are the advanced setup still the same as the last version
Posts made by Fallschirmjager
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RE: Tigerman's Barbarossa Game now at HBG
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RE: Find Opponents Here!
looking to play some friendly global 40 alpha3
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RE: Tigerman's Barbarossa Game now at HBG
End of round two still good weather and the fight for Kiev will start next round. Again great rolls for the those reds.
Russian 3d12 roll
42+29= 70They are almost at full production and the start to round three it he weather has turned to rain. The axis might be in trouble.
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RE: Tigerman's Barbarossa Game now at HBG
So many empty areas why is that?
I set the map up according to the rules. And the Russian player pulled back a lot of units. Rather then fight the first round, same for the second some what, minimum fight on the Russian side for round two
And again Russia got great dice roll for the Ipc roll 3d12 totaling 29
42+29=70 Ipc Russia is almost full production by round three; only 10 mire ipcs -
RE: Tigerman's Barbarossa Game now at HBG
Here’s after round one. Play with one supply token per zone for all land units in that zone.
Weather was good and Russia pulled back to play defense. They ended up rolling great dice for the first round including the 3d12 for the lend of round Ipc. Currently they have 42 Ipc
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RE: Tigerman's Barbarossa Game now at HBG
I have just received the map and units to play this game but, I am confused about the supply rules. The rules state land unit use one supply tokens planes use two, unless bad weather. However it goes to on to state that no more then 10 supply tokens can be placed in a zone and no more then 3 supplies can be activated in a zone.
So do all land units in a zone use one supply token or does each unit use a supply per move
Ex. I have five units and one fighter in a zone that I need to move do I need 7 supplies or just three?
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RE: G40 snake11eyes v Fallschirmjager
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaAirborne Attack Move - French
Non Combat Move - French
Turn Complete - French
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RE: G40 snake11eyes v Fallschirmjager
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaAirborne Attack Move - French
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RE: G40 snake11eyes v Fallschirmjager
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 3 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
3 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Northern Territory
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5
ANZAC collect 8 PUs (2 lost to blockades); end with 11 PUs total -
RE: G40 snake11eyes v Fallschirmjager
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 3 transports; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Union of South Africa to RhodesiaNon Combat Move - British
Place Units - British
3 transports placed in 109 Sea ZoneTurn Complete - British
British collect 22 PUs; end with 23 PUs totalTurn Complete - UK_Pacific
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RE: G40 snake11eyes v Fallschirmjager
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
13 infantry moved from Szechwan to Shensi
2 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 fighter moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 13 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 13 infantry in Shensi, round 1 : 2/14 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 13 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
RE: G40 snake11eyes v Fallschirmjager
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 4 bombers and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 battleships, 2 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to Guam
1 bomber moved from Western United States to Wake Island
4 bombers moved from Western United States to Wake Island
1 submarine moved from 34 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
1 mech_infantry moved from Southeast Mexico to Colombia
Americans take Colombia from Neutral_True
1 mech_infantry moved from Southeast Mexico to Colombia
1 armour moved from Mexico to Western United States
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 14 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 14 Sea Zone
5 destroyers moved from 10 Sea Zone to 14 Sea Zone
1 fighter moved from Eastern United States to 101 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in 6 Sea Zone
Americans attack with 4 battleships, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers
Japanese defend with 1 cruiser, 9 destroyers and 3 fighters
Americans roll dice for 4 battleships, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 1 : 7/12 hits
Japanese roll dice for 1 cruiser, 9 destroyers and 3 fighters in 6 Sea Zone, round 1 : 4/13 hits
Units damaged: 4 battleships owned by the Americans
7 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 battleships, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 7/12 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 3 fighters in 6 Sea Zone, round 2 : 5/6 hits
4 fighters owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Japanese , 2 destroyers owned by the Japanese and 3 fighters owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 4 battleships, 1 cruiser and 2 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Japanese: 1 cruiser, 9 destroyers and 3 fighters
Casualties for Americans: 1 destroyer and 4 fighters
Battle in 101 Sea Zone
Americans attack with 1 cruiser and 1 fighter
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 101 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter in 101 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser in 101 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 101 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser in 101 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 101 Sea Zone
Americans win, taking 101 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 fighter moved from 101 Sea Zone to Eastern United States
3 carriers moved from 16 Sea Zone to 6 Sea ZonePlace Units - Americans
4 submarines placed in 10 Sea Zone
4 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
RE: G40 snake11eyes v Fallschirmjager
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 4 bombers and 4 submarines; Remaining resources: 0 PUs;Combat Move - Americans
4 battleships, 2 cruisers, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from Midway to Guam
1 bomber moved from Western United States to Wake Island
4 bombers moved from Western United States to Wake Island
1 submarine moved from 34 Sea Zone to 43 Sea Zone
Americans take 35 Sea Zone from Japanese
1 mech_infantry moved from Southeast Mexico to Colombia
Americans take Colombia from Neutral_True
1 mech_infantry moved from Southeast Mexico to Colombia
1 armour moved from Mexico to Western United States
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 14 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 14 Sea Zone
5 destroyers moved from 10 Sea Zone to 14 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone -
RE: G40 snake11eyes v Fallschirmjager
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
3 infantry moved from Yakut S.S.R. to Yenisey
15 infantry moved from Sakha to BuryatiaCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Buryatia to Yakut S.S.R.Place Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 18 PUs total -
RE: G40 snake11eyes v Fallschirmjager
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4
ANZAC collect 10 PUs; end with 12 PUs total -
RE: G40 snake11eyes v Fallschirmjager
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 8 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 3 damage on 3 factory_majors; Remaining resources: 0 PUs;
UK_Pacific buy nothing; Remaining resources: 0 PUs;Combat Move - British
3 tactical_bombers moved from United Kingdom to 111 Sea Zone
1 bomber moved from United Kingdom to 111 Sea Zone
2 fighters moved from United Kingdom to 111 Sea Zone
4 infantry moved from India to West India
5 armour moved from India to West India
1 artillery moved from India to West IndiaCombat - British
Battle in 111 Sea Zone
British attack with 1 bomber, 2 fighters and 3 tactical_bombers
Germans defend with 1 destroyer
British win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - British
3 tactical_bombers moved from 111 Sea Zone to United Kingdom
1 bomber moved from 111 Sea Zone to United Kingdom
2 fighters moved from 111 Sea Zone to United Kingdom
3 aaGuns moved from India to West IndiaPlace Units - British
8 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,3
British collect 20 PUs (3 lost to blockades); end with 22 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total