Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. farmboy
    3. Topics
    • Profile
    • Following 0
    • Followers 3
    • Topics 53
    • Posts 14,554
    • Best 467
    • Controversial 0
    • Groups 8

    Topics created by farmboy

    • farmboyF

      Farmboy (Axis) vs Innohub (Allies) G40 2nd no bid

      League
      • • • farmboy
      131
      0
      Votes
      131
      Posts
      5.6k
      Views

      I

      Yeah.  I also like bidding system.  In a tournament the bidding thing adds lot of variety to the game.
      Will try BM mode some time - after some more global games :-D  I need to develop some more via Allies play

    • farmboyF

      Farmboy (Axis) vs StuckTojo (Allies + 18)

      League
      • • • farmboy
      68
      0
      Votes
      68
      Posts
      2.2k
      Views

      farmboyF

      Yes good game and Happy new Year!

      I also think I have managed to have a bit more dice luck in all three games we played.

    • farmboyF

      Farmboy (Axis) vs Gargantua (Allies) BM

      League
      • • • farmboy
      292
      0
      Votes
      292
      Posts
      20.5k
      Views

      farmboyF

      No worries. And I look forward to the rematch in 2019.

    • farmboyF

      L17 BM Farmboy (Axis) vs Mallery (Allies)

      League
      • • • farmboy
      125
      0
      Votes
      125
      Posts
      4.4k
      Views

      farmboyF

      Sure. Might be a day or two before I get it set up.

    • farmboyF

      Farmboy (Axis) vs Rubioton (Allies) BM L17

      League
      • • • farmboy
      57
      0
      Votes
      57
      Posts
      1.7k
      Views

      farmboyF

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 5

      Purchase Units - Japanese
                  Japanese buy 1 artillery, 3 bombers, 2 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;

      Combat Move - Japanese
                  4 infantry moved from Shan State to Burma
                  1 artillery moved from Yunnan to Szechwan
                  1 artillery moved from Yunnan to Kweichow
                  1 infantry moved from Hunan to Kweichow
                  2 infantry moved from Japan to 6 Sea Zone
                  2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                  2 infantry moved from 19 Sea Zone to Manchuria
                  2 infantry moved from Jehol to Chahar
                  3 infantry moved from Jehol to Anhwe
                  1 bomber moved from Japan to Manchuria
                  1 bomber moved from Japan to Chahar
                  1 bomber moved from Japan to Chahar
                  1 fighter and 1 tactical_bomber moved from Kiangsi to Anhwe
                  1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
                  1 fighter and 1 tactical_bomber moved from Shan State to Szechwan
                  1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
                  1 fighter and 1 tactical_bomber moved from Philippines to 55 Sea Zone
                  1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                  1 fighter moved from 42 Sea Zone to 45 Sea Zone
                  1 tactical_bomber moved from French Indo China to Szechwan
                  1 bomber moved from French Indo China to Anhwe

      Combat - Japanese
                  Battle in 45 Sea Zone
                      Japanese attack with 1 fighter
                      ANZAC defend with 1 transport
                          1 transport owned by the ANZAC lost in 45 Sea Zone
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport
                  Battle in Kweichow
                      Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
                      Chinese defend with 2 infantry
                          Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 :  2/5 hits
                          Chinese roll dice for 2 infantry in Kweichow, round 2 :  2/2 hits
                          1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                      Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                      Casualties for Chinese: 2 infantry
                      Casualties for Japanese: 1 artillery and 1 infantry
                  Battle in Manchuria
                      Japanese attack with 1 bomber and 2 infantry
                      Russians defend with 1 infantry
                          Japanese roll dice for 1 bomber and 2 infantry in Manchuria, round 2 :  1/3 hits
                          Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                          1 infantry owned by the Russians lost in Manchuria
                      Japanese win, taking Manchuria from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry
                  Battle in Szechwan
                      Japanese attack with 1 artillery, 1 fighter and 2 tactical_bombers
                      Chinese defend with 1 infantry
                          Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Szechwan, round 2 :  3/4 hits
                          Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                          1 infantry owned by the Chinese lost in Szechwan
                      Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                  Battle in Chahar
                      Japanese attack with 2 bombers and 2 infantry
                      Chinese defend with 2 infantry
                          Japanese roll dice for 2 bombers and 2 infantry in Chahar, round 2 :  2/4 hits
                          Chinese roll dice for 2 infantry in Chahar, round 2 :  0/2 hits
                          2 infantry owned by the Chinese lost in Chahar
                      Japanese win, taking Chahar from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Chinese: 2 infantry
                  Battle in 55 Sea Zone
                      Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                      ANZAC defend with 1 destroyer
                          Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 :  3/3 hits
                          ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                          1 destroyer owned by the ANZAC lost in 55 Sea Zone
                      Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for ANZAC: 1 destroyer
                  Battle in Burma
                      Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
                      British defend with 2 infantry
                          Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Burma, round 2 :  4/6 hits
                          UK_Pacific roll dice for 2 infantry in Burma, round 2 :  0/2 hits
                          2 infantry owned by the British lost in Burma
                      Japanese win, taking Burma from UK_Pacific with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for British: 2 infantry
                  Battle in Anhwe
                      Japanese attack with 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                      Chinese defend with 2 infantry
                          Japanese roll dice for 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Anhwe, round 2 :  3/6 hits
                          Chinese roll dice for 2 infantry in Anhwe, round 2 :  2/2 hits
                          2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
                      Japanese win, taking Anhwe from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Chinese: 2 infantry
                      Casualties for Japanese: 2 infantry

      Non Combat Move - Japanese
                  1 aaGun moved from Jehol to Shantung
                  2 bombers moved from Chahar to Kwangtung
                  1 fighter and 1 tactical_bomber moved from Kweichow to Shan State
                  1 fighter and 2 tactical_bombers moved from Szechwan to Shan State
                  1 fighter and 1 tactical_bomber moved from Burma to Shan State
                  2 carriers moved from 42 Sea Zone to 37 Sea Zone
                  1 battleship moved from 42 Sea Zone to 37 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
                  1 submarine moved from 42 Sea Zone to 35 Sea Zone
                  1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                  1 fighter moved from 45 Sea Zone to 37 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
                  1 mech_infantry moved from Yunnan to Hunan
                  1 armour and 1 mech_infantry moved from French Indo China to Yunnan
                  1 carrier and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
                  1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                  1 bomber moved from Kweichow to Kwangtung
                  1 fighter and 1 tactical_bomber moved from Anhwe to Shan State
                  1 bomber moved from Anhwe to Kwangtung
                  1 bomber moved from Manchuria to Kwangtung
                  2 artilleries and 1 infantry moved from Malaya to Shan State
                  1 fighter moved from 37 Sea Zone to French Indo China
                  1 fighter moved from Shan State to 37 Sea Zone

      Place Units - Japanese
                  1 artillery and 2 infantry placed in Malaya
                  3 bombers placed in French Indo China
                  2 destroyers placed in 6 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 55 PUs; end with 59 PUs
                  Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs

      Territory Summary for Japanese :

      Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
          Shantung : 1 flag, 1 aaGun
          Kwangsi : 1 flag
          Kiangsu : 1 flag
          Kiangsi : 1 flag
          Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
          Jehol : 1 flag
          Manchuria : 1 flag, 2 infantry
          Yunnan : 1 flag, 2 armour and 1 mech_infantry
          Hunan : 1 flag, 1 mech_infantry
          Szechwan : 1 flag, 1 artillery
          Chahar : 1 flag, 2 infantry
          Anhwe : 1 flag, 1 infantry
          Shan State : 1 flag, 4 artilleries, 3 fighters, 3 infantry and 5 tactical_bombers
          Burma : 1 flag, 4 infantry
          Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
          Borneo : 1 flag
          Kwangtung : 1 flag, 5 bombers and 1 harbour
          Philippines : 1 flag, 1 airfield and 1 harbour
          Guam : 1 flag, 1 airfield
          French Indo China : 1 flag, 3 bombers, 1 factory_minor, 1 fighter and 1 mech_infantry
          Celebes : 1 flag
          Java : 1 flag
          Sumatra : 1 flag
          42 Sea Zone : 1 flag
          46 Sea Zone : 1 destroyer
          37 Sea Zone : 2 battleships, 3 carriers, 3 fighters, 2 tactical_bombers and 5 transports
          36 Sea Zone : 1 flag
          35 Sea Zone : 1 submarine
          25 Sea Zone : 1 destroyer
          19 Sea Zone : 1 transport
          6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 submarine
          55 Sea Zone : 1 destroyer

      Production/PUs Summary :

      Germans : 45 / 61
          Russians : 34 / 38
          Japanese : 55 / 67
          Americans : 55 / 76
          Chinese : 7 / 12
          British : 33 / 45
          UK_Pacific : 5 / 9
          Italians : 18 / 20
          ANZAC : 10 / 16
          French : 1 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 0 / 0
          Neutral_True : 18 / 0

      triplea_40990_Jap5.tsvg

    • farmboyF

      Variance (Allies + 19) vs Farmboy (Axis)

      League
      • • • farmboy
      205
      0
      Votes
      205
      Posts
      9.3k
      Views

      farmboyF

      @variance:

      Yeah but there just wasn’t enough $$ to go around.  Great game though

      Hopefully we can square off again in the 2018 league.

      For sure!

    • farmboyF

      DA Allies (+14) vs Farmboy (Axis) G40 2nd ed

      League
      • • • farmboy
      119
      0
      Votes
      119
      Posts
      3.8k
      Views

      farmboyF

      Thanks for the game! And good luck with the next ones.

    • farmboyF

      Innohub (Axis) vs Farmboy (Allies)

      League
      • • • farmboy
      456
      0
      Votes
      456
      Posts
      31.4k
      Views

      I

      Certainly and take your time.  I should learn how to be more aggressive when playing Axis.

      I will foresee a tough battle using Allies against your Axis….will have a try :-D Ping me when you are ready to go.

      And Happy coming Merry Christmas!

    • farmboyF

      Farmboy (allies + 19) vs Variance (Axis)

      League
      • • • farmboy
      159
      0
      Votes
      159
      Posts
      5.4k
      Views

      varianceV

      OK. I will be out of town for a week or so anyway.

    • farmboyF

      Requester vs farmboy

      Play Boardgames
      • • • farmboy
      2
      0
      Votes
      2
      Posts
      203
      Views

      farmboyF

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 2

      Purchase Units - Americans
                  Americans buy 1 carrier, 2 fighters, 3 infantry and 4 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 artillery moved from Hawaiian Islands to 26 Sea Zone
                  1 bomber moved from United Kingdom to Western Germany
                  1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                  1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                  1 battleship, 2 cruisers and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                        Americans take 6 Sea Zone from Japanese
                  1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 armour and 1 infantry moved from 91 Sea Zone to Morocco

      triplea_40473_Ame2.tsvg

    • farmboyF

      Farmboy (Axis) vs Dawg (Allies + 20)

      League
      • • • farmboy
      82
      0
      Votes
      82
      Posts
      2.2k
      Views

      farmboyF

      Sounds good. Will do.

    • farmboyF

      Farmboy (Axis) vs simon (allies)

      League
      • • • farmboy
      116
      0
      Votes
      116
      Posts
      4.2k
      Views

      farmboyF

      Definitely up for a rematch but in a couple of days. I want to finish up the two other games I started and then avoid playing more than one game at a time (given how much time this can take up).

      I’m good with either side but maybe I’ll try allies if you don’t have a strong preference.

      And thanks for the game. That was a lot of fun.

    • farmboyF

      Dark skies and other strategy questions

      Axis & Allies Global 1940
      • • • farmboy
      15
      0
      Votes
      15
      Posts
      3.8k
      Views

      farmboyF

      @IKE:

      @farmboy:

      I didn’t think the of the fighters coming from UK (in my limited experience so far, they get used for scramble, defense of UK, and supporting the destroyer in taking out subs or the German battleship. So I’ve only simulated the combat with the UK bomber, the Egypt fleet and the Malta fighter. That obviously makes a difference and makes it much safer. I’d guess with 80% (1 UK fighter) to 95% 2 (UK fighter) odds, most Italy players aren’t going to try to scramble either. The British will lose the carrier and the two fighters after from a German counter but that will take some of the German air out of the game too.

      thanks all for taking the time to walk me through this.

      If the Germans make smart attacks turn 1 on the RN it doesn’t make sense to scramble.  Now if they get cute and try to do too much then a scramble may be worth it.

      Yeah. I wouldn’t use them for a scramble in turn 1 (depending as you say, on the German attacks) but in turn 2.

      I have only had a chance to play this a couple of times (and a couple of more times playing around in triplea), but so far I’ve used the fighters to hit surviving subs and/or the battleship near UK in turn 1 and (assuming no sea lion) I have tried to put 3 allied fighters in UK and 3 in Scotland (this means building 1 and moving the Gibraltar fighter up) so that I can rebuild a UK fleet in 109. I figured the German air force could still probably take it out but if they are going barbarossa it was worth it to pull the German airforce West and to take out half of it on turn 2.

    • 1
    • 2
    • 3
    • 3 / 3