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    Posts made by farmboy

    • RE: Farmboy (allies + 19) vs Variance (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 4

      Purchase Units - Russians
                  Russians buy 4 armour and 6 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 armour and 1 mech_infantry moved from Volgograd to Ukraine
                  1 armour and 1 mech_infantry moved from Russia to Smolensk
                        Russians take Smolensk from Germans
                  1 armour and 1 mech_infantry moved from Smolensk to Archangel
                        Russians take Archangel from Germans
                  1 fighter moved from Russia to Belarus
                  2 armour moved from Russia to Belarus
                  1 fighter and 1 tactical_bomber moved from Russia to Belarus

      Combat - Russians
                  Battle in Belarus
                      Russians attack with 2 armour, 2 fighters and 1 tactical_bomber
                      Germans defend with 2 infantry
                          Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Belarus, round 2 :  3/5 hits
                          Germans roll dice for 2 infantry in Belarus, round 2 :  1/2 hits
                          1 armour owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                      Russians win, taking Belarus from Germans with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Germans: 2 infantry
                      Casualties for Russians: 1 armour
                  Battle in Ukraine
                      Russians attack with 1 armour and 1 mech_infantry
                      Germans defend with 1 aaGun, 1 armour and 1 factory_minor
                          Russians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 :  0/2 hits
                          Germans roll dice for 1 aaGun and 1 armour in Ukraine, round 2 :  0/1 hits
                          Russians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 3 :  1/2 hits
                          Germans roll dice for 1 aaGun and 1 armour in Ukraine, round 3 :  0/1 hits
                          1 aaGun owned by the Germans lost in Ukraine
                          Russians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 4 :  0/2 hits
                          Germans roll dice for 1 armour in Ukraine, round 4 :  0/1 hits
                          Russians roll dice for 1 armour and 1 mech_infantry in Ukraine, round 5 :  1/2 hits
                          Germans roll dice for 1 armour in Ukraine, round 5 :  1/1 hits
                          1 mech_infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
                      Russians win, taking Ukraine from Germans with 1 armour remaining. Battle score for attacker is 7
                      Casualties for Germans: 1 aaGun and 1 armour
                      Casualties for Russians: 1 mech_infantry

      Non Combat Move - Russians
                  1 mech_infantry moved from Russia to Rostov
                  1 infantry moved from Samara to Tambov
                  2 fighters and 1 tactical_bomber moved from Belarus to Russia
                  6 infantry moved from Timguska to Novosibirsk
                  2 aaGuns and 12 infantry moved from Amur to Manchuria

      Place Units - Russians
                  4 armour and 6 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 32 PUs; end with 32 PUs
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs

      triplea_40517_Rus4.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Desert Admiral (Axis) vs farmboy (Allies+13)

      will need a scramble order for W Germany. 5 fighters against your transports

      posted in League
      farmboyF
      farmboy
    • RE: Desert Admiral (Axis) vs farmboy (Allies+13)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Combat Move - British
                  2 fighters moved from United Kingdom to Holland Belgium
                  1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                  5 fighters moved from France to 113 Sea Zone
                  2 fighters moved from Belarus to Karelia
                  1 infantry moved from Finland to Karelia
                  3 infantry moved from Yunnan to Hunan
                  1 artillery moved from Yunnan to Hunan
                  3 infantry moved from Yunnan to Hunan
                  1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                  1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                  1 fighter moved from India to Iraq
                  1 artillery and 1 infantry moved from Persia to Iraq

      triplea_40485.0_Bri8.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Desert Admiral (Axis) vs farmboy (Allies+13)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                  Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  1 infantry moved from Kweichow to Anhwe
                        Chinese take Anhwe from Japanese
                  1 artillery and 3 infantry moved from Tsinghai to Kansu
                  3 infantry moved from Tsinghai to Shensi
                  1 fighter moved from Yunnan to Shensi

      Combat - Chinese
                  Battle in Kansu
                      Chinese attack with 1 artillery and 3 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 artillery and 3 infantry in Kansu, round 2 :  0/4 hits
                          Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                          Chinese roll dice for 1 artillery and 3 infantry in Kansu, round 3 :  1/4 hits
                          Japanese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                          1 infantry owned by the Japanese lost in Kansu
                      Chinese win, taking Kansu from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry
                  Battle in Shensi
                      Chinese attack with 1 fighter and 3 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 :  3/4 hits
                          Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                          1 infantry owned by the Japanese lost in Shensi
                      Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Shensi to Yunnan

      Place Units - Chinese
                  1 artillery placed in Shensi
                  2 artilleries and 1 infantry placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 9 PUs; end with 9 PUs
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

      triplea_40485.0_Chi8.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Desert Admiral (Axis) vs farmboy (Allies+13)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Americans
                  Americans buy 2 carriers, 1 destroyer, 3 fighters and 6 infantry; Remaining resources: 2 PUs;

      Combat Move - Americans
                  1 unit repaired.
                  1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
                  1 carrier moved from 92 Sea Zone to 98 Sea Zone
                  2 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
                  2 infantry, 1 mech_infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
                  2 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
                  1 bomber moved from Gibraltar to Egypt
                  1 artillery, 2 infantry and 1 mech_infantry moved from Kwangsi to Kwangtung
                        UK_Pacific take Kwangtung from Japanese
                  1 submarine moved from 33 Sea Zone to 18 Sea Zone
                  1 destroyer moved from 22 Sea Zone to 18 Sea Zone
                  1 destroyer moved from 33 Sea Zone to 23 Sea Zone
                  2 destroyers moved from 23 Sea Zone to 17 Sea Zone

      Combat - Americans
                  Battle in 17 Sea Zone
                      Americans attack with 2 destroyers
                      Japanese defend with 1 destroyer
                          Americans roll dice for 2 destroyers in 17 Sea Zone, round 2 :  1/2 hits
                          Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 17 Sea Zone
                      Americans win with 1 destroyer remaining. Battle score for attacker is 0
                      Casualties for Americans: 1 destroyer
                      Casualties for Japanese: 1 destroyer
                  Battle in 18 Sea Zone
                      Americans attack with 1 destroyer and 1 submarine
                      Japanese defend with 1 destroyer
                          Americans roll dice for 1 submarine in 18 Sea Zone, round 2 :  1/1 hits
                          Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 :  1/1 hits
                          1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 18 Sea Zone
                      Americans win with 1 destroyer remaining. Battle score for attacker is 2
                      Casualties for Americans: 1 submarine
                      Casualties for Japanese: 1 destroyer
                  Battle in 98 Sea Zone
                      Americans attack with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
                      Germans defend with 1 destroyer and 1 transport; Italians defend with 1 cruiser and 2 transports
                          Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 :  2/2 hits
                          Italians roll dice for 1 cruiser, 1 destroyer and 3 transports in 98 Sea Zone, round 2 :  0/2 hits
                          1 cruiser owned by the Italians and 1 destroyer owned by the Germans lost in 98 Sea Zone
                          2 transports owned by the Italians and 1 transport owned by the Germans lost in 98 Sea Zone
                      Americans win, taking 98 Sea Zone from Neutral with 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 41
                      Casualties for Germans: 1 destroyer and 1 transport
                      Casualties for Italians: 1 cruiser and 2 transports
                  Battle in Egypt
                      Americans attack with 1 bomber, 2 infantry and 1 mech_infantry
                      Italians defend with 1 harbour and 1 infantry
                          Americans roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Egypt, round 2 :  1/4 hits
                          Italians roll dice for 1 infantry in Egypt, round 2 :  1/1 hits
                          1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Egypt
                      Americans win, taking Egypt from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                      Casualties for Italians: 1 infantry
                      Casualties for Americans: 1 infantry

      Non Combat Move - Americans
                  1 carrier and 1 transport moved from 92 Sea Zone to 107 Sea Zone
                  1 fighter moved from Eastern United States to 107 Sea Zone
                  1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
                  3 artilleries and 3 infantry moved from Normandy Bordeaux to France
                  4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                  4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 107 Sea Zone
                  3 transports moved from 107 Sea Zone to 101 Sea Zone
                  1 bomber moved from Egypt to Trans-Jordan
                  1 submarine moved from 41 Sea Zone to 42 Sea Zone
                  1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                  1 cruiser moved from 33 Sea Zone to 36 Sea Zone
                  1 mech_infantry moved from Western United States to 10 Sea Zone
                  1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                  1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                  1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone

      Place Units - Americans
                  1 carrier and 1 destroyer placed in 101 Sea Zone
                  3 fighters and 6 infantry placed in Eastern United States
                  1 carrier placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 57 PUs; end with 59 PUs
                  Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

      triplea_40485.0_Ame8.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy (allies + 19) vs Variance (Axis)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Combat Move - French
                  2 infantry moved from Libya to Tobruk
                        French take Tobruk from Italians
                  1 destroyer moved from 80 Sea Zone to 78 Sea Zone

      triplea_40517_Fre3.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy (allies + 19) vs Variance (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - ANZAC
                  ANZAC buy 1 carrier and 1 transport; Remaining resources: 1 PUs;

      Combat Move - ANZAC
                  1 infantry moved from Dutch New Guinea to 45 Sea Zone

      Non Combat Move - ANZAC
                  1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
                  1 infantry moved from Java to 42 Sea Zone
                  2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                  2 infantry moved from 44 Sea Zone to Celebes
                        ANZAC take Celebes from Dutch
                  3 fighters moved from Queensland to Celebes
                  1 infantry moved from New South Wales to Queensland
                  1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
                  1 cruiser and 1 destroyer moved from 45 Sea Zone to 54 Sea Zone
                  1 submarine moved from 54 Sea Zone to 45 Sea Zone

      Place Units - ANZAC
                  1 carrier and 1 transport placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 17 PUs; end with 18 PUs
                  Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs

      triplea_40517_ANZ3.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy (Axis) vs simon (allies)

      no scramble

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy (Axis) vs simon (allies)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

      Game History

      Round: 10

      Combat Move - Italians
                  1 artillery and 3 infantry moved from Rostov to Caucasus
                  1 artillery and 5 infantry moved from Northern Italy to 95 Sea Zone
                  1 artillery, 5 infantry and 3 transports moved from 95 Sea Zone to 94 Sea Zone
                  4 infantry moved from 94 Sea Zone to Algeria
                  1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
                  1 fighter moved from Southern Italy to 98 Sea Zone

      Purchase Units - Italians
                  Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

      Combat - Italians
                  Battle in 98 Sea Zone
                      Italians attack with 1 fighter
                      British defend with 1 transport; Americans defend with 1 transport
                          1 transport owned by the British and 1 transport owned by the Americans lost in 98 Sea Zone
                      Italians win with 1 fighter remaining. Battle score for attacker is 14
                      Casualties for British: 1 transport
                      Casualties for Americans: 1 transport
                  Battle in Algeria
                  Battle in Tunisia
                  Battle in Caucasus
                      Italians attack with 1 artillery and 3 infantry
                      Russians defend with 1 infantry
                          Italians roll dice for 1 artillery and 3 infantry in Caucasus, round 2 :  2/4 hits
                          Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                          1 infantry owned by the Russians lost in Caucasus
                      Italians win, taking Algeria from Americans, taking Tunisia from British, taking Caucasus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry

      Non Combat Move - Italians
                  1 artillery and 3 infantry moved from Romania to Bulgaria
                  1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 95 Sea Zone to 94 Sea Zone
                  1 fighter moved from 98 Sea Zone to Greece
                  1 aaGun moved from Northern Italy to Southern Italy

      Place Units - Italians
                  1 artillery and 2 infantry placed in Northern Italy
                  1 fighter placed in Southern Italy

      Turn Complete - Italians
                  Italians collect 18 PUs; end with 18 PUs
                  Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                  Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs

      triplea_40463_Ita10.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Desert Admiral (Axis) vs farmboy (Allies+13)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Russians
                  Russians repair damage of 20x factory_major; Remaining resources: 42 PUs;
                  Russians buy 5 armour and 3 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Russians
                  2 infantry moved from Smolensk to Archangel
                  1 artillery moved from Smolensk to Archangel
                  1 armour moved from Belarus to Eastern Poland
                        Russians take Eastern Poland from Germans
                  1 armour moved from Eastern Poland to Baltic States
                  1 armour moved from Belarus to Slovakia Hungary
                        Russians take Slovakia Hungary from Germans
                  4 armour moved from Belarus to Novgorod
                  1 infantry moved from Samara to Kazakhstan
                        Russians take Kazakhstan from Germans
                  1 infantry moved from Russia to Bryansk
                  2 fighters moved from Russia to Bryansk
                  1 tactical_bomber moved from Russia to Novgorod
                  1 infantry moved from Smolensk to Archangel
                  2 infantry moved from Smolensk to Bryansk
                  1 infantry moved from Tambov to Bryansk
                  2 artilleries moved from Tambov to Bryansk
                  8 infantry moved from Russia to Bryansk
                  3 artilleries moved from Russia to Bryansk
                  2 infantry moved from Tambov to Bryansk
                  7 infantry moved from Russia to Bryansk

      Combat - Russians
                  Battle in Novgorod
                      Russians attack with 4 armour and 1 tactical_bomber
                      Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                          Russians roll dice for 4 armour and 1 tactical_bomber in Novgorod, round 2 :  3/5 hits
                          Germans roll dice for 3 infantry in Novgorod, round 2 :  0/3 hits
                          3 infantry owned by the Germans lost in Novgorod
                      Russians win, taking Novgorod from Germans with 4 armour and 1 tactical_bomber remaining. Battle score for attacker is 9
                      Casualties for Germans: 3 infantry
                  Battle in Bryansk
                      Russians attack with 5 artilleries, 2 fighters and 21 infantry
                      Germans defend with 2 artilleries
                          Russians roll dice for 5 artilleries, 2 fighters and 21 infantry in Bryansk, round 2 :  8/28 hits
                          Germans roll dice for 2 artilleries in Bryansk, round 2 :  0/2 hits
                          2 artilleries owned by the Germans lost in Bryansk
                      Russians win, taking Bryansk from Germans with 5 artilleries, 2 fighters and 21 infantry remaining. Battle score for attacker is 8
                      Casualties for Germans: 2 artilleries
                  Battle in Baltic States
                      Russians attack with 1 armour
                      Germans defend with 1 artillery
                          Russians roll dice for 1 armour in Baltic States, round 2 :  1/1 hits
                          Germans roll dice for 1 artillery in Baltic States, round 2 :  0/1 hits
                          1 artillery owned by the Germans lost in Baltic States
                      Russians win, taking Baltic States from Germans with 1 armour remaining. Battle score for attacker is 4
                      Casualties for Germans: 1 artillery
                  Battle in Archangel
                      Russians attack with 1 artillery and 3 infantry
                      Germans defend with 1 infantry
                          Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 :  1/4 hits
                          Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                          1 infantry owned by the Germans lost in Archangel
                      Russians win, taking Archangel from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry

      Non Combat Move - Russians
                  1 tactical_bomber moved from Novgorod to Vologda
                  2 fighters moved from Bryansk to Russia
                  1 aaGun moved from Russia to Bryansk
                  1 artillery and 1 infantry moved from Samara to Russia
                  1 infantry moved from Amur to Buryatia
                  1 infantry moved from Amur to Buryatia

      Place Units - Russians
                  5 armour and 3 mech_infantrys placed in Russia

      Turn Complete - Russians
                  Russians collect 29 PUs; end with 29 PUs
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs

      triplea_40485.0_Rus8.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy (allies + 19) vs Variance (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 3 artilleries, 1 carrier, 2 infantry and 5 transports; Remaining resources: 5 PUs;

      Combat Move - Americans
                  2 infantry moved from Iwo Jima to 17 Sea Zone
                  2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                  2 infantry moved from 19 Sea Zone to Manchuria
                  1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                  1 infantry moved from 33 Sea Zone to Caroline Islands
                  1 artillery moved from 33 Sea Zone to Caroline Islands
                  1 submarine moved from 17 Sea Zone to 6 Sea Zone
                        Americans take 6 Sea Zone from Japanese
                  1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 17 Sea Zone to 33 Sea Zone
                        Americans take 22 Sea Zone from Japanese
                  1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                  1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                  1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                  2 fighters moved from 91 Sea Zone to Normandy Bordeaux
                  2 fighters moved from 33 Sea Zone to Caroline Islands

      Combat - Americans
                  Battle in Manchuria
                  Battle in Caroline Islands
                      Americans attack with 1 artillery, 2 fighters and 1 infantry
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                          AA fire in Caroline Islands :  0/2 hits
                          Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 :  0/2 hits
                          Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 2 :  1/4 hits
                          Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits
                          1 aaGun owned by the Japanese lost in Caroline Islands
                          Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 3 :  2/4 hits
                          Japanese roll dice for 2 infantry in Caroline Islands, round 3 :  2/2 hits
                          2 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 fighter owned by the Americans lost in Caroline Islands
                      Americans win, taking Manchuria from Japanese, taking Caroline Islands from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                      Casualties for Americans: 1 artillery and 1 fighter
                      Casualties for Japanese: 1 aaGun and 2 infantry
                  Battle in Normandy Bordeaux
                      Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                      Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                          Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 :  0/1 hits
                          Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  2/4 hits
                          Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 :  1/1 hits
                          1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Normandy Bordeaux
                      Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 artillery
                      Casualties for Americans: 1 infantry

      Non Combat Move - Americans
                  1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                  2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                  1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                  1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                  1 transport moved from 101 Sea Zone to 86 Sea Zone
                  1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                  1 fighter moved from Midway to 33 Sea Zone
                  1 bomber moved from Midway to Wake Island
                  1 carrier, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 24 Sea Zone
                  1 fighter moved from Caroline Islands to 33 Sea Zone

      Place Units - Americans
                  4 transports placed in 101 Sea Zone
                  3 artilleries and 2 infantry placed in Eastern United States
                  1 carrier and 1 transport placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 55 PUs; end with 60 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  1 infantry moved from Kweichow to Anhwe
                        Chinese take Anhwe from Japanese
                  1 infantry moved from Kweichow to Hunan
                        Chinese take Hunan from Japanese
                  2 infantry moved from Sikang to Shensi
                  1 fighter moved from Sikang to Shensi

      Combat - Chinese
                  Battle in Shensi
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  1/3 hits
                          Japanese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                      Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Shensi to Sikang
                  3 infantry moved from Szechwan to Yunnan
                  1 infantry moved from Kweichow to Yunnan

      Place Units - Chinese
                  3 infantry placed in Sikang
                  1 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 12 PUs; end with 14 PUs

      Purchase Units - British
                  British buy 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs;

      Combat Move - British
                  1 bomber moved from Morocco to Northern Italy
                  2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber moved from West India to India
                  2 infantry moved from United Kingdom to 109 Sea Zone
                  2 artilleries and 1 infantry moved from Trans-Jordan to Iraq
                  1 infantry moved from Trans-Jordan to Iraq
                  2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                  2 infantry moved from 110 Sea Zone to Holland Belgium
                  2 infantry moved from United Kingdom to 109 Sea Zone
                  2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                  2 infantry moved from 125 Sea Zone to Norway

      Combat - British
                  Strategic bombing raid in Northern Italy
                          AA fire in Northern Italy :  1/1 hits
                      1 bomber killed by AA
                      Bombing raid in Northern Italy causes 0 damage total.
                  Battle in Holland Belgium
                  Battle in Norway
                  Battle in Iraq
                      British attack with 2 artilleries and 2 infantry
                      Neutral_Axis defend with 3 infantry
                          British roll dice for 2 artilleries and 2 infantry in Iraq, round 2 :  3/4 hits
                          Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  1/3 hits
                          3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                      British win, taking Holland Belgium from Germans, taking Norway from Germans, taking Iraq from Neutral_Axis with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
                      Casualties for British: 1 infantry
                      Casualties for Neutral_Axis: 3 infantry
                  Battle in India
                      British attack with 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
                      Japanese defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                          British roll dice for 2 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in India, round 2 :  5/11 hits
                          Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in India, round 2 :  2/5 hits
                          2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 armour owned by the Japanese and 2 infantry owned by the British lost in India
                      British win, taking India from Japanese with 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                      Casualties for British: 2 infantry
                      Casualties for Japanese: 1 armour, 2 artilleries and 2 infantry

      Non Combat Move - British
                  1 armour moved from Persia to Eastern Persia
                        British take Eastern Persia from Neutral_Allies
                  2 infantry moved from Persia to 80 Sea Zone
                  2 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
                  2 infantry moved from 79 Sea Zone to West India
                  1 tactical_bomber moved from India to Eastern Persia
                  2 fighters moved from India to Eastern Persia
                  1 cruiser moved from 80 Sea Zone to 79 Sea Zone
                  1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                  1 armour moved from Morocco to 91 Sea Zone
                  1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                  1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                  1 battleship moved from 109 Sea Zone to 110 Sea Zone
                  1 cruiser moved from 109 Sea Zone to 91 Sea Zone
                  1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                  2 fighters moved from United Kingdom to Normandy Bordeaux

      Place Units - British
                  1 factory_minor placed in Persia
                  1 destroyer placed in 110 Sea Zone
                  1 fighter placed in United Kingdom

      Turn Complete - British
                  British collect 35 PUs; end with 35 PUs

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,4,1,6,1,3,3,4,5,1,1,6
                  UK_Pacific collect 13 PUs (3 lost to blockades); end with 13 PUs

      triplea_40517_UK_3.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy (allies + 19) vs Variance (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 4 infantry; Remaining resources: 2 PUs;

      Combat Move - Chinese
                  1 infantry moved from Kweichow to Anhwe
                        Chinese take Anhwe from Japanese
                  1 infantry moved from Kweichow to Hunan
                        Chinese take Hunan from Japanese
                  2 infantry moved from Sikang to Shensi
                  1 fighter moved from Sikang to Shensi

      Combat - Chinese
                  Battle in Shensi
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 infantry
                          Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  1/3 hits
                          Japanese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                      Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Chinese: 1 infantry
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Chinese
                  1 fighter moved from Shensi to Sikang
                  3 infantry moved from Szechwan to Yunnan
                  1 infantry moved from Kweichow to Yunnan

      Place Units - Chinese
                  3 infantry placed in Sikang
                  1 infantry placed in Szechwan

      Turn Complete - Chinese
                  Chinese collect 12 PUs; end with 14 PUs

      triplea_40517_Chi3.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy (allies + 19) vs Variance (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Americans
                  Americans buy 3 artilleries, 1 carrier, 2 infantry and 5 transports; Remaining resources: 5 PUs;

      Combat Move - Americans
                  2 infantry moved from Iwo Jima to 17 Sea Zone
                  2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
                  2 infantry moved from 19 Sea Zone to Manchuria
                  1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                  1 infantry moved from 33 Sea Zone to Caroline Islands
                  1 artillery moved from 33 Sea Zone to Caroline Islands
                  1 submarine moved from 17 Sea Zone to 6 Sea Zone
                        Americans take 6 Sea Zone from Japanese
                  1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters moved from 17 Sea Zone to 33 Sea Zone
                        Americans take 22 Sea Zone from Japanese
                  1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                  1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                  1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                  2 fighters moved from 91 Sea Zone to Normandy Bordeaux
                  2 fighters moved from 33 Sea Zone to Caroline Islands

      Combat - Americans
                  Battle in Manchuria
                  Battle in Caroline Islands
                      Americans attack with 1 artillery, 2 fighters and 1 infantry
                      Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                          AA fire in Caroline Islands :  0/2 hits
                          Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 :  0/2 hits
                          Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 2 :  1/4 hits
                          Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  0/2 hits
                          1 aaGun owned by the Japanese lost in Caroline Islands
                          Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 3 :  2/4 hits
                          Japanese roll dice for 2 infantry in Caroline Islands, round 3 :  2/2 hits
                          2 infantry owned by the Japanese, 1 artillery owned by the Americans and 1 fighter owned by the Americans lost in Caroline Islands
                      Americans win, taking Manchuria from Japanese, taking Caroline Islands from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
                      Casualties for Americans: 1 artillery and 1 fighter
                      Casualties for Japanese: 1 aaGun and 2 infantry
                  Battle in Normandy Bordeaux
                      Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
                      Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                          Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 :  0/1 hits
                          Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 :  2/4 hits
                          Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 :  1/1 hits
                          1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Normandy Bordeaux
                      Americans win, taking Normandy Bordeaux from Germans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 1
                      Casualties for Germans: 1 artillery
                      Casualties for Americans: 1 infantry

      Non Combat Move - Americans
                  1 carrier and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                  2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                  1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                  1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                  1 transport moved from 101 Sea Zone to 86 Sea Zone
                  1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                  1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
                  1 fighter moved from Midway to 33 Sea Zone
                  1 bomber moved from Midway to Wake Island
                  1 carrier, 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to 24 Sea Zone
                  1 fighter moved from Caroline Islands to 33 Sea Zone

      Place Units - Americans
                  4 transports placed in 101 Sea Zone
                  3 artilleries and 2 infantry placed in Eastern United States
                  1 carrier and 1 transport placed in 10 Sea Zone

      Turn Complete - Americans
                  Americans collect 55 PUs; end with 60 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

      triplea_40517_Ame3.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy (allies + 19) vs Variance (Axis)

      Test summary from TripleA, engine version: 1.9, time: 11:55:09 PM

      posted in League
      farmboyF
      farmboy
    • RE: Desert Admiral (Axis) vs farmboy (Allies+13)

      no scramble. Forgot about the Leningrad airbase.

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy (Axis) vs simon (allies)

      Had a computer crash and when I rejoined I seemed to have put in the wrong password, so it didn’t let me post. It might be easiest just to redo the turn but I took a save here if that can be opened. Nothing to dramatic happened.

      And yes, the next Germany turn will probably decide the game.

      Simon.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy (allies + 19) vs Variance (Axis)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 3

      Purchase Units - Russians
                  Russians buy 1 armour, 1 artillery, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

      Politics - Russians
                  Russians takes Political Action: Political Action Russians To War With Japanese
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                      Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

      Combat Move - Russians
                  1 artillery moved from Karelia to Finland
                        Russians take Finland from Germans

      Combat - Russians

      Non Combat Move - Russians
                  2 aaGuns and 12 infantry moved from Buryatia to Amur
                  6 infantry moved from Yenisey to Timguska
                  4 aaGuns, 4 armour, 3 artilleries, 19 infantry and 2 mech_infantrys moved from Bryansk to Russia
                  2 fighters and 1 tactical_bomber moved from Novgorod to Russia
                  1 infantry moved from Volgograd to Samara
                  1 submarine moved from 127 Sea Zone to 125 Sea Zone

      Place Units - Russians
                  1 artillery and 9 infantry placed in Russia
                  1 armour and 1 mech_infantry placed in Volgograd

      Turn Complete - Russians
                  Russians collect 34 PUs; end with 34 PUs
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs

      triplea_40517_Rus3.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Desert Admiral (Axis) vs farmboy (Allies+13)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - ANZAC
                  ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 submarine moved from 42 Sea Zone to 39 Sea Zone

      Combat - ANZAC

      Non Combat Move - ANZAC
                  1 infantry moved from Yunnan to Kwangsi
                  1 transport moved from 62 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  1 artillery moved from New South Wales to Queensland
                  1 transport moved from 56 Sea Zone to 54 Sea Zone
                  2 infantry moved from Queensland to 54 Sea Zone
                  2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                  1 carrier and 1 fighter moved from 44 Sea Zone to 45 Sea Zone
                  2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  1 fighter moved from Queensland to 45 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 45 Sea Zone

      Place Units - ANZAC
                  2 artilleries placed in New South Wales
                  1 destroyer placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

      Purchase Units - French
                  French buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - French
                  2 infantry moved from 92 Sea Zone to Algeria

      Combat - French
                  Battle in Algeria

      Non Combat Move - French
                  1 fighter moved from Norway to France

      Place Units - French
                  2 artilleries and 1 infantry placed in France

      Turn Complete - French
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
                  French collect 12 PUs (1 lost to blockades); end with 12 PUs

      triplea_40485.0_Fre7.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Desert Admiral (Axis) vs farmboy (Allies+13)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - ANZAC
                  ANZAC buy 2 artilleries and 1 destroyer; Remaining resources: 0 PUs;

      Combat Move - ANZAC
                  1 submarine moved from 42 Sea Zone to 39 Sea Zone

      Combat - ANZAC

      Non Combat Move - ANZAC
                  1 infantry moved from Yunnan to Kwangsi
                  1 transport moved from 62 Sea Zone to 54 Sea Zone
                  1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                  1 artillery moved from New South Wales to Queensland
                  1 transport moved from 56 Sea Zone to 54 Sea Zone
                  2 infantry moved from Queensland to 54 Sea Zone
                  2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                  1 carrier and 1 fighter moved from 44 Sea Zone to 45 Sea Zone
                  2 infantry moved from 45 Sea Zone to Dutch New Guinea
                  1 fighter moved from Queensland to 45 Sea Zone
                  1 destroyer moved from 54 Sea Zone to 45 Sea Zone

      Place Units - ANZAC
                  2 artilleries placed in New South Wales
                  1 destroyer placed in 62 Sea Zone

      Turn Complete - ANZAC
                  ANZAC collect 10 PUs; end with 10 PUs
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

      triplea_40485.0_ANZ7.tsvg

      posted in League
      farmboyF
      farmboy
    • RE: Farmboy (Axis) vs simon (allies)

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.3

      Game History

      Round: 10

      Research Technology - Germans

      Combat Move - Germans
                  1 armour moved from Rostov to Tambov
                        Germans take Tambov from Russians
                  1 armour moved from Tambov to Bryansk

      Purchase Units - Germans
                  Germans buy 1 artillery, 1 bomber, 2 infantry and 6 tactical_bombers; Remaining resources: 0 PUs;

      Combat - Germans

      Non Combat Move - Germans
                  1 aaGun, 6 armour, 3 artilleries, 3 fighters, 12 infantry and 1 tactical_bomber moved from Rostov to Bryansk
                  3 artilleries and 5 infantry moved from Ukraine to Bryansk
                  1 aaGun, 7 artilleries and 21 infantry moved from Belarus to Bryansk
                  7 armour moved from Eastern Poland to Bryansk
                  3 fighters moved from Western Germany to Bryansk
                  3 infantry moved from Novgorod to Archangel
                  1 armour and 1 infantry moved from Western Germany to 113 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                  1 armour and 1 infantry moved from 115 Sea Zone to Novgorod
                  1 submarine moved from 113 Sea Zone to 109 Sea Zone
                  1 submarine moved from 113 Sea Zone to 111 Sea Zone
                  1 submarine moved from 113 Sea Zone to 119 Sea Zone
                  3 infantry moved from Germany to Western Germany
                  3 infantry moved from Persia to Iraq

      Place Units - Germans
                  1 artillery and 2 infantry placed in Persia
                  3 tactical_bombers placed in Ukraine
                  3 tactical_bombers placed in Novgorod
                  1 bomber placed in Germany
                  Germans undo move 4.
                  1 bomber placed in Western Germany

      Turn Complete - Germans
                  Germans collect 60 PUs; end with 60 PUs
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                  Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 71 PUs
                  Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs

      triplea_40463_Ger10.tsvg

      posted in League
      farmboyF
      farmboy
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