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    Topics created by fasthard

    • fasthardF

      BM4 Oskar2KX(X) vs fasthard(L+24)

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      fasthardF

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 3 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Szechwan to Yunnan Chinese take Yunnan from Japanese 1 armour moved from Yunnan to Szechwan 1 fighter moved from Russia to Belarus 1 infantry moved from Archangel to Belarus Combat - Russians Battle in Belarus Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Belarus, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Russia 10 infantry moved from Russia to Bryansk 1 aaGun and 7 infantry moved from Archangel to Smolensk 1 aaGun moved from Bryansk to Smolensk 1 aaGun moved from Bryansk to Smolensk 1 infantry moved from Volgograd to Rostov 3 infantry moved from Bryansk to Smolensk 3 fighters moved from Szechwan to Russia Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUs

      Combat Hit Differential Summary :

      Germans regular : -0,33 Russians regular : 0,33

      Savegame

    • fasthardF

      L25 BM4 fasthard(X) vs simon33(L+16)

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      Scramble to SZ97?

      81a8f561-1ab0-4486-8c99-5f894e04d58a-image.png

    • fasthardF

      BM4 fasthard(X) vs Oskar2KX(L+24)

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      @fasthard Good game!

    • fasthardF

      L25 BM4 fasthard(X) vs Amon-Sul(L+24)

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      Amon-SulA

      @fasthard said in L25 BM4 fasthard(X) vs Amon-Sul(L+24):

      @Amon-Sul me too. Since I haven’t played OOB for a long time (and never via forum) I prefer to play BM. Looking forward for our games in 2026!

      I am thinking about a bid

      IC Egypt
      Dd Egypt SZ
      4 IPC UK bank

      Does it sound interesting enough :D

    • fasthardF

      L25 BM4 fasthard(X) vs BombsAway(L+21)

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      fasthardF

      @BombsAway hi there, are the ANZAG fig on the ANZ or US CV? Thx

    • fasthardF

      L25 BM4 fasthard(X) vs dawgoneit(L+26)

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      @fasthard any time your ready let me no.
      we ca go as slow as you want. some players play one time a week. i’m playing 2 of them. i don’t claim any games that are not finished.

    • fasthardF

      L25 BM4 fasthard(X) vs sunkhareb(L+21)

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      GG - thank you for the great game!

      You had me really nervous there… I knew you were going to make a run for NSW and I was safe if I kept my planes and brought them back – so when you came for Caroline it had me sweating, as I didn’t expect you’d do that 😂

      Early game was rough taking a beating on the British fleet in the Atlantic without you losing any planes. Ended up working out in the long run though.

    • fasthardF

      L25 BM4 dawgoneit(X) vs fasthard(L+23)

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      @dawgoneit US Fighter in eastern us. US destroyer in sz just off the eastern US. UK Destroyer in sz above that

    • fasthardF

      L25 BM4 fasthard(X) vs simon33(L+20)

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      @fasthard that’s right. I never really recovered from sz95.

    • fasthardF

      BM4 Oskar2KX (X) vs FASTHARD1985 (L+24)

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      fasthardF

      Bid 24
      Units tbd

    • fasthardF

      BM4 FASTHARD1985 & Oskar2KX (X) vs fasthard (L+20)

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      TripleA Turn Summary: UK_Pacific round 8

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 8 Purchase Units - Americans Americans buy 4 artilleries, 1 fighter, 4 infantry, 3 mech_infantrys and 4 transports; Remaining resources: 4 PUs; Combat Move - Americans 3 fighters moved from 98 Sea Zone to Persia 1 bomber moved from Egypt to Persia 1 fighter moved from Egypt to Persia 1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery, 2 infantry, 1 marine and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands 2 mech_infantrys moved from Korea to Jehol 2 fighters and 1 tactical_bomber moved from Korea to Jehol Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery, 2 infantry, 1 marine and 1 mech_infantry Japanese defend with 1 aaGun, 1 airfield and 1 harbour Americans roll dice for 1 battleship and 3 cruisers in Caroline Islands, round 2 : 2/4 hits, 2,17 expected hits Japanese roll dice for 1 aaGun in Caroline Islands, round 2 : 0/0 hits, 0,00 expected hits 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 aaGun Battle in Persia Americans attack with 1 bomber and 4 fighters Italians defend with 1 factory_minor and 2 mech_infantrys Americans roll dice for 1 bomber and 4 fighters in Persia, round 2 : 3/5 hits, 2,67 expected hits Italians roll dice for 2 mech_infantrys in Persia, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Italians lost in Persia Americans win with 1 bomber and 4 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 2 mech_infantrys Battle in Jehol Americans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery Americans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 2/5 hits, 2,00 expected hits Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Jehol Americans win, taking Jehol from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Americans 7 fighters moved from Korea to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 2 submarines moved from 91 Sea Zone to 93 Sea Zone 2 carriers and 3 transports moved from 98 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Eastern United States to Gibraltar 1 aaGun moved from Algeria to Morocco 4 fighters moved from Persia to Eastern Persia 1 bomber moved from Persia to India 2 fighters and 1 tactical_bomber moved from Jehol to Korea 1 mech_infantry moved from Korea to Manchuria 2 fighters, 4 mech_infantrys and 1 tactical_bomber moved from Korea to Manchuria Place Units - Americans 3 mech_infantrys placed in Korea 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 3 transports placed in 101 Sea Zone 3 artilleries, 1 fighter and 3 infantry placed in Central United States Americans undo move 5. 3 artilleries and 3 infantry placed in Central United States 1 fighter placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1 Americans collect 56 PUs (3 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Manchuria to Chahar Combat - Chinese Battle in Kansu Chinese attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Chinese roll dice for 1 artillery and 1 infantry in Kansu, round 2 : 0/2 hits, 0,67 expected hits Italians roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kansu Chinese roll dice for 1 artillery in Kansu, round 3 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 mech_infantry in Kansu, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Chinese lost in Kansu Italians win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for Chinese: 1 artillery and 1 infantry Battle in Chahar Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Chahar, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 fighter owned by the Chinese retreated Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Manchuria Place Units - Chinese 2 infantry placed in Suiyuyan 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 mech_infantry; Remaining resources: 2 PUs; Combat Move - British 2 infantry moved from United Kingdom to Scotland 2 fighters moved from United Kingdom to Scotland 2 mech_infantrys moved from Egypt to Trans-Jordan 1 bomber and 1 tactical_bomber moved from Egypt to Trans-Jordan 1 mech_infantry moved from Eastern Persia to Persia British take Persia from Italians 1 destroyer moved from 71 Sea Zone to 73 Sea Zone 3 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from India to Burma 9 fighters moved from Eastern Persia to Kazakhstan 1 mech_infantry moved from Eastern Persia to Kazakhstan Combat - British Battle in Scotland British attack with 2 fighters and 2 infantry Germans defend with 1 airfield and 2 infantry British roll dice for 2 fighters and 2 infantry in Scotland, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Scotland, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Scotland British roll dice for 2 fighters and 2 infantry in Scotland, round 3 : 3/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Burma British attack with 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 3 infantry British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 1,67 expected hits Japanese roll dice for 3 infantry in Burma, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the British lost in Burma 2 infantry owned by the Japanese lost in Burma British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma 1 infantry owned by the Japanese lost in Burma British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 3 infantry Casualties for Japanese: 3 infantry Battle in Trans-Jordan British attack with 1 bomber, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 1/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kazakhstan British attack with 9 fighters and 1 mech_infantry Germans defend with 2 infantry British roll dice for 9 fighters and 1 mech_infantry in Kazakhstan, round 2 : 6/10 hits, 4,67 expected hits Italians roll dice for 2 infantry in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British lost in Kazakhstan 2 infantry owned by the Germans lost in Kazakhstan British win with 9 fighters remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 2 infantry Battle in 73 Sea Zone British attack with 1 destroyer Japanese defend with 1 submarine British roll dice for 1 destroyer in 73 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 73 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 destroyer in 73 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 73 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 73 Sea Zone British win with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - British 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 battleship, 1 carrier and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 bomber and 1 tactical_bomber moved from Trans-Jordan to Eastern Persia 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from West India to Eastern Persia 2 mech_infantrys moved from India to Eastern Persia 1 fighter and 1 tactical_bomber moved from Burma to India 1 battleship and 1 transport moved from 80 Sea Zone to 72 Sea Zone 9 fighters moved from Kazakhstan to Eastern Persia 2 fighters moved from Scotland to United Kingdom 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco Place Units - British 1 destroyer placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 39 PUs Place Units - UK_Pacific 1 mech_infantry placed in India Turning on Edit Mode EDIT: Removing units owned by UK_Pacific from India: 1 mech_infantry EDIT: Adding units owned by British to Eastern Persia: 1 mech_infantry EDIT: Turning off Edit Mode Turning off Edit Mode Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2 UK_Pacific collect 2 PUs (3 lost to blockades); end with 4 PUs Turning on Edit Mode EDIT: Removing units owned by British from Eastern Persia: 1 mech_infantry EDIT: Adding units owned by UK_Pacific to India: 1 mech_infantry EDIT: Turning off Edit Mode

      Combat Hit Differential Summary :

      Chinese regular : -2,33 Americans regular : 0,17 Italians regular : 1,00 Japanese regular : 1,33 Germans regular : -1,33 British regular : 3,50

      Savegame

    • fasthardF

      L25 Playoff BM Mod 2nd bracket final Fasthard (X) vs Avner (L+21)

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      fasthardF

      @Avner sure, didn’t even think about Poland, although it might be the easiest, next to Leningrad, Berlin, Stalingrad or Russia…
      I think Germany was to gready to go to Stalingrad while the soviets were/got to strong. Japans Cost for a early calcutta with the airbase was toll big I think. Then the other airbase in China to kill the Chinese and threaten India again… That escalated quickly and the US navy grow and grow…
      Thanks for playing and enjoy the Gold medal! :-D

    • fasthardF

      L24 BM4 fasthard (X) vs Adam514 (L+22)

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      fasthardF

      @Adam514 Thanks for the game and thanks a lot for your feedback. I’ll try to apply it. Cya soon ;-)!

    • fasthardF

      L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 4

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      fasthardF

      @Amon-Sul totally agree, the india bombing and attack was a little bit despreate but i wanted to get rid of the yunnan stack (at least for 1 round). In order to that I lost one aircraft more than I calculated (i also wanted scramble options at the Phillies and def in FIC as well, so I thought I could stand in 42. But as the attacker you have the choice to remain or retreat. So you challenged it and got the reward.
      I also agree to the europe side. I wanted to threaten a possible 2 carrier taranto attack UK1 with 3 new fighter and got carried away sinking the UK fleet in 92. All the money spent and lost there was missing at the russian boarder at costs of a strong italy. But it’s imo to difficult to secure the italian navy and the main land against US+UK. They got lots of money but can’t use it as efficient as germany could.
      Therefore your win is totally ok. Next time I might not build 3 extra planes with germany (as I was wanted to do… ;-))

    • fasthardF

      L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 3

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      Amon-SulA

      @fasthard

      Just sending a note in case u missed my last post

      No presurre on ur side

      Just checkin if u saw the post and are u happy with the bid, or u wish playing the allies?

      Cheers

    • fasthardF

      L24 BM4 fasthard (X) vs Sovietishcat (L+18) rematch

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      fasthardF

      @Sovietishcat thx, appreciate it. Dices turned quickly to my favour. Thx for playing. See you next time (hopefully with balanced dices :-/)

    • fasthardF

      BM4 Oskar2KX & fasthard (X) vs FASTHARD1985 (L+22)

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      fasthardF

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1 Purchase Units - Germans

      Combat Hit Differential Summary :

      Savegame

    • fasthardF

      L24 BM4 jkeller (X) vs fasthard (L+20)

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      fasthardF

      TripleA Turn Summary: Russians round 9

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 9 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Yenisey to Evenkiyskiy Russians take Evenkiyskiy from Germans 10 infantry moved from Yenisey to Timguska Russians take Timguska from Germans Combat - Russians Non Combat Move - Russians Place Units - Russians 4 infantry placed in Russia Turn Complete - Russians Russians collect 7 PUs; end with 8 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 13 PUs

      Combat Hit Differential Summary :

      Savegame

    • fasthardF

      L24 BM4 Fasthard (X) vs Amon-Sul (L+24) Game 2

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      Amon-SulA

      It Will be

      One fig Moscow
      One fig Volgograd

      1 inf Yunnan

      1 IPC UK Pacific

      Just send me a message when U Will be able to play

      I am on holidays NeXT two weeks but most days i am at home and i can play

      And when i come back to Work, anzac and France and Russia from Work, and triple allied move from home

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