@jim010 but…chinese can only move onto the road for liberation. I’ve never seen anyone stack in there.
Posts made by erinmores
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RE: Erinmores Allies +12 vs jim010 Axisposted in Play Boardgames
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RE: Erinmores Allies +12 vs jim010 Axisposted in Play Boardgames
@jim010 China can land in Burma at any time in the game as my friends and I play it. And as Triple A does as well.
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RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Techposted in Play Boardgames
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 7 Research Technology - Germans Combat Move - Germans Germans has no rockets to fire 1 artillery and 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 armour and 1 mech_infantry moved from Romania to Baltic States 2 fighters and 2 tactical_bombers moved from Western Germany to Poland Airborne Attack Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Baltic States: 2 infantry EDIT: Removing units owned by Germans from Western Germany: 2 infantry EDIT: Turning off Edit Mode Purchase Units - Germans Germans repair damage of 4x airfield, 4x factory_major; Remaining resources: 24 PUs; Germans buy 1 artillery and 5 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Battle in Poland Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Poland, round 2 : 2/7 hits, 3.67 expected hits Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 1 armour, 2 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 2/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Poland to Western Germany 2 artilleries and 1 infantry moved from Western Germany to Germany 3 fighters moved from Western Germany to Southern Italy Place Units - Germans 1 artillery and 5 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 31 PUs; end with 31 PUs Germans collect 6 PUs from War Bonds; end with 37 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing Technology War Bonds for Germans EDIT: Removing Technology Rockets Advance for Germans EDIT: Removing Technology Jet Power for Germans EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.83 Russians : 1.67 -
RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Techposted in Play Boardgames
TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 7 Research Technology - Germans Combat Move - Germans Germans has no rockets to fire 1 artillery and 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 armour and 1 mech_infantry moved from Romania to Baltic States 2 fighters and 2 tactical_bombers moved from Western Germany to Poland Airborne Attack Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Baltic States: 2 infantry EDIT: Removing units owned by Germans from Western Germany: 2 infantry EDIT: Turning off Edit Mode -
RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Techposted in Play Boardgames
TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 7 Research Technology - Germans Combat Move - Germans 1 artillery and 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 armour and 1 mech_infantry moved from Romania to Baltic States 2 fighters and 2 tactical_bombers moved from Western Germany to Poland -
RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Editionposted in League
@Omega1759 sorry about that. Figured you were going to war this round in any event. Need to grab the bonuses at least once as Anzac.
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RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Editionposted in League
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 55 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 76 Sea Zone to 80 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Editionposted in League
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 42 Sea Zone to 55 Sea Zone 2 infantry moved from Northern Territory to 55 Sea Zone 2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
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RE: Erinmores Allies +12 vs jim010 Axisposted in Play Boardgames
@jim010 gamed all day Saturday in real life with a buddy. Looked really good, then round 5 Allies did some damage. In the end, Euro was a bit of a draw, Pacific I needed one more victory city. Fun times. I like the board game version a great deal.
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RE: Erinmores Allies +12 vs jim010 Axisposted in Play Boardgames
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland 2 infantry moved from Queensland to Northern Territory 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French 1 fighter moved from United Kingdom to 92 Sea Zone Combat - French Battle in 92 Sea Zone French attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 92 Sea Zone French win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 fighter moved from 92 Sea Zone to Morocco 1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Syria to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
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RE: Erinmores Allies +12 vs jim010 Axisposted in Play Boardgames
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from New Zealand to Queensland 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 aaGuns moved from New South Wales to Queensland 2 infantry moved from Queensland to Northern Territory 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)posted in Play Boardgames
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 1 infantry moved from Kweichow to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese 2 artilleries and 4 infantry moved from Kweichow to Hopei Place Units - Chinese 2 artilleries and 3 infantry placed in Shensi 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Chinese collect 3 PUs from War Bonds; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Turning on Edit Mode EDIT: Removing Technology War Bonds for Chinese EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)posted in Play Boardgames
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 artilleries, 3 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans Rocket attack in Japan does 6 damage to factory_major owned by Japanese Rockets in Guam roll: 6 Rocket attack in Japan does 3 damage to factory_major owned by Japanese Rockets in Midway roll: 3 1 artillery and 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from United Kingdom to Western Germany 1 destroyer moved from 25 Sea Zone to 16 Sea Zone 4 fighters moved from 26 Sea Zone to 16 Sea Zone Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 5,4 and causes: 5 damage to unit: factory_minor Bombing raid in Western Germany causes 5 damage total. Battle in Morocco Battle in 16 Sea Zone Americans attack with 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Morocco from Italians with 1 destroyer and 4 fighters remaining. Battle score for attacker is 7 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom 2 carriers, 1 destroyer and 2 fighters moved from 109 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone 2 fighters moved from Eastern United States to 101 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 3 fighters moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from 16 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 54 Sea Zone 1 bomber moved from Queensland to India Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States 3 fighters placed in Eastern United States 1 transport placed in 10 Sea Zone 1 infantry placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Americans collect 1 PU from War Bonds; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
AA fire in Western Germany : : -0.17 Americans : 0.00 Japanese : -0.33 -
RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)posted in Play Boardgames
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:04:32 AM
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RE: Erinmores Allies +12 vs jim010 Axisposted in Play Boardgames
@jim010 Cruiser, Fighter, Destroyer, Carrier, Carrier
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RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Techposted in Play Boardgames
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6 Combat Move - Italians Rocket attack in United Kingdom does 4 damage to factory_major owned by British Rockets in France roll: 4 Rocket attack in Gibraltar does 6 damage to harbour owned by British Rockets in Southern Italy roll: 6 1 artillery moved from France to Northern Italy 1 armour and 1 artillery moved from Western Germany to Northern Italy 1 artillery and 2 infantry moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland 1 artillery moved from Western Germany to Northern Italy Airborne Attack Move - Italians Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat - Italians Battle in Northern Italy Italians attack with 1 armour and 3 artilleries Americans defend with 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry Italians roll dice for 1 armour and 3 artilleries in Northern Italy, round 2 : 2/4 hits, 1.50 expected hits Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/3 hits, 1.17 expected hits 1 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 mech_infantry owned by the Americans lost in Northern Italy Italians roll dice for 1 armour and 1 artillery in Northern Italy, round 3 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 armour in Northern Italy, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 5 Casualties for Italians: 2 artilleries Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry Battle in Eastern Poland Italians attack with 1 artillery, 1 fighter and 3 infantry Russians defend with 5 infantry Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Eastern Poland, round 2 : 3/5 hits, 1.83 expected hits Russians roll dice for 5 infantry in Eastern Poland, round 2 : 2/5 hits, 1.67 expected hits 3 infantry owned by the Russians and 2 infantry owned by the Italians lost in Eastern Poland Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Poland, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland Italians roll dice for 1 artillery and 1 fighter in Eastern Poland, round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 3 infantry Casualties for Russians: 5 infantry Non Combat Move - Italians 1 fighter moved from Eastern Poland to Germany Place Units - Italians 1 armour, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Italians collect 5 PUs from War Bonds; end with 22 PUsCombat Hit Differential Summary :
Italians : 1.50 Americans : 0.33 Russians : 0.33 -
RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Techposted in Play Boardgames
TripleA Move Summary: Italians round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6 Combat Move - Italians Rocket attack in United Kingdom does 4 damage to factory_major owned by British Rockets in France roll: 4 Rocket attack in Gibraltar does 6 damage to harbour owned by British Rockets in Southern Italy roll: 6 1 artillery moved from France to Northern Italy 1 armour and 1 artillery moved from Western Germany to Northern Italy 1 artillery and 2 infantry moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland 1 artillery moved from Western Germany to Northern Italy Airborne Attack Move - Italians -
RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Techposted in Play Boardgames
TripleA Move Summary: Italians round 6
TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0
Game History
Round: 6 Combat Move - Italians 1 artillery moved from France to Northern Italy 1 armour and 1 artillery moved from Western Germany to Northern Italy 1 artillery and 2 infantry moved from Romania to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 fighter moved from Western Germany to Eastern Poland 1 artillery moved from Western Germany to Northern Italy -
RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)posted in Play Boardgames
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 33 PUs; Russians buy 1 aaGun, 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Rocket attack in Ukraine does 1 damage to factory_minor owned by Germans Rockets in Russia roll: 1 1 mech_infantry moved from Russia to Rostov 4 fighters and 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Suiyuyan to Shensi 1 armour moved from Tsinghai to Shensi Airborne Attack Move - Russians 1 infantry moved from Russia to Rostov Combat - Russians Battle in Shensi Russians attack with 1 armour and 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Rostov Russians attack with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 4/7 hits, 3.67 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Rostov to Russia 1 armour moved from Volgograd to Russia Place Units - Russians 1 aaGun, 1 armour, 6 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Russians collect 6 PUs from War Bonds; end with 24 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.67 Japanese : -0.33 -
RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Editionposted in League
@Omega1759 still alll peaceful here. Trying to figure out when you will declare war…