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    Posts made by ezto

    • RE: A perfect game for us

      Try out Empire Forge. Its a great game

      posted in Other Games
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      ezto
    • Insane

      http://video.google.com/videoplay?docid=515642196227308929

      Its a sport. I love the video.

      posted in General Discussion
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      ezto
    • RE: What's the consensus on a standard bid?

      The standard bid is 8 IPCs, as mentioned by the Caspian Sub and Flames Of Europe.

      posted in Axis & Allies Revised Edition
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      ezto
    • RE: Germany Strategy concept…

      It is not wise to let the US and UK take Weu. If they are winning, then you should take it back from Germany, as explained above. 6 inf and 2 fighters will stop any invasion until turn 5 or so.
      To counter such invasion, you must be ready with you juiced up Baltic fleet (+1 dest) and your 5-6 fighters.

      posted in Axis & Allies Revised Edition
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      ezto
    • RE: R1…Moscow fighter to Egypt

      This holds Germany back about 4 turns. Only then can they break the stalemate.
      Buy 3 inf, art, 2 arm
      Bel- 3 inf 2 ftr
      Ukr- 3 inf, art,  3 arm
      Wru- everything else in reach.
      All should be taken over.
      Place 3 inf and art on Cau, while the 2 arm  in Mos
      move all infantry from east to west, leaving a 4 man plug on Sin and Yak
      The Germans will have no cannon fodder to strike back, and if they do, 5-9 inf, 2 art and 3 arm will definately push them back in Ukr.
      If they decide to go for Africa hard now, the russians will be in a favorable position for about 4 turns (this is usually enough for the British and Americans to overwhelm Africa and the seas). KGF

      There is only a few ways to counter a KGF, and it should be done in the first turn for Germany. I like to buy a AC on med and land a fighter on it. This way the british airforce cant threaten my Africa chain the next turn. I also build a destroyer on the Baltic fleet. This helps them survive (I use them + planes to hit the allied vessels). This leaves Russia run around free in the east having 30+ icps everyturn, but the ipc’s lost in the east can be quickly regained in africa. Japanese planes help alot too.

      posted in Axis & Allies Revised Edition
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      ezto
    • RE: KJF - Now what do I do???

      KJF isnt as deadly as KGF.

      posted in Axis & Allies Revised Edition
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      ezto
    • RE: Low Luck

      Indeed

      posted in Axis & Allies Revised Edition
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      ezto
    • RE: Low Luck

      Okay, so shall e go at it? Low luck or LUCK :shining star:

      posted in Axis & Allies Revised Edition
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      ezto
    • RE: Low Luck

      You only got that strong with germany because you took england with crazy rolls.  I was forced to take it back, but by that time you had +30 ipc or so. It was lucky/outrageous rolls that got your win.

      posted in Axis & Allies Revised Edition
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      ezto
    • RE: Low Luck

      switch relies on luck to win. thats how he beat me… the espionage can also happen with low luck. thats where the luck comes in, but trust me no transport can beat 2 fighter squadron, no matter what kinda espionage you are talking about…

      posted in Axis & Allies Revised Edition
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      ezto
    • RE: What is your favorite country to play?

      not if you protect them from turn one. they are crucial on a KGF

      posted in Axis & Allies Revised Edition
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      ezto
    • Low Luck

      Low Luck makes this game more interesting. It prevents silly things from happening such as losing 2 fighters to two transports. It makes the game more realistic. What are your insights?

      Low Luck example

      2 inf, art, arm vs 4 inf

      1+ 2*+2+3=8 take a 6 (whole hit) out and roll for the rest. so the attackers woudl score one hit and roll for a 2 or less

      2+2+2+2=8 same thing for the defenders

      2ftr vs dest    In regular A&A thsi si a very bad move, but in Low Luck its not that bad at all

      3+3=6 hit the dest is dest  :-D

      the dest rolls for 3 or less.

      Give it a try, it really enghances gaming experience. Warning, this is extremely unbalanced as default. To balance it the axis player must have an 8 ipc adv added on the board.

      posted in Axis & Allies Revised Edition
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      ezto
    • RE: Opening w/japan…

      The caspian sub have a joint invasion of canada policy paper, that some of you might wanan check it out.

      posted in Axis & Allies Revised Edition
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      ezto
    • RE: IC builds for G?

      I dont think either Axis power needs to waste money on an IC.

      posted in Axis & Allies Revised Edition
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      ezto
    • RE: Axis and allies battle of the bulge coming out November!!!!

      I just hope this is better than D-Day…

      posted in Axis & Allies: Battle of the Bulge
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      ezto
    • A perfect game for us

      If you love Axis and Allies, then you will love “Gary Grigsby’s World at War” (PC) I give it a 10/10. If you are looking for oponents then message me. www.matrixgames.com

      Empire forge is also a pretty interesting game, that is played by many former A&A players. www.empireforge.com

      posted in Other Games
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      ezto
    • RE: Post here if you would trade in this forum.

      Then I shall wait for the admin response, that i waited for so long.

      posted in Miniatures (Original)
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      ezto
    • RE: Post here if you would trade in this forum.

      SOrry about that long absence. Problems popped up and I was all tied up. Will resume my trading efforts as of today.

      posted in Miniatures (Original)
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      ezto
    • Empire Forge

      Its just like AA, but its 12 players. http://empireforge.com/

      Its free and “non” time consuming.

      posted in Other Games
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      ezto
    • RE: Favorite Army

      Rising Sun all the way

      posted in Miniatures (Original)
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      ezto
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