Why not buy singles jester?
Posts made by ezto
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RE: The unbeatable 10posted in Axis & Allies Revised Edition
Well, as i said before, there is a way around everything. The russiand counterattack does not worry me. The allies do. All I can say is build infantry on the turn you take Caucus and hope for the best.
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The unbeatable 10posted in Axis & Allies Revised Edition
I found out that if you purchase 12 infantry in G1, and put 10 on Germany, and 2 in Southern Europe, you can Smash Russia, unless the Russian player has maximum Uk help.
G1: Do the usual in russia, but make sure to merge your remaning units in the russian front. Put your Baltic fleet in blocking positions for Norway and Western Europe. Bring all avaliable aircraft to Western Europe. All tanks and possible infantry East. Buy 12 inf.
G2: 10 inf to Estern Europe, along with AA, 2 infantry towards africa (this is all you will ever need in africa). Cool down this turn. Destroy any fleet at the expense of your airforce (if possible). Buy 9 Tanks
G3: Merge tanks, and infantry in the east (possibly Ukraine). Bring all aricraft to Germany. Put transport and Battleship in the zone adjacent to Southern Europe. Buy a transport 4 infantry, 2 artilery, 2 armor. 2 Infantry, 2 armor in Germany. The rest in Seu.
G4: Attack (Caucus) with 18+ Infantry, 13+ tanks, All aircraft, 2 Artillery and a Battleship.
~The allies should be landing on force on Norway, Western Europe and Africa by now, but you have Caucus. The key to russian Defenses. -
RE: Minor/8 Point Victory, revisitedposted in Axis & Allies Revised Edition
Play Europe and Pacific. You will be surprised
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Post here if you would trade in this forum.posted in Miniatures (Original)
Ever feel like u get that annoying unit that u just dont like? Well one person’s garbage is another person’s treasure. Rather than letting it sit in the back and gather dust, wouldnt u like to trade it? I want to ask the admin if he/she could allow trading in this forum. If he does I would be willing to trade units with members who have: Been members for a good amount of time, Have a resonable amount of postings and do not have a bad reputation. If the admin allows it would run teh same way as e-bay. Would anyone else be interested in trading? Remember, most of these units could be send with stamps by US mail. As for the members outside of the US, I do not know. It is up for each individual to arange his/her trades. If, and only If the admin gives this a go, Post figures and conditions that you would trade, and what do you seek. As for now ju8st respond to this with a simple statement “I would be willing to trade in a trading forum provided by www.axisandallies.org”
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RE: Suggestions for my 100 point Japanese army.posted in Miniatures (Original)
Don’t forget about the Ho-Ni. That is a great little tank for 12 points.
I think the Ho-Ni is a better bet than the Chi-Ha and they are worth the same.
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RE: Suggestions for my 100 point Japanese army.posted in Miniatures (Original)
As I look through these first two sets i see that the Japs are better off with just soldiers, but i can be wrong. The jap tanks never did make an allied tank sweat (exept for the chinese). Should i wait for the air units, which were the real japanese “DEAL?”, or should i give it a try as it is. I want to make an offensive Japanese army…
I said offensive. Almost all armies defend better than they attack, but the challenge is on the offence.
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RE: Which Game to Buy, Pacific or Europe… Please rankposted in Axis & Allies Classic
Original = 8
D-Day =3
Revised = 9
Pacific = 10
Europe = 9
Miniatures = 7 -
RE: Allied options in 8 point gameposted in Axis & Allies Revised Edition
WOULD U LIKE TO PBEM WAW?
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RE: Japan Strategy Conceptposted in Axis & Allies Revised Edition
I would like to play agains you. Im sure that I can knock your Japanese High standards to LOW standards.
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RE: Hit Counters & Swapsiesposted in Miniatures (Original)
Well, trade with Members that you see are reliable. Date joined, amount of posts so on and so forth. I would be willing to trade with handpicked members if the moderator allows trading in his forums.
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RE: Hiposted in Miniatures (Original)
They should include a resistance set in the future expansions.
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RE: Suggestions for my 100 point Japanese army.posted in Miniatures (Original)
I see the sarcasm, but I bet the zeroes will be pretty good.
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RE: Suggestions for my 100 point Japanese army.posted in Miniatures (Original)
Thanks for the responce. Now im really pondering if I should wait for the Zero’s instead of making this army right away.
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RE: Suggestions for my 100 point Japanese army.posted in Miniatures (Original)
How is this for now…
*3 Chi-Ha –-- Manuveranility/Knock outs tanks
3 Type 1 Ho-Ni –-- Best shot at destroying enemy tanks.
@SNLF Captain ---- Must have
@Imperial Sniper ---- Counter their Must have, pick off Soldiers
@Type 92 Machine-Gun Team ---- Help knock out infantry
@2 Type 89 Mortar ---- Help knock out weak tanks and infantry
5 Arisaka Rifle ---- Protect flanks, keep enemy busy
2 SNLF paratroopers ---- Support/Strike fear which will force opponent to keep units by his guns, obj.Total= 15 units, 100 points.
Work in groups * @
My first attempt. Please give me your comments/Critisism
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Suggestions for my 100 point Japanese army.posted in Miniatures (Original)
As I look through these first two sets i see that the Japs are better off with just soldiers, but i can be wrong. The jap tanks never did make an allied tank sweat (exept for the chinese). Should i wait for the air units, which were the real japanese “DEAL?”, or should i give it a try as it is. I want to make an offensive Japanese army…
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RE: Sub sneak attack versus Battleshipsposted in Axis & Allies Revised Edition
anything attacked by a sub surprise attack does not get to fire back. The only way it gets to fire back is if there is a destroyer present. The Battleship always takes 2 hits to sink. You can designate your enemy hits as you like, on scenario two i would hit my sub once, then my transport and last my sub again. I bet everyone in this forum would do the same thing. Any other questions?