@Makalakalane I see you started a game with the player above and am also seeking a game. New to Forums, G40, no tech, me allies with 20 bid sounds cool. my email is dndbob@yahoo.com if you want to start a thread. I can generally take 2+ nation turns a day
Posts made by erinmores
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RE: G40 game no tech. Looking for allies opponent, +20 or balance modposted in Find Online Players
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RE: G40 game no tech. Looking for allies opponent, +20 or balance modposted in Find Online Players
hello stony. I don’t know what “Balance mod” means, but I’m good with Allies + 20 and game play on G40 at your pace. My email is dndbob@yahoo.com.
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RE: Find Opponents Here!posted in Find Online Players
@Nathanrun5 Hello Nathan, I’m in for a game. Prefer dice, G40 PBEM. As you say you have played quite a lot, can I have a bid and the allies?
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RE: Find Opponents Here!posted in Find Online Players
@kosmo let’s play. I’m on Triple A,only know G40. I would take Allies with a bid.
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RE: Looking for a G40 game!posted in Find Online Players
Not sure what 2nd ed or balanced mod is. I see you started a game with a bid sometime back. I’ll give that a shot too if you want to play. me - Allies plus 18.
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RE: Opponent wanted for G40 gameposted in Find Online Players
Hello WeddingSinger, I’m down for a game. How much bid can I have? I can manage similar 1-3 turns/weekday.
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RE: Guam Solo & Sonposted in Play Boardgames
Hello - seeking a game. you two seem to be most recent thread on here. Fun to see your battle, that India fell on one side, but the Germans seem to be held out of Russia on the other.
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RE: 👋 Introduce or Re-Introduce Yourself (Current)posted in Welcome
Hello All - I’m Erinmores. I play some AA G40 Alpha 3+ ish. I’m in the Denver Colorado region For the most part, not into painted pieces or house rules. We do modify some things - Russia moves there 18 plus Art at beginning of turn so that Japan/Germany can go simultaneously first few rounds - really cuts down game time. And we use poker chips in lieu of paper money. Again, speeds up game play. We have some custom built gaming tables that are really sweet. Seeking online gaming.
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RE: ironfish (Allies) vs erinmores (Axis)posted in Play Boardgames
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 1 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 4 infantry moved from Amur to Buryatia 1 armour moved from Amur to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 armour moved from Buyant-Uhaa to Chahar 1 artillery and 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Manchuria to Jehol 1 armour moved from Kiangsu to Hunan 1 artillery and 2 infantry moved from Kiangsi to Hunan 1 artillery moved from Kwangsi to Hunan 2 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 36 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Manchuria to Buryatia 1 fighter and 1 tactical_bomber moved from Manchuria to Jehol 1 tactical_bomber moved from Kiangsi to Chahar 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Hunan 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 2 bombers and 1 fighter moved from Kiangsi to Hunan Combat - Japanese Battle in Celebes Battle in 42 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Celebes from Dutch, taking 42 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Jehol Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 3 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 4 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Chahar Japanese attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Chahar, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Chahar Japanese win, taking Chahar from Chinese with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Buryatia Japanese attack with 4 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 4 infantry and 1 tactical_bomber in Buryatia, round 2 : 3/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hunan Japanese attack with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 aaGun, 5 infantry and 1 mech_infantry AA fire in Hunan : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 5/10 hits, 4.83 expected hits Chinese roll dice for 1 aaGun, 5 infantry and 1 mech_infantry in Hunan, round 2 : 0/6 hits, 2.00 expected hits 1 aaGun owned by the British and 4 infantry owned by the British lost in Hunan Japanese roll dice for 1 armour, 2 artilleries, 2 bombers, 2 fighters, 2 infantry and 1 tactical_bomber in Hunan, round 3 : 6/10 hits, 4.83 expected hits Chinese roll dice for 1 infantry and 1 mech_infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour, 2 artilleries, 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21 Casualties for British: 1 aaGun, 5 infantry and 1 mech_infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 1 infantry moved from Kiangsu to Kiangsi 1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter moved from Hunan to 35 Sea Zone 1 bomber moved from Hunan to Japan 1 bomber moved from Hunan to Philippines 2 infantry moved from Korea to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from Hunan to Kiangsi 1 tactical_bomber moved from Hunan to Kiangsu 1 fighter moved from Jehol to 35 Sea Zone 1 tactical_bomber moved from Jehol to 6 Sea Zone 1 tactical_bomber moved from Chahar to Kiangsu 1 tactical_bomber moved from Buryatia to Manchuria 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 fighter placed in Japan 1 artillery and 1 infantry placed in Kiangsu 3 mech_infantrys placed in Shantung Japanese undo move 4. 1 artillery and 2 mech_infantrys placed in Shantung 1 mech_infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1 Japanese collect 53 PUs (1 lost to blockades); end with 53 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
AA fire in Hunan : : -0.50 ANZAC : -0.17 Chinese : -3.00 Russians : -0.33 Japanese : -0.17 -
RE: ironfish (Allies) vs erinmores (Axis)posted in Play Boardgames
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Germans Germans buy 1 armour, 1 bomber, 1 destroyer, 1 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to Baltic States 3 infantry moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Western Germany to Baltic States 1 artillery moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine 1 artillery moved from Eastern Poland to Baltic States 1 bomber moved from Eastern Poland to Western Ukraine 11 armour, 3 artilleries, 17 infantry and 13 mech_infantrys moved from Eastern Poland to Belarus 3 infantry moved from Eastern Poland to Belarus 3 mech_infantrys moved from Germany to Baltic States Combat - Germans Battle in Western Ukraine Germans attack with 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber Russians defend with 1 artillery and 2 infantry Germans roll dice for 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/7 hits, 2.83 expected hits Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 artillery, 2 bombers, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 1 artillery and 2 infantry Battle in Baltic States Germans attack with 1 artillery, 2 bombers, 3 mech_infantrys and 1 tactical_bomber Russians defend with 3 infantry Germans roll dice for 1 artillery, 2 bombers, 3 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 1/7 hits, 2.83 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans roll dice for 1 artillery, 2 bombers, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 3 : 3/6 hits, 2.67 expected hits Russians roll dice for 2 infantry in Baltic States, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery, 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 3 infantry Battle in Belarus Germans attack with 11 armour, 3 artilleries, 20 infantry and 13 mech_infantrys Russians defend with 1 armour, 2 infantry and 1 mech_infantry Germans roll dice for 11 armour, 3 artilleries, 20 infantry and 13 mech_infantrys in Belarus, round 2 : 11/47 hits, 12.50 expected hits Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Belarus, round 2 : 2/4 hits, 1.50 expected hits 1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 armour owned by the Russians and 2 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 11 armour, 3 artilleries, 18 infantry and 13 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Germans: 2 infantry Casualties for Russians: 1 armour, 2 infantry and 1 mech_infantry Non Combat Move - Germans 2 bombers moved from Baltic States to Western Germany 1 aaGun moved from Eastern Poland to Belarus 1 bomber moved from Western Ukraine to Western Germany 1 bomber moved from Western Ukraine to Germany 1 tactical_bomber moved from Western Ukraine to Eastern Poland 2 armour and 2 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Germany to Poland 1 aaGun moved from Poland to Baltic States 1 armour and 1 mech_infantry moved from Western Germany to Poland 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery moved from Holland Belgium to 110 Sea Zone 1 artillery and 1 transport moved from 110 Sea Zone to 113 Sea Zone 1 artillery moved from 113 Sea Zone to Norway 1 infantry moved from Karelia to Finland 2 fighters moved from Holland Belgium to Western Germany 1 tactical_bomber moved from Holland Belgium to Western Germany 2 aaGuns moved from Holland Belgium to Western Germany 2 tactical_bombers moved from Holland Belgium to Eastern Poland 1 infantry moved from Romania to Eastern Poland 1 infantry moved from Finland to Norway 1 tactical_bomber moved from Baltic States to Eastern Poland Place Units - Germans 1 armour and 4 mech_infantrys placed in Germany 1 bomber and 1 infantry placed in Western Germany 1 destroyer and 1 submarine placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : -2.83 Russians : -0.17 -
RE: ironfish (Allies) vs erinmores (Axis)posted in Play Boardgames
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RE: ironfish (Allies) vs erinmores (Axis)posted in Play Boardgames
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Test summary from TripleA, engine version: 1.9, time: 1:47:46 PM
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RE: ironfish (Allies) vs erinmores (Axis)posted in Play Boardgames
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 artillery moved from Romania to Bessarabia 1 armour moved from Eastern Poland to Bessarabia 1 bomber moved from Southern France to Gibraltar 1 cruiser moved from 94 Sea Zone to 95 Sea Zone 1 artillery moved from Algeria to 94 Sea Zone 1 artillery and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Morocco 1 artillery moved from Algeria to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar 1 battleship moved from 92 Sea Zone to 95 Sea Zone 1 battleship moved from 95 Sea Zone to 92 Sea Zone Combat - Italians Battle in Morocco Battle in Bessarabia Italians attack with 1 armour and 1 artillery Russians defend with 1 infantry Italians roll dice for 1 armour and 1 artillery in Bessarabia, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Italians win, taking Morocco from French, taking Bessarabia from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Gibraltar Italians attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 artillery, 1 harbour and 2 infantry Italians roll dice for 1 battleship in Gibraltar, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 artillery and 2 infantry in Gibraltar, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Gibraltar Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 3 : 0/3 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar 1 bomber owned by the Italians retreated Italians roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Gibraltar, round 5 : 1/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Gibraltar, round 5 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Gibraltar Italians roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery in Gibraltar, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Gibraltar, round 7 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Gibraltar British win with 1 artillery remaining. Battle score for attacker is -1 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Adding units owned by British to Gibraltar: 1 infantry EDIT: Removing units owned by Italians from Bessarabia: 1 artillery EDIT: Turning off Edit Mode 1 armour moved from Romania to Northern Italy 1 infantry moved from Bulgaria to Romania 1 infantry moved from Bulgaria to Greece 1 aaGun moved from Yugoslavia to Romania 1 artillery moved from Yugoslavia to Northern Italy 2 fighters moved from Southern France to Southern Italy 1 bomber moved from Gibraltar to Southern France Place Units - Italians 2 transports placed in 95 Sea Zone 1 armour and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : -2.50 British : -1.67 Russians : -0.33 -
RE: ironfish (Allies) vs erinmores (Axis)posted in Play Boardgames
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RE: ironfish (Allies) vs erinmores (Axis)posted in Play Boardgames
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 mech_infantry moved from Kweichow to Hunan 1 artillery and 1 infantry moved from Hopei to Suiyuyan 1 infantry moved from French Indo China to Kwangsi 1 artillery moved from Korea to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 infantry moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Chahar to Hunan 2 bombers moved from Hainan to Kwangsi 1 tactical_bomber moved from Chahar to Suiyuyan 1 fighter and 1 tactical_bomber moved from Anhwe to Hunan 1 armour moved from Soviet Far East to Amur Japanese take Siberia from Russians 7 infantry moved from Manchuria to Amur 3 infantry moved from Korea to Amur 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur 1 fighter moved from 6 Sea Zone to Amur 1 tactical_bomber moved from 6 Sea Zone to Amur Combat - Japanese Battle in Hunan Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 4/7 hits, 3.17 expected hits Chinese roll dice for 5 infantry in Hunan, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Hunan, round 3 : 4/6 hits, 3.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for Chinese: 5 infantry Battle in Suiyuyan Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Suiyuyan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 1 armour, 2 fighters, 10 infantry and 2 tactical_bombers Russians defend with 1 aaGun and 6 infantry AA fire in Amur : 1/3 hits, 0.50 expected hits 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 1 armour, 1 fighter, 10 infantry and 2 tactical_bombers in Amur, round 2 : 3/14 hits, 4.00 expected hits Russians roll dice for 1 aaGun and 6 infantry in Amur, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Amur Japanese roll dice for 1 armour, 1 fighter, 8 infantry and 2 tactical_bombers in Amur, round 3 : 3/12 hits, 3.67 expected hits Russians roll dice for 4 infantry in Amur, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur Japanese roll dice for 1 armour, 1 fighter, 6 infantry and 2 tactical_bombers in Amur, round 4 : 3/10 hits, 3.33 expected hits Russians roll dice for 1 infantry in Amur, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 armour, 1 fighter, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter and 5 infantry Casualties for Russians: 1 aaGun and 6 infantry Battle in Kwangsi Japanese attack with 1 artillery, 2 bombers and 2 infantry Chinese defend with 3 infantry Japanese roll dice for 1 battleship and 1 cruiser in Kwangsi, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Kwangsi, round 2 : 2/5 hits, 2.17 expected hits Chinese roll dice for 3 infantry in Kwangsi, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Kwangsi Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Kwangsi, round 3 : 3/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 3 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 carriers moved from 6 Sea Zone to 36 Sea Zone 2 fighters moved from Hunan to 36 Sea Zone 2 tactical_bombers moved from Hunan to 36 Sea Zone 2 bombers moved from Kwangsi to Kiangsi 2 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 tactical_bomber moved from Suiyuyan to Kiangsi 1 fighter moved from Japan to Kiangsi 1 aaGun and 1 infantry moved from Korea to Manchuria 1 fighter and 1 tactical_bomber moved from Amur to Manchuria 1 tactical_bomber moved from Amur to Manchuria 1 infantry moved from Soviet Far East to 5 Sea Zone 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 factory_minor placed in Shantung 1 armour, 1 artillery and 1 infantry placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5 Japanese collect 54 PUs; end with 54 PUsCombat Hit Differential Summary :
AA fire in Amur : : 0.50 Chinese : -1.67 Russians : 1.33 Japanese : -0.83 -
RE: ironfish (Allies) vs erinmores (Axis)posted in Play Boardgames
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 109 Sea Zone 3 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone 1 destroyer and 1 submarine moved from 113 Sea Zone to 109 Sea Zone 1 bomber moved from Norway to 109 Sea Zone 1 bomber moved from Western Germany to Belarus 1 tactical_bomber moved from Western Germany to Western Ukraine 1 armour and 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Baltic States to Belarus Combat - Germans British scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in Western Ukraine Germans attack with 1 armour, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 109 Sea Zone Germans attack with 2 bombers, 1 destroyer, 3 fighters, 1 submarine and 3 tactical_bombers British defend with 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 transport Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 1 destroyer, 3 fighters and 3 tactical_bombers in 109 Sea Zone, round 2 : 6/9 hits, 5.17 expected hits British roll dice for 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 transport in 109 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits 1 destroyer owned by the Germans, 2 destroyers owned by the British, 1 submarine owned by the Germans, 1 cruiser owned by the British, 1 fighter owned by the Germans, 1 battleship owned by the British and 1 fighter owned by the British lost in 109 Sea Zone 1 transport owned by the British lost in 109 Sea Zone Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 41 Casualties for Germans: 1 destroyer, 1 fighter and 1 submarine Casualties for British: 1 battleship, 1 cruiser, 2 destroyers, 1 fighter and 1 transport Non Combat Move - Germans 2 bombers, 2 fighters and 3 tactical_bombers moved from 109 Sea Zone to Holland Belgium 1 artillery moved from Normandy Bordeaux to Holland Belgium 2 aaGuns moved from Western Germany to Holland Belgium 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 1 mech_infantry moved from Norway to Vyborg 1 infantry moved from Karelia to Vyborg 1 infantry moved from Baltic States to Eastern Poland 3 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Germany to Poland 4 infantry moved from Romania to Eastern Poland 5 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland 2 bombers moved from Holland Belgium to Western Germany 1 armour moved from Normandy Bordeaux to Western Germany 1 artillery moved from Western Germany to Germany 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 infantry moved from Norway to Finland 1 bomber moved from Belarus to Eastern Poland 1 tactical_bomber moved from Western Ukraine to Eastern Poland Place Units - Germans 1 submarine placed in 112 Sea Zone 2 armour and 5 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2 Germans collect 46 PUs (2 lost to blockades); end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : 1.33 British : 0.50 Russians : -0.67 -
RE: ironfish (Allies) vs erinmores (Axis)posted in Play Boardgames
TripleA Manual Gamesave Post: Germans round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 bomber, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Germany to 109 Sea Zone 3 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone 1 destroyer and 1 submarine moved from 113 Sea Zone to 109 Sea Zone 1 bomber moved from Norway to 109 Sea Zone 1 bomber moved from Western Germany to Belarus 1 tactical_bomber moved from Western Germany to Western Ukraine 1 armour and 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Baltic States to BelarusCombat Hit Differential Summary :
-
RE: ironfish (Allies) vs erinmores (Axis)posted in Play Boardgames
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 battleship; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer and 1 submarine moved from 93 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to 91 Sea Zone 3 fighters moved from Southern Italy to 92 Sea Zone 1 infantry moved from Libya to Tunisia Italians take Tunisia from French 2 artilleries and 2 infantry moved from Greece to 97 Sea Zone 2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 97 Sea Zone to 94 Sea Zone 2 artilleries and 2 infantry moved from 94 Sea Zone to Algeria 1 battleship moved from 97 Sea Zone to 92 Sea Zone 1 cruiser moved from 97 Sea Zone to 94 Sea Zone 1 artillery and 2 infantry moved from Kenya to Tanganyika Territory Italians take Tanganyika Territory from British Combat - Italians Battle in 91 Sea Zone Italians attack with 1 bomber British defend with 1 transport; Americans defend with 1 transport 1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for British: 1 transport Battle in Algeria Italians attack with 2 artilleries and 2 infantry French defend with 3 infantry Italians roll dice for 2 cruisers in Algeria, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 2 artilleries and 2 infantry in Algeria, round 2 : 1/4 hits, 1.33 expected hits French roll dice for 3 infantry in Algeria, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the French and 2 infantry owned by the Italians lost in Algeria Italians roll dice for 2 artilleries in Algeria, round 3 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Algeria Italians win, taking Algeria from French with 2 artilleries remaining. Battle score for attacker is 3 Casualties for Italians: 2 infantry Casualties for French: 3 infantry Battle in 92 Sea Zone Italians attack with 1 battleship, 1 destroyer, 3 fighters and 1 submarine British defend with 1 carrier, 1 cruiser, 1 destroyer and 1 transport Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 1 destroyer and 3 fighters in 92 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 92 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British, 1 cruiser owned by the British, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 92 Sea Zone 1 transport owned by the British lost in 92 Sea Zone Italians win with 1 battleship, 1 destroyer and 3 fighters remaining. Battle score for attacker is 37 Casualties for Italians: 1 submarine Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 1 transport Non Combat Move - Italians 3 fighters moved from 92 Sea Zone to Southern France 1 bomber moved from 91 Sea Zone to Southern France 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Yugoslavia 1 armour moved from Yugoslavia to Eastern Poland 1 armour moved from Greece to Romania 2 infantry moved from Greece to Bulgaria 1 artillery moved from Yugoslavia to Romania 1 destroyer moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 1 battleship placed in 95 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
Italians : 1.17 British : 0.83 French : 0.67 -
RE: ironfish (Allies) vs erinmores (Axis)posted in Play Boardgames
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 unit repaired. 1 armour moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 submarine moved from 20 Sea Zone to 36 Sea Zone 2 artilleries moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 cruiser moved from 35 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to 36 Sea Zone 2 bombers moved from Marshall Islands to 36 Sea Zone 1 infantry moved from Chahar to Suiyuyan 1 fighter moved from Kiangsi to Suiyuyan 1 artillery and 1 infantry moved from Anhwe to Hopei 1 artillery, 3 infantry and 1 mech_infantry moved from Anhwe to Kweichow 1 tactical_bomber moved from Kwangsi to Kweichow 1 artillery and 2 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kwangsi to Kweichow Combat - Japanese Battle in Java Battle in Soviet Far East Battle in Borneo Battle in Sumatra Battle in Kweichow Japanese attack with 1 artillery, 3 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 5 infantry Japanese roll dice for 1 artillery, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 2/7 hits, 2.17 expected hits Chinese roll dice for 5 infantry in Kweichow, round 2 : 1/5 hits, 1.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 3 : 1/6 hits, 2.00 expected hits Chinese roll dice for 3 infantry in Kweichow, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 4 : 1/5 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Kweichow, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese roll dice for 1 artillery, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 5 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win, taking Java from Dutch, taking Soviet Far East from Russians, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Kweichow from Chinese with 1 artillery, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Hunan Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 3/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Suiyuyan Japanese attack with 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan retreated to Suiyuyan Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in 36 Sea Zone Japanese attack with 2 bombers, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 transport Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits British roll dice for 1 battleship, 1 cruiser and 1 transport in 36 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits 1 transport owned by the British, 1 cruiser owned by the British, 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 2 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Japanese: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 transport Non Combat Move - Japanese 2 bombers moved from 36 Sea Zone to Hainan 1 battleship and 1 destroyer moved from 20 Sea Zone to 6 Sea Zone 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 3 infantry moved from Manchuria to Korea 1 aaGun moved from Manchuria to Korea 1 infantry moved from Kiangsi to Anhwe 1 fighter moved from Suiyuyan to Chahar 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Anhwe 2 tactical_bombers moved from Kweichow to Chahar Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6 Japanese collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
British : -0.17 Chinese : 0.33 Japanese : 1.67