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    Best posts made by farmboy

    • RE: League General Discussion Thread

      @MuddSlinger not sure if someone responded to this already but when you open a game in triplea you cna find a link to register for the dice. I believe it will take you through the steps there although its been a while since I’ve done it.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      I don’t use it myself (although I think I did in earlier games). It hasn’t come up for me for a while but I do generally allow it, although I might have to think about it some more in a playoff game. Its not on the whole a major deviation from the default. The outcome is a 7-10 bonus (potentially earlier access to an NO and you avoid losing the transport) for the allies but for a minor power. But I certainly understand why folks would say no to it.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      Like a lot of people I ran into trouble with my dice email a couple of years ago. I was using gmail and I found that most of the emails weren’t coming through. I switched to yahoo and that worked great until the last few months. I still get all the emails but most come in several days late. Curious if others are dealing with the same thing and if there an email service that is avoiding these issues.

      posted in League
      farmboyF
      farmboy
    • RE: L24 BM Hythem vs Farmboy (Allies +18)

      @Hythem said in L24 BM Hythem vs Farmboy (Allies +18):

      Ugh, that was painful, your anti-air shredded me with those two hits. Even if you were rolling 6 anti-air rolls in total.

      yeah that was very lucky for me. One hit at this point was more or less expected but not two.

      posted in League
      farmboyF
      farmboy
    • RE: L24 BM4 Playoff Finals Adam514 (Axis) vs farmboy (Allies+22)

      @Adam514 Curious if you had any thoughts/comments on the pacific side of the game. I was quite surprised when you didn’t go for Yunnan. I have seen that combat fail occassionally but never saw someone not bother with it and I had figured, wrongly it seems, that this was something that I could make you pay for. And then I was struck by how much you had to threaten India with J4. My thinking at that point was that I could stack Yunnan and hten I was going to stack Burma and delay your control of India by holding that with China. It became clear after J2 that I would have no chance to do so.

      I’m guessing the good J1 and the units conserved from Yunnan helped but I’m wondering if there was anything I could do to save India early. If I had done a better job of stacking India (playing more conservatively with teh British units, getting anzac units in and in bringing the soviet air I think I may have just barely done enough to discourage it for a turn (you would have had 99% odds but with a good chance of losing quite a bit of air). But there were a lot of costs to me in doing that (Among others I really needed that soviet air back on the Europe side). In any case, I was struck by how overwhelming that attack was. For much of the rest of the game I was just trying to do enough to keep Japan from being able to focus entirely on that final VC and I guess I just managed but I felt like things could fall apart at any moment. And I thought maybe you were playing more conservatively than perhaps you needed after India fell.

      posted in League
      farmboyF
      farmboy
    • RE: L24 BM4 Playoff Finals Adam514 (Axis) vs farmboy (Allies+22)

      @Adam514 thanks for the comments. And I certainly realized after this that Yunnan is not as essential as I would have expected. On CHi1 I was thinking I might have a chance of holding Burma/China for a while which clearly did not materialize.

      On France, I don’t disagree. and had been thinking about it for a few turns. But I was fairly confident that I could stop you in the pacific and I felt like I needed more US troops to make sure I could keep Germany down. I was also a little worried when you started to go aggressively against Moscow again and didn’t want you to be able to spend much on fast movers or air to support that. And also thinking that more pressure on the West was going to free up the Soviets to pressure Japan.

      I’m assuming also that you decided on your gamble at the end more last minute and after I ensured that Moscow was safe. I had thought you were setting up take Caroline islands back at that point and that we might still have a few more turns in the pacific.

      posted in League
      farmboyF
      farmboy
    • RE: L24 bm4 axis-dom (axis) vs farmboy (allies+17) #2

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 submarine; Remaining resources: 4 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 destroyer moved from 62 Sea Zone to 61 Sea Zone
              1 cruiser moved from 63 Sea Zone to 61 Sea Zone
              1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
              1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
              1 fighter moved from Queensland to Shan State
              1 infantry moved from Malaya to Shan State
              2 fighters moved from New Zealand to Queensland
              1 aaGun and 1 infantry moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 18 PUs
      
          Politics - French
              Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
              Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
              Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
              Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
              Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
              Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
              Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
              Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
              Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
              Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
              Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
              Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
              Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
              Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
              Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
              Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
              Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
              Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
              Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
              Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
              Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 72 Sea Zone to 79 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: L24 BM4 Playoff Finals Adam514 (Axis) vs farmboy (Allies+22)

      @JDOW thanks for the review!

      two quick comments. It was probably a mistake on my part to give up Egypt early. I did it for two reasons. Given the loss of German air on G1, I thought he was more likely to gamble (especially with Italian units). My standard opening is the gibraltar airbase. I realized though that if I did that (and also cleaned up the surviving German naval units in the Atlantic especially the battleship) he would have almost 50% odds on the British navy in 92 on I1. Because I also needed to keep British air in the pacific, he would also have had about 70%+ odd on Egypt I2. I knew though that the loss of that German air meant that he couldn’t take and stack Egypt. So I thought it was a safer move even though it gave Italy a little more room and a little more income early.

      And you are right about the strafe at the end. I was just sloppy. I was playing more forward because I thought I could and that doing so would deny him another chance to hold Leningrad or get Moscow. I hadn’t been careful about stacking Caucasus initally. In the correction I removed Soviet fast movers from Rostov. That allowed him to can open with Italy and use a German mech to move there and block a number of my units. It turned a combat that was well above 90% to one that was around 10%. So initially I thought it was safe for me to do and I didn’t realize how the correction I made opened up this option for him. But fortunately for me the one round strafe was still likely still a safe move and it did work out.

      posted in League
      farmboyF
      farmboy
    • RE: L24 bm4 axis-dom (axis) vs farmboy (allies+17) #2

      @axis-dominion and should clarify that all UK air are on their own carriers.

      posted in League
      farmboyF
      farmboy
    • RE: L24 bm4 axis-dom (axis) vs farmboy (allies+17) #2

      @axis-dominion thanks. Know what I want to do I think, but won’t have time to do the move until tonight.

      posted in League
      farmboyF
      farmboy
    • RE: L24 bm4 axis-dom (axis) vs farmboy (allies+17) #2

      @axis-dominion forgot to move the US units in Turkey. Air to Greece and land to Kazakhstan. Just posting before I do the UK turn.

      posted in League
      farmboyF
      farmboy
    • RE: L24 bm4 axis-dom (axis) vs farmboy (allies+17) #2

      @axis-dominion said in L24 bm4 axis-dom (axis) vs farmboy (allies+17) #2:

      that’s very weird that i left and hunan open like that, i def glitched on that lol. i would not have done that if i was thinking clearly. oh well

      that undoubtedly is the mistake that will turn this game around for me :)

      posted in League
      farmboyF
      farmboy
    • RE: L24 bm4 axis-dom (axis) vs farmboy (allies+17) #3

      @axis-dominion Of the 3 wins I’ve had against you, 2 were based on G1 scramble decisions. The other one in 2020, you were allies and the scramble was pretty disastrous (although moreso in 111). So I have only had one win not determined by the dice.

      I’m sure these dice are very much on the margin of possible outcomes. So a small fraction of 1% I’m sure. The reverse (the British get diced this badly) is, probably a relatively more likely outcome, but still a rare one.

      In most cases though the outcome will be closer to the average, that the British lose their fleet and air and the Germans lose their subs and 3-4 air. And that trade is definitely worth it. Even taking 2 german air is good enough (even though that is a worse TUV outcome than if I don’t scramble).

      I thought it was worth walking through how I’m thinking about this. And maybe that speaks to what are some other possible options for the axis are that don’t simply ignore 111 (or 110).

      I go for it for the above reason that the likely outcome is a trade for air. But also knowing that I have a 10% chance of winning a game decisive battle (and that this battle can be pyhrric for the axis even in victory). So the odds of turning the game dramatically in my favour on this battle are somewhat higher than 10%. So I have a small chance of a game deciding disaster, a not insignificant chance of winning the game outright and a likely outcome of trading my air for 2-4 German air.

      Also since I know 111 is likely one you are going to retreat from before I lose that fig, I should have at least one UK fig still alive if 110 goes more poorly. In situations where I think you are fighting to the end in 111, I have to think seriously about whether I can handle losing all 4 air.

      Had the Battleship been sacrificed and gone to 110 instead of a sub, I would have to rethink this since it might absorb the hits from my air and save your air. Or had you not done 106, you could have added a sub to 111 and a fighter to 110, and I probably don’t go for it either. The odds are worse, the TUV outcome is comparable to not scrambling, and so the chances of you getting through this with the loss of only 1 or 2 air are much higher.

      I scrambled last time too with the G1 transport build. It wasn’t nearly these dice but it wasn’t a bad result for the allies. I lost all 4 air but was able to take out 5 of yours (We both had phenomenal 111 roles). Nonetheless, had you gone the same route, I was going to think about that again since I thought losing that air made my UK1 decisions more difficult.

      Another reason to do it though is to force the Germans to play more conservatively and let me save the fleet. If my opponents know that I will and so that becomes information that shapes their play in future games.

      I agree to that the allied focus on the atlantic bid limits the game. But I don’t think htere is anywhere else to go unless one knows that their opponent favours a J1 DOW. The atlantic is the only place where one can be sure that the bid is relevant round 1.

      posted in League
      farmboyF
      farmboy
    • RE: AD (L+28) vs FB (X +10) #4 BM

      will asssume no scramble. Only one combat so easy to correct.

      posted in League
      farmboyF
      farmboy
    • RE: AD (L+28) vs FB (X +10) #4 BM

      made a couple of ncm changes there.

      posted in League
      farmboyF
      farmboy
    • RE: AD (L+28) vs FB (X +10) #4 BM

      @axis-dominion no turn tonight. But yes, I’ve been getting some good dice for sure.

      posted in League
      farmboyF
      farmboy
    • RE: AD (L+28) vs FB (X +10) #4 BM

      @axis-dominion works for me

      posted in League
      farmboyF
      farmboy
    • RE: AD (L+28) vs FB (X +10) #4 BM

      there is a single inf in yakut that I meant to move to Yenisey. Can do it on Italy if htat is alright.

      posted in League
      farmboyF
      farmboy
    • RE: AD (L+28) vs FB (X +10) #4 BM

      I assume the air in 110 is on its own carriers

      posted in League
      farmboyF
      farmboy
    • RE: AD (L+28) vs FB (X +10) #4 BM

      you can skip through the Italians. Probably I won’t have time to really look until later but they will stay put

      posted in League
      farmboyF
      farmboy
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