I just noticed that Axis are ahead economically, but I’m happy with how I’m doing. Interesting!
Yeah, this is an interesting game.
I just noticed that Axis are ahead economically, but I’m happy with how I’m doing. Interesting!
Yeah, this is an interesting game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 7
Research Technology - Germans
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
1 bomber moved from Eastern Poland to Bryansk
1 infantry moved from Ukraine to Bryansk
1 bomber moved from Archangel to Vologda
6 armour and 1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Evenkiyskiy to Yakut S.S.R.
1 infantry moved from Smolensk to Vologda
3 infantry moved from Archangel to Vologda
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 2 fighters, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat - Germans
Battle in Vologda
Germans attack with 1 bomber and 4 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 4 infantry in Vologda, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 1 bomber and 4 infantry in Vologda, round 3 : 1/5 hits
Russians roll dice for 1 artillery in Vologda, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 4 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber and 4 infantry in Bryansk, round 2 : 0/5 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 bomber and 3 infantry in Bryansk, round 3 : 3/4 hits
Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 3 : 1/2 hits
1 infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Vologda to Novgorod
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 armour moved from Finland to Novgorod
1 artillery moved from Finland to Karelia
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
7 armour moved from Germany to Eastern Poland
5 infantry moved from Western Germany to Germany
1 artillery moved from Normandy Bordeaux to France
3 fighters moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Southern Italy
1 artillery moved from Finland to Karelia
1 mech_infantry moved from Tambov to Caucasus
1 infantry moved from Rostov to Tambov
6 infantry moved from Ukraine to Rostov
2 artilleries moved from Western Ukraine to Ukraine
1 aaGun moved from Ukraine to Rostov
4 armour moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Rostov
4 armour moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 submarine moved from 113 Sea Zone to 111 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
2 infantry placed in Germany
2 bombers, 2 fighters and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 58 Sea Zone
1 transport moved from 37 Sea Zone to 57 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 carrier, 2 fighters and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits
2 fighters owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 destroyer and 3 fighters
Casualties for Japanese: 1 carrier, 2 fighters and 1 transport
Non Combat Move - ANZAC
1 infantry moved from Burma to India
Place Units - ANZAC
1 destroyer, 1 fighter and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
3 infantry moved from Morocco to Algeria
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from Queensland to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 transport moved from 37 Sea Zone to 58 Sea Zone
1 transport moved from 37 Sea Zone to 57 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 carrier, 2 fighters and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 carrier and 1 transport in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC, 1 carrier owned by the Japanese and 1 fighter owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits
Japanese roll dice for 2 fighters in 42 Sea Zone, round 3 : 2/2 hits
2 fighters owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 destroyer and 3 fighters
Casualties for Japanese: 1 carrier, 2 fighters and 1 transport
Non Combat Move - ANZAC
1 infantry moved from Burma to India
Place Units - ANZAC
1 destroyer, 1 fighter and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Italians
1 armour moved from Tunisia to Libya
Italians take Libya from British
1 armour moved from Rostov to Caucasus
1 armour moved from Rostov to Caucasus
1 bomber moved from Tunisia to Caucasus
Purchase Units - Italians
Italians buy 1 cruiser and 1 destroyer; Remaining resources: 3 PUs;
Combat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in Caucasus
Italians attack with 2 armour and 1 bomber
British defend with 1 mech_infantry
Italians roll dice for 2 armour and 1 bomber in Caucasus, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Italians win, taking 98 Sea Zone from French, taking Caucasus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Rostov
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
1 armour moved from Libya to Tunisia
1 infantry moved from Tunisia to Libya
Place Units - Italians
1 cruiser and 1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Combat Move - Japanese
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 mech_infantry moved from Burma to 38 Sea Zone
1 mech_infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 mech_infantry moved from 39 Sea Zone to India
1 artillery moved from Burma to India
2 cruisers moved from 39 Sea Zone to 79 Sea Zone
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
2 transports moved from 39 Sea Zone to 38 Sea Zone
2 armour and 2 infantry moved from Burma to 38 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 armour and 2 infantry moved from Kiangsi to 20 Sea Zone
1 armour, 2 infantry and 2 transports moved from 20 Sea Zone to 42 Sea Zone
1 armour and 2 infantry moved from 42 Sea Zone to Java
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 carrier moved from 34 Sea Zone to 42 Sea Zone
1 transport moved from 46 Sea Zone to 42 Sea Zone
2 armour, 2 infantry and 2 transports moved from 38 Sea Zone to 41 Sea Zone
2 armour and 2 infantry moved from 41 Sea Zone to Sumatra
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to Java
1 tactical_bomber moved from 39 Sea Zone to Sumatra
1 fighter moved from 39 Sea Zone to India
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 24 Sea Zone
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 2 factory_minors, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 5 PUs;
Combat - Japanese
Battle in Java
Japanese attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 aaGun and 3 infantry
AA fire in Java : 0/2 hits
Japanese roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Java, round 2 : 2/6 hits
ANZAC roll dice for 1 aaGun and 3 infantry in Java, round 2 : 1/3 hits
1 infantry owned by the Japanese, 1 aaGun owned by the ANZAC and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 3 : 1/5 hits
ANZAC roll dice for 2 infantry in Java, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 4 : 2/4 hits
ANZAC roll dice for 1 infantry in Java, round 4 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 3 infantry
Casualties for Japanese: 2 infantry
Battle in 24 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 24 Sea Zone, round 2 : 3/5 hits
Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 24 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 79 Sea Zone
Japanese attack with 2 cruisers, 1 destroyer and 1 tactical_bomber
British defend with 1 cruiser and 2 transports
Japanese roll dice for 2 cruisers, 1 destroyer and 1 tactical_bomber in 79 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 cruiser and 2 transports in 79 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 cruiser owned by the British lost in 79 Sea Zone
2 transports owned by the British lost in 79 Sea Zone
Japanese win, taking 79 Sea Zone from UK_Pacific with 2 cruisers and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for British: 1 cruiser and 2 transports
Casualties for Japanese: 1 destroyer
Battle in Sumatra
Japanese attack with 2 armour, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 2 armour, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/5 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits
2 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 2 armour, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in India
Japanese attack with 1 artillery, 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 battleship in India, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 mech_infantry in India, round 2 : 1/3 hits
UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in India
Japanese destroys 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 carrier moved from 39 Sea Zone to 79 Sea Zone
1 fighter moved from India to 79 Sea Zone
1 tactical_bomber moved from Sumatra to 39 Sea Zone
1 carrier moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from 24 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 15 Sea Zone
1 aaGun and 1 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
Place Units - Japanese
1 carrier, 2 destroyers and 1 fighter placed in 6 Sea Zone
3 infantry placed in Kiangsu
1 factory_minor placed in Kwangtung
1 factory_minor placed in French Indo China
Turn Complete - Japanese
Japanese collect 63 PUs; end with 68 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 6
Research Technology - Germans
Combat Move - Germans
1 submarine moved from 87 Sea Zone to 88 Sea Zone
1 armour moved from Urals to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 infantry moved from Western Ukraine to Bryansk
1 bomber moved from Western Germany to Bryansk
2 infantry moved from Nenetsia to Vologda
1 bomber moved from Western Germany to Vologda
2 infantry moved from Southern France to Normandy Bordeaux
2 artilleries and 1 infantry moved from France to Normandy Bordeaux
2 bombers and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
Purchase Units - Germans
Germans buy 7 armour and 9 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in Vologda
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 88 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 88 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 88 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 88 Sea Zone
Americans win with no units remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber
Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Germans roll dice for 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 4/11 hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/6 hits
1 mech_infantry owned by the Americans, 3 infantry owned by the Americans, 4 infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery, 2 bombers, 2 fighters and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/6 hits
Americans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 1/2 hits
1 fighter owned by the Germans, 1 artillery owned by the Americans and 1 armour owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery, 1 fighter and 4 infantry
Casualties for Americans: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 submarines moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 124 Sea Zone to 122 Sea Zone
6 armour and 5 infantry moved from Ukraine to Rostov
1 bomber moved from Bryansk to Eastern Poland
1 mech_infantry moved from Western Ukraine to Rostov
1 aaGun, 2 artilleries, 6 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
4 armour moved from Eastern Poland to Ukraine
2 artilleries and 1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Vologda to Archangel
2 infantry moved from Belarus to Archangel
1 infantry moved from Novgorod to Archangel
1 aaGun moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Western Germany
7 armour placed in Germany
Turn Complete - Germans
Germans collect 63 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 102 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 bomber moved from Hawaiian Islands to 17 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 17 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Gibraltar
Americans attack with 1 armour, 3 artilleries, 2 fighters and 4 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 armour, 3 artilleries, 2 fighters and 4 infantry in Gibraltar, round 2 : 5/10 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 3 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Gibraltar to 91 Sea Zone
2 carriers moved from 102 Sea Zone to 91 Sea Zone
2 fighters moved from 102 Sea Zone to Morocco
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from 17 Sea Zone to Wake Island
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 carriers, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 infantry, 2 mech_infantrys and 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to Morocco: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
Purchase Units - British
British buy 1 fighter and 2 transports; Remaining resources: 9 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 bomber moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 mech_infantry moved from 81 Sea Zone to Egypt
1 artillery and 2 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 transport moved from 37 Sea Zone to 40 Sea Zone
1 armour and 1 mech_infantry moved from India to Shan State
1 fighter moved from Sumatra to Shan State
Combat - British
Battle in Yunnan
British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits
Japanese roll dice for 3 infantry in Yunnan, round 2 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 3 : 3/5 hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 3 infantry
Battle in Egypt
British attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
British roll dice for 1 cruiser in Egypt, round 2 : 0/1 hits
British roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Egypt, round 2 : 2/4 hits
Italians roll dice for 2 infantry in Egypt, round 2 : 0/2 hits
2 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Shan State
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Kazakhstan
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 aaGun moved from Burma to India
1 aaGun moved from Burma to India
1 aaGun moved from Burma to India
1 artillery and 2 infantry moved from India to Burma
1 bomber moved from Egypt to Persia
2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Rostov
2 destroyers moved from 109 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from United Kingdom to 109 Sea Zone
2 infantry moved from Scotland to 109 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 109 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from United Kingdom to Karelia
2 fighters moved from Scotland to Novgorod
2 aaGuns and 4 infantry moved from Scotland to United Kingdom
2 infantry moved from Kenya to Ethiopia
1 carrier moved from 109 Sea Zone to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
Place Units - British
2 transports placed in 106 Sea Zone
1 fighter placed in Quebec
Turn Complete - British
British collect 33 PUs; end with 42 PUs
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,2,4,6,1,5,1,5
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
Some Units in India change ownership: 5 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs
note that I had to edit the units off of Morocco. In the non combat move, an inf and a mech wouldn’t move off of the transport onto Morocco. I may get the UK and China turns done in the next little bit, but if I can’t finish them it might be a few more hours.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 artilleries, 2 destroyers, 4 infantry, 1 submarine and 4 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 armour, 3 artilleries, 5 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 102 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 bomber moved from Hawaiian Islands to 17 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 17 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Caroline Islands, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Gibraltar
Americans attack with 1 armour, 3 artilleries, 2 fighters and 4 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 armour, 3 artilleries, 2 fighters and 4 infantry in Gibraltar, round 2 : 5/10 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 3 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Gibraltar to 91 Sea Zone
2 carriers moved from 102 Sea Zone to 91 Sea Zone
2 fighters moved from 102 Sea Zone to Morocco
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 bomber moved from 17 Sea Zone to Wake Island
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
2 carriers, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 33 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 infantry, 2 mech_infantrys and 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to Morocco: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from Southern Italy to 91 Sea Zone
2 armour moved from Western Ukraine to Rostov
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Combat - Italians
Battle in Crete
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
Italians win, taking Crete from Neutral_Allies with 1 bomber remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in Cyprus
Battle in Rostov
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Rostov, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Cyprus from British, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Tunisia
1 artillery moved from Algeria to Tunisia
1 artillery and 3 infantry moved from Libya to Tunisia
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from Bulgaria to Greece
1 aaGun and 3 infantry moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Bessarabia to Ukraine
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 armour and 1 mech_infantry moved from Yunnan to Burma
2 artilleries moved from Yunnan to Burma
1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 battleship and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to India
2 bombers moved from Kwangsi to India
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 5 PUs;
Combat - Japanese
Battle in New Guinea
Battle in Celebes
Battle in 33 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser and 1 transport
Japanese roll dice for 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/2 hits
ANZAC roll dice for 1 cruiser and 1 transport in 33 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC and 1 transport owned by the ANZAC lost in 33 Sea Zone
Japanese win, taking New Guinea from ANZAC, taking Celebes from Dutch with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for ANZAC: 1 cruiser and 1 transport
Battle in Burma
Japanese attack with 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Burma, round 2 : 1/8 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in India
Japanese attack with 1 armour, 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 3 artilleries and 6 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour; ANZAC defend with 3 fighters
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers in India, round 2 : 7/13 hits
UK_Pacific roll dice for 3 artilleries, 3 fighters and 6 infantry in India, round 2 : 6/12 hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 2 fighters owned by the Japanese, 1 artillery owned by the British and 6 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 2 bombers, 1 fighter and 3 tactical_bombers in India, round 3 : 5/7 hits
UK_Pacific roll dice for 2 artilleries and 3 fighters in India, round 3 : 3/5 hits
2 bombers owned by the Japanese, 1 tactical_bomber owned by the Japanese, 2 artilleries owned by the British and 3 fighters owned by the ANZAC lost in India
Japanese captures 11PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -9
Casualties for British: 3 artilleries and 6 infantry
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
1 destroyer moved from 41 Sea Zone to 79 Sea Zone
3 carriers and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 carrier moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 carrier moved from 22 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter and 2 tactical_bombers moved from Kwangsi to 6 Sea Zone
2 infantry moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Kiangsi
1 aaGun moved from Hunan to Yunnan
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
Place Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 56 PUs; end with 72 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 80 PUs
If I can, I would. I would add the three carriers since I would move them there anyway and a destroyer. But only if you are comfortable with that.
So I made an error of judgement. You have the option of scrambling to prevent me from making a landing oin India. You ahve 3 fighters. I have a battleship and two cruisers. I didn’t think of moving the carriers in. So I will need scramble orders. My odds are slightly better if you do scramble (70%), but I suspect your odds are better with a scramble than without.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Combat Move - Japanese
3 armour and 1 mech_infantry moved from Yunnan to Burma
2 artilleries moved from Yunnan to Burma
1 transport moved from 21 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery moved from Shan State to 37 Sea Zone
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 battleship and 2 cruisers moved from 37 Sea Zone to 39 Sea Zone
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to India
2 bombers moved from Kwangsi to India
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
I wasn’t sure if that applied with transports making a landing. Good to know.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3
Game History
Round: 5
Research Technology - Germans
Combat Move - Germans
3 bombers moved from Western Germany to Finland
1 armour, 1 artillery, 4 fighters, 5 infantry and 1 tactical_bomber moved from Norway to Finland
1 submarine moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 submarine moved from 112 Sea Zone to 115 Sea Zone
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Archangel to Urals
Germans take Urals from Russians
1 infantry moved from Bryansk to Rostov
Germans take Rostov from Russians
5 armour and 5 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 2 destroyers and 10 infantry; Remaining resources: 0 PUs;
Combat - Germans
Battle in 115 Sea Zone
Germans attack with 2 submarines and 1 transport
Russians defend with 1 submarine
1 submarine owned by the Russians Submerged
Germans roll dice for 2 submarines in 115 Sea Zone, round 2 : 1/2 hits
Battle in Finland
Germans attack with 1 armour, 2 artilleries, 3 bombers, 4 fighters, 6 infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 4 artilleries and 9 infantry
AA fire in Finland : 1/3 hits
1 fighter owned by the Germans lost in Finland
Germans roll dice for 1 armour, 2 artilleries, 3 bombers, 3 fighters, 6 infantry and 1 tactical_bomber in Finland, round 2 : 8/16 hits
Russians roll dice for 1 aaGun, 4 artilleries and 9 infantry in Finland, round 2 : 4/13 hits
1 aaGun owned by the Russians, 4 infantry owned by the Germans and 7 infantry owned by the Russians lost in Finland
Germans roll dice for 1 armour, 2 artilleries, 3 bombers, 3 fighters, 2 infantry and 1 tactical_bomber in Finland, round 3 : 7/12 hits
Russians roll dice for 4 artilleries and 2 infantry in Finland, round 3 : 2/6 hits
2 infantry owned by the Germans, 4 artilleries owned by the Russians and 2 infantry owned by the Russians lost in Finland
Germans winGermans win with 2 submarines and 1 transport remaining, taking Finland from Russians with 1 armour, 2 artilleries, 3 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 fighter and 6 infantry
Casualties for Russians: 1 aaGun, 4 artilleries and 9 infantry
Battle in Ukraine
Germans attack with 7 armour, 5 infantry and 1 mech_infantry
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 7 armour, 5 infantry and 1 mech_infantry in Ukraine, round 2 : 7/13 hits
Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 7 armour, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
3 bombers, 3 fighters and 1 tactical_bomber moved from Finland to Western Germany
1 artillery moved from Western Germany to France
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 124 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 110 Sea Zone to 87 Sea Zone
1 submarine moved from 110 Sea Zone to 88 Sea Zone
1 submarine moved from 110 Sea Zone to 113 Sea Zone
4 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Poland to Eastern Poland
2 artilleries moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 aaGun, 2 artilleries, 8 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
1 armour moved from Archangel to Nenetsia
1 infantry moved from Archangel to Nenetsia
2 aaGuns moved from Archangel to Belarus
3 artilleries and 9 infantry moved from Archangel to Belarus
1 infantry moved from Belarus to Bryansk
Place Units - Germans
1 bomber placed in Western Germany
1 artillery and 2 infantry placed in France
3 infantry placed in Novgorod
4 infantry placed in Western Germany
1 infantry placed in Southern France
1 destroyer placed in 110 Sea Zone
Germans undo move 3.
1 destroyer placed in 115 Sea Zone
2 infantry placed in Novgorod
1 infantry placed in Southern France
Germans undo move 3.
4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Note that I have 2 subs attacking your sub near Leningrad. Normally, I would assume a submerge but this is allowing me to land troops in Finland as well, so I thought I would double check.