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    Posts made by eskander

    • RE: XDAP-02 The Long Dark Tea Time of the Soul vs The Headless Neds!

      Ahh, another hiccup.  Seems your emails aren’t registered at the dice server, Or so triple a is telling me…

      http://dice.tripleawarclub.org

      posted in Tournaments
      eskanderE
      eskander
    • RE: XDAP-02 The Long Dark Tea Time of the Soul vs The Headless Neds!

      And by the by, it seems right now I’ll be ger/ita, but depending on what my partner feels like playing this could change as we go along.

      posted in Tournaments
      eskanderE
      eskander
    • RE: XDAP-02 The Long Dark Tea Time of the Soul vs The Headless Neds!

      Scramble!?

      posted in Tournaments
      eskanderE
      eskander
    • RE: XDAP-02 The Long Dark Tea Time of the Soul vs The Headless Neds!

      TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

      Game History

      Round :1

      Purchase Units - Germans
                  Germans buy 1 fighter, 2 submarines and 1 transport; Remaining resources: 1 PUs;

      Combat Move - Germans
                  2 infantry moved from Romania to Yugoslavia
                  1 armour moved from Romania to Yugoslavia
                  2 infantry moved from Slovakia Hungary to Yugoslavia
                  1 armour moved from Slovakia Hungary to Yugoslavia
                  1 armour moved from Poland to Yugoslavia
                  6 infantry moved from Greater Southern Germany to Yugoslavia
                  2 artilleries moved from Greater Southern Germany to Yugoslavia
                  2 armour moved from Greater Southern Germany to Southern France
                  1 mech_infantry moved from Western Germany to Southern France
                  1 mech_infantry moved from Western Germany to Southern France
                  1 tactical_bomber moved from Poland to Yugoslavia
                  4 infantry moved from Holland Belgium to France
                  3 armour and 2 artilleries moved from Holland Belgium to France
                  1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
                  1 fighter moved from Slovakia Hungary to France
                  1 armour moved from Greater Southern Germany to Southern France
                  1 fighter moved from Holland Belgium to 109 Sea Zone
                  2 tactical_bombers moved from Western Germany to 109 Sea Zone
                  1 fighter moved from Western Germany to 109 Sea Zone
                  1 submarine moved from 103 Sea Zone to 106 Sea Zone
                  1 submarine moved from 117 Sea Zone to 106 Sea Zone
                  1 submarine moved from 118 Sea Zone to 109 Sea Zone
                  1 submarine moved from 108 Sea Zone to 109 Sea Zone
                  1 fighter moved from Western Germany to 111 Sea Zone
                  1 tactical_bomber moved from Western Germany to 111 Sea Zone
                  1 fighter moved from Norway to 111 Sea Zone
                  2 bombers moved from Germany to 111 Sea Zone
                  1 tactical_bomber moved from Germany to France
                  1 submarine moved from 124 Sea Zone to 111 Sea Zone

      posted in Tournaments
      eskanderE
      eskander
    • RE: XDAP-02 The Long Dark Tea Time of the Soul vs The Headless Neds!

      Test summary from TripleA, engine version: 1.6.1.1, time: 04:18:42

      posted in Tournaments
      eskanderE
      eskander
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      Had to use edit mode to get the right troops moved on the transports due to a bug. Dice details are in email.

      posted in Tournaments
      eskanderE
      eskander
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

      Game History

      Round :7

      Place Units - UK_Pacific
                  1 aaGun and 3 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 5
                      Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3,4,2
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,6,6
                  UK_Pacific collect 10 PUs (5 lost to blockades); end with 10 PUs total
                  Some Units in India change ownership: 1 aaGun and 3 infantry

      Territory Summary for UK_Pacific :

      Siam : 1 flag
          India : 1 flag, 1 factory_major
          Sumatra : 1 flag
          Eastern Persia : 1 flag

      Production/PUs Summary :

      Germans : 41 / 67
          Russians : 17 / 18
          Japanese : 60 / 61
          Americans : 61 / 83
          Chinese : 3 / 3
          British : 29 / 29
          UK_Pacific : 15 / 10
          Italians : 23 / 39
          ANZAC : 10 / 26
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      eskanderE
      eskander
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

      Game History

      Round :7

      Combat Move - British
                  Turning on Edit Mode
                  EDIT: Removing units owned by British from United Kingdom: 1 artillery and 1 infantry
                  EDIT: Removing units owned by Germans from Holland Belgium: 1 infantry
                  EDIT: Adding units owned by British to Holland Belgium: 1 artillery
                  EDIT: Turning off Edit Mode
                  2 fighters moved from United Kingdom to Holland Belgium

      Combat - British
                  British creates battle in territory Holland Belgium

      Non Combat Move - British
                  2 fighters moved from Holland Belgium to United Kingdom
                  1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                  1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                  1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                  1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                  1 infantry moved from Scotland to United Kingdom
                  1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                  1 armour moved from Anglo Egyptian Sudan to Belgian Congo
                  2 artilleries moved from Anglo Egyptian Sudan to Belgian Congo
                  1 infantry moved from Anglo Egyptian Sudan to Kenya
                  1 mech_infantry moved from South West Africa to Belgian Congo
                  1 armour moved from South West Africa to Belgian Congo
                  2 tactical_bombers moved from Eastern Persia to India
                  2 fighters moved from Eastern Persia to India
                  1 infantry moved from West India to Eastern Persia
                  1 infantry moved from West India to Eastern Persia
                  1 artillery and 1 infantry moved from Burma to India
                  1 infantry moved from Shan State to Burma
                  1 infantry moved from Malaya to Shan State

      Place Units - British
                  2 destroyers placed in 110 Sea Zone
                  1 tactical_bomber placed in United Kingdom

      Turn Complete - British
                  British collect 29 PUs; end with 29 PUs total

      Territory Summary for British :

      Shan State : 1 flag, 1 aaGun and 1 infantry
          Burma : 1 flag, 1 infantry
          British Columbia : 1 flag, 1 artillery
          India : 1 flag, 1 airfield, 2 artilleries, 2 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
          Malaya : 1 flag, 1 harbour
          Alaska : 1 flag, 1 infantry
          Sumatra : 1 flag, 2 infantry
          Belgian Congo : 1 flag, 2 armour, 2 artilleries and 1 mech_infantry
          Iceland : 1 flag, 1 airfield
          Quebec : 1 flag, 1 armour and 1 factory_minor
          Gibraltar : 1 flag, 1 harbour
          New Brunswick Nova Scotia : 1 flag, 1 harbour and 1 infantry
          Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
          Scotland : 1 flag, 1 aaGun and 1 airfield
          Kenya : 1 flag, 1 infantry
          United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
          Normandy Bordeaux : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
          Holland Belgium : 1 flag, 1 artillery
          Ethiopia : 1 flag, 1 infantry
          Eastern Persia : 1 flag, 2 infantry
          110 Sea Zone : 1 flag, 2 destroyers and 2 transports

      Production/PUs Summary :

      Germans : 41 / 67
          Russians : 17 / 18
          Japanese : 60 / 61
          Americans : 61 / 83
          Chinese : 3 / 3
          British : 29 / 29
          UK_Pacific : 15 / 0
          Italians : 23 / 39
          ANZAC : 10 / 26
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      eskanderE
      eskander
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

      Game History

      Round :7

      Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 2 infantry; Remaining resources: 0 PUs;

      Combat Move - Chinese

      Non Combat Move - Chinese
                  1 infantry moved from Szechwan to Sikang

      Place Units - Chinese
                  2 infantry placed in Tsinghai

      Turn Complete - Chinese
                  Chinese collect 3 PUs; end with 3 PUs total

      Territory Summary for Chinese :

      Tsinghai : 1 flag, 2 infantry
          Szechwan : 1 flag, 1 infantry
          Sikang : 1 flag, 1 infantry

      Production/PUs Summary :

      Germans : 44 / 67
          Russians : 17 / 18
          Japanese : 60 / 61
          Americans : 61 / 83
          Chinese : 3 / 3
          British : 26 / 27
          UK_Pacific : 15 / 14
          Italians : 23 / 39
          ANZAC : 10 / 26
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      eskanderE
      eskander
    • RE: GARGANTUA'S $200 TOURNAMENT OF EXTRA DEATH AND PAIN (TripleA Only) 2xELIMINATION

      Vance, you guys should be up against the losing team of Game 20, Fighting Mongoose or Invisible Greens, which I don’t believe is decided yet.  Barring any admin changes by Garg, of course.

      As for Little Threats and Speedo Hares, I don’t have an answer to that.  The game never started in their thread from a month ago it seems.  Someone should check on them. Allweneed? You have someone to pester.

      posted in Tournaments
      eskanderE
      eskander
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      Yessir. Updated.

      posted in Tournaments
      eskanderE
      eskander
    • RE: Historical Boardgames sponsored BATTLE OF THE AGES Tournament

      Is this thread going to be Stickied? Would make it easier on my sanity, for one.

      posted in Tournaments
      eskanderE
      eskander
    • BotA R1 Eskander vs Invictus

      Thread started.

      posted in Tournaments
      eskanderE
      eskander
    • XDAP-02 The Long Dark Tea Time of the Soul vs The Headless Neds!

      Thread started. PMs sent.  Onward we are from here.

      posted in Tournaments
      eskanderE
      eskander
    • RE: GARGANTUA'S $200 TOURNAMENT OF EXTRA DEATH AND PAIN (TripleA Only) 2xELIMINATION

      Current state of tournament to my knowledge.

      Congrats to Djensen and U-505 on their victory. They played a glorious Axis game of roughly fondling the Allies’ genitals.

      OFFICIAL UNTIL PROVEN WRONG XDAP Tournament Bracketing 2012-1.xls

      posted in Tournaments
      eskanderE
      eskander
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      Note: Used edit mode during deployment phase to make a noncom move that slipped my mind.

      posted in Tournaments
      eskanderE
      eskander
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

      Game History

      Round :7

      Purchase Units - Russians
                  Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

      Combat Move - Russians
                  5 infantry moved from Evenkiyskiy to Timguska
                  1 armour moved from Evenkiyskiy to Timguska

      Combat - Russians
                  Battle in Timguska
                      Russians attack with 1 armour and 5 infantry
                      Japanese defend with 1 armour, 1 artillery and 2 infantry
                          Russians roll dice for 1 armour and 5 infantry in Timguska, round 1 :  1/6 hits
                          Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Timguska, round 1 :  2/4 hits
                          2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Timguska
                          Russians roll dice for 1 armour and 3 infantry in Timguska, round 2 :  0/4 hits
                          Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Timguska, round 2 :  1/3 hits
                          1 infantry owned by the Russians lost in Timguska
                          Russians roll dice for 1 armour and 2 infantry in Timguska, round 3 :  1/3 hits
                          Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Timguska, round 3 :  0/3 hits
                          1 infantry owned by the Japanese lost in Timguska
                          Russians roll dice for 1 armour and 2 infantry in Timguska, round 4 :  0/3 hits
                          Japanese roll dice for 1 armour and 1 artillery in Timguska, round 4 :  0/2 hits
                          Russians roll dice for 1 armour and 2 infantry in Timguska, round 5 :  0/3 hits
                          Japanese roll dice for 1 armour and 1 artillery in Timguska, round 5 :  1/2 hits
                          1 infantry owned by the Russians lost in Timguska
                          Russians roll dice for 1 armour and 1 infantry in Timguska, round 6 :  1/2 hits
                          Japanese roll dice for 1 armour and 1 artillery in Timguska, round 6 :  0/2 hits
                          1 artillery owned by the Japanese lost in Timguska
                          Russians roll dice for 1 armour and 1 infantry in Timguska, round 7 :  0/2 hits
                          Japanese roll dice for 1 armour in Timguska, round 7 :  0/1 hits
                          Russians roll dice for 1 armour and 1 infantry in Timguska, round 8 :  1/2 hits
                          Japanese roll dice for 1 armour in Timguska, round 8 :  1/1 hits
                          1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Timguska
                      Russians win, taking Timguska from Japanese with 1 armour remaining. Battle score for attacker is 1
                      Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
                      Casualties for Russians: 5 infantry

      Non Combat Move - Russians
                  7 infantry moved from Russia to Bryansk

      Place Units - Russians
                  1 artillery and 7 infantry placed in Russia
                  Turning on Edit Mode
                  EDIT: Removing units owned by Russians from Bryansk: 1 mech_infantry
                  EDIT: Adding units owned by Russians to Caucasus: 1 mech_infantry
                  EDIT: Turning off Edit Mode

      Turn Complete - Russians
                  Russians collect 18 PUs; end with 18 PUs total

      Territory Summary for Russians :

      Timguska : 1 flag, 1 armour
          Olgiy : 1 flag
          Dzavhan : 1 flag
          Tsagaan Olom : 1 flag
          Bryansk : 1 flag, 4 aaGuns, 5 armour, 2 artilleries, 1 fighter, 38 infantry, 2 mech_infantrys and 1 tactical_bomber
          Russia : 1 flag, 1 airfield, 1 artillery, 1 factory_major and 7 infantry
          Volgograd : 1 flag, 1 factory_minor
          Caucasus : 1 flag, 1 mech_infantry

      Production/PUs Summary :

      Germans : 52 / 67
          Russians : 18 / 18
          Japanese : 55 / 67
          Americans : 53 / 76
          Chinese : 5 / 6
          British : 26 / 27
          UK_Pacific : 17 / 14
          Italians : 23 / 39
          ANZAC : 10 / 26
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      eskanderE
      eskander
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      Sorry folks. Ended up being busy.

      I do realize the game has gone on far too long for the tourney.

      I agree with Garg.  The game is definitely leaning on the axis side of things. And I believe that will become increasingly clear as we go along barring some quite jilted rolls, especially after another round.

      Strategically, Allies have made too many mistakes and economically Axis and Allies are far too close for Allies to have the upper hand. Tactically, I’d point out a few more things, but I’d hate to give my opponent ideas.

      With all that said, though, here’s a thought:

      Since the tournament needs to move along and the Axis are leading, I say Unterhund goes on to play the next team in the winning bracket while Long Dark Tea Time goes to the losing bracket with 1 loss.  We begin our next games.

      However, I’d really like to continue playing this game, at least for another round(s) over the next few days/week.  This being my first global 40 game, I could learn some things about how the game is playing out right now.  Additionally, this being my partner’s first real Axis and Allies game, it could help him to see how things are playing out.

      Though unlikely at this point, if Allies were to pull out a victory, Long Dark could have their loss transferred to Unterhund without messing up the tournament too much.

      What do you folks think?

      Regardless, Russia’s turn is incoming…

      posted in Tournaments
      eskanderE
      eskander
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

      Game History

      Round :6

      Place Units - UK_Pacific
                  1 artillery and 1 infantry placed in India

      Turn Complete - UK_Pacific
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
                  UK_Pacific collect 14 PUs (3 lost to blockades); end with 14 PUs total
                  Some Units in India change ownership: 1 artillery and 1 infantry

      Territory Summary for UK_Pacific :

      Siam : 1 flag
          India : 1 flag, 1 factory_major
          French Indo China : 1 flag
          Sumatra : 1 flag
          41 Sea Zone : 1 flag
          Eastern Persia : 1 flag

      Production/PUs Summary :

      Germans : 43 / 61
          Russians : 24 / 25
          Japanese : 56 / 67
          Americans : 56 / 76
          Chinese : 5 / 6
          British : 28 / 27
          UK_Pacific : 17 / 14
          Italians : 20 / 31
          ANZAC : 10 / 21
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      eskanderE
      eskander
    • RE: XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul

      TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

      Game History

      Round :6

      Combat Move - British
                  1 infantry moved from Burma to Yunnan
                  1 artillery moved from Burma to Yunnan
                  1 transport moved from 79 Sea Zone to 39 Sea Zone
                  2 infantry moved from India to 39 Sea Zone
                  2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                  2 infantry moved from 41 Sea Zone to Sumatra
                  2 carriers, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 41 Sea Zone
                        UK_Pacific take 41 Sea Zone from Japanese
                  1 infantry and 1 mech_infantry moved from Rhodesia to South West Africa
                  1 armour and 1 infantry moved from Union of South Africa to South West Africa
                  1 infantry moved from Burma to Yunnan

      Combat - British
                  Battle in South West Africa
                      British attack with 1 armour, 2 infantry and 1 mech_infantry
                      Italians defend with 1 artillery and 1 infantry
                          British roll dice for 1 armour, 2 infantry and 1 mech_infantry in South West Africa, round 1 :  0/4 hits
                          Italians roll dice for 1 artillery and 1 infantry in South West Africa, round 1 :  0/2 hits
                          British roll dice for 1 armour, 2 infantry and 1 mech_infantry in South West Africa, round 2 :  0/4 hits
                          Italians roll dice for 1 artillery and 1 infantry in South West Africa, round 2 :  2/2 hits
                          2 infantry owned by the British lost in South West Africa
                          British roll dice for 1 armour and 1 mech_infantry in South West Africa, round 3 :  1/2 hits
                          Italians roll dice for 1 artillery and 1 infantry in South West Africa, round 3 :  0/2 hits
                          1 infantry owned by the Italians lost in South West Africa
                          British roll dice for 1 armour and 1 mech_infantry in South West Africa, round 4 :  0/2 hits
                          Italians roll dice for 1 artillery in South West Africa, round 4 :  0/1 hits
                          British roll dice for 1 armour and 1 mech_infantry in South West Africa, round 5 :  1/2 hits
                          Italians roll dice for 1 artillery in South West Africa, round 5 :  0/1 hits
                          1 artillery owned by the Italians lost in South West Africa
                      British win, taking South West Africa from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                      Casualties for British: 2 infantry
                      Casualties for Italians: 1 artillery and 1 infantry
                  Battle in Sumatra
                  Battle in Yunnan
                      British attack with 1 artillery and 2 infantry
                      Japanese defend with 1 armour
                          British roll dice for 1 artillery and 2 infantry in Yunnan, round 1 :  0/3 hits
                          Japanese roll dice for 1 armour in Yunnan, round 1 :  1/1 hits
                          1 infantry owned by the British lost in Yunnan
                          British roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  1/2 hits
                          Japanese roll dice for 1 armour in Yunnan, round 2 :  0/1 hits
                          1 armour owned by the Japanese lost in Yunnan
                      British win, taking Sumatra from Japanese, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                      Casualties for Japanese: 1 armour
                      Casualties for British: 1 infantry

      Non Combat Move - British
                  2 infantry moved from India to West India
                  1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
                  1 fighter and 1 tactical_bomber moved from Egypt to Eastern Persia
                  1 armour moved from Egypt to Anglo Egyptian Sudan
                  1 infantry moved from Egypt to Anglo Egyptian Sudan
                  1 artillery moved from Egypt to Anglo Egyptian Sudan
                  2 fighters moved from Egypt to Caucasus
                  1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                  1 aaGun moved from Malaya to Shan State
                  1 infantry moved from Malaya to Shan State
                  1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone

      Place Units - British
                  2 transports placed in 110 Sea Zone
                  2 artilleries and 1 infantry placed in United Kingdom
                  2 infantry placed in Egypt

      Turn Complete - British
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,2,2,1,4,4,1
                  British collect 26 PUs (2 lost to blockades); end with 27 PUs total

      Territory Summary for British :

      Yunnan : 1 flag, 1 artillery and 1 infantry
          Shan State : 1 flag, 1 aaGun and 1 infantry
          Burma : 1 flag, 1 artillery and 1 infantry
          British Columbia : 1 flag, 1 artillery
          India : 1 flag, 1 airfield and 1 harbour
          Malaya : 1 flag, 1 harbour and 1 infantry
          Alaska : 1 flag, 1 infantry
          Sumatra : 1 flag, 2 infantry
          41 Sea Zone : 1 flag, 2 carriers, 1 cruiser, 1 destroyer and 1 transport
          West India : 1 flag, 2 infantry
          Iceland : 1 flag, 1 airfield
          Quebec : 1 flag, 1 armour and 1 factory_minor
          Gibraltar : 1 flag, 1 harbour
          New Brunswick Nova Scotia : 1 flag, 1 harbour and 1 infantry
          Egypt : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 3 infantry
          Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
          Scotland : 1 flag, 1 aaGun, 1 airfield and 1 infantry
          South West Africa : 1 flag, 1 armour and 1 mech_infantry
          United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 2 infantry
          Anglo Egyptian Sudan : 1 flag, 1 armour, 2 artilleries and 2 infantry
          Tobruk : 1 flag
          Ethiopia : 1 flag
          Caucasus : 1 flag, 2 fighters
          Eastern Persia : 1 flag, 2 fighters and 2 tactical_bombers
          110 Sea Zone : 1 flag, 1 infantry, 1 mech_infantry and 2 transports

      Production/PUs Summary :

      Germans : 43 / 61
          Russians : 24 / 25
          Japanese : 56 / 67
          Americans : 56 / 76
          Chinese : 5 / 6
          British : 28 / 27
          UK_Pacific : 17 / 0
          Italians : 20 / 31
          ANZAC : 10 / 21
          French : 4 / 0
          Dutch : 0 / 0
          Mongolians : 0 / 0
          Neutral_Axis : 0 / 0
          Neutral_Allies : 2 / 0
          Neutral_True : 18 / 0

      posted in Tournaments
      eskanderE
      eskander
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