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    Posts made by farmboy

    • RE: Desert Admiral (Axis) vs farmboy (Allies+13)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Shensi to Hopei
                        Chinese take Hopei from Japanese
                  1 infantry moved from Szechwan to Kweichow
                        Chinese take Kweichow from Japanese

      Combat - Chinese

      Non Combat Move - Chinese
                  4 infantry moved from Sikang to Tsinghai
                  2 infantry moved from Shensi to Tsinghai
                  1 fighter moved from Sikang to Yunnan
                  1 infantry moved from Szechwan to Yunnan

      Place Units - Chinese
                  1 artillery placed in Tsinghai
                  1 infantry placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      triplea_40485.0_Chi7.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Desert Admiral (Axis) vs farmboy (Allies+13)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Americans
                  Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 artillery, 2 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
                  1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 36 Sea Zone
                  1 artillery, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
                  1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
                  1 carrier moved from 110 Sea Zone to 92 Sea Zone
                  3 fighters moved from 110 Sea Zone to 112 Sea Zone
                  1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                  1 carrier moved from 110 Sea Zone to 92 Sea Zone
                  2 transports moved from 110 Sea Zone to 91 Sea Zone
                  2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                  2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
                  2 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
                  1 fighter moved from Eastern United States to 92 Sea Zone

      Combat - Americans
                  Battle in 112 Sea Zone
                      Americans attack with 1 cruiser, 1 destroyer and 3 fighters
                      Germans defend with 2 destroyers
                          Americans roll dice for 1 cruiser, 1 destroyer and 3 fighters in 112 Sea Zone, round 2 :  3/5 hits
                          Germans roll dice for 2 destroyers in 112 Sea Zone, round 2 :  2/2 hits
                          1 cruiser owned by the Americans, 1 destroyer owned by the Americans and 2 destroyers owned by the Germans lost in 112 Sea Zone
                      Americans win with 3 fighters remaining. Battle score for attacker is -4
                      Casualties for Germans: 2 destroyers
                      Casualties for Americans: 1 cruiser and 1 destroyer
                  Battle in 92 Sea Zone
                      Americans attack with 1 bomber, 2 carriers, 3 fighters, 1 tactical_bomber and 2 transports
                      Italians defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
                          Americans roll dice for 1 bomber, 2 carriers, 3 fighters, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 2 :  3/5 hits
                          Italians roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 92 Sea Zone, round 2 :  1/4 hits
                      Units damaged: 1 carrier owned by the Americans
                          1 carrier owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
                          Americans roll dice for 1 bomber, 2 carriers, 3 fighters, 1 tactical_bomber and 2 transports in 92 Sea Zone, round 3 :  4/5 hits
                          Italians roll dice for 2 fighters and 1 transport in 92 Sea Zone, round 3 :  1/2 hits
                          1 transport owned by the Italians, 2 fighters owned by the Italians and 1 fighter owned by the Americans lost in 92 Sea Zone
                      Americans win with 1 bomber, 2 carriers, 2 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 41
                      Casualties for Italians: 1 carrier, 1 destroyer, 2 fighters and 1 transport
                      Casualties for Americans: 1 fighter
                  Battle in Morocco
                      Americans attack with 2 infantry and 1 mech_infantry
                      Italians defend with 1 infantry
                          Americans roll dice for 2 infantry and 1 mech_infantry in Morocco, round 2 :  1/3 hits
                          Italians roll dice for 1 infantry in Morocco, round 2 :  0/1 hits
                          1 infantry owned by the Italians lost in Morocco
                      Americans win, taking Morocco from Italians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Italians: 1 infantry
                  Battle in Kwangsi
                      Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                      Japanese defend with 1 armour
                          Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kwangsi, round 2 :  1/4 hits
                          Japanese roll dice for 1 armour in Kwangsi, round 2 :  0/1 hits
                          1 armour owned by the Japanese lost in Kwangsi
                      Americans win, taking Kwangsi from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                      Casualties for Japanese: 1 armour

      Non Combat Move - Americans
                  1 fighter could not land in 92 Sea Zone and was removed
                  1 destroyer moved from 44 Sea Zone to 20 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 22 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 23 Sea Zone
                  1 cruiser, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
                  3 artilleries and 2 infantry moved from Holland Belgium to France
                  3 fighters moved from 112 Sea Zone to France
                  5 transports moved from 110 Sea Zone to 109 Sea Zone
                  3 artilleries, 3 infantry and 3 transports moved from 118 Sea Zone to 110 Sea Zone
                  3 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                  3 transports moved from 109 Sea Zone to 107 Sea Zone
                  2 infantry and 1 transport moved from 110 Sea Zone to 92 Sea Zone
                  1 bomber moved from 92 Sea Zone to Gibraltar
                  2 artilleries and 2 infantry moved from Central United States to Eastern United States
                  2 aaGuns moved from Eastern United States to New Brunswick Nova Scotia

      Place Units - Americans
                  4 transports placed in 101 Sea Zone
                  1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
                  1 fighter and 1 tactical_bomber placed in Western United States
                  1 fighter placed in Eastern United States

      Turn Complete - Americans
                  Americans collect 60 PUs; end with 60 PUs
                  Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

      triplea_40485.0_Ame7.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Desert Admiral (Axis) vs farmboy (Allies+13)

      will need scramble orders for 112 and possibly ool if you don’t go max defense for the Italian fleet

      posted in League
      farmboyF
      farmboy
    • RE: Desert Admiral (Axis) vs farmboy (Allies+13)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Americans
                  Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 tactical_bomber and 5 transports; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 artillery, 2 infantry and 1 mech_infantry moved from Celebes to 44 Sea Zone
                  1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 44 Sea Zone to 36 Sea Zone
                  1 artillery, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
                  1 bomber, 2 fighters and 1 tactical_bomber moved from Eastern United States to 92 Sea Zone
                  1 carrier moved from 110 Sea Zone to 92 Sea Zone
                  3 fighters moved from 110 Sea Zone to 112 Sea Zone
                  1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                  1 carrier moved from 110 Sea Zone to 92 Sea Zone
                  2 transports moved from 110 Sea Zone to 91 Sea Zone
                  2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                  2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone
                  2 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
                  1 fighter moved from Eastern United States to 92 Sea Zone

      triplea_40485.0_Ame7.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Desert Admiral (Axis) vs farmboy (Allies+13)

      It depends. If the aa hits, bomber last. If the AA misses, but you get 2 or fewer hits first round (including amphibious) bomber last. Otherwise bomber first.

      posted in League
      farmboyF
      farmboy
    • RE: Desert Admiral (Axis) vs farmboy (Allies+13)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Russians
                  Russians buy nothing; Remaining resources: 34 PUs;

      Combat Move - Russians
                  8 infantry moved from Amur to Manchuria
                  1 infantry moved from Smolensk to Belarus
                  6 armour and 1 mech_infantry moved from Russia to Belarus
                  2 fighters and 1 tactical_bomber moved from Russia to Belarus
                  1 infantry moved from Russia to Samara
                  1 artillery and 2 infantry moved from Russia to Samara
                  2 artilleries and 5 infantry moved from Russia to Tambov
                  3 infantry moved from Russia to Bryansk

      Combat - Russians
                  Battle in Belarus
                      Russians attack with 6 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                      Germans defend with 1 armour and 6 mech_infantrys
                          Russians roll dice for 6 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 :  6/11 hits
                          Germans roll dice for 1 armour and 6 mech_infantrys in Belarus, round 2 :  1/7 hits
                          6 mech_infantrys owned by the Germans and 1 infantry owned by the Russians lost in Belarus
                          Russians roll dice for 6 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 :  6/10 hits
                          Germans roll dice for 1 armour in Belarus, round 3 :  1/1 hits
                          1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus
                      Russians win, taking Belarus from Germans with 6 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
                      Casualties for Germans: 1 armour and 6 mech_infantrys
                      Casualties for Russians: 1 infantry and 1 mech_infantry
                  Battle in Manchuria
                      Russians attack with 8 infantry
                      Japanese defend with 4 infantry
                          Russians roll dice for 8 infantry in Manchuria, round 2 :  4/8 hits
                          Japanese roll dice for 4 infantry in Manchuria, round 2 :  1/4 hits
                          4 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Manchuria
                      Russians win, taking Manchuria from Japanese with 7 infantry remaining. Battle score for attacker is 9
                      Casualties for Russians: 1 infantry
                      Casualties for Japanese: 4 infantry
                  Battle in Bryansk
                      Russians attack with 3 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 3 infantry in Bryansk, round 2 :  0/3 hits
                          Germans roll dice for 1 infantry in Bryansk, round 2 :  0/1 hits
                          Russians roll dice for 3 infantry in Bryansk, round 3 :  1/3 hits
                          Germans roll dice for 1 infantry in Bryansk, round 3 :  1/1 hits
                          1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bryansk
                      Russians win, taking Bryansk from Germans with 2 infantry remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Tambov
                      Russians attack with 2 artilleries and 5 infantry
                      Germans defend with 2 artilleries and 1 infantry
                          Russians roll dice for 2 artilleries and 5 infantry in Tambov, round 2 :  2/7 hits
                          Germans roll dice for 2 artilleries and 1 infantry in Tambov, round 2 :  2/3 hits
                          1 infantry owned by the Germans, 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
                          Russians roll dice for 2 artilleries and 3 infantry in Tambov, round 3 :  0/5 hits
                          Germans roll dice for 1 artillery in Tambov, round 3 :  0/1 hits
                          Russians roll dice for 2 artilleries and 3 infantry in Tambov, round 4 :  3/5 hits
                          Germans roll dice for 1 artillery in Tambov, round 4 :  0/1 hits
                          1 artillery owned by the Germans lost in Tambov
                      Russians win, taking Tambov from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
                      Casualties for Germans: 2 artilleries and 1 infantry
                      Casualties for Russians: 2 infantry
                  Battle in Samara
                      Russians attack with 1 artillery and 3 infantry
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 1 artillery and 3 infantry in Samara, round 2 :  1/4 hits
                          Germans roll dice for 1 mech_infantry in Samara, round 2 :  1/1 hits
                          1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Samara
                      Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 infantry
                  Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

      Non Combat Move - Russians
                  4 infantry moved from Siberia to Amur
                  1 aaGun moved from Amur to Manchuria
                  2 fighters and 1 tactical_bomber moved from Belarus to Russia
                  1 artillery and 5 infantry moved from Russia to Smolensk

      Turn Complete - Russians
                  Russians collect 25 PUs; end with 59 PUs
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 62 PUs

      triplea_40485.0_Rus7.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Desert Admiral (Axis) vs farmboy (Allies+13)

      no scramble

      posted in League
      farmboyF
      farmboy
    • RE: Desert Admiral (Axis) vs farmboy (Allies+13)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  2 infantry moved from Trans-Jordan to Egypt
                  1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                  1 fighter moved from 45 Sea Zone to 41 Sea Zone

      Combat - ANZAC
                  Battle in 41 Sea Zone
                      Americans loiter and taunt; ANZAC attack with 1 destroyer and 1 fighter
                      Japanese defend with 1 submarine
                          ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 :  0/2 hits
                          Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the ANZAC lost in 41 Sea Zone
                      retreated to 41 Sea Zone
                      Japanese win with 1 submarine remaining. Battle score for attacker is -8
                      Casualties for ANZAC: 1 destroyer
                  Battle in Egypt
                      ANZAC attack with 2 infantry
                      Italians defend with 1 artillery and 1 harbour
                          ANZAC roll dice for 2 infantry in Egypt, round 2 :  0/2 hits
                          Italians roll dice for 1 artillery in Egypt, round 2 :  1/1 hits
                          1 infantry owned by the ANZAC lost in Egypt
                      1 infantry owned by the ANZAC retreated to Trans-Jordan
                      Italians win with 1 artillery remaining. Battle score for attacker is -3
                      Casualties for ANZAC: 1 infantry

      Non Combat Move - ANZAC
                  1 transport moved from 58 Sea Zone to 56 Sea Zone
                  1 fighter moved from 41 Sea Zone to 44 Sea Zone
                  1 carrier moved from 45 Sea Zone to 44 Sea Zone
                  1 infantry moved from Burma to Yunnan

      Place Units - ANZAC
                  Turning on Edit Mode
                  EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
                  EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
                  EDIT: Turning off Edit Mode
                  1 artillery placed in New South Wales
                  1 destroyer and 1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 11 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

      Combat Move - French

      Combat - French

      Non Combat Move - French
                  2 infantry moved from United Kingdom to 110 Sea Zone

      Turn Complete - French
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
                  French collect 11 PUs; end with 11 PUs

      triplea_40485.0_Fre6.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Desert Admiral (Axis) vs farmboy (Allies+13)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - ANZAC
                  ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  2 infantry moved from Trans-Jordan to Egypt
                  1 destroyer moved from 42 Sea Zone to 41 Sea Zone
                  1 fighter moved from 45 Sea Zone to 41 Sea Zone

      Combat - ANZAC
                  Battle in 41 Sea Zone
                      Americans loiter and taunt; ANZAC attack with 1 destroyer and 1 fighter
                      Japanese defend with 1 submarine
                          ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 :  0/2 hits
                          Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the ANZAC lost in 41 Sea Zone
                      retreated to 41 Sea Zone
                      Japanese win with 1 submarine remaining. Battle score for attacker is -8
                      Casualties for ANZAC: 1 destroyer
                  Battle in Egypt
                      ANZAC attack with 2 infantry
                      Italians defend with 1 artillery and 1 harbour
                          ANZAC roll dice for 2 infantry in Egypt, round 2 :  0/2 hits
                          Italians roll dice for 1 artillery in Egypt, round 2 :  1/1 hits
                          1 infantry owned by the ANZAC lost in Egypt
                      1 infantry owned by the ANZAC retreated to Trans-Jordan
                      Italians win with 1 artillery remaining. Battle score for attacker is -3
                      Casualties for ANZAC: 1 infantry

      Non Combat Move - ANZAC
                  1 transport moved from 58 Sea Zone to 56 Sea Zone
                  1 fighter moved from 41 Sea Zone to 44 Sea Zone
                  1 carrier moved from 45 Sea Zone to 44 Sea Zone
                  1 infantry moved from Burma to Yunnan

      Place Units - ANZAC
                  Turning on Edit Mode
                  EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
                  EDIT: Adding units owned by ANZAC to Queensland: 1 fighter
                  EDIT: Turning off Edit Mode
                  1 artillery placed in New South Wales
                  1 destroyer and 1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 11 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs

      triplea_40485.0_ANZ6.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Desert Admiral (Axis) vs farmboy (Allies+13)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Americans
                  Americans buy 4 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 unit repaired.
                  3 artilleries, 3 infantry and 3 transports moved from 118 Sea Zone to 110 Sea Zone
                  3 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
                  2 fighters moved from Norway to Holland Belgium
                  2 infantry moved from Normandy Bordeaux to Southern France
                  2 infantry moved from Normandy Bordeaux to France
                  2 artilleries moved from Normandy Bordeaux to France
                  1 armour and 1 artillery moved from Normandy Bordeaux to Southern France
                  1 mech_infantry moved from Normandy Bordeaux to Southern France
                  1 fighter moved from 110 Sea Zone to Southern France
                  1 fighter moved from 110 Sea Zone to France
                  1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
                  1 infantry moved from Southeast Mexico to 89 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                  1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                  2 infantry moved from Brazil to 86 Sea Zone
                  2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                  2 infantry moved from 91 Sea Zone to Gibraltar
                  1 submarine moved from 37 Sea Zone to 41 Sea Zone
                  1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                  1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
                  1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                  1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                  1 destroyer moved from 45 Sea Zone to 44 Sea Zone

      Combat - Americans
                  Battle in 41 Sea Zone
                      Americans attack with 1 submarine
                      Japanese defend with 1 submarine
                      1 submarine owned by the Japanese Submerged
                          Americans roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                  Battle in Holland Belgium
                      Americans attack with 3 artilleries, 2 fighters and 3 infantry
                      Germans defend with 1 artillery and 2 infantry
                          Americans roll dice for 1 cruiser in Holland Belgium, round 2 :  0/1 hits
                          Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Holland Belgium, round 2 :  3/8 hits
                          Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  1/3 hits
                          1 infantry owned by the Americans, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
                      Americans winAmericans win, taking 41 Sea Zone from Japanese with 1 submarine remaining, taking Holland Belgium from Germans with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 artillery and 2 infantry
                      Casualties for Americans: 1 infantry
                  Battle in Celebes
                      Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                      Japanese defend with 1 infantry
                          Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Celebes, round 2 :  1/4 hits
                          Japanese roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Celebes
                      Americans win, taking Celebes from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Gibraltar
                      Americans attack with 3 infantry and 1 mech_infantry
                      Italians defend with 1 harbour and 1 infantry
                          Americans roll dice for 3 infantry and 1 mech_infantry in Gibraltar, round 2 :  0/4 hits
                          Italians roll dice for 1 infantry in Gibraltar, round 2 :  0/1 hits
                          Americans roll dice for 3 infantry and 1 mech_infantry in Gibraltar, round 3 :  1/4 hits
                          Italians roll dice for 1 infantry in Gibraltar, round 3 :  1/1 hits
                          1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                      Americans win, taking Gibraltar from Italians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                      Casualties for Italians: 1 infantry
                      Casualties for Americans: 1 infantry
                  Battle in France
                      Americans attack with 2 artilleries, 1 fighter and 2 infantry
                      Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                          Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in France, round 2 :  2/5 hits
                          Germans roll dice for 2 infantry in France, round 2 :  0/2 hits
                          2 infantry owned by the Germans lost in France
                      Americans win, taking France from Germans, taking French Indo China from UK_Pacific, taking Normandy Bordeaux from Americans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 2 infantry
                  Battle in Southern France
                      Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                      Germans defend with 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 1 artillery and 3 infantry
                          Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Southern France, round 2 :  1/6 hits
                          Germans roll dice for 1 artillery and 5 infantry in Southern France, round 2 :  3/6 hits
                          1 mech_infantry owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                          Americans roll dice for 1 armour, 1 artillery and 1 fighter in Southern France, round 3 :  2/3 hits
                          Germans roll dice for 1 artillery and 4 infantry in Southern France, round 3 :  0/5 hits
                          2 infantry owned by the Italians lost in Southern France
                          Americans roll dice for 1 armour, 1 artillery and 1 fighter in Southern France, round 4 :  2/3 hits
                          Germans roll dice for 1 artillery and 2 infantry in Southern France, round 4 :  2/3 hits
                          1 artillery owned by the Americans, 1 armour owned by the Americans and 2 infantry owned by the Germans lost in Southern France
                          Americans roll dice for 1 fighter in Southern France, round 5 :  0/1 hits
                          Germans roll dice for 1 artillery in Southern France, round 5 :  1/1 hits
                          1 fighter owned by the Americans lost in Southern France
                      Germans win with 1 artillery remaining. Battle score for attacker is -15
                      Casualties for Germans: 2 infantry
                      Casualties for Italians: 3 infantry
                      Casualties for Americans: 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                  Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                  Trigger French 1 Liberation By Americans: French has 4 infantry placed in France

      Non Combat Move - Americans
                  2 fighters moved from Holland Belgium to 110 Sea Zone
                  1 fighter moved from France to 110 Sea Zone
                  1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                  3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                  3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 118 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                  1 cruiser and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone

      Place Units - Americans
                  2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber placed in Eastern United States
                  2 artilleries and 2 infantry placed in Central United States

      Turn Complete - Americans
                  Americans collect 60 PUs; end with 60 PUs
                  Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 infantry moved from Kansu to Suiyuyan
                        Chinese take Suiyuyan from Japanese
                  1 infantry moved from Tsinghai to Shensi
                        Chinese take Shensi from Japanese
                  2 infantry moved from Tsinghai to Shensi

      Combat - Chinese

      Non Combat Move - Chinese
                  4 infantry moved from Tsinghai to Sikang
                  1 fighter moved from Tsinghai to Sikang

      Place Units - Chinese
                  2 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 6 PUs; end with 7 PUs

      Purchase Units - British
                  British buy 1 artillery and 3 fighters; Remaining resources: 0 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific buy nothing; Remaining resources: 13 PUs;

      Combat Move - British
                  2 fighters moved from Scotland to 112 Sea Zone
                  1 fighter moved from Iceland to 112 Sea Zone
                  1 destroyer moved from 111 Sea Zone to 112 Sea Zone
                  1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                  1 infantry moved from United Kingdom to 110 Sea Zone
                  1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                  1 infantry moved from 112 Sea Zone to Western Germany
                  1 infantry moved from Normandy Bordeaux to Southern France
                  2 fighters moved from United Kingdom to Southern France
                  1 fighter moved from Norway to 112 Sea Zone
                  1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
                  1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                  1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                  1 artillery and 2 infantry moved from Iraq to Trans-Jordan
                  2 artilleries and 9 infantry moved from Burma to Yunnan
                  1 armour moved from India to Yunnan
                  1 fighter moved from India to Yunnan

      Combat - British
                  Battle in 112 Sea Zone
                      British attack with 2 destroyers, 4 fighters and 1 transport
                      Germans defend with 1 destroyer and 1 submarine
                          British roll dice for 2 destroyers, 4 fighters and 1 transport in 112 Sea Zone, round 2 :  4/6 hits
                          Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                          Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 :  0/1 hits
                          1 submarine owned by the Germans and 1 destroyer owned by the Germans lost in 112 Sea Zone
                      British win with 2 destroyers, 4 fighters and 1 transport remaining. Battle score for attacker is 14
                      Casualties for Germans: 1 destroyer and 1 submarine
                  Battle in Western Germany
                      British converts factory_major into different units
                  Battle in Egypt
                      British attack with 1 artillery and 1 infantry
                      Italians defend with 2 artilleries and 1 harbour
                          British roll dice for 1 cruiser in Egypt, round 2 :  0/1 hits
                          British roll dice for 1 artillery and 1 infantry in Egypt, round 2 :  1/2 hits
                          Italians roll dice for 2 artilleries in Egypt, round 2 :  1/2 hits
                          1 artillery owned by the Italians and 1 infantry owned by the British lost in Egypt
                          British roll dice for 1 artillery in Egypt, round 3 :  0/1 hits
                          Italians roll dice for 1 artillery in Egypt, round 3 :  0/1 hits
                          British roll dice for 1 artillery in Egypt, round 4 :  0/1 hits
                          Italians roll dice for 1 artillery in Egypt, round 4 :  0/1 hits
                          British roll dice for 1 artillery in Egypt, round 5 :  0/1 hits
                          Italians roll dice for 1 artillery in Egypt, round 5 :  0/1 hits
                          British roll dice for 1 artillery in Egypt, round 6 :  0/1 hits
                          Italians roll dice for 1 artillery in Egypt, round 6 :  0/1 hits
                          British roll dice for 1 artillery in Egypt, round 7 :  1/1 hits
                          Italians roll dice for 1 artillery in Egypt, round 7 :  0/1 hits
                          1 artillery owned by the Italians lost in Egypt
                      British win, taking Western Germany from Germans, taking Egypt from Italians with 1 artillery remaining. Battle score for attacker is 5
                      Casualties for British: 1 infantry
                      Casualties for Italians: 2 artilleries
                  Battle in Yunnan
                      British attack with 1 armour, 2 artilleries, 1 fighter and 9 infantry
                      Japanese defend with 1 artillery
                          British roll dice for 1 armour, 2 artilleries, 1 fighter and 9 infantry in Yunnan, round 2 :  8/13 hits
                          Japanese roll dice for 1 artillery in Yunnan, round 2 :  0/1 hits
                          1 artillery owned by the Japanese lost in Yunnan
                      British win, taking Yunnan from Japanese with 1 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery
                  Battle in Southern France
                      British attack with 2 fighters and 1 infantry
                      Germans defend with 1 factory_minor and 1 harbour; Italians defend with 1 artillery
                          British roll dice for 2 fighters and 1 infantry in Southern France, round 2 :  1/3 hits
                          Germans roll dice for 1 artillery in Southern France, round 2 :  1/1 hits
                          1 artillery owned by the Italians and 1 infantry owned by the British lost in Southern France
                      British win with 2 fighters remaining. Battle score for attacker is 1
                      Casualties for British: 1 infantry
                      Casualties for Italians: 1 artillery

      Non Combat Move - British
                  2 fighters moved from Southern France to France
                  1 armour moved from Normandy Bordeaux to France
                  2 infantry moved from United Kingdom to 110 Sea Zone
                  2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                  2 infantry moved from 112 Sea Zone to Norway
                  2 transports moved from 118 Sea Zone to 110 Sea Zone
                  2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
                  2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                  2 aaGuns and 4 infantry moved from Scotland to United Kingdom
                  1 transport moved from 77 Sea Zone to 80 Sea Zone
                  2 aaGuns moved from Burma to Yunnan
                  1 fighter moved from Yunnan to India
                  4 fighters moved from 112 Sea Zone to Norway

      Place Units - British
                  1 artillery and 3 fighters placed in United Kingdom
                  British undo move 1.
                  2 fighters placed in 110 Sea Zone
                  1 artillery and 1 fighter placed in United Kingdom

      Turn Complete - British
                  British collect 37 PUs; end with 37 PUs

      Turn Complete - UK_Pacific
                  UK_Pacific collect 11 PUs; end with 24 PUs
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode

      triplea_40485.0_UK_6.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Desert Admiral (Axis) vs farmboy (Allies+13)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 1 PUs;

      Combat Move - Chinese
                  1 infantry moved from Kansu to Suiyuyan
                        Chinese take Suiyuyan from Japanese
                  1 infantry moved from Tsinghai to Shensi
                        Chinese take Shensi from Japanese
                  2 infantry moved from Tsinghai to Shensi

      Combat - Chinese

      Non Combat Move - Chinese
                  4 infantry moved from Tsinghai to Sikang
                  1 fighter moved from Tsinghai to Sikang

      Place Units - Chinese
                  2 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 6 PUs; end with 7 PUs

      triplea_40485.0_Chi6.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Desert Admiral (Axis) vs farmboy (Allies+13)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Americans
                  Americans buy 4 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

      Combat Move - Americans
                  1 unit repaired.
                  3 artilleries, 3 infantry and 3 transports moved from 118 Sea Zone to 110 Sea Zone
                  3 artilleries and 3 infantry moved from 110 Sea Zone to Holland Belgium
                  2 fighters moved from Norway to Holland Belgium
                  2 infantry moved from Normandy Bordeaux to Southern France
                  2 infantry moved from Normandy Bordeaux to France
                  2 artilleries moved from Normandy Bordeaux to France
                  1 armour and 1 artillery moved from Normandy Bordeaux to Southern France
                  1 mech_infantry moved from Normandy Bordeaux to Southern France
                  1 fighter moved from 110 Sea Zone to Southern France
                  1 fighter moved from 110 Sea Zone to France
                  1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
                  1 infantry moved from Southeast Mexico to 89 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                  1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                  2 infantry moved from Brazil to 86 Sea Zone
                  2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                  2 infantry moved from 91 Sea Zone to Gibraltar
                  1 submarine moved from 37 Sea Zone to 41 Sea Zone
                  1 infantry and 1 mech_infantry moved from Borneo to 43 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                  1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
                  1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                  1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                  1 destroyer moved from 45 Sea Zone to 44 Sea Zone

      Combat - Americans
                  Battle in 41 Sea Zone
                      Americans attack with 1 submarine
                      Japanese defend with 1 submarine
                      1 submarine owned by the Japanese Submerged
                          Americans roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                  Battle in Holland Belgium
                      Americans attack with 3 artilleries, 2 fighters and 3 infantry
                      Germans defend with 1 artillery and 2 infantry
                          Americans roll dice for 1 cruiser in Holland Belgium, round 2 :  0/1 hits
                          Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Holland Belgium, round 2 :  3/8 hits
                          Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 :  1/3 hits
                          1 infantry owned by the Americans, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
                      Americans winAmericans win, taking 41 Sea Zone from Japanese with 1 submarine remaining, taking Holland Belgium from Germans with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 artillery and 2 infantry
                      Casualties for Americans: 1 infantry
                  Battle in Celebes
                      Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
                      Japanese defend with 1 infantry
                          Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Celebes, round 2 :  1/4 hits
                          Japanese roll dice for 1 infantry in Celebes, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Celebes
                      Americans win, taking Celebes from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Gibraltar
                      Americans attack with 3 infantry and 1 mech_infantry
                      Italians defend with 1 harbour and 1 infantry
                          Americans roll dice for 3 infantry and 1 mech_infantry in Gibraltar, round 2 :  0/4 hits
                          Italians roll dice for 1 infantry in Gibraltar, round 2 :  0/1 hits
                          Americans roll dice for 3 infantry and 1 mech_infantry in Gibraltar, round 3 :  1/4 hits
                          Italians roll dice for 1 infantry in Gibraltar, round 3 :  1/1 hits
                          1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                      Americans win, taking Gibraltar from Italians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                      Casualties for Italians: 1 infantry
                      Casualties for Americans: 1 infantry
                  Battle in France
                      Americans attack with 2 artilleries, 1 fighter and 2 infantry
                      Germans defend with 1 airfield, 1 factory_minor and 2 infantry
                          Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in France, round 2 :  2/5 hits
                          Germans roll dice for 2 infantry in France, round 2 :  0/2 hits
                          2 infantry owned by the Germans lost in France
                      Americans win, taking France from Germans, taking French Indo China from UK_Pacific, taking Normandy Bordeaux from Americans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 2 infantry
                  Battle in Southern France
                      Americans attack with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                      Germans defend with 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 1 artillery and 3 infantry
                          Americans roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Southern France, round 2 :  1/6 hits
                          Germans roll dice for 1 artillery and 5 infantry in Southern France, round 2 :  3/6 hits
                          1 mech_infantry owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                          Americans roll dice for 1 armour, 1 artillery and 1 fighter in Southern France, round 3 :  2/3 hits
                          Germans roll dice for 1 artillery and 4 infantry in Southern France, round 3 :  0/5 hits
                          2 infantry owned by the Italians lost in Southern France
                          Americans roll dice for 1 armour, 1 artillery and 1 fighter in Southern France, round 4 :  2/3 hits
                          Germans roll dice for 1 artillery and 2 infantry in Southern France, round 4 :  2/3 hits
                          1 artillery owned by the Americans, 1 armour owned by the Americans and 2 infantry owned by the Germans lost in Southern France
                          Americans roll dice for 1 fighter in Southern France, round 5 :  0/1 hits
                          Germans roll dice for 1 artillery in Southern France, round 5 :  1/1 hits
                          1 fighter owned by the Americans lost in Southern France
                      Germans win with 1 artillery remaining. Battle score for attacker is -15
                      Casualties for Germans: 2 infantry
                      Casualties for Italians: 3 infantry
                      Casualties for Americans: 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
                  Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                  Trigger French 1 Liberation By Americans: French has 4 infantry placed in France

      Non Combat Move - Americans
                  2 fighters moved from Holland Belgium to 110 Sea Zone
                  1 fighter moved from France to 110 Sea Zone
                  1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                  3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                  3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 118 Sea Zone
                  1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                  1 cruiser and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone

      Place Units - Americans
                  2 artilleries, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber placed in Eastern United States
                  2 artilleries and 2 infantry placed in Central United States

      Turn Complete - Americans
                  Americans collect 60 PUs; end with 60 PUs
                  Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

      triplea_40485.0_Ame6.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy (Axis) vs simon (allies)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

      Game History

      Round: 9

      Combat Move - Italians
                  1 bomber moved from Southern Italy to Egypt

      Purchase Units - Italians
                  Italians buy 1 destroyer and 2 fighters; Remaining resources: 0 PUs;

      Combat - Italians
                  Strategic bombing raid in Egypt
                          AA fire in Egypt :  1/1 hits
                      1 bomber killed by AA
                      Bombing raid in Egypt causes 0 damage total.

      Non Combat Move - Italians
                  1 transport moved from 97 Sea Zone to 99 Sea Zone
                  1 infantry moved from Cyprus to 99 Sea Zone
                  1 infantry moved from Crete to 99 Sea Zone
                  2 infantry and 1 transport moved from 99 Sea Zone to 95 Sea Zone
                  2 infantry moved from 95 Sea Zone to Southern Italy
                  1 artillery and 3 infantry moved from Malta to 96 Sea Zone
                  1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 95 Sea Zone
                  1 artillery and 3 infantry moved from 95 Sea Zone to Southern Italy
                  1 carrier, 1 cruiser and 3 destroyers moved from 96 Sea Zone to 95 Sea Zone
                  1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                  2 fighters moved from Rostov to 95 Sea Zone
                  1 artillery and 3 infantry moved from Bulgaria to Romania
                  1 aaGun moved from Northern Italy to Southern Italy

      Place Units - Italians
                  1 destroyer placed in 95 Sea Zone
                  2 fighters placed in Southern Italy

      Turn Complete - Italians
                  Italians collect 17 PUs; end with 17 PUs
                  Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 20 PUs

      triplea_40463_Ita9.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Desert Admiral (Axis) vs farmboy (Allies+13)

      No scramble

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy (Axis) vs simon (allies)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

      Game History

      Round: 9

      Combat Move - Japanese
                  2 carriers moved from 39 Sea Zone to 80 Sea Zone
                  2 infantry moved from India to 39 Sea Zone
                  2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                  2 infantry moved from 80 Sea Zone to Eastern Persia
                  1 fighter moved from Persia to 80 Sea Zone
                  2 tactical_bombers moved from Persia to Eastern Persia
                  4 armour moved from India to Eastern Persia
                        Japanese take West India from UK_Pacific
                  1 fighter moved from 19 Sea Zone to 34 Sea Zone
                  1 infantry moved from Yunnan to Hunan
                        Japanese take Hunan from Chinese
                  1 fighter moved from 19 Sea Zone to 22 Sea Zone

      Purchase Units - Japanese
                  Japanese buy 1 armour, 5 destroyers, 7 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

      Combat - Japanese
                  Battle in 22 Sea Zone
                      Japanese attack with 1 fighter
                      Americans defend with 1 transport
                          1 transport owned by the Americans lost in 22 Sea Zone
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport
                  Battle in 34 Sea Zone
                      Japanese attack with 1 fighter
                      Americans defend with 1 transport
                          1 transport owned by the Americans lost in 34 Sea Zone
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport
                  Battle in 80 Sea Zone
                      Japanese attack with 2 carriers, 1 fighter and 1 transport
                      British defend with 1 battleship and 1 transport
                          Japanese roll dice for 2 carriers, 1 fighter and 1 transport in 80 Sea Zone, round 2 :  1/1 hits
                          British roll dice for 1 battleship and 1 transport in 80 Sea Zone, round 2 :  0/1 hits
                          1 battleship owned by the British lost in 80 Sea Zone
                          1 transport owned by the British lost in 80 Sea Zone
                      Japanese win, taking 80 Sea Zone from Americans with 2 carriers, 1 fighter and 1 transport remaining. Battle score for attacker is 27
                      Casualties for British: 1 battleship and 1 transport
                  Battle in Eastern Persia
                      Japanese attack with 4 armour, 2 infantry and 2 tactical_bombers
                      British defend with 2 artilleries and 2 infantry; Americans defend with 3 fighters
                          Japanese roll dice for 4 armour, 2 infantry and 2 tactical_bombers in Eastern Persia, round 2 :  5/8 hits
                          British roll dice for 2 artilleries, 3 fighters and 2 infantry in Eastern Persia, round 2 :  4/7 hits
                          2 infantry owned by the Japanese, 2 armour owned by the Japanese, 2 artilleries owned by the British, 1 fighter owned by the Americans and 2 infantry owned by the British lost in Eastern Persia
                          Japanese roll dice for 2 armour and 2 tactical_bombers in Eastern Persia, round 3 :  1/4 hits
                          British roll dice for 2 fighters in Eastern Persia, round 3 :  2/2 hits
                          1 armour owned by the Japanese, 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Americans lost in Eastern Persia
                          Japanese roll dice for 1 armour and 1 tactical_bomber in Eastern Persia, round 4 :  1/2 hits
                          British roll dice for 1 fighter in Eastern Persia, round 4 :  1/1 hits
                          1 armour owned by the Japanese and 1 fighter owned by the Americans lost in Eastern Persia
                      Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for British: 2 artilleries and 2 infantry
                      Casualties for Americans: 3 fighters
                      Casualties for Japanese: 4 armour, 2 infantry and 1 tactical_bomber

      Non Combat Move - Japanese
                  1 tactical_bomber moved from Eastern Persia to 80 Sea Zone
                  1 artillery and 1 infantry moved from French Indo China to Yunnan
                  1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                  2 transports moved from 19 Sea Zone to 6 Sea Zone
                  2 armour and 2 infantry moved from Japan to 6 Sea Zone
                  2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                  2 armour and 2 infantry moved from 19 Sea Zone to Kiangsu
                  1 fighter moved from 34 Sea Zone to Philippines
                  1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                  1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                  1 fighter moved from 22 Sea Zone to 6 Sea Zone
                  1 carrier moved from 19 Sea Zone to 6 Sea Zone
                  1 tactical_bomber moved from Japan to 6 Sea Zone
                  1 fighter moved from Japan to Kiangsu

      Place Units - Japanese
                  5 destroyers placed in 6 Sea Zone
                  3 infantry placed in Kiangsu
                  1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
                  3 infantry placed in India

      Turn Complete - Japanese
                  Japanese collect 63 PUs; end with 63 PUs
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                  Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

      triplea_40463_Jap9.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Desert Admiral (Axis) vs farmboy (Allies+13)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Russians
                  Russians buy 6 armour and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  3 infantry moved from Vologda to Smolensk
                  1 armour and 1 mech_infantry moved from Russia to Ukraine
                        Russians take Bryansk from Italians
                  2 fighters and 1 tactical_bomber moved from Russia to Ukraine
                  3 infantry moved from Russia to Tambov
                  1 infantry moved from Russia to Tambov
                  1 armour and 1 mech_infantry moved from Archangel to Novgorod
                  2 armour moved from Russia to Belarus
                  1 submarine moved from 105 Sea Zone to 92 Sea Zone
                  1 infantry moved from Vologda to Smolensk

      Combat - Russians
                  Battle in 92 Sea Zone
                      Russians attack with 1 submarine
                      Italians defend with 1 destroyer and 1 transport
                          Russians roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                          Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the Russians lost in 92 Sea Zone
                      Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                      Casualties for Russians: 1 submarine
                  Battle in Tambov
                      Russians attack with 4 infantry
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 4 infantry in Tambov, round 2 :  0/4 hits
                          Germans roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                          Russians roll dice for 4 infantry in Tambov, round 3 :  1/4 hits
                          Germans roll dice for 1 mech_infantry in Tambov, round 3 :  1/1 hits
                          1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
                      Russians win, taking Tambov from Germans with 3 infantry remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 infantry
                  Battle in Ukraine
                      Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                      Italians defend with 1 bomber, 1 factory_minor and 3 mech_infantrys
                          Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 :  1/5 hits
                          Italians roll dice for 1 bomber and 3 mech_infantrys in Ukraine, round 2 :  2/4 hits
                          1 mech_infantry owned by the Russians, 1 bomber owned by the Italians and 1 armour owned by the Russians lost in Ukraine
                      retreated to Ukraine
                      Italians win with 3 mech_infantrys remaining. Battle score for attacker is 2
                      Casualties for Russians: 1 armour and 1 mech_infantry
                      Casualties for Italians: 1 bomber
                  Battle in Smolensk
                      Russians attack with 4 infantry
                      Italians defend with 1 armour
                          Russians roll dice for 4 infantry in Smolensk, round 2 :  0/4 hits
                          Italians roll dice for 1 armour in Smolensk, round 2 :  1/1 hits
                          1 infantry owned by the Russians lost in Smolensk
                          Russians roll dice for 3 infantry in Smolensk, round 3 :  0/3 hits
                          Italians roll dice for 1 armour in Smolensk, round 3 :  0/1 hits
                          Russians roll dice for 3 infantry in Smolensk, round 4 :  0/3 hits
                          Italians roll dice for 1 armour in Smolensk, round 4 :  0/1 hits
                          Russians roll dice for 3 infantry in Smolensk, round 5 :  0/3 hits
                          Italians roll dice for 1 armour in Smolensk, round 5 :  1/1 hits
                          1 infantry owned by the Russians lost in Smolensk
                          Russians roll dice for 2 infantry in Smolensk, round 6 :  0/2 hits
                          Italians roll dice for 1 armour in Smolensk, round 6 :  0/1 hits
                          Russians roll dice for 2 infantry in Smolensk, round 7 :  1/2 hits
                          Italians roll dice for 1 armour in Smolensk, round 7 :  1/1 hits
                          1 armour owned by the Italians and 1 infantry owned by the Russians lost in Smolensk
                      Russians win, taking Smolensk from Italians with 1 infantry remaining. Battle score for attacker is -3
                      Casualties for Russians: 3 infantry
                      Casualties for Italians: 1 armour
                  Battle in Novgorod
                      Russians attack with 1 armour and 1 mech_infantry
                      Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                          Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 2 :  0/2 hits
                          Germans roll dice for 1 infantry in Novgorod, round 2 :  0/1 hits
                          Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 3 :  0/2 hits
                          Germans roll dice for 1 infantry in Novgorod, round 3 :  0/1 hits
                          Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 4 :  0/2 hits
                          Germans roll dice for 1 infantry in Novgorod, round 4 :  0/1 hits
                          Russians roll dice for 1 armour and 1 mech_infantry in Novgorod, round 5 :  0/2 hits
                          Germans roll dice for 1 infantry in Novgorod, round 5 :  1/1 hits
                          1 mech_infantry owned by the Russians lost in Novgorod
                          Russians roll dice for 1 armour in Novgorod, round 6 :  0/1 hits
                          Germans roll dice for 1 infantry in Novgorod, round 6 :  1/1 hits
                          1 armour owned by the Russians lost in Novgorod
                      Germans win with 1 infantry remaining. Battle score for attacker is -10
                      Casualties for Russians: 1 armour and 1 mech_infantry
                  Battle in Belarus
                      Russians attack with 2 armour
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 2 armour in Belarus, round 2 :  1/2 hits
                          Germans roll dice for 1 mech_infantry in Belarus, round 2 :  1/1 hits
                          1 mech_infantry owned by the Germans and 1 armour owned by the Russians lost in Belarus
                      Russians win, taking Belarus from Germans with 1 armour remaining. Battle score for attacker is -2
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 armour

      Non Combat Move - Russians
                  2 fighters moved from Ukraine to Russia
                  1 tactical_bomber moved from Ukraine to Russia
                  1 armour and 1 mech_infantry moved from Norway to Finland
                  4 infantry moved from Soviet Far East to Siberia
                  2 infantry moved from Vologda to Russia

      Place Units - Russians
                  6 armour and 1 mech_infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 28 PUs; end with 28 PUs
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 34 PUs

      triplea_40485.0_Rus6.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy (Axis) vs simon (allies)

      Yeah, I had hoped to retreat them after damaging the fleet. Thought I would get out of there with 2 or 3. Regretting that move now as I could use them back in Europe.

      posted in League
      farmboyF
      farmboy
    • RE: Desert Admiral (Axis) vs farmboy (Allies+13)

      need a casualty order for Ukraine. The bomber is the weaker defender but I rolled poor and maybe you want to hold onto it.

      posted in League
      farmboyF
      farmboy
    • RE: Desert Admiral (Axis) vs farmboy (Allies+13)

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 6

      Purchase Units - Russians
                  Russians buy 6 armour and 1 mech_infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  3 infantry moved from Vologda to Smolensk
                  1 armour and 1 mech_infantry moved from Russia to Ukraine
                        Russians take Bryansk from Italians
                  2 fighters and 1 tactical_bomber moved from Russia to Ukraine
                  3 infantry moved from Russia to Tambov
                  1 infantry moved from Russia to Tambov
                  1 armour and 1 mech_infantry moved from Archangel to Novgorod
                  2 armour moved from Russia to Belarus
                  1 submarine moved from 105 Sea Zone to 92 Sea Zone
                  1 infantry moved from Vologda to Smolensk

      Combat - Russians
                  Battle in 92 Sea Zone
                      Russians attack with 1 submarine
                      Italians defend with 1 destroyer and 1 transport
                          Russians roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                          Italians roll dice for 1 destroyer and 1 transport in 92 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the Russians lost in 92 Sea Zone
                      Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                      Casualties for Russians: 1 submarine
                  Battle in Tambov
                      Russians attack with 4 infantry
                      Germans defend with 1 mech_infantry
                          Russians roll dice for 4 infantry in Tambov, round 2 :  0/4 hits
                          Germans roll dice for 1 mech_infantry in Tambov, round 2 :  0/1 hits
                          Russians roll dice for 4 infantry in Tambov, round 3 :  1/4 hits
                          Germans roll dice for 1 mech_infantry in Tambov, round 3 :  1/1 hits
                          1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Tambov
                      Russians win, taking Tambov from Germans with 3 infantry remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 1 infantry
                  Battle in Ukraine
                      Russians attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                      Italians defend with 1 bomber, 1 factory_minor and 3 mech_infantrys
                          Russians roll dice for 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 :  1/5 hits

      triplea_40485.0_Rus6.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Desert Admiral (Axis) vs farmboy (Allies+13)

      Yeah. I ended up starting another and have 3 going. Too many but I’ve been looking for ways to procrastinate. I think I should try to limit it to no more than two at a time.

      posted in League
      farmboyF
      farmboy
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