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    Posts made by Existant

    • RE: Global with Jeff

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians buy 7 armour and 10 mech_infantrys; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              1 artillery moved from Slovakia Hungary to Greater Southern Germany
                    Russians take Greater Southern Germany from Germans
              2 armour moved from Germany to Western Germany
              3 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Poland to Western Germany
      
          Combat - Russians
              Battle in Western Germany
                  Russians attack with 5 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
                  Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
                      AA fire in Western Germany : 2/4 hits, 0.67 expected hits
                      2 fighters owned by the Russians lost in Western Germany
                      Russians roll dice for 5 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Western Germany, round 2 : 2/10 hits, 4.17 expected hits
                      Italians roll dice for 7 infantry in Western Germany, round 2 : 3/7 hits, 2.33 expected hits
                      3 mech_infantrys owned by the Russians and 2 infantry owned by the Italians lost in Western Germany
                      Russians roll dice for 5 armour, 1 fighter and 1 tactical_bomber in Western Germany, round 3 : 2/7 hits, 3.67 expected hits
                      Italians roll dice for 5 infantry in Western Germany, round 3 : 3/5 hits, 1.67 expected hits
                      3 armour owned by the Russians and 2 infantry owned by the Italians lost in Western Germany
                      Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Western Germany, round 4 : 2/4 hits, 2.17 expected hits
                      Italians roll dice for 3 infantry in Western Germany, round 4 : 2/3 hits, 1.00 expected hits
                      2 armour owned by the Russians and 2 infantry owned by the Italians lost in Western Germany
                      Russians roll dice for 1 fighter and 1 tactical_bomber in Western Germany, round 5 : 1/2 hits, 1.17 expected hits
                      Italians roll dice for 1 infantry in Western Germany, round 5 : 1/1 hits, 0.33 expected hits
                      1 fighter owned by the Russians and 1 infantry owned by the Italians lost in Western Germany
                  Russians win with 1 tactical_bomber remaining. Battle score for attacker is -51
                  Casualties for Russians: 5 armour, 3 fighters and 3 mech_infantrys
                  Casualties for Italians: 7 infantry
      
          Non Combat Move - Russians
              1 tactical_bomber moved from Western Germany to Germany
              8 infantry moved from Poland to Germany
              4 infantry moved from Eastern Poland to Poland
              3 armour, 2 artilleries, 2 infantry and 3 mech_infantrys moved from Western Ukraine to Eastern Poland
              3 armour and 3 mech_infantrys moved from Eastern Poland to Poland
              1 armour, 2 artilleries, 1 fighter and 4 infantry moved from Russia to Samara
              1 armour moved from Samara to Novosibirsk
              1 fighter moved from Samara to Novosibirsk
      
          Place Units - Russians
              10 mech_infantrys placed in Russia
              3 armour placed in Volgograd
              3 armour placed in Novgorod
              1 armour placed in Germany
              Russians undo move 3.
              2 armour placed in Germany
              1 armour placed in Novgorod
      
          Turn Complete - Russians
              Russians collect 50 PUs; end with 52 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 57 PUs
      

      Combat Hit Differential Summary :

      Italians : 3.67
      AA fire in Western Germany : : 1.33
      Russians : -4.17
      

      Savegame

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    • RE: Global with Jeff

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

      Game History

      Round: 5
      
          Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Global with Jeff

      TripleA Turn Summary: Chinese round 5

      TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

      Game History

      Round: 5
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Suiyuyan to Chahar
                    Chinese take Chahar from Japanese
              1 infantry moved from Suiyuyan to Hopei
                    Chinese take Hopei from Japanese
              2 infantry moved from Suiyuyan to Shensi
              3 infantry moved from Tsinghai to Sikang
              1 fighter moved from Tsinghai to Shensi
      
          Combat - Chinese
              Battle in Shensi
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Sikang
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Sikang
                      Chinese roll dice for 2 infantry in Sikang, round 3 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Sikang, round 4 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Sikang, round 5 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 5 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Sikang, round 6 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 6 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 2 infantry in Sikang, round 7 : 0/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 7 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Sikang
                      Chinese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 8 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Sikang, round 9 : 0/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 9 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 infantry in Sikang, round 10 : 1/1 hits, 0.17 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 10 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Sikang
                  Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -3
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Shensi to Suiyuyan
      
          Place Units - Chinese
              1 infantry placed in Yunnan
      
          Turn Complete - Chinese
              Chinese collect 8 PUs; end with 10 PUs
      

      Combat Hit Differential Summary :

      Chinese : -1.50
      Japanese : -1.33
      

      Savegame

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    • RE: Global with Jeff

      TripleA Turn Summary: Americans round 5

      TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 4 armour, 2 artilleries, 2 infantry and 6 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              2 armour, 2 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys moved from Normandy Bordeaux to France
      
          Combat - Americans
              Battle in France
                  Americans attack with 2 armour, 2 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys
                  Germans defend with 2 armour and 2 infantry; Italians defend with 1 airfield, 1 factory_minor, 2 fighters and 5 infantry
                      Americans roll dice for 2 armour, 2 artilleries, 1 bomber, 5 infantry and 2 mech_infantrys in France, round 2 : 7/12 hits, 3.83 expected hits
                      Italians roll dice for 2 armour, 2 fighters and 7 infantry in France, round 2 : 8/11 hits, 4.67 expected hits
                      2 infantry owned by the Germans, 5 infantry owned by the Americans, 1 artillery owned by the Americans, 5 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in France
                      Americans roll dice for 2 armour, 1 artillery and 1 bomber in France, round 3 : 3/4 hits, 2.00 expected hits
                      Italians roll dice for 2 armour and 2 fighters in France, round 3 : 3/4 hits, 2.33 expected hits
                      2 armour owned by the Germans, 2 armour owned by the Americans, 1 artillery owned by the Americans and 1 fighter owned by the Italians lost in France
                      Americans roll dice for 1 bomber in France, round 4 : 1/1 hits, 0.67 expected hits
                      Italians roll dice for 1 fighter in France, round 4 : 0/1 hits, 0.67 expected hits
                      1 fighter owned by the Italians lost in France
                  Americans win with 1 bomber remaining. Battle score for attacker is 10
                  Casualties for Americans: 2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
                  Casualties for Germans: 2 armour and 2 infantry
                  Casualties for Italians: 2 fighters and 5 infantry
      
          Non Combat Move - Americans
              3 cruisers and 3 destroyers moved from 110 Sea Zone to 91 Sea Zone
              1 artillery, 7 infantry and 4 transports moved from 103 Sea Zone to 105 Sea Zone
              1 artillery and 7 infantry moved from 105 Sea Zone to Normandy Bordeaux
              1 bomber moved from France to Normandy Bordeaux
              6 transports moved from 110 Sea Zone to 103 Sea Zone
              1 armour moved from Eastern United States to 101 Sea Zone
              1 armour moved from Eastern United States to 101 Sea Zone
              6 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              2 armour, 8 infantry and 5 transports moved from 101 Sea Zone to 103 Sea Zone
              2 bombers moved from Eastern United States to Normandy Bordeaux
      
          Place Units - Americans
              6 transports placed in 101 Sea Zone
              4 armour, 2 artilleries and 2 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
              Objective Americans 1 At War: Americans met a national objective for an additional 30 PUs; end with 80 PUs
      

      Combat Hit Differential Summary :

      Italians : 3.33
      Americans : 4.50
      

      Savegame

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    • RE: Global with Jeff

      TripleA Turn Summary: ANZAC round 5

      TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 infantry moved from Queensland to 54 Sea Zone
              1 artillery moved from Queensland to 54 Sea Zone
              1 artillery, 2 carriers, 2 destroyers, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
              1 infantry moved from 33 Sea Zone to Caroline Islands
              1 artillery moved from 33 Sea Zone to Caroline Islands
              1 destroyer and 1 submarine moved from 62 Sea Zone to 46 Sea Zone
      
          Combat - ANZAC
              Battle in Caroline Islands
      
          Non Combat Move - ANZAC
      
          Place Units - ANZAC
              2 destroyers placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 2 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Global with Jeff

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

      Game History

      Round: 5
      
          Purchase Units - British
              British buy 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 2 PUs; 
      
          Combat Move - British
              1 armour, 1 artillery and 4 infantry moved from United Kingdom to 110 Sea Zone
              1 armour, 1 artillery, 4 infantry and 6 transports moved from 110 Sea Zone to 111 Sea Zone
              1 armour moved from Scotland to 111 Sea Zone
              2 armour, 1 artillery, 2 battleships, 2 cruisers, 3 destroyers, 4 infantry and 6 transports moved from 111 Sea Zone to 112 Sea Zone
              2 armour, 1 artillery and 4 infantry moved from 112 Sea Zone to Western Germany
              1 artillery and 7 infantry moved from Normandy Bordeaux to Holland Belgium
              1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from Egypt to Alexandria
              2 armour, 1 artillery, 1 fighter and 5 infantry moved from Burma to Yunnan
              2 armour and 4 mech_infantrys moved from India to Yunnan
              1 transport moved from 37 Sea Zone to 38 Sea Zone
              1 mech_infantry moved from Shan State to 38 Sea Zone
              1 mech_infantry and 1 transport moved from 38 Sea Zone to 37 Sea Zone
              1 mech_infantry moved from 37 Sea Zone to Siam
              1 tactical_bomber moved from Shan State to Siam
              1 fighter moved from Shan State to Siam
              1 infantry moved from Shan State to Siam
              1 infantry moved from Shan State to Siam
              2 fighters and 3 infantry moved from Shan State to Yunnan
      
          Combat - British
              Battle in Alexandria
                  British attack with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                  Italians defend with 1 artillery, 4 infantry and 1 mech_infantry
                      British roll dice for 1 armour, 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/8 hits, 3.17 expected hits
                      Italians roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 2.00 expected hits
                      2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                      British roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 3 : 2/7 hits, 3.00 expected hits
                      Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 3 : 1/4 hits, 1.33 expected hits
                      2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                  2 artilleries owned by the British, 1 infantry owned by the British and 1 armour owned by the British retreated to Egypt
                  Italians win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
                  Casualties for British: 2 infantry
                  Casualties for Italians: 4 infantry
              Battle in Yunnan
                  British attack with 4 armour, 1 artillery, 3 fighters, 8 infantry and 4 mech_infantrys
                  Japanese defend with 1 artillery, 3 bombers, 6 fighters, 2 infantry and 2 tactical_bombers
                      British roll dice for 4 armour, 1 artillery, 3 fighters, 8 infantry and 4 mech_infantrys in Yunnan, round 2 : 8/20 hits, 6.00 expected hits
                      Japanese roll dice for 1 artillery, 3 bombers, 6 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 8/14 hits, 6.50 expected hits
                      2 tactical_bombers owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 3 bombers owned by the Japanese and 8 infantry owned by the British lost in Yunnan
                      British roll dice for 4 armour, 1 artillery, 3 fighters and 4 mech_infantrys in Yunnan, round 3 : 5/12 hits, 4.67 expected hits
                      Japanese roll dice for 6 fighters in Yunnan, round 3 : 4/6 hits, 4.00 expected hits
                      5 fighters owned by the Japanese and 4 mech_infantrys owned by the British lost in Yunnan
                      British roll dice for 4 armour, 1 artillery and 3 fighters in Yunnan, round 4 : 2/8 hits, 3.83 expected hits
                      Japanese roll dice for 1 fighter in Yunnan, round 4 : 1/1 hits, 0.67 expected hits
                      1 fighter owned by the Japanese and 1 artillery owned by the British lost in Yunnan
                  British win, taking Yunnan from Japanese with 4 armour and 3 fighters remaining. Battle score for attacker is 84
                  Casualties for British: 1 artillery, 8 infantry and 4 mech_infantrys
                  Casualties for Japanese: 1 artillery, 3 bombers, 6 fighters, 2 infantry and 2 tactical_bombers
              Battle in Siam
                  British attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                  Japanese defend with 2 infantry
                      British roll dice for 1 battleship in Siam, round 2 : 0/1 hits, 0.67 expected hits
                      British roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Siam, round 2 : 0/5 hits, 1.67 expected hits
                      Japanese roll dice for 2 infantry in Siam, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the British lost in Siam
                      British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Siam, round 3 : 1/3 hits, 1.33 expected hits
                      Japanese roll dice for 2 infantry in Siam, round 3 : 2/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 fighter owned by the British lost in Siam
                  Japanese win with 1 infantry remaining. Battle score for attacker is -17
                  Casualties for British: 1 fighter, 2 infantry and 1 mech_infantry
                  Casualties for Japanese: 1 infantry
                  1 tactical_bomber owned by the British retreated
              Battle in Holland Belgium
                  British attack with 1 artillery and 7 infantry
                  Germans defend with 1 infantry; Italians defend with 1 armour and 1 mech_infantry
                      British roll dice for 1 artillery and 7 infantry in Holland Belgium, round 2 : 2/8 hits, 1.67 expected hits
                      Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits, 1.17 expected hits
                      1 mech_infantry owned by the Italians, 1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                      British roll dice for 1 artillery and 5 infantry in Holland Belgium, round 3 : 4/6 hits, 1.33 expected hits
                      Germans roll dice for 1 armour in Holland Belgium, round 3 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the British and 1 armour owned by the Italians lost in Holland Belgium
                  British win, taking Holland Belgium from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
                  Casualties for British: 3 infantry
                  Casualties for Germans: 1 infantry
                  Casualties for Italians: 1 armour and 1 mech_infantry
              Battle in Western Germany
                  British attack with 2 armour, 1 artillery and 4 infantry
                  Germans defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 harbour and 5 infantry
                      British roll dice for 2 battleships and 2 cruisers in Western Germany, round 2 : 4/4 hits, 2.33 expected hits
                      British roll dice for 2 armour, 1 artillery and 4 infantry in Western Germany, round 2 : 0/7 hits, 2.17 expected hits
                      Germans roll dice for 2 armour and 5 infantry in Western Germany, round 2 : 2/7 hits, 2.67 expected hits
                      4 infantry owned by the Germans and 2 infantry owned by the British lost in Western Germany
                      British roll dice for 2 armour, 1 artillery and 2 infantry in Western Germany, round 3 : 2/5 hits, 1.83 expected hits
                      Germans roll dice for 2 armour and 1 infantry in Western Germany, round 3 : 2/3 hits, 1.33 expected hits
                      1 infantry owned by the Germans, 1 armour owned by the Germans and 2 infantry owned by the British lost in Western Germany
                      British roll dice for 2 armour and 1 artillery in Western Germany, round 4 : 1/3 hits, 1.33 expected hits
                      Germans roll dice for 1 armour in Western Germany, round 4 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Germans and 1 artillery owned by the British lost in Western Germany
                  British converts factory_major into different units
                  British win, taking Western Germany from Germans with 2 armour remaining. Battle score for attacker is 11
                  Casualties for British: 1 artillery and 4 infantry
                  Casualties for Germans: 2 armour and 5 infantry
      
          Non Combat Move - British
              1 tactical_bomber moved from Alexandria to Egypt
              1 fighter moved from Alexandria to Egypt
              3 fighters moved from Yunnan to Burma
              1 tactical_bomber moved from Siam to Burma
              1 infantry moved from India to Burma
              1 aaGun moved from India to Burma
              1 destroyer moved from 77 Sea Zone to 39 Sea Zone
              1 infantry moved from Kenya to Anglo Egyptian Sudan
              1 cruiser moved from 85 Sea Zone to 87 Sea Zone
      
          Place Units - British
              3 mech_infantrys placed in Normandy Bordeaux
              2 artilleries and 5 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 40 PUs; end with 40 PUs
      
          Place Units - UK_Pacific
              2 armour and 1 mech_infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 13 PUs; end with 15 PUs
              Some Units in India change ownership: 2 armour and 1 mech_infantry
      

      Combat Hit Differential Summary :

      Germans : 1.83
      British : -2.00
      Italians : -1.33
      Japanese : 4.50
      

      Savegame

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    • RE: Global with Jeff

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 1 armour, 2 artilleries, 1 fighter and 7 infantry; Remaining resources: 1 PUs; 
      
          Combat Move - Russians
              1 artillery moved from Romania to Slovakia Hungary
                    Russians take Slovakia Hungary from Germans
              1 artillery and 7 infantry moved from Poland to Germany
              3 armour moved from Eastern Poland to Germany
              1 tactical_bomber moved from Baltic States to Germany
              1 fighter moved from Baltic States to Germany
              1 fighter moved from Baltic States to Germany
      
          Combat - Russians
              Battle in Germany
                  Russians attack with 3 armour, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber
                  Germans defend with 1 aaGun, 2 armour, 1 factory_minor and 6 infantry
                      AA fire in Germany : 0/3 hits, 0.50 expected hits
                      Russians roll dice for 3 armour, 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber in Germany, round 2 : 3/14 hits, 4.83 expected hits
                      Germans roll dice for 2 armour and 6 infantry in Germany, round 2 : 4/8 hits, 3.00 expected hits
                      4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Germany
                      Russians roll dice for 3 armour, 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Germany, round 3 : 1/10 hits, 4.17 expected hits
                      Germans roll dice for 2 armour and 3 infantry in Germany, round 3 : 3/5 hits, 2.00 expected hits
                      3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Germany
                      Russians roll dice for 3 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Germany, round 4 : 3/7 hits, 3.50 expected hits
                      Germans roll dice for 2 armour and 2 infantry in Germany, round 4 : 1/4 hits, 1.67 expected hits
                      1 artillery owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Germany
                      Russians roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Germany, round 5 : 5/6 hits, 3.17 expected hits
                      Germans roll dice for 1 armour in Germany, round 5 : 1/1 hits, 0.50 expected hits
                      1 armour owned by the Russians and 1 armour owned by the Germans lost in Germany
                  Russians captures 30PUs while taking Germans capital
                  Russians win, taking Germany from Germans with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -1
                  Casualties for Russians: 1 armour, 1 artillery and 7 infantry
                  Casualties for Germans: 2 armour and 6 infantry
      
          Non Combat Move - Russians
              2 fighters and 1 tactical_bomber moved from Germany to Poland
              5 infantry moved from Eastern Poland to Poland
              3 infantry moved from Baltic States to Poland
              3 mech_infantrys moved from Novgorod to Poland
              1 infantry moved from Western Ukraine to Eastern Poland
              3 infantry moved from Western Ukraine to Eastern Poland
              3 armour moved from Western Ukraine to Poland
              2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
              3 armour and 3 mech_infantrys moved from Russia to Western Ukraine
              1 aaGun moved from Smolensk to Russia
              1 aaGun moved from Baltic States to Novgorod
              1 fighter moved from Russia to Poland
      
          Place Units - Russians
              3 infantry placed in Novgorod
              1 armour, 2 artilleries, 1 fighter and 4 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 48 PUs; end with 79 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 84 PUs
      

      Combat Hit Differential Summary :

      Germans : 1.83
      Russians : -3.67
      AA fire in Germany : : -0.50
      

      Savegame

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    • RE: Global with Jeff

      TripleA Turn Summary: French round 4

      TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

      Game History

      Round: 4
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Anglo Egyptian Sudan to Egypt
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Global with Jeff

      TripleA Turn Summary: Chinese round 4

      TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

      Game History

      Round: 4
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 fighter and 5 infantry moved from Shensi to Suiyuyan
      
          Combat - Chinese
              Battle in Suiyuyan
                  Chinese attack with 1 fighter and 5 infantry
                  Japanese defend with 1 artillery and 1 infantry
                      Chinese roll dice for 1 fighter and 5 infantry in Suiyuyan, round 2 : 1/6 hits, 1.33 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                      Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 3 : 3/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 artillery in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 4
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery and 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Suiyuyan to Tsinghai
      
          Place Units - Chinese
              3 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 5 PUs; end with 5 PUs
      

      Combat Hit Differential Summary :

      Chinese : 1.50
      Japanese : 0.00
      

      Savegame

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    • RE: Global with Jeff

      TripleA Turn Summary: Americans round 4

      TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

      Game History

      Round: 4
      
          Politics - Americans
              Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
      
          Purchase Units - Americans
              Americans buy 2 armour, 11 infantry and 5 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
      
          Non Combat Move - Americans
              2 armour, 2 artilleries, 3 cruisers, 3 destroyers, 5 infantry, 2 mech_infantrys and 6 transports moved from 103 Sea Zone to 110 Sea Zone
              2 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 103 Sea Zone
              1 bomber moved from Eastern United States to Normandy Bordeaux
              1 bomber moved from Hawaiian Islands to Eastern United States
              1 bomber moved from Hawaiian Islands to Eastern United States
      
          Place Units - Americans
              5 transports placed in 101 Sea Zone
              2 armour and 8 infantry placed in Eastern United States
              3 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
              Objective Americans 1 At War: Americans met a national objective for an additional 30 PUs; end with 80 PUs
      

      Combat Hit Differential Summary :

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    • RE: Global with Jeff

      TripleA Turn Summary: ANZAC round 4

      TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

      Game History

      Round: 4
      
          Purchase Units - ANZAC
              ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 carrier moved from 62 Sea Zone to 54 Sea Zone
              2 fighters moved from Queensland to 54 Sea Zone
      
          Place Units - ANZAC
              1 destroyer and 1 submarine placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 11 PUs
              Trigger ANZAC 2 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Global with Jeff

      TripleA Turn Summary: UK_Pacific round 4

      TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

      Game History

      Round: 4
      
          Politics - British
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
              Trigger British Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
      
          Purchase Units - British
              British buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 2 PUs; 
      
          Combat Move - British
              2 battleships, 2 cruisers and 5 destroyers moved from 110 Sea Zone to 111 Sea Zone
              1 infantry moved from United Kingdom to Scotland
              1 artillery moved from United Kingdom to Scotland
              1 armour moved from United Kingdom to Scotland
              1 infantry moved from United Kingdom to 110 Sea Zone
              1 infantry moved from United Kingdom to 110 Sea Zone
              1 artillery moved from United Kingdom to 110 Sea Zone
              1 infantry moved from 110 Sea Zone to Holland Belgium
              1 infantry moved from 110 Sea Zone to Holland Belgium
              1 artillery moved from 110 Sea Zone to Holland Belgium
              2 infantry moved from Tanganyika Territory to Kenya
              1 fighter moved from Egypt to Kenya
              1 tactical_bomber moved from Egypt to Kenya
      
          Combat - British
              Battle in Holland Belgium
              Battle in Kenya
                  British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                  Italians defend with 1 infantry
                      British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 2 : 0/4 hits, 1.50 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 3 : 1/4 hits, 1.50 expected hits
                      Italians roll dice for 1 infantry in Kenya, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya
                  British win, taking Holland Belgium from Germans, taking Kenya from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                  Casualties for British: 1 infantry
                  Casualties for Italians: 1 infantry
              Battle in Scotland
                  British attack with 1 armour, 1 artillery and 1 infantry
                  Germans defend with 2 infantry
                      British roll dice for 1 armour, 1 artillery and 1 infantry in Scotland, round 2 : 1/3 hits, 1.17 expected hits
                      Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                      British roll dice for 1 armour and 1 artillery in Scotland, round 3 : 1/2 hits, 0.83 expected hits
                      Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans and 1 artillery owned by the British lost in Scotland
                  British win, taking Scotland from Germans with 1 armour remaining. Battle score for attacker is -1
                  Casualties for British: 1 artillery and 1 infantry
                  Casualties for Germans: 2 infantry
              Battle in 111 Sea Zone
                  British attack with 2 battleships, 2 cruisers and 5 destroyers
                  Germans defend with 1 battleship, 2 cruisers, 1 destroyer and 1 transport
                      British roll dice for 2 battleships, 2 cruisers and 5 destroyers in 111 Sea Zone, round 2 : 3/9 hits, 4.00 expected hits
                  Units damaged: 1 battleship owned by the Germans
                      Germans roll dice for 1 battleship, 2 cruisers, 1 destroyer and 1 transport in 111 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                  Units damaged: 2 battleships owned by the British
                      1 destroyer owned by the Germans and 1 cruiser owned by the Germans lost in 111 Sea Zone
                      British roll dice for 2 battleships, 2 cruisers and 5 destroyers in 111 Sea Zone, round 3 : 4/9 hits, 4.00 expected hits
                      Germans roll dice for 1 battleship, 1 cruiser and 1 transport in 111 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                      1 battleship owned by the Germans, 2 destroyers owned by the British, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 111 Sea Zone
                  British win with 2 battleships, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 43
                  Casualties for Germans: 1 battleship, 2 cruisers, 1 destroyer and 1 transport
                  Casualties for British: 2 destroyers
      
          Non Combat Move - British
              1 fighter and 1 tactical_bomber moved from Kenya to Egypt
      
          Place Units - British
              3 infantry placed in Normandy Bordeaux
              1 armour, 1 artillery and 4 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 35 PUs; end with 35 PUs
      
          Place Units - UK_Pacific
              1 armour and 2 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 16 PUs; end with 18 PUs
              Some Units in India change ownership: 1 armour and 2 mech_infantrys
      

      Combat Hit Differential Summary :

      Germans : 1.83
      British : -3.00
      Italians : 0.33
      

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    • RE: Global with Jeff

      TripleA Turn Summary: Russians round 4

      TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

      Game History

      Round: 4
      
          Politics - Russians
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
              Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
              Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral
      
          Purchase Units - Russians
              Russians buy 3 armour, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 artillery moved from Bessarabia to Romania
                    Russians take Romania from Germans
              3 armour and 5 infantry moved from Western Ukraine to Eastern Poland
              1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber moved from Baltic States to Poland
              18 infantry moved from Buryatia to Amur
      
          Combat - Russians
              Battle in Amur
                  Russians attack with 18 infantry
                  Japanese defend with 1 infantry and 1 mech_infantry
                      Russians roll dice for 18 infantry in Amur, round 2 : 2/18 hits, 3.00 expected hits
                      Japanese roll dice for 1 infantry and 1 mech_infantry in Amur, round 2 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur
                  Russians win, taking Amur from Japanese with 17 infantry remaining. Battle score for attacker is 4
                  Casualties for Russians: 1 infantry
                  Casualties for Japanese: 1 infantry and 1 mech_infantry
              Battle in Eastern Poland
                  Russians attack with 3 armour and 5 infantry
                  Germans defend with 3 infantry
                      Russians roll dice for 3 armour and 5 infantry in Eastern Poland, round 2 : 3/8 hits, 2.33 expected hits
                      Germans roll dice for 3 infantry in Eastern Poland, round 2 : 0/3 hits, 1.00 expected hits
                      3 infantry owned by the Germans lost in Eastern Poland
                  Russians win, taking Eastern Poland from Germans with 3 armour and 5 infantry remaining. Battle score for attacker is 9
                  Casualties for Germans: 3 infantry
              Battle in Poland
                  Russians attack with 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber
                  Germans defend with 3 armour
                      Russians roll dice for 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber in Poland, round 2 : 5/13 hits, 3.67 expected hits
                      Germans roll dice for 3 armour in Poland, round 2 : 2/3 hits, 1.50 expected hits
                      2 infantry owned by the Russians and 3 armour owned by the Germans lost in Poland
                  Russians win, taking Poland from Germans with 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Russians: 2 infantry
                  Casualties for Germans: 3 armour
      
          Non Combat Move - Russians
              3 infantry moved from Novgorod to Baltic States
              4 infantry moved from Bryansk to Western Ukraine
              1 artillery moved from Russia to Bryansk
              1 artillery moved from Russia to Bryansk
              1 armour moved from Russia to Western Ukraine
              1 armour moved from Russia to Western Ukraine
              1 armour moved from Russia to Western Ukraine
              1 infantry moved from Russia to Bryansk
              1 infantry moved from Russia to Bryansk
              1 tactical_bomber moved from Poland to Baltic States
              1 fighter moved from Poland to Baltic States
              1 fighter moved from Poland to Baltic States
              1 aaGun moved from Novgorod to Baltic States
              1 aaGun moved from Russia to Smolensk
      
          Place Units - Russians
              3 mech_infantrys placed in Novgorod
              3 armour, 1 fighter and 3 mech_infantrys placed in Russia
      
          Turn Complete - Russians
              Russians collect 41 PUs; end with 41 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.50
      Russians : 1.00
      Japanese : 0.33
      

      Savegame

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    • RE: Global with Jeff

      TripleA Turn Summary: French round 3

      TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

      Game History

      Round: 3
      
          Politics - French
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
              Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
              1 destroyer moved from 83 Sea Zone to 91 Sea Zone
              1 cruiser moved from 110 Sea Zone to 91 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Global with Jeff

      TripleA Turn Summary: Chinese round 3

      TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

      Game History

      Round: 3
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 2 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Chinese
              1 fighter and 3 infantry moved from Shensi to Suiyuyan
              1 infantry moved from Kansu to Suiyuyan
      
          Combat - Chinese
              Battle in Suiyuyan
                  Chinese attack with 1 fighter and 4 infantry
                  Japanese defend with 1 tactical_bomber
                      Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 0/5 hits, 1.17 expected hits
                      Japanese roll dice for 1 tactical_bomber in Suiyuyan, round 2 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the Chinese lost in Suiyuyan
                      Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 3 : 2/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 tactical_bomber in Suiyuyan, round 3 : 1/1 hits, 0.50 expected hits
                      1 tactical_bomber owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                  Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                  Casualties for Chinese: 2 infantry
                  Casualties for Japanese: 1 tactical_bomber
      
          Non Combat Move - Chinese
              3 infantry moved from Szechwan to Shensi
              1 fighter moved from Suiyuyan to Shensi
      
          Place Units - Chinese
              2 infantry placed in Shensi
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 9 PUs
      

      Combat Hit Differential Summary :

      Chinese : -0.17
      Japanese : 1.00
      

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    • RE: Global with Jeff

      TripleA Turn Summary: Americans round 3

      TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

      Game History

      Round: 3
      
          Politics - Americans
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Chile
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Argentina
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Venezuela
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Sweden
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Switzerland
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Spain
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Portugal
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Turkey
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Saudi Arabia
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Afghanistan
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Mozambique
              Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Angola
      
          Purchase Units - Americans
              Americans buy 8 infantry and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              2 armour, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys and 4 transports moved from 90 Sea Zone to 103 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              2 artilleries, 2 cruisers, 2 destroyers, 2 infantry and 2 transports moved from 101 Sea Zone to 103 Sea Zone
      
          Place Units - Americans
              4 transports placed in 101 Sea Zone
              8 infantry placed in Eastern United States
              Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body>
              Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Japanese and British from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Chinese and UK_Pacific from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
      
          Turn Complete - Americans
              Americans collect 50 PUs (2 lost to blockades); end with 50 PUs
              Objective Americans 1 At War: Americans met a national objective for an additional 30 PUs; end with 80 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Global with Jeff

      TripleA Turn Summary: ANZAC round 3

      TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

      Game History

      Round: 3
      
          Purchase Units - ANZAC
              ANZAC buy 1 carrier; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 carrier moved from 62 Sea Zone to 54 Sea Zone
              1 infantry moved from Queensland to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
              1 fighter moved from Queensland to 54 Sea Zone
              1 fighter moved from Queensland to 54 Sea Zone
      
          Place Units - ANZAC
              1 carrier placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 10 PUs
              Trigger ANZAC 2 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
      

      Combat Hit Differential Summary :

      Savegame

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    • RE: Global with Jeff

      TripleA Turn Summary: UK_Pacific round 3

      TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

      Game History

      Round: 3
      
          Purchase Units - British
              British buy 1 armour, 2 artilleries, 3 infantry and 2 transports; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 artillery moved from United Kingdom to 110 Sea Zone
              1 infantry moved from United Kingdom to 110 Sea Zone
              1 infantry moved from United Kingdom to 110 Sea Zone
              1 infantry moved from United Kingdom to 110 Sea Zone
              1 infantry moved from United Kingdom to 110 Sea Zone
              1 infantry moved from United Kingdom to 110 Sea Zone
              1 infantry moved from United Kingdom to 110 Sea Zone
              1 infantry moved from United Kingdom to 110 Sea Zone
              1 artillery and 7 infantry moved from 110 Sea Zone to Normandy Bordeaux
              1 fighter moved from Egypt to 96 Sea Zone
              1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 96 Sea Zone
              2 infantry moved from Rhodesia to Tanganyika Territory
              1 armour moved from Ethiopia to Egypt
      
          Combat - British
              Battle in 96 Sea Zone
                  British attack with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                  Italians defend with 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport
                      British roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 96 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                      Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                  Units damaged: 1 carrier owned by the British
                      1 cruiser owned by the Italians and 1 battleship owned by the Italians lost in 96 Sea Zone
                      1 transport owned by the Italians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in 96 Sea Zone
                  British win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 48
                  Casualties for Italians: 1 armour, 1 battleship, 1 cruiser, 1 infantry and 1 transport
              Battle in Normandy Bordeaux
                  British attack with 1 artillery and 7 infantry
                  Germans defend with 1 mech_infantry; Italians defend with 1 armour, 2 artilleries, 1 factory_minor and 1 harbour
                      British roll dice for 2 battleships and 2 cruisers in Normandy Bordeaux, round 2 : 2/4 hits, 2.33 expected hits
                      British roll dice for 1 artillery and 7 infantry in Normandy Bordeaux, round 2 : 1/8 hits, 1.67 expected hits
                      Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.50 expected hits
                      2 artilleries owned by the Italians, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
                      British roll dice for 1 artillery and 5 infantry in Normandy Bordeaux, round 3 : 0/6 hits, 1.33 expected hits
                      Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits, 0.50 expected hits
                      1 infantry owned by the British lost in Normandy Bordeaux
                      British roll dice for 1 artillery and 4 infantry in Normandy Bordeaux, round 4 : 1/5 hits, 1.17 expected hits
                      Italians roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Italians lost in Normandy Bordeaux
                  British win, taking Normandy Bordeaux from Italians with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
                  Casualties for British: 3 infantry
                  Casualties for Germans: 1 mech_infantry
                  Casualties for Italians: 1 armour and 2 artilleries
      
          Non Combat Move - British
              1 mech_infantry moved from India to Shan State
              1 infantry moved from India to Burma
              1 armour moved from India to Burma
              1 armour moved from India to Burma
              1 destroyer and 1 transport moved from 39 Sea Zone to 37 Sea Zone
              1 fighter moved from 96 Sea Zone to Egypt
              1 tactical_bomber moved from 96 Sea Zone to Egypt
      
          Place Units - British
              2 transports placed in 110 Sea Zone
              1 armour, 2 artilleries and 3 infantry placed in United Kingdom
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
      
          Place Units - UK_Pacific
              1 armour, 1 infantry and 2 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 16 PUs; end with 16 PUs
              Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
      

      Combat Hit Differential Summary :

      British : -1.50
      Italians : 0.33
      

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    • RE: Global with Jeff

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians repair damage of 1x factory_minor; Remaining resources: 43 PUs; 
              Russians buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Russians
              2 artilleries and 9 infantry moved from Baltic States to Poland
              2 armour, 3 infantry and 2 mech_infantrys moved from Eastern Poland to Poland
              2 armour and 1 fighter moved from Western Ukraine to Poland
              1 fighter and 1 tactical_bomber moved from Belarus to Poland
      
          Combat - Russians
              Russians creates battle in territory 124 Sea Zone
              Battle in 124 Sea Zone
                  Russians attack with 1 submarine
                  Germans defend with 2 submarines
                      Russians roll dice for 1 submarine in 124 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Germans roll dice for 2 submarines in 124 Sea Zone, round 2 : 2/2 hits, 0.33 expected hits
                      1 submarine owned by the Germans and 1 submarine owned by the Russians lost in 124 Sea Zone
                  Germans win with 1 submarine remaining. Battle score for attacker is 0
                  Casualties for Russians: 1 submarine
                  Casualties for Germans: 1 submarine
              Battle in Poland
                  Russians attack with 4 armour, 2 artilleries, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber
                  Germans defend with 5 armour, 5 artilleries, 1 bomber, 1 fighter and 6 infantry
                      Russians roll dice for 4 armour, 2 artilleries, 2 fighters, 12 infantry, 2 mech_infantrys and 1 tactical_bomber in Poland, round 2 : 9/23 hits, 7.00 expected hits
                      Germans roll dice for 5 armour, 5 artilleries, 1 bomber, 1 fighter and 6 infantry in Poland, round 2 : 6/18 hits, 7.00 expected hits
                      6 infantry owned by the Russians, 2 artilleries owned by the Germans, 1 bomber owned by the Germans and 6 infantry owned by the Germans lost in Poland
                      Russians roll dice for 4 armour, 2 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Poland, round 3 : 5/17 hits, 6.00 expected hits
                      Germans roll dice for 5 armour, 3 artilleries and 1 fighter in Poland, round 3 : 6/9 hits, 4.17 expected hits
                      6 infantry owned by the Russians, 3 artilleries owned by the Germans and 2 armour owned by the Germans lost in Poland
                      Russians roll dice for 4 armour, 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Poland, round 4 : 4/11 hits, 5.00 expected hits
                      Germans roll dice for 3 armour and 1 fighter in Poland, round 4 : 4/4 hits, 2.17 expected hits
                      2 mech_infantrys owned by the Russians, 2 artilleries owned by the Russians, 1 fighter owned by the Germans and 3 armour owned by the Germans lost in Poland
                  Russians win, taking Poland from Germans with 4 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
                  Casualties for Russians: 2 artilleries, 12 infantry and 2 mech_infantrys
                  Casualties for Germans: 5 armour, 5 artilleries, 1 bomber, 1 fighter and 6 infantry
      
          Non Combat Move - Russians
              7 infantry moved from Novgorod to Baltic States
              1 artillery and 2 infantry moved from Belarus to Baltic States
              1 artillery moved from Western Ukraine to Bessarabia
              2 infantry moved from Ukraine to Bessarabia
              5 infantry moved from Bryansk to Western Ukraine
              3 armour moved from Russia to Western Ukraine
              4 infantry moved from Russia to Bryansk
              2 fighters and 1 tactical_bomber moved from Poland to Baltic States
      
          Place Units - Russians
              3 infantry placed in Novgorod
              3 armour, 2 artilleries and 2 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 39 PUs; end with 41 PUs
              Trigger Russians 2 Territory Buffer: Russians met a national objective for an additional 6 PUs; end with 47 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Germans : 4.33
      Russians : 0.67
      

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    • RE: Global with Jeff

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 Original, version: 2.9.1

      Game History

      Round: 2
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 70 Sea Zone to 83 Sea Zone
              1 infantry moved from French Central Africa to French Equatorial Africa
              1 infantry moved from Algeria to Morocco
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

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