I’ll continue for now since we have the save. Also thought there might be a rule I’m missing. One ANZAC fighter launched from a US carrier so perhaps there is a rule around that or a technical issue with the program.
Posts made by farmboy
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RE: Farmboy +20 Allies -VS- dawgoneit Axis G40posted in League
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RE: Farmboy +20 Allies -VS- dawgoneit Axis G40posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 carrier, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 42 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 carrier owned by the ANZAC retreated to 55 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -14
Casualties for ANZAC: 1 destroyer and 1 submarineNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 3 infantry moved from Queensland to Northern Territory
2 aaGuns moved from Queensland to Northern TerritoryPlace Units - ANZAC
2 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
RE: Farmboy +20 Allies -VS- dawgoneit Axis G40posted in League
something weird happened with the last attack. I sent 3 fighters along with a carrier, destroy and sub against your carrier and battleship. In the combat, only 2 fighters participated (even though 3 were listed as present). I’m not sure why?
I would prefer to do a redo as with 3 fighters I might have had 1 hit and with 3 fighters involved I would likely have not retreated. At the same time I rolled poorly and I feel any redo should reflect that.
It might be easiest to accept this as is (and I’m fine with that too) but thought I would ask about it.
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RE: Cow (Axis) vs farmboy (allies +16)posted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 fighter moved from Ukraine to Smolensk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
6 infantry moved from Novosibirsk to TsinghaiCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Smolensk
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tsinghai
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Tsinghai, round 2 : 0/6 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 5 infantry in Tsinghai, round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun moved from Tambov to Russia
1 infantry moved from Russia to Tambov
2 fighters and 1 tactical_bomber moved from Smolensk to Russia
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Tambov to Rostov
2 armour and 1 mech_infantry moved from Tambov to CaucasusPlace Units - Russians
3 infantry placed in Ukraine
3 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs -
RE: Cow (Axis) vs farmboy (allies +16)posted in Tournaments
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 fighter moved from Ukraine to Smolensk
1 fighter moved from Russia to Smolensk
1 tactical_bomber moved from Russia to Smolensk
6 infantry moved from Novosibirsk to Tsinghai -
RE: Farmboy +20 Allies -VS- dawgoneit Axis G40posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser and 1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Wake Island to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 22 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser and 1 submarine; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from 34 Sea Zone to Queensland
1 fighter moved from 34 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 45 Sea Zone
2 fighters moved from Midway to Caroline Islands
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 118 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 89 Sea ZonePlace Units - Americans
4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
2 infantry moved from Sikang to SzechwanPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsPurchase Units - British
British buy 1 carrier, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from Scotland to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
1 infantry moved from Scotland to 109 Sea Zone
1 artillery moved from United Kingdom to 109 Sea Zone
1 bomber and 1 tactical_bomber moved from Egypt to 96 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 infantry moved from Shan State to French Indo China
4 infantry moved from Siam to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo ChinaCombat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Battle in French Indo China
British attack with 1 fighter, 5 infantry and 1 tactical_bomber
Japanese defend with 6 infantry
British roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in French Indo China, round 2 : 2/7 hits
Japanese roll dice for 6 infantry in French Indo China, round 2 : 2/6 hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in French Indo China
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in French Indo China, round 3 : 2/5 hits
Japanese roll dice for 4 infantry in French Indo China, round 3 : 4/4 hits
2 infantry owned by the Japanese, 1 tactical_bomber owned by the British and 3 infantry owned by the British lost in French Indo China
British roll dice for 1 fighter in French Indo China, round 4 : 0/1 hits
Japanese roll dice for 2 infantry in French Indo China, round 4 : 1/2 hits
1 fighter owned by the British lost in French Indo China
Japanese win, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is -24
Casualties for British: 1 fighter, 5 infantry and 1 tactical_bomber
Casualties for Japanese: 4 infantry
Battle in 96 Sea Zone
British attack with 1 bomber and 1 tactical_bomber
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 bomber and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the British, 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 96 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 8
Casualties for British: 1 tactical_bomber
Casualties for Italians: 1 cruiser and 1 transportNon Combat Move - British
1 bomber moved from 96 Sea Zone to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Tanganyika Territory to Belgian Congo
1 fighter moved from 41 Sea Zone to India
1 artillery and 2 infantry moved from Malaya to Shan State
1 armour, 2 artilleries, 3 infantry and 5 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 destroyers moved from 109 Sea Zone to 110 Sea Zone
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Scotland to Normandy Bordeaux
1 fighter moved from Scotland to 110 Sea ZonePlace Units - British
1 carrier and 1 fighter placed in 110 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUsPlace Units - UK_Pacific
3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry -
RE: Farmboy +20 Allies -VS- dawgoneit Axis G40posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
2 infantry moved from Sikang to SzechwanPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
RE: Cow (Axis) vs farmboy (allies +16)posted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 artillery and 3 infantry moved from Northern Territory to Queensland
2 infantry moved from South Australia to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Korea to YeniseyPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
3 infantry moved from Libya to Tobruk
French take Tobruk from ItaliansCombat - French
Non Combat Move - French
1 fighter moved from United Kingdom to NorwayTurn Complete - French
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RE: Cow (Axis) vs farmboy (allies +16)posted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 artillery and 3 infantry moved from Northern Territory to Queensland
2 infantry moved from South Australia to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Korea to YeniseyPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
RE: Farmboy +20 Allies -VS- dawgoneit Axis G40posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 4 infantry and 4 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 battleship, 2 carriers, 1 cruiser and 1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 bomber moved from Wake Island to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 carriers, 1 cruiser, 1 destroyer and 4 fighters moved from 91 Sea Zone to 110 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Battle in 22 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 22 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 22 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber and 1 fighter in 34 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 34 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 45 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser and 1 submarine; ANZAC loiter and taunt
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 battleship, 2 carriers, 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 45 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from 34 Sea Zone to Queensland
1 fighter moved from 34 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 22 Sea Zone to 45 Sea Zone
2 fighters moved from Midway to Caroline Islands
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 118 Sea Zone
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 89 Sea ZonePlace Units - Americans
4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
RE: Farmboy +20 Allies -VS- dawgoneit Axis G40posted in League
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
3 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
10 infantry moved from Novgorod to Baltic States
2 artilleries moved from Novgorod to Baltic States
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
1 fighter moved from Russia to BelarusCombat - Russians
Russians creates battle in territory 114 Sea Zone
Battle in Belarus
Russians attack with 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 1/7 hits
Germans roll dice for 2 infantry in Belarus, round 2 : 2/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belarus
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 4/5 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 2 artilleries and 10 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 artilleries and 10 infantry in Baltic States, round 2 : 1/12 hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 2 artilleries and 9 infantry in Baltic States, round 3 : 3/11 hits
Germans roll dice for 1 artillery in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 artilleries and 8 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Novgorod to Baltic States
5 infantry moved from Novgorod to Baltic States
2 fighters and 1 tactical_bomber moved from Belarus to Russia
2 artilleries and 11 infantry moved from Bryansk to Smolensk
1 artillery moved from Bryansk to Smolensk
1 artillery and 1 infantry moved from Ukraine to Bryansk
2 aaGuns moved from Bryansk to Smolensk
1 infantry moved from Bryansk to Smolensk
6 infantry moved from Timguska to Novosibirsk
1 aaGun and 12 infantry moved from Buryatia to Amur
1 aaGun moved from Buryatia to Amur
5 armour and 2 mech_infantrys moved from Smolensk to Russia
5 infantry moved from Bryansk to RussiaPlace Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
RE: Cow (Axis) vs farmboy (allies +16)posted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 7 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 cruiser moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from Denmark to Western Germany
1 mech_infantry moved from Denmark to Western Germany
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
1 armour and 1 infantry moved from 113 Sea Zone to Norway
1 bomber moved from United Kingdom to France
1 fighter moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 118 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Norway
Battle in Holland Belgium
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Norway from Germans, taking Holland Belgium from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Germany
Americans attack with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
AA fire in Western Germany : 1/3 hits
1 fighter owned by the Americans lost in Western Germany
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Western Germany, round 2 : 1/6 hits
Germans roll dice for 1 aaGun and 7 infantry in Western Germany, round 2 : 2/7 hits
1 aaGun owned by the Germans and 2 infantry owned by the Americans lost in Western Germany
Americans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Western Germany, round 3 : 2/4 hits
Germans roll dice for 7 infantry in Western Germany, round 3 : 0/7 hits
2 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Western Germany, round 4 : 2/4 hits
Germans roll dice for 5 infantry in Western Germany, round 4 : 1/5 hits
1 artillery owned by the Americans and 2 infantry owned by the Germans lost in Western Germany
Americans roll dice for 2 fighters and 1 mech_infantry in Western Germany, round 5 : 0/3 hits
Germans roll dice for 3 infantry in Western Germany, round 5 : 1/3 hits
1 mech_infantry owned by the Americans lost in Western Germany
Germans win with 3 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 aaGun and 4 infantry
Casualties for Americans: 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
2 fighters owned by the Americans retreatedNon Combat Move - Americans
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Western Germany to 113 Sea Zone
1 carrier moved from 110 Sea Zone to 113 Sea Zone
1 bomber moved from France to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
3 fighters and 1 tactical_bomber moved from Korea to Yenisey
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
3 fighters placed in Normandy Bordeaux
Americans undo move 1.
2 fighters and 1 tactical_bomber placed in Normandy Bordeaux
3 fighters placed in Korea
2 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,3,1,6,2,5,5,4,2
Americans collect 62 PUs (3 lost to blockades); end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
2 infantry moved from Shensi to Kweichow
1 artillery moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Sikang to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 7 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kweichow, round 2 : 2/9 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kweichow to SikangPlace Units - Chinese
2 infantry placed in Kweichow
Chinese undo move 1.
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUsPurchase Units - British
British buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
2 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
3 fighters moved from Normandy Bordeaux to Western Germany
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Western Germany
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Western GermanyCombat - British
Battle in Western Germany
British attack with 6 fighters, 4 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British roll dice for 6 fighters, 4 infantry and 1 mech_infantry in Western Germany, round 2 : 4/11 hits
Germans roll dice for 3 infantry in Western Germany, round 2 : 0/3 hits
3 infantry owned by the Germans lost in Western Germany
British win, taking Western Germany from Germans with 6 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - British
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
2 fighters moved from Western Germany to 113 Sea Zone
4 fighters moved from Western Germany to Norway
2 aaGuns and 1 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 infantry and 2 transports moved from 110 Sea Zone to 126 Sea Zone
2 aaGuns and 1 infantry moved from 126 Sea Zone to Norway
1 aaGun and 1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 110 Sea Zone to 113 Sea ZonePlace Units - British
2 fighters and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUsTurn Complete - UK_Pacific
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RE: Cow (Axis) vs farmboy (allies +16)posted in Tournaments
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
2 fighters moved from 110 Sea Zone to Western Germany
1 fighter moved from United Kingdom to Western Germany
3 fighters moved from Normandy Bordeaux to Western Germany
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
4 infantry moved from 113 Sea Zone to Western Germany
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 mech_infantry moved from 113 Sea Zone to Western Germany -
RE: Cow (Axis) vs farmboy (allies +16)posted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
3 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
2 infantry moved from Shensi to Kweichow
1 artillery moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Sikang to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 7 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kweichow, round 2 : 2/9 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Kweichow to SikangPlace Units - Chinese
2 infantry placed in Kweichow
Chinese undo move 1.
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs -
RE: Cow (Axis) vs farmboy (allies +16)posted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 7 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 cruiser moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from Denmark to Western Germany
1 mech_infantry moved from Denmark to Western Germany
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
1 armour and 1 infantry moved from 113 Sea Zone to Norway
1 bomber moved from United Kingdom to France
1 fighter moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 118 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Strategic bombing raid in France
AA fire in France : 0/1 hits
Bombing raid in France rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in Norway
Battle in Holland Belgium
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Norway from Germans, taking Holland Belgium from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Germany
Americans attack with 1 artillery, 3 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
AA fire in Western Germany : 1/3 hits
1 fighter owned by the Americans lost in Western Germany
Americans roll dice for 1 cruiser in Western Germany, round 2 : 0/1 hits
Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Western Germany, round 2 : 1/6 hits
Germans roll dice for 1 aaGun and 7 infantry in Western Germany, round 2 : 2/7 hits
1 aaGun owned by the Germans and 2 infantry owned by the Americans lost in Western Germany
Americans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Western Germany, round 3 : 2/4 hits
Germans roll dice for 7 infantry in Western Germany, round 3 : 0/7 hits
2 infantry owned by the Germans lost in Western Germany
Americans roll dice for 1 artillery, 2 fighters and 1 mech_infantry in Western Germany, round 4 : 2/4 hits
Germans roll dice for 5 infantry in Western Germany, round 4 : 1/5 hits
1 artillery owned by the Americans and 2 infantry owned by the Germans lost in Western Germany
Americans roll dice for 2 fighters and 1 mech_infantry in Western Germany, round 5 : 0/3 hits
Germans roll dice for 3 infantry in Western Germany, round 5 : 1/3 hits
1 mech_infantry owned by the Americans lost in Western Germany
Germans win with 3 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 aaGun and 4 infantry
Casualties for Americans: 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
2 fighters owned by the Americans retreatedNon Combat Move - Americans
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Western Germany to 113 Sea Zone
1 carrier moved from 110 Sea Zone to 113 Sea Zone
1 bomber moved from France to Normandy Bordeaux
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
3 fighters and 1 tactical_bomber moved from Korea to Yenisey
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 104 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea ZonePlace Units - Americans
3 fighters placed in Normandy Bordeaux
Americans undo move 1.
2 fighters and 1 tactical_bomber placed in Normandy Bordeaux
3 fighters placed in Korea
2 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,3,1,6,2,5,5,4,2
Americans collect 62 PUs (3 lost to blockades); end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
RE: Cow (Axis) vs farmboy (allies +16)posted in Tournaments
attack on west germany by the US. I need to know order of losses. I assume aa before inf but you might assume I am going to lose and want to save the aa for the british attack.
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RE: Cow (Axis) vs farmboy (allies +16)posted in Tournaments
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 7 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 cruiser moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from Denmark to Western Germany
1 mech_infantry moved from Denmark to Western Germany
1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
1 armour and 1 infantry moved from 113 Sea Zone to Norway
1 bomber moved from United Kingdom to France
1 fighter moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 118 Sea Zone to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium -
RE: Cow (Axis) vs farmboy (allies +16)posted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Smolensk to Archangel
3 infantry moved from Ukraine to Bessarabia
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to BessarabiaCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Bessarabia, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Archangel to Russia
2 aaGuns moved from Smolensk to Russia
5 infantry moved from Smolensk to Russia
1 artillery moved from Smolensk to Russia
1 infantry moved from Bryansk to Western Ukraine
16 infantry moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
2 armour and 2 mech_infantrys moved from Bryansk to Tambov
2 artilleries moved from Bryansk to Russia
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Ukraine
1 submarine moved from 113 Sea Zone to 125 Sea Zone
6 infantry moved from Timguska to Novosibirsk
1 infantry moved from Amur to KoreaPlace Units - Russians
2 infantry placed in Ukraine
1 infantry placed in Ukraine
Russians undo move 2.
Russians undo move 1.
1 infantry placed in Ukraine
2 infantry placed in Ukraine
5 artilleries and 1 infantry placed in Russia
Russians undo move 2.
2 infantry placed in Russia
Russians undo move 1.
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs -
RE: Cow (Axis) vs farmboy (allies +16)posted in Tournaments
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 5 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Smolensk to Archangel
3 infantry moved from Ukraine to Bessarabia
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Bessarabia -
RE: Cow (Axis) vs farmboy (allies +16)posted in Tournaments
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
3 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
2 infantry moved from New South Wales to South Australia
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Wake Island to KoreaPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsCombat Move - French
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French