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    Posts made by Existant

    • RE: Newer War KirkvJeff

      TripleA Turn Summary: Germans round 2

      TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

      Game History

      Round: 2
      
          Purchase Units - Germans
              Germans buy 14 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              1 infantry moved from Anglo Egypt to Italian East Africa
                    Germans take Italian East Africa from British
              1 infantry moved from Anglo Egypt to Belgian Congo
                    Germans take Belgian Congo from British
              1 infantry moved from Eastern Europe to Belorussia
              1 infantry moved from Eastern Europe to Belorussia
              1 infantry moved from Eastern Europe to Belorussia
              1 infantry moved from Eastern Europe to Belorussia
              1 bomber and 4 fighters moved from Eastern Europe to Belorussia
              1 fighter moved from Southern Europe to Belorussia
      
          Combat - Germans
              Battle in Belorussia
                  Germans attack with 1 bomber, 5 fighters and 4 infantry
                  Russians defend with 1 armour, 1 artillery and 1 infantry
                      Germans roll dice for 1 bomber, 5 fighters and 4 infantry in Belorussia, round 2 : 3/10 hits, 3.83 expected hits
                      Russians roll dice for 1 armour, 1 artillery and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits
                      1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                  Germans win, taking Belorussia from Russians with 1 bomber, 5 fighters and 3 infantry remaining. Battle score for attacker is 9
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 armour, 1 artillery and 1 infantry
      
          Non Combat Move - Germans
              1 bomber and 5 fighters moved from Belorussia to Eastern Europe
              1 armour moved from Germany to Western Europe
              1 infantry moved from Germany to Western Europe
              1 infantry moved from Germany to Western Europe
              1 infantry moved from Germany to Western Europe
              2 artilleries and 5 infantry moved from Germany to Eastern Europe
              1 infantry moved from Southern Europe to Germany
              1 infantry moved from Southern Europe to Germany
              1 transport moved from 15 Sea Zone to 14 Sea Zone
              1 artillery moved from Libya to 14 Sea Zone
              1 infantry moved from Libya to 14 Sea Zone
              1 artillery moved from 14 Sea Zone to Southern Europe
              1 infantry moved from 14 Sea Zone to Southern Europe
              1 battleship moved from 15 Sea Zone to 14 Sea Zone
      
          Place Units - Germans
              10 infantry placed in Germany
              4 infantry placed in Southern Europe
      
          Turn Complete - Germans
              Germans collect 39 PUs; end with 40 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.83
      Russians : -0.17
      

      Savegame

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    • RE: Newer War KirkvJeff

      TripleA Turn Summary: Japanese round 1

      TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

      Game History

      Round: 1
      
          Purchase Units - Japanese
              Japanese buy 4 infantry and 2 transports; Remaining resources: 2 PUs; 
      
          Combat Move - Japanese
              1 infantry moved from French Indochina to India
                    Japanese take India from British
              1 infantry moved from French Indochina to India
              1 fighter moved from French Indochina to China
              3 infantry moved from Kwantung to China
              1 fighter and 2 infantry moved from Manchuria to China
              1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 36 Sea Zone
              1 submarine moved from 45 Sea Zone to 47 Sea Zone
              1 destroyer moved from 50 Sea Zone to 47 Sea Zone
              1 fighter moved from 50 Sea Zone to 47 Sea Zone
              1 carrier moved from 50 Sea Zone to 47 Sea Zone
              1 fighter moved from Japan to China
              1 bomber moved from Japan to China
      
          Combat - Japanese
              Battle in China
                  Japanese attack with 1 bomber, 3 fighters and 5 infantry
                  Americans defend with 1 fighter and 2 infantry
                      Japanese roll dice for 1 bomber, 3 fighters and 5 infantry in China, round 2 : 3/9 hits, 3.00 expected hits
                      Americans roll dice for 1 fighter and 2 infantry in China, round 2 : 0/3 hits, 1.33 expected hits
                      2 infantry owned by the Americans and 1 fighter owned by the Americans lost in China
                  Japanese win, taking China from Americans with 1 bomber, 3 fighters and 5 infantry remaining. Battle score for attacker is 16
                  Casualties for Americans: 1 fighter and 2 infantry
              Battle in 47 Sea Zone
                  Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 submarine
                  British defend with 1 submarine and 1 transport
                      Japanese roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 transport owned by the British lost in 47 Sea Zone
                      British roll dice for 1 submarine in 47 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 47 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                  1 submarine owned by the Japanese Submerged
                      British roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 carrier, 1 destroyer and 1 fighter in 47 Sea Zone, round 3 : 1/3 hits, 1.17 expected hits
                      1 submarine owned by the British lost in 47 Sea Zone
                  Japanese win with 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 16
                  Casualties for British: 1 submarine and 1 transport
              Battle in 36 Sea Zone
                  Japanese attack with 1 battleship, 1 carrier and 2 fighters
                  British defend with 1 carrier, 1 destroyer and 1 transport
                      Japanese roll dice for 1 battleship, 1 carrier and 2 fighters in 36 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
                      British roll dice for 1 carrier, 1 destroyer and 1 transport in 36 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
                  Units damaged: 1 battleship owned by the Japanese
                      1 fighter owned by the Japanese, 1 destroyer owned by the British and 1 transport owned by the British lost in 36 Sea Zone
                      Japanese roll dice for 1 battleship, 1 carrier and 1 fighter in 36 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                      British roll dice for 1 carrier in 36 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                      1 fighter owned by the Japanese and 1 carrier owned by the British lost in 36 Sea Zone
                  Japanese win with 1 battleship and 1 carrier remaining. Battle score for attacker is 16
                  Casualties for Japanese: 2 fighters
                  Casualties for British: 1 carrier, 1 destroyer and 1 transport
      
          Non Combat Move - Japanese
              1 battleship and 1 transport moved from 60 Sea Zone to 61 Sea Zone
              1 transport moved from 59 Sea Zone to 61 Sea Zone
              4 infantry moved from Japan to 61 Sea Zone
              4 infantry moved from 61 Sea Zone to Manchuria
              1 bomber and 3 fighters moved from China to Manchuria
      
          Place Units - Japanese
              2 transports placed in 61 Sea Zone
              4 infantry placed in Japan
      
          Turn Complete - Japanese
              Japanese collect 34 PUs; end with 36 PUs
              1 unit repaired.
      

      Combat Hit Differential Summary :

      British : 0.67
      Americans : -1.33
      Japanese : -0.83
      

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    • RE: Newer War KirkvJeff

      TripleA Turn Summary: Germans round 1

      TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

      Game History

      Round: 1
      
          Purchase Units - Germans
              Germans buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Germans
              1 submarine moved from 8 Sea Zone to 1 Sea Zone
              1 submarine moved from 5 Sea Zone to 6 Sea Zone
              1 submarine moved from 5 Sea Zone to 6 Sea Zone
              2 infantry moved from Germany to 5 Sea Zone
              1 infantry moved from 5 Sea Zone to Karelia S.S.R.
              1 infantry moved from 5 Sea Zone to Karelia S.S.R.
              1 fighter moved from Western Europe to Karelia S.S.R.
              1 fighter moved from Germany to Karelia S.S.R.
              1 fighter moved from Eastern Europe to Karelia S.S.R.
              1 infantry moved from Belorussia to Karelia S.S.R.
              1 infantry moved from Belorussia to Karelia S.S.R.
              1 infantry moved from Eastern Europe to Karelia S.S.R.
              1 infantry moved from Eastern Europe to Karelia S.S.R.
              1 fighter moved from Ukraine S.S.R. to Karelia S.S.R.
              1 bomber moved from Germany to Karelia S.S.R.
              1 infantry moved from Southern Europe to 14 Sea Zone
              1 infantry moved from Southern Europe to 14 Sea Zone
              1 battleship, 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
              1 fighter moved from Balkans to 15 Sea Zone
              1 infantry moved from 15 Sea Zone to Anglo Egypt
              1 infantry moved from 15 Sea Zone to Anglo Egypt
              1 armour and 1 infantry moved from Libya to Anglo Egypt
      
          Combat - Germans
              Battle in 1 Sea Zone
                  Germans attack with 1 submarine
                  British defend with 1 transport
                      Germans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 transport in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 submarine in 1 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 transport in 1 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 submarine in 1 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 transport in 1 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                      Germans roll dice for 1 submarine in 1 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                      1 transport owned by the British lost in 1 Sea Zone
                  Germans win with 1 submarine remaining. Battle score for attacker is 8
                  Casualties for British: 1 transport
              Battle in 6 Sea Zone
                  Germans attack with 2 submarines
                  Russians defend with 1 submarine
                      Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                      Russians roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                  1 submarine owned by the Russians Submerged
              Battle in Karelia S.S.R.
                  Germans attack with 1 bomber, 4 fighters and 6 infantry
                  Russians defend with 1 armour, 2 fighters and 1 infantry
                      Germans roll dice for 1 bomber, 4 fighters and 6 infantry in Karelia S.S.R., round 2 : 2/11 hits, 3.67 expected hits
                      Russians roll dice for 1 armour, 2 fighters and 1 infantry in Karelia S.S.R., round 2 : 3/4 hits, 2.17 expected hits
                      1 infantry owned by the Russians, 1 armour owned by the Russians and 3 infantry owned by the Germans lost in Karelia S.S.R.
                      Germans roll dice for 1 bomber, 4 fighters and 3 infantry in Karelia S.S.R., round 3 : 2/8 hits, 3.17 expected hits
                      Russians roll dice for 2 fighters in Karelia S.S.R., round 3 : 1/2 hits, 1.33 expected hits
                      2 fighters owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                  Germans winGermans win with 2 submarines remaining, taking Karelia S.S.R. from Russians with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 16
                  Casualties for Germans: 4 infantry
                  Casualties for Russians: 1 armour, 2 fighters and 1 infantry
              Battle in 15 Sea Zone
                  Germans attack with 1 battleship, 1 fighter and 1 transport
                  British defend with 1 destroyer
                      Germans roll dice for 1 battleship, 1 fighter and 1 transport in 15 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                      British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      1 destroyer owned by the British lost in 15 Sea Zone
                  Germans win with 1 battleship, 1 fighter and 1 transport remaining. Battle score for attacker is 12
                  Casualties for British: 1 destroyer
              Battle in Anglo Egypt
                  Germans attack with 1 armour and 3 infantry
                  British defend with 1 armour, 1 fighter and 1 infantry
                      Germans roll dice for 1 armour and 3 infantry in Anglo Egypt, round 2 : 2/4 hits, 1.00 expected hits
                      British roll dice for 1 armour, 1 fighter and 1 infantry in Anglo Egypt, round 2 : 0/3 hits, 1.50 expected hits
                      1 infantry owned by the British and 1 armour owned by the British lost in Anglo Egypt
                      Germans roll dice for 1 armour and 3 infantry in Anglo Egypt, round 3 : 1/4 hits, 1.00 expected hits
                      British roll dice for 1 fighter in Anglo Egypt, round 3 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the British lost in Anglo Egypt
                  Germans win, taking Anglo Egypt from British with 1 armour and 3 infantry remaining. Battle score for attacker is 18
                  Casualties for British: 1 armour, 1 fighter and 1 infantry
      
          Non Combat Move - Germans
              1 artillery and 1 infantry moved from Algeria to Libya
              1 armour, 1 artillery and 2 infantry moved from Ukraine S.S.R. to Eastern Europe
              1 armour and 2 infantry moved from Balkans to Eastern Europe
              1 bomber and 4 fighters moved from Karelia S.S.R. to Eastern Europe
              1 armour moved from Western Europe to Eastern Europe
              1 armour moved from Western Europe to Eastern Europe
              1 armour moved from Germany to Eastern Europe
              1 armour moved from Germany to Eastern Europe
              1 armour moved from Southern Europe to Eastern Europe
              1 infantry moved from Germany to Western Europe
              1 artillery moved from Southern Europe to Germany
              1 fighter moved from 15 Sea Zone to Southern Europe
      
          Place Units - Germans
              2 infantry placed in Southern Europe
              1 armour, 1 artillery and 8 infantry placed in Germany
      
          Turn Complete - Germans
              Germans collect 42 PUs; end with 43 PUs
              1 unit repaired.
      

      Combat Hit Differential Summary :

      Germans : -2.00
      British : -2.17
      Russians : 0.17
      

      Savegame

      posted in Play Boardgames
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    • RE: Game 8 Kirk vs Jeff

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 4
      
          Purchase Units - Russians
              Russians buy 5 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              3 artilleries, 1 fighter and 3 infantry moved from Russia to Caucasus
      
          Combat - Russians
              Battle in Caucasus
                  Russians attack with 3 artilleries, 1 fighter and 3 infantry
                  Germans defend with 1 aaGun, 4 armour and 1 factory
                      AA fire in Caucasus : 0/1 hits, 0.17 expected hits
                      Russians roll dice for 3 artilleries, 1 fighter and 3 infantry in Caucasus, round 2 : 2/7 hits, 2.50 expected hits
                      Germans roll dice for 4 armour in Caucasus, round 2 : 2/4 hits, 2.00 expected hits
                      2 infantry owned by the Russians and 2 armour owned by the Germans lost in Caucasus
                      Russians roll dice for 3 artilleries, 1 fighter and 1 infantry in Caucasus, round 3 : 3/5 hits, 1.83 expected hits
                      Germans roll dice for 2 armour in Caucasus, round 3 : 1/2 hits, 1.00 expected hits
                      1 infantry owned by the Russians and 2 armour owned by the Germans lost in Caucasus
                  Russians win, taking Caucasus from Germans with 3 artilleries and 1 fighter remaining. Battle score for attacker is 11
                  Casualties for Russians: 3 infantry
                  Casualties for Germans: 4 armour
      
          Non Combat Move - Russians
              1 fighter moved from Caucasus to Russia
      
          Place Units - Russians
              5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 18 PUs; end with 18 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.00
      Russians : 0.67
      AA fire in Caucasus : : -0.17
      

      Savegame

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    • RE: Game 8 Kirk vs Jeff

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 2 armour, 2 artilleries, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 3 units.
      
          Combat Move - Americans
              1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 56 Sea Zone to 20 Sea Zone
              1 armour, 2 artilleries and 3 infantry moved from Morocco Algeria to Libya
              1 battleship, 1 cruiser and 1 transport moved from 10 Sea Zone to 9 Sea Zone
              2 cruisers, 2 destroyers and 3 transports moved from 12 Sea Zone to 9 Sea Zone
              2 armour, 3 artilleries and 7 infantry moved from Eastern United States to Eastern Canada
      
          Combat - Americans
              Battle in Libya
                  Americans attack with 1 armour, 2 artilleries and 3 infantry
                  Germans defend with 1 fighter; Italians defend with 1 armour
                      Americans roll dice for 1 armour, 2 artilleries and 3 infantry in Libya, round 2 : 4/6 hits, 2.00 expected hits
                      Italians roll dice for 1 armour and 1 fighter in Libya, round 2 : 1/2 hits, 1.17 expected hits
                      1 fighter owned by the Germans, 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Libya
                  Americans win, taking Libya from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
                  Casualties for Americans: 1 infantry
                  Casualties for Italians: 1 armour
                  Casualties for Germans: 1 fighter
      
          Non Combat Move - Americans
      
          Place Units - Americans
              2 transports placed in 10 Sea Zone
              2 armour, 2 artilleries and 4 infantry placed in Eastern United States
      
          Combat Move - Chinese
              1 infantry moved from Fukien to Kwangtung
                    British take Kwangtung from Japanese
              1 infantry moved from Yunnan to Hupeh
              1 infantry moved from Yunnan to Fukien
              1 infantry moved from Hupeh to Suiyuan
              1 infantry moved from Yunnan to Hupeh
              1 fighter moved from Yunnan to Ningxia
      
          Combat - Chinese
      
          Non Combat Move - Chinese
      
          Place Units - Chinese
              2 infantry placed in Suiyuan
              1 infantry placed in Fukien
      
          Turn Complete - Americans
              Americans collect 40 PUs; end with 40 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 45 PUs
      

      Combat Hit Differential Summary :

      Italians : -0.17
      Americans : 2.00
      

      Savegame

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    • RE: Game 8 Kirk vs Jeff

      TripleA Turn Summary: British round 3

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 3
      
          Purchase Units - British
              British repair damage of 5x factory; Remaining resources: 33 PUs; 
              British buy 1 armour, 7 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 armour moved from Norway to Finland
              1 artillery and 3 infantry moved from United Kingdom to 6 Sea Zone
              1 artillery and 3 infantry moved from 6 Sea Zone to Northwestern Europe
              1 bomber and 2 fighters moved from United Kingdom to Northwestern Europe
              1 armour, 2 artilleries, 1 fighter and 5 infantry moved from Egypt to Libya
              1 infantry moved from India to Burma
                    British take Burma from Japanese
              1 infantry moved from India to Persia
              2 fighters moved from India to Persia
      
          Combat - British
              Battle in Northwestern Europe
                  British attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
                  Germans defend with 2 armour and 3 infantry
                      British roll dice for 1 battleship and 2 cruisers in Northwestern Europe, round 2 : 3/3 hits, 1.67 expected hits
                      British roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Northwestern Europe, round 2 : 4/7 hits, 2.67 expected hits
                      Germans roll dice for 2 armour and 3 infantry in Northwestern Europe, round 2 : 2/5 hits, 2.00 expected hits
                      3 infantry owned by the Germans, 2 armour owned by the Germans and 2 infantry owned by the British lost in Northwestern Europe
                  British win, taking Northwestern Europe from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 13
                  Casualties for British: 2 infantry
                  Casualties for Germans: 2 armour and 3 infantry
              Battle in Persia
                  British attack with 2 fighters and 1 infantry
                  Germans defend with 1 armour
                      British roll dice for 2 fighters and 1 infantry in Persia, round 2 : 0/3 hits, 1.17 expected hits
                      Germans roll dice for 1 armour in Persia, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 2 fighters and 1 infantry in Persia, round 3 : 3/3 hits, 1.17 expected hits
                      Germans roll dice for 1 armour in Persia, round 3 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Germans lost in Persia
                  British win, taking Persia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
                  Casualties for Germans: 1 armour
              Battle in Libya
                  British attack with 1 armour, 2 artilleries, 1 fighter and 5 infantry
                  Germans defend with 1 armour, 1 artillery, 1 fighter and 2 infantry; Italians defend with 1 armour
                      British roll dice for 1 armour, 2 artilleries, 1 fighter and 5 infantry in Libya, round 2 : 4/9 hits, 2.83 expected hits
                      Italians roll dice for 2 armour, 1 artillery, 1 fighter and 2 infantry in Libya, round 2 : 1/6 hits, 2.67 expected hits
                      1 artillery owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in Libya
                  2 artilleries owned by the British, 4 infantry owned by the British and 1 armour owned by the British retreated to Egypt
                  Italians win with 1 armour and 1 fighter remaining. Battle score for attacker is 12
                  Casualties for British: 1 infantry
                  Casualties for Germans: 1 armour, 1 artillery and 2 infantry
              Battle in Finland
                  British attack with 1 armour
                  Germans defend with 1 infantry
                      British roll dice for 1 armour in Finland, round 2 : 1/1 hits, 0.50 expected hits
                      Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Finland
                  British win, taking Finland from Germans with 1 armour remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - British
              1 fighter moved from Libya to Egypt
              1 fighter moved from Persia to India
              1 fighter moved from Persia to India
              1 bomber and 2 fighters moved from Northwestern Europe to United Kingdom
      
          Place Units - British
              3 infantry placed in India
              1 armour and 4 infantry placed in United Kingdom
              1 transport placed in 6 Sea Zone
      
          Turn Complete - British
              British collect 39 PUs; end with 39 PUs
              Objective 2: British met a national objective for an additional 5 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Germans : -1.33
      British : 5.00
      Italians : -1.67
      

      Savegame

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    • RE: Game 8 Kirk vs Jeff

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 1 armour and 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 artillery, 1 bomber, 1 fighter and 4 infantry moved from Russia to Caucasus
              1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
              5 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
      
          Combat - Russians
              Battle in Stanovoj Chrebet
                  Russians attack with 6 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 6 infantry in Stanovoj Chrebet, round 2 : 1/6 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Stanovoj Chrebet, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Stanovoj Chrebet
                  Russians win, taking Stanovoj Chrebet from Japanese with 6 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Caucasus
                  Russians attack with 1 artillery, 1 bomber, 1 fighter and 4 infantry
                  Germans defend with 1 aaGun, 1 armour and 1 factory; Italians defend with 2 armour
                      AA fire in Caucasus : 1/2 hits, 0.33 expected hits
                      1 bomber owned by the Russians lost in Caucasus
                      Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Caucasus, round 2 : 0/6 hits, 1.67 expected hits
                      Germans roll dice for 3 armour in Caucasus, round 2 : 2/3 hits, 1.50 expected hits
                      2 infantry owned by the Russians lost in Caucasus
                  2 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
                  Germans win with 3 armour remaining. Battle score for attacker is -18
                  Casualties for Russians: 1 bomber and 2 infantry
      
          Non Combat Move - Russians
              1 fighter moved from Caucasus to Russia
      
          Place Units - Russians
              1 armour and 5 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 14 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Germans : 0.50
      Russians : -1.67
      Japanese : -0.33
      AA fire in Caucasus : : 0.67
      

      Savegame

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    • RE: Game 8 Kirk vs Jeff

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 2 armour, 3 artilleries and 7 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - Chinese
              Chinese builds 3 units.
      
          Combat Move - Americans
              1 armour moved from Eastern United States to 10 Sea Zone
              1 artillery moved from Eastern United States to 10 Sea Zone
              1 artillery moved from Eastern United States to 10 Sea Zone
              1 infantry moved from Eastern United States to 10 Sea Zone
              1 infantry moved from Eastern United States to 10 Sea Zone
              1 infantry moved from Eastern United States to 10 Sea Zone
              1 armour, 2 artilleries, 2 cruisers, 2 destroyers, 3 infantry and 3 transports moved from 10 Sea Zone to 12 Sea Zone
              1 armour, 2 artilleries and 3 infantry moved from 12 Sea Zone to Morocco Algeria
                    Americans take Morocco Algeria from Germans
      
          Combat - Americans
      
          Non Combat Move - Americans
              1 battleship, 1 cruiser and 1 transport moved from 20 Sea Zone to 10 Sea Zone
              1 submarine moved from 20 Sea Zone to 56 Sea Zone
              1 carrier, 1 destroyer and 1 fighter moved from 55 Sea Zone to 56 Sea Zone
              1 fighter moved from Western United States to 56 Sea Zone
              1 fighter moved from Hawaiian Islands to Western United States
      
          Place Units - Americans
              2 armour, 3 artilleries and 7 infantry placed in Eastern United States
      
          Combat Move - Chinese
              1 fighter moved from Yunnan to Kwangtung
              1 infantry moved from Ningxia to Hupeh
              1 infantry moved from Yunnan to Fukien
                    Chinese take Fukien from Japanese
              1 infantry moved from Suiyuan to Manchuria
                    Chinese take Manchuria from Japanese
              3 infantry moved from Suiyuan to Kiangsu
      
          Combat - Chinese
              Battle in Kwangtung
                  Chinese attack with 1 fighter
                  Japanese defend with 1 bomber
                      Chinese roll dice for 1 fighter in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 bomber in Kwangtung, round 2 : 0/1 hits, 0.17 expected hits
                      Chinese roll dice for 1 fighter in Kwangtung, round 3 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 bomber in Kwangtung, round 3 : 0/1 hits, 0.17 expected hits
                      Chinese roll dice for 1 fighter in Kwangtung, round 4 : 0/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 bomber in Kwangtung, round 4 : 0/1 hits, 0.17 expected hits
                      Chinese roll dice for 1 fighter in Kwangtung, round 5 : 1/1 hits, 0.50 expected hits
                      Japanese roll dice for 1 bomber in Kwangtung, round 5 : 0/1 hits, 0.17 expected hits
                      1 bomber owned by the Japanese lost in Kwangtung
                  Chinese win with 1 fighter remaining. Battle score for attacker is 12
                  Casualties for Japanese: 1 bomber
              Battle in Kiangsu
                  Chinese attack with 3 infantry
                  Japanese defend with 1 armour
                      Chinese roll dice for 3 infantry in Kiangsu, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 armour in Kiangsu, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Chinese lost in Kiangsu
                      Chinese roll dice for 2 infantry in Kiangsu, round 3 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 armour in Kiangsu, round 3 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Chinese lost in Kiangsu
                  1 infantry owned by the Chinese retreated to Suiyuan
                  Japanese win with 1 armour remaining. Battle score for attacker is -6
                  Casualties for Chinese: 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Kwangtung to Yunnan
      
          Place Units - Chinese
              3 infantry placed in Manchuria
      
          Turn Complete - Americans
              Americans collect 39 PUs; end with 39 PUs
              Objective 3: Americans met a national objective for an additional 5 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Chinese : -1.83
      Japanese : 0.33
      

      Savegame

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    • RE: Game 8 Kirk vs Jeff

      TripleA Turn Summary: British round 2

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 2
      
          Purchase Units - British
              British buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 cruiser moved from 3 Sea Zone to 6 Sea Zone
              1 transport moved from 3 Sea Zone to 6 Sea Zone
              1 armour moved from United Kingdom to 6 Sea Zone
              1 infantry moved from United Kingdom to 6 Sea Zone
              1 infantry moved from United Kingdom to 6 Sea Zone
              1 armour moved from United Kingdom to 6 Sea Zone
              2 armour and 2 infantry moved from 6 Sea Zone to Norway
              1 fighter moved from United Kingdom to 5 Sea Zone
              1 fighter moved from United Kingdom to Norway
              1 bomber moved from United Kingdom to Norway
              1 fighter moved from Australia to 38 Sea Zone
              1 fighter moved from 38 Sea Zone to India
      
          Combat - British
              Battle in 5 Sea Zone
                  British attack with 1 fighter
                  Germans defend with 1 submarine and 1 transport
                  1 submarine owned by the Germans Submerged
                      1 transport owned by the Germans lost in 5 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Germans: 1 transport
              Battle in Norway
                  British attack with 2 armour, 1 bomber, 1 fighter and 2 infantry
                  Germans defend with 1 armour and 2 infantry
                      British roll dice for 1 battleship and 2 cruisers in Norway, round 2 : 1/3 hits, 1.67 expected hits
                      British roll dice for 2 armour, 1 bomber, 1 fighter and 2 infantry in Norway, round 2 : 3/6 hits, 2.50 expected hits
                      Germans roll dice for 1 armour and 2 infantry in Norway, round 2 : 3/3 hits, 1.17 expected hits
                      2 infantry owned by the Germans, 1 armour owned by the Germans, 2 infantry owned by the British and 1 armour owned by the British lost in Norway
                  British win, taking Norway from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 0
                  Casualties for British: 1 armour and 2 infantry
                  Casualties for Germans: 1 armour and 2 infantry
      
          Non Combat Move - British
              1 infantry moved from Rhodesia to 33 Sea Zone
              1 artillery moved from Rhodesia to 33 Sea Zone
              1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
              1 artillery moved from 34 Sea Zone to Egypt
              1 infantry moved from 34 Sea Zone to Egypt
              1 fighter moved from 5 Sea Zone to United Kingdom
              1 bomber moved from Norway to United Kingdom
              1 fighter moved from Norway to United Kingdom
      
          Place Units - British
              1 fighter and 2 infantry placed in India
              2 transports placed in 6 Sea Zone
              2 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 33 PUs; end with 33 PUs
              Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.83
      British : -0.17
      

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    • RE: Game 8 Kirk vs Jeff

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry moved from Russia to Belorussia
              3 infantry moved from Archangel to Belorussia
              5 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
      
          Combat - Russians
              Battle in Belorussia
                  Russians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 7 infantry
                  Germans defend with 1 bomber and 4 fighters
                      Russians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 7 infantry in Belorussia, round 2 : 3/11 hits, 3.33 expected hits
                      Germans roll dice for 1 bomber and 4 fighters in Belorussia, round 2 : 4/5 hits, 2.83 expected hits
                      4 infantry owned by the Russians, 1 bomber owned by the Germans and 2 fighters owned by the Germans lost in Belorussia
                  3 infantry owned by the Russians, 1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Russia
                  Germans win with 2 fighters remaining. Battle score for attacker is 20
                  Casualties for Russians: 4 infantry
                  Casualties for Germans: 1 bomber and 2 fighters
      
          Non Combat Move - Russians
              1 fighter moved from Belorussia to Russia
              1 bomber moved from Belorussia to Russia
      
          Place Units - Russians
              4 infantry placed in Caucasus
              1 armour, 2 artilleries and 1 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 20 PUs; end with 21 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.17
      Russians : -0.33
      

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    • RE: Game 8 Kirk vs Jeff

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 1

      Purchase Units - Americans
                  Americans buy 1 artillery, 2 cruisers, 1 infantry and 1 transport; Remaining resources: 0 PUs;

      Purchase Units - Chinese
                  Chinese builds 3 units.

      Non Combat Move - Americans
                  1 destroyer moved from 20 Sea Zone to 10 Sea Zone
                  1 carrier, 1 destroyer and 1 fighter moved from 53 Sea Zone to 55 Sea Zone
                  1 battleship, 1 cruiser, 1 submarine and 1 transport moved from 56 Sea Zone to 20 Sea Zone
                  2 infantry moved from Central United States to Western United States
                  1 bomber moved from Eastern United States to United Kingdom
                  1 bomber moved from Western United States to United Kingdom
                  1 fighter moved from Eastern United States to United Kingdom

      Place Units - Americans
                  2 cruisers and 1 transport placed in 10 Sea Zone
                  1 artillery and 1 infantry placed in Eastern United States

      Combat Move - Chinese
                  1 infantry moved from Ningxia to Hupeh
                  1 infantry moved from Sikang to Yunnan
                  1 infantry moved from Hupeh to Yunnan
                  1 infantry moved from Chinghai to Ningxia

      Non Combat Move - Chinese

      Place Units - Chinese
                  1 infantry placed in Hupeh
                  2 infantry placed in Suiyuan

      Turn Complete - Americans
                  Americans collect 38 PUs; end with 38 PUs
                  Objective 3: Americans met a national objective for an additional 5 PUs; end with 43 PUs

      Combat Hit Differential Summary :

      triplea_43753.0_Ame1.tsvg

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    • RE: Game 8 Kirk vs Jeff

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 1

      Purchase Units - British
                  British buy 2 destroyers and 1 factory; Remaining resources: 0 PUs;

      Combat Move - British
                  1 cruiser and 1 destroyer moved from 12 Sea Zone to 6 Sea Zone
                  1 battleship, 1 destroyer and 1 transport moved from 2 Sea Zone to 6 Sea Zone
                  1 fighter moved from United Kingdom to 6 Sea Zone
                  1 fighter moved from United Kingdom to 6 Sea Zone
                  1 bomber moved from United Kingdom to 6 Sea Zone

      Combat - British
                  Battle in 6 Sea Zone
                      British attack with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
                      Germans defend with 1 cruiser, 1 destroyer and 3 submarines
                          British roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 6/7 hits, 3.50 expected hits
                          Germans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                          Germans roll dice for 1 cruiser and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      Units damaged: 1 battleship owned by the British
                          1 destroyer owned by the Germans, 3 submarines owned by the Germans and 1 cruiser owned by the Germans lost in 6 Sea Zone
                      British win with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 38
                      Casualties for Germans: 1 cruiser, 1 destroyer and 3 submarines

      Non Combat Move - British
                  1 armour moved from Eastern Canada to 1 Sea Zone
                  1 infantry moved from Eastern Canada to 1 Sea Zone
                  1 armour, 1 cruiser, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                  1 armour moved from 3 Sea Zone to United Kingdom
                  1 infantry moved from 3 Sea Zone to United Kingdom
                  1 bomber moved from 6 Sea Zone to United Kingdom
                  1 fighter moved from 6 Sea Zone to United Kingdom
                  1 fighter moved from 6 Sea Zone to United Kingdom
                  1 infantry moved from Persia to Caucasus
                  1 artillery and 1 infantry moved from Trans-Jordan to Egypt
                  1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
                  1 transport moved from 27 Sea Zone to 33 Sea Zone
                  1 destroyer moved from 15 Sea Zone to 33 Sea Zone
                  1 infantry moved from Western Canada to Alaska

      Place Units - British
                  2 destroyers placed in 6 Sea Zone
                  1 factory placed in India

      Turn Complete - British
                  British collect 31 PUs; end with 31 PUs
                  Objective 2: British met a national objective for an additional 5 PUs; end with 36 PUs
                  1 unit repaired.

      Combat Hit Differential Summary :

      Germans : -0.33
          British : 2.50

      triplea_43753.0_Bri1.tsvg

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    • RE: Game 8 Kirk vs Jeff

      TripleA Turn Summary for game: World War II v3 1942, version: 1.7

      Game History

      Round: 1

      Purchase Units - Russians
                  Russians buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  1 submarine moved from 4 Sea Zone to 6 Sea Zone
                  3 infantry moved from Soviet Far East to Stanovoj Chrebet
                  1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
                  2 armour, 1 artillery, 1 bomber and 3 infantry moved from Russia to Eastern Ukraine
                  1 infantry moved from Caucasus to Eastern Ukraine
                  1 artillery moved from Caucasus to Eastern Ukraine
                  1 armour moved from Archangel to Eastern Ukraine
                  1 fighter moved from Karelia S.S.R. to Eastern Ukraine
                  1 armour moved from Caucasus to Eastern Ukraine
                  1 infantry moved from Caucasus to Eastern Ukraine
                  1 infantry moved from Caucasus to Eastern Ukraine
                  2 infantry moved from Kazakh S.S.R. to Caucasus
                  2 infantry moved from Novosibirsk to Russia
                  1 infantry moved from Urals to Russia
                  1 infantry moved from Evenki National Okrug to Yakut S.S.R.

      Combat - Russians
                  Battle in Eastern Ukraine
                      Russians attack with 4 armour, 2 artilleries, 1 bomber, 1 fighter and 6 infantry
                      Germans defend with 2 armour, 1 artillery and 2 infantry
                          Russians roll dice for 4 armour, 2 artilleries, 1 bomber, 1 fighter and 6 infantry in Eastern Ukraine, round 2 : 6/14 hits, 5.17 expected hits
                          Germans roll dice for 2 armour, 1 artillery and 2 infantry in Eastern Ukraine, round 2 : 4/5 hits, 2.00 expected hits
                          4 infantry owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 2 armour owned by the Germans lost in Eastern Ukraine
                      Russians win, taking Eastern Ukraine from Germans with 4 armour, 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                      Casualties for Russians: 4 infantry
                      Casualties for Germans: 2 armour, 1 artillery and 2 infantry

      Non Combat Move - Russians
                  1 fighter moved from Eastern Ukraine to Russia
                  1 bomber moved from Eastern Ukraine to Russia

      Place Units - Russians
                  1 armour and 1 artillery placed in Russia
                  1 infantry placed in Russia
                  4 infantry placed in Caucasus

      Turn Complete - Russians
                  Russians collect 24 PUs; end with 24 PUs
                  Objective 1: Russians met a national objective for an additional 5 PUs; end with 29 PUs

      Combat Hit Differential Summary :

      Germans : 2.00
          Russians : 0.83

      triplea_43753.0_Rus1.tsvg

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    • RE: Jeff vs Kirk game seven

      TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

      Game History

      Round: 12

      Purchase Units - Japanese
                  Japanese buy 1 destroyer, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  6 infantry moved from Japan to 60 Sea Zone
                  2 battleships, 2 carriers, 4 destroyers, 4 fighters, 6 infantry, 2 submarines and 3 transports moved from 60 Sea Zone to 62 Sea Zone
                  4 fighters and 6 infantry moved from 62 Sea Zone to Soviet Far East
                  5 armour moved from Manchuria to Buryatia S.S.R.

      Combat - Japanese
                  Battle in Buryatia S.S.R.
                      Japanese attack with 5 armour
                      Americans defend with 1 infantry
                          Japanese roll dice for 5 armour in Buryatia S.S.R., round 2 : 3/5 hits, 2.50 expected hits
                          Americans roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Americans lost in Buryatia S.S.R.
                      Japanese win, taking Buryatia S.S.R. from Americans with 5 armour remaining. Battle score for attacker is 3
                      Casualties for Americans: 1 infantry
                  Battle in Soviet Far East
                      Japanese attack with 4 fighters and 6 infantry
                      Americans defend with 4 fighters
                          Japanese roll dice for 2 battleships in Soviet Far East, round 2 : 1/2 hits, 1.33 expected hits
                          1 fighter owned by the Americans lost in Soviet Far East
                          Japanese roll dice for 4 fighters and 6 infantry in Soviet Far East, round 2 : 5/10 hits, 3.00 expected hits
                          Americans roll dice for 3 fighters in Soviet Far East, round 2 : 1/3 hits, 2.00 expected hits
                          1 infantry owned by the Japanese and 3 fighters owned by the Americans lost in Soviet Far East
                      Japanese win, taking Soviet Far East from Americans with 4 fighters and 5 infantry remaining. Battle score for attacker is 37
                      Casualties for Americans: 4 fighters
                      Casualties for Japanese: 1 infantry

      Non Combat Move - Japanese
                  4 fighters moved from Soviet Far East to 62 Sea Zone

      Place Units - Japanese
                  1 infantry placed in Japan
                  1 destroyer, 2 submarines and 1 transport placed in 60 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 40 PUs; end with 40 PUs

      Combat Hit Differential Summary :

      Americans : -1.33
          Japanese : 2.17

      triplea_43659.0_Jap12.tsvg

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    • RE: Jeff vs Kirk game seven

      TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

      Game History

      Round: 12

      Purchase Units - Germans
                  Germans buy 3 armour, 1 artillery and 6 transports; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 armour and 3 infantry moved from Archangel to Karelia S.S.R.
                  1 artillery and 7 infantry moved from Eastern Europe to Karelia S.S.R.
                  1 battleship, 2 destroyers, 2 submarines and 1 transport moved from 12 Sea Zone to 6 Sea Zone
                  2 destroyers and 2 submarines moved from 7 Sea Zone to 6 Sea Zone
                  1 fighter moved from Germany to 6 Sea Zone
                  1 fighter moved from Germany to 6 Sea Zone

      Combat - Germans
                  Battle in Karelia S.S.R.
                      Germans attack with 1 armour, 1 artillery and 10 infantry
                      Americans defend with 1 artillery
                          Germans roll dice for 1 armour, 1 artillery and 10 infantry in Karelia S.S.R., round 2 : 5/12 hits, 2.67 expected hits
                          Americans roll dice for 1 artillery in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                          1 artillery owned by the Americans lost in Karelia S.S.R.
                      Germans win, taking Karelia S.S.R. from Americans with 1 armour, 1 artillery and 10 infantry remaining. Battle score for attacker is 4
                      Casualties for Americans: 1 artillery
                  Battle in 6 Sea Zone
                      Germans attack with 1 battleship, 4 destroyers, 2 fighters, 4 submarines and 1 transport
                      British defend with 4 transports; Americans defend with 1 destroyer
                          Germans roll dice for 4 submarines in 6 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                          Germans roll dice for 1 battleship, 4 destroyers, 2 fighters and 1 transport in 6 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                          British roll dice for 1 destroyer and 4 transports in 6 Sea Zone, round 2 : 3/5 hits, 1.17 expected hits
                      Units damaged: 1 battleship owned by the Germans
                          1 destroyer owned by the Americans, 4 transports owned by the British and 2 submarines owned by the Germans lost in 6 Sea Zone
                      Germans win with 1 battleship, 4 destroyers, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 28
                      Casualties for Germans: 2 submarines
                      Casualties for British: 4 transports
                      Casualties for Americans: 1 destroyer

      Non Combat Move - Germans
                  1 artillery moved from Germany to Western Europe
                  1 armour moved from Germany to Western Europe
                  1 armour moved from Germany to Western Europe
                  1 armour moved from Germany to Western Europe
                  1 infantry moved from Germany to Western Europe
                  1 infantry moved from Caucasus to Russia
                  1 fighter moved from 6 Sea Zone to Western Europe
                  1 fighter moved from 6 Sea Zone to Western Europe

      Place Units - Germans
                  6 transports placed in 6 Sea Zone
                  3 armour and 1 artillery placed in Germany

      Turn Complete - Germans
                  Germans collect 68 PUs; end with 68 PUs
                  1 unit repaired.

      Combat Hit Differential Summary :

      Germans : 3.33
          British : 1.83
          Americans : -0.33

      triplea_43659.0_Ger12.tsvg

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    • RE: Jeff vs Kirk game seven

      TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

      Game History

      Round: 11

      Purchase Units - Japanese
                  Japanese buy 5 infantry and 3 transports; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  3 armour moved from Buryatia S.S.R. to Yakut S.S.R.

      Combat - Japanese
                  Battle in Yakut S.S.R.
                      Japanese attack with 3 armour
                      Americans defend with 1 infantry
                          Japanese roll dice for 3 armour in Yakut S.S.R., round 2 : 1/3 hits, 1.50 expected hits
                          Americans roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits, 0.33 expected hits
                          1 infantry owned by the Americans lost in Yakut S.S.R.
                      Japanese win, taking Yakut S.S.R. from Americans with 3 armour remaining. Battle score for attacker is 3
                      Casualties for Americans: 1 infantry

      Non Combat Move - Japanese
                  5 armour moved from French Indochina to Manchuria
                  2 battleships, 2 carriers, 2 destroyers and 4 fighters moved from 62 Sea Zone to 60 Sea Zone

      Place Units - Japanese
                  5 infantry placed in Japan
                  3 transports placed in 60 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 39 PUs; end with 39 PUs

      Combat Hit Differential Summary :

      Americans : -0.33
          Japanese : -0.50

      triplea_43659.0_Jap11.tsvg

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    • RE: Jeff vs Kirk game seven

      TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

      Game History

      Round: 11

      Purchase Units - Germans
                  Germans buy 3 armour, 1 artillery, 2 destroyers, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 armour and 4 infantry moved from Russia to Archangel
                  1 armour moved from Germany to Karelia S.S.R.
                        Germans take Karelia S.S.R. from Americans
                  1 battleship, 2 destroyers, 2 submarines and 1 transport moved from 13 Sea Zone to 12 Sea Zone
                  1 infantry moved from French Equatorial Africa to Belgian Congo
                        Germans take Belgian Congo from British

      Combat - Germans
                  Battle in 12 Sea Zone
                      Germans attack with 1 battleship, 2 destroyers, 2 submarines and 1 transport
                      Russians defend with 1 submarine
                          Germans roll dice for 2 submarines in 12 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                          Russians roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                          1 submarine owned by the Russians lost in 12 Sea Zone
                      Germans win with 1 battleship, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 8
                      Casualties for Russians: 1 submarine
                  Battle in Archangel
                      Germans attack with 1 armour and 4 infantry
                      Americans defend with 1 armour
                          Germans roll dice for 1 armour and 4 infantry in Archangel, round 2 : 1/5 hits, 1.17 expected hits
                          Americans roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                          1 infantry owned by the Germans and 1 armour owned by the Americans lost in Archangel
                      Germans win, taking Archangel from Americans with 1 armour and 3 infantry remaining. Battle score for attacker is 2
                      Casualties for Germans: 1 infantry
                      Casualties for Americans: 1 armour

      Non Combat Move - Germans
                  1 artillery and 7 infantry moved from Germany to Eastern Europe

      Place Units - Germans
                  2 destroyers and 2 submarines placed in 7 Sea Zone
                  3 armour, 1 artillery and 1 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 68 PUs; end with 68 PUs

      Combat Hit Differential Summary :

      Germans : 0.17
          Americans : 0.50
          Russians : -0.33

      triplea_43659.0_Ger11.tsvg

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    • RE: Jeff vs Kirk game seven

      TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

      Game History

      Round: 10

      Purchase Units - Japanese
                  Japanese buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  2 battleships, 2 carriers, 5 destroyers, 4 fighters, 9 submarines and 2 transports moved from 60 Sea Zone to 62 Sea Zone
                  3 armour moved from Kwantung to Buryatia S.S.R.

      Combat - Japanese
                  Battle in 62 Sea Zone
                      Japanese attack with 2 battleships, 2 carriers, 5 destroyers, 4 fighters, 9 submarines and 2 transports
                      Americans defend with 2 battleships, 2 carriers, 2 destroyers, 4 fighters, 4 submarines and 1 transport
                          Japanese roll dice for 9 submarines in 62 Sea Zone, round 2 : 3/9 hits, 3.00 expected hits
                      Units damaged: 2 battleships owned by the Americans
                          Americans roll dice for 4 submarines in 62 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                      Units damaged: 2 battleships owned by the Japanese
                          Japanese roll dice for 2 battleships, 2 carriers, 5 destroyers, 4 fighters and 2 transports in 62 Sea Zone, round 2 : 6/13 hits, 6.17 expected hits
                          Americans roll dice for 2 battleships, 2 carriers, 2 destroyers, 4 fighters and 1 transport in 62 Sea Zone, round 2 : 7/11 hits, 6.17 expected hits
                          2 transports owned by the Japanese, 4 submarines owned by the Americans, 2 destroyers owned by the Americans, 6 submarines owned by the Japanese and 1 transport owned by the Americans lost in 62 Sea Zone
                          Japanese roll dice for 3 submarines in 62 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                          1 battleship owned by the Americans lost in 62 Sea Zone
                          Japanese roll dice for 2 battleships, 2 carriers, 5 destroyers and 4 fighters in 62 Sea Zone, round 3 : 5/13 hits, 6.17 expected hits
                          Americans roll dice for 1 battleship, 2 carriers and 4 fighters in 62 Sea Zone, round 3 : 4/7 hits, 4.33 expected hits
                          1 destroyer owned by the Japanese, 1 carrier owned by the Americans, 3 submarines owned by the Japanese and 4 fighters owned by the Americans lost in 62 Sea Zone
                          Japanese roll dice for 2 battleships, 2 carriers, 4 destroyers and 4 fighters in 62 Sea Zone, round 4 : 9/12 hits, 5.67 expected hits
                          Americans roll dice for 1 battleship and 1 carrier in 62 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                          2 destroyers owned by the Japanese, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 62 Sea Zone
                      Japanese win with 2 battleships, 2 carriers, 2 destroyers and 4 fighters remaining. Battle score for attacker is 60
                      Casualties for Japanese: 3 destroyers, 9 submarines and 2 transports
                      Casualties for Americans: 2 battleships, 2 carriers, 2 destroyers, 4 fighters, 4 submarines and 1 transport

      Non Combat Move - Japanese

      Place Units - Japanese
                  2 destroyers and 2 submarines placed in 60 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 39 PUs; end with 39 PUs
                  2 units repaired.

      Combat Hit Differential Summary :

      Americans : 3.00
          Japanese : 2.00

      triplea_43659.0_Jap10.tsvg

      posted in Play Boardgames
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    • RE: Jeff vs Kirk game seven

      TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

      Game History

      Round: 10

      Purchase Units - Germans
                  Germans buy 1 armour, 2 destroyers, 6 infantry and 2 submarines; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 infantry moved from Belorussia to Karelia S.S.R.
                  2 armour moved from West Russia to Karelia S.S.R.
                  4 armour moved from Archangel to Karelia S.S.R.
                  1 armour moved from Russia to Karelia S.S.R.
                  1 fighter moved from Germany to Karelia S.S.R.
                  1 fighter moved from Germany to Karelia S.S.R.
                  1 battleship and 1 transport moved from 15 Sea Zone to 13 Sea Zone

      Combat - Germans
                  Battle in Karelia S.S.R.
                      Germans attack with 7 armour, 2 fighters and 1 infantry
                      British defend with 2 armour; Americans defend with 1 armour
                          Germans roll dice for 7 armour, 2 fighters and 1 infantry in Karelia S.S.R., round 2 : 5/10 hits, 4.67 expected hits
                          British roll dice for 3 armour in Karelia S.S.R., round 2 : 1/3 hits, 1.50 expected hits
                          1 infantry owned by the Germans, 1 armour owned by the Americans and 2 armour owned by the British lost in Karelia S.S.R.
                      Germans win, taking Karelia S.S.R. from British with 7 armour and 2 fighters remaining. Battle score for attacker is 12
                      Casualties for Germans: 1 infantry
                      Casualties for British: 2 armour
                      Casualties for Americans: 1 armour

      Non Combat Move - Germans
                  1 fighter moved from Karelia S.S.R. to Germany
                  1 fighter moved from Karelia S.S.R. to Germany
                  1 armour moved from Novosibirsk to Russia
                  1 aaGun moved from West Russia to Caucasus

      Place Units - Germans
                  2 destroyers and 2 submarines placed in 13 Sea Zone
                  1 armour and 6 infantry placed in Germany

      Turn Complete - Germans
                  Germans collect 67 PUs; end with 67 PUs

      Combat Hit Differential Summary :

      Germans : 0.33
          British : -0.50

      triplea_43659.0_Ger10.tsvg

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    • RE: Jeff vs Kirk game seven

      TripleA Turn Summary for game: World War II Revised LHTR, version: 1.4.1

      Game History

      Round: 9

      Purchase Units - Japanese
                  Japanese buy 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs;

      Combat Move - Japanese
                  1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
                        Japanese take Yakut S.S.R. from Russians
                  1 armour moved from Yakut S.S.R. to Soviet Far East
                  2 armour, 1 artillery and 2 infantry moved from Buryatia S.S.R. to Soviet Far East

      Combat - Japanese
                  Battle in Soviet Far East
                      Japanese attack with 3 armour, 1 artillery and 2 infantry
                      Russians defend with 1 infantry
                          Japanese roll dice for 3 armour, 1 artillery and 2 infantry in Soviet Far East, round 2 : 2/6 hits, 2.33 expected hits
                          Russians roll dice for 1 infantry in Soviet Far East, round 2 : 1/1 hits, 0.33 expected hits
                          1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
                      Japanese win, taking Soviet Far East from Russians with 3 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Russians: 1 infantry

      Non Combat Move - Japanese
                  3 armour moved from Sinkiang to Kwantung
                  5 armour moved from Persia to French Indochina

      Place Units - Japanese
                  1 infantry placed in Japan
                  1 destroyer and 3 submarines placed in 60 Sea Zone

      Turn Complete - Japanese
                  Japanese collect 40 PUs; end with 40 PUs

      Combat Hit Differential Summary :

      Russians : 0.67
          Japanese : -0.33

      triplea_43659.0_Jap9.tsvg

      posted in Play Boardgames
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