 infantry moved from Quebec to 109 Sea Zone
              1 armour, 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
              1 infantry moved from United Kingdom to Scotland
              1 fighter moved from United Kingdom to Scotland
              1 cruiser and 1 destroyer moved from 83 Sea Zone to 100 Sea Zone
              1 armour and 1 mech_infantry moved from Ethiopia to Egypt
              1 infantry moved from Union of South Africa to Rhodesia
              1 infantry moved from Union of South Africa to 73 Sea Zone
              1 infantry and 1 transport moved from 73 Sea Zone to 78 Sea Zone
              1 artillery moved from Ethiopia to 78 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 82 Sea Zone
              1 artillery and 1 infantry moved from 82 Sea Zone to Iraq
              2 infantry moved from Southern Persia to Iraq
              1 bomber moved from United Kingdom to France
      
          Combat - British
              Strategic bombing raid in France
                      Germans roll AA dice in France : 0/1 hits, 0.17 expected hits
                  Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
                  Bombing raid in France causes 4 damage total. 
              Battle in Iraq
                  British attack with 1 artillery, 1 fighter and 3 infantry
                  Neutral_Axis defend with 3 infantry
                      British roll dice for 1 artillery, 1 fighter and 3 infantry in Iraq, round 2 : 1/5 hits, 1.50 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                      British roll dice for 1 artillery, 1 fighter and 2 infantry in Iraq, round 3 : 0/4 hits, 1.33 expected hits
                      Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the British lost in Iraq
                      British roll dice for 1 artillery, 1 fighter and 1 infantry in Iraq, round 4 : 2/3 hits, 1.17 expected hits
                      Neutral_Axis roll dice for 2 infantry in Iraq, round 4 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                  British win, taking Iraq from Neutral_Axis with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                  Casualties for British: 3 infantry
                  Casualties for Neutral_Axis: 3 infantry
      
          Non Combat Move - British
              1 infantry moved from Southern Persia to Northeast Persia
                    British take Northeast Persia from Neutral_Allies
              1 fighter moved from Iraq to Egypt
              1 bomber moved from France to United Kingdom
              1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to United Kingdom
              1 aaGun moved from United Kingdom to Scotland
              2 infantry moved from Burma to Eastern India
      
          Place Units - British
              1 armour and 1 fighter placed in United Kingdom
              3 destroyers placed in 112 Sea Zone
      
          Turn Complete - British
              British collect 34 PUs; end with 34 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
      
          Place Units - UK_Pacific
              1 armour and 2 infantry placed in Eastern India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 7 PUs; end with 9 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
              Some Units in Eastern India change ownership: 1 armour and 2 infantry
      

      Combat Hit Differential Summary :

      Americans regular : 2.33
      Italians regular : -0.17
      Japanese regular : 0.00
      Germans AA : -0.17
      Neutral_Axis regular : 0.67
      British regular : -1.00
      

      Savegame

      posted in Play Boardgames
      F
      feckingwrecked
    • RE: bretters axis vs feckingwrecked allies PTV

      TripleA Move Summary: British round 3

      TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 3
      
          Combat Move - British
              1 unit repaired.
              1 fighter moved from Egypt to Iraq
              1 destroyer moved from 93 Sea Zone to 112 Sea Zone
              3 infantry moved from United Kingdom to Scotland
              1 armour, 1 artillery and 2 infantry moved from Quebec to 109 Sea Zone
              1 armour, 1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 109 Sea Zone to 112 Sea Zone
              1 infantry moved from United Kingdom to Scotland
              1 fighter moved from United Kingdom to Scotland
              1 cruiser and 1 destroyer moved from 83 Sea Zone to 100 Sea Zone
              1 armour and 1 mech_infantry moved from Ethiopia to Egypt
              1 infantry moved from Union of South Africa to Rhodesia
              1 infantry moved from Union of South Africa to 73 Sea Zone
              1 infantry and 1 transport moved from 73 Sea Zone to 78 Sea Zone
              1 artillery moved from Ethiopia to 78 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 78 Sea Zone to 82 Sea Zone
              1 artillery and 1 infantry moved from 82 Sea Zone to Iraq
              2 infantry moved from Southern Persia to Iraq
              1 bomber moved from United Kingdom to France
      

      Savegame

      posted in Play Boardgames
      F
      feckingwrecked
    • RE: bretters axis vs feckingwrecked allies PTV

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi
              Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
              1 infantry moved from Shantung to Kiangsu
                    Chinese take Kiangsu from Japanese
              1 infantry moved from Anhwe to Kiangsu
              4 artilleries, 1 fighter and 19 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Chinese creates battle in territory Kiangsi
              Chinese creates battle in territory Hunan
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              1 infantry placed in Yunnan
              2 artilleries and 1 infantry placed in Jehol
              1 artillery and 1 infantry placed in Kiangsu
      
          Turn Complete - Chinese
              Chinese collect 22 PUs; end with 22 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 25 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
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      feckingwrecked
    • RE: bretters axis vs feckingwrecked allies PTV

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 battleship, 2 destroyers, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour, 1 artillery and 2 infantry moved from Western United States to 11 Sea Zone
              1 armour, 1 artillery, 1 carrier, 6 destroyers, 2 fighters, 2 infantry, 3 submarines and 2 transports moved from 11 Sea Zone to 8 Sea Zone
              1 infantry moved from Central United States to Western United States
              1 submarine moved from 93 Sea Zone to 108 Sea Zone
              1 destroyer moved from 93 Sea Zone to 113 Sea Zone
              1 transport moved from 93 Sea Zone to 90 Sea Zone
              1 artillery and 1 infantry moved from Suriname to 90 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
              1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
              1 destroyer and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
              1 bomber moved from Queensland to 43 Sea Zone
              2 fighters moved from Queensland to 56 Sea Zone
      
          Combat - Americans
              Japanese scrambles 1 units out of 132 Sea Zone to defend against the attack in 43 Sea Zone
              Battle in 43 Sea Zone
                  Americans attack with 1 bomber
                  Japanese defend with 1 fighter and 1 transport
                      Americans roll dice for 1 bomber in 43 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 fighter and 1 transport in 43 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 43 Sea Zone
                  Japanese win with 1 transport remaining. Battle score for attacker is -2
                  Casualties for Americans: 1 bomber
                  Casualties for Japanese: 1 fighter
              Battle in 56 Sea Zone
                  Americans attack with 2 fighters
                  Japanese defend with 1 destroyer and 1 submarine
                  1 submarine owned by the Japanese submerged
                      Americans roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                      Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 56 Sea Zone
                  Americans win with 2 fighters remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in Gibraltar
                  Americans attack with 1 artillery and 1 infantry
                  Italians defend with 1 armour, 1 artillery, 1 harbour and 1 infantry
                      Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                      Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 2/2 hits, 0.67 expected hits
                      Italians roll dice for 1 armour, 1 artillery and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.17 expected hits
                      1 infantry owned by the Americans, 1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Gibraltar
                  Americans win, taking Gibraltar from Italians with 1 artillery remaining. Battle score for attacker is 10
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 1 armour, 1 artillery and 1 infantry
      
          Non Combat Move - Americans
              2 fighters moved from 56 Sea Zone to Queensland
      
          Place Units - Americans
              1 battleship, 2 destroyers, 3 submarines and 2 transports placed in 11 Sea Zone
              2 artilleries placed in Western United States
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 2.33
      Italians regular : -0.17
      Japanese regular : 0.00
      

      Savegame

      posted in Play Boardgames
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      feckingwrecked
    • RE: bretters axis vs feckingwrecked allies PTV

      TripleA Move Summary: Americans round 3

      TripleA Move Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 2 artilleries, 1 battleship, 2 destroyers, 3 submarines and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour, 1 artillery and 2 infantry moved from Western United States to 11 Sea Zone
              1 armour, 1 artillery, 1 carrier, 6 destroyers, 2 fighters, 2 infantry, 3 submarines and 2 transports moved from 11 Sea Zone to 8 Sea Zone
              1 infantry moved from Central United States to Western United States
              1 submarine moved from 93 Sea Zone to 108 Sea Zone
              1 destroyer moved from 93 Sea Zone to 113 Sea Zone
              1 transport moved from 93 Sea Zone to 90 Sea Zone
              1 artillery and 1 infantry moved from Suriname to 90 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 93 Sea Zone
              1 artillery and 1 infantry moved from 93 Sea Zone to Gibraltar
              1 destroyer and 1 submarine moved from 104 Sea Zone to 93 Sea Zone
              1 bomber moved from Queensland to 43 Sea Zone
              2 fighters moved from Queensland to 56 Sea Zone
      

      Savegame

      posted in Play Boardgames
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      feckingwrecked
    • RE: bretters axis vs feckingwrecked allies PTV

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 2 armour, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 fighter moved from Russia to 118 Sea Zone
              1 submarine moved from 122 Sea Zone to 107 Sea Zone
              1 infantry moved from Western Ukraine to Ukraine
              2 infantry moved from Rostov to Ukraine
              1 infantry moved from Northern Belarus to Leningrad
              1 infantry moved from Smolensk to Northern Belarus
              1 artillery moved from Kursk to Tula
              1 artillery moved from Novgorod to Yaroslavl
              1 infantry moved from Yaroslavl to Russia
              1 infantry moved from Yenisey to Timguska
      
          Combat - Russians
              Battle in 118 Sea Zone
                  Russians attack with 1 fighter
                  Germans defend with 2 transports
                      2 transports owned by the Germans lost in 118 Sea Zone
                  Russians win with 1 fighter remaining. Battle score for attacker is 12
                  Casualties for Germans: 2 transports
      
          Non Combat Move - Russians
              1 fighter moved from 118 Sea Zone to Leningrad
              1 aaGun moved from Smolensk to Russia
              7 armour and 7 mech_infantrys moved from Russia to Tula
      
          Place Units - Russians
              2 armour and 1 mech_infantry placed in Stalingrad
              7 infantry and 1 mech_infantry placed in Russia
              1 infantry placed in Leningrad
      
          Turn Complete - Russians
              Russians collect 43 PUs; end with 43 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 46 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 48 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
      

      Combat Hit Differential Summary :

      Savegame

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      feckingwrecked
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