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    Best posts made by farmboy

    • RE: Bonus Movement is Unrealistic Nonsense

      @poptech Everything about this game is unrealistic nonsense, but it is fun and plays well. Air bases and naval bases both help balance the game (without them the allies would be at even more of a disadvantage) and add to the complexity of the game. You don’t have to like it and can play without if you wish. There are other games that prioritize realism, and you can always try one of those if ‘realism’ is something that you want in a board game.

      posted in Axis & Allies Global 1940
      farmboyF
      farmboy
    • RE: G40 Balance Mod - Feedback Thread

      @oysteilo said in G40 Balance Mod - Feedback Thread:

      I just made som quick calculations about game statistics. I have looked at the last 50 games finished. I have excluded some games that was surrendered very early, its not more than 2 or 3 games anyway

      I found the average bid was 8 (allies) and out of 50 games the axis won 31 and the allies 19. This is a 62:38 ratio. 50 games might be too few games, but it definately gives an indication I think

      Yesterday i posted about game lenght. 5 games went for 20 rounds or longer and the longest is 35 rounds. So maybe this is not a big deal and it is just my style that is the problem as many of my games tend to be long.

      Interesting to see the data. Also, one of your longer games was with me and I think I also have that problem. So maybe you and I just have to be careful when we play against each other. :)

      posted in Other Axis & Allies Variants
      farmboyF
      farmboy
    • RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

      The cost is that you are going to lose 3 inf that could be in Moscow. The benefit is that you deny him 7 ipcs and his air builds for Moscow become slightly more expensive (he loses a chance to build tacs in Leningrad). Probably this denies him a bomber which might make the trade closer.

      It does give you an opportunity to mess with Scandinavia. I would still be concerned that he might just gamble on the Italian bomber thinking its a low risk route (about 30% odds) of hitting the Soviet air. Probably he wouldn’t do that since he is not in desperate shape.

      If you don’t go with Leningrad, the mechs (at least 1) are probably better placed in Moscow since the inf still have time to reach there from Stalingrad too.

      posted in Play Boardgames
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      @aequitas-et-veritas I’m just trying to gauge if there is interest in this kind of rule change and since I’m ‘newer’ to league play, whether there was thought given to this in the past. I expect ties would be very rare. And having conditions like it has to be after round 20 (or 25 or 30) and both players must agree would hopefully make it very rare. I just think it would be nice to have a mechanism for players to agree to end a game without a decision and not have all the time spent go to waste.

      posted in League
      farmboyF
      farmboy
    • RE: G40 Balance Mod - Feedback Thread

      The rules say this:

      “Due to its separate treaties with Germany and Japan, the Soviet Union is in a unique position in its relationship with the Axis powers. As a result, if the Soviet Union is at war with Axis powers on only one map, it is still under the restrictions of being a neutral power (see “Powers Not at War with One Another,” page 15) on the other map. In other words, a state of war with Japan lifts those restrictions from the Soviet Union on the Pacific map only, and a state of war with Germany and/or Italy lifts those restrictions on the Europe map only.” (this is from page 36 of the Europe rule book)

      If you go to page 15 it restricts the movement of neutral powers so that they cannot enter the territory of other powers (friendly or otherwise) until they are at war.

      So soviet units must stay inside the Soviet Union on the pacific map (which includes Burma and India) until they are at war with Japan.

      I’m fairly certain that this was not changed for BM, but others can confirm.

      posted in Other Axis & Allies Variants
      farmboyF
      farmboy
    • RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

      @surfer I’m tempted by Normandy as well because the fleet is better positioned and the us can start using a factory sooner. Plus some of the fleet can still end up in 92 since 110 is pretty safe. But I think the fleet should be safe. It’s quite a risk for Andrew to attack. Trulpen can land UK air on one carrier. They would still be in range of Moscow if needed because the us carrier can move them in range. If he is attacked by Italy he can take one air as casualty and land the French fighter. And UK fleet in 98 might be enough to pressure the med. I’m on my phone though so maybe I’m mis judging but I don’t think the risk to the fleet would be the reason not to go to Norway.

      posted in Play Boardgames
      farmboyF
      farmboy
    • RE: BM3 (Bombers cost 14) Adam514 (Axis) vs farmboy (Allies+10)

      @axis-dominion said in BM3 (Bombers cost 14) Adam514 (Axis) vs farmboy (Allies+10):

      great game guys, one for the books for sure. farm boy’s allies are now a force to be reckoned with… no pressure hehe

      The games against you and Adam (and also observing some of the games with JDOW) have made a real difference in my play. I still did some overblocking and I wasted far too many transports, but on the whole think I’m doing a better job of being efficient and patient, conserving forces, and have a much better sense of what to prioritize on the board.

      posted in League
      farmboyF
      farmboy
    • RE: G40 Balance Mod - Feedback Thread

      I buy them a lot and have used them with each power. The USSR is the only one where I wouldn’t normally buy except in the rare situation where that cruiser survives and an opportunity arises for me to be able to threaten Germany with it. I agree that they are more useful early game and to go with BBs and cruisers that I expect to survive long enough to be able to use them. And I won’t buy new ones unless I have a bb and cruiser to carry them (and I don’t typically buy battleships or cruisers). Transports will often be the better buy, but mariness can be a comparatively cheap way to add (to) an amphibious threat. I’ll also typically limit the number of transports I have to the number of land units I can expect to produce to load them with (so for example, I won’t usually have more than 5 UK transports near the UK since I can never build more than 10 land units there), So having marines gives me a way to increase by attack power without building transports that will end up being wasted some turns.

      I’d say the bigger issue is that cruisers and battleships are not typically worth buying. If they were, there would be more reason to buy marines.

      posted in Other Axis & Allies Variants
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      @amon-sul I doubt it will be much of an issue since i expect most people at the highest level will focus on one or the other in any case so there should be a lot of room for others to join in even if a couple of people try their hand at two or more tourneys. But I think it is a bit more exciting to play for 1st then for 9th and this gives more people the opportunity to do so.

      Also while I think we need to have only one ranking for all variants for it to be meaningful, and I also think the threshold to join a tourney should be low (8 games in total and 3-4 of the variant) I can see situations arising where a top oob player is kept out of that tourney because someone else who has a higher ranking due to their play in another variant decides to play in two.

      Also, I’ll just note that right now, the league is much more competitive than it was a year ago. There are players in each of the three tourneys this year that played in the top 8 last year. That may change when covid passes, but right now we can have a pretty high level of competition with the top 24.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      @gamerman01 sorry to lose you as a moderator and thanks for all your efforts. Its been really appreciated! I hope everything works out and I looking forward to a future game.

      posted in League
      farmboyF
      farmboy
    • RE: Find League Opponents Thread

      @mozkaynak Not sure if you have found a game. It can sometimes take a few days and a couple of posts to find an opponent if you are new. One thing to note that this is league play. Everyone is welcome to join (so if you are interested please do), but the games here are always 1 vs 1. There are other options on the site for team gaming as well which you can find here https://www.axisandallies.org/forums/category/65/play-online-axis-allies

      If you are interested in league see https://www.axisandallies.org/forums/topic/28660/2020-league-rules for the league rules as well.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      @flyingbadger French and UK units can move onto US transports on the UK and French turns but they can’t unload into Normandy until the following UK and French turns the next round.

      posted in League
      farmboyF
      farmboy
    • RE: Find League Opponents Thread

      @mike64 @Gunnastunna93 welcome to the league!

      I’m not sure if you have found games yet but it can sometimes take a few days to find a match especially when you are new and unranked. This time of year can make it more of a challenge too. I’d offer to play but I’ve got more than I can take on right now.

      If you don’t hear back from someone who can play just post a reminder or two and also message those who are looking for games. Persistence pays off and once you get a game or two under your belt it is usually easier to find more games. And you can always start a game with each other as that will count towards league play too.

      Also be sure to read through the league rules as well (its a link on the league page). If you have any questions feel free to post in the league general discussion page. Good luck and have fun!

      posted in League
      farmboyF
      farmboy
    • RE: Post League Game Results Here

      @Myygames, @TinCanoftheSea, @trulpen, @Arthur-Bomber-Harris, @feltmarskal, @pacifiersboard, @crockett36

      We are short a couple of players for the OOB playoffs (and there is room in BM and PTV as well if you have enough games for those.) If you are interested, reach out to @gamerman01 by tomorrow night.

      posted in League
      farmboyF
      farmboy
    • RE: Post League Game Results Here

      @pacifiersboard it’s all good. Simon just means that he drops out of the top eight. But he can still play in the playoffs and you joining in isn’t pushing anyone out

      posted in League
      farmboyF
      farmboy
    • RE: Post League Game Results Here

      My recollection is that until the last couple of years, bids were typically under 10. I wonder if the bids going up has shifted that average in favor of the allies.

      posted in League
      farmboyF
      farmboy
    • RE: L22 playoff game Pejon_88 (X) vs. Farmboy (A+17), BM3/4

      @gamerman01 no we should all be good as there wasn’t really a dispute. Pejon was hoping he could do it but didn’t think the rules allowed it. I was pretty sure the rules did allow it, but was hoping he couldn’t. :)

      posted in League
      farmboyF
      farmboy
    • RE: Post League Game Results Here

      @crockett36 said in Post League Game Results Here:

      @pejon_88 what round did you call it? If I may ask?

      it was round 12. You can see some discussion of it in our thread. Pejon has a very challenging axis opening that I was barely able to survive.

      posted in League
      farmboyF
      farmboy
    • RE: pacifiersboard (X) vs Me1945 (L +23) BM (2022 playoff)

      @gamerman01 I think the distinction is there so that people don’t claim the bonus from Iraq or the Italian territories in N Africa. And in my googling this online, I did read that while Scandinavia is generally included in mainland Europe because there is a land connection, it often isn’t in practice because the easiest way to get to the rest of Northern Europe is often by sea.

      posted in League
      farmboyF
      farmboy
    • RE: crockett36 - Allies need bigger bids in all versions

      @crockett36 I’m pretty rusty with OOB but I do understand that it is definitely the case that the allies need a hefty bid to make it competitive. But as I understand it, PTV slightly favors the allies (hence the low bids for axis) and BM is pretty balanced with the existing bids which hover around 20.

      And although it would be fun to have bids that focus on things like historical accuracy, against an efficient axis player, its going to usually be most useful to have bids that prioritize turn 1 and either enable round 1 combats, deter round 1 combats, or perhaps delaying your opponent’s preferred DOW if they have a standard opening. If bid units are waiting until turn 3 or 4 to be brought into the game, they are often too late and effectively neutralized anyway.

      posted in League
      farmboyF
      farmboy
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