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    Posts made by Faramir

    • RE: Faramir (Axis) vs AeV (Allies +12)

      You still have to take your turn for ANZAC.

      posted in Play Boardgames
      FaramirF
      Faramir
    • RE: Faramir (Axis) vs AeV (Allies +12)

      Yes scramble all of them. take 1 hit on each battleship and then take the fighters as casualties.

      posted in Play Boardgames
      FaramirF
      Faramir
    • RE: Faramir (Axis) vs AeV (Allies +12)

      Take the ships as casualties before the aircraft.

      posted in Play Boardgames
      FaramirF
      Faramir
    • RE: Faramir (Axis) vs AeV (Allies +12)

      Yes scramble both of them.

      posted in Play Boardgames
      FaramirF
      Faramir
    • RE: Faramir (Axis) vs AeV (Allies +12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11

      Purchase Units - Japanese
                  Japanese buy 2 aaGuns and 1 airfield; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

      Combat Move - Japanese
                  1 fighter moved from Korea to 19 Sea Zone
                  1 infantry moved from Yenisey to Evenkiyskiy
                        Japanese take Evenkiyskiy from Russians
                  2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 6 transports moved from 22 Sea Zone to 6 Sea Zone

      Combat - Japanese
                  Battle in 6 Sea Zone
                      Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 6 transports
                      Americans defend with 1 submarine
                      Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 6 transports remaining. Battle score for attacker is 6
                      Casualties for Americans: 1 submarine
                  Battle in 19 Sea Zone
                      Japanese attack with 1 fighter
                      British defend with 1 transport
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for British: 1 transport

      Non Combat Move - Japanese
                  1 fighter moved from Japan to 6 Sea Zone
                  1 fighter moved from 19 Sea Zone to 6 Sea Zone

      Place Units - Japanese
                  2 aaGuns and 1 airfield placed in Korea

      Turn Complete - Japanese
                  Japanese collect 20 PUs; end with 20 PUs total

      posted in Play Boardgames
      FaramirF
      Faramir
    • RE: Faramir (Axis) vs AeV (Allies +12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 11

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 8 armour and 1 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 artillery and 1 infantry moved from Germany to 113 Sea Zone
                  1 artillery and 1 infantry moved from 113 Sea Zone to Norway
                  2 infantry moved from Germany to Slovakia Hungary
                  2 infantry moved from Germany to Western Germany
                  1 artillery and 1 infantry moved from Germany to 113 Sea Zone
                  1 artillery and 1 infantry moved from 113 Sea Zone to Denmark
                  1 fighter moved from Germany to Slovakia Hungary
                  1 fighter moved from Germany to Western Germany
                  1 fighter moved from Germany to Slovakia Hungary
                  1 fighter moved from Germany to Denmark
                  2 bombers moved from Germany to France

      Combat - Germans
                  Strategic bombing raid in France
                      1 bomber killed by AA
                      Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                      Bombing raid in France causes 6 damage total.
                  Battle in Western Germany
                      Germans attack with 1 fighter and 2 infantry
                      Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                      Germans win, taking Western Germany from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Americans: 1 infantry
                  Battle in Slovakia Hungary
                      Germans attack with 2 fighters and 2 infantry
                      Russians defend with 1 armour
                      Germans win, taking Slovakia Hungary from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 armour
                  Battle in Denmark
                      Germans attack with 1 artillery, 1 fighter and 1 infantry
                      Americans defend with 1 infantry
                      Germans win, taking Denmark from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Americans: 1 infantry
                  Battle in Norway
                      Germans attack with 1 artillery and 1 infantry
                      British defend with 1 artillery
                      Germans win, taking Norway from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for British: 1 artillery

      Non Combat Move - Germans
                  2 fighters moved from Slovakia Hungary to Germany
                  1 fighter moved from Western Germany to Germany
                  1 fighter moved from Denmark to Germany
                  1 infantry moved from Germany to Greater Southern Germany
                  5 armour moved from Poland to Germany
                  1 bomber moved from France to Germany

      Place Units - Germans
                  8 armour and 1 infantry placed in Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4,5,5,1,6,2,5
                  Germans collect 30 PUs (2 lost to blockades); end with 30 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 35 PUs

      posted in Play Boardgames
      FaramirF
      Faramir
    • RE: Faramir (Axis) vs AeV (Allies +12)

      I forgot to post it to the forums again and clicked next turn.

      posted in Play Boardgames
      FaramirF
      Faramir
    • RE: Faramir (Axis) vs AeV (Allies +12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Purchase Units - Japanese
                  Japanese repair 0 damage on 1 factory_minor; Remaining resources: 0 SuicideAttackTokens; 32 PUs;
                  Japanese buy 3 fighters; Remaining resources: 0 SuicideAttackTokens; 2 PUs;

      Combat Move - Japanese
                  2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 6 transports moved from 46 Sea Zone to 22 Sea Zone
                  1 infantry moved from Yakut S.S.R. to Yenisey
                        Japanese take Yenisey from Russians

      Combat - Japanese

      Non Combat Move - Japanese
                  6 artilleries moved from Manchuria to Korea
                  1 infantry moved from Amur to Korea

      Place Units - Japanese
                  3 fighters placed in Korea

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,1,5,6,3
                      Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
                  Japanese collect 23 PUs (1 lost to blockades); end with 25 PUs total

      posted in Play Boardgames
      FaramirF
      Faramir
    • RE: Faramir (Axis) vs AeV (Allies +12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 10

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 2 aaGuns, 1 artillery, 3 fighters and 4 infantry; Remaining resources: 2 PUs;

      Combat Move - Germans

      Non Combat Move - Germans
                  5 armour moved from Novgorod to Poland
                  1 mech_infantry moved from Novgorod to Poland
                  4 artilleries moved from Western Germany to Germany
                  2 bombers moved from Western Germany to Germany
                  1 fighter moved from Western Germany to Germany
                  1 battleship moved from 112 Sea Zone to 113 Sea Zone
                  1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 112 Sea Zone to 113 Sea Zone
                  2 infantry moved from Denmark to 113 Sea Zone
                  1 infantry moved from Denmark to 113 Sea Zone
                  1 aaGun moved from Denmark to 113 Sea Zone
                  3 infantry moved from 113 Sea Zone to Germany
                  1 aaGun moved from 113 Sea Zone to Germany

      Place Units - Germans
                  2 aaGuns, 1 artillery, 3 fighters and 4 infantry placed in Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
                  Germans collect 39 PUs (2 lost to blockades); end with 41 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs

      posted in Play Boardgames
      FaramirF
      Faramir
    • RE: Faramir (Axis) vs AeV (Allies +12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - Italians
                  Italians buy 1 artillery; Remaining resources: 1 PUs;

      Combat Move - Italians
                  1 artillery and 1 infantry moved from Yugoslavia to Albania
                  1 bomber and 2 fighters moved from Southern Italy to Albania

      Combat - Italians
                  Battle in Albania
                      Italians attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                      British defend with 2 armour and 1 artillery
                      Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 9
                      Casualties for British: 2 armour and 1 artillery
                      Casualties for Italians: 1 artillery and 1 infantry

      Non Combat Move - Italians
                  1 artillery moved from Northern Italy to Yugoslavia
                  1 infantry moved from Northern Italy to Yugoslavia
                  1 fighter moved from Albania to Northern Italy
                  1 bomber moved from Albania to Southern Italy
                  1 fighter moved from Albania to Northern Italy

      Place Units - Italians
                  1 artillery placed in Northern Italy

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
                  Italians collect 5 PUs (2 lost to blockades); end with 6 PUs total

      posted in Play Boardgames
      FaramirF
      Faramir
    • RE: Faramir (Axis) vs AeV (Allies +12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Purchase Units - Japanese
                  Japanese buy 1 fighter and 9 infantry; Remaining resources: 0 SuicideAttackTokens; 16 PUs;

      Combat Move - Japanese
                  2 bombers moved from Jehol to 6 Sea Zone
                  3 fighters and 3 tactical_bombers moved from Jehol to 6 Sea Zone
                  18 mech_infantrys moved from Jehol to Korea

      Combat - Japanese
                  Battle in Korea
                      Japanese attack with 18 mech_infantrys
                      Americans defend with 1 factory_minor, 3 infantry and 1 mech_infantry
                      Japanese win, taking Korea from Americans with 14 mech_infantrys remaining. Battle score for attacker is -3
                      Casualties for Japanese: 4 mech_infantrys
                      Casualties for Americans: 3 infantry and 1 mech_infantry
                  Battle in 6 Sea Zone
                      Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
                      ANZAC defend with 1 fighter; British defend with 1 destroyer; Americans defend with 2 battleships, 2 carriers, 3 fighters and 2 transports
                      Units damaged: 1 carrier owned by the Americans
                      Americans win with 2 battleships, 1 carrier, 3 fighters and 2 transports remaining. Battle score for attacker is -53
                      Casualties for Japanese: 2 bombers, 3 fighters and 3 tactical_bombers
                      Casualties for ANZAC: 1 fighter
                      Casualties for British: 1 destroyer
                      Casualties for Americans: 1 carrier
                      3 fighters owned by the Americans could not land and were killed

      Non Combat Move - Japanese
                  6 artilleries moved from Jehol to Manchuria
                  1 infantry moved from Central Mongolia to Dzavhan
                  1 infantry moved from Siberia to Amur
                  2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 3 fighters, 3 tactical_bombers and 6 transports moved from 62 Sea Zone to 46 Sea Zone

      Place Units - Japanese
                  1 fighter and 9 infantry placed in Japan

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 4
                      Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2
                      Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
                      Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,1
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4
                  Japanese collect 22 PUs (4 lost to blockades); end with 38 PUs total

      posted in Play Boardgames
      FaramirF
      Faramir
    • RE: Faramir (Axis) vs AeV (Allies +12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 9

      Research Technology - Germans

      Purchase Units - Germans
                  Germans repair 0 damage on 1 factory_major; Remaining resources: 52 PUs;
                  Germans buy 6 armour and 4 artilleries; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 submarine moved from 110 Sea Zone to 112 Sea Zone
                  1 infantry moved from Western Germany to Holland Belgium
                        Germans take Holland Belgium from British
                  12 infantry and 2 mech_infantrys moved from Western Germany to Holland Belgium
                  1 bomber moved from Western Germany to 105 Sea Zone
                  1 artillery and 1 infantry moved from Belarus to Archangel

      Combat - Germans
                  Battle in 105 Sea Zone
                      Germans attack with 1 bomber
                      Americans defend with 2 transports
                      Germans win with 1 bomber remaining. Battle score for attacker is 14
                      Casualties for Americans: 2 transports
                  Battle in Archangel
                      Germans attack with 1 artillery and 1 infantry
                      Russians defend with 1 infantry
                      Germans win, taking Archangel from Russians with 1 artillery remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Germans
                  1 bomber moved from 105 Sea Zone to Western Germany
                  1 aaGun moved from Western Germany to Holland Belgium
                  1 battleship moved from 111 Sea Zone to 112 Sea Zone
                  2 transports moved from 111 Sea Zone to 112 Sea Zone
                  1 destroyer moved from 111 Sea Zone to 112 Sea Zone
                  1 cruiser moved from 111 Sea Zone to 112 Sea Zone

      Place Units - Germans
                  4 artilleries placed in Western Germany
                  3 armour placed in Novgorod
                  3 armour placed in Ukraine

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
                  Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

      posted in Play Boardgames
      FaramirF
      Faramir
    • RE: Faramir (Axis) vs AeV (Allies +12)

      I forgot to have the game post the Italian’s turn before I pressed next turn so I just saved it.

      posted in Play Boardgames
      FaramirF
      Faramir
    • RE: Faramir (Axis) vs AeV (Allies +12)

      I chose the casualties.

      posted in Play Boardgames
      FaramirF
      Faramir
    • RE: Faramir (Axis) vs AeV (Allies +12)

      1 hit on a destroyer and damage the carrier with 1 hit. Yes I would like to send the fighter in Western Germany to intercept. Thank you.

      posted in Play Boardgames
      FaramirF
      Faramir
    • RE: Faramir (Axis) vs AeV (Allies +12)

      I would like to scramble all 3 fighters and assign 1 Kamikaze to each destroyer and 2 Kamikaze’s to each battleship.

      posted in Play Boardgames
      FaramirF
      Faramir
    • RE: Faramir (Axis) vs AeV (Allies +12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Purchase Units - Japanese
                  Japanese buy 1 carrier and 2 destroyers; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

      Combat Move - Japanese
                  2 battleships and 2 cruisers moved from 54 Sea Zone to 62 Sea Zone
                  4 carriers and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                  6 artilleries, 6 infantry and 6 transports moved from 54 Sea Zone to 62 Sea Zone
                  6 artilleries and 6 infantry moved from 62 Sea Zone to New South Wales
                  3 fighters and 3 tactical_bombers moved from 54 Sea Zone to New South Wales
                  2 bombers moved from Jehol to 36 Sea Zone
                  1 infantry moved from Ulaanbaatar to Central Mongolia
                        Japanese take Central Mongolia from Russians
                  1 infantry moved from Yakut S.S.R. to Dzavhan
                        Japanese take Dzavhan from Russians

      Combat - Japanese
                  Battle in New South Wales
                      Japanese attack with 6 artilleries, 3 fighters, 6 infantry and 3 tactical_bombers
                      ANZAC defend with 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
                      Japanese captures 22PUs while taking ANZAC capital
                      Japanese win, taking New South Wales from ANZAC with 6 artilleries, 3 fighters, 5 infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
                      Casualties for Japanese: 1 infantry
                      Casualties for ANZAC: 2 artilleries, 1 fighter and 2 infantry
                  Battle in 36 Sea Zone
                      Japanese attack with 2 bombers
                      British defend with 1 destroyer
                      Japanese win with 2 bombers remaining. Battle score for attacker is 8
                      Casualties for British: 1 destroyer

      Non Combat Move - Japanese
                  2 bombers moved from 36 Sea Zone to Jehol
                  3 fighters moved from Jehol to Japan
                  1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
                  1 infantry moved from Buryatia to Yakut S.S.R.
                  9 mech_infantrys moved from Korea to Jehol
                  6 artilleries moved from Manchuria to Jehol
                  3 fighters and 3 tactical_bombers moved from New South Wales to 62 Sea Zone
                  1 infantry moved from Soviet Far East to Siberia

      Place Units - Japanese
                  1 carrier and 2 destroyers placed in 6 Sea Zone

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 5
                      Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3
                      Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,5
                      Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
                  Japanese collect 25 PUs (5 lost to blockades); end with 48 PUs total
                  Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs

      posted in Play Boardgames
      FaramirF
      Faramir
    • RE: Faramir (Axis) vs AeV (Allies +12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 8

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 5 armour, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

      Combat Move - Germans
                  3 mech_infantrys moved from Ukraine to Rostov
                  2 tactical_bombers moved from Belarus to Rostov
                  1 armour moved from Nenetsia to Smolensk
                  1 tactical_bomber moved from Belarus to Rostov
                  1 tactical_bomber moved from Belarus to Rostov
                  4 armour moved from Belarus to Bryansk
                  1 armour moved from Belarus to Smolensk
                  2 armour moved from Belarus to Bryansk
                  2 armour moved from Belarus to Smolensk
                  1 armour moved from Belarus to Smolensk
                  1 mech_infantry moved from Novgorod to Bryansk
                  1 mech_infantry moved from Novgorod to Smolensk
                  1 armour moved from Belarus to Bryansk
                  4 fighters moved from Western Germany to 110 Sea Zone
                  2 bombers moved from Western Germany to 110 Sea Zone
                  5 submarines moved from 113 Sea Zone to 110 Sea Zone
                  1 submarine moved from 113 Sea Zone to 110 Sea Zone
                  1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 111 Sea Zone
                  4 infantry moved from Western Germany to 113 Sea Zone
                  4 infantry and 2 transports moved from 113 Sea Zone to 111 Sea Zone
                  4 infantry moved from 111 Sea Zone to Scotland

      Combat - Germans
                  Americans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                  Battle in Scotland
                  Battle in 110 Sea Zone
                      Germans attack with 2 bombers, 4 fighters and 6 submarines
                      French defend with 1 cruiser and 1 destroyer; British defend with 1 battleship, 1 destroyer, 1 fighter and 4 transports; Americans defend with 1 cruiser, 2 fighters, 1 submarine and 5 transports
                      Units damaged: 1 battleship owned by the British
                      Germans win, taking Scotland from British with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 99
                      Casualties for Germans: 3 fighters and 5 submarines
                      Casualties for French: 1 cruiser and 1 destroyer
                      Casualties for British: 1 battleship, 1 destroyer, 1 fighter and 4 transports
                      Casualties for Americans: 1 cruiser, 2 fighters, 1 submarine and 5 transports
                  Battle in Bryansk
                      Germans attack with 7 armour and 1 mech_infantry
                      Russians defend with 2 artilleries and 4 infantry
                      Germans win, taking Bryansk from Russians with 7 armour remaining. Battle score for attacker is 16
                      Casualties for Germans: 1 mech_infantry
                      Casualties for Russians: 2 artilleries and 4 infantry
                  Battle in Smolensk
                      Germans attack with 5 armour and 1 mech_infantry
                      Russians defend with 2 artilleries and 2 infantry
                      Germans win, taking Smolensk from Russians with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 14
                      Casualties for Russians: 2 artilleries and 2 infantry
                  Battle in Rostov
                      Germans attack with 3 mech_infantrys and 4 tactical_bombers
                      Russians defend with 5 armour
                      Germans win with 1 tactical_bomber remaining. Battle score for attacker is -15
                      Casualties for Germans: 3 mech_infantrys and 3 tactical_bombers
                      Casualties for Russians: 5 armour

      Non Combat Move - Germans
                  1 tactical_bomber moved from Rostov to Ukraine
                  1 artillery and 1 infantry moved from Novgorod to Belarus
                  1 aaGun moved from Belarus to Smolensk
                  1 aaGun moved from Ukraine to Bryansk
                  2 bombers and 1 fighter moved from 110 Sea Zone to Western Germany

      Place Units - Germans
                  10 infantry placed in Western Germany
                  3 armour placed in Ukraine
                  2 armour and 1 mech_infantry placed in Novgorod

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 1
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
                  Germans collect 50 PUs (1 lost to blockades); end with 51 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

      posted in Play Boardgames
      FaramirF
      Faramir
    • RE: Faramir (Axis) vs AeV (Allies +12)

      Would you like to scramble in sea zone 110?

      posted in Play Boardgames
      FaramirF
      Faramir
    • RE: Faramir (Axis) vs AeV (Allies +12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 7

      Purchase Units - Italians
                  Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 bomber moved from Southern Italy to Normandy Bordeaux

      Combat - Italians
                  Air Battle in Normandy Bordeaux
                      Italians attacks with 1 units heading to Normandy Bordeaux
                      Air Battle is over, the remaining bombers go on to their targets
                  Strategic bombing raid in Normandy Bordeaux
                      Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor
                      Bombing raid in Normandy Bordeaux causes 6 damage total.
                  Cleaning up after air battles

      Non Combat Move - Italians
                  1 bomber moved from Normandy Bordeaux to Southern Italy
                  3 artilleries moved from Northern Italy to Yugoslavia
                  3 infantry moved from Northern Italy to Yugoslavia

      Place Units - Italians
                  1 artillery and 3 infantry placed in Northern Italy

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
                  Italians collect 5 PUs (3 lost to blockades); end with 5 PUs total

      posted in Play Boardgames
      FaramirF
      Faramir
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