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    Posts made by farmboy

    • RE: Farmboy +20 Allies -VS- dawgoneit Axis G40

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 armour moved from Queensland to 54 Sea Zone
                  1 submarine moved from 55 Sea Zone to 37 Sea Zone
                        ANZAC take 42 Sea Zone from Japanese
                  1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                  1 infantry moved from 42 Sea Zone to Java
                  1 armour moved from 42 Sea Zone to Java
                  1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                  1 transport moved from 62 Sea Zone to 55 Sea Zone
                  1 infantry moved from New South Wales to Queensland
                  1 armour and 1 infantry moved from Queensland to Northern Territory
                  1 submarine moved from 62 Sea Zone to 42 Sea Zone

      Combat - ANZAC
                  Battle in Java
                  Battle in 37 Sea Zone
                      ANZAC attack with 1 submarine
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 37 Sea Zone
                          ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                      ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  2 infantry placed in New South Wales
                  1 destroyer placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 15 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

      Combat Move - French
                  1 destroyer moved from 76 Sea Zone to 79 Sea Zone

      Non Combat Move - French

      Turn Complete - French

      triplea_40407_Fre9.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy +20 Allies -VS- dawgoneit Axis G40

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - ANZAC
                  ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Queensland to 54 Sea Zone
                  1 armour moved from Queensland to 54 Sea Zone
                  1 submarine moved from 55 Sea Zone to 37 Sea Zone
                        ANZAC take 42 Sea Zone from Japanese
                  1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                  1 infantry moved from 42 Sea Zone to Java
                  1 armour moved from 42 Sea Zone to Java
                  1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                  1 transport moved from 62 Sea Zone to 55 Sea Zone
                  1 infantry moved from New South Wales to Queensland
                  1 armour and 1 infantry moved from Queensland to Northern Territory
                  1 submarine moved from 62 Sea Zone to 42 Sea Zone

      Combat - ANZAC
                  Battle in Java
                  Battle in 37 Sea Zone
                      ANZAC attack with 1 submarine
                      Japanese defend with 1 transport
                          1 transport owned by the Japanese lost in 37 Sea Zone
                          ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                      ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 transport

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  2 infantry placed in New South Wales
                  1 destroyer placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 14 PUs; end with 15 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

      triplea_40407_ANZ9.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy +20 Allies -VS- dawgoneit Axis G40

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - Americans
                  Americans buy 3 artilleries, 2 destroyers, 3 fighters and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 fighter moved from 33 Sea Zone to 45 Sea Zone
                  1 transport moved from 33 Sea Zone to 46 Sea Zone
                  1 infantry and 1 mech_infantry moved from New Guinea to 46 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                  1 infantry moved from 44 Sea Zone to Celebes
                  1 mech_infantry moved from 44 Sea Zone to Celebes
                  1 destroyer moved from 22 Sea Zone to 45 Sea Zone
                        Americans take 22 Sea Zone from Japanese
                  1 destroyer moved from 33 Sea Zone to 42 Sea Zone
                  1 fighter moved from 33 Sea Zone to 45 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
                  2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                  1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                  1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                  2 fighters moved from 110 Sea Zone to Gibraltar
                  1 bomber moved from United Kingdom to Germany
                  2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                  2 artilleries and 1 infantry moved from 91 Sea Zone to Gibraltar
                  1 infantry moved from 91 Sea Zone to Gibraltar

      Combat - Americans
                  Strategic bombing raid in Germany
                          AA fire in Germany :  1/1 hits
                      1 bomber killed by AA
                      Bombing raid in Germany causes 0 damage total.
                  Battle in Celebes
                  Battle in 45 Sea Zone
                      Americans attack with 1 destroyer and 2 fighters
                      Japanese defend with 1 submarine
                          Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 :  1/3 hits
                          Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Japanese lost in 45 Sea Zone
                      Americans win, taking Celebes from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                  Battle in 42 Sea Zone
                      Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                      Japanese defend with 1 destroyer and 1 submarine
                          Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  0/3 hits
                          Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                          Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 :  1/3 hits
                          Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 :  1/1 hits
                          1 tactical_bomber owned by the Americans, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
                          Americans roll dice for 1 fighter in 42 Sea Zone, round 4 :  0/1 hits
                          Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 :  0/1 hits
                          Americans roll dice for 1 fighter in 42 Sea Zone, round 5 :  0/1 hits
                          Japanese roll dice for 1 destroyer in 42 Sea Zone, round 5 :  0/1 hits
                          Americans roll dice for 1 fighter in 42 Sea Zone, round 6 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 42 Sea Zone, round 6 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 42 Sea Zone
                      Americans win with 1 fighter remaining. Battle score for attacker is -5
                      Casualties for Americans: 1 destroyer and 1 tactical_bomber
                      Casualties for Japanese: 1 destroyer and 1 submarine
                  Battle in Gibraltar
                      Americans attack with 5 artilleries, 2 fighters and 5 infantry
                      Italians defend with 1 armour, 1 harbour and 1 infantry
                          Americans roll dice for 5 artilleries, 2 fighters and 5 infantry in Gibraltar, round 2 :  4/12 hits
                          Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 :  0/2 hits
                          1 armour owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                      Americans win, taking Gibraltar from Italians with 5 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 9
                      Casualties for Italians: 1 armour and 1 infantry

      Non Combat Move - Americans
                  1 carrier moved from 110 Sea Zone to 91 Sea Zone
                  2 fighters moved from Gibraltar to 91 Sea Zone
                  1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
                  1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                  2 fighters moved from United Kingdom to Normandy Bordeaux
                  3 transports moved from 110 Sea Zone to 102 Sea Zone
                  4 transports moved from 102 Sea Zone to 106 Sea Zone
                  4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
                  1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                  1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 destroyer moved from 23 Sea Zone to 26 Sea Zone
                  2 carriers moved from 33 Sea Zone to 55 Sea Zone
                  1 fighter moved from 45 Sea Zone to 55 Sea Zone
                  1 fighter moved from 42 Sea Zone to 55 Sea Zone
                  1 fighter moved from 45 Sea Zone to 55 Sea Zone

      Place Units - Americans
                  3 infantry placed in Normandy Bordeaux
                  3 artilleries and 3 infantry placed in Eastern United States
                  3 fighters placed in Western United States
                  2 destroyers placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 57 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 3 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 infantry moved from Chahar to Anhwe
                        Chinese take Anhwe from Japanese
                  1 infantry moved from Chahar to Hopei
                  1 infantry moved from Shensi to Hopei
                  1 infantry moved from Shensi to Hopei
                  3 infantry moved from Shensi to Kweichow
                  1 infantry moved from Szechwan to Kweichow
                  1 fighter moved from Suiyuyan to Kweichow

      Combat - Chinese
                  Battle in Kweichow
                      Chinese attack with 1 fighter and 4 infantry
                      Japanese defend with 2 infantry
                          Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 :  0/5 hits
                          Japanese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                          Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 :  2/5 hits
                          Japanese roll dice for 2 infantry in Kweichow, round 3 :  1/2 hits
                          2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                      Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 2 infantry
                  Battle in Hopei
                      Chinese attack with 3 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 3 infantry in Hopei, round 2 :  1/3 hits
                          Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                      Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Kweichow to Suiyuyan

      Place Units - Chinese
                  1 infantry placed in Szechwan
                  1 infantry placed in Chahar
                  1 infantry placed in Hopei

      Turn Complete - Chinese
                  Chinese collect 10 PUs; end with 11 PUs

      Purchase Units - British
                  British buy 3 artilleries, 1 cruiser and 3 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  2 infantry moved from Normandy Bordeaux to Holland Belgium
                  7 fighters moved from Normandy Bordeaux to Holland Belgium
                  1 armour and 1 infantry moved from Egypt to 81 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                  1 armour and 1 infantry moved from 80 Sea Zone to Persia
                  1 fighter moved from Egypt to Persia

      Combat - British
                  Battle in Holland Belgium
                      British attack with 7 fighters and 2 infantry
                      Germans defend with 1 infantry
                          British roll dice for 7 fighters and 2 infantry in Holland Belgium, round 2 :  4/9 hits
                          Germans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Holland Belgium
                      British win, taking Holland Belgium from Germans with 7 fighters and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Persia
                      British attack with 1 armour, 1 fighter and 1 infantry
                      Italians defend with 1 infantry
                          British roll dice for 1 armour, 1 fighter and 1 infantry in Persia, round 2 :  2/3 hits
                          Italians roll dice for 1 infantry in Persia, round 2 :  0/1 hits
                          1 infantry owned by the Italians lost in Persia
                      British win, taking Persia from Italians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry

      Non Combat Move - British
                  1 fighter moved from Persia to Eastern Persia
                  2 artilleries, 6 infantry and 1 tactical_bomber moved from India to West India
                  1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
                  1 infantry moved from Egypt to Anglo Egyptian Sudan
                  2 fighters moved from Holland Belgium to 110 Sea Zone
                  3 fighters moved from Holland Belgium to United Kingdom
                  2 fighters moved from Holland Belgium to Normandy Bordeaux
                  2 armour, 3 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
                  1 infantry moved from United Kingdom to 110 Sea Zone
                  2 armour, 3 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux

      Place Units - British
                  1 cruiser placed in 110 Sea Zone
                  3 artilleries and 3 infantry placed in United Kingdom

      Turn Complete - British
                  British collect 38 PUs; end with 38 PUs

      Place Units - UK_Pacific
                  1 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 5 PUs; end with 5 PUs
                  Some Units in India change ownership: 1 infantry

      triplea_40407_UK_9.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy +20 Allies -VS- dawgoneit Axis G40

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 3 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 infantry moved from Chahar to Anhwe
                        Chinese take Anhwe from Japanese
                  1 infantry moved from Chahar to Hopei
                  1 infantry moved from Shensi to Hopei
                  1 infantry moved from Shensi to Hopei
                  3 infantry moved from Shensi to Kweichow
                  1 infantry moved from Szechwan to Kweichow
                  1 fighter moved from Suiyuyan to Kweichow

      Combat - Chinese
                  Battle in Kweichow
                      Chinese attack with 1 fighter and 4 infantry
                      Japanese defend with 2 infantry
                          Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 :  0/5 hits
                          Japanese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                          Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 3 :  2/5 hits
                          Japanese roll dice for 2 infantry in Kweichow, round 3 :  1/2 hits
                          2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                      Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 2 infantry
                  Battle in Hopei
                      Chinese attack with 3 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 3 infantry in Hopei, round 2 :  1/3 hits
                          Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                      Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Kweichow to Suiyuyan

      Place Units - Chinese
                  1 infantry placed in Szechwan
                  1 infantry placed in Chahar
                  1 infantry placed in Hopei

      Turn Complete - Chinese
                  Chinese collect 10 PUs; end with 11 PUs

      triplea_40407_Chi9.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy +20 Allies -VS- dawgoneit Axis G40

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - Americans
                  Americans buy 3 artilleries, 2 destroyers, 3 fighters and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 fighter moved from 33 Sea Zone to 45 Sea Zone
                  1 transport moved from 33 Sea Zone to 46 Sea Zone
                  1 infantry and 1 mech_infantry moved from New Guinea to 46 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                  1 infantry moved from 44 Sea Zone to Celebes
                  1 mech_infantry moved from 44 Sea Zone to Celebes
                  1 destroyer moved from 22 Sea Zone to 45 Sea Zone
                        Americans take 22 Sea Zone from Japanese
                  1 destroyer moved from 33 Sea Zone to 42 Sea Zone
                  1 fighter moved from 33 Sea Zone to 45 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
                  2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                  2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                  1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                  1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                  2 fighters moved from 110 Sea Zone to Gibraltar
                  1 bomber moved from United Kingdom to Germany
                  2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                  2 artilleries and 1 infantry moved from 91 Sea Zone to Gibraltar
                  1 infantry moved from 91 Sea Zone to Gibraltar

      Combat - Americans
                  Strategic bombing raid in Germany
                          AA fire in Germany :  1/1 hits
                      1 bomber killed by AA
                      Bombing raid in Germany causes 0 damage total.
                  Battle in Celebes
                  Battle in 45 Sea Zone
                      Americans attack with 1 destroyer and 2 fighters
                      Japanese defend with 1 submarine
                          Americans roll dice for 1 destroyer and 2 fighters in 45 Sea Zone, round 2 :  1/3 hits
                          Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Japanese lost in 45 Sea Zone
                      Americans win, taking Celebes from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 submarine
                  Battle in 42 Sea Zone
                      Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                      Japanese defend with 1 destroyer and 1 submarine
                          Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 :  0/3 hits
                          Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                          Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 :  1/3 hits
                          Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 42 Sea Zone, round 3 :  1/1 hits
                          1 tactical_bomber owned by the Americans, 1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 42 Sea Zone
                          Americans roll dice for 1 fighter in 42 Sea Zone, round 4 :  0/1 hits
                          Japanese roll dice for 1 destroyer in 42 Sea Zone, round 4 :  0/1 hits
                          Americans roll dice for 1 fighter in 42 Sea Zone, round 5 :  0/1 hits
                          Japanese roll dice for 1 destroyer in 42 Sea Zone, round 5 :  0/1 hits
                          Americans roll dice for 1 fighter in 42 Sea Zone, round 6 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 42 Sea Zone, round 6 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 42 Sea Zone
                      Americans win with 1 fighter remaining. Battle score for attacker is -5
                      Casualties for Americans: 1 destroyer and 1 tactical_bomber
                      Casualties for Japanese: 1 destroyer and 1 submarine
                  Battle in Gibraltar
                      Americans attack with 5 artilleries, 2 fighters and 5 infantry
                      Italians defend with 1 armour, 1 harbour and 1 infantry
                          Americans roll dice for 5 artilleries, 2 fighters and 5 infantry in Gibraltar, round 2 :  4/12 hits
                          Italians roll dice for 1 armour and 1 infantry in Gibraltar, round 2 :  0/2 hits
                          1 armour owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                      Americans win, taking Gibraltar from Italians with 5 artilleries, 2 fighters and 5 infantry remaining. Battle score for attacker is 9
                      Casualties for Italians: 1 armour and 1 infantry

      Non Combat Move - Americans
                  1 carrier moved from 110 Sea Zone to 91 Sea Zone
                  2 fighters moved from Gibraltar to 91 Sea Zone
                  1 carrier and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
                  1 cruiser moved from 110 Sea Zone to 91 Sea Zone
                  2 fighters moved from United Kingdom to Normandy Bordeaux
                  3 transports moved from 110 Sea Zone to 102 Sea Zone
                  4 transports moved from 102 Sea Zone to 106 Sea Zone
                  4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
                  1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                  1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 destroyer moved from 23 Sea Zone to 26 Sea Zone
                  2 carriers moved from 33 Sea Zone to 55 Sea Zone
                  1 fighter moved from 45 Sea Zone to 55 Sea Zone
                  1 fighter moved from 42 Sea Zone to 55 Sea Zone
                  1 fighter moved from 45 Sea Zone to 55 Sea Zone

      Place Units - Americans
                  3 infantry placed in Normandy Bordeaux
                  3 artilleries and 3 infantry placed in Eastern United States
                  3 fighters placed in Western United States
                  2 destroyers placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 57 PUs; end with 57 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

      triplea_40407_Ame9.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy +20 Allies -VS- dawgoneit Axis G40

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - Russians
                  Russians buy 2 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 armour and 1 mech_infantry moved from Bryansk to Bessarabia
                        Russians take Western Ukraine from Germans
                        Russians take Bessarabia from Germans
                  1 infantry moved from Bryansk to Western Ukraine
                  1 infantry moved from Bryansk to Ukraine
                        Russians take Ukraine from Germans
                  1 fighter moved from Russia to Baltic States
                  1 fighter and 1 tactical_bomber moved from Belarus to Baltic States
                  1 infantry moved from Novgorod to Karelia
                        Russians take Karelia from Germans
                  2 infantry moved from Novgorod to Baltic States

      Combat - Russians
                  Russians creates battle in territory 114 Sea Zone
                  Battle in Baltic States
                      Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                      Germans defend with 2 infantry
                          Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 :  1/5 hits
                          Germans roll dice for 2 infantry in Baltic States, round 2 :  1/2 hits
                          1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
                          Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Baltic States, round 3 :  2/4 hits
                          Germans roll dice for 1 infantry in Baltic States, round 3 :  0/1 hits
                          1 infantry owned by the Germans lost in Baltic States
                      Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 2 infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  1 fighter and 1 tactical_bomber moved from Baltic States to Russia
                  1 fighter moved from Baltic States to Novgorod
                  1 aaGun moved from Belarus to Bryansk
                  1 aaGun moved from Belarus to Novgorod
                  1 infantry moved from Archangel to Belarus
                  2 infantry moved from Archangel to Novgorod
                  2 artilleries moved from Russia to Bryansk
                  8 infantry moved from Russia to Bryansk
                  1 armour and 1 mech_infantry moved from Bryansk to Ukraine
                  10 armour and 1 mech_infantry moved from Bryansk to Smolensk
                  2 infantry moved from Caucasus to Northwest Persia
                        Russians take Northwest Persia from Neutral_Allies
                  2 armour moved from Rostov to Northwest Persia
                  1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
                  3 mech_infantrys moved from Rostov to Northwest Persia
                  2 aaGuns and 10 infantry moved from Siberia to Amur
                  1 submarine moved from 125 Sea Zone to 110 Sea Zone
                  1 submarine moved from 114 Sea Zone to 115 Sea Zone

      Place Units - Russians
                  3 infantry placed in Novgorod
                  2 armour, 1 mech_infantry and 1 tactical_bomber placed in Russia

      Turn Complete - Russians
                  Russians collect 35 PUs; end with 35 PUs
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs

      triplea_40407_Rus9.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy +20 Allies -VS- dawgoneit Axis G40

      I edited out the ANZAC fighter and then edited back in. For some reason in the combat, it was not rolling (I’m assuming this is the same fighter that didn’t role before either which had launched from the US carrier). I figured this might fix that.

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy +20 Allies -VS- dawgoneit Axis G40

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - ANZAC
                  ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                  1 submarine moved from 62 Sea Zone to 55 Sea Zone
                  2 fighters moved from 62 Sea Zone to 46 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                  1 fighter moved from Queensland to 44 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 55 Sea Zone

      Combat - ANZAC
                  Battle in 46 Sea Zone
                      ANZAC attack with 1 destroyer and 2 fighters
                      Japanese defend with 1 destroyer
                          ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 :  0/2 hits
                          Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the ANZAC lost in 46 Sea Zone
                          ANZAC roll dice for 1 fighter in 46 Sea Zone, round 3 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 :  1/1 hits
                          1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 46 Sea Zone
                      Japanese win with no units remaining. Battle score for attacker is -10
                      Casualties for ANZAC: 1 destroyer and 1 fighter
                      Casualties for Japanese: 1 destroyer
                  Battle in 55 Sea Zone
                      ANZAC attack with 2 destroyers and 1 submarine
                      Japanese defend with 1 destroyer
                          ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                          ANZAC roll dice for 2 destroyers in 55 Sea Zone, round 2 :  0/2 hits
                          Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                          ANZAC roll dice for 1 submarine in 55 Sea Zone, round 3 :  0/1 hits
                          ANZAC roll dice for 2 destroyers in 55 Sea Zone, round 3 :  1/2 hits
                          Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 55 Sea Zone
                      ANZAC win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in 44 Sea Zone
                      ANZAC attack with 1 fighter
                      Japanese defend with 1 destroyer and 2 transports
                          ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 :  0/1 hits
                          Japanese roll dice for 1 destroyer and 2 transports in 44 Sea Zone, round 2 :  1/1 hits
                          1 fighter owned by the ANZAC lost in 44 Sea Zone
                      Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is -10
                      Casualties for ANZAC: 1 fighter

      Non Combat Move - ANZAC
                  1 submarine moved from 62 Sea Zone to 42 Sea Zone
                  1 carrier and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                  1 fighter moved from 46 Sea Zone to 45 Sea Zone
                  1 transport moved from 62 Sea Zone to 63 Sea Zone
                  1 infantry moved from New Zealand to 63 Sea Zone
                  1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                  1 infantry moved from 54 Sea Zone to Queensland
                  2 infantry moved from Egypt to Anglo Egyptian Sudan

      Place Units - ANZAC
                  1 submarine and 1 transport placed in 62 Sea Zone
                  1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

      Politics - French
                  Turning on Edit Mode
                  EDIT: Removing units owned by ANZAC from 45 Sea Zone: 1 fighter
                  EDIT: Adding units owned by ANZAC to 45 Sea Zone: 1 fighter
                  EDIT: Turning off Edit Mode

      Combat Move - French

      Combat - French

      Non Combat Move - French
                  2 infantry moved from Tunisia to Algeria
                  1 infantry moved from Egypt to Anglo Egyptian Sudan
                  1 destroyer moved from 81 Sea Zone to 76 Sea Zone
                  2 infantry moved from 110 Sea Zone to Normandy Bordeaux

      Turn Complete - French

      triplea_40407_Fre8.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy +20 Allies -VS- dawgoneit Axis G40

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - ANZAC
                  ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                  1 submarine moved from 62 Sea Zone to 55 Sea Zone
                  2 fighters moved from 62 Sea Zone to 46 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 46 Sea Zone
                  1 fighter moved from Queensland to 44 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 55 Sea Zone

      Combat - ANZAC
                  Battle in 46 Sea Zone
                      ANZAC attack with 1 destroyer and 2 fighters
                      Japanese defend with 1 destroyer
                          ANZAC roll dice for 1 destroyer and 1 fighter in 46 Sea Zone, round 2 :  0/2 hits
                          Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the ANZAC lost in 46 Sea Zone
                          ANZAC roll dice for 1 fighter in 46 Sea Zone, round 3 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 46 Sea Zone, round 3 :  1/1 hits
                          1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 46 Sea Zone
                      Japanese win with no units remaining. Battle score for attacker is -10
                      Casualties for ANZAC: 1 destroyer and 1 fighter
                      Casualties for Japanese: 1 destroyer
                  Battle in 55 Sea Zone
                      ANZAC attack with 2 destroyers and 1 submarine
                      Japanese defend with 1 destroyer
                          ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                          ANZAC roll dice for 2 destroyers in 55 Sea Zone, round 2 :  0/2 hits
                          Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                          ANZAC roll dice for 1 submarine in 55 Sea Zone, round 3 :  0/1 hits
                          ANZAC roll dice for 2 destroyers in 55 Sea Zone, round 3 :  1/2 hits
                          Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 :  0/1 hits
                          1 destroyer owned by the Japanese lost in 55 Sea Zone
                      ANZAC win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
                      Casualties for Japanese: 1 destroyer
                  Battle in 44 Sea Zone
                      ANZAC attack with 1 fighter
                      Japanese defend with 1 destroyer and 2 transports
                          ANZAC roll dice for 1 fighter in 44 Sea Zone, round 2 :  0/1 hits
                          Japanese roll dice for 1 destroyer and 2 transports in 44 Sea Zone, round 2 :  1/1 hits
                          1 fighter owned by the ANZAC lost in 44 Sea Zone
                      Japanese win with 1 destroyer and 2 transports remaining. Battle score for attacker is -10
                      Casualties for ANZAC: 1 fighter

      Non Combat Move - ANZAC
                  1 submarine moved from 62 Sea Zone to 42 Sea Zone
                  1 carrier and 1 destroyer moved from 62 Sea Zone to 45 Sea Zone
                  1 fighter moved from 46 Sea Zone to 45 Sea Zone
                  1 transport moved from 62 Sea Zone to 63 Sea Zone
                  1 infantry moved from New Zealand to 63 Sea Zone
                  1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                  1 infantry moved from 54 Sea Zone to Queensland
                  2 infantry moved from Egypt to Anglo Egyptian Sudan

      Place Units - ANZAC
                  1 submarine and 1 transport placed in 62 Sea Zone
                  1 infantry placed in New South Wales

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

      triplea_40407_ANZ8.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy +20 Allies -VS- dawgoneit Axis G40

      I’m back. Note the UK attack on Italy in Greece. I sacrificed my bomber for your bomber. You had the option of losing the fighter instead but I took the bomber given the defense value of the fighter. Feel free to edit if you would have lost the fighter instead.

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy +20 Allies -VS- dawgoneit Axis G40

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Americans
                  Americans buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 2 PUs;

      Combat Move - Americans
                  3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
                  3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                  4 fighters moved from 110 Sea Zone to Normandy Bordeaux

      Combat - Americans
                  Battle in Normandy Bordeaux
                      Americans attack with 3 artilleries, 4 fighters and 3 infantry
                      Germans defend with 2 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
                          Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 :  1/1 hits
                          Americans roll dice for 3 artilleries, 4 fighters and 3 infantry in Normandy Bordeaux, round 2 :  6/10 hits
                          Germans roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 :  3/7 hits
                          2 mech_infantrys owned by the Germans, 3 infantry owned by the Americans, 3 infantry owned by the Germans and 2 armour owned by the Germans lost in Normandy Bordeaux
                      Americans win, taking Normandy Bordeaux from Germans with 3 artilleries and 4 fighters remaining. Battle score for attacker is 20
                      Casualties for Germans: 2 armour, 3 infantry and 2 mech_infantrys
                      Casualties for Americans: 3 infantry

      Non Combat Move - Americans
                  2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                  2 fighters moved from Normandy Bordeaux to United Kingdom
                  2 fighters moved from Eastern United States to 110 Sea Zone
                  1 bomber moved from Eastern United States to United Kingdom
                  3 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
                  2 artilleries and 2 infantry moved from Central United States to Eastern United States
                  2 transports moved from 117 Sea Zone to 101 Sea Zone
                  3 transports moved from 109 Sea Zone to 106 Sea Zone
                  4 transports moved from 110 Sea Zone to 102 Sea Zone
                  1 transport moved from 1 Sea Zone to 10 Sea Zone
                  1 armour moved from British Columbia to Western United States
                  1 destroyer moved from 8 Sea Zone to 25 Sea Zone
                  1 infantry moved from British Columbia to Western United States
                  1 artillery moved from British Columbia to Alaska
                  2 carriers moved from 26 Sea Zone to 33 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                  3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 22 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 23 Sea Zone
                  1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                  1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands

      Place Units - Americans
                  4 artilleries and 4 infantry placed in Eastern United States
                  1 carrier and 1 destroyer placed in 10 Sea Zone
                  2 fighters placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 54 PUs; end with 56 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 6 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  3 infantry moved from Hopei to Chahar
                  1 fighter moved from Szechwan to Chahar

      Combat - Chinese
                  Battle in Chahar
                      Chinese attack with 1 fighter and 3 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 :  1/4 hits
                          Japanese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                      Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Chahar to Suiyuyan

      Place Units - Chinese
                  1 infantry placed in Szechwan
                  5 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 10 PUs

      Purchase Units - British
                  British buy 2 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - British
                  1 bomber moved from Egypt to Greece

      Combat - British
                  Battle in Greece
                      British attack with 1 bomber
                      Italians defend with 1 bomber and 1 fighter
                          British roll dice for 1 bomber in Greece, round 2 :  0/1 hits
                          Italians roll dice for 1 bomber and 1 fighter in Greece, round 2 :  0/2 hits
                          British roll dice for 1 bomber in Greece, round 3 :  1/1 hits
                          Italians roll dice for 1 bomber and 1 fighter in Greece, round 3 :  1/2 hits
                          1 bomber owned by the British and 1 bomber owned by the Italians lost in Greece
                      Italians win with 1 fighter remaining. Battle score for attacker is 0
                      Casualties for British: 1 bomber
                      Casualties for Italians: 1 bomber

      Non Combat Move - British
                  1 artillery and 2 infantry moved from Trans-Jordan to Egypt
                  1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                  1 armour and 1 infantry moved from 81 Sea Zone to Egypt
                  2 aaGuns, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                  2 aaGuns, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                  1 transport moved from 110 Sea Zone to 109 Sea Zone
                  1 aaGun moved from Scotland to 109 Sea Zone
                  1 aaGun and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                  1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
                  3 fighters moved from Scotland to Normandy Bordeaux
                  2 fighters moved from United Kingdom to Normandy Bordeaux
                  2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                  3 infantry moved from Burma to India
                  2 infantry moved from Finland to Norway

      Place Units - British
                  2 armour, 3 artilleries and 5 infantry placed in United Kingdom

      Turn Complete - British
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,6,6,6,5,4,3,3
                  British collect 33 PUs (3 lost to blockades); end with 33 PUs

      Place Units - UK_Pacific
                  1 artillery and 1 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
                  UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
                  Some Units in India change ownership: 1 artillery and 1 infantry

      triplea_40407_UK_8.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy +20 Allies -VS- dawgoneit Axis G40

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 6 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  3 infantry moved from Hopei to Chahar
                  1 fighter moved from Szechwan to Chahar

      Combat - Chinese
                  Battle in Chahar
                      Chinese attack with 1 fighter and 3 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 3 infantry in Chahar, round 2 :  1/4 hits
                          Japanese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                      Chinese win, taking Chahar from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Chahar to Suiyuyan

      Place Units - Chinese
                  1 infantry placed in Szechwan
                  5 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 10 PUs

      triplea_40407_Chi8.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy +20 Allies -VS- dawgoneit Axis G40

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Americans
                  Americans buy 4 artilleries, 1 carrier, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 2 PUs;

      Combat Move - Americans
                  3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
                  3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                  4 fighters moved from 110 Sea Zone to Normandy Bordeaux

      Combat - Americans
                  Battle in Normandy Bordeaux
                      Americans attack with 3 artilleries, 4 fighters and 3 infantry
                      Germans defend with 2 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
                          Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 :  1/1 hits
                          Americans roll dice for 3 artilleries, 4 fighters and 3 infantry in Normandy Bordeaux, round 2 :  6/10 hits
                          Germans roll dice for 2 armour, 3 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 :  3/7 hits
                          2 mech_infantrys owned by the Germans, 3 infantry owned by the Americans, 3 infantry owned by the Germans and 2 armour owned by the Germans lost in Normandy Bordeaux
                      Americans win, taking Normandy Bordeaux from Germans with 3 artilleries and 4 fighters remaining. Battle score for attacker is 20
                      Casualties for Germans: 2 armour, 3 infantry and 2 mech_infantrys
                      Casualties for Americans: 3 infantry

      Non Combat Move - Americans
                  2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                  2 fighters moved from Normandy Bordeaux to United Kingdom
                  2 fighters moved from Eastern United States to 110 Sea Zone
                  1 bomber moved from Eastern United States to United Kingdom
                  3 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
                  2 artilleries and 2 infantry moved from Central United States to Eastern United States
                  2 transports moved from 117 Sea Zone to 101 Sea Zone
                  3 transports moved from 109 Sea Zone to 106 Sea Zone
                  4 transports moved from 110 Sea Zone to 102 Sea Zone
                  1 transport moved from 1 Sea Zone to 10 Sea Zone
                  1 armour moved from British Columbia to Western United States
                  1 destroyer moved from 8 Sea Zone to 25 Sea Zone
                  1 infantry moved from British Columbia to Western United States
                  1 artillery moved from British Columbia to Alaska
                  2 carriers moved from 26 Sea Zone to 33 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                  3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 22 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 23 Sea Zone
                  1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                  1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands

      Place Units - Americans
                  4 artilleries and 4 infantry placed in Eastern United States
                  1 carrier and 1 destroyer placed in 10 Sea Zone
                  2 fighters placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 54 PUs; end with 56 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

      triplea_40407_Ame8.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Cow (Axis) vs farmboy (allies +16)

      Also, interested in any thoughts you had on the game.

      Early on I didn’t expect such a quick take down of UK pacific and thought I should have been able to postpone it by a turn or 2 had I played better.

      I made an error with Russia in turn 1 by moving stacks of inf to Karelia and Bessarabia. I didn’t read the map well and didn’t think you were in a position to bring as much airpower into it as you could. But I thought that although a mistake, this might have worked out for me. You pulled your airforce East and I could build transports by UK safely, allowing me to land in Normandy a turn sooner.

      I wish I had done more earlier to contain Italy’s income. I thought that really made the difference in Western Europe.

      At the end I thought I could take Hong Kong or Shanghai back, delaying your pacific victory, and hoping that the economic advantage would turn it around for me. Obviously I couldn’t take either, and I’m not sure that I could have held them long enough even if I did. I needed at least two more turns before the US could retake Hawaii.

      Anyway, thanks again.

      posted in Tournaments
      farmboyF
      farmboy
    • RE: Farmboy +20 Allies -VS- dawgoneit Axis G40

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Russians
                  Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  3 infantry moved from Belarus to Archangel
                  3 infantry moved from Belarus to Novgorod
                  3 infantry moved from Belarus to Baltic States
                  3 infantry moved from Belarus to Eastern Poland
                  3 armour and 4 mech_infantrys moved from Russia to Rostov
                  1 fighter moved from Russia to Archangel
                  1 tactical_bomber moved from Russia to Novgorod
                  1 fighter moved from Tambov to Baltic States
                  1 artillery moved from Belarus to Eastern Poland
                  12 armour, 17 infantry and 3 mech_infantrys moved from Belarus to Bryansk

      Combat - Russians
                  Russians creates battle in territory 114 Sea Zone
                  Battle in Novgorod
                      Russians attack with 3 infantry and 1 tactical_bomber
                      Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                          Russians roll dice for 3 infantry and 1 tactical_bomber in Novgorod, round 2 :  2/4 hits
                          Germans roll dice for 1 infantry in Novgorod, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Novgorod
                      Russians win, taking Novgorod from Germans with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Archangel
                      Russians attack with 1 fighter and 3 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 1 fighter and 3 infantry in Archangel, round 2 :  1/4 hits
                          Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Archangel
                      Russians win, taking Archangel from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Bryansk
                      Russians attack with 12 armour, 17 infantry and 3 mech_infantrys
                      Germans defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                          Russians roll dice for 12 armour, 17 infantry and 3 mech_infantrys in Bryansk, round 2 :  10/32 hits
                          Germans roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Bryansk, round 2 :  2/5 hits
                          1 mech_infantry owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
                      Russians win, taking Bryansk from Germans with 12 armour, 15 infantry and 3 mech_infantrys remaining. Battle score for attacker is 14
                      Casualties for Germans: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                      Casualties for Russians: 2 infantry
                  Battle in Baltic States
                      Russians attack with 1 fighter and 3 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 1 fighter and 3 infantry in Baltic States, round 2 :  3/4 hits
                          Germans roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Baltic States
                      Russians win, taking Baltic States from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Rostov
                      Russians attack with 3 armour and 4 mech_infantrys
                      Germans defend with 2 artilleries and 1 infantry
                          Russians roll dice for 3 armour and 4 mech_infantrys in Rostov, round 2 :  3/7 hits
                          Germans roll dice for 2 artilleries and 1 infantry in Rostov, round 2 :  0/3 hits
                          1 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Rostov
                      Russians win, taking Rostov from Germans with 3 armour and 4 mech_infantrys remaining. Battle score for attacker is 11
                      Casualties for Germans: 2 artilleries and 1 infantry
                  Battle in Eastern Poland
                      Russians attack with 1 artillery and 3 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 2 :  0/4 hits
                          Germans roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                          Russians roll dice for 1 artillery and 3 infantry in Eastern Poland, round 3 :  1/4 hits
                          Germans roll dice for 1 infantry in Eastern Poland, round 3 :  1/1 hits
                          1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Eastern Poland
                      Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Russians
                  1 fighter moved from Archangel to Russia
                  1 tactical_bomber moved from Novgorod to Belarus
                  1 fighter moved from Baltic States to Belarus
                  1 infantry moved from Kweichow to Hunan
                  5 infantry moved from Kweichow to Yunnan

      Place Units - Russians
                  2 artilleries and 8 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 31 PUs; end with 31 PUs
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs

      triplea_40407_Rus8.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Cow (Axis) vs farmboy (allies +16)

      attack on Kiangsu failed. So I will concede here. Thanks so much for the game. It was quite the education on playing A&A Global and really enjoyable. I’d love to do it again in the future.

      posted in Tournaments
      farmboyF
      farmboy
    • RE: Cow (Axis) vs farmboy (allies +16)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 infantry moved from Kiangsi to Kiangsu
                  1 artillery and 10 infantry moved from Anhwe to Kiangsu
                  1 fighter moved from Kweichow to Kiangsu

      Combat - Chinese
                  Battle in Kiangsu
                      Chinese attack with 1 artillery, 1 fighter and 11 infantry
                      Japanese defend with 1 aaGun, 1 armour, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry
                          AA fire in Kiangsu :  0/1 hits
                          Chinese roll dice for 1 artillery, 1 fighter and 11 infantry in Kiangsu, round 2 :  2/13 hits
                          Japanese roll dice for 1 aaGun, 1 armour, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry in Kiangsu, round 2 :  4/9 hits
                          4 infantry owned by the Chinese, 1 aaGun owned by the Japanese and 1 bomber owned by the Japanese lost in Kiangsu
                          Chinese roll dice for 1 artillery, 1 fighter and 7 infantry in Kiangsu, round 3 :  1/9 hits
                          Japanese roll dice for 1 armour, 2 fighters, 4 infantry and 1 mech_infantry in Kiangsu, round 3 :  4/8 hits
                          1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kiangsu
                          Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Kiangsu, round 4 :  1/5 hits
                          Japanese roll dice for 1 armour, 2 fighters, 3 infantry and 1 mech_infantry in Kiangsu, round 4 :  6/7 hits
                          1 infantry owned by the Japanese, 1 fighter owned by the Chinese, 3 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kiangsu
                      Japanese win with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -24
                      Casualties for Chinese: 1 artillery, 1 fighter and 11 infantry
                      Casualties for Japanese: 1 aaGun, 1 bomber and 2 infantry

      Non Combat Move - Chinese

      Turn Complete - Chinese
                  Chinese collect 11 PUs; end with 12 PUs

      triplea_40400_Chi7.tsvg

      posted in Tournaments
      farmboyF
      farmboy
    • RE: Cow (Axis) vs farmboy (allies +16)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Americans
                  Americans buy 2 carriers, 2 fighters and 2 tactical_bombers; Remaining resources: 2 PUs;

      Combat Move - Americans
                  1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu

      Combat - Americans
                  Battle in Kiangsu
                      Americans attack with 1 fighter and 1 tactical_bomber
                      Japanese defend with 1 aaGun, 1 armour, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry
                          AA fire in Kiangsu :  0/2 hits
                          Americans roll dice for 1 fighter and 1 tactical_bomber in Kiangsu, round 2 :  0/2 hits
                          Japanese roll dice for 1 aaGun, 1 armour, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry in Kiangsu, round 2 :  7/9 hits
                          1 tactical_bomber owned by the Americans and 1 fighter owned by the Americans lost in Kiangsu
                      Japanese win with 1 aaGun, 1 armour, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -21
                      Casualties for Americans: 1 fighter and 1 tactical_bomber

      Non Combat Move - Americans
                  1 infantry moved from Southern France to Normandy Bordeaux
                  2 fighters moved from France to 110 Sea Zone
                  2 fighters and 1 tactical_bomber moved from France to United Kingdom
                  2 transports moved from 102 Sea Zone to 101 Sea Zone
                  7 transports moved from 109 Sea Zone to 106 Sea Zone
                  2 fighters moved from Tambov to Shensi
                  1 destroyer moved from 10 Sea Zone to 9 Sea Zone
                  1 destroyer moved from 10 Sea Zone to 12 Sea Zone
                  1 destroyer moved from 10 Sea Zone to 11 Sea Zone
                  1 destroyer moved from 9 Sea Zone to 13 Sea Zone
                  1 destroyer moved from 11 Sea Zone to 27 Sea Zone

      Place Units - Americans
                  2 carriers, 2 fighters and 2 tactical_bombers placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 56 PUs; end with 58 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

      triplea_40400_Ame7.tsvg

      posted in Tournaments
      farmboyF
      farmboy
    • RE: Cow (Axis) vs farmboy (allies +16)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Russians
                  Russians buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 infantry moved from Tambov to Volgograd
                  2 infantry moved from Tambov to Rostov
                  21 infantry moved from Tambov to Bryansk
                  1 artillery moved from Tambov to Volgograd
                  1 artillery moved from Tambov to Rostov
                  7 artilleries moved from Tambov to Bryansk
                  1 armour moved from Tambov to Bryansk
                  1 fighter and 1 tactical_bomber moved from Tambov to Smolensk
                  1 armour and 1 mech_infantry moved from Russia to Smolensk
                  1 infantry moved from Shensi to Hopei
                        Chinese take Hopei from Japanese
                  1 armour moved from Northwest Persia to Persia
                        Russians take Persia from Italians
                  1 armour moved from Northwest Persia to Trans-Jordan
                        Russians take Iraq from Italians
                        British take Trans-Jordan from Italians
                  1 fighter moved from Tambov to Smolensk
                  2 armour moved from Russia to Bryansk
                  5 infantry moved from Tambov to Bryansk
                  1 infantry moved from Tambov to Bryansk

      Combat - Russians
                  Battle in Rostov
                      Russians attack with 1 artillery and 2 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 :  1/3 hits
                          Germans roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Rostov
                      Russians win, taking Rostov from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Volgograd
                      Russians attack with 1 artillery and 2 infantry
                      Germans defend with 1 factory_minor and 1 infantry
                          Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 :  1/3 hits
                          Germans roll dice for 1 infantry in Volgograd, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Volgograd
                      Russians win, taking Volgograd from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Bryansk
                      Russians attack with 3 armour, 7 artilleries and 27 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 3 armour, 7 artilleries and 27 infantry in Bryansk, round 2 :  8/37 hits
                          Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Bryansk
                      Russians win, taking Bryansk from Germans with 3 armour, 7 artilleries and 27 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                  Battle in Smolensk
                      Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 :  3/5 hits
                          Germans roll dice for 1 mech_infantry in Smolensk, round 2 :  0/1 hits
                          1 mech_infantry owned by the Germans lost in Smolensk
                      Russians win, taking Smolensk from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 mech_infantry

      Non Combat Move - Russians
                  1 mech_infantry moved from Russia to Kazakhstan
                  1 armour moved from Persia to Iraq
                  2 fighters and 1 tactical_bomber moved from Smolensk to Russia
                  2 aaGuns moved from Tambov to Bryansk
                  1 aaGun moved from Tambov to Bryansk
                  1 infantry moved from Tambov to Russia
                  1 infantry moved from Tambov to Samara
                  4 infantry moved from Shensi to Kweichow
                  1 submarine moved from 92 Sea Zone to 97 Sea Zone

      Place Units - Russians
                  3 armour and 2 mech_infantrys placed in Russia

      Turn Complete - Russians
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
                  Russians collect 26 PUs (2 lost to blockades); end with 26 PUs
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs

      triplea_40400_Rus7.tsvg

      posted in Tournaments
      farmboyF
      farmboy
    • RE: Cow (Axis) vs farmboy (allies +16)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  Turning on Edit Mode
                  EDIT: Removing units owned by ANZAC from Russia: 1 fighter
                  EDIT: Adding units owned by ANZAC to Russia: 1 fighter
                  EDIT: Turning off Edit Mode
                  1 artillery and 1 infantry moved from Northern Territory to 55 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
                  1 infantry moved from 37 Sea Zone to Shan State
                  1 artillery moved from 37 Sea Zone to Shan State
                  1 carrier, 1 destroyer and 2 fighters moved from 55 Sea Zone to 37 Sea Zone
                        ANZAC take 42 Sea Zone from Japanese
                        ANZAC take 37 Sea Zone from Japanese
                  1 submarine moved from 62 Sea Zone to 42 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone

      Combat - ANZAC
                  Battle in Shan State

      Non Combat Move - ANZAC
                  1 fighter moved from Russia to Tambov
                  2 infantry moved from Northern Territory to Queensland

      Place Units - ANZAC
                  1 artillery and 1 infantry placed in New South Wales
                  1 destroyer placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 11 PUs; end with 12 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

      Purchase Units - French
                  French repair damage of 5x factory_minor; Remaining resources: 9 PUs;
                  French buy 1 armour and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - French
                  3 infantry moved from Alexandria to Egypt
                  1 infantry moved from Anglo Egyptian Sudan to Egypt

      Non Combat Move - French
                  2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                  1 destroyer moved from 83 Sea Zone to 91 Sea Zone

      Place Units - French
                  1 armour and 1 infantry placed in France
                  French undo move 1.
                  1 armour and 1 infantry placed in Normandy Bordeaux

      Turn Complete - French
                  French collect 18 PUs; end with 18 PUs

      triplea_40400_Fre6.tsvg

      posted in Tournaments
      farmboyF
      farmboy
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