TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 armour moved from Russia to Volgograd
2 infantry moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Russia to Sikang
1 mech_infantry moved from Samara to Sikang
Combat - Russians
Battle in Volgograd
Russians attack with 2 armour and 2 infantry
Germans defend with 1 factory_minor and 2 infantry
Russians roll dice for 2 armour and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Volgograd
1 infantry owned by the Germans lost in Volgograd
Russians roll dice for 2 armour in Volgograd, round 3 : 2/2 hits, 1,00 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Sikang
Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/4 hits, 1,83 expected hits
Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0,50 expected hits
1 mech_infantry owned by the Russians lost in Sikang
1 armour owned by the Japanese lost in Sikang
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 armour
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Sikang to Tsinghai
1 aaGun and 4 infantry moved from Samara to Kazakhstan
8 mech_infantrys moved from Russia to Novosibirsk
1 aaGun moved from Samara to Volgograd
4 mech_infantrys moved from Russia to Samara
3 artilleries moved from Russia to Samara
3 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 aaGun moved from Russia to Samara
1 mech_infantry moved from Samara to Novosibirsk
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Samara
1 mech_infantry moved from Samara to Novosibirsk
2 mech_infantrys moved from Samara to Novosibirsk
1 aaGun and 10 infantry moved from Amur to Manchuria
1 aaGun and 6 infantry moved from Amur to Korea
Place Units - Russians
8 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 2 infantry
EDIT: Adding units owned by Russians to Russia: 2 infantry
EDIT: Removing units owned by Russians from Novosibirsk: 2 mech_infantrys
EDIT: Adding units owned by Russians to Samara: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,2,2
Russians collect 18 PUs (3 lost to blockades); end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
Japanese regular : 0,50
Germans regular : 1,00
Russians regular : 0,83
Savegame