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    Topics created by erinmores

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      BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

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      TripleA Turn Summary: Russians round 12

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 12 Combat Move - Russians 4 bombers moved from Korea to Japan 2 bombers moved from Manchuria to Japan 1 bomber moved from Chahar to Japan 3 fighters moved from Kansu to Korea 1 tactical_bomber moved from Kansu to Korea 4 bombers moved from Volgograd to Manchuria 2 bombers moved from Russia to Korea 1 mech_infantry moved from Korea to Siberia Purchase Units - Russians Russians buy 8 bombers and 1 infantry; Remaining resources: 0 PUs; Non Combat Move - Russians Place Units - Russians 4 bombers placed in Korea 3 bombers and 1 infantry placed in Volgograd 1 bomber placed in Russia Turn Complete - Russians Russians collect 69 PUs; end with 69 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 30 PUs; end with 99 PUs

      Combat Hit Differential Summary :

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      Battlestarpimptastica - Barbaloca Axis Vs ErinmoreS

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      TripleA Turn Summary: Germans round 17

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 17 Research Technology - Germans Combat Move - Germans 7 infantry moved from Western Germany to Northern Italy 3 infantry moved from France to Northern Italy 1 infantry moved from Greater Southern Germany to Northern Italy 3 fighters moved from Southern France to Northern Italy 6 infantry moved from Normandy Bordeaux to Spain 3 infantry moved from Southern France to Spain 6 fighters moved from Southern France to Portugal 5 infantry moved from Denmark to Western Germany 3 fighters moved from Finland to Sweden 3 armour moved from Finland to Sweden 3 infantry moved from Novgorod to Karelia 3 bombers moved from Yenisey to Tambov 3 tactical_bombers moved from Russia to Tambov 3 infantry moved from Russia to Tambov Purchase Units - Germans Germans repair damage of 14x factory_major, 8x factory_major, 3x factory_minor; Remaining resources: 37 PUs; Germans buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat - Germans Battle in Northern Italy Germans attack with 3 fighters and 11 infantry Americans defend with 3 armour, 3 artilleries and 1 factory_minor Germans roll dice for 3 fighters and 11 infantry in Northern Italy, round 2 : 1/14 hits, 3.33 expected hits Americans roll dice for 3 armour and 3 artilleries in Northern Italy, round 2 : 3/6 hits, 2.50 expected hits 3 infantry owned by the Germans and 1 artillery owned by the Americans lost in Northern Italy Germans roll dice for 3 fighters and 8 infantry in Northern Italy, round 3 : 2/11 hits, 2.83 expected hits Americans roll dice for 3 armour and 2 artilleries in Northern Italy, round 3 : 2/5 hits, 2.17 expected hits 2 infantry owned by the Germans and 2 artilleries owned by the Americans lost in Northern Italy Germans roll dice for 3 fighters and 6 infantry in Northern Italy, round 4 : 4/9 hits, 2.50 expected hits Americans roll dice for 3 armour in Northern Italy, round 4 : 0/3 hits, 1.50 expected hits 3 armour owned by the Americans lost in Northern Italy Germans win, taking Northern Italy from Americans with 3 fighters and 6 infantry remaining. Battle score for attacker is 15 Casualties for Germans: 5 infantry Casualties for Americans: 3 armour and 3 artilleries Battle in Sweden Germans attack with 3 armour and 3 fighters Americans defend with 1 artillery and 6 infantry Germans roll dice for 3 armour and 3 fighters in Sweden, round 2 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 artillery and 6 infantry in Sweden, round 2 : 1/7 hits, 2.33 expected hits 1 armour owned by the Germans and 3 infantry owned by the Americans lost in Sweden Germans roll dice for 2 armour and 3 fighters in Sweden, round 3 : 3/5 hits, 2.50 expected hits Americans roll dice for 1 artillery and 3 infantry in Sweden, round 3 : 2/4 hits, 1.33 expected hits 1 fighter owned by the Germans, 1 armour owned by the Germans and 3 infantry owned by the Americans lost in Sweden Germans roll dice for 1 armour and 2 fighters in Sweden, round 4 : 0/3 hits, 1.50 expected hits Americans roll dice for 1 artillery in Sweden, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 fighters in Sweden, round 5 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 artillery in Sweden, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Sweden Germans win, taking Sweden from Americans with 1 armour and 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 2 armour and 1 fighter Casualties for Americans: 1 artillery and 6 infantry Battle in Tambov Germans attack with 3 bombers, 3 infantry and 3 tactical_bombers British defend with 4 armour, 2 bombers, 15 fighters and 3 tactical_bombers Germans roll dice for 3 bombers, 3 infantry and 3 tactical_bombers in Tambov, round 2 : 5/9 hits, 4.00 expected hits British roll dice for 4 armour, 2 bombers, 15 fighters and 3 tactical_bombers in Tambov, round 2 : 13/24 hits, 13.83 expected hits 3 infantry owned by the Germans, 3 bombers owned by the Germans, 2 bombers owned by the British, 3 tactical_bombers owned by the Germans and 3 armour owned by the British lost in Tambov British win with 1 armour, 15 fighters and 3 tactical_bombers remaining. Battle score for attacker is -36 Casualties for Germans: 3 bombers, 3 infantry and 3 tactical_bombers Casualties for British: 3 armour and 2 bombers Battle in Portugal Germans attack with 6 fighters Americans defend with 1 artillery and 3 infantry Germans roll dice for 6 fighters in Portugal, round 2 : 5/6 hits, 3.00 expected hits Americans roll dice for 1 artillery and 3 infantry in Portugal, round 2 : 3/4 hits, 1.33 expected hits 3 fighters owned by the Germans, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Portugal Germans win with 3 fighters remaining. Battle score for attacker is -17 Casualties for Germans: 3 fighters Casualties for Americans: 1 artillery and 3 infantry Battle in Spain Germans attack with 9 infantry Americans defend with 2 artilleries Germans roll dice for 9 infantry in Spain, round 2 : 1/9 hits, 1.50 expected hits Americans roll dice for 2 artilleries in Spain, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Spain Germans roll dice for 8 infantry in Spain, round 3 : 0/8 hits, 1.33 expected hits Americans roll dice for 1 artillery in Spain, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 8 infantry in Spain, round 4 : 2/8 hits, 1.33 expected hits Americans roll dice for 1 artillery in Spain, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Spain Germans win, taking Spain from Americans with 7 infantry remaining. Battle score for attacker is 2 Casualties for Germans: 2 infantry Casualties for Americans: 2 artilleries Non Combat Move - Germans 3 fighters moved from Northern Italy to France 3 fighters moved from Portugal to Normandy Bordeaux 4 infantry moved from Denmark to Western Germany 1 infantry moved from Denmark to Western Germany 5 infantry moved from Holland Belgium to Normandy Bordeaux 2 fighters moved from Sweden to Finland Place Units - Germans 10 infantry placed in Western Germany 1 infantry and 1 mech_infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,6,6,3,4 Germans collect 50 PUs (4 lost to blockades); end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs

      Combat Hit Differential Summary :

      Germans : 0.67 British : -0.83 Americans : -0.17

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      ErinmoreS (ger) + Barbaloca (jap) vs battlestarpimptastica Allies plus tech

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      TripleA Turn Summary: Japanese round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 7 Research Technology - Japanese Purchase Units - Japanese Japanese buy 2 armour, 1 carrier and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 4 submarines moved from 6 Sea Zone to 33 Sea Zone 2 battleships, 5 carriers, 3 cruisers, 5 destroyers, 4 fighters, 5 tactical_bombers and 2 transports moved from 6 Sea Zone to 18 Sea Zone 2 battleships, 5 carriers, 3 cruisers, 5 destroyers, 4 fighters, 5 tactical_bombers and 2 transports moved from 18 Sea Zone to 21 Sea Zone 2 battleships, 5 carriers, 3 cruisers, 5 destroyers, 4 fighters, 5 tactical_bombers and 2 transports moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 2 infantry moved from Amur to Siberia 2 infantry moved from Manchuria to Amur 2 infantry moved from Korea to Amur 1 infantry moved from Manchuria to Amur 1 artillery moved from Kansu to Novosibirsk 1 infantry moved from Tsinghai to Kazakhstan Japanese take Kazakhstan from Russians 1 infantry moved from Sikang to Kazakhstan 2 fighters moved from Kwangsi to 20 Sea Zone 1 tactical_bomber moved from Kwangsi to 20 Sea Zone 1 infantry moved from Yunnan to Shan State 1 mech_infantry moved from Kwangsi to Shan State 2 bombers, 1 fighter and 3 tactical_bombers moved from Kwangsi to Shan State 2 infantry moved from Hunan to Yunnan 3 infantry moved from Kwangtung to Kwangsi 2 infantry moved from Kiangsi to Kwangsi 3 infantry moved from Kiangsu to Kiangsi 5 armour, 1 artillery and 4 infantry moved from Kwangsi to Yunnan Combat - Japanese Battle in Philippines Battle in 33 Sea Zone Japanese attack with 4 submarines ANZAC defend with 1 carrier, 1 fighter and 2 transports Japanese roll dice for 4 submarines in 33 Sea Zone, round 2 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 1 carrier and 2 transports in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 submarines in 33 Sea Zone, round 3 : 2/4 hits, 1.33 expected hits 1 carrier owned by the ANZAC lost in 33 Sea Zone Japanese roll dice for 4 submarines in 33 Sea Zone, round 4 : 2/4 hits, 1.33 expected hits 2 transports owned by the ANZAC lost in 33 Sea Zone 4 submarines owned by the Japanese Submerged ANZAC win, taking Philippines from Americans with 1 fighter remaining. Battle score for attacker is 25 Casualties for ANZAC: 1 carrier and 2 transports Battle in 20 Sea Zone Japanese attack with 2 battleships, 5 carriers, 3 cruisers, 5 destroyers, 6 fighters, 6 tactical_bombers and 2 transports British defend with 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines and 1 transport; ANZAC defend with 2 transports Japanese roll dice for 2 battleships, 5 carriers, 3 cruisers, 5 destroyers, 6 fighters, 6 tactical_bombers and 2 transports in 20 Sea Zone, round 2 : 14/22 hits, 11.50 expected hits British roll dice for 2 submarines in 20 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 3 transports in 20 Sea Zone, round 2 : 3/10 hits, 4.67 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese 4 destroyers owned by the British, 2 cruisers owned by the British, 1 destroyer owned by the Japanese, 2 submarines owned by the British, 1 battleship owned by the British, 2 fighters owned by the British and 1 carrier owned by the British lost in 20 Sea Zone 2 transports owned by the ANZAC and 1 transport owned by the British lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from UK_Pacific with 2 battleships, 5 carriers, 3 cruisers, 4 destroyers, 6 fighters, 6 tactical_bombers and 2 transports remaining. Battle score for attacker is 116 Casualties for Japanese: 1 destroyer Casualties for British: 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 2 submarines and 1 transport Casualties for ANZAC: 2 transports Battle in Shan State Japanese attack with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 1 infantry; ANZAC defend with 1 infantry Japanese roll dice for 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Shan State, round 2 : 4/8 hits, 3.83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 bombers, 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Casualties for ANZAC: 1 infantry 1 fighter owned by the ANZAC forced to land in Caroline Islands Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Turning off Edit Mode 1 fighter moved from Shan State to Yunnan 3 tactical_bombers moved from Shan State to Yunnan 2 bombers moved from Shan State to Yunnan 1 infantry moved from Kwangsi to Yunnan 1 tactical_bomber moved from 20 Sea Zone to Kwangtung 1 fighter moved from 20 Sea Zone to Kwangtung Place Units - Japanese 1 armour and 1 infantry placed in Kwangtung 1 carrier placed in 20 Sea Zone Japanese undo move 2. Japanese undo move 1. 2 armour placed in Kwangtung 1 carrier placed in 20 Sea Zone 3 infantry placed in Kiangsu 3 infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,3,2,6,6,2,6 Japanese collect 44 PUs (8 lost to blockades); end with 44 PUs

      Combat Hit Differential Summary :

      British : -2.00 ANZAC : -0.33 UK_Pacific : 0.33 Japanese : 2.67

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      ErinmoreS (ger)battlestarpimptastica (jap) vs Barbaloca Allies plus tech

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      TripleA Turn Summary: Germans round 10

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 10 Purchase Units - Germans Germans buy 1 artillery, 5 bombers, 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 mech_infantrys moved from Ukraine to Volgograd 2 bombers moved from Eastern Poland to Volgograd 1 mech_infantry moved from Bryansk to Samara 2 bombers moved from Eastern Poland to Samara 1 armour and 1 mech_infantry moved from Smolensk to Urals Germans take Vologda from Russians Germans take Urals from Russians 1 mech_infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 4 infantry moved from United Kingdom to Scotland 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 artillery and 1 infantry moved from 111 Sea Zone to Scotland 3 bombers moved from Western Germany to Scotland 1 bomber moved from Eastern Poland to Volgograd 1 bomber moved from Eastern Poland to Samara 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Scotland 1 bomber moved from Western Germany to Scotland Combat - Germans Battle in Volgograd Germans attack with 3 bombers and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 bombers and 2 mech_infantrys in Volgograd, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Samara Germans attack with 3 bombers and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 3 bombers and 1 mech_infantry in Samara, round 2 : 1/4 hits, 2.17 expected hits Russians roll dice for 2 infantry in Samara, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Samara Germans roll dice for 3 bombers and 1 mech_infantry in Samara, round 3 : 1/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Scotland Germans attack with 1 artillery, 4 bombers and 6 infantry Americans defend with 1 airfield, 2 artilleries and 1 infantry Germans roll dice for 1 artillery, 4 bombers and 6 infantry in Scotland, round 2 : 3/11 hits, 4.17 expected hits Americans roll dice for 2 artilleries and 1 infantry in Scotland, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Scotland Germans win, taking Scotland from Americans with 1 artillery, 4 bombers and 5 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 1 infantry Casualties for Americans: 2 artilleries and 1 infantry Non Combat Move - Germans 4 bombers moved from Scotland to Western Germany 3 fighters moved from Western Germany to Smolensk 1 aaGun and 1 artillery moved from Belarus to Smolensk 3 armour moved from Novgorod to Smolensk 1 armour and 7 mech_infantrys moved from Eastern Poland to Smolensk 1 fighter and 3 tactical_bombers moved from Eastern Poland to Smolensk 1 destroyer moved from 112 Sea Zone to 113 Sea Zone 3 bombers moved from Volgograd to Caucasus 3 bombers moved from Samara to Smolensk 1 infantry moved from Smolensk to Vologda 1 infantry moved from Smolensk to Bryansk 1 aaGun moved from Eastern Poland to Poland 2 artilleries and 2 infantry moved from France to Western Germany 2 fighters moved from 113 Sea Zone to Western Germany Place Units - Germans 1 artillery and 2 infantry placed in United Kingdom 1 fighter and 1 infantry placed in Novgorod 5 bombers placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2,2,3,3,2,5,4,1,5,6,6,1,4,1,1,3,3,5 Germans collect 66 PUs (2 lost to blockades); end with 66 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs

      Combat Hit Differential Summary :

      Germans : -3.83 Americans : 0.00 Russians : -1.33

      Savegame

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      D&W (Axis) Plus Tech Advantage VS ErinmoreS (Allies)

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      TripleA Turn Summary: French round 9

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 9 Purchase Units - ANZAC ANZAC buy 2 bombers and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 infantry moved from Shan State to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Formosa Combat - ANZAC Battle in Formosa Non Combat Move - ANZAC 2 transports moved from 38 Sea Zone to 39 Sea Zone 1 artillery moved from Shan State to Yunnan 2 artilleries and 2 infantry moved from Burma to Yunnan Place Units - ANZAC 1 submarine placed in 54 Sea Zone 2 bombers placed in Queensland Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs Combat Move - French Non Combat Move - French 1 fighter moved from 95 Sea Zone to 92 Sea Zone Turn Complete - French

      Combat Hit Differential Summary :

      Savegame

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      Triple A allowed weird attack (Global 1940)

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      @Panther thank you Panther. Was already thinking I need to redo move, and have also gotten similar advice from Simon. I very much appreciate this board and the folks here.

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      G40 ErinmoreS (Axis) vs TigerAce1944 and IronFish (Allies) Plus Tech Bonus

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      @TigerAce1944 Micah - you guys win. I’m beaten. Good Game. BTW - you had a game winning move, but maybe you missed it. It was USA/Britain…the can opener.

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      ErinmoreS (Axis) vs DizzKneeLand33 (Allies + 10) AA G40 BM3

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      @DizzKneeLand33 I am going to pass for now You have a lot more hours logged in Triple A than I do and BM is a game I’m still learning. I would need a higher/fair bid.

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      ErinmoreS (Axis) vs Farmboy (Allies) + 10 G40

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      farmboyF

      @erinmores sounds good. My suggestion is to get a couple of more games in and we can try again. I’m not sure yet if I can commit to a game next week, and I owe some games to others too but we can certainly do this or BM with a more appropriate bid.

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      Makalakalane (Axis) vs ErinmoreS (Allies +16)

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      @Makalakalane I’ve been IRL for awhile. JUST saw this message. Thanks. Very enjoyable playing with you.

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      ClintA (Axis) and Erinmores (Allies)

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      Apologies for the delay coming back, country put in lockdown last night and wife has nabbed my laptop, I’ll get back in game as soon as I can

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