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    2. erinmores
    3. Posts
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    • Profile
    • Following 4
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    • Topics 11
    • Posts 1,330
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    Posts made by erinmores

    • RE: Erinmores Allies +12 vs jim010 Axis

      @jim010 do you surrender?

      posted in Play Boardgames
      E
      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Turn Summary: Germans round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 6
      
          Combat Move - Germans
              Rocket attack in United Kingdom does 2 damage to factory_major owned by British
                  Rockets in Western Germany roll: 2
      
          Airborne Attack Move - Germans
      
          Purchase Units - Germans
              Germans repair damage of 16x factory_major; Remaining resources: 20 PUs; 
              Germans buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
      
          Non Combat Move - Germans
              5 fighters and 2 tactical_bombers moved from Eastern Poland to Western Germany
              1 aaGun and 1 infantry moved from Northern Italy to Western Germany
              1 artillery and 2 infantry moved from Poland to Germany
              1 armour and 1 mech_infantry moved from Eastern Poland to Romania
              1 armour moved from Slovakia Hungary to Germany
              1 armour moved from Poland to Germany
      
          Place Units - Germans
              2 artilleries and 4 infantry placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 30 PUs; end with 30 PUs
              Germans collect 2 PUs from War Bonds; end with 32 PUs
              Turning on Edit Mode
              EDIT: Removing Technology Heavy Bomber for Germans
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Turn Summary: Germans round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 6
      
          Combat Move - Germans
              Rocket attack in United Kingdom does 2 damage to factory_major owned by British
                  Rockets in Western Germany roll: 2
      
          Airborne Attack Move - Germans
      
          Purchase Units - Germans
              Germans repair damage of 16x factory_major; Remaining resources: 20 PUs; 
              Germans buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
      
          Non Combat Move - Germans
              5 fighters and 2 tactical_bombers moved from Eastern Poland to Western Germany
              1 aaGun and 1 infantry moved from Northern Italy to Western Germany
              1 artillery and 2 infantry moved from Poland to Germany
              1 armour and 1 mech_infantry moved from Eastern Poland to Romania
              1 armour moved from Slovakia Hungary to Germany
              1 armour moved from Poland to Germany
      
          Place Units - Germans
              2 artilleries and 4 infantry placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 30 PUs; end with 30 PUs
              Germans collect 2 PUs from War Bonds; end with 32 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Move Summary: Germans round 6

      TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 6
      
          Combat Move - Germans
              Rocket attack in United Kingdom does 2 damage to factory_major owned by British
                  Rockets in Western Germany roll: 2
      
          Airborne Attack Move - Germans
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Move Summary: Germans round 6

      TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 6
      
          Combat Move - Germans
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 5
      
          Combat Move - ANZAC
              1 artillery and 1 transport moved from 60 Sea Zone to 41 Sea Zone
              1 artillery moved from 41 Sea Zone to Sumatra
              1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 60 Sea Zone
              1 fighter moved from New South Wales to New Guinea
      
          Purchase Units - ANZAC
              ANZAC buy 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat - ANZAC
              Battle in Sumatra
      
          Non Combat Move - ANZAC
              1 aaGun moved from New South Wales to Queensland
      
          Place Units - ANZAC
              1 bomber, 1 fighter and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 18 PUs; end with 18 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
      
          Politics - French
      
          Combat Move - French
              French has no rockets to fire
              1 cruiser moved from 93 Sea Zone to 91 Sea Zone
              1 destroyer moved from 93 Sea Zone to 91 Sea Zone
              2 infantry moved from Alexandria to Egypt
              1 infantry moved from Tobruk to Alexandria
              1 infantry moved from Anglo Egyptian Sudan to Egypt
      
          Airborne Attack Move - French
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Move Summary: French round 5

      TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 5
      
          Politics - French
      
          Combat Move - French
              French has no rockets to fire
              1 cruiser moved from 93 Sea Zone to 91 Sea Zone
              1 destroyer moved from 93 Sea Zone to 91 Sea Zone
              2 infantry moved from Alexandria to Egypt
              1 infantry moved from Tobruk to Alexandria
              1 infantry moved from Anglo Egyptian Sudan to Egypt
      
          Airborne Attack Move - French
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      @Omega1759 if your sub is alive, save destroyer,

      posted in League
      E
      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      @Omega1759 save destroyer

      posted in League
      E
      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      @Omega1759 destroyer

      posted in League
      E
      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      @Omega1759 well, worst italian boats battle for me in awhile - seems like every five or six games one goes south. Still, sunk it, but at a price. and i agree, can’t have 18 crazy russians sitting on the border ready to pounce on two.

      posted in League
      E
      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 battleship, 1 bomber and 1 carrier; Remaining resources: 4 PUs; 
      
          Politics - Americans
              Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 carrier moved from 26 Sea Zone to 30 Sea Zone
              1 destroyer moved from 26 Sea Zone to 30 Sea Zone
              1 fighter moved from Philippines to 30 Sea Zone
              1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 bomber moved from Central United States to Eastern United States
              1 fighter moved from Western United States to Hawaiian Islands
              1 armour and 3 mech_infantrys moved from Central United States to Western United States
              1 infantry moved from Central United States to Western United States
              1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
      
          Place Units - Americans
              1 bomber placed in Eastern United States
              1 battleship and 1 carrier placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 56 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kweichow to Yunnan
              1 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 artillery
                      Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 3/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
                  Casualties for Japanese: 1 artillery
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Szechwan
              1 infantry moved from Shensi to Szechwan
              2 infantry moved from Suiyuyan to Shensi
      
          Place Units - Chinese
              4 infantry placed in Szechwan
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
      
          Purchase Units - British
              British buy 1 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Politics - British
              Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - British
              1 fighter moved from Scotland to 97 Sea Zone
              1 bomber and 1 fighter moved from United Kingdom to 97 Sea Zone
              1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 cruiser and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
              1 fighter moved from Gibraltar to 96 Sea Zone
              2 mech_infantrys moved from Egypt to Ethiopia
              1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
              2 infantry moved from Union of South Africa to 71 Sea Zone
              1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
              1 cruiser moved from 39 Sea Zone to 76 Sea Zone
              2 infantry moved from 76 Sea Zone to Ethiopia
              1 destroyer moved from 109 Sea Zone to 106 Sea Zone
              1 fighter moved from United Kingdom to 106 Sea Zone
      
          Combat - British
              Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
              Battle in Ethiopia
                  British attack with 1 artillery, 3 infantry and 2 mech_infantrys
                  Italians defend with 1 artillery and 2 infantry
                      British roll dice for 1 cruiser in Ethiopia, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Ethiopia, round 2 : 2/6 hits, 1.33 expected hits
                      Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 1.00 expected hits
                      2 infantry owned by the Italians lost in Ethiopia
                      British roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Ethiopia, round 3 : 1/6 hits, 1.33 expected hits
                      Italians roll dice for 1 artillery in Ethiopia, round 3 : 1/1 hits, 0.33 expected hits
                      1 artillery owned by the Italians and 1 infantry owned by the British lost in Ethiopia
                  British win, taking Ethiopia from Italians with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 artillery and 2 infantry
                  Casualties for British: 1 infantry
              Battle in 97 Sea Zone
                  British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                  Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
                      British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 2 : 3/5 hits, 3.17 expected hits
                      1 cruiser owned by the Italians, 1 fighter owned by the Germans, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone
                      British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/6 hits, 3.17 expected hits
                      Italians roll dice for 1 battleship, 2 fighters and 1 transport in 97 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
                      2 fighters owned by the Italians, 1 battleship owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
                      1 transport owned by the Italians lost in 97 Sea Zone
                  British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 33
                  Casualties for British: 1 carrier and 2 fighters
                  Casualties for Germans: 1 fighter
                  Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
              Battle in 96 Sea Zone
                  British attack with 1 cruiser, 1 fighter and 1 submarine
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 submarine in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians lost in 96 Sea Zone
                      1 transport owned by the Italians lost in 96 Sea Zone
                      British roll dice for 1 submarine in 96 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                  British win with 1 cruiser, 1 fighter and 1 submarine remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 destroyer and 1 transport
              Battle in 106 Sea Zone
                  British attack with 1 destroyer and 1 fighter
                  Germans defend with 1 submarine
                      British roll dice for 1 destroyer and 1 fighter in 106 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                      1 submarine owned by the Germans lost in 106 Sea Zone
                  British win, taking 106 Sea Zone from Germans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Germans: 1 submarine
      
          Non Combat Move - British
              1 fighter moved from 106 Sea Zone to Quebec
              1 artillery and 1 infantry moved from Ontario to Quebec
              1 mech_infantry moved from United Kingdom to Eire
                    British take Eire from Neutral_Allies
              1 aaGun and 2 infantry moved from Scotland to United Kingdom
              1 transport moved from 109 Sea Zone to 106 Sea Zone
              1 bomber, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
              1 fighter moved from 96 Sea Zone to Malta
              1 artillery moved from Alexandria to 98 Sea Zone
              1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
              1 artillery moved from 80 Sea Zone to Persia
                    British take Persia from Neutral_Allies
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              1 destroyer moved from 39 Sea Zone to 37 Sea Zone
              1 battleship moved from 37 Sea Zone to 39 Sea Zone
              1 infantry moved from India to 39 Sea Zone
              1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
              1 infantry moved from Malaya to 37 Sea Zone
              2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
                    UK_Pacific take Sumatra from Dutch
              3 aaGuns, 1 artillery, 5 infantry and 1 tactical_bomber moved from India to Burma
              1 fighter moved from Burma to India
              1 armour and 1 infantry moved from Alexandria to Egypt
      
          Place Units - British
              1 fighter and 4 infantry placed in United Kingdom
              1 armour placed in Union of South Africa
      
          Turn Complete - British
              British collect 31 PUs; end with 31 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
      
          Place Units - UK_Pacific
              1 artillery, 3 infantry and 1 mech_infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 21 PUs; end with 21 PUs
              Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
      

      Combat Hit Differential Summary :

      Germans : -0.17
      British : -2.83
      Italians : -2.17
      Chinese : 2.00
      Japanese : -0.33
      

      Savegame

      posted in League
      E
      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      TripleA Move Summary: British round 1

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Politics - British
              Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
      
          Combat Move - British
              1 fighter moved from Scotland to 97 Sea Zone
              1 bomber and 1 fighter moved from United Kingdom to 97 Sea Zone
              1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 cruiser and 1 submarine moved from 91 Sea Zone to 96 Sea Zone
              1 fighter moved from Gibraltar to 96 Sea Zone
              2 mech_infantrys moved from Egypt to Ethiopia
              1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Ethiopia
              2 infantry moved from Union of South Africa to 71 Sea Zone
              1 destroyer, 2 infantry and 1 transport moved from 71 Sea Zone to 76 Sea Zone
              1 cruiser moved from 39 Sea Zone to 76 Sea Zone
              2 infantry moved from 76 Sea Zone to Ethiopia
              1 destroyer moved from 109 Sea Zone to 106 Sea Zone
              1 fighter moved from United Kingdom to 106 Sea Zone
      

      Savegame

      posted in League
      E
      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Turn Summary: Italians round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 5
      
          Research Technology - Italians
              Turning on Edit Mode
              EDIT: Removing Technology AA Radar for British
              EDIT: Removing Technology AA Radar for UK_Pacific
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 destroyers
              EDIT: Turning off Edit Mode
      
          Combat Move - Italians
              Rocket attack in United Kingdom does 5 damage to factory_major owned by British
                  Rockets in France roll: 5
              Rocket attack in Southern France does 6 damage to factory_minor owned by Americans
                  Rockets in Southern Italy roll: 6
              1 bomber moved from Southern Italy to 91 Sea Zone
      
          Airborne Attack Move - Italians
      
          Purchase Units - Italians
              Italians repair damage of 3x factory_major; Remaining resources: 16 PUs; 
              Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat - Italians
              Battle in 91 Sea Zone
                  Italians attack with 1 bomber
                  Americans defend with 1 cruiser and 1 transport
                      Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      Americans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                      1 cruiser owned by the Americans and 1 bomber owned by the Italians lost in 91 Sea Zone
                  Americans win with 1 transport remaining. Battle score for attacker is -3
                  Casualties for Italians: 1 bomber
                  Casualties for Americans: 1 cruiser
      
          Non Combat Move - Italians
              1 artillery and 1 infantry moved from Bessarabia to Romania
              1 fighter moved from Eastern Poland to Western Germany
              2 artilleries and 1 infantry moved from France to Western Germany
              1 artillery moved from Normandy Bordeaux to France
              2 infantry moved from Bulgaria to Romania
              1 aaGun moved from Northern Italy to Western Germany
              1 armour moved from Southern Italy to Western Germany
      
          Place Units - Italians
              1 artillery and 2 infantry placed in Southern Italy
              2 infantry placed in Northern Italy
      
          Turn Complete - Italians
              Italians collect 17 PUs; end with 17 PUs
              Italians collect 2 PUs from War Bonds; end with 19 PUs
              Turning on Edit Mode
              EDIT: Removing Technology Improved_Mech_Inf for Italians
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing Technology Heavy Bomber for Italians
              EDIT: Removing Technology Super subs for Italians
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Italians : 0.17
      Americans : 0.50
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Move Summary: Italians round 5

      TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 5
      
          Research Technology - Italians
              Turning on Edit Mode
              EDIT: Removing Technology AA Radar for British
              EDIT: Removing Technology AA Radar for UK_Pacific
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 destroyers
              EDIT: Turning off Edit Mode
      
          Combat Move - Italians
              Rocket attack in United Kingdom does 5 damage to factory_major owned by British
                  Rockets in France roll: 5
              Rocket attack in Southern France does 6 damage to factory_minor owned by Americans
                  Rockets in Southern Italy roll: 6
              1 bomber moved from Southern Italy to 91 Sea Zone
      
          Airborne Attack Move - Italians
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Move Summary: Italians round 5

      TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 5
      
          Research Technology - Italians
              Turning on Edit Mode
              EDIT: Removing Technology AA Radar for British
              EDIT: Removing Technology AA Radar for UK_Pacific
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 destroyers
              EDIT: Turning off Edit Mode
      
          Combat Move - Italians
              1 bomber moved from Southern Italy to 91 Sea Zone
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: Erinmores Allies +12 vs jim010 Axis

      @jim010 and France, you skipped bringing four @ 2. Not surprised by the results. Especially with the die roller on this gaming platform.

      posted in Play Boardgames
      E
      erinmores
    • RE: Erinmores Allies +12 vs jim010 Axis

      @jim010 most of my experience with AA is via board gaming. The battle results seem in line with what I see when playing the game in real life IMHO, you brought enough into various fights to prevent UK from scrambling, but NOT enough to have a massive overwhelming victory. Me? I frequently ignore the three ships off of Scotland. Where are they going to go? Iceland? harbor in UK? Both locations are accessible on follow up attacks.

      posted in Play Boardgames
      E
      erinmores
    • RE: Alannah's Game

      @Alannah yeah, I’m done. I was worried you were looking at Sea Lion for awhile. Kept adding ground pounders. Not sure what I was supposed to do - probably too passive with the Soviets. ?

      posted in Play Boardgames
      E
      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Turn Summary: Japanese round 5

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 5
      
          Research Technology - Japanese
      
          Combat Move - Japanese
              Rocket attack in Korea does 5 damage to factory_minor owned by Russians
                  Rockets in Japan roll: 5
              1 submarine moved from 6 Sea Zone to 19 Sea Zone
              1 tactical_bomber moved from Hainan to Philippines
              1 bomber moved from Japan to 19 Sea Zone
              1 artillery, 1 infantry and 1 mech_infantry moved from Shantung to Jehol
              1 armour moved from Shantung to Jehol
              1 artillery and 2 infantry moved from Kiangsu to Anhwe
              1 armour and 1 artillery moved from Kiangsi to Kwangsi
              1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
              1 mech_infantry moved from Kiangsu to Kwangsi
              1 armour moved from Kiangsu to Hunan
              1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
              1 bomber moved from Kiangsu to Kwangsi
              1 artillery moved from Shantung to Jehol
              1 tactical_bomber moved from 6 Sea Zone to Jehol
              1 tactical_bomber moved from 6 Sea Zone to Jehol
              1 fighter moved from Japan to Jehol
              2 fighters moved from Japan to 19 Sea Zone
              1 bomber moved from 19 Sea Zone to 43 Sea Zone
              1 fighter moved from Japan to 19 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 infantry moved from Japan to 6 Sea Zone
              1 battleship, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
              2 infantry moved from 35 Sea Zone to Philippines
      
          Purchase Units - Japanese
              Japanese buy 3 artilleries, 1 carrier, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
      
          Combat - Japanese
              Battle in 43 Sea Zone
                  Japanese attack with 1 bomber
                  Americans defend with 1 transport
                      1 transport owned by the Americans lost in 43 Sea Zone
                  Japanese win with 1 bomber remaining. Battle score for attacker is 6
                  Casualties for Americans: 1 transport
              Battle in Hunan
                  Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                  Chinese defend with 2 infantry
                      Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.83 expected hits
                      Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
                      2 infantry owned by the Chinese lost in Hunan
                  Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                  Casualties for Chinese: 2 infantry
              Battle in Kwangsi
                  Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                  ANZAC defend with 2 fighters; Chinese defend with 1 artillery and 1 infantry
                      Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/7 hits, 3.33 expected hits
                      Chinese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangsi, round 2 : 1/4 hits, 2.00 expected hits
                      1 artillery owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Kwangsi
                      Japanese roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 3 : 3/6 hits, 3.00 expected hits
                      Chinese roll dice for 2 fighters in Kwangsi, round 3 : 1/2 hits, 1.33 expected hits
                      1 mech_infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Kwangsi
                  Japanese win, taking Kwangsi from Chinese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
                  Casualties for Japanese: 1 artillery and 1 mech_infantry
                  Casualties for Chinese: 1 artillery and 1 infantry
                  Casualties for ANZAC: 2 fighters
              Battle in 19 Sea Zone
                  Japanese attack with 3 fighters and 1 submarine
                  Americans defend with 1 battleship
                      Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 3 fighters in 19 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
                      Americans roll dice for 1 battleship in 19 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                      1 battleship owned by the Americans lost in 19 Sea Zone
                  Japanese win, taking 19 Sea Zone from Americans with 3 fighters and 1 submarine remaining. Battle score for attacker is 17
                  Casualties for Americans: 1 battleship
              Battle in Philippines
                  Japanese attack with 2 infantry and 1 tactical_bomber
                  Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
                      Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0.67 expected hits
                      Americans roll dice for 1 mech_infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Philippines
                  Japanese win, taking Philippines from Americans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                  Casualties for Japanese: 1 infantry
                  Casualties for Americans: 1 mech_infantry
              Battle in Jehol
                  Japanese attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                  Americans defend with 1 fighter; Chinese defend with 5 infantry
                      Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Jehol, round 2 : 5/8 hits, 3.83 expected hits
                      Chinese roll dice for 1 fighter and 5 infantry in Jehol, round 2 : 2/6 hits, 2.33 expected hits
                      1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Jehol
                      Japanese roll dice for 1 armour, 2 artilleries, 1 fighter and 2 tactical_bombers in Jehol, round 3 : 2/6 hits, 3.17 expected hits
                      Chinese roll dice for 1 fighter in Jehol, round 3 : 1/1 hits, 0.67 expected hits
                      1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Jehol
                  Japanese win, taking Jehol from Chinese with 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 14
                  Casualties for Japanese: 1 artillery, 1 infantry and 1 mech_infantry
                  Casualties for Chinese: 5 infantry
                  Casualties for Americans: 1 fighter
              Battle in Anhwe
                  Japanese attack with 1 artillery and 2 infantry
                  Russians defend with 1 infantry
                      Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits
                      Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Anhwe
                  Japanese win, taking Anhwe from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                  Casualties for Japanese: 1 infantry
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Japanese
              1 artillery and 2 infantry moved from Kiangsu to Kiangsi
              1 tactical_bomber moved from Philippines to 35 Sea Zone
              1 carrier moved from 6 Sea Zone to 35 Sea Zone
              1 fighter moved from 19 Sea Zone to 35 Sea Zone
              1 bomber moved from 43 Sea Zone to Celebes
              1 bomber moved from Kwangsi to Shantung
              1 fighter moved from Kwangsi to 35 Sea Zone
              1 tactical_bomber moved from Kwangsi to 35 Sea Zone
              1 carrier moved from 6 Sea Zone to 35 Sea Zone
              2 destroyers moved from 6 Sea Zone to 35 Sea Zone
              1 fighter and 1 tactical_bomber moved from Hunan to Kiangsi
              1 destroyer moved from 17 Sea Zone to 16 Sea Zone
              1 destroyer moved from 22 Sea Zone to 6 Sea Zone
              1 fighter moved from 19 Sea Zone to 6 Sea Zone
              1 fighter moved from 19 Sea Zone to Japan
              1 fighter moved from Jehol to 6 Sea Zone
              1 tactical_bomber moved from Jehol to 6 Sea Zone
              2 fighters moved from 6 Sea Zone to Japan
              1 tactical_bomber moved from Jehol to Shantung
      
          Place Units - Japanese
              1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
              1 artillery placed in Shantung
              1 artillery placed in Kiangsu
              1 mech_infantry placed in Kiangsu
              1 artillery and 1 mech_infantry placed in Shantung
              1 mech_infantry placed in Kiangsu
      
          Turn Complete - Japanese
              Japanese collect 35 PUs; end with 35 PUs
              Japanese collect 2 PUs from War Bonds; end with 37 PUs
              Turning on Edit Mode
              EDIT: Removing Technology Heavy Bomber for Japanese
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Americans : 0.00
      Chinese : -1.33
      Japanese : -2.17
      

      Savegame

      posted in Play Boardgames
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      erinmores
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