Hi there, I’d like to show you my gaming table:








René H
@fasthard
I started playing Axis & Allies in 2015.
with A&A 1942nd Ed. Changed then to Europe 1940nd Ed, Pacific 1940nd Ed and Global 1940nd Ed.
Now I'm playing A&A Global BM4 with Bids around 20 IPCs, eighter via internetchat or live with two friends of mine. We try to play our livegames about once in a quarter.
I also like to customize my gaming table, pieces and Excel Sheets for A&A.
I started playing TripeA in the league in 2024 and I'm totally into it ;-)
Best posts made by fasthard
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RE: Global Gaming Table Threads and Picturesposted in Customizations
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RE: Global Gaming Table Threads and Picturesposted in Customizations
@barnee, @CWO-Marc
Thx for your feedback!@CWO-Marc
Yes, the monitors help tracking the income during the game. My group and I always forgot to adjust the IPC table at any time during the game, that sucked. Therefore I did this Excel table. Works quite fine now. If anybody is interessted let me know, I’d like to share it.@barnee
The beer holders are on each side of the table. I don’t like cupholders, because there is only space for one drink ;-) The dagger helps if someone does not want a drink or to declare war to other nations.

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RE: Post League Game Results Hereposted in League
@pacifiersboard Thx for playing me. Looking forward learning more from you in the next (hopefully also crazy, maybe a little bit less) game without dicing you… sry :-/
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RE: Global Gaming Table Threads and Picturesposted in Customizations
Got some facelift for my gaming table:

In addition there’s a steel panel below the map, needed for the new created flight stands and other magnetic stuff:
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RE: socket errorposted in TripleA Support
Hi there, I also had socket write errors. But I was able to post the turn summary via ‘Post Turn Summary’ when I did this:
- save the game
- leave game
- load saved game
- retype ‘Forum Password’
- start game by forum (‘Play’)
- post turn summary via ‘Post Turn Summary’
Hope this helps!?
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Axis & Allies MS Excel IPC calculator/trackerposted in Software
Dear Sirs and Madams,
I’d like to introduce you my Microsoft Excel based IPC calculator/tracker for Axis & Allies Global 1940 2nd. My A&A hommies and I always forget to adjust the territory at any time during the game so I developed this Excel table.
It serves several functions :
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track and calculate IPCs with territories and national objectives (few have to be adjusted manual (SZ125, Med, …) [sheet: IPC track]

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calculate Purchases per 1 round [sheet: purchase round]

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calculate all rounds [sheet: purchase chart])

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calculate land and sea battles (my dice colors are 1:=beige, 2:= blue, 3:= red, 4:= yellow, therefore the dice colors)

And here is:
AxisAndAllies_GLOBAL_1940_2nd_Initial_20200228.xlsPlease don’t hesitate to ask if there are some questions.
Thanks for your feedback! -
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RE: Find League Opponents Threadposted in League
Hi there, I’m looking for a BM4 game. I’ve no experience with playing via forum yet but I’m looking forward learning it. Thx
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RE: Keeping Track of IPCposted in Axis & Allies Global 1940
@allister I had the same problem about tracking the income. Therefore I created this Excel Table, (this screeenshoted here is only valid for BM). If there is interest I can invest some time to adjust it for OOB or have a look if i can find a former OOB version anywhere on my hard drive.

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RE: A PC Calculator for IPCsposted in Software
Hi kennethofborg,
you’re welcome.I’ve done a global IPC tracker with MS Excel (https://www.dropbox.com/scl/fi/qj1ukd81mhwvhwu9ajbo3/AxisAndAllies_GLOBAL_1940_2nd_Initial_20200312.xlsm?dl=0&rlkey=ndesbxts7ih1pcqknz2vriu6l), therefore I’ve got some preparation lists I can easily adjust:
BasicCountryListGlobal.txt
There’re all IPCs relevant territories included (also the NO ones without IPC value).Here are some maps files:
https://www.dropbox.com/s/ona2aexfo66pxhw/Map.bmp?dl=0
https://www.dropbox.com/s/yi80qacpzzmcfj9/MapnoTerrain.bmp?dl=0Loooking forward testing the calculator ;-)
Best regards
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RE: L24 BM4 WindowWasher X vs fasthard L+21posted in League
@WindowWasher yeah, that looks a little bit strange with the purchased ground troups in tokyo waiting for their bus…
Sorry for the dicing in alexandria… struggled a lot to attack there, but I felt I had to, but with a more even result… :-/
Latest posts made by fasthard
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RE: BM4 Oskar2KX(X) vs fasthard(L+24)posted in League
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Russians Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda Russians take Vologda from Germans 1 mech_infantry moved from Suiyuyan to Jehol Chinese take Jehol from Japanese 1 infantry moved from Manchuria to Korea Russians take Korea from Japanese Combat - Russians Non Combat Move - Russians 2 aaGuns, 2 artilleries and 57 infantry moved from Ukraine to Bryansk 1 infantry moved from Rostov to Ukraine 2 infantry moved from Rostov to Bryansk 1 infantry moved from Smolensk to Bryansk 4 fighters and 1 tactical_bomber moved from Russia to Chahar 2 armour moved from Suiyuyan to Jehol 2 aaGuns and 16 infantry moved from Manchuria to Jehol 1 mech_infantry moved from Tsinghai to Suiyuyan 2 aaGuns, 7 artilleries and 8 infantry moved from Russia to Bryansk 1 cruiser moved from 114 Sea Zone to 113 Sea Zone Place Units - Russians 7 artilleries and 2 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3 Russians collect 23 PUs (3 lost to blockades); end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
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RE: L25 BM4 fasthard(X) vs simon33(L+16)posted in League
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 4 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from French Indo China to Shan State 1 infantry moved from Malaya to Shan State 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 2 bombers moved from French Indo China to Hopei 1 infantry moved from Chahar to Hopei 1 infantry moved from Chahar to Hopei 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 marine moved from Yunnan to Shan State Combat - Japanese Battle in Hopei Japanese attack with 2 bombers and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 1/4 hits, 1,67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber in Shan State, round 2 : 3/7 hits, 2,00 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 artillery moved from Yunnan to Shan State 1 armour moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 2 bombers moved from Hopei to French Indo China 1 aaGun and 6 infantry moved from Chahar to Anhwe 1 infantry moved from Anhwe to Hunan 1 fighter moved from Japan to French Indo China 2 aaGuns and 1 infantry moved from Japan to 6 Sea Zone 2 aaGuns, 1 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 2 aaGuns and 1 infantry moved from 36 Sea Zone to French Indo China 1 destroyer and 1 transport moved from 36 Sea Zone to 35 Sea Zone 3 transports moved from 35 Sea Zone to 6 Sea Zone 1 carrier and 4 submarines moved from 6 Sea Zone to 35 Sea Zone 2 submarines moved from 35 Sea Zone to 37 Sea Zone Place Units - Japanese 1 carrier and 3 submarines placed in 6 Sea Zone 3 artilleries and 3 infantry placed in Japan 1 infantry and 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Chinese regular : -0,33 Japanese regular : 0,33 UK_Pacific regular : -0,33 -
RE: BM4 Oskar2KX(X) vs fasthard(L+24)posted in League
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from India to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone ANZAC take 44 Sea Zone from Japanese 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 submarines moved from 62 Sea Zone to 42 Sea Zone 1 marine moved from New Zealand to 63 Sea Zone 1 cruiser, 1 destroyer and 1 marine moved from 63 Sea Zone to 42 Sea Zone 1 marine moved from 42 Sea Zone to Java Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters and 4 submarines Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 42 Sea Zone, round 3 : 4/4 hits, 1,83 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 5/5 hits, 2,33 expected hits 1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 3 submarines owned by the ANZAC lost in 42 Sea Zone 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 cruiser and 1 fighter in 42 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 fighter in 42 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits 1 fighter owned by the ANZAC lost in 42 Sea Zone 1 fighter owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 11 Casualties for ANZAC: 1 destroyer, 2 fighters and 4 submarines Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Battle in Java ANZAC attack with 1 marine Japanese defend with 1 marine ANZAC roll dice for 1 marine in Java, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 marine in Java, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the ANZAC lost in Java 1 marine owned by the Japanese lost in Java Japanese win with no units remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 marine Casualties for Japanese: 1 marine Non Combat Move - ANZAC 1 artillery moved from South Australia to New South Wales 1 infantry moved from South Australia to Queensland 1 fighter moved from Persia to Egypt 1 fighter moved from New South Wales to Queensland 1 aaGun moved from South Australia to Queensland 1 infantry moved from South Australia to New South Wales Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 2,17 ANZAC regular : 0,67 -
RE: L25 BM4 fasthard(X) vs simon33(L+16)posted in League
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 fighters and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 mech_infantry moved from Baltic States to Novgorod Germans take Novgorod from Russians 2 fighters and 2 tactical_bombers moved from Southern Italy to 95 Sea Zone 2 bombers moved from Western Germany to 95 Sea Zone 1 fighter moved from Western Germany to 95 Sea Zone Combat - Germans Battle in 95 Sea Zone Germans attack with 2 bombers, 3 fighters and 2 tactical_bombers British defend with 1 destroyer Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 95 Sea Zone, round 2 : 3/7 hits, 4,17 expected hits British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the British lost in 95 Sea Zone Germans win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 1 fighter moved from 95 Sea Zone to Southern Italy 1 fighter moved from 95 Sea Zone to France 1 fighter moved from 95 Sea Zone to Western Germany 1 fighter moved from Western Germany to Norway 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 4 mech_infantrys moved from Poland to Novgorod 1 infantry moved from Eastern Poland to Western Ukraine 6 artilleries moved from Eastern Poland to Bessarabia 7 armour and 12 mech_infantrys moved from Eastern Poland to Ukraine 3 armour moved from Romania to Ukraine 3 aaGuns, 5 artilleries and 20 infantry moved from Bessarabia to Ukraine 2 infantry moved from Bulgaria to Romania 2 bombers and 2 tactical_bombers moved from 95 Sea Zone to Western Germany 1 submarine moved from 113 Sea Zone to 125 Sea Zone 2 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from France to Western Germany Place Units - Germans 2 fighters placed in Western Germany 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,1 Germans collect 43 PUs (4 lost to blockades); end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans regular : -1,17 British regular : -0,33 -
RE: BM4 Oskar2KX(X) vs fasthard(L+24)posted in League
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 1 infantry moved from 87 Sea Zone to French West Africa Combat - Americans Battle in Denmark Battle in Norway Battle in French West Africa Non Combat Move - Americans 2 transports moved from 91 Sea Zone to 101 Sea Zone 2 fighters moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 fighters and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 3 submarines moved from 26 Sea Zone to 54 Sea Zone 1 submarine moved from 92 Sea Zone to 91 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 12 infantry moved from Suiyuyan to Chahar 1 fighter moved from Tsinghai to Kweichow 1 infantry moved from Szechwan to Kweichow 1 artillery and 1 infantry moved from Suiyuyan to Hopei 3 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Hopei Chinese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 artillery in Hopei, round 6 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 15 infantry Japanese defend with 1 infantry Chinese roll dice for 15 infantry in Chahar, round 2 : 2/15 hits, 2,50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Chahar 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 14 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 artillery and 2 infantry moved from Kansu to Suiyuyan 1 fighter moved from Kweichow to Suiyuyan Place Units - Chinese 3 infantry placed in Chahar Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs Purchase Units - British British buy 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 submarines moved from 109 Sea Zone to 113 Sea Zone 1 bomber moved from United Kingdom to 113 Sea Zone 3 fighters moved from Scotland to 113 Sea Zone 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 1 infantry moved from French Equatorial Africa to Nigeria British take Nigeria from Italians 1 infantry moved from Egypt to Alexandria 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from India to 41 Sea Zone 1 infantry moved from Egypt to Alexandria Combat - British Battle in Alexandria British attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 1 mech_infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/4 hits, 1,50 expected hits Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in 41 Sea Zone British attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer British roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter in 41 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the British lost in 41 Sea Zone 1 destroyer owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 2 Casualties for British: 1 submarine Casualties for Japanese: 1 destroyer Battle in 113 Sea Zone British attack with 1 bomber, 1 destroyer, 3 fighters and 2 submarines; Russians loiter and taunt Germans defend with 1 carrier and 1 transport British roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 bomber, 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits Germans roll dice for 1 carrier and 1 transport in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Germans and 1 transport owned by the Germans lost in 113 Sea Zone British win with 1 bomber, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 23 Casualties for Germans: 1 carrier and 1 transport Non Combat Move - British 2 fighters moved from 113 Sea Zone to 112 Sea Zone 1 bomber moved from 113 Sea Zone to United Kingdom 1 fighter moved from 113 Sea Zone to Norway 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to United Kingdom 2 aaGuns and 2 infantry moved from Scotland to United Kingdom 1 armour and 1 infantry moved from Algeria to Morocco 1 tactical_bomber moved from Alexandria to Egypt 1 fighter moved from Egypt to Persia 1 mech_infantry moved from Iraq to Eastern Persia 1 armour moved from Iraq to Eastern Persia 1 infantry moved from Syria to Iraq 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 infantry moved from French Madagascar to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone 2 infantry moved from 79 Sea Zone to West India 2 aaGuns, 1 armour, 2 artilleries, 12 infantry and 8 mech_infantrys moved from India to West India 2 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Rhodesia to French Equatorial Africa 1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan 1 fighter moved from Alexandria to Egypt 1 fighter moved from 41 Sea Zone to West India Place Units - British 3 infantry placed in Egypt 2 mech_infantrys placed in Union of South Africa 2 fighters placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 1 armour and 1 infantryCombat Hit Differential Summary :
Chinese regular : -1,17 Italians regular : -0,33 Japanese regular : 0,33 Germans regular : -0,33 British regular : 0,50 -
RE: BM4 Oskar2KX(X) vs fasthard(L+24)posted in League
TripleA Manual Gamesave Post: British round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Combat Move - British 2 submarines moved from 109 Sea Zone to 113 Sea Zone 1 bomber moved from United Kingdom to 113 Sea Zone 3 fighters moved from Scotland to 113 Sea Zone 1 destroyer moved from 125 Sea Zone to 113 Sea Zone 1 infantry moved from French Equatorial Africa to Nigeria British take Nigeria from Italians 1 infantry moved from Egypt to Alexandria 1 fighter and 1 tactical_bomber moved from Egypt to Alexandria 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 fighter moved from India to 41 Sea Zone 1 infantry moved from Egypt to Alexandria Combat - BritishCombat Hit Differential Summary :
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RE: BM4 Oskar2KX(X) vs fasthard(L+24)posted in League
TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 transport moved from 91 Sea Zone to 88 Sea Zone 1 infantry moved from French Guiana to 88 Sea Zone 1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone 1 infantry moved from 87 Sea Zone to French West Africa Combat - AmericansCombat Hit Differential Summary :

