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    farmboy

    @farmboy

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    Best posts made by farmboy

    • RE: Seeking a better understanding of the bid numbers

      @zlefin If this is specific to the data from league play, it is worth noting that there was a lull, after the introduction of balanced mode, where OOB play declined significantly. Most of the tournaments play, especially by top players, for example, was in BM in which bids were closer to 20 rather then 60. That has changed again in the last few years. @AndrewAAGamer joining a few years ago was a big factor in that. He had very effective and efficient Axis strategy in OOB that seemed to require a 60 bid. Over time, some high level opponents can, and have, been able to push that down a bit, and it may still go down further as play evolves, but we are now in a place where bids are typically 40+ including for high level and closely matched players.

      Also worth noting that players come and go and so the wheel does get reinvented. There aren’t too many people playing OOB now that were playing it 5 or 10 or more years ago. So while I’m sure changes in game strategy are a factor, we are a small sample size and the variation over time of who is playing may be significant too.

      I suspect one factor in the bid is the J1DOW so it might be able to go down with later DOWs.

      My own allied play tends to be more balance between theatres and any variation in emphasis on theatre depends more on what the axis is doing, when the Japanese DOW is, and what the opportunities are. So others may be able to speak better to KJF or failed strategies. But I think it is probably useful to look at some of the recent OOB tournament games and especially those that involve Andrew’s axis.

      posted in Axis & Allies Global 1940
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      I’m just catching up on these posts so apologies if I missed anything.

      I’m not opposed to the changes proposed around cruisers and Battleships and I’m curious about how the game plays with more of them on the board. Although I’m not sure what the price point is that makes them more common. Air has the advantage of being relevant to both land and sea whereas naval has very limited relevance to land, although I suppose that is also an argument to change the relative pricing of naval units relative to air. And at least with BM the marine unit mitigates that somewhat.

      For air, while I’m also not opposed to trying something I am more hesitant about reversing the relative costs of figs and tacs/bombers. Figs are definitely the most common buy but, unlike naval purchases, I do see all 3 bought regularly. And I think because figs are the defensive unit and tacs and bombers are offensive there is some logic to the current relative costs . The axis need to play offensively (and in my experience they are consequently more likely to buy tacs and bombers) and the allies need to play defensively for much of the game (and so primarily buy figs until late game if they have managed to go on the offensive) So making offensive units more expensive does help mitigate against the axis advantages and changing it the other way might impact game balance to the benefit of the axis.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      I think it is a good idea to make sure that people don’t have too much trouble finding opponents to play. That is both in the interests of some players individually but it is also in our collective interest. If some players, and especially new players, have difficulty finding opponents, than we will have trouble keeping people in the league and getting new people to join.

      I don’t think mismatched games are necessarily a problem. It may be less interesting for the better players but it is a good learning experience for newer players and helps them become more competitive in the long run.

      At the same time, I don’t want to add to the work of those who manage the league. So I would support an ELO system if it can be implemented in a way that doesn’t add to Gamerman’s work.

      If that is too complicated, another option is just to score tier 3 the same way as tier 2. M and some E ranked players would still lose score in those games, but they would lose less, and everyone else would still go up.

      Also, its worth noting, with new players at least, that losses to E and M players increase their average. There is a very good chance that players who start out at tier 3 will end up at tier 1 or 2 by the end of the year, and the more losses they have to E and M ranked players the more likely that is. So there is less of a disincentive than might appear at first.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      @amon-sul welcome back!

      the majority is still BM but games of ptv and oob are pretty common too. Bids for BM have moved to around 20 lately (although I think that is a little high).

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      I’m not opposed to trying an ELO (or another) system either but would worry that the small sample size is going to mess it up more substantially. I do think past results should matter each new year (As far as I’m aware, in the current scoring, they just matter until someone has played 3 games and then their score is based on the outcome of the games played in the current year. So their effect is to increase the score of the opponent in the early games). And I also think we need a reset each year to ensure some variation in who gets to play in the league finals. A longer term ELO with the relatively small number of games played may make it harder for new (or much improved) players to break in.

      My view is that if it isn’t (that) broke don’t fix it. I don’t doubt there are some issues with scoring. But we are a small amateur (and very niche) league with a small number of games played and with variation in the number of games played by player. Nothing is going to be perfect. And I don’t think changes in scoring will dramatically shift how the final standings look. Of course if we can use a method that is more streamlined, easier to use (not just for gamerman but for who comes after), I’m not opposed to that either. But the existing method of scoring doesn’t strike me as particularly onerous either.

      And if we want to avoid having too many players ranked E or M one way to address it is to just to shift the thresholds where one crosses over. E could be set at 5 and M at 6 or higher for example and that would spread things out more.

      posted in League
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      @gamerman01 I think I know the big game of which you speak! And I agree that AA is underrated.

      I’ll add that in large battles, even with the battle calculator average, adding AA (as long as they would be able to roll a die) is comparable to buying figs in terms of its impact. And since so many smaller attacks involve small numbers of land units supported by several air, having one AA in the mix really complicates the choices for the attacker.

      That single AA in Caroline Islands has probably won some games for Japan.

      posted in League
      farmboyF
      farmboy
    • RE: 👋 Introduce or Re-Introduce Yourself (Current)

      @lmterrell welcome to A&A! As barnee says, triplea is a good way to play online and for free. But if you do want the boardgame itself, it probably just depends on what you are looking for. If you are new to this kind of boardgame or you want something that is lighter and quicker (games that take an evening rather than a few days) you are probably better off with the 1942 or 1941 versions, at least to start. The Europe and Japan 1940 games are a bit more complicated and they combine for a Global game. These ones require quite a time commitment though and games can last days.

      I’ve been playing online for a bit so I’m a bit rusty on the physical versions of the games but that is my sense. And if you are looking for people to play against the online game and this site are a good resource.

      posted in Welcome
      farmboyF
      farmboy
    • RE: Tutor game: AndrewAAGamer (X) vs trulpen [and everyone else] (A+50) OOB

      I like Oysteilo’s choices except I would hesitate on the sub in 110, the inf in Yunnan, and the transport in 71.

      Yunnan increases the chances for a Yunnan disaster for Japan, but Japan is almost always going to go for it and the most likely outcome is just China losing one more inf.

      The transport is probably only useful if you are fairly sure you are going to hit the Italians first in Ethiopia. But I think they often have other priorities that would demand the other units needed.I suppose it can go to Persia to allow the India transport to go to the islands, but I think the islands are often a mistake on UK1.

      The sub in 110 is useful because the naval base gives it range but it doesn’t add much to the defense since the German attack there is mostly air and because that is the one spot the Germans are definitely going to hit. 106 may be more useful for defense since it likely blocks that attack or forces the Germans to send 3 subs (in which case the sub can submerge and join the counter)

      UK Europe is almost always the best bet for the bulk of the bid since that is the one ally that is certain to be at war in round 1, (so I agree with Oysteilo’s emphasis on that) but I might still consider adding to the pacific. More UK inf in the pacific, or a second ANZAC sub, or Art for China.

      Also, the sub in 91 is for me a must, as it discourages an attack on that cruiser (which is an option for Germany if they ignore 111 or 106) and it threatens everywhere the German navy ends up plus the Italian destroyer in 96.

      But I haven’t really played much OOB for a while (and never had a chance to play with a 50 bid) so I might be misjudging and identifying things that are more appropriate for BM.

      posted in Play Boardgames
      farmboyF
      farmboy
    • RE: League General Discussion Thread

      Dawgs input is welcome as well. How the league determines playoffs should be a question that everyone who is playing in league can speak to, although I assume gamerman gets to make the final decision. In past years, multiple playoffs have been set up to include people below the top 8. The point is to find rules that are inclusive enough of the different preferences people have, so that people are not discouraged from participating.

      posted in League
      farmboyF
      farmboy
    • RE: Find League Opponents Thread

      @martin welcome to the league martin!
      You can play either BM or OOB here, or other variants such as PTV. The issue is only being able to find opponents that want to play the version you want. More people now play BM here, so if you are not too committed to OOB you may have more luck finding a game if you are willing to play both. BM is fairly close to OOB, but with a little more complexity and a little more balanced. PTV is more substantially different, but I believe it is also still being workshopped.

      It can sometimes be hard for new (and unranked) players to find a game right away so you might need some patience. If you don’t get a response in a day or two, it can be worth posting here again … and again. And also look for others posting as well and message them. You will likely have more luck (as a new and unranked player) with players that are lower in the rankings then higher.

      It is worth reviewing the league rules and standings to see how they work while you wait for a game. And somewhere on this site, you should find explanations for BM and PTV if you are interested in those.

      posted in League
      farmboyF
      farmboy

    Latest posts made by farmboy

    • RE: farmboy (X) -vs- pacifiersboard (L +56) OOB, alternate bidding

      TripleA Turn Summary: Germans round 17

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 17
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 4x airfield; Remaining resources: 67 PUs; 
              Germans buy 2 artilleries, 1 destroyer and 17 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 fighter, 2 infantry and 1 tactical_bomber moved from United Kingdom to Scotland
              2 fighters and 2 tactical_bombers moved from United Kingdom to 112 Sea Zone
              1 fighter moved from Western Germany to 95 Sea Zone
              2 fighters and 1 tactical_bomber moved from Southern Italy to Greece
              1 fighter moved from Western Germany to Greece
              1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
              2 mech_infantrys moved from Southern Italy to Yugoslavia
              5 mech_infantrys moved from Western Germany to Yugoslavia
              1 artillery and 3 infantry moved from Slovakia Hungary to Yugoslavia
              1 bomber moved from Germany to Yugoslavia
              1 bomber moved from Germany to Yugoslavia
              2 bombers moved from Germany to 112 Sea Zone
              1 armour moved from Bryansk to Western Ukraine
                    Germans take Western Ukraine from Russians
              1 armour moved from Western Ukraine to Ukraine
                    Germans take Ukraine from Russians
              1 armour, 1 infantry and 13 mech_infantrys moved from Bryansk to Rostov
      
          Combat - Germans
              Battle in 95 Sea Zone
                  Germans attack with 1 fighter
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 95 Sea Zone
                  Germans win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in 112 Sea Zone
                  Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
                  British defend with 1 carrier and 2 fighters; French defend with 1 destroyer
                      Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 4/8 hits, 4.83 expected hits
                  Units damaged: 1 carrier owned by the British
                      British roll dice for 1 carrier, 1 destroyer and 2 fighters in 112 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                      1 fighter owned by the Germans lost in 112 Sea Zone
                      1 destroyer owned by the French and 2 fighters owned by the British lost in 112 Sea Zone
                      Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 5/7 hits, 4.17 expected hits
                      British roll dice for 1 carrier in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 carrier owned by the British lost in 112 Sea Zone
                  Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 34
                  Casualties for Germans: 1 fighter
                  Casualties for British: 1 carrier and 2 fighters
                  Casualties for French: 1 destroyer
              Battle in Scotland
                  Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Americans defend with 1 airfield and 1 infantry
                      Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 2/4 hits, 1.50 expected hits
                      Americans roll dice for 1 infantry in Scotland, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Scotland
                      1 infantry owned by the Americans lost in Scotland
                  Germans win, taking Scotland from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Americans: 1 infantry
              Battle in Greece
                  Germans attack with 3 fighters and 1 tactical_bomber
                  British defend with 1 airfield and 1 factory_minor; Russians defend with 1 tactical_bomber
                      Germans roll dice for 3 fighters and 1 tactical_bomber in Greece, round 2 : 4/4 hits, 2.17 expected hits
                      British roll dice for 1 tactical_bomber in Greece, round 2 : 1/1 hits, 0.50 expected hits
                      1 fighter owned by the Germans lost in Greece
                      1 tactical_bomber owned by the Russians lost in Greece
                  Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Germans: 1 fighter
                  Casualties for Russians: 1 tactical_bomber
              Battle in Yugoslavia
                  Germans attack with 1 artillery, 2 bombers, 3 infantry and 7 mech_infantrys
                  Americans defend with 1 bomber and 2 fighters; Russians defend with 1 armour
                      Germans roll dice for 1 artillery, 2 bombers, 3 infantry and 7 mech_infantrys in Yugoslavia, round 2 : 5/13 hits, 3.50 expected hits
                      Russians roll dice for 1 armour, 1 bomber and 2 fighters in Yugoslavia, round 2 : 2/4 hits, 2.00 expected hits
                      2 infantry owned by the Germans lost in Yugoslavia
                      1 armour owned by the Russians, 2 fighters owned by the Americans and 1 bomber owned by the Americans lost in Yugoslavia
                  Germans win, taking Yugoslavia from Russians with 1 artillery, 2 bombers, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 32
                  Casualties for Germans: 2 infantry
                  Casualties for Americans: 1 bomber and 2 fighters
                  Casualties for Russians: 1 armour
              Battle in Rostov
                  Germans attack with 1 armour, 1 infantry and 13 mech_infantrys
                  Russians defend with 1 infantry
                      Germans roll dice for 1 armour, 1 infantry and 13 mech_infantrys in Rostov, round 2 : 0/15 hits, 2.83 expected hits
                      Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Rostov
                      Germans roll dice for 1 armour and 13 mech_infantrys in Rostov, round 3 : 4/14 hits, 2.67 expected hits
                      Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Rostov
                  Germans win, taking Rostov from Russians with 1 armour and 13 mech_infantrys remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              1 aaGun, 2 artilleries and 6 infantry moved from Bryansk to Ukraine
              2 mech_infantrys moved from Bryansk to Rostov
              1 mech_infantry moved from Bryansk to Rostov
              7 mech_infantrys moved from Bryansk to Ukraine
              1 artillery and 9 infantry moved from Germany to Slovakia Hungary
              2 bombers moved from Yugoslavia to Western Germany
              1 fighter moved from 95 Sea Zone to Western Germany
              2 bombers moved from 112 Sea Zone to Western Germany
              1 aaGun and 5 infantry moved from Southern Italy to Northern Italy
              2 mech_infantrys moved from Poland to Slovakia Hungary
              3 mech_infantrys moved from Poland to Yugoslavia
              2 mech_infantrys moved from Slovakia Hungary to Yugoslavia
              1 fighter moved from Scotland to United Kingdom
              1 tactical_bomber moved from Scotland to United Kingdom
              1 fighter moved from 112 Sea Zone to United Kingdom
              2 fighters and 1 tactical_bomber moved from Greece to Northern Italy
              1 tactical_bomber moved from 112 Sea Zone to United Kingdom
              1 fighter moved from 112 Sea Zone to Slovakia Hungary
              2 tactical_bombers moved from 112 Sea Zone to Western Germany
              4 infantry moved from Western Germany to Germany
              1 aaGun, 1 artillery and 1 infantry moved from Vyborg to Finland
              2 infantry moved from Western Germany to Germany
              2 infantry moved from Western Germany to France
      
          Place Units - Germans
              1 destroyer placed in 110 Sea Zone
              3 infantry placed in United Kingdom
              2 artilleries and 8 infantry placed in Germany
              6 infantry placed in Western Germany
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Western Germany: 4 bombers
              EDIT: Adding units owned by Germans to Germany: 3 bombers
              EDIT: Adding units owned by Germans to Western Germany: 1 bomber
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Germany: 2 infantry
              EDIT: Adding units owned by Germans to Western Germany: 2 infantry
              EDIT: Removing units owned by Germans from Germany: 3 bombers
              EDIT: Adding units owned by Germans to Western Germany: 3 bombers
              EDIT: Turning off Edit Mode
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 10
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,6,5,4,4,4,6,5,3,1,6,5,2,3,3,4,6,3,3,4
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,1,2,2
              Germans collect 49 PUs (10 lost to blockades); end with 49 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 54 Optional[PUs]
      

      Combat Hit Differential Summary :

      Americans regular : 0.67
      Russians regular : 0.33
      Germans regular : 2.33
      British regular : -0.83
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: farmboy (X) -vs- pacifiersboard (L +56) OOB, alternate bidding

      @pacifiersboard 4 hits in 112. Casualty choice?

      posted in League
      farmboyF
      farmboy
    • RE: farmboy (X) -vs- pacifiersboard (L +56) OOB, alternate bidding

      TripleA Manual Gamesave Post: Germans round 17

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition

      Game History

      Round: 17
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 4x airfield; Remaining resources: 67 PUs; 
              Germans buy 2 artilleries, 1 destroyer and 17 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 fighter, 2 infantry and 1 tactical_bomber moved from United Kingdom to Scotland
              2 fighters and 2 tactical_bombers moved from United Kingdom to 112 Sea Zone
              1 fighter moved from Western Germany to 95 Sea Zone
              2 fighters and 1 tactical_bomber moved from Southern Italy to Greece
              1 fighter moved from Western Germany to Greece
              1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
              2 mech_infantrys moved from Southern Italy to Yugoslavia
              5 mech_infantrys moved from Western Germany to Yugoslavia
              1 artillery and 3 infantry moved from Slovakia Hungary to Yugoslavia
              1 bomber moved from Germany to Yugoslavia
              1 bomber moved from Germany to Yugoslavia
              2 bombers moved from Germany to 112 Sea Zone
              1 armour moved from Bryansk to Western Ukraine
                    Germans take Western Ukraine from Russians
              1 armour moved from Western Ukraine to Ukraine
                    Germans take Ukraine from Russians
              1 armour, 1 infantry and 13 mech_infantrys moved from Bryansk to Rostov
      
          Combat - Germans
              Battle in 95 Sea Zone
                  Germans attack with 1 fighter
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 95 Sea Zone
                  Germans win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Americans: 1 transport
              Battle in 112 Sea Zone
                  Germans attack with 2 bombers, 3 fighters and 3 tactical_bombers
                  British defend with 1 carrier and 2 fighters; French defend with 1 destroyer
                      Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 2 : 4/8 hits, 4.83 expected hits
      

      Combat Hit Differential Summary :

      Germans regular : -0.83
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: farmboy (X) -vs- pacifiersboard (L +56) OOB, alternate bidding

      @pacifiersboard the bomber attacked the N Italy factory when it was supposed to join the attack on the units. I just edited to remove the bombing.

      posted in League
      farmboyF
      farmboy
    • RE: farmboy (X) -vs- pacifiersboard (L +56) OOB, alternate bidding

      TripleA Turn Summary: Italians round 16

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 16
      
          Combat Move - Italians
              1 artillery and 3 infantry moved from Southern Italy to Northern Italy
              1 bomber moved from Southern Italy to Northern Italy
      
          Combat - Italians
              Strategic bombing raid in Northern Italy
                      Americans roll AA dice in Northern Italy : 0/1 hits, 0.17 expected hits
                  Bombing raid in Northern Italy rolls: 8 and causes: 6 damage to unit: factory_minor
                  Bombing raid in Northern Italy causes 6 damage total. 
              Battle in Northern Italy
                  Italians attack with 1 artillery and 3 infantry
                  British defend with 1 bomber; Americans defend with 1 factory_minor and 1 infantry
                      Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 2 : 1/4 hits, 1.00 expected hits
                      Americans roll dice for 1 bomber and 1 infantry in Northern Italy, round 2 : 0/2 hits, 0.50 expected hits
                      1 bomber owned by the British lost in Northern Italy
                      Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 3 : 0/4 hits, 1.00 expected hits
                      Americans roll dice for 1 infantry in Northern Italy, round 3 : 0/1 hits, 0.33 expected hits
                      Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 4 : 1/4 hits, 1.00 expected hits
                      Americans roll dice for 1 infantry in Northern Italy, round 4 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Northern Italy
                      1 infantry owned by the Americans lost in Northern Italy
                  Italians win, taking Northern Italy from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 12
                  Casualties for British: 1 bomber
                  Casualties for Italians: 1 infantry
                  Casualties for Americans: 1 infantry
      
          Non Combat Move - Italians
              Turning on Edit Mode
              EDIT: Cleaning up during movement phase
              1 bomber moved from Northern Italy to Southern Italy
      
          Turn Complete - Italians
              EDIT: Total Cost from Convoy Blockades: 4
                  EDIT: Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,6,5,5
              EDIT: Italians collect 3 PUs (4 lost to blockades); end with 3 PUs
              EDIT: Changing unit bombing damage for these Italians owned units to: factory_minor = 0
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Americans regular : -0.17
      Italians regular : -1.00
      Americans AA : -0.17
      

      Savegame

      posted in League
      farmboyF
      farmboy
    • RE: farmboy (X) -vs- pacifiersboard (L +56) OOB, alternate bidding

      @pacifiersboard no scramble

      posted in League
      farmboyF
      farmboy
    • RE: farmboy (X) -vs- pacifiersboard (L +56) OOB, alternate bidding

      @pacifiersboard no scramble in 109. But Full intercept in W Germany

      posted in League
      farmboyF
      farmboy
    • RE: farmboy (X) -vs- pacifiersboard (L +56) OOB, alternate bidding

      TripleA Turn Summary: Japanese round 16

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 16
      
          Purchase Units - Japanese
              Japanese buy 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
      
          Combat Move - Japanese
              3 fighters moved from Philippines to 45 Sea Zone
              1 submarine moved from 36 Sea Zone to 45 Sea Zone
              1 submarine moved from 36 Sea Zone to 34 Sea Zone
              1 submarine moved from 36 Sea Zone to 20 Sea Zone
              1 submarine moved from 35 Sea Zone to 21 Sea Zone
              2 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
              4 fighters and 3 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
              4 fighters and 3 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
              1 infantry moved from Alaska to British Columbia
                    Japanese take British Columbia from British
              1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 20 Sea Zone
              3 fighters moved from 35 Sea Zone to 20 Sea Zone
              1 fighter moved from 35 Sea Zone to 21 Sea Zone
              1 fighter moved from 35 Sea Zone to 34 Sea Zone
              2 bombers moved from French Indo China to Okinawa
              3 fighters moved from Japan to Okinawa
              1 fighter moved from French Indo China to Manchuria
              1 armour and 1 mech_infantry moved from Central Mongolia to Manchuria
              1 artillery and 3 infantry moved from Amur to Manchuria
      
          Combat - Japanese
              Battle in 20 Sea Zone
                  Japanese attack with 4 fighters, 1 submarine and 3 tactical_bombers
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 4 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 5/7 hits, 4.00 expected hits
                      Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 20 Sea Zone
                  Japanese win with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in 45 Sea Zone
                  Japanese attack with 3 fighters and 1 submarine
                  ANZAC defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 3 fighters in 45 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                      ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the ANZAC lost in 45 Sea Zone
                  Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                  Casualties for ANZAC: 1 destroyer
              Battle in 34 Sea Zone
                  Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
                  ANZAC defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 5 fighters and 3 tactical_bombers in 34 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits
                      ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the ANZAC lost in 34 Sea Zone
                  Japanese win with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for ANZAC: 1 destroyer
              Battle in 21 Sea Zone
                  Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
                  Americans defend with 1 destroyer
                      Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 5 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits
                      Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Americans lost in 21 Sea Zone
                  Japanese win with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                  Casualties for Americans: 1 destroyer
              Battle in Okinawa
                  Japanese attack with 2 bombers and 3 fighters
                  Americans defend with 1 harbour and 1 infantry
                      Japanese roll dice for 2 bombers and 3 fighters in Okinawa, round 2 : 2/5 hits, 2.83 expected hits
                      Americans roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Americans lost in Okinawa
                  Japanese win with 2 bombers and 3 fighters remaining. Battle score for attacker is 3
                  Casualties for Americans: 1 infantry
              Battle in Manchuria
                  Japanese attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
                  ANZAC defend with 1 artillery and 1 infantry
                      Japanese roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Manchuria, round 2 : 3/7 hits, 2.17 expected hits
                      Chinese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Manchuria
                      1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Manchuria
                  Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 infantry
                  Casualties for ANZAC: 1 artillery and 1 infantry
              Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans
      
          Non Combat Move - Japanese
              1 fighter moved from Manchuria to Amur
              4 fighters and 3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
              3 fighters moved from 21 Sea Zone to Japan
              2 fighters and 3 tactical_bombers moved from 21 Sea Zone to 6 Sea Zone
              5 fighters and 3 tactical_bombers moved from 34 Sea Zone to 6 Sea Zone
              1 submarine moved from 35 Sea Zone to 54 Sea Zone
              3 fighters moved from 45 Sea Zone to Philippines
              1 artillery moved from Philippines to 35 Sea Zone
              4 infantry moved from West India to Eastern Persia
              4 infantry moved from India to West India
              3 infantry moved from Burma to India
              2 infantry moved from French Indo China to Yunnan
              3 fighters moved from Okinawa to 6 Sea Zone
              2 bombers moved from Okinawa to Japan
              1 destroyer and 1 submarine moved from 35 Sea Zone to 41 Sea Zone
              1 carrier moved from 37 Sea Zone to 41 Sea Zone
              1 fighter moved from India to 41 Sea Zone
              1 artillery, 2 battleships, 12 carriers, 1 cruiser, 5 destroyers, 10 submarines and 4 transports moved from 35 Sea Zone to 6 Sea Zone
              1 artillery moved from 6 Sea Zone to Japan
      
          Place Units - Japanese
              1 factory_minor placed in Alaska
              1 carrier, 1 destroyer, 1 fighter, 2 submarines and 2 tactical_bombers placed in 6 Sea Zone
              3 infantry placed in India
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
              EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 destroyer
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Japanese from Szechwan: 1 infantry
              EDIT: Removing units owned by Japanese from Shensi: 1 artillery and 1 infantry
              EDIT: Adding units owned by Japanese to Sikang: 1 artillery and 2 infantry
              EDIT: Removing units owned by Japanese from Suiyuyan: 1 artillery and 5 infantry
              EDIT: Adding units owned by Japanese to Kansu: 1 artillery and 5 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - Japanese
              Total Cost from Convoy Blockades: 18
                  Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,1,6,4,6,4,6,2,3,3,4,6,5,3,6,2,1,3,1,1,2,6,2,1,4,2,6,1,3,6
                  Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,4,1,1,5,4,4,6,6,3,1,5,6
              Japanese collect 60 PUs (18 lost to blockades); end with 60 PUs
              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
              Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Americans regular : -1.00
      Japanese regular : 2.17
      ANZAC regular : -0.67
      

      Savegame

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    • RE: farmboy (X) -vs- pacifiersboard (L +56) OOB, alternate bidding

      TripleA Turn Summary: Germans round 16

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 16
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans repair damage of 3x factory_minor; Remaining resources: 109 PUs; 
              Germans buy 2 artilleries, 3 fighters, 20 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              1 armour moved from Belarus to Smolensk
                    Germans take Smolensk from Russians
              1 armour moved from Smolensk to Bryansk
                    Germans take Bryansk from Russians
              2 artilleries moved from Eastern Poland to Western Ukraine
              4 bombers moved from Western Germany to Western Ukraine
      
          Combat - Germans
              Battle in Western Ukraine
                  Germans attack with 2 artilleries and 4 bombers
                  Russians defend with 2 infantry
                      Germans roll dice for 2 artilleries and 4 bombers in Western Ukraine, round 2 : 3/6 hits, 3.33 expected hits
                      Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                      1 artillery owned by the Germans lost in Western Ukraine
                      2 infantry owned by the Russians lost in Western Ukraine
                  Germans win, taking Western Ukraine from Russians with 1 artillery and 4 bombers remaining. Battle score for attacker is 2
                  Casualties for Germans: 1 artillery
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Germans
              1 artillery and 3 infantry moved from Scotland to United Kingdom
              3 fighters and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
              1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
              1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
              3 infantry moved from Normandy Bordeaux to France
              1 fighter moved from Normandy Bordeaux to Southern Italy
              1 destroyer moved from 109 Sea Zone to 110 Sea Zone
              2 carriers, 1 cruiser and 9 transports moved from 109 Sea Zone to 113 Sea Zone
              2 artilleries and 8 infantry moved from Germany to Slovakia Hungary
              1 aaGun, 1 armour, 2 artilleries, 9 infantry and 20 mech_infantrys moved from Belarus to Bryansk
              1 infantry moved from Novgorod to Belarus
              1 aaGun, 1 artillery and 1 infantry moved from Novgorod to Vyborg
              3 mech_infantrys moved from Eastern Poland to Bryansk
              4 bombers moved from Western Ukraine to Germany
              5 mech_infantrys moved from Greater Southern Germany to Western Germany
              2 mech_infantrys moved from Western Germany to Southern Italy
              1 mech_infantry moved from Western Germany to Yugoslavia
              2 mech_infantrys moved from Greater Southern Germany to Poland
              3 mech_infantrys moved from Germany to Poland
      
          Place Units - Germans
              1 artillery and 2 infantry placed in France
              3 infantry placed in United Kingdom
              3 fighters, 6 infantry and 1 tactical_bomber placed in Western Germany
              1 artillery and 9 infantry placed in Germany
              Turning on Edit Mode
              EDIT: Removing units owned by Germans from Bryansk: 1 infantry
              EDIT: Adding units owned by Germans to Smolensk: 1 infantry
              EDIT: Turning off Edit Mode
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,2,5,4
              Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 66 Optional[PUs]
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 0.33
      Germans regular : -0.33
      

      Savegame

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      farmboyF
      farmboy
    • RE: farmboy (X) -vs- pacifiersboard (L +56) OOB, alternate bidding

      @pacifiersboard what carrier are those UK tacs on in 91?

      posted in League
      farmboyF
      farmboy