If you do that, how are you gonna kill pearl and the scattered british fleet??? they will combine and be a pain in the AA. My strat wins either way =]
Posts made by ezto
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RE: Japan too strong in AA Revised?posted in Axis & Allies Revised Edition
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RE: Japan too strong in AA Revised?posted in Axis & Allies Revised Edition
Japan will not be taking Bry since theres 6 russian infantry there. Japan has but one transport and it will not do the job on J1. If japan builds transports on J1, Japan has to build an extra naval unit to protect them, and if japan spends its whole lot on naval units then the bomber does not have to attack, and can fly to russia for further movements. Either way you win…
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RE: Japan too strong in AA Revised?posted in Axis & Allies Revised Edition
THE BOMBERS ARE IN RANGE TO ATTACK BY TURN TWO. IF you dontbelieve me LOOK at the board.
If you guys want to play together, use www.flames-of-europe.de download Abattlemap V0.79 and make an account. Its totally free and it comes with everything you need. Post if you have any questions.
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RE: Japan too strong in AA Revised?posted in Axis & Allies Revised Edition
You are too negative NC. 15-20 ipcs from Gbr landing on ARC + All of russian resources CAN stop the German attack. Japan CANNOT builod transports, for they will get vanquished by the UK, US bombers.
You cannot destroy Pearl and have room to destroy the scattered UK Navy on J1, and if you do, you will lose alot of your units. By turn 3, The united states WILL have enough Naval and ground forces to threaten your islands, if not Tokyo itself.
Germany should be slowed down on africa and russia, I never said defeated.
You have no need to build a UK navy on the atlantic. Just build a transport and ship youyr units, while joining with russian submarine.I would give russia to germany, and take japan with the us ANY DAY, thats the point of my stratergy, otherwise knows as a modification/hybrid of KJF and Asia Wall.
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RE: Quick questions about this versionposted in Axis & Allies Revised Edition
:x ah yes you are right. my mistakes
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RE: Comments on Revised A&A (the physical game package)posted in Axis & Allies Revised Edition
if you ever run out of chips, you can get teh for free from wizards of teh west coast =]. I did, so can you!!!
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RE: Japan too strong in AA Revised?posted in Axis & Allies Revised Edition
The best way to counter Japan is by attacking it. Russia turn one: Move all Infantry from Yakutsk and Far to Bry. Move the Eve infantry to Novo, the Novo to Sinkiang and the Kazak to Persia. Do what you have to do in the West, but Keep your Fighters in Caucus. UK turn one: Build an IC in India. attack Borneo with your Z35 transport with 2 Infantry (Borneo = 4 IPCS!!!). Attack New Guinnea with the Transport from Australia with 2 infantry also. Attack the Lonely Japanese Sub with Your Sub and The fighter from Z35. Land the fighter on US Aircraft Carrier. Attack the japanese transport off of Kwa with your destroyer and aircraft carrier. move your Infantry from Persia into India, and the Trans infantry to Persia, but the anti-a from india to Persia. Land your bomber from Great britain (if or if not attacked Z5) the nearest to Japan it can (Novo) Spend your other 15 Ipc’s making Germany think twice about attacking Russia. US turn one: Buy IC and place it on Sinkiang. Spend the rest on Naval units on the Japanese front. If pearl was left alone, then unite your navy on the west coast. If Pearl was destroyed, counter with all you fighters and the West coast fleet (battleship and transport). Bring all fighters to Los Angeles and the bomber to Alaska. Place your purchases on west coast. Try to land on africa (if unnable alnd on brazil and see from there).
Now you should have Japan worried on all fronts. Stalemate on Sinkinag. Counterattack by Russia in India, if Japan attacks. Large army at Brytulia, ready to sweep down and unite with its Allied counterparts (or maybe just to slow Japan down). Japan cannot build transports, because of the two bombers (unless they provide protection from another big ship). Japan is worried about its navy now, since the US navy is growing. Japan cannot build IC’s in the mainland because of the strong russian presence (rememebr the fighters + infantry). If this is done, Japan is in BIG trouble. Germany is a problem now, and it should be held by US precense in Africa, The combined Ipc’s of the East British spenditures and Russia. This stratergy puts Japan in chaos. Only the best axis players, with tehir combined strength can overcome that.
Keep in mind this is only turn one… -
RE: Quick questions about this versionposted in Axis & Allies Revised Edition
I was sure that the first fire step gets canceled if there is a destroyer present… i could be wrong
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Kriegsmarine???posted in Axis & Allies Revised Edition
Under what circumstances is good to build as a german player??? It takes alot of ips from the russian front and it gets destroyed by the superior naval strength.
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RE: Anti-KGF Policy. What should the Axis do?posted in Axis & Allies Revised Edition
yups, mexico cannot be taken… unless u can develop supersonic jets and flying Ships.
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Russia Vs Germanyposted in Axis & Allies Revised Edition
Ive found out that not even a good allied player can stop the Axis from conquering Russia. All germany needs to do is stall the allies in the west and go all out for Russia, while conquering Africa. The Japanese need to build an IC in the mainland and go all out for Russia also. Use their navy to stall the allies at the east and Russia is deadlocked.
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RE: !BORNEO!posted in Axis & Allies Revised Edition
I thik ive got grasp with the india defence idea. Do the usual in russia, but place ur tanks in Cau. Bring the 2 inf from Kazak to persia in turn one. Then on Uk turn, buy an ac (to be placed on india), and send India destroyer to attack the lonely Jap transport. Load 2 men from india into teh transporet and take borneo. Land the Ac fighter in india and mobilize the infantry from trans to persia, and from perisa to india. You will have 2 Inf, AA and Fighter to defend india. Also take your AC away from danger into south africa. As for the Australian little fleet, load two inf into that transport and attack New Guinnea, while sending your sub to sink the jap sub off of the salomon islands. The remaning IC’s should be spent in teh european theatre, but i shall not discuss that here. If everything goes in your favor, the japanese will have to chose between attacking india and risking a counterassault by the russians, or atatcking the united states at China. This will also keep them occupied for a few turns, in which the asia wall stratergy should be applied.
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RE: AA question from a Newbieposted in Axis & Allies Revised Edition
no sir, it would only fire if the planes are attacking teh island. it does not protect taskeforces on the open sea =[
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RE: How old are you and when did you start playingposted in Axis & Allies Revised Edition
Im 18 and started playing AAR 2 yrs ago. I only play online because my firends get tired of the long turns… they rather play risk lol. Anyways i own AAR, AAP, AAD and Battlecry. Making a boargame myself!! what can I say I love boardgames.
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RE: Anti-KGF Policy. What should the Axis do?posted in Axis & Allies Revised Edition
build an AC in Med. The allied navy is strong, but cannot attack since tehy all go on different turns and then go for africa. create a deadlock on russia.
As for japan, rush for russia and keep your navy close to the Us soil with a trn or two. that will cause teh us to worry about jpn and therefore disengage in europe. -
RE: Please comment on russian build stratposted in Axis & Allies Revised Edition
I liek it, but im for the decimation of Ukr and Stack on Wru.