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    Topics created by fanofbond

    • fanofbondF

      Current Best Version?

      Axis & Allies Global 1940
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      cond1024C

      I play the latest version alpha 3.  Here is a link to the setup and rules:
      http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149

    • fanofbondF

      Texas Instruments Banking Program

      TripleA Support
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      PlasticdeathbydiceP

      Uhmmm….I don’t even know what to say…I think I broke my calc…nevermind :?

    • fanofbondF

      Ships

      Axis & Allies Europe 1940
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      fanofbondF

      @Doomreaperx:

      Im so pissed off, i orderd mine from amazon while they said there was only 2 copies left. and I just got an e-mail saying it wont be here till the 15th of september!  :x

      that stinks

    • fanofbondF

      Thought for the allies

      Axis & Allies Europe 1940
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      fanofbondF

      Like I said,just a thought

    • fanofbondF

      Scrambling Question

      Axis & Allies Pacific 1940
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      RazorR

      @fanofbond:

      The US is amphibious assaulting Korea and can the planes in japan scramble to kill the transports in the seazone.  The are no jap ships in the sea zone.

      The scrambling fighters will defend the seazone, not the territory.

    • fanofbondF

      Scrambling Question

      Axis & Allies Pacific 1940
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      T

      You are correct.  My appologies.

    • fanofbondF

      How to play triplea over the internet

      TripleA Support
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      Z

      See
      http://n2.nabble.com/Download-Maps-Links-Hosting-Games-General-Information-tp4074312ef1671093.html

      read/skim the whole thing….

      It’s either

      incorrect Triplea version…check to make sure you have the latest (1.25 i think). that you haven’t dled the proper maps…make sure you’ve done this. if it’s that you can’t host that’s the problem, you probably haven’t enabled port forwarding to host games.

      They explain how to do all this in the link above.

    • fanofbondF

      Attacking carriers on offense(i know)

      Axis & Allies Pacific 1940
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      fanofbondF

      That’s what I used my carriers for when I made this attack. I was attacking the jap carrier group and I knew that I was basically going to lose every unit. So as I lost two airlplane I would then damage and take the carrier as a casualty. That away if I did have something survive it could land or I still had a carrier at least. That was the battle where my friend said that offensive carriers couldn’t take two hits.

    • fanofbondF

      Italy sub heavy. Speculation

      Axis & Allies Europe 1940
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      ?

      @allboxcars:

      @Brain:

      @allboxcars:

      @Brain:

      I agree. Far flung territories should have a controlled path to the homeland before thay can contribute IPC’s to their “homeland” otherwise they should have to spend the money themselves if they have a factory or save the money until it can be transported along a clear path.

      Hmmm.
      So would that be your evil twin brother saying that rules shouldn’t keep IPCs in Canada as it totally unbalances the game and dooms the Allies?
      :lol:

      Canada would still be owned by UK.

      And this proposed rule would cause the same net effect.
      #521

      Not exactly

    • fanofbondF

      Russia

      Axis & Allies Europe 1940
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      ?

      @i:

      well if you want to replay the war then axis always lose allies always win.

      That is why the game can never be too consumed with being exactly like history. Changes have to be made to give each player a fair chance at winning and the freedom to make different dicisions than what the historical leaders did.

    • fanofbondF

      Convoy question

      Axis & Allies Pacific 1940
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      Panz3r L3ad3rP

      @Gharen:

      I think if your ship ends up in an enemy convoy zone and survives to their collect income phase it automatically deducts from their total, so that being said I believe you can attack to an enemy sea zone assuming you kill something or noncombat to one.  The convoy raiding takes place on the opponents collect income phase so its entirely different from your combat.

      right!

    • fanofbondF

      Idea for naval strategy

      Axis & Allies Pacific 1940
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      allboxcarsA

      @moompix:

      Destroyers stop a submarine’s movement.

      Submarines do not stop a destroyer’s movement.

      well said. :-)

      #482

    • fanofbondF

      Combat move. Pre DoW question

      Axis & Allies Pacific 1940
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      M

      @fanofbond:

      Can a jap transport move through an allied controlled seazone?
      While i’m on the subject of questions can us planes land in either Anzac or uk  territories before the dow.

      If Japan is at war with any of the allies in the sea zone, and there’s a ship that you can’t ignore, then the answer is no.

      If Japan is not at war with any of the allies in the sea zone, but will be by the end of Japan’s turn, and there’s a ship that you can’t ignore, then the answer is no.

      Japan can move past allies it is not at war with, to attack allies it is at war with, provided none of Japan’s moves will result in war with the moved through power.

      The answer to your second question is no. US planes can only land in US territories or on US Carriers, when it is not at war.

    • fanofbondF

      Air unit carrier landing clarification

      Axis & Allies Anniversary Edition
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      G

      @Gargantua:

      But cmon, Germany building an ACC! That shouldn’t bother you! :P

      True, if that’s all he built and the Allies have enough to easily destroy it.

      But aircraft carriers ROCK, for ALL powers.  Now that they only cost 14, and who knows - in their game it’s possible it only cost 11!

      Aircraft carriers are the most efficient way to get quick defense against air, in the sea.  I buy an aircraft carrier with Germany in almost every game, and yes, I usually win.

      Now building one in SZ5 when it’s occupied, depending on the situation, may be a very bad idea, as you said.  :-)

    • fanofbondF

      Our favorite game quotes

      Axis & Allies Anniversary Edition
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      fanofbondF

      @supremacy:

      My friend was Axis and myself the Allies.  I had just taken Germany with Uk and USA while he was trying to invade russia.  oh  I should mention he was playing the game and watching TV at the same time.  he started building up japan with transports armed with tanks  infantry and artillery,  6 loaded transports sitting in
      on the coast line of japan.  so i put a battleship in 55.  on his next turn he moved all 6 loaded transports to zone 57 with out any navel escorts.  of course on my turn i moved the battleship into zone 57 with his transports  baaaam  all gone  he looked up at me and said  ( where the heck did that come from ?  how the heck can Axis win when the allies have cloaking and stealth abbilites ?  LOL  ) 
      I think he will NOT be watching TV while playing next time,    what do you think  ?  ?  ?  LOL

      Lol

    • fanofbondF

      Italy or Germany

      1941 Scenario
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      D

      Germany because, espacally if they hit Russia hard, Russia is stuffed aginst a full blown Germany.
      But 1 bombing round aginst Italy can really catch them off balance and make it hard for them.

    • fanofbondF

      Closing access to SZ 16 a game winner?

      Axis & Allies Anniversary Edition
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      axiswarlordhcvA

      @oztea:

      The following straights are added to the game board, unlike canals, a player needs only to control one territory to control naval access to the adjacent sea zones. Submarines and air units may move normally.

      Gibraltar – No units may cross the border dividing sea zones 12 and 13 without control of Gibraltar Denmark – No units may enter or exit sea zone 5 without control of Northwest Europe Dardanelles – No sea units, not even subs, may enter or exit sea zone 16 without control of Turkey

      I play with this in all my games, alot more fair

      1. I find the Coastal Guns rules (Surface Ships ONLY – subs can pass freely. You NEED DDs to restrict the passage of subs.) from AARHE much more useful for Gibraltar and the Channel passage issues.

      To pass Gibraltar, Sz 1 to Sz 2 or vice versa, all Axis Surface Ships ONLY are subject to fire from the Fortress Guns at Gibraltar - Hit on a 1 or 2.

      To Pass through the narrowest point in the Channel, between Dover and Pas de Calais, all surface ships - either side - are subject to gun emplacements of the other side (that also spent the war firing on each other - yes, they were quite long ranged) - Hit on a 1.
      [Note: With Historical Setup you can even re-enact the ‘Channel Dash’ of the BB’s Scharhorst/Gneisenau [http://www.german-navy.de/kriegsmarine/ships/battleships/index.html ] and their accompanying Destroyer escorts.
      Set up 1 BB and 1 DD in Sz 7 {1941 Scenario} to re-enact the Dash. For {1942 Scenario} both set up in the Baltic and the BB has a Damage Marker underneath.
      To reflect the surprise of the British, the guns only get to fire at the BB’s, not the DDs.  :wink:

      2. Agreed, although Norway must also be controlled to enter Baltic.
      Although, while I always play it that way, Allied subs are free to pass through the Kattegat if they survive a Mine Roll [1-3 Sink, 4-6 Pass].  8-)

      See also [http://www.axisandallies.org/forums/index.php?topic=15710.msg517854#msg517854 ]

      This works really well when you add the following NO that was curiously omitted from AA50 - and honestly, anyone who believes the NO objectives are biased towards the Axis should look at Italy’s NO.  [The UK & USA just suck up the IPCs with their generous NOs.]
      Germany:
      •  Gain 5 IPCs if Axis control Baltic [Sz5] - with no Allied naval units present, plus control the following adjacent territories: NW Europe, Germany, Poland, Baltic States, Finland, and Norway.
      Allied subs, even Russian, can be real thorns in the Axis side - although at least the German Navy does not just roll over and die so easy anymore, especially with AA Cruisers / Old BBs (incl. captured BB’s/Cruisers fitted out for AA role).  :-D

      You could also go further, if anyone plays with the Soviet Baltic Fleet accurately represented as the Eastern Baltic entrance (S of Finland) was also heavily mined by Germany/Finland during the 1st week of the attack from June 41.
      [But thats a topic for a future thread. wink

      3. Agreed. To do otherwise is just inaccurate as even the Main UK fleet in WW1 lost BBs just entering the Southern end of the Dardanelles.  The turks have the length of the Dardanelles heavily fortified with Forts and Mines.  Certain Suicide for any attempt to pass.  :roll:

      PS: Don’t forget to check out the following Improved China Mod:
      http://www.axisandallies.org/forums/index.php?topic=15626.0 ]

    • fanofbondF

      Game changing idea

      House Rules
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      Emperor_TaikiE

      You could split the axis up the same way. Put Germany and Italy on one side while Japan is on the other. Both sides need 10 VC to win but can only attack each other when the allies are down to 4 VC. This would make the end gamee very tence and maybe even exciting.

    • fanofbondF

      3rd break though chart

      House Rules
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      fanofbondF

      infantry attack on 2      defend on 2

      for #3 it is the same as in AAR

    • fanofbondF

      Which should i buy?

      Axis & Allies Anniversary Edition
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      AdlertagA

      @Bob_A_Mickelson:

      GC is ten times better and can be completed in 2 hours

      I like D-day better.

      the system is more similar to the classic AA system.

      GC has this battlebox I dont like, I dont like the way units move, I dont like artillery sinkink ships etc etc

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