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    René H

    @fasthard

    2026 25 24

    I started playing Axis & Allies in 2015.
    with A&A 1942nd Ed. Changed then to Europe 1940nd Ed, Pacific 1940nd Ed and Global 1940nd Ed.
    Now I'm playing A&A Global BM4 with Bids around 20 IPCs, eighter via internetchat or live with two friends of mine. We try to play our livegames about once in a quarter.
    I also like to customize my gaming table, pieces and Excel Sheets for A&A.
    I started playing TripeA in the league in 2024 and I'm totally into it ;-)

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    Location Brühl Age 40

    fasthard Unfollow Follow
    2026 25 24

    Best posts made by fasthard

    • RE: Global Gaming Table Threads and Pictures

      Hi there, I’d like to show you my gaming table:
      20210123_105503.jpg
      20210123_105712.jpg
      20210123_105621.jpg
      20210123_105552.jpg
      20210123_105652.jpg
      20210123_175530.jpg
      20210123_175546.jpg
      20210123_175555.jpg

      posted in Customizations
      fasthardF
      fasthard
    • RE: Global Gaming Table Threads and Pictures

      @barnee, @CWO-Marc
      Thx for your feedback!

      @CWO-Marc
      Yes, the monitors help tracking the income during the game. My group and I always forgot to adjust the IPC table at any time during the game, that sucked. Therefore I did this Excel table. Works quite fine now. If anybody is interessted let me know, I’d like to share it.

      @barnee
      The beer holders are on each side of the table. I don’t like cupholders, because there is only space for one drink ;-) The dagger helps if someone does not want a drink or to declare war to other nations.
      20201031_102920 (1) (002).jpg

      posted in Customizations
      fasthardF
      fasthard
    • RE: Post League Game Results Here

      @pacifiersboard Thx for playing me. Looking forward learning more from you in the next (hopefully also crazy, maybe a little bit less) game without dicing you… sry :-/

      posted in League
      fasthardF
      fasthard
    • RE: Global Gaming Table Threads and Pictures

      Got some facelift for my gaming table:
      20210606_204515.jpg 20210606_204520.jpg
      In addition there’s a steel panel below the map, needed for the new created flight stands and other magnetic stuff: 20210606_204515_1.jpg

      posted in Customizations
      fasthardF
      fasthard
    • RE: socket error

      Hi there, I also had socket write errors. But I was able to post the turn summary via ‘Post Turn Summary’ when I did this:

      • save the game
      • leave game
      • load saved game
      • retype ‘Forum Password’
      • start game by forum (‘Play’)
      • post turn summary via ‘Post Turn Summary’

      Hope this helps!?

      posted in TripleA Support
      fasthardF
      fasthard
    • Axis & Allies MS Excel IPC calculator/tracker

      Dear Sirs and Madams,

      I’d like to introduce you my Microsoft Excel based IPC calculator/tracker for Axis & Allies Global 1940 2nd. My A&A hommies and I always forget to adjust the territory at any time during the game so I developed this Excel table.

      It serves several functions :

      • track and calculate IPCs with territories and national objectives (few have to be adjusted manual (SZ125, Med, …) [sheet: IPC track]
        ipcTracker.PNG

      • calculate Purchases per 1 round [sheet: purchase round]
        purchase1.PNG

      • calculate all rounds [sheet: purchase chart])
        purchaseAll.PNG

      • calculate land and sea battles (my dice colors are 1:=beige, 2:= blue, 3:= red, 4:= yellow, therefore the dice colors)
        land.PNG sea.PNG

      And here is:
      AxisAndAllies_GLOBAL_1940_2nd_Initial_20200228.xls

      Please don’t hesitate to ask if there are some questions.
      Thanks for your feedback!

      posted in Software
      fasthardF
      fasthard
    • RE: Find League Opponents Thread

      Hi there, I’m looking for a BM4 game. I’ve no experience with playing via forum yet but I’m looking forward learning it. Thx

      posted in League
      fasthardF
      fasthard
    • RE: Keeping Track of IPC

      @allister I had the same problem about tracking the income. Therefore I created this Excel Table, (this screeenshoted here is only valid for BM). If there is interest I can invest some time to adjust it for OOB or have a look if i can find a former OOB version anywhere on my hard drive.

      fdf53434-37f6-4eea-ba7a-704e33800aad-image.png

      posted in Axis & Allies Global 1940
      fasthardF
      fasthard
    • RE: A PC Calculator for IPCs

      Hi kennethofborg,
      you’re welcome.

      I’ve done a global IPC tracker with MS Excel (https://www.dropbox.com/scl/fi/qj1ukd81mhwvhwu9ajbo3/AxisAndAllies_GLOBAL_1940_2nd_Initial_20200312.xlsm?dl=0&rlkey=ndesbxts7ih1pcqknz2vriu6l), therefore I’ve got some preparation lists I can easily adjust:
      BasicCountryListGlobal.txt
      There’re all IPCs relevant territories included (also the NO ones without IPC value).

      Here are some maps files:
      https://www.dropbox.com/s/ona2aexfo66pxhw/Map.bmp?dl=0
      https://www.dropbox.com/s/yi80qacpzzmcfj9/MapnoTerrain.bmp?dl=0

      Loooking forward testing the calculator ;-)

      Best regards

      posted in Software
      fasthardF
      fasthard
    • RE: L24 BM4 WindowWasher X vs fasthard L+21

      @WindowWasher yeah, that looks a little bit strange with the purchased ground troups in tokyo waiting for their bus…
      Sorry for the dicing in alexandria… struggled a lot to attack there, but I felt I had to, but with a more even result… :-/

      posted in League
      fasthardF
      fasthard

    Latest posts made by fasthard

    • RE: L26 BM4 fasthard(X) vs discalced(L+20)

      @discalced no problem

      posted in League
      fasthardF
      fasthard
    • RE: L26 BM4 fasthard(X) vs discalced(L+20)

      TripleA Turn Summary: Italians round 14

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 14
      
          Purchase Units - Italians
              Italians buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Italians
              1 armour and 1 mech_infantry moved from Caucasus to Tsinghai
              2 bombers moved from Caucasus to Tsinghai
              1 bomber moved from Caucasus to Sikang
              1 armour and 1 mech_infantry moved from Caucasus to Sikang
              1 armour moved from Caucasus to Tsinghai
              1 armour moved from Caucasus to Sikang
      
          Combat - Italians
              Battle in Tsinghai
                  Italians attack with 2 armour, 2 bombers and 1 mech_infantry
                  Chinese defend with 1 fighter and 1 infantry
                      Italians roll dice for 2 armour, 2 bombers and 1 mech_infantry in Tsinghai, round 2 : 3/5 hits, 2,50 expected hits
                      Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 2/2 hits, 1,00 expected hits
                      1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Tsinghai
                      1 fighter owned by the Chinese and 1 infantry owned by the Chinese lost in Tsinghai
                  Italians win, taking Tsinghai from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 3
                  Casualties for Italians: 1 armour and 1 mech_infantry
                  Casualties for Chinese: 1 fighter and 1 infantry
              Battle in Sikang
                  Italians attack with 2 armour, 1 bomber and 1 mech_infantry
                  Chinese defend with 2 infantry
                      Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Sikang, round 2 : 3/4 hits, 1,83 expected hits
                      Chinese roll dice for 2 infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
                      1 mech_infantry owned by the Italians lost in Sikang
                      2 infantry owned by the Chinese lost in Sikang
                  Italians win, taking Sikang from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is 2
                  Casualties for Italians: 1 mech_infantry
                  Casualties for Chinese: 2 infantry
      
          Non Combat Move - Italians
              1 bomber moved from Sikang to Volgograd
              2 artilleries moved from Caucasus to Volgograd
              2 bombers moved from Tsinghai to Volgograd
              3 mech_infantrys moved from Northern Italy to Romania
              1 fighter and 1 tactical_bomber moved from Germany to Southern Italy
              2 fighters moved from Western Germany to Southern Italy
              3 mech_infantrys moved from Southern France to Yugoslavia
              1 aaGun, 3 artilleries and 13 infantry moved from Normandy Bordeaux to France
              1 mech_infantry moved from Baltic States to Bessarabia
      
          Place Units - Italians
              3 mech_infantrys placed in Northern Italy
              1 fighter and 2 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,3,5
              Italians collect 21 PUs (3 lost to blockades); end with 21 PUs
              Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1,33
      Italians regular : 1,67
      

      Savegame

      posted in League
      fasthardF
      fasthard
    • RE: L26 BM4 fasthard(X) vs discalced(L+20)

      TripleA Turn Summary: Japanese round 14

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 14
      
          Purchase Units - Japanese
              Japanese buy 7 armour, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 artillery moved from Yenisey to Evenkiyskiy
                    Japanese take Evenkiyskiy from Russians
              1 mech_infantry moved from Yunnan to Malaya
              2 fighters moved from Philippines to Malaya
              1 fighter moved from Philippines to 37 Sea Zone
              2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 8 fighters, 9 submarines and 8 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
              1 infantry moved from Caroline Islands to 33 Sea Zone
              1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
              1 infantry moved from 49 Sea Zone to Solomon Islands
              2 bombers moved from Marshall Islands to 49 Sea Zone
              1 submarine moved from 35 Sea Zone to 54 Sea Zone
      
          Combat - Japanese
              Battle in 37 Sea Zone
                  Japanese attack with 1 fighter
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 37 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in 49 Sea Zone
                  Japanese attack with 2 bombers and 1 transport
                  Americans defend with 1 destroyer
                      Japanese roll dice for 2 bombers and 1 transport in 49 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                      Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Americans lost in 49 Sea Zone
                  Japanese win with 2 bombers and 1 transport remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in Malaya
                  Japanese attack with 2 fighters and 1 mech_infantry
                  Americans defend with 1 harbour and 1 infantry
                      Japanese roll dice for 2 fighters and 1 mech_infantry in Malaya, round 2 : 0/3 hits, 1,17 expected hits
                      Americans roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits
                      1 fighter owned by the Japanese lost in Malaya
                      Japanese roll dice for 1 fighter and 1 mech_infantry in Malaya, round 3 : 1/2 hits, 0,67 expected hits
                      Americans roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0,33 expected hits
                      1 fighter owned by the Japanese lost in Malaya
                      1 infantry owned by the Americans lost in Malaya
                  Japanese win, taking Malaya from Americans with 1 mech_infantry remaining. Battle score for attacker is -17
                  Casualties for Japanese: 2 fighters
                  Casualties for Americans: 1 infantry
              Battle in Solomon Islands
              Battle in 54 Sea Zone
                  Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 8 fighters, 10 submarines and 8 tactical_bombers
                  ANZAC defend with 1 carrier, 1 cruiser and 3 destroyers; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 2 submarines
                      Japanese roll dice for 10 submarines in 54 Sea Zone, round 2 : 5/10 hits, 3,33 expected hits
                  Units damaged: 1 carrier owned by the ANZAC and 4 carriers owned by the Americans
                      Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 8 fighters and 8 tactical_bombers in 54 Sea Zone, round 2 : 14/26 hits, 13,67 expected hits
                  Units damaged: 1 battleship owned by the Americans
                      Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
                      Americans roll dice for 1 battleship, 5 carriers, 3 cruisers and 6 destroyers in 54 Sea Zone, round 2 : 12/15 hits, 5,83 expected hits
                  Units damaged: 2 battleships owned by the Japanese
                      2 fighters owned by the Japanese and 8 submarines owned by the Japanese lost in 54 Sea Zone
                      1 carrier owned by the ANZAC, 2 submarines owned by the Americans, 3 destroyers owned by the Americans, 3 destroyers owned by the ANZAC and 4 carriers owned by the Americans lost in 54 Sea Zone
                      Japanese roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
                      1 cruiser owned by the ANZAC lost in 54 Sea Zone
                      Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 6 fighters and 8 tactical_bombers in 54 Sea Zone, round 3 : 12/24 hits, 12,33 expected hits
                      Americans roll dice for 1 battleship and 2 cruisers in 54 Sea Zone, round 3 : 1/3 hits, 1,67 expected hits
                      1 submarine owned by the Japanese lost in 54 Sea Zone
                      2 cruisers owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone
                  Japanese win, taking Solomon Islands from ANZAC, taking 54 Sea Zone from Neutral with 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 6 fighters, 1 submarine and 8 tactical_bombers remaining. Battle score for attacker is 122
                  Casualties for Japanese: 2 fighters and 9 submarines
                  Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 2 submarines
                  Casualties for ANZAC: 1 carrier, 1 cruiser and 3 destroyers
      
          Non Combat Move - Japanese
              2 artilleries, 6 infantry and 4 transports moved from 33 Sea Zone to 54 Sea Zone
              2 fighters moved from Marshall Islands to 54 Sea Zone
              1 fighter moved from 37 Sea Zone to 36 Sea Zone
              1 artillery, 11 infantry and 9 mech_infantrys moved from India to Burma
              9 mech_infantrys moved from Burma to Yunnan
              1 aaGun moved from Yakut S.S.R. to Yenisey
              2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
              2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
              1 destroyer moved from 6 Sea Zone to 33 Sea Zone
              1 fighter moved from 6 Sea Zone to 36 Sea Zone
              2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
              1 carrier moved from 6 Sea Zone to 36 Sea Zone
              1 carrier moved from 6 Sea Zone to 33 Sea Zone
              1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
              1 fighter moved from Japan to Caroline Islands
              2 bombers moved from 49 Sea Zone to Caroline Islands
              1 submarine moved from 25 Sea Zone to 6 Sea Zone
      
          Place Units - Japanese
              1 destroyer and 1 transport placed in 36 Sea Zone
              3 armour placed in Kwangtung
              3 armour placed in Kiangsu
              1 armour placed in French Indo China
              2 fighters placed in Japan
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4
              Japanese collect 62 PUs (3 lost to blockades); end with 64 PUs
              Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 6,17
      Japanese regular : 1,83
      

      Savegame

      posted in League
      fasthardF
      fasthard
    • RE: L26 BM4 fasthard(X) vs discalced(L+20)

      @discalced OOL? took 5 sub hits on the carrier
      f16de593-6971-4e29-a39f-095c53924cc9-image.png

      posted in League
      fasthardF
      fasthard
    • RE: L26 BM4 fasthard(X) vs discalced(L+20)

      TripleA Manual Gamesave Post: Japanese round 14

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 14
      
          Purchase Units - Japanese
              Japanese buy 7 armour, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 artillery moved from Yenisey to Evenkiyskiy
                    Japanese take Evenkiyskiy from Russians
              1 mech_infantry moved from Yunnan to Malaya
              2 fighters moved from Philippines to Malaya
              1 fighter moved from Philippines to 37 Sea Zone
              2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 8 fighters, 9 submarines and 8 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
              1 infantry moved from Caroline Islands to 33 Sea Zone
              1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
              1 infantry moved from 49 Sea Zone to Solomon Islands
              2 bombers moved from Marshall Islands to 49 Sea Zone
              1 submarine moved from 35 Sea Zone to 54 Sea Zone
      
          Combat - Japanese
              Battle in 37 Sea Zone
                  Japanese attack with 1 fighter
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 37 Sea Zone
                  Japanese win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in 49 Sea Zone
                  Japanese attack with 2 bombers and 1 transport
                  Americans defend with 1 destroyer
                      Japanese roll dice for 2 bombers and 1 transport in 49 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
                      Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Americans lost in 49 Sea Zone
                  Japanese win with 2 bombers and 1 transport remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in Malaya
                  Japanese attack with 2 fighters and 1 mech_infantry
                  Americans defend with 1 harbour and 1 infantry
                      Japanese roll dice for 2 fighters and 1 mech_infantry in Malaya, round 2 : 0/3 hits, 1,17 expected hits
                      Americans roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0,33 expected hits
                      1 fighter owned by the Japanese lost in Malaya
                      Japanese roll dice for 1 fighter and 1 mech_infantry in Malaya, round 3 : 1/2 hits, 0,67 expected hits
                      Americans roll dice for 1 infantry in Malaya, round 3 : 1/1 hits, 0,33 expected hits
                      1 fighter owned by the Japanese lost in Malaya
                      1 infantry owned by the Americans lost in Malaya
                  Japanese win, taking Malaya from Americans with 1 mech_infantry remaining. Battle score for attacker is -17
                  Casualties for Japanese: 2 fighters
                  Casualties for Americans: 1 infantry
              Battle in Solomon Islands
              Battle in 54 Sea Zone
                  Japanese attack with 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 8 fighters, 10 submarines and 8 tactical_bombers
                  ANZAC defend with 1 carrier, 1 cruiser and 3 destroyers; Americans defend with 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 2 submarines
                      Japanese roll dice for 10 submarines in 54 Sea Zone, round 2 : 5/10 hits, 3,33 expected hits
                  Units damaged: 1 carrier owned by the ANZAC and 4 carriers owned by the Americans
                      Japanese roll dice for 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 8 fighters and 8 tactical_bombers in 54 Sea Zone, round 2 : 14/26 hits, 13,67 expected hits
      

      Combat Hit Differential Summary :

      Americans regular : 1,00
      Japanese regular : 1,83
      

      Savegame

      posted in League
      fasthardF
      fasthard
    • RE: L26 BM4 fasthard(X) vs discalced(L+20)

      @discalced scramble to 54?
      0b98c239-e018-4542-bffa-dd79c4286816-image.png

      posted in League
      fasthardF
      fasthard
    • RE: L26 BM4 fasthard(X) vs discalced(L+20)

      TripleA Manual Gamesave Post: Japanese round 14

      TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 14
      
          Purchase Units - Japanese
              Japanese buy 7 armour, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 artillery moved from Yenisey to Evenkiyskiy
                    Japanese take Evenkiyskiy from Russians
              1 mech_infantry moved from Yunnan to Malaya
              2 fighters moved from Philippines to Malaya
              1 fighter moved from Philippines to 37 Sea Zone
              2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 8 fighters, 9 submarines and 8 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
              1 infantry moved from Caroline Islands to 33 Sea Zone
              1 infantry and 1 transport moved from 33 Sea Zone to 49 Sea Zone
              1 infantry moved from 49 Sea Zone to Solomon Islands
              2 bombers moved from Marshall Islands to 49 Sea Zone
              1 submarine moved from 35 Sea Zone to 54 Sea Zone
      
          Combat - Japanese
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      fasthardF
      fasthard
    • RE: BM4 fasthard(X) vs Oskar2KX(L+25) - alternate bidding

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              18 infantry moved from Amur to Korea
              1 infantry moved from Archangel to Novgorod
      
          Combat - Russians
              Battle in Novgorod
                  Russians attack with 1 infantry
                  Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                      Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,17 expected hits
                      Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,17 expected hits
                      Germans roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
                      Russians roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0,17 expected hits
                      Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Russians lost in Novgorod
                  Germans win with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Russians: 1 infantry
              Battle in Korea
                  Russians attack with 18 infantry
                  Japanese defend with 2 infantry
                      Russians roll dice for 18 infantry in Korea, round 2 : 3/18 hits, 3,00 expected hits
                      Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0,67 expected hits
                      2 infantry owned by the Japanese lost in Korea
                  Russians win, taking Korea from Japanese with 18 infantry remaining. Battle score for attacker is 6
                  Casualties for Japanese: 2 infantry
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              2 aaGuns moved from Amur to Korea
              1 mech_infantry moved from Volgograd to Sikang
              2 fighters and 1 tactical_bomber moved from Szechwan to India
              1 aaGun and 6 infantry moved from Bryansk to Rostov
              2 infantry moved from Bryansk to Russia
              5 artilleries moved from Bryansk to Tambov
              3 infantry moved from Bryansk to Russia
              1 aaGun moved from Bryansk to Russia
              3 infantry moved from Bryansk to Russia
              1 aaGun moved from Bryansk to Rostov
              1 aaGun and 33 infantry moved from Bryansk to Tambov
      
          Place Units - Russians
              3 artilleries and 7 infantry placed in Russia
              2 infantry placed in Volgograd
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Volgograd: 1 infantry
              EDIT: Adding units owned by Russians to Caucasus: 1 infantry
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from Tambov: 1 infantry
              EDIT: Adding units owned by Russians to Tambov: 1 infantry
              EDIT: Removing units owned by Russians from Tambov: 1 infantry
              EDIT: Adding units owned by Russians to Russia: 1 infantry
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Russians from 103 Sea Zone: 1 submarine
              EDIT: Adding units owned by Russians to 105 Sea Zone: 1 submarine
              EDIT: Turning off Edit Mode
      
          Turn Complete - Russians
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,3
              Russians collect 27 PUs (3 lost to blockades); end with 27 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Japanese regular : -0,67
      Germans regular : 0,00
      Russians regular : -0,50
      

      Savegame

      posted in League
      fasthardF
      fasthard
    • RE: L26 BM4 fasthard(X) vs pacifiersboard(L+21)

      TripleA Turn Summary: Japanese round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 2
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 1 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Combat Move - Japanese
              1 infantry moved from Anhwe to Kweichow
                    Japanese take Kweichow from Chinese
              3 infantry moved from Hunan to Yunnan
              2 bombers, 6 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
      
          Combat - Japanese
              Battle in Yunnan
                  Japanese attack with 2 bombers, 6 fighters, 3 infantry and 5 tactical_bombers
                  Chinese defend with 4 infantry
                      Japanese roll dice for 2 bombers, 6 fighters, 3 infantry and 5 tactical_bombers in Yunnan, round 2 : 8/16 hits, 8,17 expected hits
                      Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1,33 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      4 infantry owned by the Chinese lost in Yunnan
                  Japanese win, taking Yunnan from Chinese with 2 bombers, 6 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 9
                  Casualties for Japanese: 1 infantry
                  Casualties for Chinese: 4 infantry
      
          Non Combat Move - Japanese
              1 armour, 1 artillery and 2 infantry moved from Kwangsi to 36 Sea Zone
              1 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 36 Sea Zone to 38 Sea Zone
              1 fighter and 1 tactical_bomber moved from Kwangsi to 38 Sea Zone
              2 bombers, 6 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
              2 infantry moved from Siam to French Indo China
                    Japanese take French Indo China from Neutral_Axis
              1 infantry moved from Anhwe to Kiangsi
              3 artilleries moved from Anhwe to Kiangsi
              5 infantry moved from Anhwe to Hunan
              1 mech_infantry moved from Jehol to Kiangsi
              1 aaGun and 6 infantry moved from Jehol to Anhwe
              3 infantry moved from Manchuria to Jehol
              2 artilleries and 5 infantry moved from Japan to 6 Sea Zone
              2 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
              1 infantry moved from Manchuria to 19 Sea Zone
              1 marine moved from Japan to 6 Sea Zone
              1 cruiser and 1 marine moved from 6 Sea Zone to 19 Sea Zone
              2 artilleries, 1 cruiser, 6 infantry, 1 marine and 4 transports moved from 19 Sea Zone to 36 Sea Zone
              2 artilleries, 6 infantry and 1 marine moved from 36 Sea Zone to French Indo China
              1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
              2 fighters moved from Caroline Islands to Kwangsi
              1 submarine moved from 34 Sea Zone to 36 Sea Zone
              1 artillery moved from Hunan to Kwangsi
      
          Place Units - Japanese
              1 carrier and 3 transports placed in 6 Sea Zone
              1 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 33 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : -0,33
      Japanese regular : -0,17
      

      Savegame

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    • RE: L26 BM4 fasthard(X) vs discalced(L+20)

      TripleA Turn Summary: Germans round 14

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 14
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 2 aaGuns, 1 armour, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              14 armour and 8 mech_infantrys moved from Eastern Poland to Smolensk
              1 armour, 4 infantry and 9 mech_infantrys moved from Russia to Smolensk
              3 mech_infantrys moved from Ukraine to Smolensk
              1 artillery and 30 infantry moved from France to Holland Belgium
              7 infantry moved from France to Holland Belgium
              1 infantry moved from Northwest Persia to Iraq
                    Germans take Iraq from Americans
              1 bomber moved from Japan to 46 Sea Zone
      
          Combat - Germans
              Battle in Holland Belgium
                  Germans attack with 1 artillery and 37 infantry
                  British defend with 2 aaGuns and 6 infantry; Americans defend with 1 infantry
                      Germans roll dice for 1 artillery and 37 infantry in Holland Belgium, round 2 : 5/38 hits, 6,67 expected hits
                      Americans roll dice for 2 aaGuns and 7 infantry in Holland Belgium, round 2 : 3/7 hits, 2,33 expected hits
                      3 infantry owned by the Germans lost in Holland Belgium
                      2 aaGuns owned by the British and 3 infantry owned by the British lost in Holland Belgium
                      Germans roll dice for 1 artillery and 34 infantry in Holland Belgium, round 3 : 3/35 hits, 6,17 expected hits
                      Americans roll dice for 4 infantry in Holland Belgium, round 3 : 2/4 hits, 1,33 expected hits
                      2 infantry owned by the Germans lost in Holland Belgium
                      1 infantry owned by the Americans and 2 infantry owned by the British lost in Holland Belgium
                      Germans roll dice for 1 artillery and 32 infantry in Holland Belgium, round 4 : 4/33 hits, 5,83 expected hits
                      Americans roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0,33 expected hits
                      1 infantry owned by the Germans lost in Holland Belgium
                      1 infantry owned by the British lost in Holland Belgium
                  Germans win, taking Holland Belgium from Americans with 1 artillery and 31 infantry remaining. Battle score for attacker is 13
                  Casualties for Germans: 6 infantry
                  Casualties for British: 2 aaGuns and 6 infantry
                  Casualties for Americans: 1 infantry
              Battle in 46 Sea Zone
                  Germans attack with 1 bomber
                  Americans defend with 1 destroyer and 1 submarine
                  1 submarine owned by the Americans submerged
                      Germans roll dice for 1 bomber in 46 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
                      Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the Americans lost in 46 Sea Zone
                  Germans win with 1 bomber remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in Smolensk
                  Germans attack with 15 armour, 4 infantry and 20 mech_infantrys
                  Americans defend with 3 armour, 10 artilleries and 12 infantry
                      Germans roll dice for 15 armour, 4 infantry and 20 mech_infantrys in Smolensk, round 2 : 11/39 hits, 11,50 expected hits
                      Americans roll dice for 3 armour, 10 artilleries and 12 infantry in Smolensk, round 2 : 10/25 hits, 8,83 expected hits
                      4 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Smolensk
                      11 infantry owned by the Americans lost in Smolensk
                      Germans roll dice for 15 armour and 14 mech_infantrys in Smolensk, round 3 : 8/29 hits, 9,83 expected hits
                      Americans roll dice for 3 armour, 10 artilleries and 1 infantry in Smolensk, round 3 : 5/14 hits, 5,17 expected hits
                      5 mech_infantrys owned by the Germans lost in Smolensk
                      1 infantry owned by the Americans and 7 artilleries owned by the Americans lost in Smolensk
                      Germans roll dice for 15 armour and 9 mech_infantrys in Smolensk, round 4 : 9/24 hits, 9,00 expected hits
                      Americans roll dice for 3 armour and 3 artilleries in Smolensk, round 4 : 3/6 hits, 2,50 expected hits
                      3 mech_infantrys owned by the Germans lost in Smolensk
                      3 armour owned by the Americans and 3 artilleries owned by the Americans lost in Smolensk
                  Germans win, taking Smolensk from Americans with 15 armour and 6 mech_infantrys remaining. Battle score for attacker is 26
                  Casualties for Germans: 4 infantry and 14 mech_infantrys
                  Casualties for Americans: 3 armour, 10 artilleries and 12 infantry
      
          Non Combat Move - Germans
              3 mech_infantrys moved from Volgograd to Russia
              2 aaGuns, 13 armour, 1 infantry and 10 mech_infantrys moved from Northwest Persia to Caucasus
              30 infantry and 9 mech_infantrys moved from Western Germany to Germany
              9 mech_infantrys moved from Germany to Poland
              1 infantry moved from Southern France to Northern Italy
              2 fighters moved from Southern France to Western Germany
              4 tactical_bombers moved from Southern Italy to Caucasus
              2 mech_infantrys moved from Greece to Romania
              6 infantry moved from Northern Italy to Western Germany
              1 aaGun moved from Northern Italy to Western Germany
              1 bomber moved from 46 Sea Zone to Caroline Islands
              4 fighters moved from Western Germany to Caucasus
              3 fighters moved from Northern Italy to Western Germany
      
          Place Units - Germans
              2 aaGuns and 1 infantry placed in Russia
              1 armour and 2 mech_infantrys placed in Volgograd
              3 mech_infantrys placed in Ukraine
              7 mech_infantrys placed in Germany
              Germans undo move 4.
              3 mech_infantrys placed in Western Germany
              4 mech_infantrys placed in Germany
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 4
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,5,2
              Germans collect 47 PUs (4 lost to blockades); end with 47 PUs
              Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 49 PUs
              Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
      

      Combat Hit Differential Summary :

      Americans regular : 3,17
      Germans regular : -8,67
      

      Savegame

      posted in League
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