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    René H

    @fasthard

    2025 2024

    I started playing Axis & Allies in 2015.
    with A&A 1942nd Ed. Changed then to Europe 1940nd Ed, Pacific 1940nd Ed and Global 1940nd Ed.
    Now I'm playing A&A Global BM4 with Bids around 20 IPCs, eighter via internetchat or live with two friends of mine. We try to play our livegames about once in a quarter.
    I also like to customize my gaming table, pieces and Excel Sheets for A&A.
    I started playing TripeA in the league in 2024 and I'm totally into it ;-)

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    Location Brühl Age 40

    fasthard Unfollow Follow
    2025 2024

    Best posts made by fasthard

    • RE: Global Gaming Table Threads and Pictures

      Hi there, I’d like to show you my gaming table:
      20210123_105503.jpg
      20210123_105712.jpg
      20210123_105621.jpg
      20210123_105552.jpg
      20210123_105652.jpg
      20210123_175530.jpg
      20210123_175546.jpg
      20210123_175555.jpg

      posted in Customizations
      fasthardF
      fasthard
    • RE: Global Gaming Table Threads and Pictures

      @barnee, @CWO-Marc
      Thx for your feedback!

      @CWO-Marc
      Yes, the monitors help tracking the income during the game. My group and I always forgot to adjust the IPC table at any time during the game, that sucked. Therefore I did this Excel table. Works quite fine now. If anybody is interessted let me know, I’d like to share it.

      @barnee
      The beer holders are on each side of the table. I don’t like cupholders, because there is only space for one drink ;-) The dagger helps if someone does not want a drink or to declare war to other nations.
      20201031_102920 (1) (002).jpg

      posted in Customizations
      fasthardF
      fasthard
    • RE: Post League Game Results Here

      @pacifiersboard Thx for playing me. Looking forward learning more from you in the next (hopefully also crazy, maybe a little bit less) game without dicing you… sry :-/

      posted in League
      fasthardF
      fasthard
    • RE: Global Gaming Table Threads and Pictures

      Got some facelift for my gaming table:
      20210606_204515.jpg 20210606_204520.jpg
      In addition there’s a steel panel below the map, needed for the new created flight stands and other magnetic stuff: 20210606_204515_1.jpg

      posted in Customizations
      fasthardF
      fasthard
    • RE: socket error

      Hi there, I also had socket write errors. But I was able to post the turn summary via ‘Post Turn Summary’ when I did this:

      • save the game
      • leave game
      • load saved game
      • retype ‘Forum Password’
      • start game by forum (‘Play’)
      • post turn summary via ‘Post Turn Summary’

      Hope this helps!?

      posted in TripleA Support
      fasthardF
      fasthard
    • Axis & Allies MS Excel IPC calculator/tracker

      Dear Sirs and Madams,

      I’d like to introduce you my Microsoft Excel based IPC calculator/tracker for Axis & Allies Global 1940 2nd. My A&A hommies and I always forget to adjust the territory at any time during the game so I developed this Excel table.

      It serves several functions :

      • track and calculate IPCs with territories and national objectives (few have to be adjusted manual (SZ125, Med, …) [sheet: IPC track]
        ipcTracker.PNG

      • calculate Purchases per 1 round [sheet: purchase round]
        purchase1.PNG

      • calculate all rounds [sheet: purchase chart])
        purchaseAll.PNG

      • calculate land and sea battles (my dice colors are 1:=beige, 2:= blue, 3:= red, 4:= yellow, therefore the dice colors)
        land.PNG sea.PNG

      And here is:
      AxisAndAllies_GLOBAL_1940_2nd_Initial_20200228.xls

      Please don’t hesitate to ask if there are some questions.
      Thanks for your feedback!

      posted in Software
      fasthardF
      fasthard
    • RE: Find League Opponents Thread

      Hi there, I’m looking for a BM4 game. I’ve no experience with playing via forum yet but I’m looking forward learning it. Thx

      posted in League
      fasthardF
      fasthard
    • RE: Keeping Track of IPC

      @allister I had the same problem about tracking the income. Therefore I created this Excel Table, (this screeenshoted here is only valid for BM). If there is interest I can invest some time to adjust it for OOB or have a look if i can find a former OOB version anywhere on my hard drive.

      fdf53434-37f6-4eea-ba7a-704e33800aad-image.png

      posted in Axis & Allies Global 1940
      fasthardF
      fasthard
    • RE: A PC Calculator for IPCs

      Hi kennethofborg,
      you’re welcome.

      I’ve done a global IPC tracker with MS Excel (https://www.dropbox.com/scl/fi/qj1ukd81mhwvhwu9ajbo3/AxisAndAllies_GLOBAL_1940_2nd_Initial_20200312.xlsm?dl=0&rlkey=ndesbxts7ih1pcqknz2vriu6l), therefore I’ve got some preparation lists I can easily adjust:
      BasicCountryListGlobal.txt
      There’re all IPCs relevant territories included (also the NO ones without IPC value).

      Here are some maps files:
      https://www.dropbox.com/s/ona2aexfo66pxhw/Map.bmp?dl=0
      https://www.dropbox.com/s/yi80qacpzzmcfj9/MapnoTerrain.bmp?dl=0

      Loooking forward testing the calculator ;-)

      Best regards

      posted in Software
      fasthardF
      fasthard
    • RE: L24 BM4 WindowWasher X vs fasthard L+21

      @WindowWasher yeah, that looks a little bit strange with the purchased ground troups in tokyo waiting for their bus…
      Sorry for the dicing in alexandria… struggled a lot to attack there, but I felt I had to, but with a more even result… :-/

      posted in League
      fasthardF
      fasthard

    Latest posts made by fasthard

    • RE: BM4 Oskar2KX(X) vs fasthard(L+24)

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 7 artilleries and 2 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 infantry moved from Russia to Vologda
                    Russians take Vologda from Germans
              1 mech_infantry moved from Suiyuyan to Jehol
                    Chinese take Jehol from Japanese
              1 infantry moved from Manchuria to Korea
                    Russians take Korea from Japanese
      
          Combat - Russians
      
          Non Combat Move - Russians
              2 aaGuns, 2 artilleries and 57 infantry moved from Ukraine to Bryansk
              1 infantry moved from Rostov to Ukraine
              2 infantry moved from Rostov to Bryansk
              1 infantry moved from Smolensk to Bryansk
              4 fighters and 1 tactical_bomber moved from Russia to Chahar
              2 armour moved from Suiyuyan to Jehol
              2 aaGuns and 16 infantry moved from Manchuria to Jehol
              1 mech_infantry moved from Tsinghai to Suiyuyan
              2 aaGuns, 7 artilleries and 8 infantry moved from Russia to Bryansk
              1 cruiser moved from 114 Sea Zone to 113 Sea Zone
      
          Place Units - Russians
              7 artilleries and 2 infantry placed in Russia
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3
              Russians collect 23 PUs (3 lost to blockades); end with 23 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      fasthardF
      fasthard
    • RE: L25 BM4 fasthard(X) vs simon33(L+16)

      TripleA Turn Summary: Japanese round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 4
      
          Purchase Units - Japanese
              Japanese buy 3 artilleries, 1 carrier, 4 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              3 infantry moved from French Indo China to Shan State
              1 infantry moved from Malaya to Shan State
              1 infantry moved from Yunnan to Szechwan
                    Japanese take Szechwan from Chinese
              1 infantry moved from Yunnan to Burma
                    Japanese take Burma from UK_Pacific
              2 bombers moved from French Indo China to Hopei
              1 infantry moved from Chahar to Hopei
              1 infantry moved from Chahar to Hopei
              1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
              1 marine moved from Yunnan to Shan State
      
          Combat - Japanese
              Battle in Hopei
                  Japanese attack with 2 bombers and 2 infantry
                  Chinese defend with 1 infantry
                      Japanese roll dice for 2 bombers and 2 infantry in Hopei, round 2 : 1/4 hits, 1,67 expected hits
                      Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                  Japanese win, taking Hopei from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Chinese: 1 infantry
              Battle in Shan State
                  Japanese attack with 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber
                  British defend with 1 mech_infantry
                      Japanese roll dice for 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber in Shan State, round 2 : 3/7 hits, 2,00 expected hits
                      UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the British lost in Shan State
                  Japanese win, taking Shan State from UK_Pacific with 1 fighter, 4 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for British: 1 mech_infantry
      
          Non Combat Move - Japanese
              1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
              1 artillery moved from Yunnan to Shan State
              1 armour moved from French Indo China to Yunnan
              1 infantry moved from Hunan to Yunnan
              2 bombers moved from Hopei to French Indo China
              1 aaGun and 6 infantry moved from Chahar to Anhwe
              1 infantry moved from Anhwe to Hunan
              1 fighter moved from Japan to French Indo China
              2 aaGuns and 1 infantry moved from Japan to 6 Sea Zone
              2 aaGuns, 1 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
              2 aaGuns and 1 infantry moved from 36 Sea Zone to French Indo China
              1 destroyer and 1 transport moved from 36 Sea Zone to 35 Sea Zone
              3 transports moved from 35 Sea Zone to 6 Sea Zone
              1 carrier and 4 submarines moved from 6 Sea Zone to 35 Sea Zone
              2 submarines moved from 35 Sea Zone to 37 Sea Zone
      
          Place Units - Japanese
              1 carrier and 3 submarines placed in 6 Sea Zone
              3 artilleries and 3 infantry placed in Japan
              1 infantry and 2 mech_infantrys placed in French Indo China
      
          Turn Complete - Japanese
              Japanese collect 60 PUs; end with 60 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0,33
      Japanese regular : 0,33
      UK_Pacific regular : -0,33
      

      Savegame

      posted in League
      fasthardF
      fasthard
    • RE: BM4 Oskar2KX(X) vs fasthard(L+24)

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              2 fighters moved from India to 42 Sea Zone
              1 submarine moved from 44 Sea Zone to 42 Sea Zone
                    ANZAC take 44 Sea Zone from Japanese
              1 submarine moved from 54 Sea Zone to 42 Sea Zone
              2 submarines moved from 62 Sea Zone to 42 Sea Zone
              1 marine moved from New Zealand to 63 Sea Zone
              1 cruiser, 1 destroyer and 1 marine moved from 63 Sea Zone to 42 Sea Zone
              1 marine moved from 42 Sea Zone to Java
      
          Combat - ANZAC
              Battle in 42 Sea Zone
                  ANZAC attack with 1 cruiser, 1 destroyer, 2 fighters and 4 submarines
                  Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                      ANZAC roll dice for 4 submarines in 42 Sea Zone, round 2 : 0/4 hits, 1,33 expected hits
                      ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                  Units damaged: 1 carrier owned by the Japanese
                      Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                      Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/5 hits, 2,33 expected hits
                      1 submarine owned by the ANZAC lost in 42 Sea Zone
                      1 submarine owned by the Japanese lost in 42 Sea Zone
                      ANZAC roll dice for 3 submarines in 42 Sea Zone, round 3 : 0/3 hits, 1,00 expected hits
                      ANZAC roll dice for 1 cruiser, 1 destroyer and 2 fighters in 42 Sea Zone, round 3 : 4/4 hits, 1,83 expected hits
                      Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 5/5 hits, 2,33 expected hits
                      1 fighter owned by the ANZAC, 1 destroyer owned by the ANZAC and 3 submarines owned by the ANZAC lost in 42 Sea Zone
                      1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                      ANZAC roll dice for 1 cruiser and 1 fighter in 42 Sea Zone, round 4 : 1/2 hits, 1,00 expected hits
                      Japanese roll dice for 1 fighter in 42 Sea Zone, round 4 : 1/1 hits, 0,67 expected hits
                      1 fighter owned by the ANZAC lost in 42 Sea Zone
                      1 fighter owned by the Japanese lost in 42 Sea Zone
                  ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 11
                  Casualties for ANZAC: 1 destroyer, 2 fighters and 4 submarines
                  Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
              Battle in Java
                  ANZAC attack with 1 marine
                  Japanese defend with 1 marine
                      ANZAC roll dice for 1 marine in Java, round 2 : 1/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 marine in Java, round 2 : 1/1 hits, 0,33 expected hits
                      1 marine owned by the ANZAC lost in Java
                      1 marine owned by the Japanese lost in Java
                  Japanese win with no units remaining. Battle score for attacker is 0
                  Casualties for ANZAC: 1 marine
                  Casualties for Japanese: 1 marine
      
          Non Combat Move - ANZAC
              1 artillery moved from South Australia to New South Wales
              1 infantry moved from South Australia to Queensland
              1 fighter moved from Persia to Egypt
              1 fighter moved from New South Wales to Queensland
              1 aaGun moved from South Australia to Queensland
              1 infantry moved from South Australia to New South Wales
      
          Place Units - ANZAC
              1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
      
          Combat Move - French
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : 2,17
      ANZAC regular : 0,67
      

      Savegame

      posted in League
      fasthardF
      fasthard
    • RE: L25 BM4 fasthard(X) vs simon33(L+16)

      TripleA Turn Summary: Germans round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 4
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 fighters and 7 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Bessarabia to Ukraine
                    Germans take Ukraine from Russians
              1 infantry moved from Eastern Poland to Belarus
                    Germans take Belarus from Russians
              1 mech_infantry moved from Baltic States to Novgorod
                    Germans take Novgorod from Russians
              2 fighters and 2 tactical_bombers moved from Southern Italy to 95 Sea Zone
              2 bombers moved from Western Germany to 95 Sea Zone
              1 fighter moved from Western Germany to 95 Sea Zone
      
          Combat - Germans
              Battle in 95 Sea Zone
                  Germans attack with 2 bombers, 3 fighters and 2 tactical_bombers
                  British defend with 1 destroyer
                      Germans roll dice for 2 bombers, 3 fighters and 2 tactical_bombers in 95 Sea Zone, round 2 : 3/7 hits, 4,17 expected hits
                      British roll dice for 1 destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the British lost in 95 Sea Zone
                  Germans win with 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for British: 1 destroyer
      
          Non Combat Move - Germans
              1 fighter moved from 95 Sea Zone to Southern Italy
              1 fighter moved from 95 Sea Zone to France
              1 fighter moved from 95 Sea Zone to Western Germany
              1 fighter moved from Western Germany to Norway
              1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
              1 artillery and 1 infantry moved from 113 Sea Zone to Norway
              4 mech_infantrys moved from Poland to Novgorod
              1 infantry moved from Eastern Poland to Western Ukraine
              6 artilleries moved from Eastern Poland to Bessarabia
              7 armour and 12 mech_infantrys moved from Eastern Poland to Ukraine
              3 armour moved from Romania to Ukraine
              3 aaGuns, 5 artilleries and 20 infantry moved from Bessarabia to Ukraine
              2 infantry moved from Bulgaria to Romania
              2 bombers and 2 tactical_bombers moved from 95 Sea Zone to Western Germany
              1 submarine moved from 113 Sea Zone to 125 Sea Zone
              2 armour and 8 mech_infantrys moved from Germany to Eastern Poland
              1 artillery and 1 infantry moved from France to Western Germany
      
          Place Units - Germans
              2 fighters placed in Western Germany
              7 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,1
              Germans collect 43 PUs (4 lost to blockades); end with 44 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -1,17
      British regular : -0,33
      

      Savegame

      posted in League
      fasthardF
      fasthard
    • RE: BM4 Oskar2KX(X) vs fasthard(L+24)

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Morocco to 91 Sea Zone
              1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
              1 infantry moved from 112 Sea Zone to Denmark
              1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
              1 infantry moved from Morocco to 91 Sea Zone
              1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
              1 infantry moved from 112 Sea Zone to Norway
              1 transport moved from 91 Sea Zone to 88 Sea Zone
              1 infantry moved from French Guiana to 88 Sea Zone
              1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
              1 infantry moved from 87 Sea Zone to French West Africa
      
          Combat - Americans
              Battle in Denmark
              Battle in Norway
              Battle in French West Africa
      
          Non Combat Move - Americans
              2 transports moved from 91 Sea Zone to 101 Sea Zone
              2 fighters moved from Western United States to 10 Sea Zone
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 artillery, 2 fighters and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              3 submarines moved from 26 Sea Zone to 54 Sea Zone
              1 submarine moved from 92 Sea Zone to 91 Sea Zone
      
          Place Units - Americans
              1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
              1 artillery, 2 fighters and 1 infantry placed in Western United States
              1 infantry placed in Central United States
      
          Turn Complete - Americans
              Americans collect 58 PUs; end with 58 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Chinese
              12 infantry moved from Suiyuyan to Chahar
              1 fighter moved from Tsinghai to Kweichow
              1 infantry moved from Szechwan to Kweichow
              1 artillery and 1 infantry moved from Suiyuyan to Hopei
              3 infantry moved from Suiyuyan to Chahar
      
          Combat - Chinese
              Battle in Kweichow
                  Chinese attack with 1 fighter and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Kweichow
                  Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Hopei
                  Chinese attack with 1 artillery and 1 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0,67 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Hopei
                      Chinese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 5 : 0/1 hits, 0,33 expected hits
                      Chinese roll dice for 1 artillery in Hopei, round 6 : 1/1 hits, 0,33 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 6 : 0/1 hits, 0,33 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Chahar
                  Chinese attack with 15 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 15 infantry in Chahar, round 2 : 2/15 hits, 2,50 expected hits
                      Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Chinese lost in Chahar
                      1 infantry owned by the Japanese lost in Chahar
                  Chinese win, taking Chahar from Japanese with 14 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 artillery and 2 infantry moved from Kansu to Suiyuyan
              1 fighter moved from Kweichow to Suiyuyan
      
          Place Units - Chinese
              3 infantry placed in Chahar
      
          Turn Complete - Chinese
              Chinese collect 12 PUs; end with 13 PUs
      
          Purchase Units - British
              British buy 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              2 submarines moved from 109 Sea Zone to 113 Sea Zone
              1 bomber moved from United Kingdom to 113 Sea Zone
              3 fighters moved from Scotland to 113 Sea Zone
              1 destroyer moved from 125 Sea Zone to 113 Sea Zone
              1 infantry moved from French Equatorial Africa to Nigeria
                    British take Nigeria from Italians
              1 infantry moved from Egypt to Alexandria
              1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
              1 submarine moved from 39 Sea Zone to 41 Sea Zone
              1 fighter moved from India to 41 Sea Zone
              1 infantry moved from Egypt to Alexandria
      
          Combat - British
              Battle in Alexandria
                  British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Italians defend with 1 mech_infantry
                      British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 1/4 hits, 1,50 expected hits
                      Italians roll dice for 1 mech_infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                      1 mech_infantry owned by the Italians lost in Alexandria
                  British win, taking Alexandria from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 mech_infantry
              Battle in 41 Sea Zone
                  British attack with 1 fighter and 1 submarine
                  Japanese defend with 1 destroyer
                      British roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      British roll dice for 1 fighter in 41 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                      Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 submarine owned by the British lost in 41 Sea Zone
                      1 destroyer owned by the Japanese lost in 41 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 2
                  Casualties for British: 1 submarine
                  Casualties for Japanese: 1 destroyer
              Battle in 113 Sea Zone
                  British attack with 1 bomber, 1 destroyer, 3 fighters and 2 submarines; Russians loiter and taunt
                  Germans defend with 1 carrier and 1 transport
                      British roll dice for 2 submarines in 113 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                      British roll dice for 1 bomber, 1 destroyer and 3 fighters in 113 Sea Zone, round 2 : 4/5 hits, 2,50 expected hits
                      Germans roll dice for 1 carrier and 1 transport in 113 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 carrier owned by the Germans and 1 transport owned by the Germans lost in 113 Sea Zone
                  British win with 1 bomber, 1 destroyer, 3 fighters and 2 submarines remaining. Battle score for attacker is 23
                  Casualties for Germans: 1 carrier and 1 transport
      
          Non Combat Move - British
              2 fighters moved from 113 Sea Zone to 112 Sea Zone
              1 bomber moved from 113 Sea Zone to United Kingdom
              1 fighter moved from 113 Sea Zone to Norway
              1 destroyer moved from 109 Sea Zone to 112 Sea Zone
              1 infantry moved from Quebec to 106 Sea Zone
              1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
              1 infantry moved from 109 Sea Zone to United Kingdom
              2 aaGuns and 2 infantry moved from Scotland to United Kingdom
              1 armour and 1 infantry moved from Algeria to Morocco
              1 tactical_bomber moved from Alexandria to Egypt
              1 fighter moved from Egypt to Persia
              1 mech_infantry moved from Iraq to Eastern Persia
              1 armour moved from Iraq to Eastern Persia
              1 infantry moved from Syria to Iraq
              1 infantry moved from Tanganyika Territory to 72 Sea Zone
              1 infantry moved from French Madagascar to 72 Sea Zone
              2 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
              2 infantry moved from 79 Sea Zone to West India
              2 aaGuns, 1 armour, 2 artilleries, 12 infantry and 8 mech_infantrys moved from India to West India
              2 infantry moved from Rhodesia to Belgian Congo
              1 mech_infantry moved from Rhodesia to French Equatorial Africa
              1 mech_infantry moved from Rhodesia to Anglo Egyptian Sudan
              1 fighter moved from Alexandria to Egypt
              1 fighter moved from 41 Sea Zone to West India
      
          Place Units - British
              3 infantry placed in Egypt
              2 mech_infantrys placed in Union of South Africa
              2 fighters placed in United Kingdom
      
          Turn Complete - British
              British collect 38 PUs; end with 38 PUs
              Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
      
          Place Units - UK_Pacific
              1 armour and 1 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 5 PUs; end with 5 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
              Some Units in India change ownership: 1 armour and 1 infantry
      

      Combat Hit Differential Summary :

      Chinese regular : -1,17
      Italians regular : -0,33
      Japanese regular : 0,33
      Germans regular : -0,33
      British regular : 0,50
      

      Savegame

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      fasthard
    • RE: BM4 Oskar2KX(X) vs fasthard(L+24)

      @fasthard aa768eb2-827e-49bd-94bc-a3a0955817cd-image.png

      posted in League
      fasthardF
      fasthard
    • RE: BM4 Oskar2KX(X) vs fasthard(L+24)

      @Oskar2KX scram?

      posted in League
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      fasthard
    • RE: BM4 Oskar2KX(X) vs fasthard(L+24)

      TripleA Manual Gamesave Post: British round 5

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Combat Move - British
              2 submarines moved from 109 Sea Zone to 113 Sea Zone
              1 bomber moved from United Kingdom to 113 Sea Zone
              3 fighters moved from Scotland to 113 Sea Zone
              1 destroyer moved from 125 Sea Zone to 113 Sea Zone
              1 infantry moved from French Equatorial Africa to Nigeria
                    British take Nigeria from Italians
              1 infantry moved from Egypt to Alexandria
              1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
              1 submarine moved from 39 Sea Zone to 41 Sea Zone
              1 fighter moved from India to 41 Sea Zone
              1 infantry moved from Egypt to Alexandria
      
          Combat - British
      

      Combat Hit Differential Summary :

      Savegame

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      fasthard
    • RE: BM4 Oskar2KX(X) vs fasthard(L+24)

      @Oskar2KX scramble?
      28935320-3eef-4357-982f-954720b1c03b-image.png

      posted in League
      fasthardF
      fasthard
    • RE: BM4 Oskar2KX(X) vs fasthard(L+24)

      TripleA Manual Gamesave Post: Americans round 5

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 infantry moved from Morocco to 91 Sea Zone
              1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
              1 infantry moved from 112 Sea Zone to Denmark
              1 carrier, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 112 Sea Zone
              1 infantry moved from Morocco to 91 Sea Zone
              1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
              1 infantry moved from 112 Sea Zone to Norway
              1 transport moved from 91 Sea Zone to 88 Sea Zone
              1 infantry moved from French Guiana to 88 Sea Zone
              1 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
              1 infantry moved from 87 Sea Zone to French West Africa
      
          Combat - Americans
      

      Combat Hit Differential Summary :

      Savegame

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      fasthard