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    Posts made by erinmores

    • RE: Farmboy (X) vs Erinmores (A +14) BM

      TripleA Turn Summary: Russians round 3

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 3
      
          Purchase Units - Russians
              Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              1 artillery moved from Belarus to Baltic States
              2 infantry moved from Belarus to Baltic States
              1 infantry moved from Western Ukraine to Bessarabia
                    Russians take Bessarabia from Germans
              2 armour, 2 mech_infantrys and 1 tactical_bomber moved from Caucasus to Iraq
      
          Combat - Russians
              Russians creates battle in territory 125 Sea Zone
              Battle in Iraq
                  Russians attack with 2 armour, 2 mech_infantrys and 1 tactical_bomber
                  Neutral_Axis defend with 3 infantry
                      Russians roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 3/5 hits, 2.00 expected hits
                      Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                      1 mech_infantry owned by the Russians and 3 infantry owned by the Neutral_Axis lost in Iraq
                  Russians win, taking Iraq from Neutral_Axis with 2 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                  Casualties for Russians: 1 mech_infantry
                  Casualties for Neutral_Axis: 3 infantry
              Battle in Baltic States
                  Russians attack with 1 artillery and 2 infantry
                  Germans defend with 1 aaGun and 1 infantry
                      Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits, 0.83 expected hits
                      Germans roll dice for 1 aaGun and 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                      1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Baltic States
                  Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                  Casualties for Germans: 1 aaGun and 1 infantry
      
          Non Combat Move - Russians
              2 aaGuns, 2 artilleries and 10 infantry moved from Western Ukraine to Bryansk
              12 infantry moved from Belarus to Bryansk
              2 aaGuns, 3 fighters and 1 infantry moved from Belarus to Bryansk
              1 fighter and 9 infantry moved from Russia to Bryansk
              1 tactical_bomber moved from Iraq to Persia
      
          Place Units - Russians
              9 infantry placed in Russia
              1 armour and 1 mech_infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
      

      Combat Hit Differential Summary :

      Germans : -0.33
      Russians : 2.17
      Neutral_Axis : 0.00
      

      Savegame

      posted in League
      E
      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      @farmboy yeah, I realized the attack plan as I was doing Anzac watching italy

      posted in League
      E
      erinmores
    • RE: ClintA (Axis) and Erinmores (Allies)

      TripleA Manual Gamesave Post: Germans round 1

      TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0

      Game History

      Round: 1
      
          Purchase Units - Germans
      

      Combat Hit Differential Summary :

      Savegame

      posted in Play Boardgames
      E
      erinmores
    • RE: ClintA (Axis) and Erinmores (Allies)

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 7:17:41 PM
      Savegame

      posted in Play Boardgames
      E
      erinmores
    • ClintA (Axis) and Erinmores (Allies)

      No bid G40 AA game

      posted in Play Boardgames
      E
      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      TripleA Turn Summary: French round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Politics - ANZAC
              ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 artillery moved from Java to 42 Sea Zone
              1 artillery and 1 transport moved from 42 Sea Zone to 45 Sea Zone
              1 artillery moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 destroyer moved from 46 Sea Zone to 54 Sea Zone
              1 fighter moved from New South Wales to Queensland
              1 fighter moved from Queensland to Malaya
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 artillery and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 80 Sea Zone to 81 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      E
      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      TripleA Turn Summary: ANZAC round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 2
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Politics - ANZAC
              ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                  ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 artillery moved from Java to 42 Sea Zone
              1 artillery and 1 transport moved from 42 Sea Zone to 45 Sea Zone
              1 artillery moved from 45 Sea Zone to Dutch New Guinea
                    ANZAC take Dutch New Guinea from Dutch
              1 destroyer moved from 46 Sea Zone to 54 Sea Zone
              1 fighter moved from New South Wales to Queensland
              1 fighter moved from Queensland to Malaya
      
          Place Units - ANZAC
              1 transport placed in 62 Sea Zone
              1 artillery and 1 infantry placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      E
      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      TripleA Turn Summary: UK_Pacific round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 battleship, 2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Guam to 26 Sea Zone
              1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
              1 destroyer moved from 25 Sea Zone to 26 Sea Zone
              1 infantry moved from Central United States to Western United States
      
          Place Units - Americans
              1 destroyer and 1 submarine placed in 101 Sea Zone
              1 fighter and 1 tactical_bomber placed in Eastern United States
              1 carrier placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Shensi to Hopei
              1 fighter moved from Sikang to Hopei
      
          Combat - Chinese
              Battle in Hopei
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hopei to Sikang
      
          Place Units - Chinese
              4 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
      
          Purchase Units - British
              British buy 1 artillery, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 artillery and 1 infantry moved from Persia to 80 Sea Zone
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
              1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
              1 armour moved from Egypt to Anglo Egyptian Sudan
              1 bomber moved from Malta to Anglo Egyptian Sudan
      
          Combat - British
              Battle in Anglo Egyptian Sudan
                  British attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
                  Italians defend with 1 artillery and 2 infantry
                      British roll dice for 1 cruiser in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits
                      British roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.83 expected hits
                      Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.00 expected hits
                      1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                  1 armour retreated to Egypt
                  Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
                  Casualties for British: 1 artillery and 1 infantry
                  Casualties for Italians: 1 infantry
      
          Non Combat Move - British
              1 bomber moved from Anglo Egyptian Sudan to Egypt
              1 artillery moved from Trans-Jordan to Egypt
              1 tactical_bomber moved from Malta to Egypt
              2 fighters moved from Malta to Egypt
              1 destroyer moved from 80 Sea Zone to 81 Sea Zone
              1 infantry moved from Persia to Northwest Persia
                    British take Northwest Persia from Neutral_Allies
              1 destroyer moved from 37 Sea Zone to 36 Sea Zone
              1 infantry moved from Shan State to Burma
              1 mech_infantry moved from India to Eastern Persia
              1 infantry moved from Eastern Persia to Persia
              2 infantry moved from Sumatra to 41 Sea Zone
              2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
              2 infantry moved from 44 Sea Zone to Celebes
                    UK_Pacific take Celebes from Dutch
              1 fighter moved from United Kingdom to Gibraltar
              1 mech_infantry moved from Eire to United Kingdom
              1 fighter moved from United Kingdom to Gibraltar
              3 mech_infantrys moved from India to Burma
              2 infantry moved from Rhodesia to Tanganyika Territory
      
          Place Units - British
              1 fighter placed in United Kingdom
              1 artillery placed in Union of South Africa
              1 transport placed in 71 Sea Zone
              1 factory_minor placed in Persia
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
              British collect 25 PUs (3 lost to blockades); end with 25 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs
      
          Place Units - UK_Pacific
              1 artillery and 6 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 24 PUs; end with 24 PUs
              Some Units in India change ownership: 1 artillery and 6 infantry
      

      Combat Hit Differential Summary :

      British : -1.33
      Italians : 1.00
      Chinese : 0.17
      Japanese : -0.33
      

      Savegame

      posted in League
      E
      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      TripleA Turn Summary: Chinese round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 2
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Shensi to Hopei
              1 fighter moved from Sikang to Hopei
      
          Combat - Chinese
              Battle in Hopei
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hopei
                  Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Hopei to Sikang
      
          Place Units - Chinese
              4 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 7 PUs; end with 7 PUs
      

      Combat Hit Differential Summary :

      Chinese : 0.17
      Japanese : -0.33
      

      Savegame

      posted in League
      E
      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      TripleA Turn Summary: Americans round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 2
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 artillery moved from Hawaiian Islands to 26 Sea Zone
              1 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
              1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
              1 battleship, 2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Guam to 26 Sea Zone
              1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
              1 destroyer moved from 25 Sea Zone to 26 Sea Zone
              1 infantry moved from Central United States to Western United States
      
          Place Units - Americans
              1 destroyer and 1 submarine placed in 101 Sea Zone
              1 fighter and 1 tactical_bomber placed in Eastern United States
              1 carrier placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 53 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      E
      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      g’night. will play tomorrow.

      posted in League
      E
      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      TripleA Turn Summary: Russians round 2

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 2
      
          Purchase Units - Russians
              Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs; 
      
          Politics - Russians
              Russians takes Political Action: Political Action Russians To War With Japanese
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
      
          Combat Move - Russians
              Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
              18 infantry moved from Amur to Manchuria
                    Chinese take Manchuria from Japanese
      
          Combat - Russians
              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
      
          Non Combat Move - Russians
              2 aaGuns moved from Amur to Manchuria
              1 armour and 1 mech_infantry moved from Volgograd to Caucasus
              1 tactical_bomber moved from Belarus to Caucasus
              2 infantry moved from Rostov to Bryansk
              2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
              3 infantry moved from Ukraine to Western Ukraine
              1 infantry moved from Bessarabia to Western Ukraine
              5 infantry moved from Novgorod to Belarus
              5 infantry moved from Russia to Bryansk
              1 infantry moved from Russia to Bryansk
              1 fighter moved from Russia to Belarus
      
          Place Units - Russians
              1 fighter and 9 infantry placed in Russia
      
          Turn Complete - Russians
              Russians collect 37 PUs; end with 37 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      E
      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      okay, got it.

      posted in League
      E
      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      TripleA Turn Summary: French round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 artillery moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
              1 destroyer moved from 62 Sea Zone to 46 Sea Zone
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
              2 aaGuns and 1 infantry moved from New South Wales to Queensland
              2 fighters moved from New Zealand to Queensland
      
          Place Units - ANZAC
              1 fighter placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
      
          Politics - French
              Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
              Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
              Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
              Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
              Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
              Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
              Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
              Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
              Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
              Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
              Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
              Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
              Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
              Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
              Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
              Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
              Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
              Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
              Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
              Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
              Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
              Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
              Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
              Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
              Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
              Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
              Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
              Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
              Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
              Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
              Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
              Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
              Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
              Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
              Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
              Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
              Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
              Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
              Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
              Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
              Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
              Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
      
          Combat Move - French
              1 destroyer moved from 72 Sea Zone to 80 Sea Zone
      
          Non Combat Move - French
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      E
      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      TripleA Turn Summary: ANZAC round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 1
      
          Purchase Units - ANZAC
              ANZAC buy 1 fighter; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 infantry moved from New South Wales to 62 Sea Zone
              1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
              1 artillery moved from Queensland to 54 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
              1 artillery and 1 infantry moved from 42 Sea Zone to Java
                    ANZAC take Java from Dutch
              1 destroyer moved from 62 Sea Zone to 46 Sea Zone
              1 cruiser moved from 63 Sea Zone to 54 Sea Zone
              2 aaGuns and 1 infantry moved from New South Wales to Queensland
              2 fighters moved from New Zealand to Queensland
      
          Place Units - ANZAC
              1 fighter placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 14 PUs
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      E
      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      I appreciate the insight. Thank you.

      posted in League
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      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      OOL for SZ 97 if you attack: Cruiser, Fighter, carrierx2, destroyer

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      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      TripleA Turn Summary: UK_Pacific round 1

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 1
      
          Purchase Units - Americans
              Americans buy 1 battleship and 2 carriers; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
              1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from Western United States to 26 Sea Zone
              1 fighter moved from Eastern United States to Central United States
              1 bomber and 1 fighter moved from Central United States to 26 Sea Zone
              1 bomber moved from 26 Sea Zone to Hawaiian Islands
              1 fighter moved from 26 Sea Zone to Hawaiian Islands
              1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone
              1 armour and 3 mech_infantrys moved from Central United States to Western United States
              1 fighter moved from Philippines to Guam
              1 destroyer moved from 26 Sea Zone to 25 Sea Zone
              1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
      
          Place Units - Americans
              1 battleship and 2 carriers placed in 10 Sea Zone
      
          Turn Complete - Americans
              Americans collect 52 PUs; end with 52 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 4 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Kweichow to Yunnan
              4 infantry moved from Szechwan to Yunnan
              1 fighter moved from Szechwan to Yunnan
              1 infantry moved from Szechwan to Yunnan
      
          Combat - Chinese
              Battle in Yunnan
                  Chinese attack with 1 fighter and 7 infantry
                  Japanese defend with 1 artillery and 2 infantry
                      Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 1/8 hits, 1.67 expected hits
                      Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                      Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 3 : 1/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
                      1 infantry owned by the Japanese lost in Yunnan
                      Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 4 : 1/7 hits, 1.50 expected hits
                      Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
                      1 artillery owned by the Japanese lost in Yunnan
                  Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 artillery and 2 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Yunnan to Sikang
              1 infantry moved from Szechwan to Sikang
              1 infantry moved from Shensi to Sikang
              2 infantry moved from Suiyuyan to Shensi
      
          Place Units - Chinese
              4 infantry placed in Sikang
      
          Turn Complete - Chinese
              Chinese collect 9 PUs; end with 9 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
      
          Purchase Units - British
              British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
              1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
              1 carrier moved from 98 Sea Zone to 97 Sea Zone
              1 cruiser and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 fighter moved from Gibraltar to 96 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 destroyer moved from 109 Sea Zone to 110 Sea Zone
              1 fighter moved from Scotland to 110 Sea Zone
      
          Combat - British
              Battle in 110 Sea Zone
                  British attack with 1 destroyer and 1 fighter
                  Germans defend with 1 submarine
                      British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                      Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                      1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
                  British win with 1 fighter remaining. Battle score for attacker is -2
                  Casualties for British: 1 destroyer
                  Casualties for Germans: 1 submarine
              Battle in 97 Sea Zone
                  British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                  Italians defend with 1 battleship, 1 cruiser and 1 transport
                      British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                  Units damaged: 1 battleship owned by the Italians
                      British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                      Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                      1 transport owned by the Italians, 1 cruiser owned by the Italians, 1 battleship owned by the Italians, 1 submarine owned by the British and 1 fighter owned by the British lost in 97 Sea Zone
                  British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 23
                  Casualties for British: 1 fighter and 1 submarine
                  Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
              Battle in 96 Sea Zone
                  British attack with 1 cruiser, 1 destroyer and 1 fighter
                  Italians defend with 1 destroyer and 1 transport
                      British roll dice for 1 cruiser, 1 destroyer and 1 fighter in 96 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                      Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Italians lost in 96 Sea Zone
                      1 transport owned by the Italians lost in 96 Sea Zone
                  British win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 15
                  Casualties for Italians: 1 destroyer and 1 transport
      
          Non Combat Move - British
              1 fighter moved from 96 Sea Zone to Malta
              1 bomber, 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Malta
              1 artillery moved from Alexandria to 98 Sea Zone
              1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
              1 artillery moved from 80 Sea Zone to Persia
                    British take Persia from Neutral_Allies
              1 infantry moved from West India to Eastern Persia
                    British take Eastern Persia from Neutral_Allies
              1 destroyer moved from 71 Sea Zone to 80 Sea Zone
              1 armour and 1 infantry moved from Alexandria to Egypt
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              2 infantry moved from Union of South Africa to Rhodesia
              1 fighter moved from 110 Sea Zone to United Kingdom
              1 mech_infantry moved from United Kingdom to Eire
                    British take Eire from Neutral_Allies
              1 aaGun moved from Scotland to 109 Sea Zone
              1 infantry moved from Scotland to 109 Sea Zone
              1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
              1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
              1 infantry moved from Scotland to United Kingdom
              1 artillery and 1 infantry moved from Ontario to Quebec
              1 armour moved from Quebec to Ontario
              1 battleship moved from 37 Sea Zone to 54 Sea Zone
              2 infantry moved from India to 39 Sea Zone
              2 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
              2 infantry moved from 41 Sea Zone to Sumatra
                    UK_Pacific take Sumatra from Dutch
              1 infantry moved from Malaya to Shan State
              1 destroyer moved from 39 Sea Zone to 37 Sea Zone
              3 aaGuns, 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber moved from India to Burma
              2 fighters moved from Burma to India
              1 cruiser moved from 39 Sea Zone to 80 Sea Zone
              1 infantry moved from Alexandria to Egypt
              1 artillery moved from Egypt to Trans-Jordan
      
          Place Units - British
              1 fighter and 6 infantry placed in United Kingdom
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,2,4,3
              British collect 27 PUs (3 lost to blockades); end with 27 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs
      
          Place Units - UK_Pacific
              4 mech_infantrys placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 21 PUs; end with 22 PUs
              Some Units in India change ownership: 4 mech_infantrys
      

      Combat Hit Differential Summary :

      Germans : 0.83
      British : -0.17
      Italians : 0.50
      Chinese : -1.67
      Japanese : -1.00
      

      Savegame

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      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      @farmboy need scramble for italy

      posted in League
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      erinmores
    • RE: Farmboy (X) vs Erinmores (A +14) BM

      TripleA Move Summary: British round 1

      TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

      Game History

      Round: 1
      
          Combat Move - British
              1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone
              1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
              1 carrier moved from 98 Sea Zone to 97 Sea Zone
              1 cruiser and 1 destroyer moved from 91 Sea Zone to 96 Sea Zone
              1 fighter moved from Malta to 97 Sea Zone
              1 fighter moved from Gibraltar to 96 Sea Zone
              1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
              1 destroyer moved from 109 Sea Zone to 110 Sea Zone
              1 fighter moved from Scotland to 110 Sea Zone
      

      Savegame

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      erinmores
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