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    2. Faramir
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    Posts made by Faramir

    • RE: Faramir (Axis) vs. Arthur Bomber Harris (Allies)

      Ah. Never mind then. I thought scrambled fighters could retreat.

      posted in Play Boardgames
      FaramirF
      Faramir
    • RE: Faramir (Axis) vs. Arthur Bomber Harris (Allies)

      In sea zone 110 do you want to retreat your scrambled fighters after the ships die or leave them?

      posted in Play Boardgames
      FaramirF
      Faramir
    • RE: Faramir (Axis) vs. Arthur Bomber Harris (Allies)

      Would you like to scramble any fighters?

      Japan test G1.tsvg

      posted in Play Boardgames
      FaramirF
      Faramir
    • Faramir (Axis) vs. Arthur Bomber Harris (Allies)

      0 Bid, Japan Naval Strategy Test.

      posted in Play Boardgames
      FaramirF
      Faramir
    • RE: Japan Naval Strategy

      I tried PBEM Triple A once before but it was a while ago so I might need a refresher. You can PM me if you want to play.

      posted in Axis & Allies Global 1940
      FaramirF
      Faramir
    • RE: Japan Naval Strategy

      I’d love to play a game with one of you guys and test this out but unfortunately my internet connection at home is not very good and often I can only get things done at the local library. I don’t want to keep you guys waiting forever between turns.

      posted in Axis & Allies Global 1940
      FaramirF
      Faramir
    • RE: Next Axis&Allies game?

      I will have to try out that app.

      posted in News
      FaramirF
      Faramir
    • RE: Players in Montana?

      I live near Fairview MT, but I might be moving towards that end of the state in a few years.

      posted in Player Locator
      FaramirF
      Faramir
    • RE: Japan Naval Strategy

      There is a lot of NOs that deal with the islands. I will have to add up how much IPCs it gains vs loosing the mainland.

      The main benefit of this strategy is that Japan doesn’t have to buy any ground forces for a while because they will be using their starting mainland forces.

      posted in Axis & Allies Global 1940
      FaramirF
      Faramir
    • Japan Naval Strategy

      I have not tested this so it it is all just conjuncture. What if Japan abandoned mainland Asia, used the infantry to take all the Pacific Islands including Australia (Thus only building navy for the first part of the game), convoyed India with subs, and then focused on taking the US?

      posted in Axis & Allies Global 1940
      FaramirF
      Faramir
    • RE: Cruiser add on

      I would just make the simple change of giving Cruisers a base movement of 3 (Naval Bases do not increase movement for Cruisers). Just enough of a boost to make them worth considering, like the Battleship’s 2 hit ability.

      posted in House Rules
      FaramirF
      Faramir
    • Looking for Players in Western ND/Eastern MT

      I live near Williston, ND.

      posted in Player Locator
      FaramirF
      Faramir
    • RE: Japan is too strong?

      I haven’t tested this, but what if while you were setting up the game, you put 1 extra Chinese infantry on all the provinces they control, and then don’t do any other setup changes or bid?

      posted in Axis & Allies Global 1940
      FaramirF
      Faramir
    • RE: German bomber strategy - How to play and How to counter

      My 2 cents:

      Buy a few AAAs and Fighters as Russia. Be sort of aggressive.

      Threaten Germany in 2 separate locations on the same turn. The bombers can only take out 1 threat effectively.

      Suicide transports to make landings in Europe.

      Neuter Italy and blockade Germany with all subs.

      Build bombers to bomb German factories and kill the bombers if Germany leaves them exposed.

      You probably won’t be able to do all of these in 1 game but you can do a few of them.

      posted in Axis & Allies Global 1940
      FaramirF
      Faramir
    • RE: Faramir (Axis) vs AeV (Allies +12)

      That battle did not go well for you.

      posted in Play Boardgames
      FaramirF
      Faramir
    • RE: Faramir (Axis) vs AeV (Allies +12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 14

      Purchase Units - Japanese
                  Japanese buy 3 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

      Combat Move - Japanese

      Place Units - Japanese
                  3 infantry placed in Japan

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 11
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,6,4,3,2,6,5,3,2,5,6,2,3,5,5,6,6,4,5,5,6,4,1,1,3,2,1,2,3
                  Japanese collect 2 PUs (11 lost to blockades); end with 3 PUs total

      posted in Play Boardgames
      FaramirF
      Faramir
    • RE: Faramir (Axis) vs AeV (Allies +12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 13

      Purchase Units - Japanese
                  Japanese buy 4 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

      Combat Move - Japanese

      Place Units - Japanese
                  4 infantry placed in Japan

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 8
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,1,3,6,4,6,2
                  Japanese collect 9 PUs (8 lost to blockades); end with 10 PUs total

      posted in Play Boardgames
      FaramirF
      Faramir
    • RE: Faramir (Axis) vs AeV (Allies +12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 13

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 artillery and 1 infantry moved from Germany to Greater Southern Germany
                  1 artillery and 1 infantry moved from Germany to Western Germany
                  2 artilleries and 2 infantry moved from Germany to Western Germany
                  1 bomber and 4 fighters moved from Germany to Holland Belgium
                  5 armour moved from Germany to Western Germany
                  3 armour moved from Germany to Western Germany
                  1 artillery and 1 infantry moved from Germany to Western Germany

      Combat - Germans
                  Battle in Greater Southern Germany
                      Germans attack with 1 artillery and 1 infantry
                      British defend with 1 infantry
                      Germans win, taking Greater Southern Germany from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                  Battle in Western Germany
                      Germans attack with 8 armour, 4 artilleries and 4 infantry
                      British defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
                      Germans win, taking Western Germany from British with 8 armour, 4 artilleries and 4 infantry remaining. Battle score for attacker is 12
                      Casualties for British: 4 infantry
                  Battle in Holland Belgium
                      Germans attack with 1 bomber and 4 fighters
                      French defend with 1 fighter and 3 infantry; British defend with 3 infantry; Americans defend with 1 aaGun, 2 bombers, 1 factory_minor, 3 fighters and 1 infantry
                      Americans win with 2 bombers, 4 fighters and 5 infantry remaining. Battle score for attacker is -41
                      Casualties for Germans: 1 bomber and 4 fighters
                      Casualties for French: 2 infantry
                      Casualties for Americans: 1 aaGun

      Non Combat Move - Germans
                  1 aaGun moved from Germany to Western Germany

      Place Units - Germans
                  7 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 14 PUs; end with 14 PUs total

      posted in Play Boardgames
      FaramirF
      Faramir
    • RE: Faramir (Axis) vs AeV (Allies +12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Purchase Units - Japanese
                  Japanese buy 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;

      Combat Move - Japanese
                  2 fighters and 3 tactical_bombers moved from Japan to 6 Sea Zone
                  6 artilleries, 1 infantry and 14 mech_infantrys moved from Korea to Amur

      Combat - Japanese
                  Battle in Amur
                      Japanese attack with 6 artilleries, 1 infantry and 14 mech_infantrys
                      British defend with 1 infantry
                      Japanese win, taking Amur from Russians with 6 artilleries, 1 infantry and 14 mech_infantrys remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                  Battle in 6 Sea Zone
                      Japanese attack with 2 fighters and 3 tactical_bombers
                      ANZAC defend with 1 destroyer; British defend with 1 battleship, 2 cruisers and 4 submarines
                      4 submarines owned by the British Submerged
                      Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 41
                      Casualties for Japanese: 1 tactical_bomber
                      Casualties for ANZAC: 1 destroyer
                      Casualties for British: 1 battleship and 2 cruisers

      Non Combat Move - Japanese
                  2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
                  2 aaGuns moved from Korea to Amur

      Place Units - Japanese
                  1 fighter and 3 infantry placed in Japan

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 6
                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,5,6,2,6,3
                  Japanese collect 12 PUs (6 lost to blockades); end with 13 PUs total

      posted in Play Boardgames
      FaramirF
      Faramir
    • RE: Faramir (Axis) vs AeV (Allies +12)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

      Game History

      Round: 12

      Research Technology - Germans

      Purchase Units - Germans
                  Germans buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Germans
                  3 artilleries and 1 infantry moved from Germany to Western Germany
                  1 fighter moved from Germany to 112 Sea Zone
                  1 artillery and 1 infantry moved from Norway to 113 Sea Zone
                  1 artillery and 1 infantry moved from 113 Sea Zone to Western Germany
                  1 infantry moved from Greater Southern Germany to Slovakia Hungary
                  1 mech_infantry moved from Poland to Slovakia Hungary
                  1 bomber moved from Germany to Slovakia Hungary
                  2 fighters moved from Germany to Western Germany
                  1 fighter moved from Germany to Western Germany

      Combat - Germans
                  Battle in Slovakia Hungary
                      Germans attack with 1 bomber, 1 infantry and 1 mech_infantry
                      Russians defend with 1 armour
                      Germans win with 1 bomber remaining. Battle score for attacker is -1
                      Casualties for Germans: 1 infantry and 1 mech_infantry
                      Casualties for Russians: 1 armour
                  Battle in 112 Sea Zone
                      Germans attack with 1 fighter
                      British defend with 2 transports
                      Germans win with 1 fighter remaining. Battle score for attacker is 14
                      Casualties for British: 2 transports
                  Battle in Western Germany
                      Germans attack with 4 artilleries, 3 fighters and 2 infantry
                      Americans defend with 1 airfield, 1 armour, 4 artilleries, 1 factory_minor and 1 harbour
                      Germans win, taking Western Germany from Americans with 2 artilleries and 3 fighters remaining. Battle score for attacker is 8
                      Casualties for Germans: 2 artilleries and 2 infantry
                      Casualties for Americans: 1 armour and 4 artilleries

      Non Combat Move - Germans
                  3 fighters moved from Western Germany to Germany
                  1 fighter moved from 112 Sea Zone to Germany
                  1 bomber moved from Slovakia Hungary to Germany

      Place Units - Germans
                  5 artilleries and 5 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 21 PUs; end with 21 PUs total

      posted in Play Boardgames
      FaramirF
      Faramir
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