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    Topics created by fasthard

    • fasthardF

      L24 BM4 pacifiersboard (X) vs fasthard (L+20)

      League
      • • • fasthard
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      fasthardF

      @pacifiersboard Alles klar, sehr gerne (also das Rückspiel).

    • fasthardF

      L24 BM4 FASTHARD1985 (X) vs fasthard (L+20)

      League
      • • • fasthard
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      fasthardF

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 6 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 24 PUs; Russians buy 8 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 2 armour moved from Russia to Volgograd 2 infantry moved from Samara to Volgograd 2 fighters and 1 tactical_bomber moved from Russia to Sikang 1 mech_infantry moved from Samara to Sikang Combat - Russians Battle in Volgograd Russians attack with 2 armour and 2 infantry Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 2 armour and 2 infantry in Volgograd, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Volgograd, round 2 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians lost in Volgograd 1 infantry owned by the Germans lost in Volgograd Russians roll dice for 2 armour in Volgograd, round 3 : 2/2 hits, 1,00 expected hits Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 armour remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Sikang Russians attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 armour Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Sikang, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 armour in Sikang, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the Russians lost in Sikang 1 armour owned by the Japanese lost in Sikang Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 armour Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Sikang to Tsinghai 1 aaGun and 4 infantry moved from Samara to Kazakhstan 8 mech_infantrys moved from Russia to Novosibirsk 1 aaGun moved from Samara to Volgograd 4 mech_infantrys moved from Russia to Samara 3 artilleries moved from Russia to Samara 3 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara 1 aaGun moved from Russia to Samara 1 mech_infantry moved from Samara to Novosibirsk 1 artillery moved from Russia to Samara 1 infantry moved from Russia to Samara 1 mech_infantry moved from Samara to Novosibirsk 2 mech_infantrys moved from Samara to Novosibirsk 1 aaGun and 10 infantry moved from Amur to Manchuria 1 aaGun and 6 infantry moved from Amur to Korea Place Units - Russians 8 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 2 infantry EDIT: Adding units owned by Russians to Russia: 2 infantry EDIT: Removing units owned by Russians from Novosibirsk: 2 mech_infantrys EDIT: Adding units owned by Russians to Samara: 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,2,2 Russians collect 18 PUs (3 lost to blockades); end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs

      Combat Hit Differential Summary :

      Japanese regular : 0,50 Germans regular : 1,00 Russians regular : 0,83

      Savegame

    • fasthardF

      Land aircraft in neutral allied territory

      Axis & Allies Global 1940
      • • • fasthard
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      PantherP

      @andrewaagamer said in Land aircraft in neutral allied territory:

      Only LAND units may take control of the now uncontrolled Neutral.

      Precisely we are not talking about an uncontrolled Neutral, but about an uncontrolled allied territory.

    • fasthardF

      Axis & Allies MS Excel IPC calculator/tracker

      Software, Tools, and Aides
      • • • fasthard
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      fasthardF

      Dear Sirs and Madams,

      I’d like to introduce you my Microsoft Excel based IPC calculator/tracker for Axis & Allies Global 1940 2nd. My A&A hommies and I always forget to adjust the territory at any time during the game so I developed this Excel table.

      It serves several functions :

      track and calculate IPCs with territories and national objectives (few have to be adjusted manual (SZ125, Med, …) [sheet: IPC track]
      ipcTracker.PNG

      calculate Purchases per 1 round [sheet: purchase round]
      purchase1.PNG

      calculate all rounds [sheet: purchase chart])
      purchaseAll.PNG

      calculate land and sea battles (my dice colors are 1:=beige, 2:= blue, 3:= red, 4:= yellow, therefore the dice colors)
      land.PNG sea.PNG

      And here is:
      AxisAndAllies_GLOBAL_1940_2nd_Initial_20200228.xls

      Please don’t hesitate to ask if there are some questions.
      Thanks for your feedback!

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