Hi there, I’d like to show you my gaming table:








René H
@fasthard
I started playing Axis & Allies in 2015.
with A&A 1942nd Ed. Changed then to Europe 1940nd Ed, Pacific 1940nd Ed and Global 1940nd Ed.
Now I'm playing A&A Global BM4 with Bids around 20 IPCs, eighter via internetchat or live with two friends of mine. We try to play our livegames about once in a quarter.
I also like to customize my gaming table, pieces and Excel Sheets for A&A.
I started playing TripeA in the league in 2024 and I'm totally into it ;-)
Best posts made by fasthard
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RE: Global Gaming Table Threads and Picturesposted in Customizations
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RE: Global Gaming Table Threads and Picturesposted in Customizations
@barnee, @CWO-Marc
Thx for your feedback!@CWO-Marc
Yes, the monitors help tracking the income during the game. My group and I always forgot to adjust the IPC table at any time during the game, that sucked. Therefore I did this Excel table. Works quite fine now. If anybody is interessted let me know, I’d like to share it.@barnee
The beer holders are on each side of the table. I don’t like cupholders, because there is only space for one drink ;-) The dagger helps if someone does not want a drink or to declare war to other nations.

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RE: Post League Game Results Hereposted in League
@pacifiersboard Thx for playing me. Looking forward learning more from you in the next (hopefully also crazy, maybe a little bit less) game without dicing you… sry :-/
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RE: Global Gaming Table Threads and Picturesposted in Customizations
Got some facelift for my gaming table:

In addition there’s a steel panel below the map, needed for the new created flight stands and other magnetic stuff:
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RE: socket errorposted in TripleA Support
Hi there, I also had socket write errors. But I was able to post the turn summary via ‘Post Turn Summary’ when I did this:
- save the game
- leave game
- load saved game
- retype ‘Forum Password’
- start game by forum (‘Play’)
- post turn summary via ‘Post Turn Summary’
Hope this helps!?
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Axis & Allies MS Excel IPC calculator/trackerposted in Software
Dear Sirs and Madams,
I’d like to introduce you my Microsoft Excel based IPC calculator/tracker for Axis & Allies Global 1940 2nd. My A&A hommies and I always forget to adjust the territory at any time during the game so I developed this Excel table.
It serves several functions :
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track and calculate IPCs with territories and national objectives (few have to be adjusted manual (SZ125, Med, …) [sheet: IPC track]

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calculate Purchases per 1 round [sheet: purchase round]

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calculate all rounds [sheet: purchase chart])

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calculate land and sea battles (my dice colors are 1:=beige, 2:= blue, 3:= red, 4:= yellow, therefore the dice colors)

And here is:
AxisAndAllies_GLOBAL_1940_2nd_Initial_20200228.xlsPlease don’t hesitate to ask if there are some questions.
Thanks for your feedback! -
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RE: Find League Opponents Threadposted in League
Hi there, I’m looking for a BM4 game. I’ve no experience with playing via forum yet but I’m looking forward learning it. Thx
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RE: Keeping Track of IPCposted in Axis & Allies Global 1940
@allister I had the same problem about tracking the income. Therefore I created this Excel Table, (this screeenshoted here is only valid for BM). If there is interest I can invest some time to adjust it for OOB or have a look if i can find a former OOB version anywhere on my hard drive.

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RE: A PC Calculator for IPCsposted in Software
Hi kennethofborg,
you’re welcome.I’ve done a global IPC tracker with MS Excel (https://www.dropbox.com/scl/fi/qj1ukd81mhwvhwu9ajbo3/AxisAndAllies_GLOBAL_1940_2nd_Initial_20200312.xlsm?dl=0&rlkey=ndesbxts7ih1pcqknz2vriu6l), therefore I’ve got some preparation lists I can easily adjust:
BasicCountryListGlobal.txt
There’re all IPCs relevant territories included (also the NO ones without IPC value).Here are some maps files:
https://www.dropbox.com/s/ona2aexfo66pxhw/Map.bmp?dl=0
https://www.dropbox.com/s/yi80qacpzzmcfj9/MapnoTerrain.bmp?dl=0Loooking forward testing the calculator ;-)
Best regards
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RE: L24 BM4 WindowWasher X vs fasthard L+21posted in League
@WindowWasher yeah, that looks a little bit strange with the purchased ground troups in tokyo waiting for their bus…
Sorry for the dicing in alexandria… struggled a lot to attack there, but I felt I had to, but with a more even result… :-/
Latest posts made by fasthard
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RE: L26 BM4 fasthard(X) vs discalced(L+20)posted in League
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Caucasus to Tsinghai 2 bombers moved from Caucasus to Tsinghai 1 bomber moved from Caucasus to Sikang 1 armour and 1 mech_infantry moved from Caucasus to Sikang 1 armour moved from Caucasus to Tsinghai 1 armour moved from Caucasus to Sikang Combat - Italians Battle in Tsinghai Italians attack with 2 armour, 2 bombers and 1 mech_infantry Chinese defend with 1 fighter and 1 infantry Italians roll dice for 2 armour, 2 bombers and 1 mech_infantry in Tsinghai, round 2 : 3/5 hits, 2,50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 2/2 hits, 1,00 expected hits 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Tsinghai 1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Tsinghai Italians win, taking Tsinghai from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 3 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in Sikang Italians attack with 2 armour, 1 bomber and 1 mech_infantry Chinese defend with 2 infantry Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Sikang, round 2 : 3/4 hits, 1,83 expected hits Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Italians lost in Sikang 2 infantry owned by the Chinese lost in Sikang Italians win, taking Sikang from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for Chinese: 2 infantry Non Combat Move - Italians 1 bomber moved from Sikang to Volgograd 2 artilleries moved from Caucasus to Volgograd 2 bombers moved from Tsinghai to Volgograd 3 mech_infantrys moved from Northern Italy to Romania 1 fighter and 1 tactical_bomber moved from Germany to Southern Italy 2 fighters moved from Western Germany to Southern Italy 3 mech_infantrys moved from Southern France to Yugoslavia 1 aaGun, 3 artilleries and 13 infantry moved from Normandy Bordeaux to France 1 mech_infantry moved from Baltic States to Bessarabia Place Units - Italians 3 mech_infantrys placed in Northern Italy 1 fighter and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,5 Italians collect 21 PUs (3 lost to blockades); end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Chinese regular : 1,33 Italians regular : 1,67 -
RE: L26 BM4 fasthard(X) vs discalced(L+20)posted in League
TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 7 armour, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 mech_infantry moved from Yunnan to Malaya 2 fighters moved from Philippines to Malaya 1 fighter moved from Philippines to 37 Sea Zone 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 8 fighters, 9 submarines and 8 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 2 bombers moved from Marshall Islands to 49 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 49 Sea Zone Japanese attack with 2 bombers and 1 transport Americans defend with 1 destroyer Japanese roll dice for 2 bombers and 1 transport in 49 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 49 Sea Zone Japanese win with 2 bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Malaya Japanese attack with 2 fighters and 1 mech_infantry Americans defend with 1 harbour and 1 infantry Japanese roll dice for 2 fighters and 1 mech_infantry in Malaya, round 2 : 0/3 hits, 1,17 expected hits Americans roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in Malaya Japanese roll dice for 1 fighter and 1 mech_infantry in Malaya, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in Malaya 1 infantry owned by the Americans lost in Malaya Japanese win, taking Malaya from Americans with 1 mech_infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 2 fighters Casualties for Americans: 1 infantry Battle in Solomon Islands Battle in 54 Sea Zone Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 8 fighters, 10 submarines and 8 tactical_bombers ANZAC defend with 1 carrier, 1 cruiser and 3 destroyers; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 2 submarines Japanese roll dice for 10 submarines in 54 Sea Zone, round 2 : 5/10 hits, 3,33 expected hits Units damaged: 1 carrier owned by the ANZAC and 4 carriers owned by the Americans Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 8 fighters and 8 tactical_bombers in 54 Sea Zone, round 2 : 14/26 hits, 13,67 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits Americans roll dice for 1 battleship, 5 carriers, 3 cruisers and 6 destroyers in 54 Sea Zone, round 2 : 12/15 hits, 5,83 expected hits Units damaged: 2 battleships owned by the Japanese 2 fighters owned by the Japanese and 8 submarines owned by the Japanese lost in 54 Sea Zone 1 carrier owned by the ANZAC, 2 submarines owned by the Americans, 3 destroyers owned by the Americans, 3 destroyers owned by the ANZAC and 4 carriers owned by the Americans lost in 54 Sea Zone Japanese roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits 1 cruiser owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 6 fighters and 8 tactical_bombers in 54 Sea Zone, round 3 : 12/24 hits, 12,33 expected hits Americans roll dice for 1 battleship and 2 cruisers in 54 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits 1 submarine owned by the Japanese lost in 54 Sea Zone 2 cruisers owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone Japanese win, taking Solomon Islands from ANZAC, taking 54 Sea Zone from Neutral with 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 6 fighters, 1 submarine and 8 tactical_bombers remaining. Battle score for attacker is 122 Casualties for Japanese: 2 fighters and 9 submarines Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 2 submarines Casualties for ANZAC: 1 carrier, 1 cruiser and 3 destroyers Non Combat Move - Japanese 2 artilleries, 6 infantry and 4 transports moved from 33 Sea Zone to 54 Sea Zone 2 fighters moved from Marshall Islands to 54 Sea Zone 1 fighter moved from 37 Sea Zone to 36 Sea Zone 1 artillery, 11 infantry and 9 mech_infantrys moved from India to Burma 9 mech_infantrys moved from Burma to Yunnan 1 aaGun moved from Yakut S.S.R. to Yenisey 2 artilleries and 2 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from 6 Sea Zone to 36 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Japan to Caroline Islands 2 bombers moved from 49 Sea Zone to Caroline Islands 1 submarine moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 1 destroyer and 1 transport placed in 36 Sea Zone 3 armour placed in Kwangtung 3 armour placed in Kiangsu 1 armour placed in French Indo China 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4 Japanese collect 62 PUs (3 lost to blockades); end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans regular : 6,17 Japanese regular : 1,83 -
RE: L26 BM4 fasthard(X) vs discalced(L+20)posted in League
@discalced OOL? took 5 sub hits on the carrier

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RE: L26 BM4 fasthard(X) vs discalced(L+20)posted in League
TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 7 armour, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 mech_infantry moved from Yunnan to Malaya 2 fighters moved from Philippines to Malaya 1 fighter moved from Philippines to 37 Sea Zone 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 8 fighters, 9 submarines and 8 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 2 bombers moved from Marshall Islands to 49 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 49 Sea Zone Japanese attack with 2 bombers and 1 transport Americans defend with 1 destroyer Japanese roll dice for 2 bombers and 1 transport in 49 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 49 Sea Zone Japanese win with 2 bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Malaya Japanese attack with 2 fighters and 1 mech_infantry Americans defend with 1 harbour and 1 infantry Japanese roll dice for 2 fighters and 1 mech_infantry in Malaya, round 2 : 0/3 hits, 1,17 expected hits Americans roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in Malaya Japanese roll dice for 1 fighter and 1 mech_infantry in Malaya, round 3 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese lost in Malaya 1 infantry owned by the Americans lost in Malaya Japanese win, taking Malaya from Americans with 1 mech_infantry remaining. Battle score for attacker is -17 Casualties for Japanese: 2 fighters Casualties for Americans: 1 infantry Battle in Solomon Islands Battle in 54 Sea Zone Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 8 fighters, 10 submarines and 8 tactical_bombers ANZAC defend with 1 carrier, 1 cruiser and 3 destroyers; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 2 submarines Japanese roll dice for 10 submarines in 54 Sea Zone, round 2 : 5/10 hits, 3,33 expected hits Units damaged: 1 carrier owned by the ANZAC and 4 carriers owned by the Americans Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 8 fighters and 8 tactical_bombers in 54 Sea Zone, round 2 : 14/26 hits, 13,67 expected hitsCombat Hit Differential Summary :
Americans regular : 1,00 Japanese regular : 1,83 -
RE: L26 BM4 fasthard(X) vs discalced(L+20)posted in League
TripleA Manual Gamesave Post: Japanese round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Japanese Japanese buy 7 armour, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Yenisey to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 mech_infantry moved from Yunnan to Malaya 2 fighters moved from Philippines to Malaya 1 fighter moved from Philippines to 37 Sea Zone 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 8 fighters, 9 submarines and 8 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 2 bombers moved from Marshall Islands to 49 Sea Zone 1 submarine moved from 35 Sea Zone to 54 Sea Zone Combat - JapaneseCombat Hit Differential Summary :
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RE: BM4 fasthard(X) vs Oskar2KX(L+25) - alternate biddingposted in League
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Russians Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 18 infantry moved from Amur to Korea 1 infantry moved from Archangel to Novgorod Combat - Russians Battle in Novgorod Russians attack with 1 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0,17 expected hits Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 1 infantry Battle in Korea Russians attack with 18 infantry Japanese defend with 2 infantry Russians roll dice for 18 infantry in Korea, round 2 : 3/18 hits, 3,00 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 18 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 2 aaGuns moved from Amur to Korea 1 mech_infantry moved from Volgograd to Sikang 2 fighters and 1 tactical_bomber moved from Szechwan to India 1 aaGun and 6 infantry moved from Bryansk to Rostov 2 infantry moved from Bryansk to Russia 5 artilleries moved from Bryansk to Tambov 3 infantry moved from Bryansk to Russia 1 aaGun moved from Bryansk to Russia 3 infantry moved from Bryansk to Russia 1 aaGun moved from Bryansk to Rostov 1 aaGun and 33 infantry moved from Bryansk to Tambov Place Units - Russians 3 artilleries and 7 infantry placed in Russia 2 infantry placed in Volgograd Turning on Edit Mode EDIT: Removing units owned by Russians from Volgograd: 1 infantry EDIT: Adding units owned by Russians to Caucasus: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Tambov: 1 infantry EDIT: Adding units owned by Russians to Tambov: 1 infantry EDIT: Removing units owned by Russians from Tambov: 1 infantry EDIT: Adding units owned by Russians to Russia: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 103 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,3 Russians collect 27 PUs (3 lost to blockades); end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Japanese regular : -0,67 Germans regular : 0,00 Russians regular : -0,50 -
RE: L26 BM4 fasthard(X) vs pacifiersboard(L+21)posted in League
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 carrier, 1 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 3 infantry moved from Hunan to Yunnan 2 bombers, 6 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 2 bombers, 6 fighters, 3 infantry and 5 tactical_bombers Chinese defend with 4 infantry Japanese roll dice for 2 bombers, 6 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 2 : 8/16 hits, 8,17 expected hits Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits 1 infantry owned by the Japanese lost in Yunnan 4 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 infantry Casualties for Chinese: 4 infantry Non Combat Move - Japanese 1 armour, 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone 1 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 38 Sea Zone 2 bombers, 6 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi 2 infantry moved from Siam to French Indo China Japanese take French Indo China from Neutral_Axis 1 infantry moved from Anhwe to Kiangsi 3 artilleries moved from Anhwe to Kiangsi 5 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Jehol to Kiangsi 1 aaGun and 6 infantry moved from Jehol to Anhwe 3 infantry moved from Manchuria to Jehol 2 artilleries and 5 infantry moved from Japan to 6 Sea Zone 2 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 19 Sea Zone 2 artilleries, 1 cruiser, 6 infantry, 1 marine and 4 transports moved from 19 Sea Zone to 36 Sea Zone 2 artilleries, 6 infantry and 1 marine moved from 36 Sea Zone to French Indo China 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone 2 fighters moved from Caroline Islands to Kwangsi 1 submarine moved from 34 Sea Zone to 36 Sea Zone 1 artillery moved from Hunan to Kwangsi Place Units - Japanese 1 carrier and 3 transports placed in 6 Sea Zone 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : -0,17 -
RE: L26 BM4 fasthard(X) vs discalced(L+20)posted in League
TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 aaGuns, 1 armour, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 14 armour and 8 mech_infantrys moved from Eastern Poland to Smolensk 1 armour, 4 infantry and 9 mech_infantrys moved from Russia to Smolensk 3 mech_infantrys moved from Ukraine to Smolensk 1 artillery and 30 infantry moved from France to Holland Belgium 7 infantry moved from France to Holland Belgium 1 infantry moved from Northwest Persia to Iraq Germans take Iraq from Americans 1 bomber moved from Japan to 46 Sea Zone Combat - Germans Battle in Holland Belgium Germans attack with 1 artillery and 37 infantry British defend with 2 aaGuns and 6 infantry; Americans defend with 1 infantry Germans roll dice for 1 artillery and 37 infantry in Holland Belgium, round 2 : 5/38 hits, 6,67 expected hits Americans roll dice for 2 aaGuns and 7 infantry in Holland Belgium, round 2 : 3/7 hits, 2,33 expected hits 3 infantry owned by the Germans lost in Holland Belgium 2 aaGuns owned by the British and 3 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 artillery and 34 infantry in Holland Belgium, round 3 : 3/35 hits, 6,17 expected hits Americans roll dice for 4 infantry in Holland Belgium, round 3 : 2/4 hits, 1,33 expected hits 2 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the Americans and 2 infantry owned by the British lost in Holland Belgium Germans roll dice for 1 artillery and 32 infantry in Holland Belgium, round 4 : 4/33 hits, 5,83 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 1 artillery and 31 infantry remaining. Battle score for attacker is 13 Casualties for Germans: 6 infantry Casualties for British: 2 aaGuns and 6 infantry Casualties for Americans: 1 infantry Battle in 46 Sea Zone Germans attack with 1 bomber Americans defend with 1 destroyer and 1 submarine 1 submarine owned by the Americans submerged Germans roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 46 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Smolensk Germans attack with 15 armour, 4 infantry and 20 mech_infantrys Americans defend with 3 armour, 10 artilleries and 12 infantry Germans roll dice for 15 armour, 4 infantry and 20 mech_infantrys in Smolensk, round 2 : 11/39 hits, 11,50 expected hits Americans roll dice for 3 armour, 10 artilleries and 12 infantry in Smolensk, round 2 : 10/25 hits, 8,83 expected hits 4 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Smolensk 11 infantry owned by the Americans lost in Smolensk Germans roll dice for 15 armour and 14 mech_infantrys in Smolensk, round 3 : 8/29 hits, 9,83 expected hits Americans roll dice for 3 armour, 10 artilleries and 1 infantry in Smolensk, round 3 : 5/14 hits, 5,17 expected hits 5 mech_infantrys owned by the Germans lost in Smolensk 1 infantry owned by the Americans and 7 artilleries owned by the Americans lost in Smolensk Germans roll dice for 15 armour and 9 mech_infantrys in Smolensk, round 4 : 9/24 hits, 9,00 expected hits Americans roll dice for 3 armour and 3 artilleries in Smolensk, round 4 : 3/6 hits, 2,50 expected hits 3 mech_infantrys owned by the Germans lost in Smolensk 3 armour owned by the Americans and 3 artilleries owned by the Americans lost in Smolensk Germans win, taking Smolensk from Americans with 15 armour and 6 mech_infantrys remaining. Battle score for attacker is 26 Casualties for Germans: 4 infantry and 14 mech_infantrys Casualties for Americans: 3 armour, 10 artilleries and 12 infantry Non Combat Move - Germans 3 mech_infantrys moved from Volgograd to Russia 2 aaGuns, 13 armour, 1 infantry and 10 mech_infantrys moved from Northwest Persia to Caucasus 30 infantry and 9 mech_infantrys moved from Western Germany to Germany 9 mech_infantrys moved from Germany to Poland 1 infantry moved from Southern France to Northern Italy 2 fighters moved from Southern France to Western Germany 4 tactical_bombers moved from Southern Italy to Caucasus 2 mech_infantrys moved from Greece to Romania 6 infantry moved from Northern Italy to Western Germany 1 aaGun moved from Northern Italy to Western Germany 1 bomber moved from 46 Sea Zone to Caroline Islands 4 fighters moved from Western Germany to Caucasus 3 fighters moved from Northern Italy to Western Germany Place Units - Germans 2 aaGuns and 1 infantry placed in Russia 1 armour and 2 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 7 mech_infantrys placed in Germany Germans undo move 4. 3 mech_infantrys placed in Western Germany 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,2 Germans collect 47 PUs (4 lost to blockades); end with 47 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 49 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUsCombat Hit Differential Summary :
Americans regular : 3,17 Germans regular : -8,67
