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    Posts made by eskander

    • RE: GARGANTUA'S $200 TOURNAMENT OF EXTRA DEATH AND PAIN (TripleA Only) 2xELIMINATION

      Good to see agreement.

      Using similar logic in the third tier of the LS bracket, to ensure no rematches could happen in that bracket requires an edit of LS26 being switched with LS27.

      After that, though, I think it’s rather fair and expected that a rematch may happen as avoiding such things would be more troublesome than just rearranging some numbers (or impossible).

      This edit’s effect is much smaller in scope than the last one, though, so I wouldn’t worry about it if its troublesome to keep changing up the brackets.

      That is all.

      posted in Tournaments
      eskanderE
      eskander
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      Alright folks, a couple of admin things.

      1. UK euro gave me an error message and didn’t allow me to post turn details.
      For future reference, is there a way to view that to copy and paste it into the forum after the turn summary page?

      2. As I said before, this is my teammate’s first real Axis and Allies game. (He played a couple of turns as US mostly not at war in a practice Euro '40 on TripleA, but didn’t get much experience out of it because of the way the game went).  I think its good sportsmanship to try to limit edit mode use as much as possible, especially when correcting some details from a former turn; however, with him not being experienced at using TripleA, much less playing A&A in general, I can see it as reasonable to cut him a little slack, but that is of course ultimately up to you folks.

      The edits in question:

      A. His edit on US turn: Before the end of his turn, he edited in the ftr and tac that had 1 move left each into sz7 because he wasn’t aware the planes weren’t landing in sz6.

      B. The second edit, I performed on UK’s turn, AFTER his turn.  We had discussed him moving his troops from E US to Gibraltar and unloading them there.  This is certainly what he intended to do, but I noticed that he had not actually unloaded the units onto the land during his turn.  Speaking to him, he was foggy about the difference between units at sea on a ship and units on the land, but we cleared that up.  I edited the 1 inf and 1 arty onto the Gibraltar land space.

      The first edit I see as no real harm.

      The second edit occurred during an Allies block of turns, so I don’t see it as doing any harm, but I certainly would not have any hard feelings if you guys felt that second edit was unfair and edited the situation to its original state on your next turn.

      Finally, good news!  My trip was pushed to the right several days and amazingly, even in the deepest thickets of the bayou, my ratty hotel will have internet access so I won’t have to dump all my turns into my teammate’s lap.

      posted in Tournaments
      eskanderE
      eskander
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :2

      Place Units - UK_Pacific
                  1 armour and 5 infantry placed in India

      Turn Complete - UK_Pacific
                  UK_Pacific collect 16 PUs (4 lost to blockades); end with 16 PUs total
                      Some units change owners in territory India

      Territory Summary for UK_Pacific :

      India : 1 factory_major
          French Indo China : 1 flag,    Java : 1 flag,    Sumatra : 1 flag,
      Production/PUs Summary :

      Germans : 43 / 54
          Russians : 33 / 35
          Japanese : 38 / 47
          Americans : 53 / 74
          Chinese : 10 / 16
          British : 30 / 21
          UK_Pacific : 20 / 16
          Italians : 12 / 21
          ANZAC : 10 / 17
          French : 7 / 0
          Dutch : 3 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 4 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      eskanderE
      eskander
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :2

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                  Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units
                  2 infantry moved from Hopei to Suiyuyan
                  2 infantry moved from Yunnan to Kweichow
                  3 infantry moved from Yunnan to Hunan
                  1 fighter moved from Yunnan to Kweichow

      Combat - Chinese
                  Battle in Kweichow
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 mech_infantry
                          Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 :  0/3 hits
                          Japanese roll dice for 1 mech_infantry in Kweichow, round 1 :  0/1 hits
                          Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  2/3 hits
                          Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  1/1 hits
                          1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                      Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                      Casualties for Japanese: 1 mech_infantry
                      Casualties for Chinese: 1 infantry
                      Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                      Casualties for Japanese: 1 mech_infantry
                      Casualties for Chinese: 1 infantry
                  Battle in Hunan
                      Chinese attack with 3 infantry
                      Japanese defend with 1 artillery
                          Chinese roll dice for 3 infantry in Hunan, round 1 :  0/3 hits
                          Japanese roll dice for 1 artillery in Hunan, round 1 :  0/1 hits
                          Chinese roll dice for 3 infantry in Hunan, round 2 :  1/3 hits
                          Japanese roll dice for 1 artillery in Hunan, round 2 :  0/1 hits
                          1 artillery owned by the Japanese lost in Hunan
                      Chinese win, taking Hunan from Japanese with 3 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery
                      Chinese win with 3 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery
                  Battle in Suiyuyan
                      Chinese attack with 2 infantry
                      Japanese defend with 1 artillery
                          Chinese roll dice for 2 infantry in Suiyuyan, round 1 :  1/2 hits
                          Japanese roll dice for 1 artillery in Suiyuyan, round 1 :  1/1 hits
                          1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Suiyuyan
                      Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1
                      Casualties for Japanese: 1 artillery
                      Casualties for Chinese: 1 infantry
                      Chinese win with 1 infantry remaining. Battle score for attacker is 1
                      Casualties for Japanese: 1 artillery
                      Casualties for Chinese: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Chinese
                  1 fighter moved from Kweichow to Yunnan

      Place Units - Chinese
                  1 infantry placed in Hopei
                  1 artillery and 1 infantry placed in Yunnan
                  Chinese undo move 2.
                  3 infantry placed in Yunnan
                  1 artillery placed in Yunnan
                  Chinese undo move 2.
                  1 infantry placed in Hopei
                  2 infantry placed in Yunnan

      Turn Complete - Chinese
                  Chinese collect 10 PUs; end with 10 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

      Territory Summary for Chinese :

      Yunnan : 1 artillery, 1 fighter and 2 infantry
          Suiyuyan : 1 infantry
          Kweichow : 1 infantry
          Hunan : 3 infantry
          Hopei : 2 infantry

      Production/PUs Summary :

      Germans : 45 / 54
          Russians : 33 / 35
          Japanese : 40 / 47
          Americans : 53 / 74
          Chinese : 10 / 16
          British : 25 / 27
          UK_Pacific : 14 / 21
          Italians : 13 / 21
          ANZAC : 10 / 17
          French : 7 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      eskanderE
      eskander
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      Yeah, I don’t think this tournament kicked off at the best time for us all.

      Starting Saturday I’ll be working for nearly a month straight.

      Which wouldn’t be too bad but I’ll be in a shithole in a swamp.  Hopefully things have changed in the past 6 years and there’s at least mobile coverage there now.

      If I’m lucky, I’ll have access to internet.  If not, this game will become really interesting.

      posted in Tournaments
      eskanderE
      eskander
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      Sorry that turn was such a pain in the ass.  I meant to throw you an OOL on that sz, but it slipped my mind by the end of the turn.

      Edit mode is great but still has limits right now.

      Only glanced at the edits, but they looked legitimate to me.

      Thanks for going through all that mess.

      posted in Tournaments
      eskanderE
      eskander
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :2

      Politics - Russians
                  Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                  Setting uses for triggers used this phase.

      Purchase Units - Russians
                  Russians buy 2 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

      Combat Move - Russians
                  Giving bonus movement to units

      Non Combat Move - Russians
                  3 infantry moved from Ukraine to Bessarabia
                  1 mech_infantry moved from Ukraine to Bessarabia
                  1 armour moved from Ukraine to Bessarabia
                  2 infantry moved from Rostov to Ukraine
                  1 infantry moved from Bryansk to Western Ukraine
                  1 artillery moved from Bryansk to Ukraine
                  2 aaGuns moved from Bryansk to Ukraine
                  1 infantry moved from Eastern Poland to Bessarabia
                  1 armour moved from Belarus to Baltic States
                  1 mech_infantry moved from Belarus to Baltic States
                  1 infantry moved from Belarus to Baltic States
                  1 infantry moved from Novgorod to Karelia
                  1 artillery moved from Novgorod to Karelia
                  1 infantry moved from Russia to Vologda
                  1 infantry moved from Russia to Samara
                  3 infantry moved from Vyborg to Karelia
                  1 infantry moved from Novgorod to Karelia
                  1 infantry moved from Russia to Samara
                  1 infantry moved from Russia to Smolensk
                  1 infantry moved from Russia to Bryansk
                  1 infantry moved from Russia to Smolensk
                  1 infantry moved from Dzavhan to Central Mongolia
                  1 infantry moved from Buyant-Uhaa to Central Mongolia
                  1 infantry moved from Olgiy to Yenisey
                  1 infantry moved from Olgiy to Dzavhan

      Place Units - Russians
                  1 tactical_bomber placed in Ukraine
                  1 artillery placed in Novgorod
                  1 artillery placed in Ukraine
                  1 infantry placed in Ukraine
                  2 infantry placed in Novgorod
                  1 infantry placed in Volgograd
                  1 infantry placed in Russia
                  1 infantry placed in Russia
                  Russians undo move 6.
                  1 infantry placed in Russia

      Turn Complete - Russians
                  Russians collect 35 PUs; end with 35 PUs total

      Territory Summary for Russians :

      Sakha : 1 infantry
          Yenisey : 1 infantry
          Yakut S.S.R. : 1 infantry
          Buryatia : 1 infantry
          Olgiy : 1 flag,    Dzavhan : 1 flag, 1 infantry
          Central Mongolia : 1 flag, 2 infantry
          Buyant-Uhaa : 1 flag, 1 infantry
          Ulaanbaatar : 1 flag, 1 infantry
          Tsagaan Olom : 1 flag,    Karelia : 1 artillery and 8 infantry
          Baltic States : 2 aaGuns, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
          Bryansk : 1 infantry
          Eastern Poland : 1 infantry
          Bessarabia : 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
          Russia : 1 airfield, 1 factory_major and 3 infantry
          Ukraine : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber
          Western Ukraine : 1 infantry
          Vologda : 1 infantry
          Volgograd : 1 factory_minor
          Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
          Smolensk : 2 infantry
          Samara : 2 infantry
          125 Sea Zone : 1 submarine
          115 Sea Zone : 1 cruiser and 1 submarine

      Production/PUs Summary :

      Germans : 45 / 54
          Russians : 35 / 35
          Japanese : 30 / 41
          Americans : 52 / 52
          Chinese : 10 / 16
          British : 25 / 27
          UK_Pacific : 21 / 21
          Italians : 13 / 21
          ANZAC : 10 / 17
          French : 9 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 2 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      eskanderE
      eskander
    • RE: GARGANTUA'S $200 TOURNAMENT OF EXTRA DEATH AND PAIN (TripleA Only) 2xELIMINATION

      Garg

      Having finally taken the time to look at this bracket madness, I have a thought. An idea.

      Not a gripe, mind you. Maybe a thought with a serious flaw that did not occur to me in the 5 minutes it took for me to arrive at this thought.

      But I submit it to the floor for further thought.

      Perhaps it was quite by intention, but with the brackets being setup as is, it is rather possible to face off against the same team one has already beaten or been beaten by in the 2nd game of the Last Stand bracket.  It is certainly not an unexpected eventually at some point in the tournament, but this may happen as early as some folks’ 3rd game.

      While I don’t think this is an issue in the ultimate determination of a champion team of the overall tournament, I do think this slightly goes against the spirit of this tournament, which, if I understand correctly, is to encourage diversity in pushing folks out of their comfort zone to play with a variety of other folks.

      A simple fix, if it doesn’t screw up any logic that may have been behind this bracket, is to simply adjust the pairing of the 2nd game losing teams with the 1st Last Stand game winners.

      If my meaning is not clear, see the attached UNOFFICIAL bracket edit. (I highlighted edits in the LS with GREEN.)

      Shifting the pairing down by 1 number may not mitigate it enough, so what I chose to do is shift by 4.

      Why? 4 is half of 8, the total number of 2nd tier games in the ‘winning’ bracket.

      This would ensure that Last Stand teams are paired with other teams that are furthest away from their starting positions in the bracket.  This means that teams would not rematch against each other so early in the tournament and rather leave such eventualities for later.

      I didn’t take the time to wrap my brain around the pairing in the 3rd LS tier so I didn’t edit that, but I’m sure similar logic could be applied to mitigate this.

      If this has already been discussed… oops. I didn’t read the 30+ pgs before this.

      Shrug.

      A thought.

      UNOFFICIAL PROPOSED EDIT XDAP Tournament Bracketing 2012.xls

      posted in Tournaments
      eskanderE
      eskander
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      1 - bb
      1 - cc
      2 - dd

      should just be damaged bb left

      posted in Tournaments
      eskanderE
      eskander
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :1

      Place Units - UK_Pacific
                  1 artillery and 2 infantry placed in India
                  1 transport placed in 39 Sea Zone

      Turn Complete - UK_Pacific
                  UK_Pacific collect 21 PUs; end with 21 PUs total
                      Some units change owners in territory India
                      Some units change owners in territory 39 Sea Zone

      Territory Summary for UK_Pacific :

      India : 1 factory_major
          Java : 1 flag,
      Production/PUs Summary :

      Germans : 41 / 68
          Russians : 35 / 37
          Japanese : 30 / 41
          Americans : 52 / 52
          Chinese : 10 / 16
          British : 28 / 27
          UK_Pacific : 21 / 21
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 12 / 0
          Dutch : 7 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 3 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      eskanderE
      eskander
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :1

      Combat Move - British
                  Giving bonus movement to units
                  1 battleship moved from 110 Sea Zone to 109 Sea Zone
                  1 cruiser moved from 110 Sea Zone to 109 Sea Zone
                  1 bomber moved from United Kingdom to 97 Sea Zone
                  1 cruiser moved from 91 Sea Zone to 96 Sea Zone
                  1 fighter moved from Gibraltar to 96 Sea Zone
                  1 fighter moved from Malta to 97 Sea Zone
                  1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
                  1 carrier moved from 98 Sea Zone to 97 Sea Zone
                  1 cruiser moved from 98 Sea Zone to 97 Sea Zone
                  1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                  2 infantry moved from India to 39 Sea Zone
                  2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                  2 infantry moved from 42 Sea Zone to Java
                        UK_Pacific take Java from Dutch
                  Game Loaded
                      Japanese are now being played by: Human
                      Germans are now being played by: Human
                      French is now being played by: Human
                      British are now being played by: Human
                      Chinese are now being played by: Human
                      Dutch is now being played by: Human
                      Neutral_Axis are now being played by: Human
                      Neutral_Allies are now being played by: Human
                      ANZAC is now being played by: Human
                      Russians are now being played by: Human
                      UK_Pacific is now being played by: Human
                      Mongolians are now being played by: Human
                      Neutral_True is now being played by: Human
                      Italians are now being played by: Human
                      Americans are now being played by: Human

      Combat - British
                  Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
                  Battle in 96 Sea Zone
                      British attack with 1 cruiser and 1 fighter
                      Italians defend with 1 destroyer and 1 transport
                          British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 1 :  1/2 hits
                          Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 :  1/1 hits
                          1 destroyer owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone
                          1 transport owned by the Italians lost in 96 Sea Zone
                      British win with 1 cruiser remaining. Battle score for attacker is 5
                      Casualties for British: 1 fighter
                      Casualties for Italians: 1 destroyer and 1 transport
                      British win with 1 cruiser remaining. Battle score for attacker is 5
                      Casualties for British: 1 fighter
                      Casualties for Italians: 1 destroyer and 1 transport
                  Battle in 97 Sea Zone
                      British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                      Italians defend with 1 battleship, 1 cruiser, 1 fighter and 1 transport
                          British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 1 :  1/5 hits
                      Units damaged: 1 battleship owned by the Italians
                          Italians roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 97 Sea Zone, round 1 :  1/3 hits
                      Units damaged: 1 carrier owned by the British
                          British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 :  2/5 hits
                          Italians roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 97 Sea Zone, round 2 :  2/3 hits
                          1 fighter owned by the Italians , 1 cruiser owned by the Italians , 1 carrier owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
                          British roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 :  4/4 hits
                          Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 :  1/1 hits
                          1 battleship owned by the Italians , 1 fighter owned by the British and 1 transport owned by the Italians lost in 97 Sea Zone
                      British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 15
                      Casualties for British: 1 carrier, 1 destroyer and 1 fighter
                      Casualties for Italians: 1 battleship, 1 cruiser, 1 fighter and 1 transport
                      British win with 1 bomber, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 15
                      Casualties for British: 1 carrier, 1 destroyer and 1 fighter
                      Casualties for Italians: 1 battleship, 1 cruiser, 1 fighter and 1 transport
                  Battle in 109 Sea Zone
                      British attack with 1 battleship and 1 cruiser
                      Germans defend with 2 submarines
                      2 submarines owned by the Germans Submerged
                  Recording Battle Statistics

      Non Combat Move - British
                  1 destroyer moved from 71 Sea Zone to 81 Sea Zone
                  2 infantry moved from Union of South Africa to Rhodesia
                  2 infantry moved from Egypt to Alexandria
                  1 mech_infantry moved from Egypt to Alexandria
                  1 artillery moved from Egypt to Alexandria
                  1 cruiser moved from 39 Sea Zone to 37 Sea Zone
                  1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                  1 infantry moved from West India to Eastern Persia
                        British take Eastern Persia from Neutral_Allies
                  2 infantry moved from Burma to Shan State
                  1 artillery moved from India to Burma
                  3 aaGuns moved from India to Burma
                  1 fighter moved from Burma to Malaya
                  1 fighter and 1 tactical_bomber moved from India to Trans-Jordan
                  1 infantry moved from India to Burma
                  1 infantry moved from India to Burma
                  1 tactical_bomber moved from 97 Sea Zone to Malta
                  1 bomber moved from 97 Sea Zone to Syria
                  1 infantry moved from Scotland to United Kingdom
                  1 transport moved from 98 Sea Zone to 81 Sea Zone

      Place Units - British
                  2 destroyers placed in 109 Sea Zone
                  1 factory_minor placed in Egypt

      Turn Complete - British
                  British collect 22 PUs (6 lost to blockades); end with 22 PUs total
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 27 PUs

      Territory Summary for British :

      Shan State : 2 infantry
          Burma : 3 aaGuns, 1 artillery and 2 infantry
          India : 1 airfield, 1 harbour and 2 infantry
          Malaya : 1 fighter, 1 harbour and 3 infantry
          Kwangtung : 1 harbour and 2 infantry
          Java : 2 infantry
          42 Sea Zone : 1 transport
          37 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
          Iceland : 1 airfield
          Quebec : 1 armour, 1 factory_minor and 1 infantry
          Trans-Jordan : 1 fighter and 1 tactical_bomber
          Alexandria : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
          Gibraltar : 1 harbour
          New Brunswick Nova Scotia : 1 harbour
          Egypt : 1 factory_minor and 1 harbour
          Union of South Africa : 1 factory_minor and 1 harbour
          Ontario : 1 artillery and 1 infantry
          Scotland : 1 aaGun, 1 airfield and 1 infantry
          Malta : 1 aaGun, 1 infantry and 1 tactical_bomber
          United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
          Anglo Egyptian Sudan : 1 infantry
          Rhodesia : 2 infantry
          Syria : 1 bomber
          96 Sea Zone : 1 cruiser

      posted in Tournaments
      eskanderE
      eskander
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      Scramble orders in sz97!?!

      XPAD-01_Unterhund_TLDTTOTS_B1.tsvg

      posted in Tournaments
      eskanderE
      eskander
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      Yeah we should be able to get this game rolling a bit quicker.

      Note: I used edit mode in the last turn because my nub self misclicked twice in Noncombat.  Edit mode reflects my noncombat movements. I hope its not an issue!

      posted in Tournaments
      eskanderE
      eskander
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8

      Game History

      Round :1

      Purchase Units - Chinese
                  Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
                  Chinese buy 4 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese
                  Giving bonus movement to units
                  2 infantry moved from Kweichow to Hunan
                  1 fighter moved from Szechwan to Hunan

      Combat - Chinese
                  Battle in Hunan
                      Chinese attack with 1 fighter and 2 infantry
                      Japanese defend with 1 artillery and 1 infantry
                          Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 1 :  2/3 hits
                          Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 1 :  1/2 hits
                          1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
                      Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery and 1 infantry
                      Casualties for Chinese: 1 infantry
                      Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                      Casualties for Japanese: 1 artillery and 1 infantry
                      Casualties for Chinese: 1 infantry
                  Recording Battle Statistics

      Non Combat Move - Chinese
                  1 fighter moved from Hunan to Yunnan

      Place Units - Chinese
                  4 infantry placed in Yunnan
                  Chinese undo move 1.
                  Turning on Edit Mode
                  EDIT: Chinese player Removing units owned by PlayerID named:Chinese from Szechwan: 6 infantry
                  EDIT: Chinese player Adding units owned by PlayerID named:Chinese to Kweichow: 2 infantry
                  EDIT: Chinese player Adding units owned by PlayerID named:Chinese to Yunnan: 2 infantry
                  EDIT: Chinese player Adding units owned by PlayerID named:Chinese to Yunnan: 1 infantry
                  EDIT: Chinese player Adding units owned by PlayerID named:Chinese to Yunnan: 1 infantry
                  EDIT: Chinese player Removing units owned by PlayerID named:Chinese from Shensi: 1 infantry
                  EDIT: Chinese player Adding units owned by PlayerID named:Chinese to Suiyuyan: 1 infantry
                  EDIT: Turning off Edit Mode
                  1 infantry placed in Hopei
                  1 infantry placed in Kweichow
                  1 infantry placed in Hunan
                  1 infantry placed in Yunnan
                  Chinese undo move 2.
                  1 infantry placed in Hopei

      Turn Complete - Chinese
                  Chinese collect 10 PUs; end with 10 PUs total
                  Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

      Territory Summary for Chinese :

      Yunnan : 1 fighter and 5 infantry
          Suiyuyan : 3 infantry
          Kweichow : 2 infantry
          Hunan : 2 infantry
          Hopei : 2 infantry

      Production/PUs Summary :

      Germans : 41 / 68
          Russians : 35 / 37
          Japanese : 30 / 41
          Americans : 52 / 52
          Chinese : 10 / 16
          British : 28 / 28
          UK_Pacific : 17 / 17
          Italians : 10 / 10
          ANZAC : 10 / 10
          French : 12 / 0
          Dutch : 11 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 3 / 0
          Neutral_Allies : 6 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      eskanderE
      eskander
    • RE: AAE40 ohm/esk/gt/hj/kil/

      TripleA Turn Summary for game: World War II Europe 1940, version: 2.5

      Game History

      Round :6

      Purchase Units - Russians
                  Russians buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

      Combat Move - Russians
                  Giving bonus movement to units
                  5 infantry moved from Russia to Smolensk
                  2 infantry moved from Vologda to Smolensk
                  1 fighter moved from Russia to Smolensk
                  3 armour moved from Romania to Slovakia Hungary
                  1 armour moved from Poland to Slovakia Hungary
                  4 infantry moved from Poland to Slovakia Hungary
                  1 tactical_bomber moved from Ukraine to Slovakia Hungary
                  1 infantry moved from Poland to Slovakia Hungary

      Combat - Russians
                  Battle in Slovakia Hungary
                      Russians attack with 4 armour, 5 infantry and 1 tactical_bomber
                      Germans defend with 1 infantry
                          Russians roll dice for 4 armour, 5 infantry and 1 tactical_bomber in Slovakia Hungary, round 1 :  3/10 hits
                          Germans roll dice for 1 infantry in Slovakia Hungary, round 1 :  1/1 hits
                          1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                      Russians win, taking Slovakia Hungary from Germans with 4 armour, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                      Russians win with 4 armour, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Smolensk
                      Russians attack with 1 fighter and 7 infantry
                      Germans defend with 2 artilleries
                          Russians roll dice for 1 fighter and 7 infantry in Smolensk, round 1 :  1/8 hits
                          Germans roll dice for 2 artilleries in Smolensk, round 1 :  2/2 hits
                          2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                          Russians roll dice for 1 fighter and 5 infantry in Smolensk, round 2 :  1/6 hits
                          Germans roll dice for 1 artillery in Smolensk, round 2 :  1/1 hits
                          1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                      Russians win, taking Smolensk from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is -1
                      Casualties for Germans: 2 artilleries
                      Casualties for Russians: 3 infantry
                      Russians win with 1 fighter and 4 infantry remaining. Battle score for attacker is -1
                      Casualties for Germans: 2 artilleries
                      Casualties for Russians: 3 infantry
                  Recording Battle Statistics

      Non Combat Move - Russians
                  1 artillery moved from Finland to Vyborg
                  1 infantry moved from Novgorod to Karelia
                  1 artillery moved from Novgorod to Baltic States
                  1 infantry moved from Novgorod to Baltic States
                  1 armour moved from Novgorod to Baltic States
                  2 infantry moved from Western Ukraine to Eastern Poland
                  1 artillery moved from Western Ukraine to Eastern Poland
                  2 infantry moved from Bessarabia to Eastern Poland
                  1 infantry moved from Ukraine to Bessarabia
                  1 artillery moved from Western Ukraine to Eastern Poland
                  1 artillery moved from Bryansk to Western Ukraine
                  1 infantry moved from Bryansk to Western Ukraine
                  1 fighter moved from Smolensk to Romania
                  1 tactical_bomber moved from Slovakia Hungary to Romania
                  2 infantry moved from Novosibirsk to Vologda
                  3 infantry moved from Belarus to Eastern Poland

      Place Units - Russians
                  1 armour, 1 artillery and 1 infantry placed in Romania
                  1 destroyer and 1 transport placed in 115 Sea Zone
                  1 infantry placed in Novgorod
                  2 mech_infantrys placed in Ukraine
                  Trigger Russians 3 At War With Axis: Russians has 2 infantry placed in Novosibirsk

      Turn Complete - Russians
                  Russians collect 38 PUs; end with 38 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
                  Trigger Russians 2 Territory Buffer: Russians met a national objective for an additional 3 PUs; end with 46 PUs
                  Trigger Russians 2 Territory Buffer: Russians met a national objective for an additional 3 PUs; end with 49 PUs
                  Trigger Russians 2 Territory Buffer: Russians met a national objective for an additional 3 PUs; end with 52 PUs

      Territory Summary for Russians :

      Slovakia Hungary : 1 flag, 4 armour and 4 infantry
          Romania : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 infantry and 1 tactical_bomber
          Poland : 1 flag, 1 infantry
          Karelia : 1 infantry
          Baltic States : 1 armour, 1 artillery and 1 infantry
          Vyborg : 1 artillery
          Eastern Poland : 2 artilleries and 7 infantry
          Bessarabia : 1 aaGun and 1 infantry
          Russia : 1 airfield and 1 factory_major
          Ukraine : 1 factory_minor and 2 mech_infantrys
          Western Ukraine : 1 artillery and 1 infantry
          Novosibirsk : 2 infantry
          Vologda : 2 infantry
          Volgograd : 1 factory_minor
          Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
          Smolensk : 4 infantry
          Northwest Persia : 1 flag, 1 infantry
          115 Sea Zone : 1 destroyer and 1 transport
          Finland : 1 flag,

      posted in Team Games
      eskanderE
      eskander
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      Ha, all good. 41 any good?

      posted in Tournaments
      eskanderE
      eskander
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      herro!?!

      posted in Tournaments
      eskanderE
      eskander
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      It’s alright. As I said previously, I’m stuck out of town in Texas on a job thing for another week so I’m busy as well.

      We’ll just trudge along when we can.

      posted in Tournaments
      eskanderE
      eskander
    • RE: AAE40 ohm/esk/gt/hj/kil/

      TripleA Turn Summary for game: World War II Europe 1940, version: 2.5

      Game History

      Round :5

      Purchase Units - Russians
                  Russians buy 1 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  Giving bonus movement to units
                  1 submarine moved from 112 Sea Zone to 105 Sea Zone
                  2 infantry moved from Vologda to Smolensk
                  2 infantry moved from Rostov to Bryansk
                  1 artillery moved from Rostov to Bryansk
                  2 infantry moved from Novgorod to Belarus
                  1 artillery moved from Russia to Smolensk
                  1 infantry moved from Russia to Smolensk
                  1 armour and 1 mech_infantry moved from Baltic States to Romania
                        Russians take Eastern Poland from Germans
                  2 armour moved from Ukraine to Romania
                        Russians take Bessarabia from Germans
                  1 infantry moved from Archangel to Smolensk
                  2 infantry moved from Novgorod to Belarus
                  1 infantry moved from Ukraine to Western Ukraine
                  1 artillery moved from Ukraine to Western Ukraine
                  1 infantry moved from Ukraine to Western Ukraine
                  1 artillery moved from Ukraine to Western Ukraine
                  1 tactical_bomber moved from Novgorod to Romania
                  6 infantry moved from Baltic States to Poland
                  1 armour moved from Novgorod to Poland
                  1 fighter moved from Ukraine to Smolensk
                  1 fighter moved from Novgorod to Belarus
                  1 infantry moved from Ukraine to Bryansk

      Combat - Russians
                  Battle in Belarus
                      Russians attack with 1 fighter and 4 infantry
                      Germans defend with 2 tactical_bombers
                          Russians roll dice for 1 fighter and 4 infantry in Belarus, round 1 :  2/5 hits
                          Germans roll dice for 2 tactical_bombers in Belarus, round 1 :  1/2 hits
                          1 infantry owned by the Russians and 2 tactical_bombers owned by the Germans lost in Belarus
                      Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 19
                      Casualties for Germans: 2 tactical_bombers
                      Casualties for Russians: 1 infantry
                      Russians win with 1 fighter and 3 infantry remaining. Battle score for attacker is 19
                      Casualties for Germans: 2 tactical_bombers
                      Casualties for Russians: 1 infantry
                  Battle in Bryansk
                      Russians attack with 1 artillery and 3 infantry
                      Germans defend with 2 armour
                          Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 1 :  3/4 hits
                          Germans roll dice for 2 armour in Bryansk, round 1 :  2/2 hits
                          2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
                      Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 2 armour
                      Casualties for Russians: 2 infantry
                      Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                      Casualties for Germans: 2 armour
                      Casualties for Russians: 2 infantry
                  Battle in Poland
                      Russians attack with 1 armour and 6 infantry
                      Germans defend with 1 artillery and 2 infantry
                          Russians roll dice for 1 armour and 6 infantry in Poland, round 1 :  2/7 hits
                          Germans roll dice for 1 artillery and 2 infantry in Poland, round 1 :  0/3 hits
                          2 infantry owned by the Germans lost in Poland
                          Russians roll dice for 1 armour and 6 infantry in Poland, round 2 :  0/7 hits
                          Germans roll dice for 1 artillery in Poland, round 2 :  0/1 hits
                          Russians roll dice for 1 armour and 6 infantry in Poland, round 3 :  1/7 hits
                          Germans roll dice for 1 artillery in Poland, round 3 :  0/1 hits
                          1 artillery owned by the Germans lost in Poland
                      Russians win, taking Poland from Germans with 1 armour and 6 infantry remaining. Battle score for attacker is 10
                      Casualties for Germans: 1 artillery and 2 infantry
                      Russians win with 1 armour and 6 infantry remaining. Battle score for attacker is 10
                      Casualties for Germans: 1 artillery and 2 infantry
                  Battle in Romania
                      Russians attack with 3 armour, 1 mech_infantry and 1 tactical_bomber
                      Germans defend with 1 armour, 1 factory_minor, 1 fighter and 1 infantry
                          Russians roll dice for 3 armour, 1 mech_infantry and 1 tactical_bomber in Romania, round 1 :  1/5 hits
                          Germans roll dice for 1 armour, 1 fighter and 1 infantry in Romania, round 1 :  0/3 hits
                          1 infantry owned by the Germans lost in Romania
                          Russians roll dice for 3 armour, 1 mech_infantry and 1 tactical_bomber in Romania, round 2 :  3/5 hits
                          Germans roll dice for 1 armour and 1 fighter in Romania, round 2 :  1/2 hits
                          1 armour owned by the Germans , 1 mech_infantry owned by the Russians and 1 fighter owned by the Germans lost in Romania
                      Russians win, taking Romania from Germans with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 15
                      Casualties for Germans: 1 armour, 1 fighter and 1 infantry
                      Casualties for Russians: 1 mech_infantry
                      Russians win with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 15
                      Casualties for Germans: 1 armour, 1 fighter and 1 infantry
                      Casualties for Russians: 1 mech_infantry
                  Battle in Smolensk
                      Russians attack with 1 artillery, 1 fighter and 4 infantry
                      Germans defend with 3 artilleries and 2 infantry
                          Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Smolensk, round 1 :  2/6 hits
                          Germans roll dice for 3 artilleries and 2 infantry in Smolensk, round 1 :  3/5 hits
                          3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Smolensk
                          Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Smolensk, round 2 :  1/3 hits
                          Germans roll dice for 3 artilleries in Smolensk, round 2 :  2/3 hits
                          1 infantry owned by the Russians , 1 artillery owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                          Russians roll dice for 1 fighter in Smolensk, round 3 :  0/1 hits
                          Germans roll dice for 2 artilleries in Smolensk, round 3 :  0/2 hits
                          Russians roll dice for 1 fighter in Smolensk, round 4 :  0/1 hits
                          Germans roll dice for 2 artilleries in Smolensk, round 4 :  2/2 hits
                          1 fighter owned by the Russians lost in Smolensk
                      Germans win with 2 artilleries remaining. Battle score for attacker is -16
                      Casualties for Germans: 1 artillery and 2 infantry
                      Casualties for Russians: 1 artillery, 1 fighter and 4 infantry
                  Battle in Western Ukraine
                      Russians attack with 2 artilleries and 2 infantry
                      Italians defend with 2 armour
                          Russians roll dice for 2 artilleries and 2 infantry in Western Ukraine, round 1 :  2/4 hits
                          Germans roll dice for 2 armour in Western Ukraine, round 1 :  0/2 hits
                          2 armour owned by the Italians lost in Western Ukraine
                      Russians win, taking Western Ukraine from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
                      Casualties for Italians: 2 armour
                      Russians win with 2 artilleries and 2 infantry remaining. Battle score for attacker is 12
                      Casualties for Italians: 2 armour
                  Battle in 105 Sea Zone
                      Russians attack with 1 submarine
                      Germans defend with 2 submarines
                      2 submarines owned by the Germans Submerged
                          Russians roll dice for 1 submarine in 105 Sea Zone, round 1 :  0/1 hits
                  Recording Battle Statistics

      Non Combat Move - Russians
                  2 infantry moved from Ukraine to Bessarabia
                  1 infantry moved from Caucasus to Northwest Persia
                        Russians take Northwest Persia from Neutral_Allies
                  1 aaGun moved from Ukraine to Bessarabia
                  1 fighter moved from Belarus to Russia
                  2 infantry moved from Novosibirsk to Vologda
                  1 tactical_bomber moved from Romania to Ukraine

      Place Units - Russians
                  1 armour, 1 artillery and 1 infantry placed in Novgorod
                  3 infantry placed in Russia
                  1 infantry placed in Russia
                  2 infantry placed in Ukraine
                  Russians undo move 4.
                  1 infantry placed in Ukraine
                  1 infantry placed in Russia
                  Trigger Russians 3 At War With Axis: Russians has 2 infantry placed in Novosibirsk

      Turn Complete - Russians
                  Russians collect 34 PUs; end with 34 PUs total
                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs

      Territory Summary for Russians :

      Romania : 1 flag, 3 armour and 1 factory_minor
          Poland : 1 flag, 1 armour and 6 infantry
          Belarus : 3 infantry
          Bryansk : 1 artillery and 1 infantry
          Bessarabia : 1 aaGun and 2 infantry
          Russia : 1 airfield, 1 factory_major, 1 fighter and 5 infantry
          Ukraine : 1 factory_minor, 1 infantry and 1 tactical_bomber
          Western Ukraine : 2 artilleries and 2 infantry
          Novosibirsk : 2 infantry
          Vologda : 2 infantry
          Volgograd : 1 factory_minor
          Novgorod : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
          Northwest Persia : 1 flag, 1 infantry
          Finland : 1 flag, 1 artillery

      posted in Team Games
      eskanderE
      eskander
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      Auto Post of details is fine. That way we can see things on our fancy phones.

      As you can see, still figuring out nations with teammate. Obviously will have that settled as we go along in this first turn.

      I think it’ll be:
      Esk: Rus, Ch, UK
      Cyphias: US, ANZAC, Fr.

      But we may change that up depending on how comfortable teammate feels with certain nations. (pssst this is his second game and the first one hasn’t even been completed yet).

      posted in Tournaments
      eskanderE
      eskander
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