Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Fallschirmjager
    3. Posts
    F
    • Profile
    • Following 0
    • Followers 0
    • Topics 0
    • Posts 50
    • Best 0
    • Controversial 0
    • Groups 0

    Posts made by Fallschirmjager

    • RE: Tigerman's Barbarossa Game now at HBG

      are the advanced setup still the same as the last version

      posted in Other Axis & Allies Variants
      F
      Fallschirmjager
    • RE: Find Opponents Here!

      looking to play some friendly global 40 alpha3

      posted in Find Online Players
      F
      Fallschirmjager
    • RE: Tigerman's Barbarossa Game now at HBG

      End of round two still good weather and the fight for Kiev will start next round. Again great rolls for the those reds.

      Russian 3d12 roll
      42+29= 70

      They are almost at full production and the start to round three it he weather has turned to rain. The axis might be in trouble.

      image.jpg

      posted in Other Axis & Allies Variants
      F
      Fallschirmjager
    • RE: Tigerman's Barbarossa Game now at HBG

      @georgemak1:

      So many empty areas why is that?

      I set the map up according to the rules. And the Russian player pulled back a lot of units. Rather then fight the first round, same for the second some what, minimum fight on the Russian side for round two

      And again Russia got  great dice roll for the Ipc roll 3d12 totaling 29
      42+29=70 Ipc Russia is almost full production by round three; only 10 mire ipcs

      image.jpg

      posted in Other Axis & Allies Variants
      F
      Fallschirmjager
    • RE: Tigerman's Barbarossa Game now at HBG

      Follow up picture

      image.jpg

      posted in Other Axis & Allies Variants
      F
      Fallschirmjager
    • RE: Tigerman's Barbarossa Game now at HBG

      Here’s after round one. Play with one supply token per zone for all land units in that zone.

      Weather was good and Russia pulled back to play defense. They ended up rolling great dice for the first round including the 3d12 for the lend of round Ipc. Currently they have 42 Ipc

      image.jpg

      posted in Other Axis & Allies Variants
      F
      Fallschirmjager
    • RE: Tigerman's Barbarossa Game now at HBG

      I have just received the map and units to play this game but, I am confused about the supply rules. The rules state land unit use one supply tokens planes use two, unless bad weather. However it goes to on to state that no more then 10 supply tokens can be placed in a zone and no more then 3 supplies can be activated in a zone.

      So do all land units in a zone use one supply token or does each unit use a supply per move

      Ex. I have five units and one fighter in a zone that I need to move do I need 7 supplies or just three?

      posted in Other Axis & Allies Variants
      F
      Fallschirmjager
    • RE: G40 snake11eyes v Fallschirmjager

      That would be game. Good Game !

      posted in Play Boardgames
      F
      Fallschirmjager
    • RE: G40 snake11eyes v Fallschirmjager

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

      Game History

      Round :5

      Combat Move - French
                  1 infantry moved from French Central Africa to French Equatorial Africa

      Airborne Attack Move - French

      Non Combat Move - French

      Turn Complete - French

      posted in Play Boardgames
      F
      Fallschirmjager
    • RE: G40 snake11eyes v Fallschirmjager

      TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

      Game History

      Round :5

      Combat Move - French
                  1 infantry moved from French Central Africa to French Equatorial Africa

      Airborne Attack Move - French

      posted in Play Boardgames
      F
      Fallschirmjager
    • RE: G40 snake11eyes v Fallschirmjager

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

      Game History

      Round :5

      Purchase Units - ANZAC
                  ANZAC buy 3 infantry; Remaining resources: 3 PUs;

      Combat Move - ANZAC

      Combat - ANZAC

      Non Combat Move - ANZAC
                  3 infantry moved from New South Wales to Queensland
                  1 armour moved from New South Wales to Northern Territory
                  1 mech_infantry moved from New South Wales to Queensland

      Place Units - ANZAC
                  3 infantry placed in New South Wales

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5
                  ANZAC collect 8 PUs (2 lost to blockades); end with 11 PUs total

      posted in Play Boardgames
      F
      Fallschirmjager
    • RE: G40 snake11eyes v Fallschirmjager

      sorry about the sub accident.

      posted in Play Boardgames
      F
      Fallschirmjager
    • RE: G40 snake11eyes v Fallschirmjager

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

      Game History

      Round :5

      Purchase Units - British
                  British buy 3 transports; Remaining resources: 1 PUs;

      Combat Move - British
                  1 infantry moved from Union of South Africa to Rhodesia

      Non Combat Move - British

      Place Units - British
                  3 transports placed in 109 Sea Zone

      Turn Complete - British
                  British collect 22 PUs; end with 23 PUs total

      Turn Complete - UK_Pacific

      posted in Play Boardgames
      F
      Fallschirmjager
    • RE: G40 snake11eyes v Fallschirmjager

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

      Game History

      Round :5

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  13 infantry moved from Szechwan to Shensi
                  2 infantry moved from Tsinghai to Kansu
                        Chinese take Kansu from Japanese
                  1 fighter moved from Sikang to Shensi

      Combat - Chinese
                  Battle in Shensi
                      Chinese attack with 1 fighter and 13 infantry
                      Japanese defend with 1 mech_infantry
                          Chinese roll dice for 1 fighter and 13 infantry in Shensi, round 1 :  2/14 hits
                          Japanese roll dice for 1 mech_infantry in Shensi, round 1 :  0/1 hits
                          1 mech_infantry owned by the Japanese lost in Shensi
                      Chinese win, taking Shensi from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 mech_infantry

      Non Combat Move - Chinese
                  1 fighter moved from Shensi to Tsinghai

      Place Units - Chinese
                  2 infantry placed in Shensi

      Turn Complete - Chinese
                  Chinese collect 5 PUs; end with 5 PUs total

      posted in Play Boardgames
      F
      Fallschirmjager
    • RE: G40 snake11eyes v Fallschirmjager

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

      Game History

      Round :5

      Purchase Units - Americans
                  Americans buy 4 bombers and 4 submarines; Remaining resources: 0 PUs;

      Combat Move - Americans
                  4 battleships, 2 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                  1 bomber moved from Midway to Guam
                  1 bomber moved from Western United States to Wake Island
                  4 bombers moved from Western United States to Wake Island
                  1 submarine moved from 34 Sea Zone to 43 Sea Zone
                        Americans take 35 Sea Zone from Japanese
                  1 mech_infantry moved from Southeast Mexico to Colombia
                        Americans take Colombia from Neutral_True
                  1 mech_infantry moved from Southeast Mexico to Colombia
                  1 armour moved from Mexico to Western United States
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  2 infantry and 1 transport moved from 10 Sea Zone to 14 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 14 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 14 Sea Zone
                  5 destroyers moved from 10 Sea Zone to 14 Sea Zone
                  1 fighter moved from Eastern United States to 101 Sea Zone

      Combat - Americans
                  Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                  Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                  Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                  Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits.  Rolls: 1
                  Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                  Battle in 6 Sea Zone
                      Americans attack with 4 battleships, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers
                      Japanese defend with 1 cruiser, 9 destroyers and 3 fighters
                          Americans roll dice for 4 battleships, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 1 :  7/12 hits
                          Japanese roll dice for 1 cruiser, 9 destroyers and 3 fighters in 6 Sea Zone, round 1 :  4/13 hits
                      Units damaged: 4 battleships owned by the Americans
                          7 destroyers owned by the Japanese lost in 6 Sea Zone
                          Americans roll dice for 4 battleships, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 :  7/12 hits
                          Japanese roll dice for 1 cruiser, 2 destroyers and 3 fighters in 6 Sea Zone, round 2 :  5/6 hits
                          4 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Japanese , 2 destroyers owned by the Japanese and 3 fighters owned by the Japanese lost in 6 Sea Zone
                      Americans win, taking 6 Sea Zone from Japanese with 4 battleships, 1 cruiser and 2 tactical_bombers remaining. Battle score for attacker is 66
                      Casualties for Japanese: 1 cruiser, 9 destroyers and 3 fighters
                      Casualties for Americans: 1 destroyer and 4 fighters
                  Battle in 101 Sea Zone
                      Americans attack with 1 cruiser and 1 fighter
                      Germans defend with 1 submarine
                          Germans roll dice for 1 submarine in 101 Sea Zone, round 1 :  0/1 hits
                          Americans roll dice for 1 fighter in 101 Sea Zone, round 1 :  0/1 hits
                          Americans roll dice for 1 cruiser in 101 Sea Zone, round 1 :  0/1 hits
                          Germans roll dice for 1 submarine in 101 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 1 fighter in 101 Sea Zone, round 2 :  0/1 hits
                          Americans roll dice for 1 cruiser in 101 Sea Zone, round 2 :  1/1 hits
                          1 submarine owned by the Germans lost in 101 Sea Zone
                      Americans win, taking 101 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 6
                      Casualties for Germans: 1 submarine

      Non Combat Move - Americans
                  1 fighter moved from 101 Sea Zone to Eastern United States
                  3 carriers moved from 16 Sea Zone to 6 Sea Zone

      Place Units - Americans
                  4 submarines placed in 10 Sea Zone
                  4 bombers placed in Western United States

      Turn Complete - Americans
                  Americans collect 50 PUs; end with 50 PUs total
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

      posted in Play Boardgames
      F
      Fallschirmjager
    • RE: G40 snake11eyes v Fallschirmjager

      scramble orders

      posted in Play Boardgames
      F
      Fallschirmjager
    • RE: G40 snake11eyes v Fallschirmjager

      TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

      Game History

      Round :5

      Purchase Units - Americans
                  Americans buy 4 bombers and 4 submarines; Remaining resources: 0 PUs;

      Combat Move - Americans
                  4 battleships, 2 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                  1 bomber moved from Midway to Guam
                  1 bomber moved from Western United States to Wake Island
                  4 bombers moved from Western United States to Wake Island
                  1 submarine moved from 34 Sea Zone to 43 Sea Zone
                        Americans take 35 Sea Zone from Japanese
                  1 mech_infantry moved from Southeast Mexico to Colombia
                        Americans take Colombia from Neutral_True
                  1 mech_infantry moved from Southeast Mexico to Colombia
                  1 armour moved from Mexico to Western United States
                  1 infantry moved from Western United States to 10 Sea Zone
                  1 infantry moved from Western United States to 10 Sea Zone
                  2 infantry and 1 transport moved from 10 Sea Zone to 14 Sea Zone
                  1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 14 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 14 Sea Zone
                  5 destroyers moved from 10 Sea Zone to 14 Sea Zone
                  1 fighter moved from Eastern United States to 101 Sea Zone

      posted in Play Boardgames
      F
      Fallschirmjager
    • RE: G40 snake11eyes v Fallschirmjager

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

      Game History

      Round :5

      Purchase Units - Russians
                  Russians buy 9 infantry; Remaining resources: 1 PUs;

      Combat Move - Russians
                  3 infantry moved from Yakut S.S.R. to Yenisey
                  15 infantry moved from Sakha to Buryatia

      Combat - Russians

      Non Combat Move - Russians
                  2 aaGuns moved from Buryatia to Yakut S.S.R.

      Place Units - Russians
                  9 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 17 PUs; end with 18 PUs total

      posted in Play Boardgames
      F
      Fallschirmjager
    • RE: G40 snake11eyes v Fallschirmjager

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

      Game History

      Round :4

      Purchase Units - ANZAC
                  ANZAC buy 3 infantry; Remaining resources: 2 PUs;

      Combat Move - ANZAC

      Combat - ANZAC

      Non Combat Move - ANZAC

      Place Units - ANZAC
                  3 infantry placed in New South Wales

      Turn Complete - ANZAC
                  Total Cost from Convoy Blockades: 0
                      Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4
                  ANZAC collect 10 PUs; end with 12 PUs total

      posted in Play Boardgames
      F
      Fallschirmjager
    • RE: G40 snake11eyes v Fallschirmjager

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

      Game History

      Round :4

      Purchase Units - British
                  British buy 8 infantry; Remaining resources: 2 PUs;

      Purchase Units - UK_Pacific
                  UK_Pacific repair 3 damage on 3 factory_majors; Remaining resources: 0 PUs;
                  UK_Pacific buy nothing; Remaining resources: 0 PUs;

      Combat Move - British
                  3 tactical_bombers moved from United Kingdom to 111 Sea Zone
                  1 bomber moved from United Kingdom to 111 Sea Zone
                  2 fighters moved from United Kingdom to 111 Sea Zone
                  4 infantry moved from India to West India
                  5 armour moved from India to West India
                  1 artillery moved from India to West India

      Combat - British
                  Battle in 111 Sea Zone
                      British attack with 1 bomber, 2 fighters and 3 tactical_bombers
                      Germans defend with 1 destroyer
                      British win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                      Casualties for Germans: 1 destroyer

      Non Combat Move - British
                  3 tactical_bombers moved from 111 Sea Zone to United Kingdom
                  1 bomber moved from 111 Sea Zone to United Kingdom
                  2 fighters moved from 111 Sea Zone to United Kingdom
                  3 aaGuns moved from India to West India

      Place Units - British
                  8 infantry placed in United Kingdom

      Turn Complete - British
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,3
                  British collect 20 PUs (3 lost to blockades); end with 22 PUs total

      Turn Complete - UK_Pacific
                  UK_Pacific collect 5 PUs; end with 5 PUs total

      posted in Play Boardgames
      F
      Fallschirmjager
    • 1
    • 2
    • 3
    • 1 / 3