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    Posts made by erinmores

    • RE: Erinmores Allies +12 vs jim010 Axis

      @jim010 but…chinese can only move onto the road for liberation. I’ve never seen anyone stack in there.

      posted in Play Boardgames
      E
      erinmores
    • RE: Erinmores Allies +12 vs jim010 Axis

      @jim010 China can land in Burma at any time in the game as my friends and I play it. And as Triple A does as well.

      posted in Play Boardgames
      E
      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Turn Summary: Germans round 7

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 7
      
          Research Technology - Germans
      
          Combat Move - Germans
              Germans has no rockets to fire
              1 artillery and 1 infantry moved from Germany to Poland
              1 infantry moved from Germany to Poland
              1 armour and 1 mech_infantry moved from Romania to Baltic States
              2 fighters and 2 tactical_bombers moved from Western Germany to Poland
      
          Airborne Attack Move - Germans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to Baltic States: 2 infantry
              EDIT: Removing units owned by Germans from Western Germany: 2 infantry
              EDIT: Turning off Edit Mode
      
          Purchase Units - Germans
              Germans repair damage of 4x airfield, 4x factory_major; Remaining resources: 24 PUs; 
              Germans buy 1 artillery and 5 mech_infantrys; Remaining resources: 0 PUs; 
      
          Combat - Germans
              Battle in Poland
                  Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                  Russians defend with 2 infantry
                      Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Poland, round 2 : 2/7 hits, 3.67 expected hits
                      Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                  Germans win, taking Poland from Russians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 2 infantry
              Battle in Baltic States
                  Germans attack with 1 armour, 2 infantry and 1 mech_infantry
                  Russians defend with 2 infantry
                      Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Baltic States, round 2 : 2/4 hits, 1.17 expected hits
                      Russians roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                  Germans win, taking Baltic States from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                  Casualties for Germans: 2 infantry
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Germans
              2 fighters and 2 tactical_bombers moved from Poland to Western Germany
              2 artilleries and 1 infantry moved from Western Germany to Germany
              3 fighters moved from Western Germany to Southern Italy
      
          Place Units - Germans
              1 artillery and 5 mech_infantrys placed in Western Germany
      
          Turn Complete - Germans
              Germans collect 31 PUs; end with 31 PUs
              Germans collect 6 PUs from War Bonds; end with 37 PUs
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing Technology War Bonds for Germans
              EDIT: Removing Technology Rockets Advance for Germans
              EDIT: Removing Technology Jet Power for Germans
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Germans : -0.83
      Russians : 1.67
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Move Summary: Germans round 7

      TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 7
      
          Research Technology - Germans
      
          Combat Move - Germans
              Germans has no rockets to fire
              1 artillery and 1 infantry moved from Germany to Poland
              1 infantry moved from Germany to Poland
              1 armour and 1 mech_infantry moved from Romania to Baltic States
              2 fighters and 2 tactical_bombers moved from Western Germany to Poland
      
          Airborne Attack Move - Germans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to Baltic States: 2 infantry
              EDIT: Removing units owned by Germans from Western Germany: 2 infantry
              EDIT: Turning off Edit Mode
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Move Summary: Germans round 7

      TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 7
      
          Research Technology - Germans
      
          Combat Move - Germans
              1 artillery and 1 infantry moved from Germany to Poland
              1 infantry moved from Germany to Poland
              1 armour and 1 mech_infantry moved from Romania to Baltic States
              2 fighters and 2 tactical_bombers moved from Western Germany to Poland
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      @Omega1759 sorry about that. Figured you were going to war this round in any event. Need to grab the bonuses at least once as Anzac.

      posted in League
      E
      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; 
      
          Politics - ANZAC
              ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 transport moved from 42 Sea Zone to 55 Sea Zone
              2 infantry moved from Northern Territory to 55 Sea Zone
              2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
              2 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 infantry moved from New South Wales to Queensland
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
      
          Place Units - ANZAC
              1 factory_minor placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 16 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from French Central Africa to French Equatorial Africa
              1 infantry moved from Trans-Jordan to Egypt
              1 destroyer moved from 76 Sea Zone to 80 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      E
      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 factory_minor; Remaining resources: 2 PUs; 
      
          Politics - ANZAC
              ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 transport moved from 42 Sea Zone to 55 Sea Zone
              2 infantry moved from Northern Territory to 55 Sea Zone
              2 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
              2 infantry moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 infantry moved from New South Wales to Queensland
              1 transport moved from 62 Sea Zone to 63 Sea Zone
              1 infantry moved from New Zealand to 63 Sea Zone
              1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
              1 infantry moved from 54 Sea Zone to Queensland
      
          Place Units - ANZAC
              1 factory_minor placed in Queensland
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 16 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      E
      erinmores
    • RE: Erinmores Allies +12 vs jim010 Axis

      @jim010 gamed all day Saturday in real life with a buddy. Looked really good, then round 5 Allies did some damage. In the end, Euro was a bit of a draw, Pacific I needed one more victory city. Fun times. I like the board game version a great deal.

      posted in Play Boardgames
      E
      erinmores
    • RE: Erinmores Allies +12 vs jim010 Axis

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from New South Wales to 62 Sea Zone
              1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              2 fighters moved from New Zealand to Queensland
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
              2 aaGuns moved from New South Wales to Queensland
              2 infantry moved from Queensland to Northern Territory
              2 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
      
          Combat Move - French
              1 fighter moved from United Kingdom to 92 Sea Zone
      
          Combat - French
              Battle in 92 Sea Zone
                  French attack with 1 fighter
                  Italians defend with 1 transport
                      1 transport owned by the Italians lost in 92 Sea Zone
                  French win with 1 fighter remaining. Battle score for attacker is 7
                  Casualties for Italians: 1 transport
      
          Non Combat Move - French
              1 fighter moved from 92 Sea Zone to Morocco
              1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
              1 infantry moved from French West Africa to French Central Africa
              1 infantry moved from Syria to Trans-Jordan
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: Erinmores Allies +12 vs jim010 Axis

      TripleA Turn Summary: ANZAC round 1

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              2 infantry moved from New South Wales to 62 Sea Zone
              1 destroyer, 2 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              2 fighters moved from New Zealand to Queensland
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
              2 aaGuns moved from New South Wales to Queensland
              2 infantry moved from Queensland to Northern Territory
              2 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Turn Summary: Chinese round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Chinese
              Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
              Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Kweichow to Anhwe
                    Chinese take Anhwe from Japanese
              1 infantry moved from Kweichow to Hopei
                    Chinese take Hopei from Japanese
      
          Combat - Chinese
      
          Non Combat Move - Chinese
              2 artilleries and 4 infantry moved from Kweichow to Hopei
      
          Place Units - Chinese
              2 artilleries and 3 infantry placed in Shensi
              1 infantry placed in Hopei
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Chinese collect 3 PUs from War Bonds; end with 12 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
              Turning on Edit Mode
              EDIT: Removing Technology War Bonds for Chinese
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Turn Summary: Americans round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Americans
              Americans buy 3 artilleries, 3 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Rocket attack in Japan does 6 damage to factory_major owned by Japanese
                  Rockets in Guam roll: 6
              Rocket attack in Japan does 3 damage to factory_major owned by Japanese
                  Rockets in Midway roll: 3
              1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
              1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
              1 bomber moved from United Kingdom to Western Germany
              1 destroyer moved from 25 Sea Zone to 16 Sea Zone
              4 fighters moved from 26 Sea Zone to 16 Sea Zone
      
          Combat - Americans
              Strategic bombing raid in Western Germany
                      AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                  Bombing raid in Western Germany rolls: 5,4 and causes: 5 damage to unit: factory_minor
                  Bombing raid in Western Germany causes 5 damage total. 
              Battle in Morocco
              Battle in 16 Sea Zone
                  Americans attack with 1 destroyer and 4 fighters
                  Japanese defend with 1 destroyer
                      Americans roll dice for 1 destroyer and 4 fighters in 16 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
                      Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 16 Sea Zone
                  Americans win, taking Morocco from Italians with 1 destroyer and 4 fighters remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - Americans
              1 bomber moved from Western Germany to United Kingdom
              2 carriers, 1 destroyer and 2 fighters moved from 109 Sea Zone to 91 Sea Zone
              2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
              2 fighters moved from Eastern United States to 101 Sea Zone
              2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
              2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
              2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
              2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
              2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
              3 fighters moved from 16 Sea Zone to 26 Sea Zone
              1 fighter moved from 16 Sea Zone to 26 Sea Zone
              1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
              1 destroyer moved from 46 Sea Zone to 54 Sea Zone
              1 bomber moved from Queensland to India
      
          Place Units - Americans
              3 transports placed in 101 Sea Zone
              3 artilleries and 3 infantry placed in Central United States
              3 fighters placed in Eastern United States
              1 transport placed in 10 Sea Zone
              1 infantry placed in Western United States
      
          Turn Complete - Americans
              Americans collect 51 PUs; end with 51 PUs
              Americans collect 1 PU from War Bonds; end with 52 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
      

      Combat Hit Differential Summary :

      AA fire in Western Germany : : -0.17
      Americans : 0.00
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 8:04:32 AM
      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: Erinmores Allies +12 vs jim010 Axis

      @jim010 Cruiser, Fighter, Destroyer, Carrier, Carrier

      posted in Play Boardgames
      E
      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Turn Summary: Italians round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 6
      
          Combat Move - Italians
              Rocket attack in United Kingdom does 4 damage to factory_major owned by British
                  Rockets in France roll: 4
              Rocket attack in Gibraltar does 6 damage to harbour owned by British
                  Rockets in Southern Italy roll: 6
              1 artillery moved from France to Northern Italy
              1 armour and 1 artillery moved from Western Germany to Northern Italy
              1 artillery and 2 infantry moved from Romania to Eastern Poland
              1 infantry moved from Romania to Eastern Poland
              1 fighter moved from Western Germany to Eastern Poland
              1 artillery moved from Western Germany to Northern Italy
      
          Airborne Attack Move - Italians
      
          Purchase Units - Italians
              Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
      
          Combat - Italians
              Battle in Northern Italy
                  Italians attack with 1 armour and 3 artilleries
                  Americans defend with 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
                      Italians roll dice for 1 armour and 3 artilleries in Northern Italy, round 2 : 2/4 hits, 1.50 expected hits
                      Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 2/3 hits, 1.17 expected hits
                      1 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 mech_infantry owned by the Americans lost in Northern Italy
                      Italians roll dice for 1 armour and 1 artillery in Northern Italy, round 3 : 1/2 hits, 0.83 expected hits
                      Americans roll dice for 1 armour in Northern Italy, round 3 : 0/1 hits, 0.50 expected hits
                      1 armour owned by the Americans lost in Northern Italy
                  Italians win, taking Northern Italy from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 5
                  Casualties for Italians: 2 artilleries
                  Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
              Battle in Eastern Poland
                  Italians attack with 1 artillery, 1 fighter and 3 infantry
                  Russians defend with 5 infantry
                      Italians roll dice for 1 artillery, 1 fighter and 3 infantry in Eastern Poland, round 2 : 3/5 hits, 1.83 expected hits
                      Russians roll dice for 5 infantry in Eastern Poland, round 2 : 2/5 hits, 1.67 expected hits
                      3 infantry owned by the Russians and 2 infantry owned by the Italians lost in Eastern Poland
                      Italians roll dice for 1 artillery, 1 fighter and 1 infantry in Eastern Poland, round 3 : 1/3 hits, 1.33 expected hits
                      Russians roll dice for 2 infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits
                      1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                      Italians roll dice for 1 artillery and 1 fighter in Eastern Poland, round 4 : 1/2 hits, 1.00 expected hits
                      Russians roll dice for 1 infantry in Eastern Poland, round 4 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Eastern Poland
                  Italians win, taking Eastern Poland from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
                  Casualties for Italians: 3 infantry
                  Casualties for Russians: 5 infantry
      
          Non Combat Move - Italians
              1 fighter moved from Eastern Poland to Germany
      
          Place Units - Italians
              1 armour, 1 fighter and 1 infantry placed in Southern Italy
      
          Turn Complete - Italians
              Italians collect 17 PUs; end with 17 PUs
              Italians collect 5 PUs from War Bonds; end with 22 PUs
      

      Combat Hit Differential Summary :

      Italians : 1.50
      Americans : 0.33
      Russians : 0.33
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Move Summary: Italians round 6

      TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 6
      
          Combat Move - Italians
              Rocket attack in United Kingdom does 4 damage to factory_major owned by British
                  Rockets in France roll: 4
              Rocket attack in Gibraltar does 6 damage to harbour owned by British
                  Rockets in Southern Italy roll: 6
              1 artillery moved from France to Northern Italy
              1 armour and 1 artillery moved from Western Germany to Northern Italy
              1 artillery and 2 infantry moved from Romania to Eastern Poland
              1 infantry moved from Romania to Eastern Poland
              1 fighter moved from Western Germany to Eastern Poland
              1 artillery moved from Western Germany to Northern Italy
      
          Airborne Attack Move - Italians
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: BarbaLoca BattleStarPimptastica vs ErinmoreS All Tech

      TripleA Move Summary: Italians round 6

      TripleA Move Summary for game: World War II Global 1940 2nd Edition with Combat Move First, version: 4.0

      Game History

      Round: 6
      
          Combat Move - Italians
              1 artillery moved from France to Northern Italy
              1 armour and 1 artillery moved from Western Germany to Northern Italy
              1 artillery and 2 infantry moved from Romania to Eastern Poland
              1 infantry moved from Romania to Eastern Poland
              1 fighter moved from Western Germany to Eastern Poland
              1 artillery moved from Western Germany to Northern Italy
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: ironfish (Axis) vs erinmores and TigerAce1944 (Allies)

      TripleA Turn Summary: Russians round 6

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 6
      
          Purchase Units - Russians
              Russians repair damage of 1x factory_major; Remaining resources: 33 PUs; 
              Russians buy 1 aaGun, 1 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              Rocket attack in Ukraine does 1 damage to factory_minor owned by Germans
                  Rockets in Russia roll: 1
              1 mech_infantry moved from Russia to Rostov
              4 fighters and 1 tactical_bomber moved from Russia to Rostov
              1 infantry moved from Suiyuyan to Shensi
              1 armour moved from Tsinghai to Shensi
      
          Airborne Attack Move - Russians
              1 infantry moved from Russia to Rostov
      
          Combat - Russians
              Battle in Shensi
                  Russians attack with 1 armour and 1 infantry
                  Japanese defend with 1 infantry
                      Russians roll dice for 1 armour and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Shensi
                  Russians win, taking Shensi from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
              Battle in Rostov
                  Russians attack with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                  Germans defend with 1 mech_infantry
                      Russians roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Rostov, round 2 : 4/7 hits, 3.67 expected hits
                      Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Germans lost in Rostov
                  Russians win, taking Rostov from Germans with 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                  Casualties for Germans: 1 mech_infantry
      
          Non Combat Move - Russians
              4 fighters and 1 tactical_bomber moved from Rostov to Russia
              1 armour moved from Volgograd to Russia
      
          Place Units - Russians
              1 aaGun, 1 armour, 6 infantry and 1 mech_infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 18 PUs; end with 18 PUs
              Russians collect 6 PUs from War Bonds; end with 24 PUs
              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Russians : 0.67
      Japanese : -0.33
      

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: Omega1759 (Axis) vs erinmores (Allies +24) Global 1940 2nd Edition

      @Omega1759 still alll peaceful here. Trying to figure out when you will declare war…

      posted in League
      E
      erinmores
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